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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:681][ 0]LogCook:Display: Cooking /Game/MyGame -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyGame.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:692][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyGame.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:733][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:748][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:750][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.40:763][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.24.57:986][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Maps/Day_lighting_09_jan_2016 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Maps/Day_lighting_09_jan_2016.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:637][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Maps/Day_lighting_09_jan_2016.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:660][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:715][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:716][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:745][ 0]LogSavePackage:Display: Finished SavePackage 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[2016.03.31-16.25.00:875][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:876][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MapTemplates/Bokeh_5Sides.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:921][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MapTemplates/Bokeh_5Sides.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:922][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:988][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.00:989][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/3PointLevels -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/3PointLevels.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.01:016][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/3PointLevels.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.02:650][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/Manchester_Night_Club/Materials/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.02:688][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MagicSpray_Fire_00 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MagicSpray_Fire_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.02:717][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_MagicSpray_Fire_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.02:717][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.02:740][ 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:776][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/BS_Jog -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/BS_Jog.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:781][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/BS_Jog.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:814][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:824][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:833][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:845][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/BS_CrouchWalk -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/BS_CrouchWalk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:850][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/BS_CrouchWalk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:883][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Aim_Space_Ironsights -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Aim_Space_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:891][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Aim_Space_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:915][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Aim_Space_Hip -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Aim_Space_Hip.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:923][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Aim_Space_Hip.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:955][ 0]LogCook:Display: Cooking /Game/UE4_Mannequin_Mobile/Textures/UE4_LOGO_CARD -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/UE4_Mannequin_Mobile/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.23:962][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/UE4_Mannequin_Mobile/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:073][ 0]LogCook:Display: Cooking /Game/UE4_Mannequin_Mobile/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/UE4_Mannequin_Mobile/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:081][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/UE4_Mannequin_Mobile/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:218][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:223][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:271][ 0]LogLinker:Warning: Asset 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:373][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:391][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:452][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:467][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.24:695][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:710][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:716][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 11 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:716][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:717][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:727][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:733][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 11 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:733][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.25:734][ 0]LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:012][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:023][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:025][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:074][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:102][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/FirstPersonOverview.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:108][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPersonBP/FirstPersonOverview.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:140][ 0]LogCook:Display: Cooking /Game/FirstPerson/Textures/FirstPersonCrosshair -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:145][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:225][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:231][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:427][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Notifies/P_Spider_ceilingDrop_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Notifies/P_Spider_ceilingDrop_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:434][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Notifies/P_Spider_ceilingDrop_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:643][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spider_Tail_Ice -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spider_Tail_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:651][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Spider_Tail_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:834][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_SwipeTrail_Mesh -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_SwipeTrail_Mesh.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:842][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_SwipeTrail_Mesh.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01_2sided -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.26:939][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:106][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Dungeon_Pipes_Lava01_Cool' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:106][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:113][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FlowingLava_HOT_red_Cool.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:191][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:198][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:509][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Projectile_2Side_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Projectile_2Side_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:520][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Projectile_2Side_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:671][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_3_4_mobile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_3_4_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:678][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_3_4_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:899][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireSky_moving -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireSky_moving.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:906][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireSky_moving.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:981][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LightCone -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LightCone.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.27:988][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LightCone.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:080][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_2sided_meshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_2sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:087][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_2sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:232][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeWispy_Gradient_Pan -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeWispy_Gradient_Pan.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:239][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeWispy_Gradient_Pan.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:394][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_DetailMask_2sided -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_DetailMask_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:402][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_DetailMask_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:459][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Skill_Vortex_Fire_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Skill_Vortex_Fire_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:466][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Skill_Vortex_Fire_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:543][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LavaFlows_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LavaFlows_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:550][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LavaFlows_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:603][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_2side_subUV -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_2side_subUV.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:610][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_2side_subUV.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:666][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Add_Unlit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Add_Unlit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:676][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowVert_Add_Unlit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:739][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGroundIce_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGroundIce_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:746][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGroundIce_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:833][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SnowSubUV_2_3 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SnowSubUV_2_3.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.28:840][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SnowSubUV_2_3.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:009][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Pointer_Sword_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Pointer_Sword_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:016][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Pointer_Sword_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:205][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_2Sided_Base_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_2Sided_Base_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:212][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_2Sided_Base_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:299][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:299][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FogSheet_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FogSheet_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:306][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FogSheet_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:396][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_4_8_mobile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_4_8_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:403][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Trans_subUV_4_8_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:479][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_AuraCircle_add -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_AuraCircle_add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:486][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_AuraCircle_add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:595][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SpikeTrap_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SpikeTrap_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:603][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SpikeTrap_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:721][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_IceBlastIcicles -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_IceBlastIcicles.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:728][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_IceBlastIcicles.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:903][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Fire_Lit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Fire_Lit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.29:932][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_VertexAnim_2sided -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_VertexAnim_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:481][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_VertexAnim_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:553][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeSingle_Add -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeSingle_Add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:560][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SmokeSingle_Add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:576][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_Mesh_INST2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_Mesh_INST2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:582][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail_Add_Mesh_INST2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:650][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:658][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:658][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:927][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.30:937][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:063][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_IceWall01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:063][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Mesh03 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Mesh03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:081][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Mesh03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:200][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fog_Orng_mobile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fog_Orng_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:210][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fog_Orng_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:352][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail04_Add_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail04_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:359][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_SwipeTrail04_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:549][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spark_Add_01_mobile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spark_Add_01_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:558][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spark_Add_01_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:617][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Trail_MeshEmit_2Sided_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Trail_MeshEmit_2Sided_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:626][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Trail_MeshEmit_2Sided_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:698][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:705][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_GlowNoise_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:915][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.31:922][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.32:045][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LavaFlows_Trans_2sided -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LavaFlows_Trans_2sided.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.32:053][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_DetailMask_meshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_DetailMask_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.43:314][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_DetailMask_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.43:478][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.43:485][ 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[2016.03.31-16.25.51:234][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_mobile_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.51:257][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.51:268][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_meshEmit_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.51:376][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_Blue -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_Blue.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.51:384][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_TilePan_2sided_Blue.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.51:525][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Sprite_01_5x5_SubUV -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Sprite_01_5x5_SubUV.uasset 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/Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:012][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:186][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Fire_Unlit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Fire_Unlit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:194][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CrackedGround_Fire_Unlit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:269][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CombatArea_Edge -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CombatArea_Edge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:277][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CombatArea_Edge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:564][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ChargeMesh_mobile1 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ChargeMesh_mobile1.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:574][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ChargeMesh_mobile1.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:727][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CandleGlow -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_CandleGlow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:755][ 0]LogSavePackage:Display: Finished SavePackage 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.52:937][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:017][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit_Trans -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:026][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BlastWave_MeshEmit_Trans.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:120][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ausar_Blast_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ausar_Blast_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:127][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ausar_Blast_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:177][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/Beakable_Master_MeshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/Beakable_Master_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:205][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/Beakable_Master_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:427][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_UI_Inventory_backdrop_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_UI_Inventory_backdrop_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:459][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_weapon_01_Ice_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_weapon_01_Ice_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:776][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_weapon_01_Ice_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:801][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_char_01_Ice_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Telecharge_char_01_Ice_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: 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find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:978][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Interactible_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Interactible_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:984][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Interactible_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:985][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.53:992][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:135][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Noise_Beam_01_IN_2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Noise_Beam_01_IN_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:141][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Noise_Beam_01_IN_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:172][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_FlickerGlow_Forge.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:183][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_FlickerGlow_Forge_IB_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_FlickerGlow_Forge_IB_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:190][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_FlickerGlow_Forge_IB_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:359][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Feathers_Trans_3X1_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Feathers_Trans_3X1_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:365][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Feathers_Trans_3X1_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:365][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:451][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:452][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_DeathPlane_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_DeathPlane_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:459][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_DeathPlane_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:523][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_FlickerGlow_Forge.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:534][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_CIN_IB_BladeEnergy_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_CIN_IB_BladeEnergy_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:540][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_CIN_IB_BladeEnergy_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:848][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Bubbles_Set_01_SubUV_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Bubbles_Set_01_SubUV_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:854][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Bubbles_Set_01_SubUV_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:978][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Water_fountain_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Water_fountain_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.54:996][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_04_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_04_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.55:738][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_04_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.55:873][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_03_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_03_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.55:880][ 0]LogSavePackage:Display: 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/Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:055][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splat_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:124][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splatter_01_6X6 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splatter_01_6X6.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:131][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Splatter_01_6X6.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:180][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Radial_Oil_01_6X6_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Radial_Oil_01_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:189][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Liquid_Radial_Oil_01_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:348][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Radial_01_Add_2X2_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Radial_01_Add_2X2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:353][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Radial_01_Add_2X2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:389][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Bolt_01_Add_4X1_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Bolt_01_Add_4X1_INST.uasset MainFrameActions: Packaging 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:782][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_JaggedRockLightning_MeshEmit_Lit_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_JaggedRockLightning_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:788][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_JaggedRockLightning_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.56:894][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:069][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_Ball_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_Ball_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:076][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_Ball_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:167][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_01_INST.uasset MainFrameActions: Packaging (iOS): 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0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/ICE/M_JaggedRockIce_MeshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_JaggedRockIce_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:690][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_JaggedRockIce_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:882][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Ice_Solid_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Ice_Solid_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.25.57:888][ 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[2016.03.31-16.26.10:460][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Claw_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Claw_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:469][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Claw_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:532][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Base_Pan_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Base_Pan_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:539][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2sided_Base_Pan_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:610][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2Sided_Base_02_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_SwipeTrail_Add_2Sided_Base_02_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:619][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Liquid_Trail_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Liquid_Trail_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:770][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Liquid_Trail_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:835][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Lightning_Beam_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Lightning_Beam_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:844][ 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/Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_IB_SwipeTrail -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_IB_SwipeTrail.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.10:995][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_IB_SwipeTrail.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:121][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Fire_Trail_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Fire_Trail_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:130][ 0]LogSavePackage:Display: Finished SavePackage 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_Core_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:248][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_Core_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:356][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_04_SubUV_1_4_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_04_SubUV_1_4_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:362][ 0]LogSavePackage:Display: Finished SavePackage 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:617][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:695][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:711][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:951][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Wisp_Set_01_Add_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Wisp_Set_01_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:957][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Wisp_Set_01_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:958][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:964][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.11:997][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:003][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:052][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:058][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:093][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:099][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Add_6X6_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:123][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:132][ 0]LogSavePackage:Display: Finished 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03_INST_BG_Tower.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:359][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:366][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Fire_03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:464][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:465][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:474][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add_Ice_T3.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:475][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:790][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:791][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:801][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_FogSheet_Add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:964][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.12:970][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Fire_Sprite_01_Trans_5X5_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:101][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:110][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:328][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_JaggedRockFire_MeshEmit_Lit.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:365][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:374][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Poison/M_JaggedRockPoison_MeshEmit_Lit_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:472][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:478][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:657][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:663][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:729][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:736][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_In_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:774][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:781][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:804][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:811][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:893][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:904][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:904][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_Cylinder_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_Cylinder_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:909][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_Cylinder_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:945][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.13:950][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:022][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:030][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:064][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:070][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:226][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:232][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:326][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:393][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:675][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:682][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Tornado_Fire_Trans_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:803][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Terminus_Mesh_Add_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Terminus_Mesh_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:808][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Terminus_Mesh_Add_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:917][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Sword_Opaque_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Sword_Opaque_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.14:924][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Sword_Opaque_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:024][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided_MeshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:033][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Trans_Tile_2sided_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:229][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spider_Anim -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spider_Anim.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:247][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Spider_Anim.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:408][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:428][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:610][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BladeSwipe04 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BladeSwipe04.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:620][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_BladeSwipe04.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:714][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall_MeshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:724][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_FireBlast_Add_FireBall_MeshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:880][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Unlit_EndGate.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:897][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Unlit_EndGate_Fire_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Unlit_EndGate_Fire_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:904][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Add_Unlit_EndGate_Fire_INST.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.15:995][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_Tile_Grey_2Sided_meshEmit -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_Tile_Grey_2Sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.16:002][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Fire_Add_Tile_Grey_2Sided_meshEmit.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.16:177][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Dungeon_Pipe_FlowingLava_Cool -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Dungeon_Pipe_FlowingLava_Cool.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.16:184][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.18:214][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_ALL_Terminus001' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.18:251][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Heal/P_TerminusHeal -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_TerminusHeal.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.18:273][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_TerminusHeal.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.18:393][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:100][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:114][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_GroundFire_Blue_mobile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:328][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:348][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:359][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:365][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:378][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:384][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:397][ 0]LogCook:Display: Cooking /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:403][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.21:501][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms IOS. 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes_Mid.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:032][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes_Blast -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes_Blast.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:039][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes_Blast.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:258][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:264][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Box_Spikes.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:379][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Wide -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Wide.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:385][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Wide.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:461][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thin -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thin.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:467][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thin.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:468][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:610][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thick -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thick.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:615][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_Thick.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:696][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_SkinnyTop -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_SkinnyTop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:702][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MoltenFlow_SkinnyTop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:806][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MagicSpray_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MagicSpray_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:812][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MagicSpray_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:885][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_LavaSplash_Circlular -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_LavaSplash_Circlular.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:891][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_LavaSplash_Circlular.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:962][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireSpiral -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireSpiral.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.54:968][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireSpiral.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:057][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireBall -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:064][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_FireBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:166][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Treasure_Coin -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Treasure_Coin.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:173][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Treasure_Coin.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:397][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Env/M_Treasure_Gold_Add_2sided.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:580][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/M_GoldBag.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:659][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_TreasureChest_Gold -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_TreasureChest_Gold.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:666][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_TreasureChest_Gold.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:740][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowMesh_Tight -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowMesh_Tight.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:746][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowMesh_Tight.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:814][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowHeavy -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowHeavy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:820][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowHeavy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:910][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Liquid/M_Water_fountain_01.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:978][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.55:986][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:054][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_01_fountain -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_01_fountain.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:061][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Plains_Fountain_01_fountain.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:102][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesGround -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesGround.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:108][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesGround.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:130][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:136][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_LeavesEdge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:188][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Icicle -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Icicle.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:193][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_Icicle.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:406][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:410][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:501][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:501][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_ALL_Terminus001' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:502][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_HealthShrine_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_HealthShrine_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:508][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_HealthShrine_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:617][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_FireEngine_Blades -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_FireEngine_Blades.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:622][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_FireEngine_Blades.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:659][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_cracks_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_cracks_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:665][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_cracks_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:703][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Enemy/SM_RoboSpikeBall -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Enemy/SM_RoboSpikeBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:708][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Enemy/SM_RoboSpikeBall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.26.56:822][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/Enemy/SM_RoboChain_03 -> 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/yellow02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:561][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/yellow02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:587][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/yellow01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/yellow01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:603][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/yellow01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:721][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/yellow -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/yellow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:723][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for yellow. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.00:744][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:027][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/Manchester_Night_Club/Materials/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:033][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/Wooden_Floor_05_Mat -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Wooden_Floor_05_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:052][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Wooden_Floor_05_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:307][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:362][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_03_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:422][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_Vertical_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:478][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_Glow_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_Glow_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:504][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Map_Glow_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:558][ 0]LogCook:Display: Cooking /Game/VectorFields/DemoRoom/Textures/T_UnrealEngineDecal -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/DemoRoom/Textures/T_UnrealEngineDecal.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: 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/Game/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_Lit_SubUV_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_Lit_SubUV_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:809][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_Lit_SubUV_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:894][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_2Sided_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_2Sided_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:915][ 0]LogSavePackage:Display: Finished SavePackage 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_MeshEmit_2Sided_Pan_Mask_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.11:980][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_MeshEmit_2Sided_Pan_Mask_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.12:095][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/Masters/M_Opaque_Static_Lit_Emis_PanMaster -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Opaque_Static_Lit_Emis_PanMaster.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.12:114][ 0]LogSavePackage:Display: Finished SavePackage 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because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.12:277][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/Masters/M_Opaque_MeshEmit_Emis_Master_Surface2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Opaque_MeshEmit_Emis_Master_Surface2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.12:298][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Opaque_MeshEmit_Emis_Master_Surface2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.12:409][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/Masters/M_Opaque_MeshEmit_Emis_Master_Surface -> 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:553][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:572][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:658][ 0]LogCook:Display: Cooking /Game/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:666][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:773][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:774][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:775][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:775][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:775][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:776][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:801][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:867][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:870][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.14:873][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:269][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:277][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:314][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:323][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:372][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_fogSheetSmoke_swirls -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_fogSheetSmoke_swirls.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:381][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_fogSheetSmoke_swirls.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:517][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Opaque_Hammer_Spin.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:719][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Proj_Hammer -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Proj_Hammer.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:727][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Proj_Hammer.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.15:989][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Damage/M_CrackedGround_Ice_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.34:382][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Forge_IB_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Forge_IB_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.34:392][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Forge_IB_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.34:677][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.34:681][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.34:684][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:350][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpStart -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:355][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:385][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpLoop -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:390][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:418][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:424][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:462][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_Idle.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:468][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_Idle.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:515][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:522][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:595][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:782][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:818][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:851][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:857][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:979][ 0]LogCook:Display: Cooking /Game/_ovc_cm_Corona_-_Rhythm_Of_The_Night -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/_ovc_cm_Corona_-_Rhythm_Of_The_Night.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.35:980][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for _ovc_cm_Corona_-_Rhythm_Of_The_Night. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:190][ 0]LogCook:Display: Cooking /Game/NewBlueprint -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/NewBlueprint.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:196][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:325][ 0]LogCook:Display: Cooking /Game/MyGameMode -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyGameMode.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:335][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyGameMode.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:435][ 0]LogCook:Display: Cooking /Game/MyCharacter2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyCharacter2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:436][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MyCharacter2. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:437][ 0]LogCook:Display: Cooking /Game/MyPlayerCameraManager -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyPlayerCameraManager.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:448][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyPlayerCameraManager.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:449][ 0]LogCook:Display: Cooking /Game/MyPlayerController -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyPlayerController.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:460][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyPlayerController.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:474][ 0]LogCook:Display: Cooking /Game/AnimationCharacter -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimationCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:491][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/AnimationCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:541][ 0]LogCook:Display: Cooking /Game/SOFT_01_Cue -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/SOFT_01_Cue.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:543][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SOFT_01_Cue. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:586][ 0]LogCook:Display: Cooking /Game/Soft-background-music -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Soft-background-music.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:587][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Soft-background-music. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:593][ 0]LogCook:Display: Cooking /Game/ReverbEffect -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ReverbEffect.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:598][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ReverbEffect.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:616][ 0]LogCook:Display: Cooking /Game/SOFT_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/SOFT_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:626][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/SOFT_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:682][ 0]LogCook:Display: Cooking /Game/ChasingWalk -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingWalk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:689][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ChasingWalk. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:811][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:885][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:894][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jump_From_Jog.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:901][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jump_From_Stand.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:911][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Prone_Idle.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:919][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Prone_To_Stand.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:929][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Stand_To_Prone.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:951][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:960][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:969][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jog_Lt_Rifle.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:980][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Jog_Rt_Rifle.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.36:990][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/BS_Jog.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:005][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:015][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:025][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:035][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:062][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:074][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:085][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:094][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:210][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:229][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:295][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:337][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:344][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.37:773][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/Pedestrian_Convo_01/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:143][ 0]LogCook:Display: Cooking /Game/ChasingGuy_AnimBP -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingGuy_AnimBP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:271][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingGuy_AnimBP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:337][ 0]LogCook:Display: Cooking /Game/ChasingGuy_ -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingGuy_.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:339][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ChasingGuy_. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:340][ 0]LogCook:Display: Cooking /Game/ChasingGuy_BP -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingGuy_BP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:377][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/ChasingGuy_BP.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:496][ 0]LogCook:Display: Cooking /Game/Crouch_Walk -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Crouch_Walk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:498][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Crouch_Walk. Package will not be saved. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:500][ 0]LogCook:Display: Cooking /Game/MyAnimBlueprint -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyAnimBlueprint.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:599][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyAnimBlueprint.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:601][ 0]LogCook:Display: Cooking /Game/Crouch_BS -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Crouch_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.38:606][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Crouch_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.39:079][ 0]LogCook:Display: Cooking /Game/Jog_BS -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Jog_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.39:085][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Jog_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.39:085][ 0]LogCook:Display: Cooking /Game/Walk_BS -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Walk_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.39:090][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Walk_BS.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.39:090][ 0]LogCookCommandlet:Display: GC... 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.40:238][ 0]LogCook:Display: Cooking /Game/MyCharacter -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.40:330][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/MyCharacter.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.40:333][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.40:339][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.40:786][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Add_Sprite_SubUV_Master.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.58:062][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_ALL_Terminus001' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.58:063][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.58:063][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.58:123][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/Overview -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Maps/Overview.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.27.58:125][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms IOS. 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_MeshEmit_2Sided_Pan_Mask_Master.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.50:695][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.50:729][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_AuraCircle_03.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.50:804][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeCircle_01.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.50:917][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.50:933][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Ice_StartUp_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:035][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapMagic_Fire_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapMagic_Fire_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:057][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapMagic_Fire_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:146][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_AnimGrid_Mask.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:151][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IB_AnimGrid_Masked_Trans.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:254][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IB_Flares.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:317][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IB_Flash_Add.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:401][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Impact_IB_SubUV.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:448][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_IB_Blood_Trans_subUV_mobile.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:509][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flash_Impact_01_1X2_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:690][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_Impact_Enemy_Gib_IB -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_Impact_Enemy_Gib_IB.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:705][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_Impact_Enemy_Gib_IB.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:930][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.51:935][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/Basic_WhiteBar01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:019][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Ice_Proj_spit_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Ice_Proj_spit_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:027][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/ICE/P_Ice_Proj_spit_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:111][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_FireBall_Base_Trail -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_FireBall_Base_Trail.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:119][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_FireBall_Base_Trail.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:120][ 0]LogCook:Display: Cooking /Game/VectorFields/DemoRoom/Meshes/SM_DemoRoomTrim2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/DemoRoom/Meshes/SM_DemoRoomTrim2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:126][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/DemoRoom/Meshes/SM_DemoRoomTrim2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:184][ 0]LogCook:Display: Cooking /Game/Pedestrian_Convo_01/Character/Textures/UE4Man_Logo_N -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Convo_01/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:190][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Convo_01/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:284][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_CandleFlame -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_CandleFlame.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:291][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_CandleFlame.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:435][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Damage/M_CrackedGround_Impact_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:552][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Lightning/M_Lightning_Bolt_01_Add_4X1_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:755][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Misc/M_Targeting_Enemy.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:759][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:829][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:875][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_LeapSlam_Impact -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_LeapSlam_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:902][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Sentinel/P_Sentinel_LeapSlam_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.52:998][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Ranged_Firey_Impact -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Ranged_Firey_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:011][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Ranged_Firey_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:076][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Cinders_Area_Med_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Cinders_Area_Med_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:108][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Cinders_Area_Med_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:182][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/Masters/M_Trans_Trail_2Sided_Pan_Tile_Master -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_Trail_2Sided_Pan_Tile_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:189][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/Masters/M_Trans_Trail_2Sided_Pan_Tile_Master.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.53:299][ 0]LogCook:Display: Cooking 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.54:388][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Typhoon_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Typhoon_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.54:415][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Whirlwind/P_Whirlwind_Poison_Typhoon_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.28.54:642][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_07_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.02:666][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TrapMagic_Ice_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TrapMagic_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.02:698][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TrapMagic_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.02:855][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IBD_Icon_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.02:947][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_AttackPower_Aura -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_AttackPower_Aura.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.02:959][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_AttackPower_Aura.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:087][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Maps/LevelContent/Architecture/M_1Meter_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:108][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Maps/LevelContent/Architecture/M_1Meter_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:437][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_N -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:443][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Plains/Env_Plains_Ruins/Textures/T_Plains_Ruins_FloorStones_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:582][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_AxeSpin_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:672][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_Area_00 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_Area_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:686][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_YoYo_Ice_Axe_Area_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:823][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_SteamFireLeak -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_SteamFireLeak.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:842][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Steam/P_SteamFireLeak.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:852][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/Manchester_Night_Club/Materials/Bitmap2Material_3_Normal.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:875][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/bricks+13_d100_Mat -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.03:893][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.05:818][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/bricks+13_d100 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.07:520][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.08:307][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.09:248][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.S_Survival_CA_Chicken_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.09:312][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/Master/P_Projectile_MGrunt_Chicken -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/Master/P_Projectile_MGrunt_Chicken.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.09:509][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/Master/P_Projectile_MGrunt_Chicken.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.09:960][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Env/M_LeafFlip_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.10:031][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/leaves/P_DeadLeaves_Blow_Loop -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/leaves/P_DeadLeaves_Blow_Loop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.10:040][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/leaves/P_DeadLeaves_Blow_Loop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.10:086][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. 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/Game/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Base_Proj_Impact_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Base_Proj_Impact_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.12:265][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Base_Proj_Impact_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.12:422][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceBlastBase.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.22:742][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.22:807][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.22:820][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_XLarge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:037][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:096][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ability/Heal/P_HealthPotion_Pickup_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:290][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Gradient/M_Flare_06_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:466][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:479][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:563][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Noise_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Noise_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:569][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_Noise_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.23:658][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_Spider_Anim_Fire_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.50:064][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/Manchester_Night_Club/Materials/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.54:215][ 0]LogCook:Display: Cooking /Game/Maps/Day_lighting_030216 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Maps/Day_lighting_030216.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.55:745][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Maps/Day_lighting_030216.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.55:925][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/Notifies/P_FootSteps_Walk -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Notifies/P_FootSteps_Walk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.55:955][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Combat_Base/Notifies/P_FootSteps_Walk.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.56:080][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Side_N -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Side_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.56:149][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Side_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.56:742][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_Ball_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:365][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/P_ProjectileLob_Ice -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/P_ProjectileLob_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:394][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Bear/P_ProjectileLob_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:603][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic5 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic5.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:632][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic5.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:714][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_IB_FlashGrid -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_IB_FlashGrid.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.57:804][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_IB_FlashGrid.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.58:207][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Fire/M_FlickerGlow_Forge.uasset as reloading for cooker because it's been cooked for platforms IOS. 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.58:480][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_HeatGlow_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_HeatGlow_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.58:521][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Cines/cinema03/P_CIN_IB_HeatGlow_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.29.59:002][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeSwirl_4_8 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Smoke/T_SmokeSwirl_4_8.uasset MainFrameActions: Packaging 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.20:854][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Charge -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Charge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.20:863][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Ausar/P_AU_Charge.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.20:951][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Snow_BlowingLar_2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Snow_BlowingLar_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.20:961][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Snow_BlowingLar_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.21:028][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic7 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic7.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.21:034][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/LUT_Tables_PNG/LUT_Filmic7.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.21:172][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.21:188][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Shock_Impact_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.21:775][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Trail_Ice_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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/Game/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Glyph/M_Add_Unlit_EndGate_Glow -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Glyph/M_Add_Unlit_EndGate_Glow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.24:527][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Glyph/M_Add_Unlit_EndGate_Glow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.24:844][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Fire/M_LavaFlows_Add_BrightOrng_INST -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/OLD/Effects/FX_Materials/Fire/M_LavaFlows_Add_BrightOrng_INST.uasset MainFrameActions: 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:952][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_HeldCharge_Ice_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_HeldCharge_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:971][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_HeldCharge_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:972][ 0]LogCook:Display: Cooking /Game/VectorFields/DemoRoom/Meshes/SM_DemoRoomU -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/DemoRoom/Meshes/SM_DemoRoomU.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:978][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/DemoRoom/Meshes/SM_DemoRoomU.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:980][ 0]LogCook:Display: Cooking /Game/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.41:986][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Walks_01/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.42:252][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/newhplaneLightingMap.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.42:449][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/Materials/Architecture/Wooden_Floor/WFloor_03/Wooden_Floor_03_Gloss.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:047][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/Default/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:052][ 0]LogCook:Display: Cooking /Game/Materials/Architecture/Wooden_Floor/WFloor_03/WFloor_03_Mat -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Materials/Architecture/Wooden_Floor/WFloor_03/WFloor_03_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:091][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Materials/Architecture/Wooden_Floor/WFloor_03/WFloor_03_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:092][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/HueShift -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:109][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:217][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Spark/T_Spark_2_2_02.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:221][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_02_SubUV_2_2_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:271][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Forging/P_ForgeDip_Firey -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Forging/P_ForgeDip_Firey.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:283][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Forging/P_ForgeDip_Firey.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:459][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/bricks+13_d100_Mat2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100_Mat2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.53:477][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_d100_Mat2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.55:212][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/bricks+13_b010 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_b010.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.56:027][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/bricks+13_b010.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.56:113][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.56:163][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Breakables/Textures/T_Env_Breakables_Breakables_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.56:665][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Untyped -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Untyped.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.56:705][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Untyped.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.57:318][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box_E -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.57:359][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.57:575][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_Lock -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_Lock.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.57:612][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_Lock.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:025][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_Large_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_Large_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:056][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Deaths/P_Monster_Death_Large_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:316][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/SM_FogPlane02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:337][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:423][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/SM_FogPlane01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:439][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/SM_FogPlane01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:664][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane03_add -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03_add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:672][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03_add.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:768][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane03 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:777][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane03.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:919][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FogPlane02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:920][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.58:928][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:038][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_FogPlane01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:045][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_FogPlane01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:151][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FX_Embers' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:152][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/M_Embers -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_Embers.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:158][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/M_Embers.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:160][ 0]LogCook:Display: Cooking /Game/VectorFields/Textures/T_Smoke_Tiled_D -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Textures/T_Smoke_Tiled_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:165][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Textures/T_Smoke_Tiled_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:190][ 0]LogCook:Display: Cooking /Game/VectorFields/Textures/T_explo_SubUV -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Textures/T_explo_SubUV.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:199][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Textures/T_explo_SubUV.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:402][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_E -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:409][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_BlueSky_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:442][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_FireBlastTile -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_FireBlastTile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:467][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_FireBlastTile.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:577][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Large_Miniboss -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Large_Miniboss.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:585][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Spinner_Large_Miniboss.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.30.59:762][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Dust_Drip_01_1X2_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. 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/Game/Manchester_Night_Club/Materials/Cubemap_copy -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Cubemap_copy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.23:669][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Cubemap_copy.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.23:977][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Blast_Fire_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_LineToPoint_Blast_Fire_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.23:997][ 0]LogSavePackage:Display: Finished SavePackage 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-> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Charged_AOE_Untyped_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.24:310][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Charged_AOE_Untyped_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.24:375][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Side -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_AttackCrystal_Side.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.24:382][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:470][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/Pedestrian_Convo_01/Animation/Root_Motion/Convo_08_Directions_B_Right_Loop.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:479][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/Pedestrian_Convo_01/Animation/Root_Motion/Convo_09_Gesturing_To_Side_A_Right_Loop.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:604][ 0]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite and BillboardComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:605][ 0]LogUObjectGlobals:Warning: Guid is in use by DrawSphereComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0 and DrawSphereComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:606][ 0]LogUObjectGlobals:Warning: Guid is in use by DrawSphereComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1 and DrawSphereComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.28:608][ 0]LogUObjectGlobals:Warning: Guid is in use by SphereReflectionCaptureComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent and SphereReflectionCaptureComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:032][ 0]LogCook:Display: Cooking /Game/Pedestrian_Convo_01/Overview -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Convo_01/Overview.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:096][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Pedestrian_Convo_01/Overview.umap MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:231][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastMark -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastMark.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:237][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_BlastMark.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:353][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ChargeWeapon_Ice_Long -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ChargeWeapon_Ice_Long.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:362][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ChargeWeapon_Ice_Long.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:363][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/wood-39_d_Mat -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/wood-39_d_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:382][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/wood-39_d_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:383][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/wood-100_oak-white-american-1-light_d_Mat -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/wood-100_oak-white-american-1-light_d_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:413][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/wood-100_oak-white-american-1-light_d_Mat.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:414][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/Metal_door01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Metal_door01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:455][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Metal_door01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:550][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/metal_door -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/metal_door.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:569][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/metal_door.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:570][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/CubeMaterial -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/CubeMaterial.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:600][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/CubeMaterial.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:812][ 0]LogCook:Display: Cooking /Game/Manchester_Night_Club/Materials/Cubemap_2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Cubemap_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:840][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Manchester_Night_Club/Materials/Cubemap_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:933][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.29:964][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/T_BlobShadow_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:182][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Impact_Ice -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Impact_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:191][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Impact_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:295][ 0]LogCook:Display: Cooking /Game/Materials/Architecture/Wooden_Floor/WFloor_03/Wooden_Floor_03_Diffuse -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Materials/Architecture/Wooden_Floor/WFloor_03/Wooden_Floor_03_Diffuse.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:315][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/Materials/Architecture/Wooden_Floor/WFloor_03/Wooden_Floor_03_Diffuse.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:415][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Env_GreyDefault -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Env_GreyDefault.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:421][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Env_GreyDefault.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:478][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:573][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TraceMagic_AreaIce_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TraceMagic_AreaIce_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:585][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_TraceMagic_AreaIce_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:827][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:846][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Enemy/Enemy_Greater_Spider_Boss/Textures/T_Enemy_SpiderBoss_Fire_M.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:946][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Ignite -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Ignite.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.30:958][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Ignite.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:207][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Targeting_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Targeting_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:215][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Targeting_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:217][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:233][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/UI/SM_Pointer_Sword.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:513][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Forging/P_ForgeFinishGlow -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Forging/P_ForgeFinishGlow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:530][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Forging/P_ForgeFinishGlow.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:742][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Lightning_Burst_Stalag_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Lightning_Burst_Stalag_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:769][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Lightning_Burst_Stalag_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:895][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_Snow_BlowingLarge_AusarLevel -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_Snow_BlowingLarge_AusarLevel.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:904][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_Snow_BlowingLarge_AusarLevel.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:953][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Cracks_Lightning_01_E -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Cracks_Lightning_01_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.31:986][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Cracks_Lightning_01_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:078][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Charge_Untyped -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Charge_Untyped.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:091][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_DmgField_Charge_Untyped.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:260][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:266][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures_IB/Glyph/T_IB_Debris_Box.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:304][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_SmokeGrad -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_SmokeGrad.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.32:309][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:579][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_LeachBeam_Trans.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:614][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_LeachHealth.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:669][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:682][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_AuraCircle_LeachBeam.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:725][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:730][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_Shield_grad.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:852][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Spawn_Bump_Ice -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Spawn_Bump_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:862][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Spawn_Bump_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:984][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:984][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:985][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:986][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:988][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:988][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:989][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:989][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:991][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:992][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:992][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:993][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:994][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:994][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:995][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.43:996][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:000][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:000][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:001][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:001][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:003][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:003][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:004][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:004][ 0]LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:009][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:029][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:030][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:031][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:032][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:032][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:033][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:033][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:034][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:035][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:036][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:036][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:037][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:038][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:038][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:039][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:042][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:048][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:049][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:055][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:056][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:063][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:132][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:167][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:282][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:292][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaPipeDrips.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:344][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_NoCrack -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_NoCrack.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:354][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/Impact/P_SpiderStab_NoCrack.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:453][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_FireElemental_Split_Large -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_FireElemental_Split_Large.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:464][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_FireElemental_Split_Large.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:513][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:518][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX/T_FogPlane01_Clouds2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:654][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/P_ChickenMaster_Melee_Imp_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/P_ChickenMaster_Melee_Imp_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:669][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Chicken/P_ChickenMaster_Melee_Imp_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:793][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Charge_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Charge_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:801][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Base_Charge_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:966][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_GW_WaterNormal_01_a -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_GW_WaterNormal_01_a.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.44:972][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_GW_WaterNormal_01_a.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:228][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Smoke_Trail_01_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:281][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Projectiles/P_Proj_Missile_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Projectiles/P_Proj_Missile_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:289][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Projectiles/P_Proj_Missile_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:322][ 0]LogCook:Display: Cooking /Game/VectorFields/Particles/P_PoisonVent -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Particles/P_PoisonVent.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:330][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Particles/P_PoisonVent.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:402][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:412][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Poison_Ending_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:563][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapLocation_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapLocation_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:575][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_TrapLocation_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:691][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Lightning_Bolt_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Lightning_Bolt_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:697][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Lightning/T_Lightning_Bolt_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:790][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:800][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Buff_ShoutFreeze_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:908][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Tile/T_LeachBeam_TileX -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_LeachBeam_TileX.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.45:915][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Tile/T_LeachBeam_TileX.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:156][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:168][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Ice/T_Ice_Slush_01_D.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:249][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Trails/M_ElementalBeam_01_INST.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:311][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Laser_Ice -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Laser_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:318][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_Beam_Laser_Ice.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:320][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:325][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:347][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.31.46:358][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.10:902][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/Manchester_Night_Club/Materials/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. 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/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_Torch_Blue -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_Torch_Blue.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.23:975][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Fire_Torch_Blue.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:103][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Lightning_Charge_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Lightning_Charge_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:115][ 0]LogSavePackage:Display: Finished 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W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/Trail_Claws01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:266][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/Trail_Claws01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:395][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:411][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_RainOfFire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:490][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlMamma_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlMamma_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:501][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlMamma_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:645][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SnowBoulder' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:646][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Materials/M_IceMountain_Boulder -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Materials/M_IceMountain_Boulder.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:669][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Ice/Env_Ice_Mountain/Materials/M_IceMountain_Boulder.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:673][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Environments/Fire/Env_Fire_Magma/Textures/T_Dungeon_Pipe_Lava_E -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Fire/Env_Fire_Magma/Textures/T_Dungeon_Pipe_Lava_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:691][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Environments/Fire/Env_Fire_Magma/Textures/T_Dungeon_Pipe_Lava_E.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:693][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:698][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Enemy/Enemy_Chicken/Meshes/S_Survival_CA_Chicken_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:849][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:861][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Treasure/Loot/P_KeyPickup_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.24:964][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Glyph/M_IB_Debris_Boxes_Trans.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:007][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Meshes/IB/SM_Debris_Box_RadialHalf.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:049][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:087][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Cube_Mesh_Test -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Cube_Mesh_Test.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:103][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Combat_Base/WeaponCombo/P_Cube_Mesh_Test.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:227][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_Impact -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:246][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_ProjectileLob_Bomblet_Impact.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:335][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Select_Compass_Indicator -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Select_Compass_Indicator.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:346][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Ambient/UI_MainMenu/P_Select_Compass_Indicator.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:510][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:529][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:695][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Split_Sma_2 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Split_Sma_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:710][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/Fire/P_Split_Sma_2.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:804][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_StackFire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_StackFire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:819][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Master/P_StackFire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:884][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:893][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Lightning/P_Grunt_Lightningthrower_weapon.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:955][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:967][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Archive/P_Posseser_Move.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:985][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.25:991][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_impactFlares_meleeBase.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:169][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_IceElementalSplit_Small -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_IceElementalSplit_Small.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:186][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Elemental/ICE/P_IceElementalSplit_Small.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:292][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/Poison/P_Troll_Poison_Pool -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/Poison/P_Troll_Poison_Pool.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:300][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Troll/Poison/P_Troll_Poison_Pool.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:325][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:344][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:431][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ImpactIce01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ImpactIce01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:442][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ImpactIce01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:600][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TraceMagic_Trail_00 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TraceMagic_Trail_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:607][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TraceMagic_Trail_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:868][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Base_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Base_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.26:897][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Skill_Aura/P_AuraCircle_Poison_Base_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:001][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_Area_00 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_Area_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:015][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/combat/P_YoYo_Axe_Area_00.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:176][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileStick_Bomblet_Ice_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileStick_Bomblet_Ice_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:188][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_ProjectileStick_Bomblet_Ice_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:244][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Wood_Fragments_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Wood_Fragments_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:353][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Damage/T_Wood_Fragments_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:436][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Noise/T_Tile_Noise_Tendril_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Noise/T_Tile_Noise_Tendril_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.32.27:534][ 0]LogSavePackage:Display: Finished 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MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.07:911][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeroSwipe_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeroSwipe_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.07:919][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_HeroSwipe_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.07:977][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/ICE/M_IceMountain_Boulder_MeshEmit.uasset as reloading for cooker because it's been cooked for platforms IOS. 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/Game/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlBody_Fire -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlBody_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:183][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Spider/Fire/P_CrawlingSpiders_CrawlBody_Fire.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:353][ 0]LogCook:Display: Marking W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_Mesh_Unlit_01.uasset as reloading for cooker because it's been cooked for platforms IOS. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:489][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:504][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:569][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Fire/T_fireStreak_12X3 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Fire/T_fireStreak_12X3.uasset 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[2016.03.31-16.33.18:800][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Textures/Texture/T_smokeTall -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_smokeTall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:806][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Texture/T_smokeTall.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:807][ 0]LogCook:Display: Cooking /Game/VectorFields/Materials/Physical_Materials/Rubber -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Materials/Physical_Materials/Rubber.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.18:811][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_HealHeart_02 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_HealHeart_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.22:159][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Glyph/T_HealHeart_02.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.22:172][ 0]LogCook:Display: Cooking /Game/VectorFields/Textures/T_raindrop -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/VectorFields/Textures/T_raindrop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.22:178][ 0]LogSavePackage:Display: Finished SavePackage 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/Game/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Ice_01 -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Ice_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:374][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_Trail_Ice_01.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:521][ 0]LogCook:Display: Cooking /Game/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop -> W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:541][ 0]LogSavePackage:Display: Finished SavePackage W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Saved/Cooked/IOS/FAC51_110116/Content/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Loop.uasset MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:825][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for Env_ALL_Artifacts. Path should start with a '/' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:825][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for StaticMesh'FX_Meshes_IB. Path should start with a '/' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:826][ 0]LogChunkManifestGenerator:Warning: Unable to generate long package name for FX_Meshes. Path should start with a '/' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:840][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.23:889][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 2968, size is 3507.08kb MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.24:086][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.30:437][ 0]LogCook:Display: Cook by the book total time in tick 521.424102s total time 567.787537 MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.30:438][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:195][ 0]LogInit:Display: MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:195][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:195][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:195][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:196][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:196][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:197][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1 MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:197][ 0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Manchester_Night_Club/Materials/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:198][ 0]LogInit:Display: LogLinker:Warning: Asset 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:199][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis 'LookUpRate' for InputAxis LookUpRate MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:199][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 11 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:199][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:200][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.58] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:200][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 11 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:201][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:201][ 0]LogInit:Display: LogBlueprint:Warning: [compiler FirstPersonCharacter] Warning [0103.59] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Dungeon_Pipes_Lava01_Cool' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.m_FogSheet_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_IceWall01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Bats' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:203][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.TouchToMoveArrow' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:203][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SelectionMesh_01' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:203][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SnowBoulder' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:203][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Debris_Box_RadialFull' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:204][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.Env_ALL_Terminus001' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:204][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:204][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:205][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:205][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:205][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.S_Survival_CA_Chicken_02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:206][ 0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/Default/Material_Default.Material_Default for platform GLSL_ES2_IOS, Default Material will be used in game. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:206][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FogPlane02' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:206][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_FX_Embers' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:207][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite and BillboardComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:208][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by DrawSphereComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0 and DrawSphereComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:209][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by DrawSphereComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1 and DrawSphereComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:210][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by SphereReflectionCaptureComponent /Game/Pedestrian_Walks_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent and SphereReflectionCaptureComponent /Game/Pedestrian_Convo_01/Overview.Overview:PersistentLevel.SphereReflectionCapture_1.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:211][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:211][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:211][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:212][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:213][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:213][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:214][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:214][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:215][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:215][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:216][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:217][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading W:/PROJ_XXX_Hacienda/Production/3D/UE4/FAC51_110116/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:217][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:218][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:218][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:219][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:219][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:220][ 0]LogInit:Display: MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:220][ 0]LogInit:Display: Success - 0 error(s), 111 warning(s) MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2016.03.31-16.33.31:220][ 0]LogInit:Display: MainFrameActions: Packaging (iOS): UE4Editor-Cmd: MainFrameActions: Packaging (iOS): UE4Editor-Cmd: Execution of commandlet took: 577.65 seconds MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 590.1217531s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (iOS): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (iOS): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ArchiveDirectory = C:\Users\operative\Desktop\Hacienda_IOSDev\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RawProjectPath = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageTargetPlatform = IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectRoot = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PlatformDir = IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageProjectRoot = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ShortProjectName = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageDirectory = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: SourceRelativeProjectRoot = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForStage = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../FAC51_110116/FAC51_110116.uproject MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeRootDir = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeProjectRootDir = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.CreateDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (iOS): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. MainFrameActions: Packaging (iOS): Project.RunUnrealPak: Running UnrealPak ******* MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win64\UnrealPak.exe W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\cookeddata\fac51_110116\content\paks\fac51_110116-ios.pak -create="C:\Users\operative\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\PakList_fac51_110116-ios.txt" -installed -order=W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Build\IOS\FileOpenOrder\CookerOpenOrder.log -UTF8Output MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Loading response file C:\Users\operative\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\PakList_fac51_110116-ios.txt MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Added 3773 entries to add to pak file. MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Loading pak order file W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Build\IOS\FileOpenOrder\CookerOpenOrder.log... MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Finished loading pak order file W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Build\IOS\FileOpenOrder\CookerOpenOrder.log. MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Collected 3773 files in 0.09s. MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Added 3773 files, 2894186612 bytes total, time 227.66s. MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 228.8970922s to run UnrealPak.exe, ExitCode=0 MainFrameActions: Packaging (iOS): Project.CreatePak: UnrealPak Done ******* MainFrameActions: Packaging (iOS): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ArchiveDirectory = C:\Users\operative\Desktop\Hacienda_IOSDev\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RawProjectPath = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageTargetPlatform = IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: LocalRoot = C:\Program Files (x86)\Epic Games\4.10 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectRoot = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PlatformDir = IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageProjectRoot = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ShortProjectName = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageDirectory = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: SourceRelativeProjectRoot = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForStage = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../FAC51_110116/FAC51_110116.uproject MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeRootDir = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeProjectRootDir = W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\FAC51_110116 MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (iOS): Project.CreateDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (iOS): Project.Package: ********** PACKAGE COMMAND STARTED ********** MainFrameActions: Packaging (iOS): IOSPlatform.Package: Package W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectName=FAC51_110116 MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectStub=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectIPA=W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Binaries\IOS\FAC51_110116.ipa MainFrameActions: Packaging (iOS): IOSPlatform.Package: IPPExe=C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS" -project "W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject" -provision "HaciendaIOS.mobileprovision" -certificate "iPhone Developer: Brendan Mannion (XG84Y4E56X)" MainFrameActions: Packaging (iOS): IPhonePackager: Executing iPhonePackager RepackageFromStage Engine -config Development -schemename UE4 -schemeconfig Development -sign -stagedir W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS -project W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject -provision HaciendaIOS.mobileprovision -certificate iPhone Developer: Brendan Mannion (XG84Y4E56X) MainFrameActions: Packaging (iOS): IPhonePackager: CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS MainFrameActions: Packaging (iOS): IPhonePackager: Initial Dir: C:\Program Files (x86)\Epic Games\4.10 MainFrameActions: Packaging (iOS): IPhonePackager: Env CWD: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS MainFrameActions: Packaging (iOS): IPhonePackager: BranchPath = POLYGONCGI-Z600/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries --- GameBranchPath = POLYGONCGI-Z600/C/Program Files (x86)/Epic Games/4.10/Engine/Binaries MainFrameActions: Packaging (iOS): IPhonePackager: MainFrameActions: Packaging (iOS): IPhonePackager: ---------- MainFrameActions: Packaging (iOS): IPhonePackager: Executing command 'Clean' ... MainFrameActions: Packaging (iOS): IPhonePackager: Cleaning temporary files from PC ... MainFrameActions: Packaging (iOS): IPhonePackager: ... cleaning: C:\Program Files (x86)\Epic Games\4.10\Engine\Intermediate\IOS-Deploy\UE4Game\Development\ MainFrameActions: Packaging (iOS): IPhonePackager: MainFrameActions: Packaging (iOS): IPhonePackager: Loaded stub IPA from 'C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' ... MainFrameActions: Packaging (iOS): IPhonePackager: ... 'C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' -> 'W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Binaries\IOS\FAC51_110116.ipa' MainFrameActions: Packaging (iOS): IPhonePackager: Copy: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub -> W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Binaries\IOS\FAC51_110116.ipa, last modified at 17/03/2016 11:06:52 MainFrameActions: Packaging (iOS): IPhonePackager: Found Info.plist (W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents MainFrameActions: Packaging (iOS): IPhonePackager: Using mobile provision 'HaciendaIOS' to code sign MainFrameActions: Packaging (iOS): IPhonePackager: ... Writing updated embedded.mobileprovision MainFrameActions: Packaging (iOS): IPhonePackager: Looking for a certificate that matches the application identifier 'D9H2P4WD3L.com.polygoncgi.*' MainFrameActions: Packaging (iOS): IPhonePackager: .. Provision entry SN '7EBD23B7EFC0C80D' matched 1 installed certificate(s) MainFrameActions: Packaging (iOS): IPhonePackager: .. .. Installed certificate 'iPhone Developer: Brendan Mannion (XG84Y4E56X)' is valid (choosing it) (range '30/03/2016 10:03:59' to '30/03/2017 10:03:59') MainFrameActions: Packaging (iOS): IPhonePackager: ... Found matching certificate 'iPhone Developer: Brendan Mannion (XG84Y4E56X)' (valid from 30/03/2016 10:03:59 to 30/03/2017 10:03:59) MainFrameActions: Packaging (iOS): IPhonePackager: Found CFBundleVersion string '0.19' and updated it to '0.20' MainFrameActions: Packaging (iOS): IPhonePackager: Saving IPA ... MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Application exception: System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size. MainFrameActions: Packaging (iOS): IPhonePackager: at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) MainFrameActions: Packaging (iOS): IPhonePackager: at iPhonePackager.CookTime.RepackageIPAFromStub() in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 321 MainFrameActions: Packaging (iOS): IPhonePackager: at iPhonePackager.Program.Main(String[] args) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 780 MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 2.3831363s to run IPhonePackager.exe, ExitCode=1 MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:1): C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\Saved\StagedBuilds\IOS" -project "W:\PROJ_XXX_Hacienda\Production\3D\UE4\FAC51_110116\FAC51_110116.uproject" -provision "HaciendaIOS.mobileprovision" -certificate "iPhone Developer: Brendan Mannion (XG84Y4E56X)". See logfile for details: 'IPhonePackager-2016.03.31-17.38.13.txt' MainFrameActions: Packaging (iOS): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (iOS): at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) MainFrameActions: Packaging (iOS): at Project.Package(ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (iOS): at BuildComman MainFrameActions: Packaging (iOS): d.Execute() MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (iOS): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) MainFrameActions: Packaging (iOS): at AutomationTool.Program.Main() MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown MainFrameActions: Packaging (iOS): Domain_ProcessExit MainFrameActions: Packaging (iOS): copying UAT log files... MainFrameActions: Packaging (iOS): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (iOS): BUILD FAILED PackagingResults:Error: Error Unknown Error