[2016.05.20-15.09.57:906][ 0]Log file open, 05/20/16 17:09:57 [2016.05.20-15.09.57:906][ 0]LogInit:Display: Running engine for game: TFA_sf [2016.05.20-15.09.57:906][ 0]LogInit:Display: RandInit(175921917) SRandInit(175921918). [2016.05.20-15.09.57:906][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2016.05.20-15.09.57:906][ 0]LogStats: Stats thread started at 0.399212 [2016.05.20-15.09.57:907][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 [2016.05.20-15.09.57:907][ 0]LogInit: API Version: 2672455 [2016.05.20-15.09.57:907][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 [2016.05.20-15.09.57:907][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2016.05.20-15.09.57:907][ 0]LogInit: Build Configuration: Development [2016.05.20-15.09.57:907][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9 [2016.05.20-15.09.57:907][ 0]LogInit: Command line: [2016.05.20-15.09.57:907][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/ [2016.05.20-15.09.57:907][ 0]LogInit: Rocket: 1 [2016.05.20-15.09.58:109][ 0]LogInit: Using libcurl 7.41.0 [2016.05.20-15.09.58:109][ 0]LogInit: - built for x86_64-pc-win32 [2016.05.20-15.09.58:109][ 0]LogInit: - supports SSL with WinSSL [2016.05.20-15.09.58:109][ 0]LogInit: - other features: [2016.05.20-15.09.58:109][ 0]LogInit: CURL_VERSION_SSL [2016.05.20-15.09.58:109][ 0]LogInit: CURL_VERSION_IPV6 [2016.05.20-15.09.58:109][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.05.20-15.09.58:109][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.05.20-15.09.58:109][ 0]LogInit: CURL_VERSION_IDN [2016.05.20-15.09.58:110][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.05.20-15.09.58:110][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.05.20-15.09.58:110][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2016.05.20-15.09.58:110][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2016.05.20-15.09.58:110][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2016.05.20-15.09.58:465][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.05.20-15.09.58:528][ 0]LogInit: Object subsystem initialized [2016.05.20-15.09.58:879][ 0]LogInit: Selected Device Profile: [Windows] [2016.05.20-15.09.58:879][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.05.20-15.09.59:171][ 0]LogInit: Computer: GUILLAUME [2016.05.20-15.09.59:171][ 0]LogInit: User: Guillaume [2016.05.20-15.09.59:171][ 0]LogInit: CPU Page size=4096, Cores=4 [2016.05.20-15.09.59:171][ 0]LogInit: High frequency timer resolution =2.143568 MHz [2016.05.20-15.09.59:191][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx) [2016.05.20-15.09.59:206][ 0]LogMemory: Platform Memory Stats for Windows [2016.05.20-15.09.59:206][ 0]LogMemory: Process Physical Memory: 53.29 MB used, 53.29 MB peak [2016.05.20-15.09.59:206][ 0]LogMemory: Process Virtual Memory: 55.28 MB used, 55.28 MB peak [2016.05.20-15.09.59:206][ 0]LogMemory: Physical Memory: 5233.21 MB used, 16199.27 MB total [2016.05.20-15.09.59:206][ 0]LogMemory: Virtual Memory: 346.75 MB used, 134217728.00 MB total [2016.05.20-15.10.01:567][ 0]LogTextLocalizationManager: No translations for ('fr-BE') exist, falling back to 'en' for localization and internationalization data. [2016.05.20-15.10.05:363][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0) [2016.05.20-15.10.05:363][ 0]LogD3D11RHI: Adapter has 96MB of dedicated video memory, 0MB of dedicated system memory, and 1696MB of shared system memory, 1 output[s] [2016.05.20-15.10.05:403][ 0]LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GT 730M (Feature Level 11_0) [2016.05.20-15.10.05:403][ 0]LogD3D11RHI: Adapter has 3995MB of dedicated video memory, 0MB of dedicated system memory, and 8099MB of shared system memory, 0 output[s] [2016.05.20-15.10.05:406][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2016.05.20-15.10.05:406][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] [2016.05.20-15.10.05:406][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2016.05.20-15.10.05:425][ 0]LogD3D11RHI: !Direct3DDevice [2016.05.20-15.10.05:448][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.05.20-15.10.05:481][ 0]LogD3D11RHI: Async texture creation enabled [2016.05.20-15.10.06:190][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Intermediate/Shaders/WorkingDirectory/16848/). [2016.05.20-15.10.06:190][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Intermediate/Shaders/tmp/81EA25A54670FA0D185A60A17DC5CB27/'. [2016.05.20-15.10.06:203][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.05.20-15.10.19:907][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.05.20-15.10.19:923][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.05.20-15.10.19:939][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.05.20-15.10.19:954][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.05.20-15.10.19:969][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.05.20-15.10.19:984][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.05.20-15.10.19:995][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.05.20-15.10.20:005][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.05.20-15.10.20:015][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.05.20-15.10.20:025][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.05.20-15.10.20:036][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.05.20-15.10.20:047][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.05.20-15.10.20:073][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.05.20-15.10.20:246][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.05.20-15.10.20:256][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2016.05.20-15.10.20:267][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2016.05.20-15.10.20:283][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2016.05.20-15.10.20:283][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.05.20-15.10.22:069][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.05.20-15.10.22:692][ 0]LogDerivedDataCache: Loaded boot cache 0.62s 43MB C:/Users/Guillaume/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. [2016.05.20-15.10.22:693][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Guillaume/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc [2016.05.20-15.10.22:693][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.05.20-15.10.22:693][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.05.20-15.10.22:693][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2016.05.20-15.10.22:693][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2016.05.20-15.10.23:173][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2016.05.20-15.10.23:226][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Guillaume/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2016.05.20-15.10.41:993][ 0]LogInit: Selected Device Profile: [Windows] [2016.05.20-15.10.42:223][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2016.05.20-15.10.44:443][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.05.20-15.10.44:443][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.05.20-15.10.49:613][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.05.20-15.11.26:025][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.05.20-15.11.26:217][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh1P [2016.05.20-15.11.26:239][ 0]LogLinker:Warning: Asset '../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/FirstPersonCPP/Blueprints/FirstPersonCharacter.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.05.20-15.11.27:965][ 0]LogLinker:Warning: Asset '../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.05.20-15.11.29:027][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh1P [2016.05.20-15.11.29:052][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh1P [2016.05.20-15.11.30:483][ 0]LogAssetRegistry: FAssetRegistry took 0.0248 seconds to start up [2016.05.20-15.11.33:288][ 0]SourceControl: Info Source control is disabled [2016.05.20-15.11.33:299][ 0]SourceControl: Info Source control is disabled [2016.05.20-15.11.33:388][ 0]SourceControl: Info Source control is disabled [2016.05.20-15.11.33:418][ 0]SourceControl: Info Source control is disabled [2016.05.20-15.11.35:286][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2016.05.20-15.11.35:827][ 0]LogObj: 32008 objects as part of root set at end of initial load. [2016.05.20-15.11.35:827][ 0]LogUObjectAllocator: 7348216 out of 0 bytes used by permanent object pool. [2016.05.20-15.11.36:867][ 0]LogEngine: Initializing Engine... [2016.05.20-15.11.36:885][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 [2016.05.20-15.11.36:933][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2016.05.20-15.11.38:488][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.05.20-15.11.38:764][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2016.05.20-15.11.38:868][ 0]LogInit: FAudioDevice initialized. [2016.05.20-15.11.38:913][ 0]LogDerivedDataCache: Saved boot cache 0.04s 43MB C:/Users/Guillaume/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. [2016.05.20-15.11.38:919][ 0]LogInit: Texture streaming: Enabled [2016.05.20-15.11.38:961][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2016.05.20-15.11.38:961][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 [2016.05.20-15.11.38:961][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId cf6d0687435bc479074103b73847022c|d8adb02d39ac4e32a4bb40506325cf39|76d08b7b-9431-431d-9bfc-72a8fc460f1b [2016.05.20-15.11.38:962][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2016.05.20-15.11.39:614][ 0]LogInit: Transaction tracking system initialized [2016.05.20-15.11.40:552][ 0]BlueprintLog: New page: Editor Load [2016.05.20-15.11.47:802][ 0]LocalizationService: Info Localization service is disabled [2016.05.20-15.11.48:989][ 0]LogConsoleResponse:Display: [2016.05.20-15.11.55:135][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/' took 0.15s [2016.05.20-15.11.55:135][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2016.05.20-15.11.57:803][ 0]SourceControl: Info Source control is disabled [2016.05.20-15.11.57:854][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/TFA_Scene.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2016.05.20-15.11.57:923][ 0]LightingResults: New page: Lighting Build [2016.05.20-15.11.58:217][ 0]MapCheck: New page: Map Check [2016.05.20-15.11.58:217][ 0]LightingResults: New page: Lighting Build [2016.05.20-15.11.59:009][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000076728F2480 [2016.05.20-15.12.00:693][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.00:694][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.00:753][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.00:754][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.11:425][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for CharacterMesh1P [2016.05.20-15.12.11:598][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.11:598][ 0]LogLinker:Warning: Unable to load package (../../../../../../Users/Guillaume/Documents/01.Mes documents/01.Ecole/Jacquard - 2e/01.TFA/S-F/UNREAL/TFA_sf/Content/Geometry/Tex/Mur_classique_1e_MR.uasset). Post Tag is not valid. File might be corrupted. [2016.05.20-15.12.20:038][ 0]LogMaterial: Missing cached shader map for material BASE_MAT_Mur_lift, compiling. [2016.05.20-15.12.20:130][ 0]LogMaterial:Warning: Failed to compile Material /Game/Geometry/BASE_MAT_Mur_lift.BASE_MAT_Mur_lift for platform PCD3D_SM5, Default Material will be used in game. [2016.05.20-15.12.20:130][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Linear Color for /Game/Geometry/Tex/Mur_Lift_ALB.Mur_Lift_ALB [2016.05.20-15.12.20:841][ 0]LogImageWrapper:Error: PNG Error: IDAT: CRC error