Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/kaktusbear/Documents/Unreal Projects/UnrealMatch3/UnrealMatch3.uproject" BuildCookRun -project="C:/Users/kaktusbear/Documents/Unreal Projects/UnrealMatch3/UnrealMatch3.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ATC@CB5A1ZDDD8 -addcmdline="-SessionId=353245944FE46A58EFE508B005EC3F2A -SessionOwner='kaktusbear' -SessionName='D6503 (CB5A1ZDDD8)' " -run Automation.Process: Setting up command environment. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject Project.Build: ********** BUILD COMMAND STARTED ********** CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealMatch3 Android Development -Project="C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -remoteini="C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3" -noxge -generatemanifest -NoHotReload UnrealBuildTool: NDK version: 19, GccVersion: 4.9 CommandUtils.Run: Run: Took 1,4069982s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealMatch3 Android Development -Project="C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -remoteini="C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3" -noxge -NoHotReload -ignorejunk UnrealBuildTool: Target is up to date CommandUtils.Run: Run: Took 1,1968475s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealMatch3 Android Development -prepfordeploy -project="C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -NoHotReload -ignorejunk UnrealBuildTool: NDK version: 19, GccVersion: 4.9 UnrealBuildTool: Receipt Filename: C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Binaries\Android\UnrealMatch3.target UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml UnrealBuildTool: UnrealBuildTool: UPL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UnrealBuildTool: UnrealBuildTool: ====2017-02-03 01:03:01====PREPARING TO MAKE APK================================================================= UnrealBuildTool: UnrealBuildTool: ==== Writing to shim file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UnrealBuildTool: UnrealBuildTool: ==== Shim data file up to date so not writing. ==== UnrealBuildTool: UnrealBuildTool: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\AlarmReceiver.java ==== UnrealBuildTool: UnrealBuildTool: ==== Template target file up to date so not writing. ==== UnrealBuildTool: UnrealBuildTool: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\DownloaderActivity.java ==== UnrealBuildTool: UnrealBuildTool: ==== Template target file up to date so not writing. ==== UnrealBuildTool: UnrealBuildTool: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\OBBDownloaderService.java ==== UnrealBuildTool: UnrealBuildTool: ==== Template target file up to date so not writing. ==== UnrealBuildTool: Cleaning up files based on template dir C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3 UnrealBuildTool: Building Java with SDK API level 'android-19' UnrealBuildTool: UPL Init: armeabi-v7a UnrealBuildTool: GearVR init UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK UnrealBuildTool: On build machine. UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date) CommandUtils.Run: Run: Took 1,0767625s to run UnrealBuildTool.exe, ExitCode=0 Project.Build: ********** BUILD COMMAND COMPLETED ********** Project.Cook: ********** COOK COMMAND STARTED ********** CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="C:\Users\kaktusbear\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Server.log" -SessionId=353245944FE46A58EFE508B005EC3F2A -SessionOwner="kaktusbear" -SessionName="D6503 (CB5A1ZDDD8)" Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0,0450316s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 pull /sdcard/UE4Game/UnrealMatch3/Manifest_UFSFiles_Android.txt "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_CB5A1ZDDD8" CommandUtils.Run: Run: Took 0,0220156s to run adb.exe, ExitCode=1 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** Project.Deploy: ********** DEPLOY COMMAND STARTED ********** CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0,0600418s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0,0680482s to run adb.exe, ExitCode=0 AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UEDeployAndroid.MakeApk: ====2017-02-03 01:03:07====PREPARING TO MAKE APK================================================================= UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3\OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Build\Android\src\com\EpicLRT\OfficialUE4Match3 Building Java with SDK API level 'android-19' UEDeployAndroid.MakeApk: Previous .apk file(s) were made with different build settings, forcing repackage. UnrealPluginLanguage.Init: UPL Init: armeabi-v7a UnrealPluginLanguage.ProcessPluginNode: GearVR init UnrealPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK UEDeployAndroid.RequiresOBB: APK contains data. UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Intermediate/Android/APK, except for predexedLibs UEDeployAndroid.MakeApk: bPackageDataInsideApk = False AndroidAARHandler.AddRepositories: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository AndroidAARHandler.AddRepositories: Added repository: C:\Program Files (x86)\Epic Games\4.14\Engine\Source\ThirdParty\Android\extras\google\m2repository AndroidAARHandler.AddRepositories: Added repository: C:\Program Files (x86)\Epic Games\4.14\Engine\Source\ThirdParty\Android\extras\android\m2repository UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-ads, 9.2.0 UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-auth, 9.2.0 UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-games, 9.2.0 UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-nearby, 9.2.0 UEDeployAndroid.ExtractAARAndJARFiles: AARImports: com.google.android.gms, play-services-plus, 9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-lite-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-basement-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-v4-23.0.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-base-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-tasks-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-clearcut-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-gass-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-base-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-games-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-drive-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-nearby-9.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-plus-9.2.0 AndroidAARHandler.CopyJARs: Copying JAR support-annotations-23.0.0.jar UEDeployAndroid.MakeApk: ====2017-02-03 01:03:12====PREPARING NATIVE CODE================================================================= UEDeployAndroid.RequiresOBB: APK contains data. UEDeployAndroid.UpdateProjectProperties: ====2017-02-03 01:03:12====UPDATING BUILD CONFIGURATION FILES==================================================== UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for downloader_library... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0... UEDeployAndroid.RunCommandLineProgramWithException: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0... UEDeployAndroid.UpdateGameActivity: ==== Writing new GameActivity.java file to C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== UEDeployAndroid.MakeApk: Copying new .so C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Binaries\Android\UnrealMatch3-armv7-es2.so file to jni folder... UEDeployAndroid.RunCommandLineProgramWithException: Preparing native code for debugging... UnrealPluginLanguage.ProcessPluginNode: File C:\Program Files (x86)\Epic Games\4.14/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so UnrealPluginLanguage.ProcessPluginNode: File C:\Program Files (x86)\Epic Games\4.14/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/VrApi.jar copied to C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Intermediate/Android/APK/libs/VrApi.jar UnrealPluginLanguage.ProcessPluginNode: File C:\Program Files (x86)\Epic Games\4.14/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/SystemUtils.jar copied to C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Intermediate/Android/APK/libs/SystemUtils.jar UEDeployAndroid.MakeApk: ====2017-02-03 01:04:01====PERFORMING FINAL APK PACKAGE OPERATION================================================ UEDeployAndroid.RunCommandLineProgramAndReturnResult: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] 3 warnings [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] 3 warnings BUILD SUCCESSFUL Total time: 2 minutes 7 seconds AndroidPlatform.GetAaptPath: Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\24.0.1\aapt.exe CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Run: Took 0,0330238s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 uninstall com.EpicLRT.OfficialUE4Match3 adb: Success adb: CommandUtils.Run: Run: Took 1,4250092s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 install "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Binaries/Android\UnrealMatch3-armv7-es2.apk" adb: [ 0%] /data/local/tmp/UnrealMatch3-armv7-es2.apk adb: pkg: /data/local/tmp/UnrealMatch3-armv7-es2.apk adb: adb: Success adb: CommandUtils.Run: Run: Took 22,5920036s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell pm grant com.EpicLRT.OfficialUE4Match3 android.permission.READ_EXTERNAL_STORAGE CommandUtils.Run: Run: Took 0,8175792s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell pm grant com.EpicLRT.OfficialUE4Match3 android.permission.WRITE_EXTERNAL_STORAGE CommandUtils.Run: Run: Took 0,8005679s to run adb.exe, ExitCode=0 Project.WriteStageCommandline: Creating UE4CommandLine.txt CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell rm -r /sdcard/UE4Game/UnrealMatch3 CommandUtils.Run: Run: Took 0,0520365s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 push "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC" "/sdcard/UE4Game/UnrealMatch3" adb: [ 19%] /sdcard/UE4Game/UnrealMatch3/Manifest_NonUFSFiles_Android.txt: 100% adb: [ 19%] /sdcard/UE4Game/UnrealMatch3/Manifest_ObsoleteNonUFSFiles.txtCB5A1ZDDD8: 0/? adb: [ 19%] /sdcard/UE4Game/UnrealMatch3/Manifest_ObsoleteUFSFiles.txtCB5A1ZDDD8: 0/? adb: [ 63%] /sdcard/UE4Game/UnrealMatch3/UE4CommandLine.txt: 100% adb: [100%] /sdcard/UE4Game/UnrealMatch3/Engine/Build/Build.version: 100% adb: /sdcard/UE4Game/UnrealMatch3/: 5 files pushed. 0 files skipped. 0.0 MB/s (537 bytes in 0.020s) CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell rm /sdcard/obb/com.EpicLRT.OfficialUE4Match3/main.13.com.EpicLRT.OfficialUE4Match3.obb adb: rm: /sdcard/obb/com.EpicLRT.OfficialUE4Match3/main.13.com.EpicLRT.OfficialUE4Match3.obb: No such file or directory adb: CommandUtils.Run: Run: Took 0,0530372s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell "echo 'APK: 2017-02-03 01:06:09' > /sdcard/UE4Game/UnrealMatch3/APKFileStamp.txt" CommandUtils.Run: Run: Took 0,0580404s to run adb.exe, ExitCode=0 Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** Project.Run: ********** RUN COMMAND STARTED ********** Project.RunInternal: Waiting a few seconds for the server to start... Project.RunInternal: Starting Client.... <>c__DisplayClass62_0.b__0: Starting Client.... CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0,0570408s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell dumpsys SurfaceFlinger CommandUtils.Run: Run: Took 0,0860606s to run adb.exe, ExitCode=0 Apk='C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Binaries/Android\UnrealMatch3-armv7-es2.apk', ClientApp='C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Saved\StagedBuilds\Android_ATC\UnrealMatch3\Binaries\Android\UnrealMatch3', ExeName='C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\Binaries\Android\UnrealMatch3' CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 logcat -c CommandUtils.Run: Run: Took 0,0650468s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 shell am start -n com.EpicLRT.OfficialUE4Match3/com.epicgames.ue4.SplashActivity CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 logcat -d -s UE4 -s Debug CommandUtils.Run: Run: Took 0,0690452s to run adb.exe, ExitCode=0 CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s CB5A1ZDDD8 logcat -d CommandUtils.Run: Run: Took 0,0460326s to run adb.exe, ExitCode=0 Log file open, 02/03/17 01:03:03 LogInit:Display: Running engine for game: UnrealMatch3 LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1415087974) SRandInit(1415087974). LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.068514 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: "C:\Users\kaktusbear\Documents\Unreal Projects\UnrealMatch3\UnrealMatch3.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="C:\Users\kaktusbear\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Server.log" -SessionId=353245944FE46A58EFE508B005EC3F2A -SessionOwner="kaktusbear" -SessionName="D6503 (CB5A1ZDDD8)" LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2017.02.03-00.03.04:917][ 0]LogInit: Selected Device Profile: [Windows] [2017.02.03-00.03.04:920][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2017.02.03-00.03.04:989][ 0]LogInit: Computer: SIRI [2017.02.03-00.03.04:992][ 0]LogInit: User: kaktusbear [2017.02.03-00.03.05:003][ 0]LogInit: CPU Page size=65536, Cores=2 [2017.02.03-00.03.05:014][ 0]LogInit: High frequency timer resolution =2.728066 MHz [2017.02.03-00.03.05:024][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2017.02.03-00.03.05:034][ 0]LogMemory: Platform Memory Stats for Windows [2017.02.03-00.03.05:045][ 0]LogMemory: Process Physical Memory: 261.96 MB used, 261.96 MB peak [2017.02.03-00.03.05:056][ 0]LogMemory: Process Virtual Memory: 260.25 MB used, 260.25 MB peak [2017.02.03-00.03.05:066][ 0]LogMemory: Physical Memory: 3976.57 MB used, 4098.45 MB free, 8075.02 MB total [2017.02.03-00.03.05:077][ 0]LogMemory: Virtual Memory: 649.29 MB used, 4098.45 MB free, 134217728.00 MB total [2017.02.03-00.03.05:120][ 0]LogTextLocalizationManager: No translations for ('sv-SE') exist, falling back to 'en' for localization and internationalization data. [2017.02.03-00.03.05:740][ 0]LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (../../../../../../Users/kaktusbear/Documents/Unreal Projects/UnrealMatch3/Intermediate/Shaders/WorkingDirectory/2312/). [2017.02.03-00.03.05:741][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kaktusbear/AppData/Local/Temp/UnrealShaderWorkingDir/62848B05432FB026726B7592960777F8/'. [2017.02.03-00.03.05:752][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2017.02.03-00.03.06:360][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2017.02.03-00.03.06:424][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/kaktusbear/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.02.03-00.03.06:426][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/kaktusbear/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc [2017.02.03-00.03.06:436][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/kaktusbear/Documents/Unreal Projects/UnrealMatch3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2017.02.03-00.03.06:447][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2017.02.03-00.03.06:472][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/kaktusbear/Documents/Unreal Projects/UnrealMatch3/DerivedDataCache/Compressed.ddp. [2017.02.03-00.03.06:502][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2017.02.03-00.03.06:521][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/kaktusbear/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2017.02.03-00.03.07:244][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2017.02.03-00.03.07:386][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2017.02.03-00.03.07:534][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2017.02.03-00.03.07:693][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2017.02.03-00.03.07:854][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2017.02.03-00.03.07:988][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2017.02.03-00.03.08:123][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2017.02.03-00.03.08:270][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2017.02.03-00.03.08:325][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2017.02.03-00.03.08:470][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2017.02.03-00.03.08:583][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2017.02.03-00.03.08:735][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2017.02.03-00.03.08:908][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2017.02.03-00.03.09:077][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2017.02.03-00.03.09:245][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2017.02.03-00.03.09:560][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2017.02.03-00.03.09:567][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2017.02.03-00.03.09:624][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2017.02.03-00.03.09:787][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2017.02.03-00.03.09:906][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2017.02.03-00.03.10:061][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform [2017.02.03-00.03.10:228][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2017.02.03-00.03.10:377][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2017.02.03-00.03.10:539][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2017.02.03-00.03.10:547][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2017.02.03-00.03.10:992][ 0]LogInit: Selected Device Profile: [Windows] [2017.02.03-00.03.11:144][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction [2017.02.03-00.03.11:203][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2017.02.03-00.03.11:269][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging [2017.02.03-00.03.11:275][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available [2017.02.03-00.03.11:286][ 0]LogMeshUtilities: No automatic mesh merging module available [2017.02.03-00.03.11:564][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: unrealmatch3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1773132382 [2017.02.03-00.03.11:608][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2017.02.03-00.03.11:631][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018403 seconds [2017.02.03-00.03.11:710][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2017.02.03-00.03.13:328][ 0]SourceControl: Info Source control is disabled [2017.02.03-00.03.13:366][ 0]SourceControl: Info Source control is disabled [2017.02.03-00.03.13:424][ 0]SourceControl: Info Source control is disabled [2017.02.03-00.03.13:487][ 0]SourceControl: Info Source control is disabled [2017.02.03-00.03.14:444][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2017.02.03-00.03.15:033][ 0]LogUObjectArray: 34065 objects as part of root set at end of initial load. [2017.02.03-00.03.15:038][ 0]LogUObjectAllocator: 7812800 out of 0 bytes used by permanent object pool. [2017.02.03-00.03.15:049][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2017.02.03-00.03.15:060][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2017.02.03-00.03.15:071][ 0]LogInit: Initializing Editor Engine... [2017.02.03-00.03.15:082][ 0]LogEngine: Initializing Engine... [2017.02.03-00.03.15:280][ 0]LogAIModule: Creating AISystem for world Untitled [2017.02.03-00.03.15:310][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/kaktusbear/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. [2017.02.03-00.03.15:325][ 0]LogInit: Texture streaming: Disabled [2017.02.03-00.03.15:436][ 0]LogInit: Initializing Editor Engine Completed [2017.02.03-00.03.16:380][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb [2017.02.03-00.03.16:382][ 0]LogCook:Display: Mobile HDR setting 0 [2017.02.03-00.03.16:575][ 0]LogCook:Display: Done creating registry. It took 0.18s. [2017.02.03-00.03.19:960][ 0]LogCook:Display: Sandbox cleanup took 3.379 seconds [2017.02.03-00.03.19:995][ 0]LogCook:Display: Generated asset registry size is 1042.62kb [2017.02.03-00.03.20:150][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2017.02.03-00.03.20:164][ 0]LogInit: WinSock: I am Siri (192.168.1.64:0) [2017.02.03-00.03.20:182][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2017.02.03-00.03.20:193][ 0]LogCookCommandlet:Display: GC... <>c__DisplayClass62_0.b__0: Waiting for server to start.... adb: Starting: Intent { cmp=com.EpicLRT.OfficialUE4Match3/com.epicgames.ue4.SplashActivity } adb: <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start.... <>c__DisplayClass62_0.b__0: Waiting for server to start....