LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.754948 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_178c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1bc8_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: J:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TokenGenerator Win64 Development -Project=J:\UnrealEngine4\Project\TokenGenerator\TokenGenerator.uproject J:\UnrealEngine4\Project\TokenGenerator\TokenGenerator.uproject -remoteini="J:\UnrealEngine4\Project\TokenGenerator" -noxge -generatemanifest -NoHotReloa dFromIDE LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. LogPlayLevel: CommandUtils.Run: Run: Took 1,028s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: J:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TokenGenerator Win64 Development -Project=J:\UnrealEngine4\Project\TokenGenerator\TokenGenerator.uproject J:\UnrealEngine4\Project\TokenGenerator\TokenGenerator.uproject -remoteini="J:\UnrealEngine4\Project\TokenGenerator" -noxge -NoHotReloadFromIDE -ignoreju nk LogPlayLevel: UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. LogPlayLevel: UnrealBuildTool: Creating makefile for TokenGenerator (no existing makefile) LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file) LogPlayLevel: UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory J:\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. LogPlayLevel: CommandUtils.Run: Run: Took 1,889s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): J:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe TokenGenerator Win64 Development -Project=J:\UnrealEngine4\Project\TokenGenerator\TokenGenerator.uproject J:\UnrealEngine4\Project\TokenGenerator\TokenGenera tor.uproject -remoteini="J:\UnrealEngine4\Project\TokenGenerator" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.13-18.02.50.txt' LogPlayLevel: in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) LogPlayLevel: in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) LogPlayLevel: in AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) LogPlayLevel: in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) LogPlayLevel: in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: in AutomationTool.BuildCommand.Execute() LogPlayLevel: in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: in AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) LogPlayLevel: in AutomationTool.Program.Main() LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.499907 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error