[2015.12.11-13.38.28:270][ 0]Log file open, 12/11/15 05:38:28 [2015.12.11-13.38.28:270][ 0]LogInit:Display: Running engine for game: DndSimulator2 [2015.12.11-13.38.28:270][ 0]LogPlatformFile: Not using cached read wrapper [2015.12.11-13.38.28:270][ 0]LogInit:Display: RandInit(-17196791) SRandInit(-17196787). [2015.12.11-13.38.28:270][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.12.11-13.38.28:270][ 0]LogStats: Stats thread started at 11.158863 [2015.12.11-13.38.28:270][ 0]LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.11-13.38.28:270][ 0]LogInit: API Version: 2758231 [2015.12.11-13.38.28:270][ 0]LogInit: Compiled (64-bit): Dec 4 2015 19:44:40 [2015.12.11-13.38.28:270][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2015.12.11-13.38.28:270][ 0]LogInit: Build Configuration: Development [2015.12.11-13.38.28:270][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2015.12.11-13.38.28:270][ 0]LogInit: Command line: [2015.12.11-13.38.28:270][ 0]LogInit: Base directory: E:/Epic Games/4.10/Engine/Binaries/Win64/ [2015.12.11-13.38.28:270][ 0]LogInit: Rocket: 1 [2015.12.11-13.38.28:895][ 0]LogInit: Using libcurl 7.41.0 [2015.12.11-13.38.28:895][ 0]LogInit: - built for x86_64-pc-win32 [2015.12.11-13.38.28:895][ 0]LogInit: - supports SSL with WinSSL [2015.12.11-13.38.28:895][ 0]LogInit: - other features: [2015.12.11-13.38.28:895][ 0]LogInit: CURL_VERSION_SSL [2015.12.11-13.38.28:895][ 0]LogInit: CURL_VERSION_IPV6 [2015.12.11-13.38.28:895][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.12.11-13.38.28:895][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.12.11-13.38.28:895][ 0]LogInit: CURL_VERSION_IDN [2015.12.11-13.38.28:896][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.12.11-13.38.28:896][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.12.11-13.38.28:896][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.12.11-13.38.28:896][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.12.11-13.38.28:897][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.12.11-13.38.29:492][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2015.12.11-13.38.29:613][ 0]LogOnline:Warning: STEAM: Steam API disabled! [2015.12.11-13.38.29:613][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2015.12.11-13.38.29:702][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.12.11-13.38.29:824][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.12.11-13.38.29:955][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.12.11-13.38.30:500][ 0]LogInit: Object subsystem initialized [2015.12.11-13.38.31:225][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.11-13.38.31:225][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.12.11-13.38.31:463][ 0]LogInit: Computer: MICHAELEELI-PC [2015.12.11-13.38.31:463][ 0]LogInit: User: michaeleeli [2015.12.11-13.38.31:463][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.12.11-13.38.31:463][ 0]LogInit: High frequency timer resolution =3.417011 MHz [2015.12.11-13.38.31:463][ 0]LogMemory: Memory total: Physical=7.7GB (8GB approx) [2015.12.11-13.38.31:463][ 0]LogMemory: Platform Memory Stats for Windows [2015.12.11-13.38.31:463][ 0]LogMemory: Process Physical Memory: 59.11 MB used, 59.11 MB peak [2015.12.11-13.38.31:463][ 0]LogMemory: Process Virtual Memory: 59.52 MB used, 59.52 MB peak [2015.12.11-13.38.31:463][ 0]LogMemory: Physical Memory: 3804.32 MB used, 7882.25 MB total [2015.12.11-13.38.31:463][ 0]LogMemory: Virtual Memory: 363.29 MB used, 8388608.00 MB total [2015.12.11-13.38.33:736][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2015.12.11-13.38.36:018][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) [2015.12.11-13.38.36:018][ 0]LogD3D11RHI: Adapter has 3906MB of dedicated video memory, 0MB of dedicated system memory, and 3685MB of shared system memory, 1 output[s] [2015.12.11-13.38.36:061][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) [2015.12.11-13.38.36:061][ 0]LogD3D11RHI: Adapter has 256MB of dedicated video memory, 0MB of dedicated system memory, and 1504MB of shared system memory, 0 output[s] [2015.12.11-13.38.36:061][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.12.11-13.38.36:095][ 0]LogD3D11RHI: !Direct3DDevice [2015.12.11-13.38.36:128][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.12.11-13.38.36:152][ 0]LogD3D11RHI: Async texture creation enabled [2015.12.11-13.38.36:496][ 0]LogShaderCompilers: Guid format shader working directory is -5 characters bigger than the processId version (../../../../../Unreal Projects/DndSimulator_4.9.2 4.10/Intermediate/Shaders/WorkingDirectory/7968/). [2015.12.11-13.38.36:498][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/MICHAE~1/AppData/Local/Temp/UnrealShaderWorkingDir/6A3D34904374CEDE5FF8FBAD6426356E/'. [2015.12.11-13.38.36:498][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.11-13.38.40:740][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.11-13.38.40:745][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.11-13.38.40:751][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.11-13.38.40:757][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.11-13.38.40:762][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.11-13.38.40:789][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.11-13.38.40:793][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.11-13.38.40:798][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.11-13.38.40:821][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.11-13.38.40:826][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.11-13.38.40:832][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.11-13.38.40:847][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.11-13.38.40:847][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.11-13.38.40:849][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.11-13.38.40:959][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.11-13.38.40:964][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.11-13.38.40:970][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.11-13.38.41:037][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.11-13.38.41:037][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.12.11-13.38.42:021][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache: Loaded boot cache 0.16s 45MB C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/DndSimulator_4.9.2 4.10/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/DndSimulator_4.9.2 4.10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.12.11-13.38.42:186][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.12.11-13.38.42:389][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.11-13.38.42:402][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/michaeleeli/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.12.11-13.38.56:759][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.11-13.38.56:820][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.12.11-13.38.57:862][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.12.11-13.38.57:862][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.12.11-13.39.16:216][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.12.11-13.39.16:872][ 0]LogAssetRegistry: FAssetRegistry took 0.0126 seconds to start up [2015.12.11-13.39.21:585][ 0]SourceControl: Info Source control is disabled [2015.12.11-13.39.21:604][ 0]SourceControl: Info Source control is disabled [2015.12.11-13.39.22:064][ 0]SourceControl: Info Source control is disabled [2015.12.11-13.39.22:443][ 0]SourceControl: Info Source control is disabled [2015.12.11-13.39.28:425][ 0]LogObj: 28640 objects as part of root set at end of initial load. [2015.12.11-13.39.28:425][ 0]LogUObjectAllocator: 6315712 out of 0 bytes used by permanent object pool. [2015.12.11-13.39.30:523][ 0]LogEngine: Initializing Engine... [2015.12.11-13.39.30:584][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.11-13.39.30:823][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2015.12.11-13.39.33:581][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.12.11-13.39.33:793][ 0]LogInit: XAudio2 using 'SAMSUNG-C (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2015.12.11-13.39.33:886][ 0]LogInit: FAudioDevice initialized. [2015.12.11-13.39.33:907][ 0]LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.11-13.39.33:909][ 0]LogInit: Texture streaming: Enabled [2015.12.11-13.39.33:960][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.12.11-13.39.33:960][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.11-13.39.33:960][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 24d95e9f4ed8dba32f2044ad57d3b3bb|b6c07af0625b46de8357c85125d5a599|a5e8d221-e139-4320-976b-31e7f61c3d61 [2015.12.11-13.39.33:969][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.12.11-13.39.34:328][ 0]LogInit: Transaction tracking system initialized [2015.12.11-13.39.35:561][ 0]BlueprintLog: New page: Editor Load [2015.12.11-13.39.40:631][ 0]LocalizationService: Info Localization service is disabled [2015.12.11-13.39.43:848][ 0]LogConsoleResponse:Display: [2015.12.11-13.39.47:222][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.12.11-13.39.50:670][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/' took 0.07s [2015.12.11-13.39.51:769][ 0]SourceControl: Info Source control is disabled [2015.12.11-13.39.51:785][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/DndSimulator_4.9.2 4.10/Content/Maps/TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.12.11-13.39.51:840][ 0]LightingResults: New page: Lighting Build [2015.12.11-13.39.51:930][ 0]MapCheck: New page: Map Check [2015.12.11-13.39.51:930][ 0]LightingResults: New page: Lighting Build [2015.12.11-13.39.52:105][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000024322160 [2015.12.11-13.39.57:745][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.57:851][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.57:952][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.57:994][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:063][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:167][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:306][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:415][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:459][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:536][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:612][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:707][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:760][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.58:900][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:011][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:087][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:206][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:263][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:309][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:416][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:532][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:634][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:790][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:893][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.39.59:990][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_MapTable.Token_MapTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:039][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_OpenChest.Token_OpenChest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:182][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Pillar.Token_Pillar_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:309][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Robot.Token_Robot_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:432][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_RuinedTower.Token_RuinedTower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:476][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Sack.Token_Sack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:548][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ScrapBridge.Token_ScrapBridge_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:633][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Spikes.Token_Spikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:765][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Statue.Token_Statue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:851][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Steps.Token_Steps_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.00:970][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Stool.Token_Stool_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:036][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Table.Token_Table_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:100][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Tower.Token_Tower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:146][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Wall.Token_Wall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:179][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_WeaponRack.Token_WeaponRack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:263][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Well.Token_Well_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.01:330][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Woodspikes.Token_Woodspikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.06:005][ 0]LogAIModule: Creating AISystem for world TestMap [2015.12.11-13.40.06:329][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.12.11-13.40.06:349][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.12.11-13.40.06:427][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 78.259ms to complete. [2015.12.11-13.40.06:427][ 0]LogFileHelpers: Loading map 'TestMap' took 14.643 [2015.12.11-13.40.07:680][ 0]LogCollectionManager: Loaded 0 collections in 0.007657 seconds [2015.12.11-13.40.07:813][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Collections/' took 0.01s [2015.12.11-13.40.07:813][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Developers/michaeleeli/Collections/' took 0.01s [2015.12.11-13.40.07:813][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Collections/' took 0.01s [2015.12.11-13.40.07:813][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2015.12.11-13.40.07:820][ 0]LogContentBrowser: Native class hierarchy populated in 0.0066 seconds. Added 1895 classes and 340 folders. [2015.12.11-13.40.07:898][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. [2015.12.11-13.40.08:368][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.12.11-13.40.08:424][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0003 seconds. Added 1 classes and 3 folders. [2015.12.11-13.40.08:504][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. [2015.12.11-13.40.09:173][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.12.11-13.40.09:306][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.12.11-13.40.09:352][ 0]LogLoad: Full Startup: 125.72 seconds (BP compile: 1.69 seconds) [2015.12.11-13.40.09:698][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.11-13.40.10:097][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.12.11-13.40.10:429][ 0]LogRenderer: Reallocating scene render targets to support 1256x584 (Frame:2). [2015.12.11-13.40.17:670][ 22]LogAssetRegistry: Asset discovery search completed in 60.8089 seconds [2015.12.11-13.40.17:670][ 22]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2015.12.11-13.40.17:671][ 22]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000055 seconds (updated 0 objects) [2015.12.11-13.40.23:565][621]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/TestMap.TestMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' with GeneratedClass '/Game/Maps/TestMap.TestMap_C' with ClassGeneratedBy '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' [2015.12.11-13.40.23:565][621]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2015.12.11-13.40.23:569][621]PIE: New page: PIE session: TestMap (Dec 10, 2015, 9:40:23 PM) [2015.12.11-13.40.23:569][621]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_TestMap [2015.12.11-13.40.23:576][621]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006913s) [2015.12.11-13.40.23:576][621]LogAIModule: Creating AISystem for world TestMap [2015.12.11-13.40.23:576][621]LogPlayLevel: PIE: World Init took: (0.000461s) [2015.12.11-13.40.23:576][621]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/TestMap.TestMap to /Game/Maps/UEDPIE_0_TestMap.TestMap (0.007651s) [2015.12.11-13.40.23:769][621]LogInit: XAudio2 using 'SAMSUNG-C (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2015.12.11-13.40.23:777][621]LogInit: FAudioDevice initialized. [2015.12.11-13.40.23:859][621]LogWorld: Game class is 'MultiplayerGameMode_C' [2015.12.11-13.40.23:900][621]LogWorld: Bringing World /Game/Maps/UEDPIE_0_TestMap.TestMap up for play (max tick rate 0) at 2015.12.11-05.40.23 [2015.12.11-13.40.23:900][621]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_TestMap.TestMap:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2015.12.11-13.40.23:901][621]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_TestMap.TestMap:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2015.12.11-13.40.23:902][621]LogWorld: Bringing up level for play took: 0.008471 [2015.12.11-13.40.23:916][621]LogVoice:Warning: Failed to initialize voice interface [2015.12.11-13.40.23:986][621]LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created [2015.12.11-13.40.24:107][621]LogBlueprintUserMessages: [TestMap_C_2] You are the Dungeon Master [2015.12.11-13.40.24:108][621]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_TestMap -0.4 [2015.12.11-13.40.24:108][621]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/TestMap.TestMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' with GeneratedClass '/Game/Maps/TestMap.TestMap_C' with ClassGeneratedBy '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' [2015.12.11-13.40.24:622][661]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/TestMap.TestMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' with GeneratedClass '/Game/Maps/TestMap.TestMap_C' with ClassGeneratedBy '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' [2015.12.11-13.40.24:681][661]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2015.12.11-13.40.24:682][661]LogPlayLevel:Display: Shutting down PIE online subsystems [2015.12.11-13.40.24:682][661]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/TestMap.TestMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' with GeneratedClass '/Game/Maps/TestMap.TestMap_C' with ClassGeneratedBy '/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap' [2015.12.11-13.40.24:756][661]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000003F06020 [2015.12.11-13.40.24:817][662]LogPlayLevel:Display: Destroying online subsystem :Context_4 [2015.12.11-13.40.24:817][662]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() [2015.12.11-13.40.31:276][ 49]MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... [2015.12.11-13.40.31:593][ 87]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=E:\Epic Games\4.10\Engine\Binaries\DotNET [2015.12.11-13.40.31:618][ 90]MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/Unreal Projects/DndSimulator_4.9.2 4.10/DndSimulator2.uproject -cook -stage -archive -archivedirectory=E:/Unreal Packaged/MultDnDTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output [2015.12.11-13.40.31:618][ 90]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False [2015.12.11-13.40.31:618][ 90]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True [2015.12.11-13.40.31:618][ 90]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. [2015.12.11-13.40.31:627][ 91]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Epic Games/4.10/Engine/Programs/AutomationTool/Saved [2015.12.11-13.40.31:627][ 91]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/michaeleeli/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+4.10) [2015.12.11-13.40.31:651][ 94]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.12.11-13.40.31:651][ 94]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.12.11-13.40.31:660][ 95]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2015.12.11-13.40.31:660][ 95]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2015.12.11-13.40.31:660][ 95]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools [2015.12.11-13.40.31:660][ 95]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2015.12.11-13.40.34:015][375]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2015.12.11-13.40.34:015][375]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2015.12.11-13.40.34:015][375]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2015.12.11-13.40.34:015][375]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2015.12.11-13.40.34:027][377]MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.12.11-13.40.34:027][377]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\michaeleeli\AppData\Local\Temp\UAT\E+Epic+Games+4.10\Rules) [2015.12.11-13.40.34:027][377]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. [2015.12.11-13.40.34:152][392]MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.12.11-13.40.34:177][395]MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2015.12.11-13.40.34:394][421]MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal Projects\DndSimulator_4.9.2 4.10\DndSimulator2.uproject [2015.12.11-13.40.35:524][556]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.11-13.40.35:524][556]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.12.11-13.40.35:524][556]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True [2015.12.11-13.40.35:524][556]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.12.11-13.40.35:524][556]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\Unreal Packaged\MultDnDTest [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\Unreal Projects\DndSimulator_4.9.2 4.10\Saved\StagedBuilds [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32 [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.12.11-13.40.35:537][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\Epic Games\4.10\Engine\Binaries\Win32 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\Epic Games\4.10\Engine\Binaries\Win32 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=E:\Unreal Projects\DndSimulator_4.9.2 4.10\DndSimulator2.uproject [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32 [2015.12.11-13.40.35:538][557]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=DndSimulator2 [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak= [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.12.11-13.40.35:543][558]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.11-13.40.35:567][561]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.12.11-13.40.35:575][562]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Unreal Projects\DndSimulator_4.9.2 4.10\DndSimulator2.uproject [2015.12.11-13.40.35:592][564]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is E:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.11-05.40.35.txt [2015.12.11-13.40.35:592][564]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Unreal Projects\DndSimulator_4.9.2 4.10\DndSimulator2.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="E:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.11-05.40.35.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2015.12.11-13.40.35:751][583]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.35:809][590]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DndSimulator2 [2015.12.11-13.40.36:142][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(465874228) SRandInit(465874230). [2015.12.11-13.40.36:142][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:135][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2015.12.11-13.40.36:142][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:136][ 0]LogOnline:Warning: STEAM: Steam API disabled! [2015.12.11-13.40.36:159][632]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:136][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2015.12.11-13.40.36:376][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:155][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.12.11-13.40.36:376][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:373][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target): [2015.12.11-13.40.36:376][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:374][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false): [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:374][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true): [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确) [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:374][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator): [2015.12.11-13.40.36:438][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间) [2015.12.11-13.40.36:439][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间) [2015.12.11-13.40.36:439][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:374][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest): [2015.12.11-13.40.36:439][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点) [2015.12.11-13.40.36:439][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的"相关动画"节点。 [2015.12.11-13.40.36:440][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 这个节点) [2015.12.11-13.40.36:440][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:374][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight): [2015.12.11-13.40.36:440][658]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重) [2015.12.11-13.40.36:470][662]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重) [2015.12.11-13.40.37:280][755]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.36:469][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.11-13.40.37:288][756]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:277][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.11-13.40.37:288][756]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:282][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.11-13.40.37:297][757]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:287][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.11-13.40.37:297][757]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:291][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.11-13.40.37:305][758]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:296][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.11-13.40.37:305][758]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:299][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.11-13.40.37:305][758]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:302][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.11-13.40.37:314][759]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:305][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.11-13.40.37:314][759]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:308][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.11-13.40.37:322][760]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:311][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.11-13.40.37:322][760]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:314][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.11-13.40.37:322][760]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:320][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.11-13.40.37:322][760]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:320][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.11-13.40.37:339][762]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:320][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.11-13.40.37:339][762]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:335][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.11-13.40.37:346][763]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:337][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.11-13.40.37:346][763]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:340][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.11-13.40.37:346][763]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:343][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.11-13.40.37:414][771]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:344][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2015.12.11-13.40.37:456][776]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:408][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.11-13.40.37:505][782]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:453][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.11-13.40.45:517][664]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.37:502][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.11-13.40.49:966][120]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.45:243][ 0]LogCook:Display: Done creating registry. It took 6.86s. [2015.12.11-13.40.49:974][121]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:961][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.49:983][122]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:968][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.49:983][122]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:977][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.49:991][123]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:982][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.49:999][124]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:989][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:008][125]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.49:996][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:015][126]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:005][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:024][127]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:012][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:034][128]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:019][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:042][129]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:027][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:050][130]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:036][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:050][130]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:045][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:059][131]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:050][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:067][132]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:058][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:076][133]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:065][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:084][134]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:073][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:092][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:080][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:092][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:085][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:101][136]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:090][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:108][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:096][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:117][138]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:104][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:126][139]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:113][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:133][140]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:121][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:142][141]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:128][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:142][141]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:136][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_MapTable.Token_MapTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:159][143]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:141][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_OpenChest.Token_OpenChest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:167][144]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:151][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Pillar.Token_Pillar_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:176][145]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:160][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Robot.Token_Robot_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:176][145]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:169][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_RuinedTower.Token_RuinedTower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:184][146]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:174][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Sack.Token_Sack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:192][147]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:181][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ScrapBridge.Token_ScrapBridge_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:226][151]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:187][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Spikes.Token_Spikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:226][151]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:195][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Statue.Token_Statue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:226][151]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:202][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Steps.Token_Steps_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:226][151]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:211][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Stool.Token_Stool_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:226][151]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:219][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Table.Token_Table_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:234][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:225][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Tower.Token_Tower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:242][153]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:230][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Wall.Token_Wall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:251][154]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:236][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_WeaponRack.Token_WeaponRack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.50:251][154]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:243][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Well.Token_Well_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.52:524][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.50:248][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Woodspikes.Token_Woodspikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.40.52:524][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:513][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:513][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:513][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:514][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:514][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:514][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:514][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.40.52:525][426]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:514][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.40.52:542][428]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:519][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.12.11-13.40.52:542][428]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:536][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.12.11-13.40.52:550][429]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:538][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2015.12.11-13.40.52:550][429]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:544][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2015.12.11-13.40.52:558][430]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:544][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2015.12.11-13.40.52:558][430]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:551][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2015.12.11-13.40.52:558][430]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:553][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.12.11-13.40.52:558][430]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:556][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.12.11-13.40.52:583][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:556][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2015.12.11-13.40.52:583][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:573][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2015.12.11-13.40.52:583][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:575][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> E:/Unreal 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[2015.12.11-13.40.52:633][439]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:630][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.12.11-13.40.52:643][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:631][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.12.11-13.40.52:643][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:632][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.12.11-13.40.52:643][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:635][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.12.11-13.40.52:643][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:635][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.12.11-13.40.52:644][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:636][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.12.11-13.40.52:644][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:636][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.12.11-13.40.52:644][440]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:637][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.12.11-13.40.52:650][441]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:637][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.12.11-13.40.52:650][441]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:639][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.12.11-13.40.52:650][441]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:639][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2015.12.11-13.40.52:650][441]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.40.52:642][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-13.41.32:430][798]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:408][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_01_INST.uasset [2015.12.11-13.41.32:431][798]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:423][ 0]LogUObjectGlobals:Warning: 寻找对象'Object 无.SM_SelectionMesh_01'失败 [2015.12.11-13.41.32:431][798]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:423][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_Cylinder_01_INST -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.32:464][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:428][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset [2015.12.11-13.41.32:472][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:458][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST.uasset [2015.12.11-13.41.32:472][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:462][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Noise_Beam_01_INST.uasset [2015.12.11-13.41.32:472][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:463][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST.uasset [2015.12.11-13.41.32:497][806]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:465][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_HealthShrine_01_INST.uasset [2015.12.11-13.41.32:505][807]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:494][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST.uasset [2015.12.11-13.41.32:522][809]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:498][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_AuraCircle_02_INST.uasset [2015.12.11-13.41.32:522][809]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:508][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_YinYang_Circle -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_YinYang_Circle.uasset [2015.12.11-13.41.36:118][169]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.32:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_YinYang_Circle.uasset [2015.12.11-13.41.36:134][171]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:114][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_TraceTrail_Fire -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_TraceTrail_Fire.uasset [2015.12.11-13.41.36:134][171]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:118][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_TraceTrail_Fire.uasset [2015.12.11-13.41.36:159][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:122][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:159][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:155][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:159][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:156][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/Materials/BasicAsset01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:209][180]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:157][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:243][184]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:203][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:251][185]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:240][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_LargeRock -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_LargeRock.uasset [2015.12.11-13.41.36:384][201]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:245][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_LargeRock.uasset [2015.12.11-13.41.36:410][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:379][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_IronGate.Token_IronGate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:418][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:403][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_IronGate -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_IronGate.uasset [2015.12.11-13.41.36:418][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:408][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_IronGate.uasset [2015.12.11-13.41.36:435][207]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:416][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:435][207]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:426][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_House -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_House.uasset [2015.12.11-13.41.36:443][208]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:431][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_House.uasset [2015.12.11-13.41.36:459][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:440][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:467][211]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:455][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_FortWall -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_FortWall.uasset [2015.12.11-13.41.36:476][212]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:460][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_FortWall.uasset [2015.12.11-13.41.36:476][212]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:475][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_ForgeTools1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_ForgeTools1.uasset [2015.12.11-13.41.36:484][213]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:475][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_ForgeTools1. Package will not be saved. [2015.12.11-13.41.36:493][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:483][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:510][216]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:493][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_ForgeTools -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_ForgeTools.uasset [2015.12.11-13.41.36:510][216]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:498][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_ForgeTools.uasset [2015.12.11-13.41.36:536][219]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:506][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:536][219]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:516][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_FloorGrill -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_FloorGrill.uasset [2015.12.11-13.41.36:536][219]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:521][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_FloorGrill.uasset [2015.12.11-13.41.36:544][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:529][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:552][221]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:539][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Firepit -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Firepit.uasset [2015.12.11-13.41.36:561][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:545][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Firepit.uasset [2015.12.11-13.41.36:569][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:553][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:578][224]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:562][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Crate -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Crate.uasset [2015.12.11-13.41.36:578][224]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:566][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Crate.uasset [2015.12.11-13.41.36:585][225]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:574][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:594][226]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:585][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Colunnade -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Colunnade.uasset [2015.12.11-13.41.36:594][226]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:590][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Colunnade.uasset [2015.12.11-13.41.36:594][226]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:592][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Collunade -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Collunade.uasset [2015.12.11-13.41.36:602][227]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:592][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_Collunade. Package will not be saved. [2015.12.11-13.41.36:611][228]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:600][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:619][229]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:609][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Chest -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Chest.uasset [2015.12.11-13.41.36:628][230]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:613][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Chest.uasset [2015.12.11-13.41.36:635][231]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:621][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:644][232]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:629][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Cart -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Cart.uasset [2015.12.11-13.41.36:644][232]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:634][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Cart.uasset [2015.12.11-13.41.36:652][233]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:642][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:661][234]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:651][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Cage -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Cage.uasset [2015.12.11-13.41.36:669][235]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:656][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Cage.uasset [2015.12.11-13.41.36:669][235]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:663][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:678][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:664][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Bucket -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bucket.uasset [2015.12.11-13.41.36:678][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:669][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bucket.uasset [2015.12.11-13.41.36:694][238]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:676][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:702][239]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:685][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenTable -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenTable.uasset [2015.12.11-13.41.36:702][239]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:691][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenTable.uasset [2015.12.11-13.41.36:702][239]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:697][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:711][240]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:698][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenCrate.uasset [2015.12.11-13.41.36:719][241]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:703][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenCrate.uasset [2015.12.11-13.41.36:719][241]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:712][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:728][242]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:719][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenCart -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenCart.uasset [2015.12.11-13.41.36:736][243]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:724][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenCart.uasset [2015.12.11-13.41.36:744][244]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:731][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:752][245]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:740][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenBarrel.uasset [2015.12.11-13.41.36:761][246]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:745][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BrokenBarrel.uasset [2015.12.11-13.41.36:768][247]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:754][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:768][247]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:763][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Brazier -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Brazier.uasset [2015.12.11-13.41.36:778][248]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:768][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Brazier.uasset [2015.12.11-13.41.36:794][250]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:777][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:802][251]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:787][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Bomb -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bomb.uasset [2015.12.11-13.41.36:802][251]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:792][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bomb.uasset [2015.12.11-13.41.36:811][252]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:800][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:819][253]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:809][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Bird -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bird.uasset [2015.12.11-13.41.36:827][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:814][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Bird.uasset [2015.12.11-13.41.36:827][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:820][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:836][255]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:822][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Barrel -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Barrel.uasset [2015.12.11-13.41.36:836][255]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:827][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Barrel.uasset [2015.12.11-13.41.36:836][255]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:829][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Proj.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:844][256]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:834][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:852][257]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:836][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.uasset [2015.12.11-13.41.36:852][257]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:842][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.uasset [2015.12.11-13.41.36:860][258]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:848][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Impact.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:869][259]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:853][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:869][259]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:863][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue.uasset [2015.12.11-13.41.36:893][262]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:868][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue.uasset [2015.12.11-13.41.36:893][262]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:887][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Barbarian2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_Barbarian2.uasset [2015.12.11-13.41.36:893][262]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:888][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_Barbarian2. Package will not be saved. [2015.12.11-13.41.36:893][262]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:888][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_ -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Tokens/Token_.uasset [2015.12.11-13.41.36:927][266]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:889][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_. Package will not be saved. [2015.12.11-13.41.36:944][268]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:925][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:952][269]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:943][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_PlainRubble.uasset [2015.12.11-13.41.36:960][270]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:947][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_PlainRubble.uasset [2015.12.11-13.41.36:960][270]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:950][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.36:969][271]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:957][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.36:980][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:967][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_GrassPatch.uasset [2015.12.11-13.41.36:980][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:971][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_GrassPatch.uasset [2015.12.11-13.41.37:010][276]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.36:972][ 0]LogCookCommandlet:Display: GC... [2015.12.11-13.41.37:085][285]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:007][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:135][291]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:078][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_FloorTiles -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_FloorTiles.uasset [2015.12.11-13.41.37:152][293]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:129][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/EnvObjects/Token_FloorTiles.uasset [2015.12.11-13.41.37:161][294]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:151][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:161][294]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:152][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/Materials/BasicAsset01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:227][302]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:153][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:227][302]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:220][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Token_Spikes -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/Token_Spikes.uasset [2015.12.11-13.41.37:385][321]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:220][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_Spikes. Package will not be saved. [2015.12.11-13.41.37:485][333]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:383][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestStatue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestStatue.uasset [2015.12.11-13.41.37:485][333]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:476][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestStatue.uasset [2015.12.11-13.41.37:485][333]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:477][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.12.11-13.41.37:510][336]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:478][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.12.11-13.41.37:527][338]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:505][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestPhsyics -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestPhsyics.uasset [2015.12.11-13.41.37:536][339]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:519][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestPhsyics.uasset [2015.12.11-13.41.37:552][341]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:536][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestObject -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestObject.uasset [2015.12.11-13.41.37:561][342]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:547][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Tokens/TestObject.uasset [2015.12.11-13.41.37:561][342]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:556][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:568][343]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:560][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/DR_Ice_Mountain/Textures/T_Frozen_Ice_Shards_emissive.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:569][343]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:564][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/DR_Ice_Mountain/Materials/M_Snow_Pillar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:710][360]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:568][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/DR_Ice_Mountain/Materials/M_Snow_Plain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.37:752][365]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:705][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Iceland1/IcelandEnv -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Iceland1/IcelandEnv.uasset [2015.12.11-13.41.37:769][367]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:744][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Iceland1/IcelandEnv.uasset [2015.12.11-13.41.37:777][368]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:766][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/ForestTest/TestForest -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/ForestTest/TestForest.uasset [2015.12.11-13.41.37:860][378]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:770][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/ForestTest/TestForest.uasset [2015.12.11-13.41.38:436][447]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.37:854][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.38:510][456]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:435][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/ForestTest/GroupedTrees -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/ForestTest/GroupedTrees.uasset [2015.12.11-13.41.38:510][456]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:501][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/ForestTest/GroupedTrees.uasset [2015.12.11-13.41.38:536][459]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:508][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.38:694][478]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:535][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.38:711][480]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:690][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/ForestEnv -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Forest1/ForestEnv.uasset [2015.12.11-13.41.38:718][481]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:705][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Forest1/ForestEnv.uasset [2015.12.11-13.41.38:719][481]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:706][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/Forest1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Forest1/Forest1.uasset [2015.12.11-13.41.38:719][481]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:707][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Forest1. Package will not be saved. [2015.12.11-13.41.38:719][481]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:707][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/CrystalsAndBushes -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Forest1/CrystalsAndBushes.uasset [2015.12.11-13.41.38:719][481]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:708][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CrystalsAndBushes. Package will not be saved. [2015.12.11-13.41.38:727][482]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:714][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Default/DefaultScene -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Default/DefaultScene.uasset [2015.12.11-13.41.38:960][510]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:720][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/Default/DefaultScene.uasset [2015.12.11-13.41.38:960][510]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:954][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/SceneChanger_Blueprint -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/SceneChanger_Blueprint.uasset [2015.12.11-13.41.38:960][510]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:958][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/SceneChanger_Blueprint.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:959][ 0]LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:961][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:961][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:962][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:963][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/DespawnSceneInterface -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/DespawnSceneInterface.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:964][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Scenes/DespawnSceneInterface.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:964][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/Player1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/Player1.uasset [2015.12.11-13.41.38:971][511]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:965][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Player1. Package will not be saved. [2015.12.11-13.41.38:978][512]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:967][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/Player0CameraManager -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/Player0CameraManager.uasset [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.38:971][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/Player0CameraManager.uasset [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:478][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:479][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:479][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:481][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:482][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:485][573]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:482][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:494][574]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:483][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:494][574]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:486][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:585][585]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:486][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:594][586]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:584][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:677][596]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:587][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:677][596]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:670][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:677][596]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:672][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:677][596]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:673][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:844][616]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:674][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:844][616]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:837][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/EnvObjects/Token_GrassPatch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:852][617]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:840][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:852][617]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:845][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/EnvObjects/Token_PlainRubble.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:860][618]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:848][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:860][618]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:854][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Impact.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:860][618]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:855][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:869][619]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:859][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:869][619]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:861][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Proj.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:869][619]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:863][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:878][620]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:867][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:878][620]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:871][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Barrel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:886][621]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:875][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:886][621]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:879][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Bird.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:894][622]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:882][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:894][622]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:888][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Bomb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:902][623]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:891][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:902][623]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:895][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Brazier.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:910][624]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:898][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:910][624]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:901][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BrokenBarrel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:910][624]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:905][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:919][625]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:908][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BrokenCart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:919][625]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:913][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:927][626]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:917][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BrokenCrate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:927][626]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:921][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:936][627]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:925][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_BrokenTable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:936][627]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:928][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:936][627]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:931][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:944][628]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:934][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:944][628]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:938][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Cage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:952][629]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:942][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:952][629]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:946][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Cart.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:961][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:949][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:961][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:953][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Chest.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:961][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:957][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:969][631]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:960][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Colunnade.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:969][631]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:964][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:977][632]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:967][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Crate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:977][632]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:971][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:977][632]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:972][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_Firepit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:986][633]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:976][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:986][633]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:979][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_FloorGrill.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.39:994][634]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:983][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.39:994][634]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:987][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_ForgeTools.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.40:003][635]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:991][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:003][635]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.39:997][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_FortWall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.40:010][636]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:001][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:011][636]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:006][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_House.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.40:019][637]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:009][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:019][637]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:013][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/Blueprints/Tokens/Tokens/Token_LargeRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.40:028][638]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:016][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:036][639]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:023][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_MapTable.Token_MapTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:044][640]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:029][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_OpenChest.Token_OpenChest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:052][641]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:037][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Pillar.Token_Pillar_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:061][642]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:046][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Robot.Token_Robot_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:061][642]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:053][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_RuinedTower.Token_RuinedTower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:069][643]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:060][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Sack.Token_Sack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:077][644]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:066][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ScrapBridge.Token_ScrapBridge_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:085][645]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:072][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Spikes.Token_Spikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:085][645]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:079][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Statue.Token_Statue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:094][646]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:085][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Steps.Token_Steps_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:103][647]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:092][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Stool.Token_Stool_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:110][648]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:098][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Table.Token_Table_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:110][648]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:104][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Tower.Token_Tower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:119][649]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:109][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Wall.Token_Wall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:127][650]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:114][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_WeaponRack.Token_WeaponRack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:127][650]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:121][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Well.Token_Well_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.40:603][707]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:126][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Woodspikes.Token_Woodspikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.40:596][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/SkeletalMesh/DefaultSkeletalMesh.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:398][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:398][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:399][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:399][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:400][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:400][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:400][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.41.41:403][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:401][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.41.41:669][835]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:402][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/Player0 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/Player0.uasset [2015.12.11-13.41.41:678][836]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:662][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/Player0.uasset [2015.12.11-13.41.41:678][836]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:670][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/MainMenuCharacter -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/MainMenuCharacter.uasset [2015.12.11-13.41.41:695][838]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:676][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/Players/MainMenuCharacter.uasset [2015.12.11-13.41.41:703][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:689][ 0]LogCook:Display: Cooking /Game/Blueprints/WhileLoopWithDelay -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/WhileLoopWithDelay.uasset [2015.12.11-13.41.41:703][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:697][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/WhileLoopWithDelay.uasset [2015.12.11-13.41.41:703][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:698][ 0]LogCook:Display: Cooking /Game/Blueprints/TokenPosition -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TokenPosition.uasset [2015.12.11-13.41.41:778][848]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:699][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TokenPosition.uasset [2015.12.11-13.41.41:778][848]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:770][ 0]LogCook:Display: Cooking /Game/Blueprints/TitleScreenGameMode -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TitleScreenGameMode.uasset [2015.12.11-13.41.41:803][851]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:773][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TitleScreenGameMode.uasset [2015.12.11-13.41.41:803][851]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:798][ 0]LogCook:Display: Cooking /Game/Blueprints/TitleScreenCameraActor -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TitleScreenCameraActor.uasset [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:802][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TitleScreenCameraActor.uasset [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:819][ 0]LogCook:Display: Cooking /Game/Blueprints/TestStatue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TestStatue.uasset [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:820][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TestStatue. Package will not be saved. [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:825][ 0]LogCook:Display: Cooking /Game/Blueprints/TestObject -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/TestObject.uasset [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:826][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TestObject. Package will not be saved. [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:826][ 0]LogCook:Display: Cooking /Game/Blueprints/SceneChanger_Blueprint -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/SceneChanger_Blueprint.uasset [2015.12.11-13.41.41:827][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:827][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SceneChanger_Blueprint. Package will not be saved. [2015.12.11-13.41.41:836][855]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:827][ 0]LogCook:Display: Cooking /Game/Blueprints/PersonalSettings3DWidget -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/PersonalSettings3DWidget.uasset [2015.12.11-13.41.41:837][855]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:831][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/PersonalSettings3DWidget.uasset [2015.12.11-13.41.41:837][855]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:832][ 0]LogCook:Display: Cooking /Game/Blueprints/NewTestStatue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/NewTestStatue.uasset [2015.12.11-13.41.41:837][855]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:833][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewTestStatue. Package will not be saved. [2015.12.11-13.41.41:844][856]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:833][ 0]LogCook:Display: Cooking /Game/Blueprints/MyPlayerController -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyPlayerController.uasset [2015.12.11-13.41.41:844][856]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:838][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyPlayerController.uasset [2015.12.11-13.41.41:861][858]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:839][ 0]LogCook:Display: Cooking /Game/Blueprints/MyHUD_Interface -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyHUD_Interface.uasset [2015.12.11-13.41.41:861][858]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:854][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyHUD_Interface.uasset [2015.12.11-13.41.41:877][860]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:854][ 0]LogCook:Display: Cooking /Game/Blueprints/MyHUD -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyHUD.uasset [2015.12.11-13.41.41:886][861]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:869][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyHUD.uasset [2015.12.11-13.41.41:886][861]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:880][ 0]LogCook:Display: Cooking /Game/Blueprints/MyGameMode -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyGameMode.uasset [2015.12.11-13.41.41:903][863]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:883][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MyGameMode.uasset [2015.12.11-13.41.41:904][863]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:895][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMenuGameMode -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MainMenuGameMode.uasset [2015.12.11-13.41.41:911][864]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:899][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/MainMenuGameMode.uasset [2015.12.11-13.41.41:911][864]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:899][ 0]LogCook:Display: Cooking /Game/Blueprints/DMSettings3DWidget -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DMSettings3DWidget.uasset [2015.12.11-13.41.41:911][864]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:902][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DMSettings3DWidget.uasset [2015.12.11-13.41.41:911][864]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:903][ 0]LogCook:Display: Cooking /Game/Blueprints/DMSaveFile -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DMSaveFile.uasset [2015.12.11-13.41.41:911][864]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:904][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DMSaveFile.uasset [2015.12.11-13.41.41:928][866]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:904][ 0]LogCook:Display: Cooking /Game/Blueprints/DiceShooter -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DiceShooter.uasset [2015.12.11-13.41.41:928][866]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:923][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/DiceShooter.uasset [2015.12.11-13.41.41:928][866]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:923][ 0]LogCook:Display: Cooking /Game/Blueprints/CharacterSheet3DWidget -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/CharacterSheet3DWidget.uasset [2015.12.11-13.41.41:945][868]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:927][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/CharacterSheet3DWidget.uasset [2015.12.11-13.41.41:952][869]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:944][ 0]LogCook:Display: Cooking /Game/Blueprints/CharacterSheet -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/CharacterSheet.uasset [2015.12.11-13.41.42:094][886]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.41:947][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/CharacterSheet.uasset [2015.12.11-13.41.42:236][903]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:089][ 0]LogCook:Display: Cooking /Game/Blueprints/ChangeDayTimeManager_MainMenu -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/ChangeDayTimeManager_MainMenu.uasset [2015.12.11-13.41.42:236][903]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:229][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/ChangeDayTimeManager_MainMenu.uasset [2015.12.11-13.41.42:245][904]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:230][ 0]LogCook:Display: Cooking /Game/Blueprints/ChangeDayTimeManager -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/ChangeDayTimeManager.uasset [2015.12.11-13.41.42:245][904]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:239][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/ChangeDayTimeManager.uasset [2015.12.11-13.41.42:261][906]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:240][ 0]LogCook:Display: Cooking /Game/Blueprints/BlackHole -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/BlackHole.uasset [2015.12.11-13.41.42:261][906]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:258][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/BlackHole.uasset [2015.12.11-13.41.42:336][915]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:259][ 0]LogCook:Display: Cooking /Game/Blueprints/AudioManager -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/AudioManager.uasset [2015.12.11-13.41.42:336][915]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:328][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/AudioManager.uasset [2015.12.11-13.41.42:395][922]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:329][ 0]LogCook:Display: Cooking /Game/Blueprints/1d6Dice_GoodMesh -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d6Dice_GoodMesh.uasset [2015.12.11-13.41.42:395][922]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:389][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d6Dice_GoodMesh.uasset [2015.12.11-13.41.42:444][928]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:390][ 0]LogCook:Display: Cooking /Game/Blueprints/1d6Dice -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d6Dice.uasset [2015.12.11-13.41.42:444][928]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:440][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d6Dice.uasset [2015.12.11-13.41.42:469][931]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:443][ 0]LogCook:Display: Cooking /Game/Blueprints/1d4Dice_GoodMesh -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d4Dice_GoodMesh.uasset [2015.12.11-13.41.42:469][931]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:464][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d4Dice_GoodMesh.uasset [2015.12.11-13.41.42:503][935]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:464][ 0]LogCook:Display: Cooking /Game/Blueprints/1d4Dice -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d4Dice.uasset [2015.12.11-13.41.42:513][936]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:497][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Blueprints/1d4Dice.uasset [2015.12.11-13.41.42:513][936]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:505][ 0]LogCook:Display: Cooking /Game/Audio/SoundEffects/Dolphin_Chatter-SoundBible_com-808959219 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/SoundEffects/Dolphin_Chatter-SoundBible_com-808959219.uasset [2015.12.11-13.41.42:513][936]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:506][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/SoundEffects/Dolphin_Chatter-SoundBible_com-808959219.uasset [2015.12.11-13.41.42:521][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:506][ 0]LogCook:Display: Cooking /Game/Audio/Music/Young_And_Old_Know_Love -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Young_And_Old_Know_Love.uasset [2015.12.11-13.41.42:521][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:509][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Young_And_Old_Know_Love.uasset [2015.12.11-13.41.42:521][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:510][ 0]LogCook:Display: Cooking /Game/Audio/Music/World_Map -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/World_Map.uasset [2015.12.11-13.41.42:522][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/World_Map.uasset [2015.12.11-13.41.42:522][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:513][ 0]LogCook:Display: Cooking /Game/Audio/Music/Talk_to_Me -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Talk_to_Me.uasset [2015.12.11-13.41.42:522][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:515][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Talk_to_Me.uasset [2015.12.11-13.41.42:530][938]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:516][ 0]LogCook:Display: Cooking /Game/Audio/Music/Side_Path -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Side_Path.uasset [2015.12.11-13.41.42:530][938]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:523][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Side_Path.uasset [2015.12.11-13.41.42:530][938]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:523][ 0]LogCook:Display: Cooking /Game/Audio/Music/Retreat -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Retreat.uasset [2015.12.11-13.41.42:530][938]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:525][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Retreat.uasset [2015.12.11-13.41.42:542][939]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:526][ 0]LogCook:Display: Cooking /Game/Audio/Music/Passing_Time -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Passing_Time.uasset [2015.12.11-13.41.42:588][945]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:533][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Passing_Time.uasset [2015.12.11-13.41.42:588][945]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:580][ 0]LogCook:Display: Cooking /Game/Audio/Music/Old_Cave_Theme__Night_Full -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Old_Cave_Theme__Night_Full.uasset [2015.12.11-13.41.42:646][952]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:582][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Old_Cave_Theme__Night_Full.uasset [2015.12.11-13.41.42:656][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:646][ 0]LogCook:Display: Cooking /Game/Audio/Music/Old_Adventure_Awaits -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Old_Adventure_Awaits.uasset [2015.12.11-13.41.42:656][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:648][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Old_Adventure_Awaits.uasset [2015.12.11-13.41.42:656][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:649][ 0]LogCook:Display: Cooking /Game/Audio/Music/NewSoundClass -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/NewSoundClass.uasset [2015.12.11-13.41.42:656][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:649][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewSoundClass. Package will not be saved. [2015.12.11-13.41.42:656][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:650][ 0]LogCook:Display: Cooking /Game/Audio/Music/Grass -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Grass.uasset [2015.12.11-13.41.42:671][955]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:653][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Grass.uasset [2015.12.11-13.41.42:671][955]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:670][ 0]LogCook:Display: Cooking /Game/Audio/Music/Cave_Theme__Night_Full_ -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Cave_Theme__Night_Full_.uasset [2015.12.11-13.41.42:722][961]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:670][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cave_Theme__Night_Full_. Package will not be saved. [2015.12.11-13.41.42:729][962]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:721][ 0]LogCook:Display: Cooking /Game/Audio/Music/Cave_Theme_Night_Full -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Cave_Theme_Night_Full.uasset [2015.12.11-13.41.42:788][969]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:722][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cave_Theme_Night_Full. Package will not be saved. [2015.12.11-13.41.42:788][969]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:783][ 0]LogCook:Display: Cooking /Game/Audio/Music/Cave_Theme_Day_Full -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Cave_Theme_Day_Full.uasset [2015.12.11-13.41.42:847][976]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:783][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Cave_Theme_Day_Full. Package will not be saved. [2015.12.11-13.41.42:847][976]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:840][ 0]LogCook:Display: Cooking /Game/Audio/Music/CaveThemeNight_Loop -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeNight_Loop.uasset [2015.12.11-13.41.42:889][981]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:843][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeNight_Loop.uasset [2015.12.11-13.41.42:889][981]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:885][ 0]LogCook:Display: Cooking /Game/Audio/Music/CaveThemeNight_Intro -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeNight_Intro.uasset [2015.12.11-13.41.42:930][986]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:886][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeNight_Intro.uasset [2015.12.11-13.41.43:164][ 14]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.42:928][ 0]LogAudioDerivedData:Display: 正在构建压缩的音频格式OGG波形CaveThemeDay_TitleScreen... [2015.12.11-13.41.43:164][ 14]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:161][ 0]LogAudioDerivedData:Warning: Can't cook SoundWave /Game/Audio/Music/CaveThemeDay_TitleScreen.CaveThemeDay_TitleScreen because there is no source compressed or uncompressed PC sound data [2015.12.11-13.41.43:174][ 15]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:161][ 0]LogCook:Display: Cooking /Game/Audio/Music/CaveThemeDay_TitleScreen -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeDay_TitleScreen.uasset [2015.12.11-13.41.43:174][ 15]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:162][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CaveThemeDay_TitleScreen.uasset [2015.12.11-13.41.43:174][ 15]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:163][ 0]LogCook:Display: Cooking /Game/Audio/Music/CallToArms_Night_Full -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Night_Full.uasset [2015.12.11-13.41.43:231][ 22]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:167][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Night_Full.uasset [2015.12.11-13.41.43:239][ 23]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:229][ 0]LogCook:Display: Cooking /Game/Audio/Music/CallToArms_Day_Loop -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Day_Loop.uasset [2015.12.11-13.41.43:239][ 23]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:232][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Day_Loop.uasset [2015.12.11-13.41.43:239][ 23]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:232][ 0]LogCook:Display: Cooking /Game/Audio/Music/CallToArms_Day_Full -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Day_Full.uasset [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:235][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/CallToArms_Day_Full.uasset [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:257][ 0]LogCook:Display: Cooking /Game/Audio/Music/Adventure_Awaits___Night__draft_2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Adventure_Awaits___Night__draft_2.uasset [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:257][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Adventure_Awaits___Night__draft_2. Package will not be saved. [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:258][ 0]LogCook:Display: Cooking /Game/Audio/Music/Adventure_Awaits___Night_ -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Adventure_Awaits___Night_.uasset [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:260][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Adventure_Awaits___Night_.uasset [2015.12.11-13.41.43:265][ 26]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:262][ 0]LogCook:Display: Cooking /Game/Audio/Music/Adventure_Awaits__TitleScreen -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Adventure_Awaits__TitleScreen.uasset [2015.12.11-13.41.43:272][ 27]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:262][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Adventure_Awaits__TitleScreen. Package will not be saved. [2015.12.11-13.41.43:280][ 28]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:271][ 0]LogCook:Display: Cooking /Game/Audio/Music/Adventure_Awaits -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/Adventure_Awaits.uasset [2015.12.11-13.41.43:280][ 28]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:272][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Adventure_Awaits. Package will not be saved. [2015.12.11-13.41.43:280][ 28]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:273][ 0]LogCook:Display: Cooking /Game/Audio/Music/AdventureAwaits_TitleScreen -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/AdventureAwaits_TitleScreen.uasset [2015.12.11-13.41.43:331][ 34]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:274][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/AdventureAwaits_TitleScreen.uasset [2015.12.11-13.41.43:331][ 34]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:323][ 0]LogCook:Display: Cooking /Game/Audio/Music/AdventureAwaits_Loop -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/AdventureAwaits_Loop.uasset [2015.12.11-13.41.43:331][ 34]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:324][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/Music/AdventureAwaits_Loop.uasset [2015.12.11-13.41.43:331][ 34]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:324][ 0]LogCook:Display: Cooking /Game/Audio/MyMasterSoundClass -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/MyMasterSoundClass.uasset [2015.12.11-13.41.43:348][ 36]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:325][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Audio/MyMasterSoundClass.uasset [2015.12.11-13.41.43:348][ 36]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:343][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2015.12.11-13.41.43:380][ 40]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:345][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2015.12.11-13.41.43:380][ 40]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:376][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2015.12.11-13.41.43:422][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:379][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2015.12.11-13.41.43:422][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:414][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Tube.uasset [2015.12.11-13.41.43:439][ 47]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:415][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Tube.uasset [2015.12.11-13.41.43:439][ 47]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:433][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2015.12.11-13.41.43:448][ 48]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:434][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2015.12.11-13.41.43:448][ 48]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:441][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2015.12.11-13.41.43:448][ 48]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:443][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2015.12.11-13.41.43:455][ 49]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2015.12.11-13.41.43:472][ 51]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:448][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2015.12.11-13.41.43:473][ 51]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:466][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim.uasset [2015.12.11-13.41.43:514][ 56]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:468][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Trim.uasset [2015.12.11-13.41.43:514][ 56]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:509][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Torus.uasset [2015.12.11-13.41.43:514][ 56]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:512][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Torus.uasset [2015.12.11-13.41.43:523][ 57]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:512][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Sphere.uasset [2015.12.11-13.41.43:539][ 59]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:514][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Sphere.uasset [2015.12.11-13.41.43:539][ 59]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:535][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2015.12.11-13.41.43:555][ 61]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:536][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2015.12.11-13.41.43:555][ 61]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:547][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Plane.uasset [2015.12.11-13.41.43:564][ 62]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:549][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Plane.uasset [2015.12.11-13.41.43:564][ 62]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:560][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2015.12.11-13.41.43:597][ 66]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:562][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2015.12.11-13.41.43:597][ 66]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:592][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> E:/Unreal Projects/DndSimulator_4.9.2 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4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Pipe.uasset [2015.12.11-13.41.43:615][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:605][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset [2015.12.11-13.41.43:615][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:607][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset [2015.12.11-13.41.43:615][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:608][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2015.12.11-13.41.43:615][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:609][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2015.12.11-13.41.43:615][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:609][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cube.uasset [2015.12.11-13.41.43:639][ 71]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:610][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cube.uasset [2015.12.11-13.41.43:639][ 71]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:631][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cone.uasset [2015.12.11-13.41.43:689][ 77]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:632][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Shapes/Shape_Cone.uasset [2015.12.11-13.41.43:689][ 77]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:681][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_TableRound.uasset [2015.12.11-13.41.43:731][ 82]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:684][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_TableRound.uasset [2015.12.11-13.41.43:739][ 83]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:730][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:734][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:753][ 0]LogLinker:Warning: 无法寻找到文件'/Game/ArchVis/Mesh/Statue' [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:753][ 0]LogUObjectGlobals:Warning: 加载'/Game/ArchVis/Mesh/Statue': 无法寻找到文件'/Game/ArchVis/Mesh/Statue'失败 [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:753][ 0]LogLinker:Warning: 无法寻找到文件'/Game/ArchVis/Mesh/Statue' [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:754][ 0]LogUObjectGlobals:Warning: 加载'/Game/ArchVis/Mesh/Statue': 无法寻找到文件'/Game/ArchVis/Mesh/Statue'失败 [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:754][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/ArchVis/Mesh/Statue.Statue'失败 [2015.12.11-13.41.43:764][ 86]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:754][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Statue.uasset [2015.12.11-13.41.43:839][ 95]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:758][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Statue.uasset [2015.12.11-13.41.43:839][ 95]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:832][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Shelf.uasset [2015.12.11-13.41.43:897][102]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:836][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Shelf.uasset [2015.12.11-13.41.43:922][105]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:888][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Textures/T_RockMesh_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.43:923][105]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:915][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Rock.uasset [2015.12.11-13.41.43:955][109]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:918][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Rock.uasset [2015.12.11-13.41.43:964][110]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:955][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset [2015.12.11-13.41.44:006][115]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.43:958][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset [2015.12.11-13.41.44:014][116]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:004][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset [2015.12.11-13.41.44:064][122]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:006][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset [2015.12.11-13.41.44:065][122]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:060][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Lamp.uasset [2015.12.11-13.41.44:131][130]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:063][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Lamp.uasset [2015.12.11-13.41.44:131][130]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:123][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Frame.uasset [2015.12.11-13.41.44:172][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:126][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Frame.uasset [2015.12.11-13.41.44:172][135]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:168][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Door.uasset [2015.12.11-13.41.44:189][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:172][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Door.uasset [2015.12.11-13.41.44:198][138]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:186][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Chair.uasset [2015.12.11-13.41.44:207][139]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:191][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/Materials/M_Chair.uasset [2015.12.11-13.41.44:207][139]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:191][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.44:439][167]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:396][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Frame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:447][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:439][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_WindowFrame.uasset [2015.12.11-13.41.44:465][170]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:440][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_WindowFrame.uasset [2015.12.11-13.41.44:481][172]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:462][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:481][172]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:474][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_TableRound.uasset [2015.12.11-13.41.44:498][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:475][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_TableRound.uasset [2015.12.11-13.41.44:498][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:491][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:515][176]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:493][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:515][176]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:513][ 0]LogLinker:Warning: 无法寻找到文件'/Game/ArchVis/Mesh/Statue' [2015.12.11-13.41.44:523][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:513][ 0]LogUObjectGlobals:Warning: 加载'/Game/ArchVis/Mesh/Statue': 无法寻找到文件'/Game/ArchVis/Mesh/Statue'失败 [2015.12.11-13.41.44:523][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:514][ 0]LogLinker:Warning: 无法寻找到文件'/Game/ArchVis/Mesh/Statue' [2015.12.11-13.41.44:523][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:514][ 0]LogUObjectGlobals:Warning: 加载'/Game/ArchVis/Mesh/Statue': 无法寻找到文件'/Game/ArchVis/Mesh/Statue'失败 [2015.12.11-13.41.44:523][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:514][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/ArchVis/Mesh/Statue.Statue'失败 [2015.12.11-13.41.44:523][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:514][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Statue.uasset [2015.12.11-13.41.44:573][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:515][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Statue.uasset [2015.12.11-13.41.44:581][184]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:571][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Stairs.uasset [2015.12.11-13.41.44:589][185]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:572][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Stairs.uasset [2015.12.11-13.41.44:614][188]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:588][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Shelf.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:614][188]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:611][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Shelf.uasset [2015.12.11-13.41.44:632][190]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:613][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Shelf.uasset [2015.12.11-13.41.44:632][190]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:628][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:632][190]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:630][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Textures/T_RockMesh_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:648][192]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:631][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Rock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:648][192]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:641][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Rock.uasset [2015.12.11-13.41.44:656][193]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:643][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Rock.uasset [2015.12.11-13.41.44:656][193]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:652][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_PillarFrame300.uasset [2015.12.11-13.41.44:664][194]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:653][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_PillarFrame300.uasset [2015.12.11-13.41.44:664][194]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:657][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_PillarFrame.uasset [2015.12.11-13.41.44:673][195]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:658][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_PillarFrame.uasset [2015.12.11-13.41.44:673][195]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:665][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.41.44:698][198]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:688][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2015.12.11-13.41.44:698][198]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:690][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2015.12.11-13.41.44:715][200]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:698][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:715][200]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:708][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Lamp_Wall.uasset [2015.12.11-13.41.44:723][201]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:710][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Lamp_Wall.uasset [2015.12.11-13.41.44:723][201]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:721][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset [2015.12.11-13.41.44:748][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:722][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset [2015.12.11-13.41.44:748][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:743][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_GlassWindow.uasset [2015.12.11-13.41.44:765][206]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:744][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_GlassWindow.uasset [2015.12.11-13.41.44:765][206]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:760][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_DoorFrame.uasset [2015.12.11-13.41.44:781][208]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:762][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_DoorFrame.uasset [2015.12.11-13.41.44:806][211]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:776][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Door.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:807][211]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:800][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Door -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Door.uasset [2015.12.11-13.41.44:823][213]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:802][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Door.uasset [2015.12.11-13.41.44:832][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:817][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:832][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:827][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Couch.uasset [2015.12.11-13.41.44:848][216]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:829][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Couch.uasset [2015.12.11-13.41.44:859][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:843][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_CornerFrame.uasset [2015.12.11-13.41.44:859][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:845][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_CornerFrame.uasset [2015.12.11-13.41.44:859][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:848][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Chair.uasset [2015.12.11-13.41.44:859][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:849][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Chair.uasset [2015.12.11-13.41.44:865][218]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:851][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Bush.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:865][218]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:863][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Bush.uasset [2015.12.11-13.41.44:881][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:864][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/SM_Bush.uasset [2015.12.11-13.41.44:881][220]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:878][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/MaterialSphere.uasset [2015.12.11-13.41.44:915][224]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:879][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Props/MaterialSphere.uasset [2015.12.11-13.41.44:915][224]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:909][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_Spark.uasset [2015.12.11-13.41.44:923][225]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:911][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_Spark.uasset [2015.12.11-13.41.44:932][226]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:923][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset [2015.12.11-13.41.44:948][228]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:928][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset [2015.12.11-13.41.44:973][231]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:944][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.41.44:973][231]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:967][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset [2015.12.11-13.41.44:982][232]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:971][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset [2015.12.11-13.41.44:996][233]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.44:980][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.46:496][413]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.46:485][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Ice_Chunk_Glacial -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Ice_Chunk_Glacial.uasset [2015.12.11-13.41.46:504][414]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.46:488][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Ice_Chunk_Glacial.uasset [2015.12.11-13.41.46:513][415]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.46:499][ 0]LogCook:Display: Cooking 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[2015.12.11-13.41.51:212][922]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.51:194][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Robo_Golem/Textures/T_Robo_Golem_D.uasset [2015.12.11-13.41.51:237][925]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.51:207][ 0]LogCook:Display: Cooking /Game/StarterContent/Trees/Conifer_Desktop_Atlas_Tex -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Trees/Conifer_Desktop_Atlas_Tex.uasset [2015.12.11-13.41.51:237][925]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.51:232][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.52:961][131]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.52:885][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_ShantyBeams_Single_01.uasset [2015.12.11-13.41.52:961][131]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.52:956][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pillar_2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pillar_2.uasset [2015.12.11-13.41.52:970][132]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.52:957][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.53:037][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pew -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pew.uasset [2015.12.11-13.41.53:061][143]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:038][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Pew.uasset [2015.12.11-13.41.53:061][143]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:055][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_floor_wood_plank_D -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.53:345][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:333][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_CRV2.uasset [2015.12.11-13.41.53:345][177]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:338][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_CRV1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_CRV1.uasset [2015.12.11-13.41.53:353][178]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:339][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-13.41.53:361][179]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:354][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_128 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_128.uasset [2015.12.11-13.41.53:370][180]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:356][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Flood_ConcStairs_128.uasset [2015.12.11-13.41.53:378][181]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:368][ 0]LogCook:Display: Cooking 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[2015.12.11-13.41.53:420][186]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:414][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_destroyed_floormissing -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_destroyed_floormissing.uasset [2015.12.11-13.41.53:437][188]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:418][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_destroyed_floormissing.uasset [2015.12.11-13.41.53:437][188]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:430][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Deco_2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Deco_2.uasset [2015.12.11-13.41.53:553][202]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:431][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Deco_2.uasset [2015.12.11-13.41.53:553][202]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:547][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade03 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade03.uasset [2015.12.11-13.41.53:569][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:550][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade03.uasset [2015.12.11-13.41.53:569][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:562][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade02.uasset [2015.12.11-13.41.53:694][219]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:564][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Facade02.uasset [2015.12.11-13.41.53:694][219]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:689][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Cover01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Cover01.uasset [2015.12.11-13.41.53:787][230]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:691][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Set01_Cover01.uasset [2015.12.11-13.41.53:787][230]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:781][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame_Column -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame_Column.uasset [2015.12.11-13.41.53:803][232]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:782][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame_Column.uasset [2015.12.11-13.41.53:812][233]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:802][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame04 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame04.uasset [2015.12.11-13.41.53:812][233]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:804][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame04.uasset [2015.12.11-13.41.53:812][233]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:809][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame03 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame03.uasset [2015.12.11-13.41.53:820][234]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:811][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame03.uasset [2015.12.11-13.41.53:820][234]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:816][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame02.uasset [2015.12.11-13.41.53:836][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:818][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame02.uasset [2015.12.11-13.41.53:836][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:832][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame01.uasset [2015.12.11-13.41.53:895][243]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:835][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door_Frame01.uasset [2015.12.11-13.41.53:903][244]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:894][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door04 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door04.uasset [2015.12.11-13.41.53:920][246]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:896][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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(32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:922][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02.uasset [2015.12.11-13.41.53:937][248]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:924][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02.uasset [2015.12.11-13.41.53:945][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:936][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door01.uasset [2015.12.11-13.41.53:945][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:937][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door01.uasset [2015.12.11-13.41.53:945][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:941][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Cover_Curve_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Cover_Curve_1.uasset [2015.12.11-13.41.53:961][251]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:942][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Cover_Curve_1.uasset [2015.12.11-13.41.53:961][251]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:958][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Cover_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Cover_1.uasset [2015.12.11-13.41.54:003][256]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.53:959][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.54:002][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_CobWeb04 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_CobWeb04.uasset [2015.12.11-13.41.54:012][257]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:004][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_CobWeb04.uasset [2015.12.11-13.41.54:012][257]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:007][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_CobWeb03 -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.54:032][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_CobWeb02.uasset [2015.12.11-13.41.54:045][261]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:038][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/Sm_Exo_CobWeb01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/Sm_Exo_CobWeb01.uasset [2015.12.11-13.41.54:095][267]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:039][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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(Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:103][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_Broken -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_Broken.uasset [2015.12.11-13.41.54:120][270]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:105][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_Broken.uasset [2015.12.11-13.41.54:120][270]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:117][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A.uasset [2015.12.11-13.41.54:129][271]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:119][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A.uasset [2015.12.11-13.41.54:129][271]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:122][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor.uasset [2015.12.11-13.41.54:137][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:125][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor.uasset [2015.12.11-13.41.54:137][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:129][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D.uasset [2015.12.11-13.41.54:137][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:130][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D.uasset [2015.12.11-13.41.54:137][272]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:133][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_C -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_C.uasset [2015.12.11-13.41.54:145][273]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:134][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_C.uasset [2015.12.11-13.41.54:153][274]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:143][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_B -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_B.uasset [2015.12.11-13.41.54:153][274]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:144][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_B.uasset [2015.12.11-13.41.54:153][274]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:148][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Broken_A -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Broken_A.uasset [2015.12.11-13.41.54:162][275]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:149][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Broken_A.uasset [2015.12.11-13.41.54:162][275]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:154][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Archway_8 -> E:/Unreal Projects/DndSimulator_4.9.2 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UE4Editor-Cmd: [2015.12.11-13.41.54:218][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Plaster_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Plaster_1.uasset [2015.12.11-13.41.54:229][283]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:221][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Plaster_1.uasset [2015.12.11-13.41.54:229][283]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:223][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Villa_Pillar_1 -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.54:270][288]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:261][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1.uasset [2015.12.11-13.41.54:279][289]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:264][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/m_Flooded_ConcRail1.uasset [2015.12.11-13.41.54:279][289]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:274][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove.uasset [2015.12.11-13.41.54:295][291]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:278][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Exo_CobWeb01_NoMove.uasset [2015.12.11-13.41.54:295][291]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:288][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01 -> E:/Unreal Projects/DndSimulator_4.9.2 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UE4Editor-Cmd: [2015.12.11-13.41.54:303][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door_Frame.uasset [2015.12.11-13.41.54:320][294]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:313][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset [2015.12.11-13.41.54:329][295]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:317][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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UE4Editor-Cmd: [2015.12.11-13.41.54:339][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset [2015.12.11-13.41.54:361][299]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:344][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco02.uasset [2015.12.11-13.41.54:361][299]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:355][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_N -> E:/Unreal Projects/DndSimulator_4.9.2 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Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Cart_Damaged.uasset [2015.12.11-13.41.54:765][347]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:695][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_Exo_Cart_Damaged.uasset [2015.12.11-13.41.54:765][347]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:757][ 0]LogUObjectGlobals:Warning: 寻找对象'Object 无.S_ClothTarps_03'失败 [2015.12.11-13.41.54:765][347]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:757][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/StaticMesh/SM_ClothTarps_01 -> E:/Unreal Projects/DndSimulator_4.9.2 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0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open.uasset [2015.12.11-13.41.54:790][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:778][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Crate_Open.uasset [2015.12.11-13.41.54:790][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:779][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Misc/Exo_Deco01/Materials/M_Exo_Cart -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.41.54:931][367]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:924][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_Boxes -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_Boxes.uasset [2015.12.11-13.41.54:931][367]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:925][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Breakables/StaticMesh/Box/SM_Env_Breakables_Boxes.uasset [2015.12.11-13.41.54:939][368]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.54:929][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/Masters/M_Trans_Sprite_Master_DepthFade -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Effects/Masters/M_Trans_Sprite_Master_DepthFade.uasset [2015.12.11-13.41.55:015][377]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.55:000][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Effects/Masters/M_Trans_Sprite_Master_DepthFade.uasset [2015.12.11-13.41.55:015][377]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.41.55:007][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Effects/Masters/M_Opaque_MeshEmit_Emis_Master -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.42.04:329][373]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.04:321][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Dual_Blade/Dual_Blade_Axe3/T_Dual_Blade_Axe31_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Dual_Blade/Dual_Blade_Axe3/T_Dual_Blade_Axe31_N.uasset [2015.12.11-13.42.13:698][341]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.04:323][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Dual_Blade/Dual_Blade_Axe3/T_Dual_Blade_Axe31_N.uasset [2015.12.11-13.42.13:698][341]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.13:689][ 0]LogCook:Display: Cooking 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/Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03.uasset [2015.12.11-13.42.14:647][453]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:634][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Texture/T_sickSpatter_03.uasset [2015.12.11-13.42.14:656][454]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:647][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Texture/T_cracks_01 -> E:/Unreal Projects/DndSimulator_4.9.2 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UE4Editor-Cmd: [2015.12.11-13.42.14:654][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Spark/T_Spark_Core.uasset [2015.12.11-13.42.14:664][455]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:660][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_SwipeTrail_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Textures/Gradient/T_SwipeTrail_02.uasset [2015.12.11-13.42.14:682][457]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:661][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.42.14:730][463]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:722][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SwipeTrail.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:748][465]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:722][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_TerminusHammer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:748][465]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:741][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Proj_Hammer_Force -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Proj_Hammer_Force.uasset [2015.12.11-13.42.14:764][467]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:744][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_WeaponThrow/P_Skill_Throw_Fire_Proj_Hammer_Force.uasset [2015.12.11-13.42.14:764][467]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:759][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Tile_Noise_Tendril_02_Add_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:764][467]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:760][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_FireBlastMesh_Twist_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:789][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:761][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Proj.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:797][471]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:785][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_03 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_03.uasset [2015.12.11-13.42.14:839][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:789][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_TeleCharge/P_Skill_Telecharge_Ice_Proj_03.uasset [2015.12.11-13.42.14:847][477]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:833][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:855][478]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:846][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_01_8X8_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.14:855][478]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:847][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_03_Wispy_Trans_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.42.15:039][500]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.14:926][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_BlastWave.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.15:056][502]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:038][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Burst_SinkH_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Burst_SinkH_01.uasset [2015.12.11-13.42.15:073][504]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:049][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_RockBurst/P_RBurst_Default_Burst_SinkH_01.uasset [2015.12.11-13.42.15:081][505]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:070][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Ice_Upheaval_Charge_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Ice_Upheaval_Charge_01.uasset [2015.12.11-13.42.15:148][513]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:074][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Skill_Aura/P_Aura_Ice_Upheaval_Charge_01.uasset [2015.12.11-13.42.15:156][514]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:147][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Cast_Juice_ice -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Cast_Juice_ice.uasset [2015.12.11-13.42.15:180][517]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:150][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_SpiderBoss/ICE/P_Spider_Cast_Juice_ice.uasset [2015.12.11-13.42.15:181][517]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:179][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_03_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.15:215][521]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:180][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Fire/SM_MagicSpray_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.15:215][521]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:204][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Notifies/P_GruntFlamer_Spawn_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Notifies/P_GruntFlamer_Spawn_01.uasset [2015.12.11-13.42.15:281][529]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:213][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Notifies/P_GruntFlamer_Spawn_01.uasset [2015.12.11-13.42.15:281][529]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:272][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_IgnitiionFlame -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_IgnitiionFlame.uasset [2015.12.11-13.42.15:332][535]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:274][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_IgnitiionFlame.uasset [2015.12.11-13.42.15:340][536]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:321][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng.uasset [2015.12.11-13.42.15:356][538]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:330][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/FlameThrower/P_GruntFlamer_Med_Rng.uasset [2015.12.11-13.42.15:390][542]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:337][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.15:390][542]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:378][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_TorchFire -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_TorchFire.uasset [2015.12.11-13.42.15:407][544]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:381][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_TorchFire.uasset [2015.12.11-13.42.15:431][547]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:398][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_01_SubUV_2_2_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.15:431][547]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:423][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop.uasset [2015.12.11-13.42.15:748][585]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:427][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberSparks_Loop.uasset [2015.12.11-13.42.15:759][586]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:739][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberExplode -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberExplode.uasset [2015.12.11-13.42.15:792][590]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:747][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Gruntling/Bomber/P_BomberExplode.uasset [2015.12.11-13.42.15:800][591]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:788][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SteamLeak_Death -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SteamLeak_Death.uasset [2015.12.11-13.42.15:836][595]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:792][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SteamLeak_Death.uasset [2015.12.11-13.42.15:836][595]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:831][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Notifies/P_SparkBurst -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.42.15:970][610]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:958][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall.uasset [2015.12.11-13.42.16:005][614]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.15:960][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Mace/P_MaceSpikeBall.uasset [2015.12.11-13.42.16:012][615]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:002][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Impact/P_Golem_Swing_Impact -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Impact/P_Golem_Swing_Impact.uasset [2015.12.11-13.42.16:055][620]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:007][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_GolemBot/Impact/P_Golem_Swing_Impact.uasset [2015.12.11-13.42.16:062][621]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:053][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_WeaponDrag_Sparks_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_WeaponDrag_Sparks_01.uasset [2015.12.11-13.42.16:113][627]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:056][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_WeaponDrag_Sparks_01.uasset [2015.12.11-13.42.16:121][628]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:111][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_Overhead_Imp_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_Overhead_Imp_01.uasset [2015.12.11-13.42.16:129][629]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:119][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_Genno/P_Genno_Overhead_Imp_01.uasset [2015.12.11-13.42.16:138][630]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:126][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Noise/M_Shockwave_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.42.16:399][661]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:384][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Ice_Gather -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Ice_Gather.uasset [2015.12.11-13.42.16:440][665]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:389][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Ice_Gather.uasset [2015.12.11-13.42.16:441][665]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:430][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice.uasset [2015.12.11-13.42.16:471][669]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:435][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_ProjectileLob_Explo_Ice.uasset [2015.12.11-13.42.16:479][670]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:463][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01.uasset [2015.12.11-13.42.16:523][675]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:466][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Monsters/FX_Monster_FrostGiant/ICE/P_Intro_Hand_Ice_Trail_01.uasset [2015.12.11-13.42.16:523][675]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:508][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_LineToPoint_Charge_Ice_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_LineToPoint_Charge_Ice_02.uasset [2015.12.11-13.42.16:532][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:512][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_LineToPoint_Charge_Ice_02.uasset [2015.12.11-13.42.16:540][677]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:522][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_SpinSpiral.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.16:540][677]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:532][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_AOE_Ice_CircleAttack -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_AOE_Ice_CircleAttack.uasset [2015.12.11-13.42.16:565][680]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:535][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_AOE_Ice_CircleAttack.uasset [2015.12.11-13.42.16:565][680]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:551][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_01.uasset [2015.12.11-13.42.16:626][687]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:554][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_01.uasset [2015.12.11-13.42.16:636][688]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:618][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Golem_Death_Fire -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Golem_Death_Fire.uasset [2015.12.11-13.42.21:304][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.16:623][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_Impact_Golem_Death_Fire.uasset [2015.12.11-13.42.21:312][218]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:297][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Add_subUV_mult -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Add_subUV_mult.uasset [2015.12.11-13.42.21:361][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:305][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Smoke_Add_subUV_mult.uasset [2015.12.11-13.42.21:361][223]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:355][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Env_ALL_Artifacts/Textures/T_Env_ALL_Terminus_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Env_ALL_Artifacts/Textures/T_Env_ALL_Terminus_N.uasset [2015.12.11-13.42.21:386][226]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:356][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Env_ALL_Artifacts/Textures/T_Env_ALL_Terminus_N.uasset [2015.12.11-13.42.21:394][227]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:372][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Pillar_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.42.21:394][227]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:384][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_4b -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_4b.uasset [2015.12.11-13.42.21:471][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:385][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_4b.uasset [2015.12.11-13.42.21:471][236]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:463][ 0]LogCook:Display: Cooking 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[2015.12.11-13.42.21:754][268]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:746][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Penta_Plat_2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Penta_Plat_2.uasset [2015.12.11-13.42.21:760][269]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:747][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Penta_Plat_2.uasset [2015.12.11-13.42.21:760][269]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.21:751][ 0]LogCook:Display: Cooking 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[2015.12.11-13.42.25:545][684]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:536][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02.uasset [2015.12.11-13.42.25:584][688]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:542][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Teleport_Spawn_Ice_02.uasset [2015.12.11-13.42.25:592][689]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:582][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Swipe_Ice_PowerUp -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Swipe_Ice_PowerUp.uasset [2015.12.11-13.42.25:633][694]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:586][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Swipe_Ice_PowerUp.uasset [2015.12.11-13.42.25:642][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:626][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_Charge_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_Charge_02.uasset [2015.12.11-13.42.25:733][706]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:630][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/ICE/combat/P_Spin_Ice_Blades_Charge_02.uasset [2015.12.11-13.42.25:825][717]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.42.25:719][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_SpinSword_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.43.27:297][198]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.27:290][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_Hellhammer/T_Blunt_Hellhammer2_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_Hellhammer/T_Blunt_Hellhammer2_D.uasset [2015.12.11-13.43.27:399][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.27:292][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_Hellhammer/T_Blunt_Hellhammer2_D.uasset [2015.12.11-13.43.27:399][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.27:389][ 0]LogCook:Display: Cooking 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[2015.12.11-13.43.39:130][416]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:057][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_CrudeHammer/M_Blunt_CrudeHammer.uasset [2015.12.11-13.43.39:138][417]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:128][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/StaticMesh/SM_Env_Plains_Mountain_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Background/StaticMesh/SM_Env_Plains_Mountain_01.uasset [2015.12.11-13.43.39:138][417]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:130][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-13.43.39:505][461]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:500][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Materials/M_Fire_Dirt_Cracks_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Materials/M_Fire_Dirt_Cracks_Inst.uasset [2015.12.11-13.43.39:580][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:502][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Terrain/Materials/M_Fire_Dirt_Cracks_Inst.uasset [2015.12.11-13.43.39:580][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.39:573][ 0]LogCook:Display: Cooking 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[2015.12.11-13.43.51:365][697]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:355][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target.uasset [2015.12.11-13.43.51:381][699]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:359][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Archive/P_Teleport_Target.uasset [2015.12.11-13.43.51:406][702]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:378][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Env/SM_SnowHeavy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.51:407][702]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:400][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_meshSnowCamera -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_meshSnowCamera.uasset [2015.12.11-13.43.51:423][704]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:403][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_meshSnowCamera.uasset [2015.12.11-13.43.51:431][705]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:421][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFall_LeadingEdge -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFall_LeadingEdge.uasset [2015.12.11-13.43.51:473][710]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:423][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_LavaFall_LeadingEdge.uasset [2015.12.11-13.43.51:498][713]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:469][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_BlastWave.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.43.51:682][735]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:667][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Wolf/Textures/T_Enemy_Wolf_Poison_D.uasset [2015.12.11-13.43.51:706][738]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:681][ 0]LogCook:Display: Cooking /Game/StarterContent/Trees/Palm_Desktop_Atlas_Normal_Tex -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Trees/Palm_Desktop_Atlas_Normal_Tex.uasset [2015.12.11-13.43.51:724][740]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.51:700][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset [2015.12.11-13.43.52:039][778]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:014][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset [2015.12.11-13.43.52:039][778]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:030][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2015.12.11-13.43.52:048][779]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:031][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2015.12.11-13.43.52:048][779]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:043][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2015.12.11-13.43.52:089][784]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:044][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2015.12.11-13.43.52:098][785]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:088][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> E:/Unreal 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4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_400x300.uasset [2015.12.11-13.43.52:148][791]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:130][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_400x300.uasset [2015.12.11-13.43.52:148][791]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:141][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_400x200.uasset [2015.12.11-13.43.52:148][791]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:142][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Wall_400x200.uasset [2015.12.11-13.43.52:148][791]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:143][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_FloorPiece500x500 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset [2015.12.11-13.43.52:148][791]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:143][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. 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[2015.12.11-13.43.52:207][798]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:203][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2015.12.11-13.43.52:239][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:204][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2015.12.11-13.43.52:240][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:234][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Pillar_50x500.uasset [2015.12.11-13.43.52:273][806]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:235][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Pillar_50x500.uasset [2015.12.11-13.43.52:273][806]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:270][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Floor_400x400.uasset [2015.12.11-13.43.52:281][807]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:271][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Architecture/Floor_400x400.uasset [2015.12.11-13.43.52:290][808]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:280][ 0]LogCook:Display: Cooking /Game/RinDicePack/Splash/Splash -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/Splash/Splash.uasset [2015.12.11-13.43.52:290][808]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:281][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/Splash/Splash.uasset [2015.12.11-13.43.52:298][809]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:289][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/Textures/D4_Alpha -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/Textures/D4_Alpha.uasset [2015.12.11-13.43.52:357][816]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:291][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/Textures/D4_Alpha.uasset [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:357][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:357][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:357][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:357][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:358][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.43.52:364][817]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:358][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D20_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D20_Glow_Inst.uasset [2015.12.11-13.43.52:406][822]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:359][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.43.52:481][831]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:478][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.43.52:481][831]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:479][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.43.52:481][831]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:479][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D10_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D10_Glow_Inst.uasset [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:480][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D10_Glow_Inst.uasset [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:546][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:546][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:546][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:546][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D8_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D8_Transparent.uasset [2015.12.11-13.43.52:556][839]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:550][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D8_Transparent.uasset [2015.12.11-13.43.52:564][840]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:552][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D6_Num_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.43.52:615][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D6_Dot_Transparent.uasset [2015.12.11-13.43.52:630][848]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:628][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D4_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D4_Transparent.uasset [2015.12.11-13.43.52:663][852]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:629][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D4_Transparent.uasset [2015.12.11-13.43.52:663][852]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:656][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D20_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D20_Transparent.uasset [2015.12.11-13.43.52:680][854]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:659][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D20_Transparent.uasset [2015.12.11-13.43.52:689][855]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:679][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D12_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D12_Transparent.uasset [2015.12.11-13.43.52:697][856]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:682][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D12_Transparent.uasset [2015.12.11-13.43.52:706][857]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:695][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D10_Transparent -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D10_Transparent.uasset [2015.12.11-13.43.52:713][858]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:699][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/2SideTransparent/D10_Transparent.uasset [2015.12.11-13.43.52:713][858]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:706][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/ExtraMaterial/Wood_Smooth_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/ExtraMaterial/Wood_Smooth_N.uasset [2015.12.11-13.43.52:746][862]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:708][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/ExtraMaterial/Wood_Smooth_N.uasset [2015.12.11-13.43.52:788][867]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:742][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.52:788][867]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:783][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass_patch2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass_patch2.uasset [2015.12.11-13.43.52:813][870]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:784][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass_patch2.uasset [2015.12.11-13.43.52:813][870]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:805][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass_patch1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass_patch1.uasset [2015.12.11-13.43.52:822][871]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:806][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass_patch1.uasset [2015.12.11-13.43.52:822][871]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:817][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass6 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass6.uasset [2015.12.11-13.43.52:855][875]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:818][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass6.uasset [2015.12.11-13.43.52:855][875]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:848][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass5.uasset [2015.12.11-13.43.52:872][877]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:849][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass5.uasset [2015.12.11-13.43.52:872][877]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:867][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass4 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass4.uasset [2015.12.11-13.43.52:888][879]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:868][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass4.uasset [2015.12.11-13.43.52:888][879]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:880][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass3 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass3.uasset [2015.12.11-13.43.52:897][880]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:881][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass3.uasset [2015.12.11-13.43.52:897][880]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:888][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass2.uasset [2015.12.11-13.43.52:897][880]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:889][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass2.uasset [2015.12.11-13.43.52:905][881]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:896][ 0]LogCook:Display: Cooking /Game/Meshes/Grass/SM_grass1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass1.uasset [2015.12.11-13.43.52:938][885]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:897][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Grass/SM_grass1.uasset [2015.12.11-13.43.52:938][885]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:935][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower6 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower6.uasset [2015.12.11-13.43.52:955][887]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:936][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower6.uasset [2015.12.11-13.43.52:955][887]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:950][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower5.uasset [2015.12.11-13.43.52:972][889]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:951][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower5.uasset [2015.12.11-13.43.52:981][890]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:971][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower4 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower4.uasset [2015.12.11-13.43.52:981][890]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:972][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower4.uasset [2015.12.11-13.43.52:981][890]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:979][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower3 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower3.uasset [2015.12.11-13.43.52:997][892]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:980][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower3.uasset [2015.12.11-13.43.52:997][892]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:993][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower2.uasset [2015.12.11-13.43.53:005][893]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:994][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower2.uasset [2015.12.11-13.43.53:005][893]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.52:999][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_patch_flower1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower1.uasset [2015.12.11-13.43.53:013][894]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:000][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_patch_flower1.uasset [2015.12.11-13.43.53:021][895]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:012][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower6 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower6.uasset [2015.12.11-13.43.53:031][896]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:013][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower6.uasset [2015.12.11-13.43.53:031][896]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:024][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower5.uasset [2015.12.11-13.43.53:038][897]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:025][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower5.uasset [2015.12.11-13.43.53:038][897]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:032][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower4 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower4.uasset [2015.12.11-13.43.53:047][898]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:033][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower4.uasset [2015.12.11-13.43.53:055][899]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:046][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower3 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower3.uasset [2015.12.11-13.43.53:055][899]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:047][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower3.uasset [2015.12.11-13.43.53:063][900]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:054][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower2.uasset [2015.12.11-13.43.53:072][901]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:055][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower2.uasset [2015.12.11-13.43.53:072][901]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:070][ 0]LogCook:Display: Cooking /Game/Meshes/Flowers/SM_grass_flower1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower1.uasset [2015.12.11-13.43.53:088][903]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:071][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Flowers/SM_grass_flower1.uasset [2015.12.11-13.43.53:088][903]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:081][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch6 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch6.uasset [2015.12.11-13.43.53:096][904]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:082][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch6.uasset [2015.12.11-13.43.53:096][904]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:088][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch5.uasset [2015.12.11-13.43.53:105][905]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:089][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch5.uasset [2015.12.11-13.43.53:113][906]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:104][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch4 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch4.uasset [2015.12.11-13.43.53:130][908]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:105][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch4.uasset [2015.12.11-13.43.53:130][908]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:125][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch3 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch3.uasset [2015.12.11-13.43.53:147][910]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:126][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch3.uasset [2015.12.11-13.43.53:147][910]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:139][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch2.uasset [2015.12.11-13.43.53:147][910]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:140][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch2.uasset [2015.12.11-13.43.53:155][911]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:145][ 0]LogCook:Display: Cooking /Game/Meshes/Field/SM_grass_flower_patch1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch1.uasset [2015.12.11-13.43.53:189][915]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:146][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/Field/SM_grass_flower_patch1.uasset [2015.12.11-13.43.53:197][916]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:187][ 0]LogCook:Display: Cooking /Game/Meshes/ECO/Old_Tree_1_Branches_Mat -> E:/Unreal Projects/DndSimulator_4.9.2 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4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/ECO/Old_Tree_1_Branches_2_Mat.uasset [2015.12.11-13.43.53:281][926]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:272][ 0]LogCook:Display: Cooking /Game/Meshes/ECO/Old_Tree_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/ECO/Old_Tree_1.uasset [2015.12.11-13.43.53:281][926]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:274][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/ECO/Old_Tree_1.uasset [2015.12.11-13.43.53:305][929]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:275][ 0]LogCookCommandlet:Display: GC... [2015.12.11-13.43.53:314][930]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:300][ 0]LogCook:Display: Cooking /Game/Meshes/ECO/Bark_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/ECO/Bark_1.uasset [2015.12.11-13.43.53:314][930]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:306][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Meshes/ECO/Bark_1.uasset [2015.12.11-13.43.53:314][930]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:308][ 0]LogCook:Display: Cooking /Game/Materials/Sprites/1_10_Sprite -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/Sprites/1_10_Sprite.uasset [2015.12.11-13.43.53:314][930]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:309][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/Sprites/1_10_Sprite.uasset [2015.12.11-13.43.53:322][931]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:313][ 0]LogCook:Display: Cooking /Game/Materials/Sprites/1_10 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/Sprites/1_10.uasset [2015.12.11-13.43.53:355][935]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:314][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/Sprites/1_10.uasset [2015.12.11-13.43.53:355][935]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:353][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_N.uasset [2015.12.11-13.43.53:364][936]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:355][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_ClothTarps_01_N.uasset [2015.12.11-13.43.53:364][936]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:362][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:373][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:363][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:373][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:367][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Trim_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:389][939]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:369][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Wall_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:397][940]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:387][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_2 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_2.uasset [2015.12.11-13.43.53:405][941]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:388][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_2.uasset [2015.12.11-13.43.53:405][941]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:401][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_1.uasset [2015.12.11-13.43.53:422][943]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:402][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Wall_1.uasset [2015.12.11-13.43.53:422][943]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:417][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_8 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_8.uasset [2015.12.11-13.43.53:438][945]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:418][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_8.uasset [2015.12.11-13.43.53:447][946]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:438][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_7 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_7.uasset [2015.12.11-13.43.53:455][947]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:440][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_7.uasset [2015.12.11-13.43.53:464][948]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:455][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_6 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_6.uasset [2015.12.11-13.43.53:464][948]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:457][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_6.uasset [2015.12.11-13.43.53:472][949]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:460][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Ice_Fort_Door_1_SnowPaint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:480][950]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:471][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_5.uasset [2015.12.11-13.43.53:489][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:472][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_5.uasset [2015.12.11-13.43.53:489][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:481][ 0]LogCook:Display: Cooking 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UE4Editor-Cmd: [2015.12.11-13.43.53:507][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_2.uasset [2015.12.11-13.43.53:524][955]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:519][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Trim_1.uasset [2015.12.11-13.43.53:540][957]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:520][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 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4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_8.uasset [2015.12.11-13.43.53:573][961]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:549][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_8.uasset [2015.12.11-13.43.53:582][962]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:569][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/Materials/M_Env_Ice_Cliffs_TilingCliffWall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.43.53:590][963]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:581][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_7 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_7.uasset [2015.12.11-13.43.53:606][965]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:584][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Stair_7.uasset [2015.12.11-13.43.53:606][965]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:601][ 0]LogCook:Display: Cooking 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[2015.12.11-13.43.53:715][978]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:710][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_5 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_5.uasset [2015.12.11-13.43.53:723][979]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:712][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Ice_Fortress/StaticMesh/SM_Ice_Fort_Pillar_5.uasset [2015.12.11-13.43.53:723][979]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.43.53:720][ 0]LogCook:Display: Cooking 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-> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_LargeSacks.uasset [2015.12.11-13.44.21:174][671]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.21:157][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_LargeSacks.uasset [2015.12.11-13.44.21:174][671]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.21:161][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_LargeSack -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/StaticMesh/SM_Env_Ice_Deco2_LargeSack.uasset 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0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blade/Silly_Weapons/Blade_BatAxe/M_Blade_BatAxe -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blade/Silly_Weapons/Blade_BatAxe/M_Blade_BatAxe.uasset [2015.12.11-13.44.25:621][149]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.25:581][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blade/Silly_Weapons/Blade_BatAxe/M_Blade_BatAxe.uasset [2015.12.11-13.44.25:621][149]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.25:601][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blade/Silly_Weapons/Blade_Balloon/T_Blade_Balloon2_N -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.44.26:079][160]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.26:029][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_02_Add_5X5_INST -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_02_Add_5X5_INST.uasset [2015.12.11-13.44.26:079][160]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.26:030][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Fire/M_Fire_02_Add_5X5_INST.uasset [2015.12.11-13.44.26:079][160]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.26:040][ 0]LogCook:Display: Cooking 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[2015.12.11-13.44.46:884][295]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:876][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_01.uasset [2015.12.11-13.44.46:897][297]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:878][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Ruin_01.uasset [2015.12.11-13.44.46:898][297]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:893][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Curved_Ruin_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Curved_Ruin_01.uasset [2015.12.11-13.44.46:906][298]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:895][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleWall_Curved_Ruin_01.uasset [2015.12.11-13.44.46:906][298]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:903][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02_Supports -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02_Supports.uasset [2015.12.11-13.44.46:964][305]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:905][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Ruins/StaticMesh/SM_Plains_CastleTower_Ruin_02_Supports.uasset [2015.12.11-13.44.46:972][306]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:959][ 0]LogCook:Display: Cooking /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic_NRM -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic_NRM.uasset [2015.12.11-13.44.47:007][310]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:966][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Organic/Textures/T_Snow_Ice_Generic_NRM.uasset [2015.12.11-13.44.47:007][310]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.46:977][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeGrassLands/Environments/SurfaceTypes/PhysicalMaterial_Stone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.44.47:085][317]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:080][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002_Broken -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002_Broken.uasset [2015.12.11-13.44.47:095][318]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:081][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002_Broken.uasset [2015.12.11-13.44.47:095][318]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:085][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002.uasset [2015.12.11-13.44.47:104][319]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:086][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Rocky/StaticMesh/SM_Fire_PillarArch002.uasset [2015.12.11-13.44.47:112][320]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:097][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_D.uasset [2015.12.11-13.44.47:112][320]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:101][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_D.uasset [2015.12.11-13.44.47:120][321]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:105][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Textures/T_Fire_POI_Robot_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.47:120][321]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:115][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst.uasset [2015.12.11-13.44.47:163][325]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:116][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_Robot/Materials/M_Env_Fire_Robot_Inst.uasset [2015.12.11-13.44.47:171][326]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:158][ 0]LogCook:Display: Cooking 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[2015.12.11-13.44.47:352][347]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:347][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_JudgeHammer/T_Blunt_JudgeHammer2_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_JudgeHammer/T_Blunt_JudgeHammer2_N.uasset [2015.12.11-13.44.58:517][454]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.47:348][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeWeapons/Weapons/Blunt/Blunt_JudgeHammer/T_Blunt_JudgeHammer2_N.uasset [2015.12.11-13.44.58:517][454]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:506][ 0]LogCook:Display: Cooking 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[2015.12.11-13.44.58:583][459]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:571][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Env/M_Jagged_Rock_01_Lit_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:614][461]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:575][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Spark/M_Spark_03_1_4_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:614][461]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:607][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/rock/SM_RockComet.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:681][469]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:608][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_BlastWave.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:693][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:675][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Burst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Burst.uasset [2015.12.11-13.44.58:734][475]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:688][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_DmgField_Fire_Activate_02_Burst.uasset [2015.12.11-13.44.58:743][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:728][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02.uasset [2015.12.11-13.44.58:792][482]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:737][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_Buff_JumpDiveFire_02.uasset [2015.12.11-13.44.58:792][482]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:772][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Trails/M_Swipe_Mesh_Add_2Sided_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.44.58:810][484]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:796][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_AuraCircle_Fire_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_AuraCircle_Fire_01.uasset [2015.12.11-13.44.58:870][489]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:805][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/Fire/combat/P_AuraCircle_Fire_01.uasset [2015.12.11-13.44.58:870][489]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:843][ 0]LogCook:Display: Marking ../../../Engine/Content/MaterialTemplates/Textures/T_Noise01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:941][492]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:845][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Mobile/SM_TornadoSpiral.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.44.58:951][493]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:932][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TapVortex_Base -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TapVortex_Base.uasset [2015.12.11-13.44.58:980][496]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:937][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Mobile/combat/P_TapVortex_Base.uasset [2015.12.11-13.44.59:005][499]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:951][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ImpactGlow01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ImpactGlow01.uasset [2015.12.11-13.44.59:005][499]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:953][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_ImpactGlow01.uasset [2015.12.11-13.44.59:005][499]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:960][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Unlit -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Unlit.uasset [2015.12.11-13.44.59:013][500]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:962][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Unlit.uasset [2015.12.11-13.44.59:013][500]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:969][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_Mesh_Unlit_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_Mesh_Unlit_01.uasset [2015.12.11-13.45.12:669][949]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.44.58:972][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_Mesh_Unlit_01.uasset [2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:640][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D.uasset [2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:644][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Mobile/M_Ice_Shard_Tiled_D.uasset [2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:644][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Dirt_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset [2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:645][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. 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[2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:647][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_01_N -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Textures/T_Ground_01_N.uasset [2015.12.11-13.45.12:686][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:648][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved. 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[2015.12.11-13.45.12:712][954]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:703][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Textures/T_Gradinet_01.uasset [2015.12.11-13.45.12:771][961]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:705][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Textures/T_Gradinet_01.uasset [2015.12.11-13.45.12:805][965]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:762][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.12:805][965]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:789][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset [2015.12.11-13.45.12:914][978]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:794][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset [2015.12.11-13.45.12:914][978]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:899][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset [2015.12.11-13.45.12:997][988]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:907][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset [2015.12.11-13.45.12:998][988]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:990][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2015.12.11-13.45.13:210][ 13]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.12:994][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2015.12.11-13.45.13:210][ 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(32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:360][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Basic_Floor.uasset [2015.12.11-13.45.13:378][ 33]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:364][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_Basic_Floor.uasset [2015.12.11-13.45.13:378][ 33]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:372][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Materials/M_AssetPlatform.uasset [2015.12.11-13.45.13:394][ 35]MainFrameActions: Packaging (Windows (32-bit)): 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[2015.12.11-13.45.13:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset [2015.12.11-13.45.13:480][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:427][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset [2015.12.11-13.45.13:480][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:473][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/Skybox.uasset [2015.12.11-13.45.13:480][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:474][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/Skybox.uasset [2015.12.11-13.45.13:480][ 45]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:475][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.12.11-13.45.13:503][ 48]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:476][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.12.11-13.45.13:512][ 49]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:499][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset [2015.12.11-13.45.13:512][ 49]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:501][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset [2015.12.11-13.45.13:606][ 60]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:501][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2015.12.11-13.45.13:662][ 67]MainFrameActions: Packaging (Windows (32-bit)): 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UE4Editor-Cmd: [2015.12.11-13.45.13:662][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset [2015.12.11-13.45.13:671][ 68]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:663][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset [2015.12.11-13.45.13:678][ 69]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:669][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset [2015.12.11-13.45.13:687][ 70]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:670][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset [2015.12.11-13.45.13:687][ 70]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:682][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset [2015.12.11-13.45.13:804][ 84]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:683][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset [2015.12.11-13.45.14:278][141]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.13:803][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2015.12.11-13.45.14:287][142]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:271][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2015.12.11-13.45.14:287][142]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:281][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/Materials/M_Lamp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.45.14:311][145]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:298][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset [2015.12.11-13.45.14:337][148]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:305][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset [2015.12.11-13.45.14:337][148]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:329][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.45.14:370][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:360][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset [2015.12.11-13.45.14:378][153]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:363][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset [2015.12.11-13.45.14:378][153]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:376][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:387][154]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:377][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:387][154]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:385][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:387][154]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:385][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.45.14:411][157]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:405][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset [2015.12.11-13.45.14:479][165]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:409][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset [2015.12.11-13.45.14:479][165]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:471][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset [2015.12.11-13.45.14:487][166]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:475][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset [2015.12.11-13.45.14:487][166]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:485][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:495][167]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:486][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:495][167]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:489][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:521][170]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:492][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:521][170]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:517][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset [2015.12.11-13.45.14:539][172]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:520][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset [2015.12.11-13.45.14:539][172]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:529][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Explosion01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:539][172]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:529][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Explosion02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:556][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:530][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Explosion_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:556][174]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:550][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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[2015.12.11-13.45.14:597][179]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:556][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:597][179]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:590][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset [2015.12.11-13.45.14:613][181]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:594][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset [2015.12.11-13.45.14:622][182]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:607][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:631][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:616][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2015.12.11-13.45.14:631][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:622][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset [2015.12.11-13.45.14:631][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:623][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Steam01_Cue.uasset [2015.12.11-13.45.14:631][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:623][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Steam01_Cue.uasset [2015.12.11-13.45.14:631][183]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:624][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Steam01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Steam01.uasset [2015.12.11-13.45.14:656][186]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:624][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Steam01.uasset [2015.12.11-13.45.14:656][186]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:647][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Wind06.uasset [2015.12.11-13.45.14:665][187]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:649][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Wind06.uasset [2015.12.11-13.45.14:714][193]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:653][ 0]LogCookCommandlet:Display: GC... [2015.12.11-13.45.14:714][193]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:712][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Wind05.uasset [2015.12.11-13.45.14:765][199]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:713][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Wind05.uasset [2015.12.11-13.45.14:765][199]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:761][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Music_Cue.uasset [2015.12.11-13.45.14:772][200]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:762][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Music_Cue.uasset [2015.12.11-13.45.14:772][200]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:762][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Music01.uasset [2015.12.11-13.45.14:788][202]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:764][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Music01.uasset [2015.12.11-13.45.14:788][202]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:787][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Birds01.uasset [2015.12.11-13.45.14:805][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:788][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Birds01.uasset [2015.12.11-13.45.14:805][204]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:800][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:814][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:802][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Background_Cue.uasset [2015.12.11-13.45.14:814][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:803][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Starter_Background_Cue.uasset [2015.12.11-13.45.14:814][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:806][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Smoke01_Cue.uasset [2015.12.11-13.45.14:814][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:807][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Smoke01_Cue.uasset [2015.12.11-13.45.14:814][205]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:807][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Smoke01.uasset [2015.12.11-13.45.14:855][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:808][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Smoke01.uasset [2015.12.11-13.45.14:856][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:847][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Light02_Cue.uasset [2015.12.11-13.45.14:856][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:848][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Light02_Cue.uasset [2015.12.11-13.45.14:856][210]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:848][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Light02.uasset [2015.12.11-13.45.14:872][212]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:849][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/StarterContent/Audio/Light02.uasset [2015.12.11-13.45.14:872][212]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:865][ 0]LogCook:Display: Cooking /Game/RinDicePack/Splash/EdSplash -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/Splash/EdSplash.uasset [2015.12.11-13.45.14:872][212]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:866][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/Splash/EdSplash.uasset [2015.12.11-13.45.14:880][213]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:871][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/Textures/D10_Normal -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/Textures/D10_Normal.uasset [2015.12.11-13.45.14:880][213]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:872][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/Textures/D10_Normal.uasset [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:874][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/RinDicePack/DicePack/Textures/D4_Alpha.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:884][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:884][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:884][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:884][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:885][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.45.14:889][214]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:885][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceSeamlessMaterial/Marble_Pink/D6_PinkMarble_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceSeamlessMaterial/Marble_Pink/D6_PinkMarble_Inst.uasset [2015.12.11-13.45.14:905][216]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:886][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceSeamlessMaterial/Marble_Pink/D6_PinkMarble_Inst.uasset [2015.12.11-13.45.14:914][217]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:903][ 0]LogCook:Display: 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[2015.12.11-13.45.14:945][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceSeamlessMaterial/Gold_Chunk/D8_GoldChunk_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceSeamlessMaterial/Gold_Chunk/D8_GoldChunk_Inst.uasset [2015.12.11-13.45.14:956][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:946][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceSeamlessMaterial/Gold_Chunk/D8_GoldChunk_Inst.uasset [2015.12.11-13.45.14:956][222]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.14:948][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceSeamlessMaterial/Gold_Chunk/D6_GoldChunk_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.45.15:195][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/SubSurface/D10_SubSurface_Inst.uasset [2015.12.11-13.45.15:222][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:216][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.45.15:222][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:216][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.45.15:222][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:216][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.45.15:222][254]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:217][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D8_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D8_Glow_Inst.uasset [2015.12.11-13.45.15:239][256]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:218][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D8_Glow_Inst.uasset [2015.12.11-13.45.15:239][256]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:233][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Num_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Num_Glow_Inst.uasset [2015.12.11-13.45.15:247][257]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:234][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Num_Glow_Inst.uasset [2015.12.11-13.45.15:256][258]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:246][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Dot_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Dot_Glow_Inst.uasset [2015.12.11-13.45.15:256][258]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:247][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D6_Dot_Glow_Inst.uasset [2015.12.11-13.45.15:256][258]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:253][ 0]LogCook:Display: Cooking /Game/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D4_Glow_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D4_Glow_Inst.uasset [2015.12.11-13.45.15:264][259]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:254][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/DicePack/InstanceCustomMaterial/Glowing/D4_Glow_Inst.uasset [2015.12.11-13.45.15:272][260]MainFrameActions: Packaging 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[2015.12.11-13.45.15:414][277]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:411][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-13.45.15:414][277]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:411][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-13.45.15:414][277]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:412][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-13.45.15:573][296]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:413][ 0]LogCook:Display: Cooking /Game/RinDicePack/D10_Dice_BP -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/D10_Dice_BP.uasset [2015.12.11-13.45.15:631][303]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:570][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/RinDicePack/D10_Dice_BP.uasset [2015.12.11-13.45.15:631][303]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:624][ 0]LogCook:Display: Cooking /Game/Particles/P_AmbientDust -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Particles/P_AmbientDust.uasset [2015.12.11-13.45.15:666][307]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:626][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Particles/P_AmbientDust.uasset [2015.12.11-13.45.15:666][307]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:655][ 0]LogCook:Display: Cooking /Game/Materials/M_Hat_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Hat_Inst.uasset [2015.12.11-13.45.15:666][307]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:656][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Hat_Inst.uasset [2015.12.11-13.45.15:666][307]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:656][ 0]LogCook:Display: Cooking /Game/Materials/M_Hat -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Hat.uasset [2015.12.11-13.45.15:693][310]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:660][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Hat.uasset [2015.12.11-13.45.15:693][310]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:683][ 0]LogCook:Display: Cooking /Game/Materials/M_Gun -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Gun.uasset [2015.12.11-13.45.15:804][322]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:688][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Gun.uasset [2015.12.11-13.45.15:804][322]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:793][ 0]LogCook:Display: Cooking /Game/Materials/M_Ground_Grass -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Ground_Grass.uasset [2015.12.11-13.45.15:832][325]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:801][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Ground_Grass.uasset [2015.12.11-13.45.15:841][326]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:824][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.15:841][326]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:834][ 0]LogCook:Display: Cooking /Game/Materials/M_Bullet_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Bullet_Inst.uasset [2015.12.11-13.45.15:841][326]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:834][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Bullet_Inst.uasset [2015.12.11-13.45.15:849][327]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:835][ 0]LogCook:Display: Cooking /Game/Materials/M_Bullet -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Bullet.uasset [2015.12.11-13.45.15:859][328]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:837][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/M_Bullet.uasset [2015.12.11-13.45.15:877][330]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:850][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.15:877][330]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:851][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.15:877][330]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:852][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.15:877][330]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:852][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.15:877][330]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:865][ 0]LogCook:Display: Cooking /Game/Materials/image1_Mat -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/image1_Mat.uasset [2015.12.11-13.45.15:905][333]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:869][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/image1_Mat.uasset [2015.12.11-13.45.15:914][334]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:904][ 0]LogCook:Display: Cooking /Game/Materials/image1 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/image1.uasset [2015.12.11-13.45.15:914][334]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:905][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/image1.uasset [2015.12.11-13.45.15:914][334]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:911][ 0]LogCook:Display: Cooking /Game/Materials/ButtonPress -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/ButtonPress.uasset [2015.12.11-13.45.15:924][335]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:912][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Materials/ButtonPress.uasset [2015.12.11-13.45.15:925][335]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:916][ 0]LogCook:Display: Cooking /Game/MaterialGlobal/Mats_Functions/MF_TileMap -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/MaterialGlobal/Mats_Functions/MF_TileMap.uasset [2015.12.11-13.45.16:018][345]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.15:917][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/MaterialGlobal/Mats_Functions/MF_TileMap.uasset [2015.12.11-13.45.16:035][347]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:013][ 0]LogCook:Display: Marking E:/Unreal Projects/DndSimulator_4.9.2 4.10/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Terrain/Textures/T_Env_Icy_Snow_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.16:044][348]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:028][ 0]LogCook:Display: Cooking /Game/Material/TerrainMaterial/TitleScreenTerrain -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/TitleScreenTerrain.uasset [2015.12.11-13.45.16:044][348]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:034][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/TitleScreenTerrain.uasset [2015.12.11-13.45.16:044][348]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:041][ 0]LogCook:Display: Cooking /Game/Material/TerrainMaterial/Snow_LayerInfo -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Snow_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:042][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Snow_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:047][ 0]LogCook:Display: Cooking /Game/Material/TerrainMaterial/Plains_LayerInfo -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Plains_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:048][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Plains_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:049][ 0]LogCook:Display: Cooking /Game/Material/TerrainMaterial/Grass_LayerInfo -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Grass_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:049][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/TerrainMaterial/Grass_LayerInfo.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:051][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:062][ 0]LogCook:Display: Cooking /Game/Material/Master_Material/M_tree_basic -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_tree_basic.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:066][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_tree_basic.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:077][ 0]LogCook:Display: Cooking /Game/Material/Master_Material/M_grass_basic -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_grass_basic.uasset [2015.12.11-13.45.16:094][350]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:084][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_grass_basic.uasset [2015.12.11-13.45.16:136][355]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:086][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-13.45.16:148][356]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:130][ 0]LogCook:Display: Cooking /Game/Material/Master_Material/M_bark -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_bark.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:139][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Master_Material/M_bark.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:140][ 0]LogCook:Display: Cooking /Game/Material/Child_Material/M_tree_basic_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_tree_basic_Inst.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:142][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_tree_basic_Inst.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:143][ 0]LogCook:Display: Cooking /Game/Material/Child_Material/M_grass_basic_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_grass_basic_Inst.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:144][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_grass_basic_Inst.uasset [2015.12.11-13.45.16:155][357]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:146][ 0]LogCook:Display: Cooking /Game/Material/Child_Material/M_flower_basic_red_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_flower_basic_red_Inst.uasset [2015.12.11-13.45.16:172][359]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:147][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/Material/Child_Material/M_flower_basic_red_Inst.uasset [2015.12.11-13.45.16:172][359]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:156][ 0]LogCook:Display: Cooking /Game/Material/Child_Material/M_bush_basic_Inst -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.45.16:335][373]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:314][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Maps/LevelContent/Architecture/M_CycWall_01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset [2015.12.11-13.45.16:335][373]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:318][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Maps/LevelContent/Architecture/M_CycWall_01.uasset [2015.12.11-13.45.16:372][377]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:328][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Maps/LevelContent/Architecture/M_CycRoom_01 -> E:/Unreal Projects/DndSimulator_4.9.2 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[2015.12.11-13.45.16:540][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:461][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble05.uasset [2015.12.11-13.45.16:540][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:475][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble04 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/StaticMesh/SM_Plains_Floors_Rubble04.uasset [2015.12.11-13.45.16:540][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:476][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-13.45.16:540][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:501][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_PLains_Scrap_Bridge -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_PLains_Scrap_Bridge.uasset [2015.12.11-13.45.16:541][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:504][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_PLains_Scrap_Bridge.uasset [2015.12.11-13.45.16:541][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:505][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_Plains_FloorTrims -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_Plains_FloorTrims.uasset [2015.12.11-13.45.16:567][398]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:509][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Plains/Env_Plains_Floors/Materials/M_Plains_FloorTrims.uasset [2015.12.11-13.45.16:575][399]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:562][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D_NRM -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D_NRM.uasset [2015.12.11-13.45.16:611][403]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:564][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Tile_Floor_Broken_D_NRM.uasset [2015.12.11-13.45.16:611][403]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:603][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D.uasset [2015.12.11-13.45.16:654][408]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:604][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Facade01_D.uasset [2015.12.11-13.45.16:654][408]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:642][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M.uasset [2015.12.11-13.45.16:689][412]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:643][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_Door_M.uasset [2015.12.11-13.45.16:689][412]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:679][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D.uasset [2015.12.11-13.45.16:739][417]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:681][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Textures/T_Decos_BSP_Stucco03_D.uasset [2015.12.11-13.45.16:739][417]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:733][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Stone01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Stone01.uasset [2015.12.11-13.45.16:811][425]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:734][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Stone01.uasset [2015.12.11-13.45.16:811][425]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:796][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02.uasset [2015.12.11-13.45.16:871][432]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:797][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Decos_Door02.uasset [2015.12.11-13.45.16:882][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:858][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A.uasset [2015.12.11-13.45.16:882][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:860][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_Floor_A.uasset [2015.12.11-13.45.16:882][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:863][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D.uasset [2015.12.11-13.45.16:882][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:865][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/StaticMesh/SM_Exo_Bridge_Tile_BROKEN_D.uasset [2015.12.11-13.45.16:882][433]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:866][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A.uasset [2015.12.11-13.45.16:993][445]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:869][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Tile_Floor_Broken_Tex_A.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:902][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:905][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Facade01.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:905][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:908][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_Door.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:909][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03 -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset [2015.12.11-13.45.17:032][449]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.16:911][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco02/Materials/M_Decos_BSP_Stucco03.uasset [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:023][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D -> E:/Unreal Projects/DndSimulator_4.9.2 4.10/Saved/Cooked/WindowsNoEditor/DndSimulator2/Content/InfinityBladeIceLands/Environments/Misc/Exo_Deco01/Textures/T_WoodenBarrel_01_D.uasset [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:304][ 0]LogOutputDevice:Error: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:305][ 0]LogWindows:Error: === Critical error: === [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error! [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:328][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-13.45.17:305][ 0]LogOutputDevice:Error: [2015.12.11-13.45.28:471][708]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT [2015.12.11-13.45.28:471][708]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 292.8757516s to run UE4Editor-Cmd.exe, ExitCode=-1073741819 [2015.12.11-13.45.28:480][709]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. [2015.12.11-13.45.29:237][800]MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2015.12.11-13.45.29:237][800]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params) [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) [2015.12.11-13.45.29:328][811]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) [2015.12.11-13.45.29:328][811]MainFrameActions