Program.Main: Running on WindowsHostPlatform Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET Program.Main: UE4 ver. 4.0.0 InternalUtils.RunSingleInstance: No other instance of C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe is running. Automation.ParseCommandLine: Registered 18 command line parameters. Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/batazoMobileUD.uproject -cook -stage -archive -archivedirectory=C:/Users/WS002/Desktop/PackageTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -CrashReporter -utf8output -NoCompile Automation.ParseCommandLine: Found 1 scripts to execute: Automation.ParseCommandLine: BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/batazoMobileUD.uproject, cook, stage, archive, archivedirectory=C:/Users/WS002/Desktop/PackageTest, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Android, cookflavor=ETC1, CrashReporter, utf8output, NoCompile) Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=True Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Binaries\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Engine\Config\BaseEngine.ini LocalCommandEnvironment.RootFromUATLocation: Checking for C:\Program Files\Epic Games\4.8\Engine\Config\BaseEngine.ini InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/WS002/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\WS002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\WS002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/WS002/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\WS002\AppData\Local\Temp\HarvestEnvVars.txt InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\AppData\Local\Temp\HarvestEnvVars.bat=True CommandUtils.Run: Run: C:\Users\WS002\AppData\Local\Temp\HarvestEnvVars.bat HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" HarvestEnvVars: HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\WS002\AppData\Local\Temp\HarvestEnvVars.txt" CommandUtils.Run: Run: Took 0.4650266s to run HarvestEnvVars.bat, ExitCode=0 CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: Command Environment settings: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved CommandEnvironment.LogSettings: HasCapabilityToCompile=True CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 CommandEnvironment.LogSettings: LogFolder=C:/Users/WS002/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe CommandEnvironment.LogSettings: TimestampAsString=2015-06-19_11.01.17 CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe UProjectInfo.FillProjectInfo: Found 0 directories to search ProjectUtils.CleanupFolders: Cleaning up project rules folder Automation.Process: Compiling scripts. ScriptCompiler.FindAndCompileAllScripts: Registering UBT Classes. UnrealBuildTool.RegisterAllUBTClasses: Searching for ToolChains, BuildPlatforms, BuildDeploys and ProjectGenerators... UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.XboxOnePlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.PS4Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.MacPlatform MacPlatform.RegisterBuildPlatformInternal: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.AndroidPlatform AndroidPlatform.RegisterBuildPlatformInternal: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WinRTPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.IOSPlatform IOSPlatform.RegisterBuildPlatformInternal: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.HTML5Platform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.LinuxPlatform UnrealBuildTool.RegisterAllUBTClasses: Registering build platform: UnrealBuildTool.WindowsPlatform WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win64 WindowsPlatform.RegisterBuildPlatformInternal: Registering for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.XboxOneToolChain XboxOneToolChain.RegisterToolChain: Registered for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.XboxOneDeploy XboxOneDeploy.RegisterBuildDeploy: Registering for XboxOne UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.PS4ToolChain PS4ToolChain.RegisterToolChain: Registered for PS4 UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.UEDeployPS4 UnrealBuildTool.RegisterAllUBTClasses: Unable to register PS4 deployment class because the SCE_ORBIS_SDK_DIR environment variable isn't set or points to something that doesn't exist UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.MacToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployMac UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.Android.UEDeployAndroid UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.AndroidToolChain AndroidToolChain.RegisterToolChain: Found Windows 32 bit versions of toolchain AndroidToolChain.RegisterToolChain: Registered for Android UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.WinRTToolChain WinRTToolChain.RegisterToolChain: Registered for WinRT WinRTToolChain.RegisterToolChain: Registered for WinRT_ARM UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.WinRTDeploy WinRTDeploy.RegisterBuildDeploy: Registering for WinRT UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.IOSToolChain RemoteToolChain.RegisterRemoteToolChain: Registered for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering build deploy : UnrealBuildTool.IOS.UEDeployIOS UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.VCToolChain VCToolChain.RegisterToolChain: Registered for Win64 VCToolChain.RegisterToolChain: Registered for Win32 UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.HTML5ToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering tool chain : UnrealBuildTool.LinuxToolChain UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.XboxOneProjectGenerator XboxOneProjectGenerator.RegisterPlatformProjectGenerator: Registering for XboxOne UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for XboxOne due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.PS4ProjectGenerator PS4ProjectGenerator.RegisterPlatformProjectGenerator: Registering for PS4 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for PS4 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.MacProjectGenerator MacProjectGenerator.RegisterPlatformProjectGenerator: Registering for Mac UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.AndroidProjectGenerator AndroidProjectGenerator.RegisterPlatformProjectGenerator: Registering for Android UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WinRTProjectGenerator WinRTProjectGenerator.RegisterPlatformProjectGenerator: Registering for WinRT UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for WinRT due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.IOSProjectGenerator IOSProjectGenerator.RegisterPlatformProjectGenerator: Registering for IOS UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.HTML5ProjectGenerator HTML5ProjectGenerator.RegisterPlatformProjectGenerator: Registering for HTML5 UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for HTML5 due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.LinuxProjectGenerator UEPlatformProjectGenerator.RegisterPlatformProjectGenerator: Skipping project file generator registration for Linux due to no valid BuildPlatform. UnrealBuildTool.RegisterAllUBTClasses: Registering project generator: UnrealBuildTool.WindowsProjectGenerator WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win32 WindowsProjectGenerator.RegisterPlatformProjectGenerator: Registering for Win64 ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.InitializePlatforms: Creating platforms. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne Platform.InitializePlatforms: Creating placeholder platform for target: PS4 Platform.InitializePlatforms: Creating placeholder platform for target: WinRT Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM ScriptCompiler.FindAndCompileAllScripts: Creating commands. CommandUtils.InitP4Support: Initializing AllowSubmit. CommandUtils.InitP4Support: AllowSubmit=False CommandUtils.InitP4Support: Initializing P4Enabled. CommandUtils.InitP4Support: P4Enabled=False CommandUtils.InitP4Support: P4CLRequired=False Automation.Execute: Attempting to execute BuildCookRun(rocket, nocompile, installed, nop4, project=C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/batazoMobileUD.uproject, cook, stage, archive, archivedirectory=C:/Users/WS002/Desktop/PackageTest, package, clientconfig=Development, ue4exe=UE4Editor-Cmd.exe, clean, pak, prereqs, nodebuginfo, targetplatform=Android, cookflavor=ETC1, CrashReporter, utf8output, NoCompile) InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=True ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\WS002\Desktop\PackageTest ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean=True ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor=ETC1 ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=False ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=True ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=True ProjectParams.ValidateAndLog: Package=True ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=True ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=batazoMobileUD ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True InternalUtils.SafeFileExists: SafeFileExists C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True Project.Cook: Cleaning cooked data. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ETC1 -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: batazoMobileUD UE4Editor-Cmd: LogInit:Display: RandInit(-600333945) SRandInit(-600333944). UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. UE4Editor-Cmd: LogStats: Stats thread started UE4Editor-Cmd: [2015.06.19-18.01.20:929][ 0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: API Version: 2579680 UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Compiled (64-bit): Jun 8 2015 03:34:53 UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Build Configuration: Development UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Command line: "C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ETC1 -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ UE4Editor-Cmd: [2015.06.19-18.01.20:930][ 0]LogInit: Rocket: 1 UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: Using libcurl 7.41.0 UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: - built for x86_64-pc-win32 UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: - supports SSL with WinSSL UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: - other features: UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: CURL_VERSION_SSL UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: CURL_VERSION_IPV6 UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: CURL_VERSION_ASYNCHDNS UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: CURL_VERSION_LARGEFILE UE4Editor-Cmd: [2015.06.19-18.01.20:942][ 0]LogInit: CURL_VERSION_IDN UE4Editor-Cmd: [2015.06.19-18.01.20:943][ 0]LogInit: CurlRequestOptions (configurable via config and command line): UE4Editor-Cmd: [2015.06.19-18.01.20:943][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate UE4Editor-Cmd: [2015.06.19-18.01.20:943][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy UE4Editor-Cmd: [2015.06.19-18.01.20:943][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections UE4Editor-Cmd: [2015.06.19-18.01.20:943][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. UE4Editor-Cmd: [2015.06.19-18.01.20:954][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem UE4Editor-Cmd: [2015.06.19-18.01.20:972][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. UE4Editor-Cmd: [2015.06.19-18.01.20:984][ 0]LogInit: Object subsystem initialized UE4Editor-Cmd: [2015.06.19-18.01.20:985][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' UE4Editor-Cmd: [2015.06.19-18.01.20:985][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.06.19-18.01.20:985][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' UE4Editor-Cmd: [2015.06.19-18.01.20:985][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.06.19-18.01.20:986][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' UE4Editor-Cmd: [2015.06.19-18.01.20:986][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' UE4Editor-Cmd: [2015.06.19-18.01.20:986][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.06.19-18.01.20:986][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogInit: Computer: WS002-PC UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogInit: User: WS002 UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogInit: CPU Page size=4096, Cores=4 UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogInit: High frequency timer resolution =3.320371 MHz UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogMemory: Platform Memory Stats for Windows UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogMemory: Process Physical Memory: 51.55 MB used, 51.55 MB peak UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogMemory: Process Virtual Memory: 25.31 MB used, 25.31 MB peak UE4Editor-Cmd: [2015.06.19-18.01.20:993][ 0]LogMemory: Physical Memory: 4746.12 MB used, 16313.64 MB total UE4Editor-Cmd: [2015.06.19-18.01.20:994][ 0]LogMemory: Virtual Memory: 284.54 MB used, 8388608.00 MB total UE4Editor-Cmd: [2015.06.19-18.01.21:028][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. UE4Editor-Cmd: [2015.06.19-18.01.21:249][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.06.19-18.01.21:592][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UE4Editor-Cmd: [2015.06.19-18.01.22:551][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:566][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:581][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:599][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:618][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:630][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:643][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:656][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:669][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:685][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:702][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:721][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:767][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:781][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:797][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:813][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UE4Editor-Cmd: [2015.06.19-18.01.22:813][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC1 UE4Editor-Cmd: [2015.06.19-18.01.23:039][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UE4Editor-Cmd: [2015.06.19-18.01.23:086][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 49MB C:/Users/WS002/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.06.19-18.01.23:086][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/WS002/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc UE4Editor-Cmd: [2015.06.19-18.01.23:087][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/WS002/Documents/Unreal Projects/batazoMobileUD/DerivedDataCache/DDC.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.06.19-18.01.23:087][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.06.19-18.01.23:087][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/WS002/Documents/Unreal Projects/batazoMobileUD/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. UE4Editor-Cmd: [2015.06.19-18.01.23:087][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. UE4Editor-Cmd: [2015.06.19-18.01.23:266][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UE4Editor-Cmd: [2015.06.19-18.01.23:277][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/WS002/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable UE4Editor-Cmd: [2015.06.19-18.01.23:519][ 0]LogInit: Selected Device Profile: [Windows] UE4Editor-Cmd: [2015.06.19-18.01.23:525][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.06.19-18.01.23:525][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) UE4Editor-Cmd: [2015.06.19-18.01.23:661][ 0]LogMeshUtilities: No automatic mesh reduction module available UE4Editor-Cmd: [2015.06.19-18.01.23:661][ 0]LogMeshUtilities: No automatic mesh merging module available UE4Editor-Cmd: [2015.06.19-18.01.23:771][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UE4Editor-Cmd: [2015.06.19-18.01.24:355][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.06.19-18.01.24:355][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.06.19-18.01.24:364][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.06.19-18.01.24:376][ 0]SourceControl: Info Source control is disabled UE4Editor-Cmd: [2015.06.19-18.01.24:623][ 0]LogObj: 25656 objects as part of root set at end of initial load. UE4Editor-Cmd: [2015.06.19-18.01.24:623][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool. UE4Editor-Cmd: [2015.06.19-18.01.24:623][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet UE4Editor-Cmd: [2015.06.19-18.01.24:623][ 0]LogInit: Initializing Editor Engine... UE4Editor-Cmd: [2015.06.19-18.01.24:623][ 0]LogEngine: Initializing Engine... UE4Editor-Cmd: [2015.06.19-18.01.24:700][ 0]LogAIModule: Creating AISystem for world NewWorld UE4Editor-Cmd: [2015.06.19-18.01.24:727][ 0]LogDerivedDataCache: Saved boot cache 0.03s 49MB C:/Users/WS002/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. UE4Editor-Cmd: [2015.06.19-18.01.24:731][ 0]LogInit: Texture streaming: Disabled UE4Editor-Cmd: [2015.06.19-18.01.24:748][ 0]LogInit: Initializing Editor Engine Completed UE4Editor-Cmd: [2015.06.19-18.01.24:780][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up UE4Editor-Cmd: [2015.06.19-18.01.25:057][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1326 assets in 0.2769 seconds UE4Editor-Cmd: [2015.06.19-18.01.25:060][ 0]LogCook:Display: Done creating registry. It took 0.28s. UE4Editor-Cmd: [2015.06.19-18.01.25:991][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../batazoMobileUD/CookedIniVersion! UE4Editor-Cmd: [2015.06.19-18.01.26:754][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:754][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:755][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' UE4Editor-Cmd: [2015.06.19-18.01.26:756][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:756][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:756][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:756][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:756][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:757][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:757][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:757][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.26:757][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.26:758][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.26:759][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.26:760][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.26:761][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.26:761][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.26:761][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.26:761][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.26:762][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.26:762][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.26:762][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.26:762][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.26:763][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.26:763][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.26:763][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.26:764][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.26:764][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.26:765][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.26:765][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.26:765][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.26:765][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:768][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:771][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:771][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:771][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:771][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:775][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:777][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:778][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.26:782][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. UE4Editor-Cmd: [2015.06.19-18.01.26:782][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.06.19-18.01.26:783][ 0]LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.06.19-18.01.26:783][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.26:783][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:790][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:790][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.26:795][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.26:795][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:796][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:796][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:799][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:799][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:801][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:801][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.26:804][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.26:804][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:806][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:806][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:809][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:809][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:811][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.26:811][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:815][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:815][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:818][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:818][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:818][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.26:819][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:821][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. UE4Editor-Cmd: [2015.06.19-18.01.26:821][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.06.19-18.01.26:821][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.06.19-18.01.26:822][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:822][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:822][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:825][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:825][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:825][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.26:825][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.26:826][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.26:826][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.26:826][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.26:826][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.26:827][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.26:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.26:827][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.26:827][ 0]LogRedirectors: String Asset Reference '/Game/batazoGameInstance.batazoGameInstance_C' UE4Editor-Cmd: [2015.06.19-18.01.26:873][ 0]LogRedirectors: Resolved to '/Game/batazoGameInstance.batazoGameInstance_C' UE4Editor-Cmd: [2015.06.19-18.01.26:874][ 0]LogRedirectors: String Asset Reference '/Game/batazoGameMode.batazoGameMode_C' UE4Editor-Cmd: [2015.06.19-18.01.28:337][ 0]LogRedirectors: Resolved to '/Game/batazoGameMode.batazoGameMode_C' UE4Editor-Cmd: [2015.06.19-18.01.28:338][ 0]LogRedirectors: String Asset Reference '/Game/newBaseBall/newBaseBallThrow.newBaseBallThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:338][ 0]LogRedirectors: Resolved to '/Game/newBaseBall/newBaseBallThrow.newBaseBallThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:338][ 0]LogRedirectors: String Asset Reference '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.28:338][ 0]LogRedirectors: Resolved to '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.28:338][ 0]LogRedirectors: String Asset Reference '/Game/Batazo/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.28:339][ 0]LogRedirectors: Found redir 'ObjectRedirector /Game/Batazo/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.28:340][ 0]LogRedirectors: Resolved to '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.28:340][ 0]LogRedirectors: String Asset Reference '/Game/ballThrow/ballThrow.ballThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: Resolved to '/Game/ballThrow/ballThrow.ballThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: String Asset Reference '/Game/ballThrow/ballThrow.ballThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: Resolved to '/Game/ballThrow/ballThrow.ballThrow' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: String Asset Reference '/Game/newBatter/newPlayer.newPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: Resolved to '/Game/newBatter/newPlayer.newPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:343][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:344][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:344][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:344][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:344][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:345][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:345][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:345][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:346][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:347][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:348][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:349][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:351][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:351][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:352][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:353][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:353][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:353][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:353][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:354][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:354][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:354][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:354][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:355][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:355][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:355][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:356][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:356][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:356][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:357][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:357][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:358][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:358][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:358][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:359][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:359][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:360][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:360][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:361][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:361][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:361][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:362][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:362][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:362][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:363][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:363][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:363][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:364][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:364][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:364][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:364][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:365][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:365][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:365][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:365][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:366][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:366][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:366][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:366][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:368][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:369][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:369][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:369][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:369][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:369][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:370][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:371][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:372][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:372][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:372][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:372][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:373][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:373][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:373][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:373][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:374][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:374][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:375][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:375][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:376][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:376][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:376][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:377][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:377][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:378][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:379][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:379][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:380][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:380][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:380][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:380][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:381][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:381][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:381][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:381][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:382][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:382][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:382][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:383][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:383][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:383][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:384][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:384][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:384][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:384][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:385][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:385][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:385][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:385][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:386][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:386][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:386][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:386][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:387][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:387][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:388][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:388][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:388][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:388][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:388][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:389][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:389][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:389][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:389][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:389][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:390][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:391][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:392][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:392][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:393][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:394][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:394][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:394][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:394][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:395][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:395][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:395][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:396][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:396][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:397][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:397][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:397][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:397][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:398][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:398][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:398][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:398][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:399][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:399][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:399][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:400][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:400][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:401][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:401][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:402][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:402][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:403][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:404][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:404][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:405][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:405][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:405][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:405][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:406][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:406][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:406][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:406][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:406][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:407][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:407][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:407][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:407][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:408][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:408][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:408][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:408][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:409][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:409][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:409][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:409][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:410][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:410][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:410][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:410][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:410][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:411][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:411][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:411][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:411][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:411][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:412][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:413][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:414][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:416][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:416][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:416][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:416][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:417][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:417][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:418][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:418][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:419][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:419][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:420][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:420][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:420][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:420][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:421][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:421][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:421][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:421][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:422][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:422][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:422][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:422][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:423][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:423][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:424][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:424][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:424][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:424][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:425][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:425][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:426][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:426][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:426][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:426][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:427][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:427][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:427][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:427][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:428][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:428][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:428][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:428][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:428][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:429][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:429][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:429][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:429][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:430][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:430][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:430][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:430][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:430][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:431][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:431][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:431][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:431][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:431][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:432][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:433][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:434][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:435][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:436][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:436][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:436][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:437][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:437][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:437][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:437][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:437][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:438][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:438][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:438][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:438][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:439][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:439][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:440][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:440][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:440][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:441][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:441][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:441][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:441][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:442][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:442][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:442][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:442][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:443][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:443][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:443][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:444][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:444][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:445][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:445][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:445][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:446][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:446][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:446][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:446][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:447][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:447][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:447][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:448][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:448][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:448][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:449][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:449][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:450][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:450][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.06.19-18.01.28:450][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' UE4Editor-Cmd: [2015.06.19-18.01.28:450][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:451][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:452][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:453][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:456][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:457][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:457][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:457][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:458][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:458][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:459][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:460][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:461][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:464][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:464][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:465][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:466][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:466][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:466][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:466][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:467][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:467][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:467][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:468][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:468][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:468][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:469][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:469][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:470][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:470][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:470][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:470][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:471][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:472][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:473][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:475][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:475][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:475][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:475][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:475][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:476][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:476][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:476][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:477][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:477][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:477][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:477][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:478][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:478][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:478][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:478][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:478][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:479][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:479][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:479][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:479][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:480][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:480][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' UE4Editor-Cmd: [2015.06.19-18.01.28:480][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:480][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:481][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:481][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' UE4Editor-Cmd: [2015.06.19-18.01.28:481][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:481][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:482][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:482][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:482][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:482][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:483][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:483][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' UE4Editor-Cmd: [2015.06.19-18.01.28:483][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:483][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:484][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:484][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:484][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:484][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' UE4Editor-Cmd: [2015.06.19-18.01.28:485][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:485][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:485][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:485][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:486][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:486][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:486][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:486][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:486][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:487][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:487][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:487][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:488][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' UE4Editor-Cmd: [2015.06.19-18.01.28:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:488][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' UE4Editor-Cmd: [2015.06.19-18.01.28:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:489][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:489][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:489][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' UE4Editor-Cmd: [2015.06.19-18.01.28:489][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:490][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:490][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:490][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:490][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:490][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:491][ 0]LogRedirectors: String Asset Reference '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:491][ 0]LogRedirectors: Resolved to '/Game/font/KeepCalm-Medium.KeepCalm-Medium' UE4Editor-Cmd: [2015.06.19-18.01.28:491][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:491][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' UE4Editor-Cmd: [2015.06.19-18.01.28:491][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:492][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' UE4Editor-Cmd: [2015.06.19-18.01.28:493][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:494][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' UE4Editor-Cmd: [2015.06.19-18.01.28:495][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:495][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' UE4Editor-Cmd: [2015.06.19-18.01.28:495][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:495][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' UE4Editor-Cmd: [2015.06.19-18.01.28:495][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:496][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' UE4Editor-Cmd: [2015.06.19-18.01.28:496][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:496][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' UE4Editor-Cmd: [2015.06.19-18.01.28:496][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:496][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' UE4Editor-Cmd: [2015.06.19-18.01.28:497][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:497][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' UE4Editor-Cmd: [2015.06.19-18.01.28:497][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:497][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:498][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:498][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:498][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:498][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:498][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:499][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:499][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' UE4Editor-Cmd: [2015.06.19-18.01.28:499][ 0]LogRedirectors: Resolved to 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UE4Editor-Cmd: [2015.06.19-18.01.28:785][ 0]LogSavePackage: Save=0.903513ms UE4Editor-Cmd: [2015.06.19-18.01.28:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' UE4Editor-Cmd: [2015.06.19-18.01.28:786][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorBlueprintResources/StandardMacros.uasset UE4Editor-Cmd: [2015.06.19-18.01.28:837][ 0]LogSavePackage: Save=50.532906ms UE4Editor-Cmd: [2015.06.19-18.01.28:837][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' UE4Editor-Cmd: [2015.06.19-18.01.28:837][ 0]LogCookCommandlet:Display: GC... UE4Editor-Cmd: [2015.06.19-18.01.29:019][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset UE4Editor-Cmd: [2015.06.19-18.01.29:020][ 0]LogSavePackage: Save=0.558070ms UE4Editor-Cmd: [2015.06.19-18.01.29:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' UE4Editor-Cmd: [2015.06.19-18.01.29:022][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset UE4Editor-Cmd: [2015.06.19-18.01.29:023][ 0]LogSavePackage: Save=0.533374ms UE4Editor-Cmd: [2015.06.19-18.01.29:023][ 0]LogSavePackage: Async 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UE4Editor-Cmd: [2015.06.19-18.01.29:029][ 0]LogSavePackage: Save=0.479163ms UE4Editor-Cmd: [2015.06.19-18.01.29:029][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/AnalogHat.uasset' UE4Editor-Cmd: [2015.06.19-18.01.29:042][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/Maps/Entry.umap UE4Editor-Cmd: [2015.06.19-18.01.29:050][ 0]LogSavePackage: Save=6.507707ms UE4Editor-Cmd: [2015.06.19-18.01.29:050][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/Maps/Entry.umap' UE4Editor-Cmd: [2015.06.19-18.01.29:051][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/WS002/Documents/Unreal 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[2015.06.19-18.01.30:405][ 0]LogRedirectors: Resolved to '/Game/ballThrow/ballThrow.ballThrow' UE4Editor-Cmd: [2015.06.19-18.01.30:405][ 0]LogRedirectors: String Asset Reference '/Game/newBaseBall/newBaseBallThrow.newBaseBallThrow' UE4Editor-Cmd: [2015.06.19-18.01.30:405][ 0]LogRedirectors: Resolved to '/Game/newBaseBall/newBaseBallThrow.newBaseBallThrow' UE4Editor-Cmd: [2015.06.19-18.01.30:405][ 0]LogRedirectors: String Asset Reference '/Game/Batazo/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.30:406][ 0]LogRedirectors: Found redir 'ObjectRedirector /Game/Batazo/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.30:406][ 0]LogRedirectors: Resolved to '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.30:406][ 0]LogRedirectors: String Asset Reference '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.30:407][ 0]LogRedirectors: Resolved to '/Game/newPitcher/newPitcher.newPitcher' UE4Editor-Cmd: [2015.06.19-18.01.30:410][ 0]LogCook:Display: Cooking /Game/BattingLevel -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/BattingLevel.umap UE4Editor-Cmd: [2015.06.19-18.01.30:413][ 0]LogPrimitiveComponent: Zero scaling not supported (/Game/BattingLevel.BattingLevel:PersistentLevel.Cube_4.StaticMeshComponent0) UE4Editor-Cmd: [2015.06.19-18.01.30:425][ 0]LogSavePackage: Save=13.686422ms UE4Editor-Cmd: [2015.06.19-18.01.30:425][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/BattingLevel.umap' UE4Editor-Cmd: [2015.06.19-18.01.30:426][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/BasicShapes/Cube.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:427][ 0]LogSavePackage: Save=1.168845ms UE4Editor-Cmd: [2015.06.19-18.01.30:428][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/BasicShapes/Cube.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:428][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/BasicShapes/BasicShapeMaterial.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:430][ 0]LogSavePackage: Save=1.663368ms UE4Editor-Cmd: [2015.06.19-18.01.30:430][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/BasicShapes/BasicShapeMaterial.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:681][ 0]LogCook:Display: Cooking /Game/startScreen -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/startScreen.umap UE4Editor-Cmd: [2015.06.19-18.01.30:686][ 0]LogSavePackage: 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Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:691][ 0]LogSavePackage: Save=1.365209ms UE4Editor-Cmd: [2015.06.19-18.01.30:692][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:692][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:694][ 0]LogSavePackage: Save=1.710351ms UE4Editor-Cmd: [2015.06.19-18.01.30:694][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:696][ 0]LogCook:Display: Cooking /Game/UMG/startSceen -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/UMG/startSceen.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:715][ 0]LogSavePackage: Save=19.204782ms UE4Editor-Cmd: [2015.06.19-18.01.30:715][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/UMG/startSceen.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:718][ 0]LogCook:Display: Cooking /Game/UMG/baseBallGUI -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/UMG/baseBallGUI.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:767][ 0]LogSavePackage: Save=48.091011ms UE4Editor-Cmd: [2015.06.19-18.01.30:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/UMG/baseBallGUI.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:768][ 0]LogLinker:Warning: The file '../../../../../../Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset' contains unrecognizable data, check that it is of the expected type. UE4Editor-Cmd: [2015.06.19-18.01.30:768][ 0]CookResults:Error: Error Error loading C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset! UE4Editor-Cmd: [2015.06.19-18.01.30:768][ 0]LogCook:Error: Error loading C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset! UE4Editor-Cmd: [2015.06.19-18.01.30:771][ 0]LogCook:Display: Cooking /Game/stadium/skyDifuse -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/skyDifuse.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:772][ 0]LogSavePackage: Save=0.657155ms UE4Editor-Cmd: [2015.06.19-18.01.30:772][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/skyDifuse.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:773][ 0]LogCook:Display: Cooking /Game/sounds/Starter_Background_Cue -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Background_Cue.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:774][ 0]LogSavePackage: Save=0.701126ms UE4Editor-Cmd: [2015.06.19-18.01.30:774][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Background_Cue.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:775][ 0]LogCook:Display: Cooking /Game/PlayerBluePrint/Mats/M_Template_Master -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/Mats/M_Template_Master.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:776][ 0]LogSavePackage: Save=0.953508ms UE4Editor-Cmd: [2015.06.19-18.01.30:776][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/Mats/M_Template_Master.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:778][ 0]LogCook:Display: Cooking /Game/PlayerBluePrint/BaseBallPlayer_Skeleton -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/BaseBallPlayer_Skeleton.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:778][ 0]LogSavePackage: Save=0.460792ms UE4Editor-Cmd: [2015.06.19-18.01.30:778][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/BaseBallPlayer_Skeleton.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:781][ 0]LogCook:Display: Cooking /Game/PlayerBluePrint/baseBallPlayer_bp -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/baseBallPlayer_bp.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:869][ 0]LogSavePackage: Save=87.289948ms UE4Editor-Cmd: [2015.06.19-18.01.30:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/baseBallPlayer_bp.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:873][ 0]LogCook:Display: Cooking /Game/PlayerBluePrint/baseballPlayerAnim_bp -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/baseballPlayerAnim_bp.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:893][ 0]LogSavePackage: Save=20.156784ms UE4Editor-Cmd: [2015.06.19-18.01.30:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/PlayerBluePrint/baseballPlayerAnim_bp.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:895][ 0]LogCook:Display: Cooking /Game/pitcher/pitcher_BP -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/pitcher/pitcher_BP.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:907][ 0]LogSavePackage: Save=11.026177ms UE4Editor-Cmd: [2015.06.19-18.01.30:907][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/pitcher/pitcher_BP.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:908][ 0]LogCook:Display: Cooking /Game/pitcher/pitcherAnim -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/pitcher/pitcherAnim.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:929][ 0]LogSavePackage: Save=19.871574ms UE4Editor-Cmd: [2015.06.19-18.01.30:929][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/pitcher/pitcherAnim.uasset' UE4Editor-Cmd: [2015.06.19-18.01.30:930][ 0]LogCook:Display: Cooking /Game/newPitcher/Animations/newPitcherMoveToHandsDown -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/Animations/newPitcherMoveToHandsDown.uasset UE4Editor-Cmd: [2015.06.19-18.01.30:931][ 0]LogSavePackage: Save=0.892370ms UE4Editor-Cmd: [2015.06.19-18.01.30:931][ 0]LogSavePackage: Async saving from memory to 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Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_batazoLogo.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:083][ 0]LogRedirectors: String Asset Reference '/Game/ballThrow/ballThrow_spin.ballThrow_spin' UE4Editor-Cmd: [2015.06.19-18.01.31:085][ 0]LogRedirectors: Resolved to '/Game/ballThrow/ballThrow_spin.ballThrow_spin' UE4Editor-Cmd: [2015.06.19-18.01.31:085][ 0]LogCook:Display: Cooking /Game/ballThrow/ballThrow_spin_PhysicsAsset -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/ballThrow/ballThrow_spin_PhysicsAsset.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:086][ 0]LogSavePackage: Save=0.687273ms UE4Editor-Cmd: [2015.06.19-18.01.31:087][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/ballThrow/ballThrow_spin_PhysicsAsset.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:088][ 0]LogCook:Display: Cooking /Game/ballThrow/ballThrow_spin_Anim -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/ballThrow/ballThrow_spin_Anim.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:089][ 0]LogSavePackage: Save=0.661974ms UE4Editor-Cmd: [2015.06.19-18.01.31:089][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/ballThrow/ballThrow_spin_Anim.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:090][ 0]LogCook:Display: Cooking /Game/ballThrow/ballThrow_spin -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/ballThrow/ballThrow_spin.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:091][ 0]LogSavePackage: Save=0.858037ms UE4Editor-Cmd: [2015.06.19-18.01.31:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal 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[2015.06.19-18.01.31:120][ 0]LogCook:Display: Cooking /Game/newBatter/helmet2sideBlack_D -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/helmet2sideBlack_D.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:120][ 0]LogSavePackage: Save=0.538795ms UE4Editor-Cmd: [2015.06.19-18.01.31:120][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/helmet2sideBlack_D.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:133][ 0]LogCook:Display: Cooking /Game/intro/intro_BaseBallPlayer -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_BaseBallPlayer.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:137][ 0]LogSavePackage: Save=2.975872ms UE4Editor-Cmd: [2015.06.19-18.01.31:137][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal 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[2015.06.19-18.01.31:202][ 0]LogCook:Display: Cooking /Game/stadium/mat_dirt -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mat_dirt.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:203][ 0]LogSavePackage: Save=1.127886ms UE4Editor-Cmd: [2015.06.19-18.01.31:203][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mat_dirt.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:205][ 0]LogCook:Display: Cooking /Game/stadium/matGrass -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/matGrass.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:206][ 0]LogSavePackage: Save=1.047774ms UE4Editor-Cmd: [2015.06.19-18.01.31:206][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/matGrass.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:208][ 0]LogCook:Display: Cooking /Game/stadium/grass_map -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/grass_map.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:209][ 0]LogSavePackage: Save=0.632459ms UE4Editor-Cmd: [2015.06.19-18.01.31:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/grass_map.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:211][ 0]LogCook:Display: Cooking /Game/sounds/Starter_Wind05 -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Wind05.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:212][ 0]LogSavePackage: Save=0.376163ms UE4Editor-Cmd: [2015.06.19-18.01.31:212][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Wind05.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:213][ 0]LogCook:Display: Cooking /Game/sounds/Starter_Birds01 -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Birds01.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:214][ 0]LogSavePackage: Save=0.380982ms UE4Editor-Cmd: [2015.06.19-18.01.31:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Birds01.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:216][ 0]LogCook:Display: Cooking /Game/newPitcher/PitcherArm_D -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/PitcherArm_D.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:217][ 0]LogSavePackage: Save=0.547529ms UE4Editor-Cmd: [2015.06.19-18.01.31:217][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/PitcherArm_D.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:220][ 0]LogCook:Display: Cooking /Game/newPitcher/glove -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/glove.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:221][ 0]LogSavePackage: Save=1.090541ms UE4Editor-Cmd: [2015.06.19-18.01.31:221][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/glove.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:222][ 0]LogCook:Display: Cooking /Game/newPitcher/arms -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/arms.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:224][ 0]LogSavePackage: Save=1.041751ms UE4Editor-Cmd: [2015.06.19-18.01.31:224][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/arms.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:225][ 0]LogCook:Display: Cooking /Game/newPitcher/15_-_Default -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/15_-_Default.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:226][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 15_-_Default. Package will not be saved. UE4Editor-Cmd: [2015.06.19-18.01.31:227][ 0]LogCook:Display: Cooking /Game/newBatter/jersey -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/jersey.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:229][ 0]LogSavePackage: Save=1.622409ms UE4Editor-Cmd: [2015.06.19-18.01.31:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/jersey.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:231][ 0]LogCook:Display: Cooking /Game/newBatter/bat_D -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/bat_D.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:233][ 0]LogSavePackage: Save=0.814367ms UE4Editor-Cmd: [2015.06.19-18.01.31:233][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newBatter/bat_D.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:234][ 0]LogCook:Display: Cooking /Game/font/IMPACT -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/font/IMPACT.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:244][ 0]LogSavePackage: Save=9.363712ms UE4Editor-Cmd: [2015.06.19-18.01.31:244][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/font/IMPACT.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:246][ 0]LogCook:Display: Cooking /Game/Batazo/sounds/woodbat -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/Batazo/sounds/woodbat.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:247][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for woodbat. Package will not be saved. UE4Editor-Cmd: [2015.06.19-18.01.31:248][ 0]LogCook:Display: Cooking /Game/Batazo/newPitcher/newPitcher -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/Batazo/newPitcher/newPitcher.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:248][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for newPitcher. Package will not be saved. UE4Editor-Cmd: [2015.06.19-18.01.31:250][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:251][ 0]LogSavePackage: Save=0.563190ms UE4Editor-Cmd: [2015.06.19-18.01.31:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:253][ 0]LogCook:Display: Cooking /Game/stadium/dirt_map -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/dirt_map.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:254][ 0]LogSavePackage: Save=0.568310ms UE4Editor-Cmd: [2015.06.19-18.01.31:254][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/dirt_map.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:255][ 0]LogCook:Display: Cooking /Game/font/KeepCalm-Medium -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/font/KeepCalm-Medium.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:260][ 0]LogSavePackage: Save=4.327227ms UE4Editor-Cmd: [2015.06.19-18.01.31:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/font/KeepCalm-Medium.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:262][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:263][ 0]LogSavePackage: Save=0.543614ms UE4Editor-Cmd: [2015.06.19-18.01.31:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:265][ 0]LogCook:Display: Cooking /Game/stadium/mat_StadiumBackGround -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mat_StadiumBackGround.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:266][ 0]LogSavePackage: Save=0.984830ms UE4Editor-Cmd: [2015.06.19-18.01.31:266][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mat_StadiumBackGround.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:267][ 0]LogCook:Display: Cooking /Game/sounds/woodbat -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/woodbat.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:268][ 0]LogSavePackage: Save=0.309303ms UE4Editor-Cmd: [2015.06.19-18.01.31:268][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/woodbat.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:269][ 0]LogCook:Display: Cooking /Game/sounds/Starter_Wind06 -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Wind06.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:270][ 0]LogSavePackage: Save=0.368031ms UE4Editor-Cmd: [2015.06.19-18.01.31:270][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/sounds/Starter_Wind06.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:271][ 0]LogCook:Display: Cooking /Game/newPitcher/newPitcher_PhysicsAsset -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/newPitcher_PhysicsAsset.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:275][ 0]LogSavePackage: Save=3.523100ms UE4Editor-Cmd: [2015.06.19-18.01.31:275][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/newPitcher_PhysicsAsset.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:277][ 0]LogCook:Display: Cooking /Game/newPitcher/newPitcher -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/newPitcher.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:280][ 0]LogSavePackage: Save=2.918951ms UE4Editor-Cmd: [2015.06.19-18.01.31:280][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/newPitcher.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:282][ 0]LogCook:Display: Cooking /Game/newPitcher/jersey -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/jersey.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:283][ 0]LogSavePackage: Save=1.160714ms UE4Editor-Cmd: [2015.06.19-18.01.31:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/jersey.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:285][ 0]LogCook:Display: Cooking /Game/newPitcher/hat -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/hat.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:286][ 0]LogSavePackage: Save=1.032716ms UE4Editor-Cmd: [2015.06.19-18.01.31:286][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/newPitcher/hat.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:292][ 0]LogCook:Display: Cooking /Game/intro/intro_baseBall -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_baseBall.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:293][ 0]LogSavePackage: Save=0.559877ms UE4Editor-Cmd: [2015.06.19-18.01.31:293][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_baseBall.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:294][ 0]LogCook:Display: Cooking /Game/stadium/mod_floor -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mod_floor.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:295][ 0]LogSavePackage: Save=1.235404ms UE4Editor-Cmd: [2015.06.19-18.01.31:295][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mod_floor.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:298][ 0]LogCook:Display: Cooking /Game/intro/intro_background -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_background.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:299][ 0]LogSavePackage: Save=0.692393ms UE4Editor-Cmd: [2015.06.19-18.01.31:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/intro/intro_background.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:302][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:303][ 0]LogSavePackage: Save=0.387607ms UE4Editor-Cmd: [2015.06.19-18.01.31:303][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:304][ 0]LogCook:Display: Cooking /Game/stadium/mod_stadiumBackGround -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mod_stadiumBackGround.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:306][ 0]LogSavePackage: Save=1.336296ms UE4Editor-Cmd: [2015.06.19-18.01.31:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/stadium/mod_stadiumBackGround.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:318][ 0]LogCook:Display: Cooking /Game/images/MARCADOR -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/images/MARCADOR.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:320][ 0]LogSavePackage: Save=2.542788ms UE4Editor-Cmd: [2015.06.19-18.01.31:320][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/batazoMobileUD/Content/images/MARCADOR.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:325][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset UE4Editor-Cmd: [2015.06.19-18.01.31:327][ 0]LogSavePackage: Save=0.880022ms UE4Editor-Cmd: [2015.06.19-18.01.31:327][ 0]LogSavePackage: Async saving from memory to 'C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Saved/Cooked/Android_ETC1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' UE4Editor-Cmd: [2015.06.19-18.01.31:329][ 0]LogChunkManifestGenerator:Display: Saving asset registry. UE4Editor-Cmd: [2015.06.19-18.01.31:332][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 226, size is 941.76kb UE4Editor-Cmd: [2015.06.19-18.01.31:333][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. UE4Editor-Cmd: [2015.06.19-18.01.31:398][ 0]LogCook:Display: Cook by the book total time in tick 4.389361s total time 5.396842 UE4Editor-Cmd: [2015.06.19-18.01.31:398][ 0]LogCookCommandlet:Display: GC... UE4Editor-Cmd: [2015.06.19-18.01.31:634][ 0]LogInit:Display: UE4Editor-Cmd: [2015.06.19-18.01.31:635][ 0]LogInit:Display: Warning/Error Summary UE4Editor-Cmd: [2015.06.19-18.01.31:635][ 0]LogInit:Display: --------------------- UE4Editor-Cmd: [2015.06.19-18.01.31:635][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset! UE4Editor-Cmd: [2015.06.19-18.01.31:635][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset! UE4Editor-Cmd: [2015.06.19-18.01.31:635][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) UE4Editor-Cmd: [2015.06.19-18.01.31:636][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.06.19-18.01.31:636][ 0]LogInit:Display: LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.06.19-18.01.31:636][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogInit:Display: LogLinker:Warning: The file '../../../../../../Users/WS002/Documents/Unreal Projects/batazoMobileUD/Content/stadium/whitePaint.uasset' contains unrecognizable data, check that it is of the expected type. UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogInit:Display: UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogInit:Display: Failure - 2 error(s), 6 warning(s) UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogInit:Display: UE4Editor-Cmd: UE4Editor-Cmd: Execution of commandlet took: 6.87 seconds UE4Editor-Cmd: [2015.06.19-18.01.31:637][ 0]LogExit: Preparing to exit. UE4Editor-Cmd: [2015.06.19-18.01.31:727][ 0]LogExit: Editor shut down UE4Editor-Cmd: [2015.06.19-18.01.31:827][ 0]LogExit: Object subsystem successfully closed. UE4Editor-Cmd: [2015.06.19-18.01.31:842][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) UE4Editor-Cmd: [2015.06.19-18.01.31:842][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) UE4Editor-Cmd: [2015.06.19-18.01.31:844][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) UE4Editor-Cmd: [2015.06.19-18.01.31:845][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) UE4Editor-Cmd: [2015.06.19-18.01.31:845][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) UE4Editor-Cmd: [2015.06.19-18.01.31:852][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (96) UE4Editor-Cmd: [2015.06.19-18.01.31:852][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (95) UE4Editor-Cmd: [2015.06.19-18.01.31:852][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (94) UE4Editor-Cmd: [2015.06.19-18.01.31:852][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (93) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (92) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (91) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (90) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) UE4Editor-Cmd: [2015.06.19-18.01.31:853][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) UE4Editor-Cmd: [2015.06.19-18.01.31:854][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) UE4Editor-Cmd: [2015.06.19-18.01.31:855][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) UE4Editor-Cmd: [2015.06.19-18.01.31:855][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) UE4Editor-Cmd: [2015.06.19-18.01.31:855][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) UE4Editor-Cmd: [2015.06.19-18.01.31:855][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) UE4Editor-Cmd: [2015.06.19-18.01.31:855][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) UE4Editor-Cmd: [2015.06.19-18.01.31:856][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) UE4Editor-Cmd: [2015.06.19-18.01.31:856][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) UE4Editor-Cmd: [2015.06.19-18.01.31:856][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) UE4Editor-Cmd: [2015.06.19-18.01.31:856][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) UE4Editor-Cmd: [2015.06.19-18.01.31:856][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) UE4Editor-Cmd: [2015.06.19-18.01.31:857][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) UE4Editor-Cmd: [2015.06.19-18.01.31:857][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) UE4Editor-Cmd: [2015.06.19-18.01.31:857][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) UE4Editor-Cmd: [2015.06.19-18.01.31:858][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) UE4Editor-Cmd: [2015.06.19-18.01.31:858][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) UE4Editor-Cmd: [2015.06.19-18.01.31:858][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) UE4Editor-Cmd: [2015.06.19-18.01.31:858][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) UE4Editor-Cmd: [2015.06.19-18.01.31:858][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) UE4Editor-Cmd: [2015.06.19-18.01.31:860][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) UE4Editor-Cmd: [2015.06.19-18.01.31:860][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module Core (55) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) UE4Editor-Cmd: [2015.06.19-18.01.31:861][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) UE4Editor-Cmd: [2015.06.19-18.01.32:324][ 0]LogDerivedDataCache: Shutdown UE4Editor-Cmd: [2015.06.19-18.01.32:324][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) UE4Editor-Cmd: [2015.06.19-18.01.32:324][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) UE4Editor-Cmd: [2015.06.19-18.01.32:324][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) UE4Editor-Cmd: [2015.06.19-18.01.32:324][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) UE4Editor-Cmd: [2015.06.19-18.01.32:325][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) UE4Editor-Cmd: [2015.06.19-18.01.32:326][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) UE4Editor-Cmd: [2015.06.19-18.01.32:327][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) UE4Editor-Cmd: [2015.06.19-18.01.32:328][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) UE4Editor-Cmd: [2015.06.19-18.01.32:329][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) UE4Editor-Cmd: [2015.06.19-18.01.32:330][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) UE4Editor-Cmd: [2015.06.19-18.01.32:331][ 0]LogExit: Exiting. CommandUtils.Run: Run: Took 13.4707705s to run UE4Editor-Cmd.exe, ExitCode=1 InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\WS002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt Project.Cook: Cook failed. Deleting cooked data. ErrorReporter.Error: AutomationTool error: Cook failed. BuildCommand.Execute: BUILD FAILED Program.Main: AutomationTool terminated with exception: Program.Main: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject; see log C:\Users\WS002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt Stacktrace: at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) at AutomationTool.Program.Main() Program.Main: BUILD FAILED: Failed while running Cook for C:\Users\WS002\Documents\Unreal Projects\batazoMobileUD\batazoMobileUD.uproject; see log C:\Users\WS002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=25