Log file open, 06/05/16 12:36:56 LogInit: Version: 4.12.0-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jun 5 2016 01:59:50 LogInit: Compiled with Visual C++: 19.00.23918.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: E:\osnap\Quasar\Quasar\Quasar.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=E:\libs\UnrealEngine_Source\Engine\Programs\AutomationTool\Saved\Cook-2016.06.05-12.36.56.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended LogInit: Base directory: E:/libs/UnrealEngine_Source/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.06.05-16.36.57:029][ 0]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting' [2016.06.05-16.36.57:038][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.05-16.36.57:038][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.05-16.36.57:050][ 0]LogInit: Computer: DESKTOP-7858T84 [2016.06.05-16.36.57:050][ 0]LogInit: User: ryanl [2016.06.05-16.36.57:050][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.06.05-16.36.57:050][ 0]LogInit: High frequency timer resolution =3.621184 MHz [2016.06.05-16.36.57:051][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2016.06.05-16.36.57:051][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.05-16.36.57:051][ 0]LogMemory: Process Physical Memory: 188.15 MB used, 188.15 MB peak [2016.06.05-16.36.57:051][ 0]LogMemory: Process Virtual Memory: 195.16 MB used, 195.16 MB peak [2016.06.05-16.36.57:051][ 0]LogMemory: Physical Memory: 13691.40 MB used, 32708.46 MB total [2016.06.05-16.36.57:051][ 0]LogMemory: Virtual Memory: 541.11 MB used, 134217728.00 MB total [2016.06.05-16.36.57:092][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.06.05-16.36.57:473][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (../../../../../osnap/Quasar/Quasar/Intermediate/Shaders/WorkingDirectory/34168/). [2016.06.05-16.36.57:474][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ryanl/AppData/Local/Temp/UnrealShaderWorkingDir/691A26E948182E9BF6719E887F1145B0/'.[2016.06.05-16.36.57:474][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.06.05-16.36.57:935][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.05-16.36.58:627][ 0]LogDerivedDataCache: Loaded boot cache 0.69s 507MB ../../../../../osnap/Quasar/Quasar/DerivedDataCache/Boot.ddc. [2016.06.05-16.36.58:627][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../osnap/Quasar/Quasar/DerivedDataCache/Boot.ddc [2016.06.05-16.36.58:628][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../osnap/Quasar/Quasar/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.05-16.36.58:628][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.05-16.36.58:628][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.05-16.36.58:628][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.05-16.36.58:640][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.05-16.36.58:640][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.05-16.36.58:640][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.05-16.36.59:247][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.06.05-16.36.59:256][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.06.05-16.36.59:266][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.06.05-16.36.59:274][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.06.05-16.36.59:283][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.06.05-16.36.59:291][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.06.05-16.36.59:299][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.06.05-16.36.59:307][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.06.05-16.36.59:316][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.06.05-16.36.59:322][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.06.05-16.36.59:330][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.06.05-16.36.59:346][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.06.05-16.36.59:346][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.06.05-16.36.59:347][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.06.05-16.36.59:366][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.06.05-16.36.59:374][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.06.05-16.36.59:381][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.06.05-16.36.59:387][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.06.05-16.36.59:394][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.06.05-16.36.59:432][ 0]LogTemp:Display: Loaded TP PS4TargetPlatform [2016.06.05-16.36.59:453][ 0]LogTemp:Display: Loaded TP XboxOneTargetPlatform [2016.06.05-16.36.59:453][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.05-16.36.59:517][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.05-16.36.59:715][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:731][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:759][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:773][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:791][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:816][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.06.05-16.36.59:894][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.05-16.36.59:894][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.05-16.36.59:894][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.06.05-16.36.59:917][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2016.06.05-16.37.00:002][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2016.06.05-16.37.00:090][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2016.06.05-16.37.00:124][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.032928 seconds [2016.06.05-16.37.00:131][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.05-16.37.00:199][ 0]LogMaterial: Missing cached shader map for material CineMat, compiling. [2016.06.05-16.37.00:281][ 0]LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. [2016.06.05-16.37.00:291][ 0]LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. [2016.06.05-16.37.00:322][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2016.06.05-16.37.00:341][ 0]LogMaterial: Missing cached shader map for material LineMaterial, compiling. [2016.06.05-16.37.00:352][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2016.06.05-16.37.00:378][ 0]LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. [2016.06.05-16.37.00:522][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2016.06.05-16.37.00:539][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2016.06.05-16.37.00:688][ 0]LogMaterial: Missing cached shader map for material ONSLAUGHTMARKER_Mat, compiling. [2016.06.05-16.37.00:713][ 0]LogMaterial: Missing cached shader map for material OM_E_Mat, compiling. [2016.06.05-16.37.00:774][ 0]LogMaterial: Missing cached shader map for material AllPowerUps_MAT, compiling. [2016.06.05-16.37.00:814][ 0]LogMaterial: Missing cached shader map for material Cloak_MAT, compiling. [2016.06.05-16.37.00:857][ 0]LogMaterial: Missing cached shader map for material PLACEHOLDER_BEAM, compiling. [2016.06.05-16.37.01:133][ 0]LogMaterial: Missing cached shader map for material M_ShipBaseMaterial_Decals, compiling. [2016.06.05-16.37.01:165][ 0]LogMaterial: Missing cached shader map for material M_ShipBaseMaterial_Decals, compiling. [2016.06.05-16.37.01:201][ 0]LogMaterial: Missing cached shader map for material SolarGPUSprites_MAT, compiling. [2016.06.05-16.37.01:232][ 0]LogMaterial: Missing cached shader map for material SolarFlare_MAT, compiling. [2016.06.05-16.37.01:258][ 0]LogMaterial: Missing cached shader map for material SolarOrb_MAT, compiling. [2016.06.05-16.37.01:313][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2016.06.05-16.37.01:337][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2016.06.05-16.37.01:396][ 0]LogMaterial: Missing cached shader map for material M_Smoke2, compiling. [2016.06.05-16.37.01:434][ 0]LogMaterial: Missing cached shader map for material M_GassyMaterial, compiling. [2016.06.05-16.37.01:499][ 0]LogMaterial: Missing cached shader map for material M_Cloud, compiling. [2016.06.05-16.37.01:533][ 0]LogMaterial: Missing cached shader map for material CylinderRays_E_Mat, compiling. [2016.06.05-16.37.01:560][ 0]LogMaterial: Missing cached shader map for material ExplosLightrays_MAT, compiling. [2016.06.05-16.37.01:577][ 0]LogMaterial: Missing cached shader map for material TronInspired, compiling. [2016.06.05-16.37.01:591][ 0]LogMaterial: Missing cached shader map for material M_Nebula, compiling. [2016.06.05-16.37.01:607][ 0]LogMaterial: Missing cached shader map for material GlowingOrb_MAT, compiling. [2016.06.05-16.37.01:676][ 0]LogMaterial: Missing cached shader map for material Health_MAT, compiling. [2016.06.05-16.37.01:705][ 0]LogMaterial: Missing cached shader map for material SolarGPUHealth_MAT, compiling. [2016.06.05-16.37.01:734][ 0]LogMaterial: Missing cached shader map for material PowerUP_Health_MAT, compiling. [2016.06.05-16.37.01:808][ 0]LogMaterial: Missing cached shader map for material Heat_MAT, compiling. [2016.06.05-16.37.01:912][ 0]LogMaterial: Missing cached shader map for material Invulnerable_Mat, compiling. [2016.06.05-16.37.03:336][ 0]LogMaterial: Missing cached shader map for material M_RadialImage, compiling. [2016.06.05-16.37.03:367][ 0]LogMaterial: Missing cached shader map for material MAT_PlayMovieWithParameter, compiling. [2016.06.05-16.37.03:388][ 0]LogMaterial: Missing cached shader map for material MAT_NamePlate, compiling. [2016.06.05-16.37.03:415][ 0]LogMaterial: Missing cached shader map for material M_RadialImage, compiling. [2016.06.05-16.37.03:432][ 0]LogMaterial: Missing cached shader map for material M_RadialImage, compiling. [2016.06.05-16.37.03:887][ 0]LogMaterial: Missing cached shader map for material TeamColorWhite_MAT, compiling. [2016.06.05-16.37.04:567][ 0]LogMaterial: Missing cached shader map for material M_ExplosionBubble, compiling. [2016.06.05-16.37.04:585][ 0]LogMaterial: Missing cached shader map for material M_CloudySmoke, compiling. [2016.06.05-16.37.04:617][ 0]LogMaterial: Missing cached shader map for material M_OnslaughtBomb_Wht, compiling. [2016.06.05-16.37.04:642][ 0]LogMaterial: Missing cached shader map for material M_BombCore, compiling. [2016.06.05-16.37.05:047][ 0]LogMaterial: Missing cached shader map for material M_Hangar_Runway, compiling. [2016.06.05-16.37.05:079][ 0]LogMaterial: Missing cached shader map for material M_Hangar_RightWall, compiling. [2016.06.05-16.37.05:112][ 0]LogMaterial: Missing cached shader map for material M_Hangar_Crossway, compiling. [2016.06.05-16.37.05:140][ 0]LogMaterial: Missing cached shader map for material M_Hangar_BlastDoor, compiling. [2016.06.05-16.37.05:234][ 0]LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 524171 kb / MaxSize: 524288 kb [2016.06.05-16.37.05:234][ 0]LogMaterial: Missing cached shader map for material M_Hangar_ThePit, compiling. [2016.06.05-16.37.05:274][ 0]LogMaterial: Missing cached shader map for material ShipDisplayMaterial, compiling. [2016.06.05-16.37.05:391][ 0]LogMaterial: Missing cached shader map for material CC_Glass_MAT, compiling. [2016.06.05-16.37.05:428][ 0]LogMaterial: Missing cached shader map for material CC_D_FNL_Mat, compiling. [2016.06.05-16.37.05:458][ 0]LogMaterial: Missing cached shader map for material CEILING_D_FNL_Mat, compiling. [2016.06.05-16.37.05:557][ 0]LogMaterial: Missing cached shader map for material runningBoard_MAT, compiling. [2016.06.05-16.37.05:583][ 0]LogMaterial: Missing cached shader map for material M_AtmoFog_Animated, compiling. [2016.06.05-16.37.05:597][ 0]LogMaterial: Missing cached shader map for material Hangar_Emissive_Panner, compiling. [2016.06.05-16.37.05:630][ 0]LogMaterial: Missing cached shader map for material RINGS_D_FNL_Mat, compiling. [2016.06.05-16.37.05:663][ 0]LogMaterial: Missing cached shader map for material LIGHTS_Mat, compiling. [2016.06.05-16.37.05:691][ 0]LogMaterial: Missing cached shader map for material LEFTWALL_D_FNL_Mat, compiling. [2016.06.05-16.37.05:723][ 0]LogMaterial: Missing cached shader map for material FLOOR_D_FNL_Mat, compiling. [2016.06.05-16.37.05:750][ 0]LogMaterial: Missing cached shader map for material DOOR_COL_D_FNL_Mat, compiling. [2016.06.05-16.37.11:139][ 0]SourceControl: Info Source control is disabled [2016.06.05-16.37.11:216][ 0]SourceControl: Info Source control is disabled [2016.06.05-16.37.11:226][ 0]SourceControl: Info Source control is disabled [2016.06.05-16.37.11:236][ 0]SourceControl: Info Source control is disabled [2016.06.05-16.37.11:461][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2016.06.05-16.37.12:310][ 0]LogOutputDevice:Error: begin: stack for UAT [2016.06.05-16.37.12:311][ 0]LogWindows:Error: === Critical error: === Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:E:\libs\UnrealEngine_Source\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] Tried to get module interface for unloaded module: 'OnlineSubsystem' KERNELBASE.dll UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\libs\unrealengine_source\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:102] UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\libs\unrealengine_source\engine\source\runtime\core\private\misc\outputdevice.cpp:154] UE4Editor-Core.dll!FDebug::AssertFailed() [e:\libs\unrealengine_source\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor-OnlineSubsystemPlayFab.dll UE4Editor-OnlineSubsystemPlayFab.dll UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [e:\libs\unrealengine_source\engine\source\runtime\core\private\modules\modulemanager.cpp:480] UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [e:\libs\unrealengine_source\engine\source\runtime\projects\private\moduledescriptor.cpp:398] UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [e:\libs\unrealengine_source\engine\source\runtime\projects\private\pluginmanager.cpp:540] UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [e:\libs\unrealengine_source\engine\source\runtime\launch\private\launchengineloop.cpp:2162] UE4Editor-Cmd.exe!FEngineLoop::PreInit() [e:\libs\unrealengine_source\engine\source\runtime\launch\private\launchengineloop.cpp:1609] UE4Editor-Cmd.exe!GuardedMain() [e:\libs\unrealengine_source\engine\source\runtime\launch\private\launch.cpp:114] UE4Editor-Cmd.exe!GuardedMainWrapper() [e:\libs\unrealengine_source\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor-Cmd.exe!WinMain() [e:\libs\unrealengine_source\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255] KERNEL32.DLL ntdll.dll ntdll.dll [2016.06.05-16.37.12:311][ 0]LogOutputDevice:Error: end: stack for UAT [2016.06.05-16.37.12:311][ 0]LogExit: Executing StaticShutdownAfterError [2016.06.05-16.37.12:324][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2016.06.05-16.37.12:324][ 0]Log file closed, 06/05/16 12:37:12