LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1644248997) SRandInit(1644248998). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.079251 LogInit: Version: 4.12.0-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): May 10 2016 01:38:01 LogInit: Compiled with Visual C++: 18.00.31101.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: C:/unreal github/UnrealEngine-4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: SALEM_FIXE-PC LogInit: User: salemfixe LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.331269 MHz LogMemory: Memory total: Physical=24.0GB (24GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 315.82 MB used, 315.82 MB peak LogMemory: Process Virtual Memory: 320.44 MB used, 320.44 MB peak LogMemory: Physical Memory: 5421.36 MB used, 24543.14 MB total LogMemory: Virtual Memory: 634.22 MB used, 8388608.00 MB total LogTextLocalizationManager: No translations for ('fr-FR') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780 Ti ' (Feature Level 11_0) LogD3D11RHI: 3013/0/12015 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'NVIDIA GeForce GTX 780 Ti ' (Feature Level 11_0) LogD3D11RHI: 3013/0/12015 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x100a (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 780 Ti ' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:1) LogWindows: 2. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 4. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 5. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 6. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 7. 'NVIDIA GeForce GTX 780 Ti ' (P:0 D:0) LogWindows: 8. 'RDPDD Chained DD' (P:0 D:0) LogWindows: 9. 'RDP Encoder Mirror Driver' (P:0 D:0) LogWindows: 10. 'RDP Reflector Display Driver' (P:0 D:0) LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:8 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780 Ti LogD3D11RHI: Driver Version: 365.19 (internal:10.18.13.6519, unified:365.19) LogD3D11RHI: Driver Date: 5-9-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Intermediate/Shaders/WorkingDirectory/7636/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/SALEM_~1/AppData/Local/Temp/UnrealShaderWorkingDir/B2013DDA4797F860174CF0BBED5203DD/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 2.05s 71MB ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0197 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.143898 seconds LogUObjectArray: 28726 objects as part of root set at end of initial load. LogUObjectAllocator: 5852736 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Haut-parleurs (3- C-Media USB Audio Device )' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 71MB ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue LogBlueprint:Warning: Compiler Warning [0011.60] Compile of ColorWheel successful, but with 2 Warning(s) [in 13 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: Compiler Warning [0011.60] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: Compiler Warning [0011.60] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue LogBlueprint:Warning: Compiler Warning [0011.62] Compile of ColorWheel successful, but with 2 Warning(s) [in 13 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: Compiler Warning [0011.62] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: Compiler Warning [0011.62] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. LogBlueprint:Warning: Compiler Warning Could not find a variable named "bFollowHmdOrientation" in 'PlayerCameraManager'. Make sure 'PlayerCameraManager' has been compiled for Set bFollowHmdOrientation LogBlueprint:Error: Compiler Error The property associated with Follow Hmd Orientation could not be found LogBlueprint:Warning: Compiler Warning [0023.69] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 19 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) LogBlueprint:Warning: Compiler Warning [0023.69] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) LogBlueprint:Warning: Compiler Warning [0023.69] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 244.324ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 75.024 LogCollectionManager: Loaded 1 collections in 0.028236 seconds LogFileCache: Scanning file cache for directory 'C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/Developers/salemfixe/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/Collections/' took 0.01s LogContentBrowser: Native class hierarchy populated in 0.0095 seconds. Added 2046 classes and 367 folders. LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 88.51 seconds (BP compile: 0.59 seconds) LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings LogAssetRegistry: Asset discovery search completed in 84.0951 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000030 seconds (updated 0 objects) MainFrameActions: Packaging (Android (ASTC)): Running AutomationTool... MainFrameActions: Packaging (Android (ASTC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/test_vulkan_es31.uproject BuildCookRun -nocompileeditor -nop4 -project=C:/Users/salem_fixe/Documents/Unreal Projects/test_v MainFrameActions: Packaging (Android (ASTC)): ulkan_es31/test_vulkan_es31.uproject -cook -stage -archive -archivedirectory=C:/Users/salem_fixe/Desktop/Packaging ALL -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Android (ASTC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MainFrameActions: Packaging (Android (ASTC)): MSBuild: DotNETUtilities -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: EnvVarsToXML -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ASTC)): MSBuild: UnrealBuildTool -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ASTC)): MSBuild: AutomationUtils.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: AllDesktop.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: GUBP.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: Localization.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: OneSkyLocalization.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: AutomationScripts.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: Android.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: BuildGraph.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: HTML5.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: DeploymentInterface -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: IOS.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: Linux.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: Mac.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: TVOS.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: Win.Automation -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 8,1264648s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_es31\test_vulkan_es31.uproject MainFrameActions: Packaging (Android (ASTC)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe "C:/unreal github/UnrealEngine-4.12/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /target:Rebuild /property:Configuration=Development /pr MainFrameActions: Packaging (Android (ASTC)): operty:Platform=AnyCPU MainFrameActions: Packaging (Android (ASTC)): MSBuild: Microsoft (R) Build Engine, version 4.6.1055.0 MainFrameActions: Packaging (Android (ASTC)): MSBuild: [Microsoft .NET Framework, Version 4.0.30319.42000] MainFrameActions: Packaging (Android (ASTC)): MSBuild: Copyright (C) Microsoft Corporation. Tous droits r serv s. MainFrameActions: Packaging (Android (ASTC)): MSBuild: MainFrameActions: Packaging (Android (ASTC)): MSBuild: DotNETUtilities -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ASTC)): MSBuild: EnvVarsToXML -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ASTC)): MSBuild: UnrealBuildTool -> C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 3,375193s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_es31" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 10,0875769s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_es31" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Creating makefile for UE4Game (UnrealBuildTool.exe is newer) MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Target is up to date MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Receipt Filename: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\Android\UE4Game.target MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ====21/05/2016 12:56:14====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to shim file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Cleaning up files based on template dir C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date) MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties! MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 32,3458501s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -prepfordeploy -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Receipt Filename: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\Android\UE4Game.target MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ====21/05/2016 12:56:16====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to shim file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Writing to template target file C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Cleaning up files based on template dir C:\unreal github\UnrealEngine-4.12\Engine\Build\Android\src\com\YourCompany\UE4Game MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date) MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties! MainFrameActions: Packaging (Android (ASTC)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1,0920625s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): Project.Build: ********** BUILD COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ASTC)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_es31\test_vulkan_es31.uproject MainFrameActions: Packaging (Android (ASTC)): CommandUtils.RunCommandlet: Commandlet log file is C:\unreal github\UnrealEngine-4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.05.21-12.56.17.txt MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\unreal github\UnrealEngine-4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_es31\test_vulkan_es31.uproject" -run=Cook -TargetPlatform=Android_ASTC -fileopenlog -unversioned - MainFrameActions: Packaging (Android (ASTC)): abslog="C:\unreal github\UnrealEngine-4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.05.21-12.56.17.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogInit:Display: Running engine for game: test_vulkan_es31 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogInit:Display: RandInit(-1844233270) SRandInit(-1844233269). MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.20:419][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:086][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:169][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:733][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:742][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:755][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:767][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:774][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:782][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:789][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:798][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:806][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:816][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:824][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:842][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:842][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:843][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:863][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:873][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.21:873][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ASTC MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.23:790][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.23:790][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.23:951][ 0]LogCook:Display: Done creating registry. It took 0.16s. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.24:769][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:412][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:412][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:416][ 0]LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 2 Warning(s) [in 11 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:416][ 0]LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:417][ 0]LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:433][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:434][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:438][ 0]LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 2 Warning(s) [in 16 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:438][ 0]LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.32:439][ 0]LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:126][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:127][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:136][ 0]LogBlueprint:Warning: Compiler Warning Could not find a variable named "bFollowHmdOrientation" in 'PlayerCameraManager'. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Make sure 'PlayerCameraManager' has been compiled for Set bFollowHmdOrientation MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:137][ 0]LogBlueprint:Error: Compiler Error The property associated with Follow Hmd Orientation could not be found from Source: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.First MainFrameActions: Packaging (Android (ASTC)): PersonExampleMap MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:151][ 0]LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 23 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExamp MainFrameActions: Packaging (Android (ASTC)): leMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:151][ 0]LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:152][ 0]LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampl MainFrameActions: Packaging (Android (ASTC)): eMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:155][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.33:155][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.37:135][ 0]LogMaterial:Warning: Failed to compile Material /Game/material/M_Highlight.M_Highlight for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.37:138][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:668][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:668][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:781][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst with Base M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:783][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:783][ 0]LogMaterial:Warning: Function PivotPainter_PerObjectData: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.42:783][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:338][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:353][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:353][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:547][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:561][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:801][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1 with Base M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:801][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:801][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:945][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2 with Base M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.43:946][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:060][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.ScotsPine_01_Branches_2_Mat for platform GLSL_ES2, Default Material will be used in game MainFrameActions: Packaging (Android (ASTC)): . MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:061][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 7 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:061][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 5 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:062][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:062][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:135][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:136][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:296][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.ScotsPine_01_Branches_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:297][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:299][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:557][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat.ScotsPine_01_Leaves_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:596][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:981][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Billboard_Mat.ScotsPineTall_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.44:982][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:170][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:171][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:171][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:172][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:172][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:172][ 0]LogRedirectors:Warning: String Asset Reference '/Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' was not found! (Referencer '/Game/material/M_CoathookBack.M_CoathookBack:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:173][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:173][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:175][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:175][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:176][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:216][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_Heathe MainFrameActions: Packaging (Android (ASTC)): rNew_Master.M_HeatherNew_Master:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:217][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:240][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:261][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:262][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:262][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:262][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst: MainFrameActions: Packaging (Android (ASTC)): PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:281][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:281][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:281][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:282][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst: MainFrameActions: Packaging (Android (ASTC)): SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:282][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:282][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:283][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:283][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:283][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:284][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:284][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:285][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:287][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:288][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:289][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:289][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:290][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:290][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:290][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:291][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:291][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:292][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:292][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:292][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:362][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:362][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:363][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:363][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:365][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:365][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:365][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:366][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThum bnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:366][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:367][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:368][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:368][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:368][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:369][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:370][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:370][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:418][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJo MainFrameActions: Packaging (Android (ASTC)): ystick_Thumb.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:480][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:631][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3 MainFrameActions: Packaging (Android (ASTC)): DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:636][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:736][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functio MainFrameActions: Packaging (Android (ASTC)): ns/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:740][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2 Components.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Com MainFrameActions: Packaging (Android (ASTC)): ponents.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:743][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:750][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functio MainFrameActions: Packaging (Android (ASTC)): ns/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUV MainFrameActions: Packaging (Android (ASTC)): s.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:797][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions MainFrameActions: Packaging (Android (ASTC)): /Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:802][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functi MainFrameActions: Packaging (Android (ASTC)): ons/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.51:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.54:214][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.54:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/FloatingText/JointSphere.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.54:218][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/Fonts/TranslucentVRTe MainFrameActions: Packaging (Android (ASTC)): xtMaterial.uasset 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:332][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:337][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:338][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:341][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.u asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:349][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:350][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasse t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:352][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:353][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:357][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:357][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:359][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:364][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/Tuto MainFrameActions: Packaging (Android (ASTC)): rialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:562][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:566][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/Material MainFrameActions: Packaging (Android (ASTC)): EditorTutorial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:570][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:571][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:579][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:579][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/Pa MainFrameActions: Packaging (Android (ASTC)): rticleSystemEditorTutorial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:582][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:583][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Sub MainFrameActions: Packaging (Android (ASTC)): Editors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:622][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/Pe MainFrameActions: Packaging (Android (ASTC)): rsonaAnimEditorWalkThrough.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:626][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:643][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/S MainFrameActions: Packaging (Android (ASTC)): ubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:648][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/salem_fixe/Documents/Unreal 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/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:710][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/S MainFrameActions: Packaging (Android (ASTC)): ubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:735][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:754][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Ph ysicsAsset.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:818][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_A nimBlueprint.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:843][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimB MainFrameActions: Packaging (Android (ASTC)): lueprint.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:850][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial MainFrameActions: Packaging (Android (ASTC)): /SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:877][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Paper2D/SpriteEditorTuto MainFrameActions: Packaging (Android (ASTC)): rial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.56:917][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:138][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_M MainFrameActions: Packaging (Android (ASTC)): anage_Mode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:168][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:169][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:182][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:182][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.56.57:194][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. 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C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/book/book1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/book/book1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:743][ 0]LogCook:Display: Cooking /Game/material/Wood_InterlockingFloor_Master -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/Wood_Interlocki MainFrameActions: Packaging (Android (ASTC)): ngFloor_Master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal 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Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/white_glossy.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/white_glossy.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:887][ 0]LogCook:Display: Cooking /Game/material/white_dynamic -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/white_dynamic.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/white_dynamic.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.00:997][ 0]LogCook:Display: Cooking /Game/material/wall_interactive -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall_interactive.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall_interactive.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:040][ 0]LogCook:Display: Cooking /Game/material/wall_clasic_black_master -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall_clasic_black_ma MainFrameActions: Packaging (Android (ASTC)): ster.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall_clasic_black_master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:092][ 0]LogCook:Display: Cooking /Game/material/wall -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:108][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/wall.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:114][ 0]LogCook:Display: Cooking /Game/material/tissus_noir -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus_noir.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus_noir.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:123][ 0]LogCook:Display: Cooking /Game/material/tissus_2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus_2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus_2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:217][ 0]LogCook:Display: Cooking /Game/material/tissus -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissus.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:230][ 0]LogCook:Display: Cooking /Game/material/tissu -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tissu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:240][ 0]LogCook:Display: Cooking /Game/material/tev -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tev.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/tev.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:244][ 0]LogCook:Display: Cooking /Game/material/stairs -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/stairs.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/stairs.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:347][ 0]LogCook:Display: Cooking /Game/material/sdb_carrelage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/sdb_carrelage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/sdb_carrelage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:394][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:400][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:400][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:408][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:408][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:409][ 0]LogRedirectors:Warning: String Asset Reference '/Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' was not found! (Referencer '/Game/material/M_CoathookBack.M_CoathookBack:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:416][ 0]LogCook:Display: Cooking /Game/material/plan_de_taf -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/plan_de_taf.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/plan_de_taf.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:449][ 0]LogCook:Display: Cooking /Game/material/papierPeint -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/papierPeint.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/papierPeint.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:454][ 0]LogCook:Display: Cooking /Game/material/ordi_mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/ordi_mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/ordi_mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:465][ 0]LogMaterial:Warning: Failed to compile Material /Game/material/M_Highlight.M_Highlight for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:466][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:482][ 0]LogCook:Display: Cooking /Game/material/M_Highlight -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/M_Highlight.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/M_Highlight.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:557][ 0]LogCook:Display: Cooking /Game/material/M_CoathookBack -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/M_CoathookBack.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/M_CoathookBack.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:620][ 0]LogCook:Display: Cooking /Game/material/miroir -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/miroir.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/miroir.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:660][ 0]LogCook:Display: Cooking /Game/material/metal -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/metal.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/metal.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:676][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:679][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:722][ 0]LogCook:Display: Cooking /Game/material/Material__215 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/Material__215.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/Material__215.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:758][ 0]LogCook:Display: Cooking /Game/material/master_material -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/master_material.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:762][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for master_material. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:774][ 0]LogCook:Display: Cooking /Game/material/MasterMaterial_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/MasterMaterial_Inst.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.01:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/MasterMaterial_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.10:245][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/material/MasterMaterial.MasterMaterial for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.10:255][ 0]LogCook:Display: Cooking /Game/material/MasterMaterial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/MasterMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.10:325][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/MasterMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:300][ 0]LogTexture:Display: Building textures: Switch_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:302][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:302][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:302][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:302][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:303][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:303][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:303][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:303][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:304][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:304][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Switch_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Dif.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:320][ 0]LogCook:Display: Cooking /Game/staticmesh/ArchVis/Mesh/SM_commode -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/ArchVis/Mesh/SM_c MainFrameActions: Packaging (Android (ASTC)): ommode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/ArchVis/Mesh/SM_commode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:341][ 0]LogCook:Display: Cooking /Game/staticmesh/ArchVis/Mesh/CoatHookBacking -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/ArchVis/Mesh MainFrameActions: Packaging (Android (ASTC)): /CoatHookBacking.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/ArchVis/Mesh/CoatHookBacking.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:371][ 0]LogCook:Display: Cooking /Game/staticmesh/sol_buanderie -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/sol_buanderie.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/sol_buanderie.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:394][ 0]LogCook:Display: Cooking /Game/staticmesh/muret_StaticMesh -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/muret_StaticMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.16:397][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.23:890][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantLeaf_M -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_M.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.23:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.23:919][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mat/StatueB -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat/StatueB.uasset MainFrameActions: Packaging (Android (ASTC)): 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UE4Editor-Cmd: [2016.05.21-10.57.24:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/ground_out.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:138][ 0]LogCook:Display: Cooking /Game/material/ground_garage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/ground_garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:153][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/ground_garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:260][ 0]LogCook:Display: Cooking /Game/material/GreenGlass_Inst -> C:/Users/salem_fixe/Documents/Unreal 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UE4Editor-Cmd: [2016.05.21-10.57.24:339][ 0]LogCook:Display: Cooking /Game/material/glass_mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/glass_mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/glass_mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:355][ 0]LogCook:Display: Cooking /Game/material/garage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.24:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:663][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mat/Switch -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat/Switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat/Switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:701][ 0]LogCook:Display: Cooking /Game/material/cofee -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/cofee.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:703][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/cofee.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:717][ 0]LogCook:Display: Cooking /Game/material/carpet_4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:721][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:724][ 0]LogCook:Display: Cooking /Game/material/carpet_3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:735][ 0]LogCook:Display: Cooking /Game/material/carpet_2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet_2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:758][ 0]LogCook:Display: Cooking /Game/material/carpet -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/carpet.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:764][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/wall_clasic_black_master.uasset as reloading for cooker because it's been cooked for platforms Android_AS MainFrameActions: Packaging (Android (ASTC)): TC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:791][ 0]LogCook:Display: Cooking /Game/material/black_inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/black_inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/black_inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:804][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/white_glossy.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:870][ 0]LogCook:Display: Cooking /Game/material/black_glossy -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/black_glossy.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/black_glossy.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:881][ 0]LogCook:Display: Cooking /Game/material/all_master -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/all_master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/material/all_master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:900][ 0]LogCook:Display: Cooking /Game/KiteDemo/Material/WorldCoords-XY -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Material/WorldCoords- MainFrameActions: Packaging (Android (ASTC)): XY.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.57.31:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Material/WorldCoords-XY.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:554][ 0]LogTexture:Display: Building textures: T_ScotsPine_Bark_03_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:555][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:556][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:556][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:557][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:557][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:557][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:558][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:558][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:558][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:559][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:559][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:560][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:560][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.58.51:560][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/ModernFurniture/Mat_P/2Color_2Detail_Nor_Spc.2Color_2Detail_Nor_Spc for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:186][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ MainFrameActions: Packaging (Android (ASTC)): KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine MainFrameActions: Packaging (Android (ASTC)): _Bark_03_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:193][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/master_material.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:195][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/metal.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:223][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/fenetre/fenetre_fenetre -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/fenetre/fenetre_fenetre.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-10.59.55:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/fenetre/fenetre_fenetre.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:111][ 0]LogTexture:Display: Building textures: T_PlantSoil_D (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:111][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:111][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantSoil_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantSoil_D.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:132][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantSoil_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:135][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Vase01B -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase01B.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase01B.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:141][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Vase01A -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase01A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase01A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:146][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/UtilityPocket -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/UtilityPocket.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:147][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/UtilityPocket.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:149][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Light.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:163][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/TableLamp03 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/TableLamp03.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/TableLamp03.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:168][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/TableLamp02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/TableLamp02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/TableLamp02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:173][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SwitchC -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:177][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SwitchB -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:180][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SwitchA -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:182][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SwitchA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:184][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/StatueB.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:188][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/StatueB -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/StatueB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/StatueB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:192][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Speaker.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:194][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SpeakerC -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerC.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:197][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:201][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SpeakerB -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:205][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/SpeakerA -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerA.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:207][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/SpeakerA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:209][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Sheet.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:212][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Sheet -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Sheet.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Sheet.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:216][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Potted6.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:231][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Potted05 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Potted05.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Potted05.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:236][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Potted04.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:238][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Potted04_02.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC MainFrameActions: Packaging (Android (ASTC)): . MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:241][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Potted04 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Potted04.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Potted04.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:244][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Picture02.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:247][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Picture02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Picture02.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Picture02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:250][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Picture01A.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:253][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Picture01A -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Picture01A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Picture01A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:256][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Pic03A.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:258][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Pic03A -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Pic03A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Pic03A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:262][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/PhotoFrameC.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:265][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/PhotoFrameC -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/PhotoFram MainFrameActions: Packaging (Android (ASTC)): eC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/PhotoFrameC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:268][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/PhotoFrameA.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC MainFrameActions: Packaging (Android (ASTC)): . MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:270][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/PhotoFrameA -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/PhotoFrameA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:271][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/PhotoFrameA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:274][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Pen -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Pen.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Pen.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:429][ 0]LogTexture:Display: Building textures: DefaultNormal (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:429][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:429][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:430][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:430][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:430][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:430][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:431][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mat_P/DefaultNormal -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat_P/DefaultNormal.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat_P/DefaultNormal.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:488][ 0]LogTexture:Display: Building textures: BedsideCabinet02_02_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:488][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:488][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BedsideCabinet02_02_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex MainFrameActions: Packaging (Android (ASTC)): /BedsideCabinet02_02_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.20:490][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BedsideCabinet02_02_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:723][ 0]LogTexture:Display: Building textures: T_Perlin_Noise_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:723][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:723][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_Perlin_Noise_M -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDe MainFrameActions: Packaging (Android (ASTC)): mo/Environments/GroundTiles/Grass/T_Perlin_Noise_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/GroundTiles/Grass/T_Perlin_Noi MainFrameActions: Packaging (Android (ASTC)): se_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:741][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t8 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t8.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t8.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:762][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t7 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t7.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t7.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:784][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t5 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t5.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t5.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:806][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:813][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:827][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:848][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:870][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t11 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/t MainFrameActions: Packaging (Android (ASTC)): ableau/Mat_t11.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t11.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:891][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t10 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t10.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t10.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:911][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.29:933][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_12 -> C:/Users/salem_fixe/Documents/Unreal 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Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:016][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Wood_S -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Wood_S.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Wood_S.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:023][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_mur_base -> C:/Users/salem_fixe/Documents/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:044][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E_mur_escalier -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/m MainFrameActions: Packaging (Android (ASTC)): aison_max_E_mur_escalier.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_mur_escalier.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:049][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E_escalier2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/mais MainFrameActions: Packaging (Android (ASTC)): on_max_E_escalier2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_escalier2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:053][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E_escalier -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_escalier.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:054][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_escalier.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:057][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_sdb_wc -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison MainFrameActions: Packaging (Android (ASTC)): _max_E1_sdb_wc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:058][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_sdb_wc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:061][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_sdb -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_ma MainFrameActions: Packaging (Android (ASTC)): x_E1_sdb.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_sdb.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:064][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/wall.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:077][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_dressing -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_dressing.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:079][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_dressing.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:082][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_burreau -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_burreau.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_burreau.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:087][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_balcon_1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/mais MainFrameActions: Packaging (Android (ASTC)): on_max_E1_balcon_1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_balcon_1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:092][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E1_balcon_ -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maiso MainFrameActions: Packaging (Android (ASTC)): n_max_E1_balcon_.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:093][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_balcon_.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:096][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E0_wc -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max MainFrameActions: Packaging (Android (ASTC)): _E0_wc.uasset MainFrameActions: Packaging 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/Game/staticmesh/housse/maison_max_E0_remise -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E0_remise.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E0_remise.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:108][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E0_plafond -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maiso MainFrameActions: Packaging (Android (ASTC)): n_max_E0_plafond.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:111][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E0_plafond.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:114][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_E0_garage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison MainFrameActions: Packaging (Android (ASTC)): _max_E0_garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_E0_garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:119][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/fenetre_fenetre_contour -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fenetre_contour.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:120][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fenetre_contour.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:123][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:124][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:124][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/Material__215.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:140][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/fenetre_fenetre2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fe MainFrameActions: Packaging (Android (ASTC)): netre2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fenetre2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:144][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/GreenGlass.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:161][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/fenetre_fenetre1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fenetre1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/fenetre_fenetre1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:165][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/tev.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:168][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/wahshinemachine/wash-machine_Box001 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh MainFrameActions: Packaging (Android (ASTC)): /asset/wahshinemachine/wash-machine_Box001.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/wahshinemachine/wash-machine_Box001 MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:192][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/store/store_Strings-Wi_Strings-W1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/a MainFrameActions: Packaging (Android (ASTC)): sset/store/store_Strings-Wi_Strings-W1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:195][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/store/store_Strings-Wi_Strings-W1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:205][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/sdb_wc/saledebain-wc_wc -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/sdb_w MainFrameActions: Packaging (Android (ASTC)): c/saledebain-wc_wc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/sdb_wc/saledebain-wc_wc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:216][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/sdb_wc/saledebain-wc_papier_toilette -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmes MainFrameActions: Packaging (Android (ASTC)): h/asset/sdb_wc/saledebain-wc_papier_toilette.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/sdb_wc/saledebain-wc_papier_toilette.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:225][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/MasterMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:391][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon_tv_burreau/porte_garage_porte_garage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/sta MainFrameActions: Packaging (Android (ASTC)): ticmesh/asset/salon_tv_burreau/porte_garage_porte_garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/porte_garage_porte MainFrameActions: Packaging (Android (ASTC)): _garage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:396][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/lamp_bulb.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:432][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon_tv_burreau/lamp_Cone001 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset MainFrameActions: Packaging (Android (ASTC)): /salon_tv_burreau/lamp_Cone001.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/lamp_Cone001.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:439][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon_tv_burreau/bureau_tv_tv -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/bureau_tv_tv.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:441][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/bureau_tv_tv.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:442][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:485][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon_tv_burreau/bureau_tv_meuble_tv -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmes MainFrameActions: Packaging (Android (ASTC)): h/asset/salon_tv_burreau/bureau_tv_meuble_tv.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:489][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/bureau_tv_meuble_t MainFrameActions: Packaging (Android (ASTC)): v.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:494][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon_tv_burreau/bureau_tv_burreau -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/ MainFrameActions: Packaging (Android (ASTC)): asset/salon_tv_burreau/bureau_tv_burreau.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon_tv_burreau/bureau_tv_burreau. MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:501][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_table2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_table2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_table2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:509][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_table1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salo MainFrameActions: Packaging (Android (ASTC)): n_table1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_table1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:523][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_sofa -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_sofa.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_sofa.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:533][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_pied_sofa -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_pied_sofa.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_pied_sofa.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:542][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_pied_canape -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon MainFrameActions: Packaging (Android (ASTC)): /salon_pied_canape.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_pied_canape.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:574][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/salon/salon_canape -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salo MainFrameActions: Packaging (Android (ASTC)): n_canape.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:579][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/salon/salon_canape.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:585][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/rangement/rangements_armoire_2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asse MainFrameActions: Packaging (Android (ASTC)): t/rangement/rangements_armoire_2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/rangement/rangements_armoire_2.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:593][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/rangement/rangements_armoire3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/rangement/rangements_armoire3.uasset MainFrameActions: Packaging 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Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/rangement/rangements_armoire1.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:615][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/porte_fenetre/porte_fenetre_porte_bas -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticme MainFrameActions: Packaging (Android (ASTC)): sh/asset/porte_fenetre/porte_fenetre_porte_bas.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:619][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/porte_fenetre/porte_fenetre_porte_b MainFrameActions: Packaging (Android (ASTC)): as.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:626][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/porte_fenetre/porte_fenetre_contour_f -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticme MainFrameActions: Packaging (Android (ASTC)): sh/asset/porte_fenetre/porte_fenetre_contour_f.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:631][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/porte_fenetre/porte_fenetre_contour MainFrameActions: Packaging (Android (ASTC)): _f.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:636][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/neon/lamp_néon_Cylinder001 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/ne MainFrameActions: Packaging (Android (ASTC)): on/lamp_néon_Cylinder001.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:639][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/neon/lamp_néon_Cylinder001.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:645][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/all_master.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:650][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/tissu.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:740][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/lit/lit_Arch36_034_obj_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/lit MainFrameActions: Packaging (Android (ASTC)): /lit_Arch36_034_obj_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/lit/lit_Arch36_034_obj_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:755][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/GreenGlass.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:780][ 0]LogCook:Display: Cooking /Game/staticmesh/asset/fenetre/vitre_fenetre -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/fenetre/vitre_fenetre.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.00.30:783][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/asset/fenetre/vitre_fenetre.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:230][ 0]LogTexture:Display: Building textures: T_PlantPot_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:231][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:231][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantPot_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantPot_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:237][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantPot_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:258][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Detail/Cloth_Fringe -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Detail/Cloth_Fringe.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Detail/Cloth_Fringe.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:754][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpStart -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animat MainFrameActions: Packaging (Android (ASTC)): ions/FirstPerson_JumpStart.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:756][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Materia MainFrameActions: Packaging (Android (ASTC)): lLayerFunctions/MatLayerBlend_Simple.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:758][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Ma MainFrameActions: Packaging (Android (ASTC)): terialLayerFunctions/MatLayerBlend_NormalBlend.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:760][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCo rrectedNormals.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal 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[2016.05.21-11.01.30:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_Idle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:877][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.30:917][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:131][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animation MainFrameActions: Packaging (Android (ASTC)): s/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:208][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:298][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:299][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:306][ 0]LogBlueprint:Warning: Compiler Warning [0312.48] Compile of ColorWheel successful, but with 2 Warning(s) [in 20 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:306][ 0]LogBlueprint:Warning: Compiler Warning [0312.48] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:306][ 0]LogBlueprint:Warning: Compiler Warning [0312.48] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:326][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:327][ 0]LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:334][ 0]LogBlueprint:Warning: Compiler Warning [0312.51] Compile of ColorWheel successful, but with 2 Warning(s) [in 19 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:334][ 0]LogBlueprint:Warning: Compiler Warning [0312.51] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:334][ 0]LogBlueprint:Warning: Compiler Warning [0312.51] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:466][ 0]LogCook:Display: Cooking /Game/DreamCorp/Blueprints/Raycast -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/Raycast.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/Raycast.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:504][ 0]LogCook:Display: Cooking /Game/DreamCorp/Blueprints/ColorWheel -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/ColorWheel MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:563][ 0]LogText:Warning: Saving FText "Press O or P" which has been converted at load time please resave source package FBufferArchive /Game/DreamCorp/Blueprints/ColorWheel to avoid determinisitic cook and localization MainFrameActions: Packaging (Android (ASTC)): issues. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/ColorWheel.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:566][ 0]LogCook:Display: Cooking /Game/DreamCorp/Blueprints/ColorEditor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/ColorEdit MainFrameActions: Packaging (Android (ASTC)): or.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Blueprints/ColorEditor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:593][ 0]LogCook:Display: Cooking /Game/DreamCorp/Spinner_SpinnerCursor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Spinner_SpinnerCursor MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Spinner_SpinnerCursor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:597][ 0]LogCook:Display: Cooking /Game/DreamCorp/Spinner_SpinnerBox -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Spinner_SpinnerBox.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:600][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Spinner_SpinnerBox.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:601][ 0]LogCook:Display: Cooking /Game/DreamCorp/Map_SpinnerCursor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerCursor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:610][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerCursor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:611][ 0]LogCook:Display: Cooking /Game/DreamCorp/Map_SpinnerColor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerColor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerColor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:617][ 0]LogCook:Display: Cooking /Game/DreamCorp/Map_SpinnerBorder -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerBorder.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.31:625][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Map_SpinnerBorder.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:172][ 0]LogTexture:Display: Building textures: Hue_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:172][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:173][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:173][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:173][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:173][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:173][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:174][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:174][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:174][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:174][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:174][ 0]LogCook:Display: Cooking /Game/DreamCorp/Hue_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Hue_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/DreamCorp/Hue_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:181][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:185][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:187][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:189][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/KiteDemo/Material/WorldCoords-XY.uasset as reloading for cooker because it's been cooked for platforms Android_AST MainFrameActions: Packaging (Android (ASTC)): C. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:211][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:211][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:212][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:227][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:228][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:228][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:228][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:229][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:229][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:230][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:230][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:230][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:231][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:231][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:231][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:232][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:232][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoW ithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:233][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_Fiel dGrass_Inst_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_Fie MainFrameActions: Packaging (Android (ASTC)): ldGrass_Inst_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:236][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ MainFrameActions: Packaging (Android (ASTC)): KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:503][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:598][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarro MainFrameActions: Packaging (Android (ASTC)): w_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:610][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:615][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:622][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:623][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:625][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:632][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:634][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset as reloading for cooker because it's been cooked for platforms Android MainFrameActions: Packaging (Android (ASTC)): _ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:669][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:669][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:694][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst with Base M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:694][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:695][ 0]LogMaterial:Warning: Function PivotPainter_PerObjectData: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:695][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:712][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:712][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:713][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:713][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:713][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:713][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:714][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Env MainFrameActions: Packaging (Android (ASTC)): ironments/Foliage/Ferns/M_Fern_01_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:729][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environm MainFrameActions: Packaging (Android (ASTC)): ents/Foliage/Ferns/M_Fern_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:932][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/TemplateFloor.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.32:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.47:973][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/CubeMaterial.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.47:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.47:985][ 0]LogCook:Display: Cooking /Game/Audio/Music/wind-through-trees-3b -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind-through-tree MainFrameActions: Packaging (Android (ASTC)): s-3b.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.47:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind-through-trees-3b.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.47:997][ 0]LogCook:Display: Cooking /Game/Audio/Music/wind-soft-crickets -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind-soft-crickets.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind-soft-crickets.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:007][ 0]LogCook:Display: Cooking /Game/Audio/Music/switch -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:010][ 0]LogCook:Display: Cooking /Game/Audio/Music/refrigerator-motor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/refrigerator-motor.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/refrigerator-motor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:033][ 0]LogCook:Display: Cooking /Game/Audio/Music/frigo -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/frigo.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:034][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/frigo.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:035][ 0]LogCook:Display: Cooking /Game/Audio/Music/41381_lamp_switch_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/41381_lamp_switch_ MainFrameActions: Packaging (Android (ASTC)): 01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/41381_lamp_switch_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:040][ 0]LogCook:Display: Cooking /Game/Audio/the_jam_modif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/the_jam_modif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/the_jam_modif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:065][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/Âme_troublée_ -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/Âme_t MainFrameActions: Packaging (Android (ASTC)): roublée_.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/Âme_troublée_.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:074][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1 with Base M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:075][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:075][ 0]LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:090][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2 with Base M_FieldGrass_01 for platform GLSL_ES2, MainFrameActions: Packaging (Android (ASTC)): Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:090][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:099][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:099][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:100][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:100][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMe sh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:100][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:100][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:101][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:101][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:102][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:102][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:102][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:102][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMe sh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:103][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:103][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:103][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:103][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Packaging (Android (ASTC)): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:104][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es3 MainFrameActions: Packaging (Android (ASTC)): 1/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:112][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_Fie MainFrameActions: Packaging (Android (ASTC)): ldGrass_Inst_01_LOD2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:112][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es3 MainFrameActions: Packaging (Android (ASTC)): 1/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.01.48:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_Fie MainFrameActions: Packaging (Android (ASTC)): ldGrass_Inst_01_LOD1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:519][ 0]LogTexture:Display: Building textures: T_Yarrow_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:519][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:519][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:521][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:521][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:521][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:521][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:521][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDem MainFrameActions: Packaging (Android (ASTC)): o/Environments/Foliage/Flowers/Yarrow/T_Yarrow_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarro MainFrameActions: Packaging (Android (ASTC)): w_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:570][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/salem_fixe/Documents/Unreal 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C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:586][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Run -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_Run.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Animations/FirstPerson_Run.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:654][ 0]LogCook:Display: Cooking /Game/Blueprints/switch_kitchen -> C:/Users/salem_fixe/Documents/Unreal 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[2016.05.21-11.02.08:824][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Blueprints/BP_RoundCeilingx4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:825][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_light_kitchen -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Blueprints/BP_light_kitchen.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Blueprints/BP_light_kitchen.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:879][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:880][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat_P/DefaultTex.uasset as reloading for cooker because it's been cooked for platforms Android_AST MainFrameActions: Packaging (Android (ASTC)): C. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:881][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat_P/Dif_Nor_Spc.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:882][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Metal.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:884][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/asset/doors/Doors/Audio/117415__joedeshon__wooden-door-close.uasset as reloading for cooker because it's MainFrameActions: Packaging (Android (ASTC)): been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:885][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/asset/doors/Doors/Audio/Door_Close_02_Cue.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Packaging (Android (ASTC)): atforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:886][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/asset/doors/Doors/Audio/Door_Open.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Packaging (Android (ASTC)): Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:887][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/Materials_door/Architecture/Laca_Fosca.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:888][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/asset/doors/Doors/Doorframe.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:891][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/Materials_door/Architecture/Metal_borrado.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Packaging (Android (ASTC)): forms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:892][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/asset/doors/Doors/DoorPivot.uasset as reloading for cooker because it's been cooked for platforms Andro MainFrameActions: Packaging (Android (ASTC)): id_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.08:978][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_Door -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Blueprints/BP_Door.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.09:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Blueprints/BP_Door.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.09:016][ 0]LogCook:Display: Cooking /Game/Audio/Music/wind2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.09:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Audio/Music/wind2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.12:849][ 0]LogTexture:Display: Building textures: Venus_Acrylique_sur_toile_65x_81_x2_2013 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.12:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.12:849][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/Venus_Acrylique_sur_toile_65x_81_x2_2013 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ MainFrameActions: Packaging (Android (ASTC)): asset/texture/tableau/Venus_Acrylique_sur_toile_65x_81_x2_2013.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.12:851][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/Venus_Acrylique_sur_toile_65x_ MainFrameActions: Packaging (Android (ASTC)): 81_x2_2013.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.12:853][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.36:206][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/ComputerB_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/ComputerB MainFrameActions: Packaging (Android (ASTC)): _Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.36:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/ComputerB_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.36:277][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileContro MainFrameActions: Packaging (Android (ASTC)): ls_texture.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.36:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:679][ 0]LogTexture:Display: Building textures: Napkin_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:679][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:682][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Napkin_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Napkin_Dif.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Napkin_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:915][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_M -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Te MainFrameActions: Packaging (Android (ASTC)): xtures/T_FPGun_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.37:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.38:218][ 0]LogCook:Display: Cooking /Game/texture/tissu_NRM -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tissu_NRM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.38:367][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tissu_NRM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.38:407][ 0]LogCook:Display: Cooking /Game/texture/T_Wood -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/T_Wood.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.38:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/T_Wood.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.38:466][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's bee MainFrameActions: Packaging (Android (ASTC)): n cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.48:757][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Mat MainFrameActions: Packaging (Android (ASTC)): erials/M_FPGun.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.02.48:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:937][ 0]LogTexture:Display: Building textures: T_Socket_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:937][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:937][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Socket_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Socket_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Socket_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:947][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:968][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpStart -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_JumpStart.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_JumpStart.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:971][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpLoop -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:974][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_JumpEnd -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Anim MainFrameActions: Packaging (Android (ASTC)): ations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:998][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Idle -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animati MainFrameActions: Packaging (Android (ASTC)): ons/FirstPerson_Idle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.41:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Idle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:002][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire_Montage -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:003][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:004][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Fire -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animati MainFrameActions: Packaging (Android (ASTC)): ons/FirstPerson_Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:029][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/FirstPersonOver MainFrameActions: Packaging (Android (ASTC)): view.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:030][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FirstPersonOverview. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:503][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:503][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:503][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:503][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/PhotoFrameA_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/PhotoFrameA_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/PhotoFrameA_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:506][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_1.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:536][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMes MainFrameActions: Packaging (Android (ASTC)): h/props/tableau/tableau_allv2_t1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t1.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:553][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/Mat_t9 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/ta MainFrameActions: Packaging (Android (ASTC)): bleau/Mat_t9.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:560][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t9.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:564][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Wood -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Wood.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:567][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Wood.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:584][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Book_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Book_Mat.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:591][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Book_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:592][ 0]LogCook:Display: Cooking /Game/ArchVis/IES/27 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/27.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:593][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/27.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:640][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Cas MainFrameActions: Packaging (Android (ASTC)): tle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.42:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:515][ 0]LogTexture:Display: Building textures: Wood_InterlockingFloor_2k_ao (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:515][ 0]LogCook:Display: Cooking /Game/texture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_ao -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/tex MainFrameActions: Packaging (Android (ASTC)): ture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_ao.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Wood_InterlockingFloor/Wood_InterlockingFloo MainFrameActions: Packaging (Android (ASTC)): r_2k_ao.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:521][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/maison_max_sol_haut -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_ MainFrameActions: Packaging (Android (ASTC)): max_sol_haut.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.46:523][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/maison_max_sol_haut.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.50:755][ 0]LogTexture:Display: Building textures: T_PlantPot_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.50:756][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.50:756][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantPot_M -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantPot_M.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.50:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantPot_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:434][ 0]LogTexture:Display: Building textures: desert_de_glace (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:434][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:435][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/desert_de_glace -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/des MainFrameActions: Packaging (Android (ASTC)): ert_de_glace.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/desert_de_glace.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:460][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Curtain_MAT_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Curtai MainFrameActions: Packaging (Android (ASTC)): n_MAT_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Curtain_MAT_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:462][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Curtain_MAT -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Curtain_MAT MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Curtain_MAT.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:472][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Book_Mat_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Book_Mat_ MainFrameActions: Packaging (Android (ASTC)): Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:473][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Book_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:475][ 0]LogCook:Display: Cooking /Game/ArchVis/IES/26 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/26.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/26.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:529][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileH MainFrameActions: Packaging (Android (ASTC)): UDDirectionStick.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:531][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:533][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t4.uasset as reloading for cooker because it's been cooked for platforms Androi MainFrameActions: Packaging (Android (ASTC)): d_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:547][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:552][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t3.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:566][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMes MainFrameActions: Packaging (Android (ASTC)): h/props/tableau/tableau_allv2_t3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:568][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t3.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:570][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t2.uasset as reloading for cooker because it's been cooked for platforms Androi MainFrameActions: Packaging (Android (ASTC)): d_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:586][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMes MainFrameActions: Packaging (Android (ASTC)): h/props/tableau/tableau_allv2_t2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t2.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:590][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_12.uasset as reloading for cooker because it's been cooked for platforms Androi MainFrameActions: Packaging (Android (ASTC)): d_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:606][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t12 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMe MainFrameActions: Packaging (Android (ASTC)): sh/props/tableau/tableau_allv2_t12.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t12.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:611][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t11.uasset as reloading for cooker because it's been cooked for platforms Andro MainFrameActions: Packaging (Android (ASTC)): id_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:630][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t11 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMe MainFrameActions: Packaging (Android (ASTC)): sh/props/tableau/tableau_allv2_t11.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t11.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:636][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t10.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:652][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t10 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t10.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.03.58:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t10.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:642][ 0]LogTexture:Display: Building textures: T_Socket_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:642][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:642][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Socket_M -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Socket_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:645][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Socket_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:648][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ModernFurniture/Mat/Vase02.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:651][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mesh/Vase02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.00:653][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mesh/Vase02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.10:569][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/ModernFurniture/Mat_P/2Color_2Detail_Nor_Spc.2Color_2Detail_Nor_Spc for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.10:572][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Mat_P/2Color_2Detail_Nor_Spc -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Ma MainFrameActions: Packaging (Android (ASTC)): t_P/2Color_2Detail_Nor_Spc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.10:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Mat_P/2Color_2Detail_Nor_Spc.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.10:667][ 0]LogCook:Display: Cooking /Game/texture/Concrete_FlatSurface/Concrete_FlatSurface_2k_n -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/ MainFrameActions: Packaging (Android (ASTC)): Concrete_FlatSurface/Concrete_FlatSurface_2k_n.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.10:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Concrete_FlatSurface/Concrete_FlatSurface_2k MainFrameActions: Packaging (Android (ASTC)): _n.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTexture:Display: Building textures: T_ScotsPine_Bark_03_D_Tex (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:610][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:612][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_D_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Cont MainFrameActions: Packaging (Android (ASTC)): ent/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_D_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.32:614][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine MainFrameActions: Packaging (Android (ASTC)): _Bark_03_D_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:096][ 0]LogTexture:Display: Building textures: Coffee_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:096][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:097][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:097][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:097][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:098][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:098][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:098][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:098][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:098][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:099][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Coffee_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Coffee_Dif.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:100][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Coffee_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:325][ 0]LogTexture:Display: Building textures: Switch_Mask (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:325][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:326][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:326][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:326][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:326][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:326][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:327][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:327][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:327][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Switch_Mask -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Mask MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Mask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:405][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDB MainFrameActions: Packaging (Android (ASTC)): utton2_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.33:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:669][ 0]LogTexture:Display: Building textures: BallA_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:669][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:670][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:670][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:671][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:671][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:671][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:672][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:672][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:672][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:672][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:673][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:673][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BallA_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallA_Nor.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.04.53:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallA_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.01:589][ 0]LogTexture:Display: Building textures: Bamboo (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.01:589][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.01:590][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Detail/Bamboo -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Detail/Ba MainFrameActions: Packaging (Android (ASTC)): mboo.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.01:591][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Detail/Bamboo.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:967][ 0]LogTexture:Display: Building textures: Marble-NRM (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:967][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:967][ 0]LogCook:Display: Cooking /Game/texture/carelage2/Marble-NRM -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage2/Marble-NRM.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage2/Marble-NRM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:971][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_M.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:988][ 0]LogCook:Display: Cooking /Game/plantes/Materials/M_PlantLeaf_Mat_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_Plan MainFrameActions: Packaging (Android (ASTC)): tLeaf_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantLeaf_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:989][ 0]LogCook:Display: Cooking /Game/plantes/Materials/M_PlantLeaf_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantLeaf_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.02:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantLeaf_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.03:013][ 0]LogCook:Display: Cooking /Game/plantes/Materials/M_PlantBark_Mat_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantBark_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.03:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantBark_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.03:015][ 0]LogCook:Display: Cooking /Game/plantes/Materials/M_PlantBark_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantBark_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.03:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantBark_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.16:428][ 0]LogTexture:Display: Building textures: WasteBaskets_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.16:428][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.16:429][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/WasteBaskets_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/WasteB MainFrameActions: Packaging (Android (ASTC)): askets_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.16:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/WasteBaskets_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:691][ 0]LogTexture:Display: Building textures: Napkin_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:691][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:692][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:692][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:693][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:693][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:693][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:693][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:694][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:694][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:694][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:694][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:695][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Napkin_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Napkin_Nor.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.30:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Napkin_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:703][ 0]LogTexture:Display: Building textures: WasteBaskets_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:703][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:703][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/WasteBaskets_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/WasteB MainFrameActions: Packaging (Android (ASTC)): askets_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/WasteBaskets_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:709][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGr ass_02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_Fi MainFrameActions: Packaging (Android (ASTC)): eldGrass_02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:714][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content MainFrameActions: Packaging (Android (ASTC)): /KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:721][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.31:723][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:067][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:067][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:068][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:068][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:068][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:068][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_Heathe MainFrameActions: Packaging (Android (ASTC)): rNew_Master.M_HeatherNew_Master:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:069][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:069][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:070][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:070][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:071][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst: MainFrameActions: Packaging (Android (ASTC)): PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:071][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:071][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:072][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:072][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst: MainFrameActions: Packaging (Android (ASTC)): SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:073][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo MainFrameActions: Packaging (Android (ASTC)): /Environments/Foliage/Flowers/Yarrow/SM_Yarrow.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.32:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarr MainFrameActions: Packaging (Android (ASTC)): ow.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.05.50:518][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.M_HeatherNew_Master for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.04:966][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.M_HeatherNew_Master for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.04:972][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.uas set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.04:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarro MainFrameActions: Packaging (Android (ASTC)): w_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.47:895][ 0]LogTexture:Display: Building textures: ScotsPine_01_Atlas_Billboards_Normal_Tex (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.47:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.47:896][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_v MainFrameActions: Packaging (Android (ASTC)): ulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.06.47:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:836][ 0]LogTexture:Display: Building textures: StatueB_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:837][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:837][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/StatueB_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/StatueB_Nor MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/StatueB_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:859][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/StatueB_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/StatueB_Dif MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/StatueB_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:864][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/remise_E0_remise_1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/remise_E0_remise_1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.07.05:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/remise_E0_remise_1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.00:077][ 0]LogTexture:Display: Building textures: T_PlantLeaf_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.00:077][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.00:077][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantLeaf_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_N.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.00:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.07:656][ 0]LogTexture:Display: Building textures: 1 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.07:656][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.07:656][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/1 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.07:659][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/1.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:803][ 0]LogTexture:Display: Building textures: book_occlusion (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:805][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/book_occlusion -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/book_occlusion MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:808][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/book_occlusion.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:816][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Co MainFrameActions: Packaging (Android (ASTC)): ntent/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:824][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_ MainFrameActions: Packaging (Android (ASTC)): Rubber_Blue_01_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:827][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/book/book1.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:828][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/book/book2.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:830][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/book/book3.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:832][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/carpet.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:833][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/book/book4.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:834][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/book/book5.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:844][ 0]LogCook:Display: Cooking /Game/Architecture/Adornos/Books07 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Architecture/Adornos/Books07.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:846][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Architecture/Adornos/Books07.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:868][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/Virt MainFrameActions: Packaging (Android (ASTC)): ualJoystick_Background.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.09:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:094][ 0]LogTexture:Display: Building textures: BedsideCabinet02_02_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:094][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:095][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BedsideCabinet02_02_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex MainFrameActions: Packaging (Android (ASTC)): /BedsideCabinet02_02_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BedsideCabinet02_02_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:097][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/SM_FloorLamp -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_FloorLamp.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_FloorLamp.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:101][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:105][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/ArchVis/Textures/T_Wood_S.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:160][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/SM_Door_open -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_Door_open.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_Door_open.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:165][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/SM_Curtain -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_Curtain.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:167][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_Curtain.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:171][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/BookLP -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/BookLP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/BookLP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:192][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Socket -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Socket.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Socket.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:203][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_RoundCeilingLight_Mat_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Material MainFrameActions: Packaging (Android (ASTC)): s/M_RoundCeilingLight_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_RoundCeilingLight_Mat_Inst.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:206][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_RoundCeilingLight_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_R MainFrameActions: Packaging (Android (ASTC)): oundCeilingLight_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_RoundCeilingLight_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:218][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_FloorLamp_Mat_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Floo MainFrameActions: Packaging (Android (ASTC)): rLamp_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_FloorLamp_Mat_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:221][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_FloorLamp_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_FloorLamp MainFrameActions: Packaging (Android (ASTC)): _Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_FloorLamp_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:233][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Door_MAT_Inst -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Door_MAT_ MainFrameActions: Packaging (Android (ASTC)): Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.10:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Door_MAT_Inst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.19:808][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/ArchVis/Materials/M_Door_MAT.M_Door_MAT for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.19:811][ 0]LogCook:Display: Cooking /Game/ArchVis/Materials/M_Door_MAT -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Door_MAT.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.19:816][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Materials/M_Door_MAT.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.19:817][ 0]LogCook:Display: Cooking /Game/typo/GOTHIC -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/typo/GOTHIC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.08.19:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/typo/GOTHIC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.04:841][ 0]LogTexture:Display: Building textures: Wood_InterlockingFloor_2k_n (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.04:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.04:841][ 0]LogCook:Display: Cooking /Game/texture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_n -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/text MainFrameActions: Packaging (Android (ASTC)): ure/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_n.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.04:847][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Wood_InterlockingFloor/Wood_InterlockingFloo MainFrameActions: Packaging (Android (ASTC)): r_2k_n.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:174][ 0]LogTexture:Display: Building textures: TableLamp03_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:174][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:176][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/TableLamp03_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp03_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp03_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:182][ 0]LogCook:Display: Cooking /Game/texture/white -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/white.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.05:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/white.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:295][ 0]LogTexture:Display: Building textures: PhotoFrame_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:295][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:295][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:296][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:296][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:296][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:297][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:297][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:297][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:297][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:298][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/PhotoFrame_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/PhotoFrame_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/PhotoFrame_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:325][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUD MainFrameActions: Packaging (Android (ASTC)): DirectionPad.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.06:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:041][ 0]LogTexture:Display: Building textures: ComputerB_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:041][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:041][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:041][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:041][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:042][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:042][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:042][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:042][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:042][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:043][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/ComputerB_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/ComputerB MainFrameActions: Packaging (Android (ASTC)): _Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/ComputerB_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:047][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/Mat_t5.uasset as reloading for cooker because it's been cooked for platforms Androi MainFrameActions: Packaging (Android (ASTC)): d_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:062][ 0]LogCook:Display: Cooking /Game/asset/StaticMesh/props/tableau/tableau_allv2_t5 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t5.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.07:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/StaticMesh/props/tableau/tableau_allv2_t5.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:288][ 0]LogTexture:Display: Building textures: T_RoundCeilingLight_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:288][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:289][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_RoundCeilingLight_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Round MainFrameActions: Packaging (Android (ASTC)): CeilingLight_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:291][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_RoundCeilingLight_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:292][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/FirstPerson_Skeleton -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Character/FirstPerson_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Character/FirstPerson_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:344][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/FirstPerson_AnimBlueprint -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP MainFrameActions: Packaging (Android (ASTC)): /Character/FirstPerson_AnimBlueprint.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Character/FirstPerson_AnimBlueprint.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:378][ 0]LogCook:Display: Marking ../../../Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:392][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Bl MainFrameActions: Packaging (Android (ASTC)): ueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:422][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/salem_fixe/Documents/Unreal 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C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:696][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Audio/FirstPerson_WeaponFire -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Audio/ MainFrameActions: Packaging (Android (ASTC)): FirstPerson_WeaponFire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:698][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Animations/FirstPerson_Run -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Run.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Animations/FirstPerson_Run.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:730][ 0]LogCook:Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMesh -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Meshes MainFrameActions: Packaging (Android (ASTC)): /FirstPersonProjectileMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.15:732][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.16:033][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Te MainFrameActions: Packaging (Android (ASTC)): xtures/T_FPGun_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.16:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.10.19:485][ 0]LogTexture:Display: Building 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:146][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/tissu_SPEC -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/tissu_SP MainFrameActions: Packaging (Android (ASTC)): EC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/tissu_SPEC.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:213][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/1M_Cube_Chamfer MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:262][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:424][ 0]LogTexture:Display: Building textures: FirstPersonCrosshair (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:424][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:425][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Textures/FirstPersonCrosshair -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Textu MainFrameActions: Packaging (Android (ASTC)): res/FirstPersonCrosshair.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Textures/FirstPersonCrosshair.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:477][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.11.21:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:774][ 0]LogTexture:Display: Building textures: T_ScotsPine_Bark_01_N_Tex (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:778][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_N_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_B ark_01_N_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.42:792][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine MainFrameActions: Packaging (Android (ASTC)): _Bark_01_N_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:153][ 0]LogTexture:Display: Building textures: TableLamp03_Mask (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:155][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/TableLamp03_Mask -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableL MainFrameActions: Packaging (Android (ASTC)): amp03_Mask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp03_Mask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:172][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/CubeMesh -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Meshes/CubeMesh.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Meshes/CubeMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:174][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/CubeMaterial -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Meshes/CubeMate MainFrameActions: Packaging (Android (ASTC)): rial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:180][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:181][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Character/FirstPerson_SkelMesh -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Char MainFrameActions: Packaging (Android (ASTC)): acter/FirstPerson_SkelMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Character/FirstPerson_SkelMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:243][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapo MainFrameActions: Packaging (Android (ASTC)): n/Mesh/SK_FPGun_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:244][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:255][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:255][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:255][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:256][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:256][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:256][ 0]LogRedirectors:Warning: String Asset Reference '/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' was not found! (Referencer '/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.SK_FPGun_PhysicsAsset:PreviewSkeletalMesh' MainFrameActions: Packaging (Android (ASTC)): ) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:256][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPW MainFrameActions: Packaging (Android (ASTC)): eapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:258][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Mesh/SK MainFrameActions: Packaging (Android (ASTC)): _FPGun.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:416][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Con MainFrameActions: Packaging (Android (ASTC)): tent/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:420][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_R MainFrameActions: Packaging (Android (ASTC)): ubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:421][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/M MainFrameActions: Packaging (Android (ASTC)): eshes/FirstPerson_ProjectileMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:662][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/F MainFrameActions: Packaging (Android (ASTC)): irstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.43:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_F MainFrameActions: Packaging (Android (ASTC)): ineRubber.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:916][ 0]LogTexture:Display: Building textures: T_PlantBark_D (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:916][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:916][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantBark_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantBark_D.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantBark_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:919][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/First MainFrameActions: Packaging (Android (ASTC)): Person/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Physics MainFrameActions: Packaging (Android (ASTC)): Asset.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:921][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Charac MainFrameActions: Packaging (Android (ASTC)): ter/Mesh/SK_Mannequin_Arms.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:938][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstP MainFrameActions: Packaging (Android (ASTC)): erson/Character/Mesh/FirstPersonAnimBlueprint_Copy.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:939][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FirstPersonAnimBlueprint_Copy. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:943][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Co MainFrameActions: Packaging (Android (ASTC)): ntent/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.50:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_ MainFrameActions: Packaging (Android (ASTC)): Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:847][ 0]LogTexture:Display: Building textures: T_Cloth_D (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:847][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Cloth_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Cloth_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Cloth_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:851][ 0]LogCook:Display: Cooking /Game/user_interface/game_menu/option_menu2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/ MainFrameActions: Packaging (Android (ASTC)): option_menu2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:859][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/option_menu2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:860][ 0]LogCook:Display: Cooking /Game/user_interface/game_menu/option_menu -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/o MainFrameActions: Packaging (Android (ASTC)): ption_menu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/option_menu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:868][ 0]LogCook:Display: Cooking /Game/user_interface/game_menu/in_game_menu -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/in_game_menu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/game_menu/in_game_menu.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:879][ 0]LogCook:Display: Cooking /Game/user_interface/audio/menu-screen-mouse-over -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/audi MainFrameActions: Packaging (Android (ASTC)): o/menu-screen-mouse-over.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/audio/menu-screen-mouse-over.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:881][ 0]LogCook:Display: Cooking /Game/user_interface/audio/menu-click -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/audio/menu-click.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/user_interface/audio/menu-click.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:883][ 0]LogCook:Display: Cooking /Game/typo/GOTHICB -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/typo/GOTHICB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.15.54:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/typo/GOTHICB.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.01:723][ 0]LogTexture:Display: Building textures: Wood_InterlockingFloor_2k_g (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.01:724][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.01:724][ 0]LogCook:Display: Cooking /Game/texture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g.uas set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.01:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Wood_InterlockingFloor/Wood_InterlockingFloor_2k_g.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:494][ 0]LogTexture:Display: Building textures: MarbleWhite0067_66_S (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:494][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:494][ 0]LogCook:Display: Cooking /Game/texture/carelage2/MarbleWhite0067_66_S -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage2/Marble MainFrameActions: Packaging (Android (ASTC)): White0067_66_S.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage2/MarbleWhite0067_66_S.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:808][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conten MainFrameActions: Packaging (Android (ASTC)): t/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.02:816][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_ MainFrameActions: Packaging (Android (ASTC)): Aluminum01_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:855][ 0]LogTexture:Display: Building textures: Clock_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:857][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Clock_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Clock_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.03:859][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Clock_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:425][ 0]LogTexture:Display: Building textures: Vase02_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:425][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:425][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:425][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:425][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:427][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Vase02_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Vase02_Dif.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.16.04:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Vase02_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:360][ 0]LogTexture:Display: Building textures: T_ScotsPine_Bark_01_Tex (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:360][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:360][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:360][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:360][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:362][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conten MainFrameActions: Packaging (Android (ASTC)): t/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.26:369][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine MainFrameActions: Packaging (Android (ASTC)): _Bark_01_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:155][ 0]LogTexture:Display: Building textures: Apple_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:155][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:155][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:157][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:157][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:157][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:158][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:158][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:158][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:158][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:159][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Apple_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Apple_Nor.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.27:160][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Apple_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:382][ 0]LogTexture:Display: Building textures: BallB_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:382][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:385][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BallB_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallB_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:386][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallB_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:388][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_N.uasset as reloading for cooker because it's been coo MainFrameActions: Packaging (Android (ASTC)): ked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:394][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:395][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:406][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conten MainFrameActions: Packaging (Android (ASTC)): t/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_0 MainFrameActions: Packaging (Android (ASTC)): 1_Fronds_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:421][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.ScotsPine_01_Branches_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:422][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:422][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:432][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Cont MainFrameActions: Packaging (Android (ASTC)): ent/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:441][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:448][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.ScotsPine_01_Branches_2_Mat for platform GLSL_ES2, Default Material will be used in game MainFrameActions: Packaging (Android (ASTC)): . MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:449][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 7 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:449][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 5 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:449][ 0]LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:449][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:460][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Co MainFrameActions: Packaging (Android (ASTC)): ntent/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:472][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:480][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:480][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:490][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Con MainFrameActions: Packaging (Android (ASTC)): tent/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.17.28:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_0 MainFrameActions: Packaging (Android (ASTC)): 1_Billboard_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTexture:Display: Building textures: ScotsPine_01_Atlas_Tex (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:008][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.00:009][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:573][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_sdb.uasset as reloading for cooker because it's been cooked for platforms Android_ MainFrameActions: Packaging (Android (ASTC)): ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:575][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E1_sdb_wc.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:576][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_escalier.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:577][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_escalier2.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:579][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/material/wall_interactive.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:579][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_mur_escalier.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:580][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_E_sol_escalier.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:582][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/housse/maison_max_mur_base.uasset as reloading for cooker because it's been cooked for platforms Androi MainFrameActions: Packaging (Android (ASTC)): d_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:585][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/muret2_haut.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:586][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/muret_haut.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:588][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/muret_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:590][ 0]LogCook:Display: Marking C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/staticmesh/sol_buanderie.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:640][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:640][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:648][ 0]LogBlueprint:Warning: Compiler Warning Could not find a variable named "bFollowHmdOrientation" in 'PlayerCameraManager'. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Make sure 'PlayerCameraManager' has been compiled for Set bFollowHmdOrientation MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:649][ 0]LogBlueprint:Error: Compiler Error The property associated with Follow Hmd Orientation could not be found from Source: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.First MainFrameActions: Packaging (Android (ASTC)): PersonExampleMap MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:656][ 0]LogBlueprint:Warning: Compiler Warning [1318.80] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 15 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:657][ 0]LogBlueprint:Warning: Compiler Warning [1318.80] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampl MainFrameActions: Packaging (Android (ASTC)): eMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:657][ 0]LogBlueprint:Warning: Compiler Warning [1318.80] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampl MainFrameActions: Packaging (Android (ASTC)): eMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:660][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.17:660][ 0]LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.18:590][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Billboard_Mat.ScotsPineTall_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.18:590][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.18:716][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat.ScotsPine_01_Leaves_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.18:717][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:068][ 0]LogMaterial:Warning: Failed to compile Material /Game/material/M_Highlight.M_Highlight for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:069][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:611][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:611][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:612][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:612][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:612][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.19:612][ 0]LogRedirectors:Warning: String Asset Reference '/Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' was not found! (Referencer '/Game/material/M_CoathookBack.M_CoathookBack:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:297][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:298][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:298][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:298][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:298][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:298][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:299][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:299][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.18.27:299][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:145][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:145][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_11 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:145][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:145][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:146][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:146][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:146][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:146][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:146][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_13 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:147][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_14 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:150][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:150][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:150][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.01:150][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Grass2.M_Ground_Grass2 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:808][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_16 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.19.45:809][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/material/MasterMaterial.MasterMaterial for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_17 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_19 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:304][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:305][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:306][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:307][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.20.42:307][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/material/MasterMaterial.MasterMaterial for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:560][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:560][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:560][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:561][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_20 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:561][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:561][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:561][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:561][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:562][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_23 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_25 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_3 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_6 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_9 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:574][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_12 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:575][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_15 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:576][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:577][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:577][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:616][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_3 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:618][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_6 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:618][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:618][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:618][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:619][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:620][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_9 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:620][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:620][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:621][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:621][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:624][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_15 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:624][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:624][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:624][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:624][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:627][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:627][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:627][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:627][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:627][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:630][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:630][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_21 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:630][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:630][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:630][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:632][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_22 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:633][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_24 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:633][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:633][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:633][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:634][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:635][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:635][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:636][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:636][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:636][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:639][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:639][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_7 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:639][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:639][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:639][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:642][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_8 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:642][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:642][ 0]LogTexture:Display: Building textures: SkyOcclusion0_10 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:642][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:642][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:661][ 0]LogTexture:Display: Building textures: SkyOcclusion0_2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:661][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:661][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:662][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.43.54:662][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.09:550][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_Noise -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteD MainFrameActions: Packaging (Android (ASTC)): emo/Environments/Foliage/Flowers/Heather/T_Ice_Noise.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.09:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_ MainFrameActions: Packaging (Android (ASTC)): Noise.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.09:553][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.17:906][ 0]LogCook:Display: Cooking /Game/texture/Textures_loft/Carpet/Carpet_Norm -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Textures_loft/ MainFrameActions: Packaging (Android (ASTC)): Carpet/Carpet_Norm.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.17:908][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Textures_loft/Carpet/Carpet_Norm.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:009][ 0]LogTexture:Display: Building textures: spec (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:009][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:011][ 0]LogCook:Display: Cooking /Game/texture/carelage/spec -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage/spec.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carelage/spec.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:014][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Scr MainFrameActions: Packaging (Android (ASTC)): een.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:041][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:041][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:041][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOG O.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:042][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Ca MainFrameActions: Packaging (Android (ASTC)): n't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:042][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:042][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:043][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapo MainFrameActions: Packaging (Android (ASTC)): n/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:043][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Ca MainFrameActions: Packaging (Android (ASTC)): n't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:044][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:044][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:044][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOG O.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:045][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Ca MainFrameActions: Packaging (Android (ASTC)): n't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:045][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:046][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:046][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uas set. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:046][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_Rough nessAdjustment' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:047][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:047][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:047][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Material MainFrameActions: Packaging (Android (ASTC)): s/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:048][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Ca MainFrameActions: Packaging (Android (ASTC)): n't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:048][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:048][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:049][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Material MainFrameActions: Packaging (Android (ASTC)): s/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:049][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Ca MainFrameActions: Packaging (Android (ASTC)): n't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:051][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:052][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:052][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:052][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:053][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:053][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:054][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:054][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:055][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:055][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:055][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:056][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:056][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:056][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:057][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:057][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:058][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/M L_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:060][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Pla stic_Shiny_Beige.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:062][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_G lossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Glo MainFrameActions: Packaging (Android (ASTC)): ssyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:279][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPers MainFrameActions: Packaging (Android (ASTC)): on/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.19:285][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Textures/UE4_Mannequin__normal MainFrameActions: Packaging (Android (ASTC)): s.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:164][ 0]LogTexture:Display: Building textures: Clock_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:164][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:164][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:164][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:165][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:165][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:165][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:166][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:166][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:166][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:166][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:167][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:167][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Clock_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Clock_Nor.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.44.34:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Clock_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:242][ 0]LogTexture:Display: Building textures: book_normals (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:242][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:242][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:242][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:243][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:244][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:244][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:244][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:244][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:246][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/book_normals -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/book_normals.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/book_normals.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:289][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Cont MainFrameActions: Packaging (Android (ASTC)): ent/KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:308][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:309][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/Switch -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/Switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:311][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/Switch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:312][ 0]LogCook:Display: Cooking /Game/ArchVis/Mesh/SM_RoundCeilingLight -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_RoundCeilingL MainFrameActions: Packaging (Android (ASTC)): ight.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Mesh/SM_RoundCeilingLight.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:314][ 0]LogCook:Display: Cooking /Game/ArchVis/IES/15 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/15.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/IES/15.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:357][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDBu MainFrameActions: Packaging (Android (ASTC)): ttonFire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.04:358][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.05:486][ 0]LogTexture:Display: Building textures: T_0A04_0000_c (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.05:486][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.05:487][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/T_0A04_0000_c -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/T_0A04_0000_c.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.05:488][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/T_0A04_0000_c.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:245][ 0]LogTexture:Display: Building textures: T_MacroVariation2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:245][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:246][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:247][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:247][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:247][ 0]LogCook:Display: Cooking /Game/texture/T_MacroVariation2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/T_MacroVariation2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/T_MacroVariation2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:324][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPer MainFrameActions: Packaging (Android (ASTC)): son/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MAS MainFrameActions: Packaging (Android (ASTC)): KA.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:360][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButto MainFrameActions: Packaging (Android (ASTC)): n3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.45.46:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:534][ 0]LogTexture:Display: Building textures: T_Door_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:534][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:534][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:537][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Door_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Door_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Door_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:568][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDB MainFrameActions: Packaging (Android (ASTC)): utton1_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:611][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHU MainFrameActions: Packaging (Android (ASTC)): DDirectionPad3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.46.23:612][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.47.13:425][ 0]LogTexture:Display: Building textures: T_Water_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.47.13:425][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:082][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Normal_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/ MainFrameActions: Packaging (Android (ASTC)): Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_0 MainFrameActions: Packaging (Android (ASTC)): 1_Atlas_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:176][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/Pensée_Ardente__ -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/Pe MainFrameActions: Packaging (Android (ASTC)): nsée_Ardente__.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:216][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/Pensée_Ardente__.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:222][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ MainFrameActions: Packaging (Android (ASTC)): FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.45:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_ MainFrameActions: Packaging (Android (ASTC)): Aluminum01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.46:056][ 0]LogTexture:Display: Building textures: T_0A04_0001_c (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.49.46:056][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.47:761][ 0]LogCook:Display: Cooking /Game/texture/carpet/tapis -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carpet/tapis.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.47:762][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/carpet/tapis.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:395][ 0]LogTexture:Display: Building textures: Picture02 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:395][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:398][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Picture02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Picture02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Picture02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:418][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_RoundCeilingLight_AO -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_RoundCeilingLight_AO.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.50.48:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_RoundCeilingLight_AO.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.52.35:878][ 0]LogTexture:Display: Building textures: T_Leather_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.52.35:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.52.35:879][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Leather_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Leather_N.uasse MainFrameActions: Packaging (Android (ASTC)): t MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.52.35:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Leather_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:906][ 0]LogTexture:Display: Building textures: ScotsPineTall_01_Atlas_Billboards_Normal_Tex (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:906][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:909][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Atlas_Billboards_Normal_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_AST MainFrameActions: Packaging (Android (ASTC)): C/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:916][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Grass2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDem MainFrameActions: Packaging (Android (ASTC)): o/Environments/GroundTiles/Grass/M_Ground_Grass2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.29:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Gra MainFrameActions: Packaging (Android (ASTC)): ss2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.32:236][ 0]LogTexture:Display: Building textures: T_FieldGrass_02_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-11.53.32:236][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.02.57:105][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGr ass_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.02.57:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:808][ 0]LogTexture:Display: Building textures: T_PaintedWall_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:811][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/T_PaintedWall_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/T_Paint MainFrameActions: Packaging (Android (ASTC)): edWall_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/T_PaintedWall_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:886][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/pour_toi -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/pour_toi.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.44:908][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/pour_toi.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.45:028][ 0]LogTexture:Display: Building textures: WasteBaskets_Mask (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.45:028][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.45:028][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/WasteBaskets_Mask -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Waste MainFrameActions: Packaging (Android (ASTC)): Baskets_Mask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.45:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/WasteBaskets_Mask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:970][ 0]LogTexture:Display: Building textures: Switch_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:970][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:971][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:971][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:971][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:972][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:972][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:972][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:973][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:973][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:973][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Switch_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Nor.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.46:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Switch_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:486][ 0]LogTexture:Display: Building textures: TableLamp03_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:486][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:487][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:488][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:488][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:488][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:490][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/TableLamp03_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp03_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp03_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:679][ 0]LogCook:Display: Cooking /Game/texture/Concrete_Square/Concrete_Square_2k_ao -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Concrete_ MainFrameActions: Packaging (Android (ASTC)): Square/Concrete_Square_2k_ao.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Concrete_Square/Concrete_Square_2k_ao.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:991][ 0]LogTexture:Display: Building textures: Apple_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:991][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:991][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:991][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:992][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:992][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:992][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:993][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:993][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:993][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:993][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Apple_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Apple_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Apple_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:995][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/DefaultNormal -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/DefaultNormal.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.48:996][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DefaultNormal. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:237][ 0]LogTexture:Display: Building textures: Coffee_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:237][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:238][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:238][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:239][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:239][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:240][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:240][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:240][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:240][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:241][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Coffee_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Coffee_Nor.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.05.50:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Coffee_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.05:072][ 0]LogTexture:Display: Building textures: T_Ground_Grass_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.05:073][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.05:073][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_Ground_Grass_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDe MainFrameActions: Packaging (Android (ASTC)): mo/Environments/GroundTiles/Grass/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.05:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/GroundTiles/Grass/T_Ground_Gra MainFrameActions: Packaging (Android (ASTC)): ss_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:440][ 0]LogTexture:Display: Building textures: Chair06_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:443][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:443][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:443][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:444][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:444][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:444][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Chair06_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Chair06_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.30:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Chair06_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:711][ 0]LogTexture:Display: Building textures: T_HeatherBranch4_Mask2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:713][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_Mask2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heat herBranch4_Mask2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.32:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heat MainFrameActions: Packaging (Android (ASTC)): herBranch4_Mask2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:255][ 0]LogTexture:Display: Building textures: CarpetDiffuse (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:255][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:255][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:255][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:257][ 0]LogCook:Display: Cooking /Game/texture/Textures_loft/Carpet/CarpetDiffuse -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Textures_lof MainFrameActions: Packaging (Android (ASTC)): t/Carpet/CarpetDiffuse.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/Textures_loft/Carpet/CarpetDiffuse.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:803][ 0]LogTexture:Display: Building textures: Potted04_Dif02 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:806][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Potted04_Dif02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Potted04 MainFrameActions: Packaging (Android (ASTC)): _Dif02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.37:808][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Potted04_Dif02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.47:724][ 0]LogTexture:Display: Building textures: 20140517_192858 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.47:724][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.47:724][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/20140517_192858 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/20140517_192858.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.47:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/20140517_192858.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:438][ 0]LogTexture:Display: Building textures: Speaker_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:438][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:438][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:439][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:439][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:439][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:441][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Speaker_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Speaker_Nor MainFrameActions: Packaging (Android (ASTC)): .uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.54:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Speaker_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:064][ 0]LogTexture:Display: Building textures: tapis2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:064][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:067][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:067][ 0]LogCook:Display: Cooking /Game/texture/tapis2 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tapis2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:068][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tapis2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:097][ 0]LogCook:Display: Cooking /Game/texture/tapis3 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tapis3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.08.56:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/tapis3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.35:892][ 0]LogTexture:Display: Building textures: roots_of_love (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.35:892][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.35:893][ 0]LogCook:Display: Cooking /Game/asset/texture/tableau/roots_of_love -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/roots MainFrameActions: Packaging (Android (ASTC)): _of_love.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.35:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/asset/texture/tableau/roots_of_love.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:211][ 0]LogTexture:Display: Building textures: Potted04_Nor02 (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:214][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:214][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:214][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Potted04_Nor02 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Potted04 MainFrameActions: Packaging (Android (ASTC)): _Nor02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Potted04_Nor02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:216][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/DefaultTex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/DefaultTex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:217][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DefaultTex. 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:321][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BedsideCabinet02_01 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Bed MainFrameActions: Packaging (Android (ASTC)): sideCabinet02_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BedsideCabinet02_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:323][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conte MainFrameActions: Packaging (Android (ASTC)): nt/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.09.37:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:584][ 0]LogTexture:Display: Building textures: T_TilingNoise06_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:584][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:584][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:584][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:585][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:585][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:585][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:585][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:586][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:586][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:586][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:586][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:587][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:587][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/T_TilingNoise06_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/T_TilingNoise06_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:593][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/T_TilingNoise06_ MainFrameActions: Packaging (Android (ASTC)): N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:610][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVir MainFrameActions: Packaging (Android (ASTC)): tualJoystickOnly.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:612][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Blue MainFrameActions: Packaging (Android (ASTC)): prints/FirstPersonGameMode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.16:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:337][ 0]LogTexture:Display: Building textures: normal_standard (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:337][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:339][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:339][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:340][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:340][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:340][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:340][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:341][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:341][ 0]LogCook:Display: Cooking /Game/texture/normal_standard -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/normal_standard.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/texture/normal_standard.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:398][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_LOGO_CARD -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Charac MainFrameActions: Packaging (Android (ASTC)): ter/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:400][ 0]LogCook:Display: Cooking /Game/plantes/Materials/M_PlantPot_Mat -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantPot_M MainFrameActions: Packaging (Android (ASTC)): at.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.17:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Materials/M_PlantPot_Mat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:140][ 0]LogTexture:Display: Building textures: Vase02_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:140][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:140][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:140][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:141][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:141][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:142][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:142][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:142][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:142][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:143][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Vase02_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Vase02_Nor.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.18:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Vase02_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:060][ 0]LogTexture:Display: Building textures: Picture01_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:060][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:060][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:063][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Picture01_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Picture01 MainFrameActions: Packaging (Android (ASTC)): _Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.12.19:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Picture01_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:009][ 0]LogTexture:Display: Building textures: T_HeatherBranch4_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:009][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:009][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:010][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:010][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:010][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:010][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:011][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:012][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:012][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:012][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conten MainFrameActions: Packaging (Android (ASTC)): t/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.06:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heat MainFrameActions: Packaging (Android (ASTC)): herBranch4_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.09:543][ 0]LogTexture:Display: Building textures: T_Door_AOMask (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.09:543][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.09:543][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Door_AOMask -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Door_AOMask.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.09:548][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Door_AOMask.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:611][ 0]LogTexture:Display: Building textures: Sheet_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:611][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:614][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:614][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:614][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Sheet_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Sheet_Nor.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.30:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Sheet_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:426][ 0]LogTexture:Display: Building textures: TableLamp02_Nor (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:426][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:427][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:427][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:428][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:428][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:428][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:429][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/TableLamp02_Nor -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLa MainFrameActions: Packaging (Android (ASTC)): mp02_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp02_Nor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:750][ 0]LogTexture:Display: Building textures: Vase01_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.14.32:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:869][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Tex -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_e MainFrameActions: Packaging (Android (ASTC)): s31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_0 MainFrameActions: Packaging (Android (ASTC)): 1_Atlas_Billboards_Tex.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:873][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMet al_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.16.27:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Materials/MaterialLayers/ML_So MainFrameActions: Packaging (Android (ASTC)): ftMetal_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:964][ 0]LogTexture:Display: Building textures: T_Fabric_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:965][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:965][ 0]LogCook:Display: Cooking /Game/ArchVis/Textures/T_Fabric_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Fabric_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ArchVis/Textures/T_Fabric_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:969][ 0]LogCook:Display: Cooking /Game/plantes/Mesh/SM_Plant -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Mesh/SM_Plant.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.01:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Mesh/SM_Plant.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.02:016][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/TableLamp02_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLa MainFrameActions: Packaging (Android (ASTC)): mp02_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.02:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/TableLamp02_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.02:018][ 0]LogCook:Display: Cooking /Game/staticmesh/housse/solbas -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/solbas.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.02:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/staticmesh/housse/solbas.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.04:623][ 0]LogTexture:Display: Building textures: T_PlantLeaf_D (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.04:623][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.04:623][ 0]LogCook:Display: Cooking /Game/plantes/Textures/T_PlantLeaf_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_D.u MainFrameActions: Packaging (Android (ASTC)): asset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.04:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/plantes/Textures/T_PlantLeaf_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:708][ 0]LogTexture:Display: Building textures: T_Water_Screen_Noise_Soft (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:708][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:709][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_Water_Screen_Noise_Soft -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDe MainFrameActions: Packaging (Android (ASTC)): mo/Environments/Textures/T_Water_Screen_Noise_Soft.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Textures/T_Water_Screen_Noise_ MainFrameActions: Packaging (Android (ASTC)): Soft.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:711][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ MainFrameActions: Packaging (Android (ASTC)): FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Sof MainFrameActions: Packaging (Android (ASTC)): tMetal_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:713][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPers MainFrameActions: Packaging (Android (ASTC)): on/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.05:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleto MainFrameActions: Packaging (Android (ASTC)): n.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:210][ 0]LogTexture:Display: Building textures: Sheet_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:210][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:210][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:210][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:212][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/Sheet_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Sheet_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/Sheet_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:238][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BallA_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallA_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallA_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:444][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_D -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Conten MainFrameActions: Packaging (Android (ASTC)): t/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.07:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heat MainFrameActions: Packaging (Android (ASTC)): herBranch4_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.09:422][ 0]LogTexture:Display: Building textures: BallC_Dif (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.09:422][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.09:422][ 0]LogCook:Display: Cooking /Game/ModernFurniture/Tex/BallC_Dif -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallC_Dif.uas MainFrameActions: Packaging (Android (ASTC)): set MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.09:424][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/ModernFurniture/Tex/BallC_Dif.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:630][ 0]LogTexture:Display: Building textures: T_Ice_Noise_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:630][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:631][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:631][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:632][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:633][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:634][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:634][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:634][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:634][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:635][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N -> C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:637][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/Saved/Cooked/Android_ASTC/test_vulkan_es31/Content/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:769][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:788][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 772, size is 578.07kb MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:804][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:947][ 0]LogCook:Display: Cook by the book total time in tick 3490.911191s total time 4888.024902 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.51:947][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:113][ 0]LogCookCommandlet:Display: CookStats MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:114][ 0]LogCookCommandlet:Display: --------- MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:133][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=2411,TimeSec=11.183526,MB=666.540412,MB/s=59.600205,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:133][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=44,TimeSec=0.126792,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:134][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=1006,TimeSec=23.544095,MB=604.721684,MB/s=25.684644,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:134][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=216,TimeSec=0.020003,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:134][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=9,TimeSec=0.003691,MB=2.951372,MB/s=799.529523,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:135][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=851,TimeSec=0.697243,MB=416.747257,MB/s=597.707078,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:135][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=142,TimeSec=1.477747,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:136][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=216,TimeSec=0.122084,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:136][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=2411,TimeSec=10.984023,MB=673.318380,MB/s=61.299799,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:137][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=44,TimeSec=0.116413,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:137][ 0]LogCookCommandlet:Display: 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MemoryBackend.../../../../../Users/salem_fixe/Docume MainFrameActions: Packaging (Android (ASTC)): nts/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:143][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=20,TimeSec=0.002960,MB=3.883945,MB/s=1312.084368,Node= 0. 0. 0. 0. 0: MemoryBackend.../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot. ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:143][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=70,TimeSec=0.000317,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Boot. ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:143][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=2763,TimeSec=0.000478,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Bo ot.ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:144][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=2385,TimeSec=0.000445,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.../../../../../Users/salem_fixe/Documents/Unreal Projects/test_vulkan_es31/DerivedDataCache/Bo ot.ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:144][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Miss,Count=70,TimeSec=0.156517,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1: AsyncPut MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:145][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=70,TimeSec=0.011157,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1: AsyncPutSync MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:145][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=2341,TimeSec=9.549117,MB=650.440122,MB/s=68.115210,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:145][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=434,TimeSec=21.247085,MB=333.161556,MB/s=15.680342,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:145][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=855,TimeSec=5.385853,MB=419.906918,MB/s=77.964794,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging 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FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:148][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=2483,TimeSec=2.877155,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:148][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=260,TimeSec=0.234967,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:148][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=1364,TimeSec=2.391991,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:148][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=2781,TimeSec=0.558344,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:149][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=2455,TimeSec=0.001834,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:149][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=572,TimeSec=0.104889,MB=271.815830,MB/s=2591.465254,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:149][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=650,TimeSec=0.001552,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:149][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=9,TimeSec=0.000679,MB=3.021965,MB/s=4452.445119,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:150][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=851,TimeSec=0.119182,MB=416.963564,MB/s=3498.538629,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:150][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=367,TimeSec=0.000379,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:150][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=851,TimeSec=0.002609,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:151][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=3417,TotalGets=3677,TotalHitPct=0.929290,LocalHitPct=0.754691,SharedHitPct=0.000000,OtherHitPct=0.174599,MissPct=0.070710 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:169][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=4893.162099 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:169][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=4.956149 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:169][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=4888.193839 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:169][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=7.800422 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:169][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=3495.978306 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:170][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=572.623889 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:170][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=32.589776 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:170][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=13.094472 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:170][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=28.267944 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:171][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=2305.970612 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:171][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.828982 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:171][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=1286.256610 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:171][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=12.740628 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:171][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=27.781230 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=3.841272 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The property associated with Follow Hmd Orientation could not be found from Source: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:Pers MainFrameActions: Packaging (Android (ASTC)): istentLevel.FirstPersonExampleMap MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for InputAxis DecreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for InputAxis IncreaseHue MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 2 Warning(s) [in 11 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 2 Warning(s) [in 16 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][ 0]LogInit:Display: LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Could not find a variable named "bFollowHmdOrientation" in 'PlayerCameraManager'. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Make sure 'PlayerCameraManager' has been compiled for Set bFollowHmdOrientation MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:186][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 23 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleM ap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:186][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMa p) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap. MainFrameActions: Packaging (Android (ASTC)): FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/material/M_Highlight.M_Highlight for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][ 0]LogInit:Display: LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst with Base M_Fern_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][ 0]LogInit:Display: LogMaterial:Warning: Function PivotPainter_PerObjectData: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSampleParameter2D) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat for platform GLSL_ES2, Default Material will MainFrameActions: Packaging (Android (ASTC)): be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][ 0]LogInit:Display: LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1 with Base M_FieldGrass_01 for pl MainFrameActions: Packaging (Android (ASTC)): atform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:191][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2 with Base M_FieldGrass_01 for pl MainFrameActions: Packaging (Android (ASTC)): atform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:191][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.ScotsPine_01_Branches_2_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 7 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 5 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.ScotsPine_01_Branches_Mat for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat.ScotsPine_01_Leaves_Mat for platform GLSL_ES2, Default Material will be use MainFrameActions: Packaging (Android (ASTC)): d in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Billboard_Mat.ScotsPineTall_01_Billboard_Mat for platform GLSL_ES2, Default Ma MainFrameActions: Packaging (Android (ASTC)): terial will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:195][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:195][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' was not found! (Referencer '/Game/material/M_CoathookBack.M_CoathookBack:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.M_HeatherNew_Master:PreviewMe sh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst:PreviewMesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst:SceneThumbnailInfoWithPrimitive_0:Preview Mesh') MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][ 0]LogInit:Display: Failure - 2 error(s), 282 warning(s) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Execution of commandlet took: 4888.29 seconds MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 4895,647015s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: Packaging (Android (ASTC)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Android (ASTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\salem_fixe\Documents\Unreal Projects\test_vulkan_e MainFrameActions: Packaging (Android (ASTC)): s31\test_vulkan_es31.uproject; see log C:\unreal github\UnrealEngine-4.12\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.05.21-14.17.52.txt MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:ligne 359 MainFrameActions: Packaging (Android (ASTC)): à Project.Cook(ProjectParams Params) dans c:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 24 MainFrameActions: Packaging (Android (ASTC)): --- Fin de la trace de la pile d'exception interne --- MainFrameActions: Packaging (Android (ASTC)): à Project.Cook(ProjectParams Params) dans c:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:ligne 262 MainFrameActions: Packaging (Android (ASTC)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans c:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 212 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.BuildCommand.Execute() dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 28 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 538 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.Automation.Process(String[] CommandLine) dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 509 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.Program.MainProc(Object Param) dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\Program.cs:ligne 131 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 704 MainFrameActions: Packaging (Android (ASTC)): à AutomationTool.Program.Main() dans C:\unreal github\UnrealEngine-4.12\Engine\Source\Programs\AutomationTool\Program.cs:ligne 54 MainFrameActions: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Android (ASTC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ASTC)): AutomationToolLauncher exiting with ExitCode=25 MainFrameActions: Packaging (Android (ASTC)): copying UAT log files... MainFrameActions: Packaging (Android (ASTC)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure