[2015.05.12-22.11.22:746][ 0]Log file open, 05/12/15 18:11:22 [2015.05.12-22.11.22:746][ 0]LogInit:Display: Running engine for game: MyProject2 [2015.05.12-22.11.22:746][ 0]LogInit:Display: RandInit(703843478) SRandInit(703843478). [2015.05.12-22.11.22:746][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.05.12-22.11.22:746][ 0]LogStats: Stats thread started [2015.05.12-22.11.22:746][ 0]LogInit: Version: 4.8.0-2544947+++depot+UE4-Releases+4.8 [2015.05.12-22.11.22:746][ 0]LogInit: API Version: 2544947 [2015.05.12-22.11.22:746][ 0]LogInit: Compiled (64-bit): May 11 2015 01:55:26 [2015.05.12-22.11.22:746][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.05.12-22.11.22:746][ 0]LogInit: Build Configuration: Development [2015.05.12-22.11.22:746][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.05.12-22.11.22:746][ 0]LogInit: Command line: -installedengine -rocket-installedengine -rocket [2015.05.12-22.11.22:746][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ [2015.05.12-22.11.22:772][ 0]LogInit: Using libcurl 7.41.0 [2015.05.12-22.11.22:772][ 0]LogInit: - built for x86_64-pc-win32 [2015.05.12-22.11.22:772][ 0]LogInit: - supports SSL with WinSSL [2015.05.12-22.11.22:772][ 0]LogInit: - other features: [2015.05.12-22.11.22:772][ 0]LogInit: CURL_VERSION_SSL [2015.05.12-22.11.22:772][ 0]LogInit: CURL_VERSION_IPV6 [2015.05.12-22.11.22:772][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.05.12-22.11.22:772][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.05.12-22.11.22:772][ 0]LogInit: CURL_VERSION_IDN [2015.05.12-22.11.22:773][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.05.12-22.11.22:773][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.05.12-22.11.22:773][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.05.12-22.11.22:773][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.05.12-22.11.22:773][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.05.12-22.11.22:797][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.05.12-22.11.22:904][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.05.12-22.11.22:919][ 0]LogInit: Object subsystem initialized [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.05.12-22.11.22:922][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-22.11.22:926][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.12-22.11.22:926][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.05.12-22.11.23:045][ 0]LogInit: Computer: HATTY2 [2015.05.12-22.11.23:045][ 0]LogInit: User: HattyHattington [2015.05.12-22.11.23:045][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.05.12-22.11.23:045][ 0]LogInit: High frequency timer resolution =2.922363 MHz [2015.05.12-22.11.23:045][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2015.05.12-22.11.23:045][ 0]LogMemory: Platform Memory Stats for Windows [2015.05.12-22.11.23:045][ 0]LogMemory: Process Physical Memory: 49.32 MB used, 49.32 MB peak [2015.05.12-22.11.23:045][ 0]LogMemory: Process Virtual Memory: 22.02 MB used, 22.02 MB peak [2015.05.12-22.11.23:045][ 0]LogMemory: Physical Memory: 3879.36 MB used, 8159.14 MB total [2015.05.12-22.11.23:045][ 0]LogMemory: Virtual Memory: 284.64 MB used, 8388608.00 MB total [2015.05.12-22.11.23:747][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2015.05.12-22.11.26:309][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.05.12-22.11.28:044][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 550 Ti (Feature Level 11_0) [2015.05.12-22.11.28:044][ 0]LogD3D11RHI: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s] [2015.05.12-22.11.28:044][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.05.12-22.11.28:051][ 0]LogRHI: Texture pool is 684 MB (70% of 977 MB) [2015.05.12-22.11.28:068][ 0]LogD3D11RHI: Async texture creation enabled [2015.05.12-22.11.28:087][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.05.12-22.11.45:665][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.05.12-22.11.45:739][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.05.12-22.11.45:802][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.05.12-22.11.45:850][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.05.12-22.11.45:917][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.05.12-22.11.45:986][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.05.12-22.11.46:046][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.05.12-22.11.46:111][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.05.12-22.11.46:177][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.05.12-22.11.46:268][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.05.12-22.11.46:314][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.05.12-22.11.46:369][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.05.12-22.11.46:644][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.05.12-22.11.46:708][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.05.12-22.11.46:770][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.05.12-22.11.46:844][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.05.12-22.11.46:844][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.05.12-22.11.47:770][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.05.12-22.11.48:455][ 0]LogDerivedDataCache: Loaded boot cache 0.69s 52MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.12-22.11.48:455][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.05.12-22.11.48:455][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.05.12-22.11.48:455][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.05.12-22.11.48:456][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.05.12-22.11.48:456][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.05.12-22.11.48:978][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.05.12-22.11.48:990][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/HattyHattington/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.05.12-22.11.53:244][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.12-22.11.53:259][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.12-22.11.53:260][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.12-22.11.53:356][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.05.12-22.11.53:356][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.05.12-22.11.54:553][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Finished distance field build in 4.5s - 30x30x30 distance field, 12 triangles [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 192 triangles [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Finished distance field build in 8.3s - 38x38x38 distance field, 528 triangles [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 11x8x8 distance field, 4528 triangles [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 12x12x8 distance field, 60 triangles [2015.05.12-22.12.20:224][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.12.20:458][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.05.12-22.12.21:286][ 0]SourceControl: Info Source control is disabled [2015.05.12-22.12.21:287][ 0]SourceControl: Info Source control is disabled [2015.05.12-22.12.21:324][ 0]SourceControl: Info Source control is disabled [2015.05.12-22.12.21:365][ 0]SourceControl: Info Source control is disabled [2015.05.12-22.12.21:615][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Plugins/Editor/PluginBrowser/Content/Fonts/Roboto-Bold.ttf' [2015.05.12-22.12.22:076][ 0]LogObj: 27530 objects as part of root set at end of initial load. [2015.05.12-22.12.22:076][ 0]LogUObjectAllocator: 5588312 out of 0 bytes used by permanent object pool. [2015.05.12-22.12.22:228][ 0]LogEngine: Initializing Engine... [2015.05.12-22.12.22:432][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.05.12-22.12.22:440][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.05.12-22.12.22:447][ 0]LogInit: FAudioDevice initialized. [2015.05.12-22.12.22:473][ 0]LogDerivedDataCache: Saved boot cache 0.03s 52MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.12-22.12.22:479][ 0]LogInit: Texture streaming: Disabled [2015.05.12-22.12.23:164][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.05.12-22.12.23:164][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2544947+++depot+UE4-Releases+4.8 [2015.05.12-22.12.23:164][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId d9c121de4ce343ebdcd457846911c3ae|e270e488b7ec413ebca52330aca9a457|bd63e43e-4c58-4c6d-a151-e28edd0034c5 [2015.05.12-22.12.23:165][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.05.12-22.12.23:477][ 0]LogInit: Transaction tracking system initialized [2015.05.12-22.12.24:055][ 0]BlueprintLog: New page: Editor Load [2015.05.12-22.12.24:107][ 0]LogAssetRegistry: FAssetRegistry took 0.0102 seconds to start up [2015.05.12-22.12.24:107][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.05.12-22.12.26:493][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Mobile/InstallingiTunesTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.05.12-22.12.27:560][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') [2015.05.12-22.12.27:561][ 0]LogConsoleResponse:Display: [2015.05.12-22.12.28:623][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.05.12-22.12.29:321][ 0]SourceControl: Info Source control is disabled [2015.05.12-22.12.29:780][ 0]LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/4.8/FeaturePacks/StarterContent.upack) [2015.05.12-22.12.30:302][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors). [2015.05.12-22.12.30:325][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Floor_400x400.uasset" [2015.05.12-22.12.30:352][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Pillar_50x500.uasset" [2015.05.12-22.12.30:387][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" [2015.05.12-22.12.30:388][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_CeilingPiece500x500.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/SM_CeilingPiece500x500.uasset" [2015.05.12-22.12.30:388][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset" [2015.05.12-22.12.30:412][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_400x200.uasset" [2015.05.12-22.12.30:428][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_400x300.uasset" [2015.05.12-22.12.30:429][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_400x400.uasset" [2015.05.12-22.12.30:446][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_500x500.uasset" [2015.05.12-22.12.30:447][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" [2015.05.12-22.12.30:455][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" [2015.05.12-22.12.30:477][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" [2015.05.12-22.12.30:493][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" [2015.05.12-22.12.30:519][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Collapse01.uasset" [2015.05.12-22.12.30:556][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Collapse02.uasset" [2015.05.12-22.12.30:557][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Collapse_Cue.uasset" [2015.05.12-22.12.30:599][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Explosion01.uasset" [2015.05.12-22.12.30:649][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Explosion02.uasset" [2015.05.12-22.12.30:666][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Explosion_Cue.uasset" [2015.05.12-22.12.30:693][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Fire01.uasset" [2015.05.12-22.12.30:741][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Fire01_Cue.uasset" [2015.05.12-22.12.30:782][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Fire_Sparks01.uasset" [2015.05.12-22.12.30:815][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" [2015.05.12-22.12.30:836][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Light01.uasset" [2015.05.12-22.12.30:844][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Light01_Cue.uasset" [2015.05.12-22.12.30:865][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Light02.uasset" [2015.05.12-22.12.30:873][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Light02_Cue.uasset" [2015.05.12-22.12.30:897][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Smoke01.uasset" [2015.05.12-22.12.30:908][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Smoke01_Cue.uasset" [2015.05.12-22.12.30:918][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Background_Cue.uasset" [2015.05.12-22.12.30:999][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Birds01.uasset" [2015.05.12-22.12.31:242][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Music01.uasset" [2015.05.12-22.12.31:268][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Music_Cue.uasset" [2015.05.12-22.12.31:315][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Wind05.uasset" [2015.05.12-22.12.31:387][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Starter_Wind06.uasset" [2015.05.12-22.12.31:417][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Steam01.uasset" [2015.05.12-22.12.31:423][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Audio/Steam01_Cue.uasset" [2015.05.12-22.12.31:450][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" [2015.05.12-22.12.31:458][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" [2015.05.12-22.12.31:481][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" [2015.05.12-22.12.31:486][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" [2015.05.12-22.12.31:504][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" [2015.05.12-22.12.31:508][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" [2015.05.12-22.12.31:531][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" [2015.05.12-22.12.31:547][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/BP_LightStudio.uasset" [2015.05.12-22.12.31:565][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" [2015.05.12-22.12.31:582][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" [2015.05.12-22.12.31:594][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" [2015.05.12-22.12.31:620][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" [2015.05.12-22.12.31:632][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" [2015.05.12-22.12.31:654][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/Skybox.uasset" [2015.05.12-22.12.31:676][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" [2015.05.12-22.12.31:707][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" [2015.05.12-22.12.33:163][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" [2015.05.12-22.12.33:177][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Maps/Advanced_Lighting.umap" [2015.05.12-22.12.33:758][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Maps/Minimal_Default.umap" [2015.05.12-22.12.34:250][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Maps/StarterMap.umap" [2015.05.12-22.12.34:300][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_AssetPlatform.uasset" [2015.05.12-22.12.34:340][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Basic_Floor.uasset" [2015.05.12-22.12.34:356][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Basic_Wall.uasset" [2015.05.12-22.12.34:389][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" [2015.05.12-22.12.34:452][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" [2015.05.12-22.12.34:467][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" [2015.05.12-22.12.34:497][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" [2015.05.12-22.12.34:560][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" [2015.05.12-22.12.34:585][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" [2015.05.12-22.12.34:593][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" [2015.05.12-22.12.34:616][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" [2015.05.12-22.12.34:652][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" [2015.05.12-22.12.34:677][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" [2015.05.12-22.12.34:701][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Concrete_Grime.uasset" [2015.05.12-22.12.34:754][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Concrete_Panels.uasset" [2015.05.12-22.12.34:782][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Concrete_Poured.uasset" [2015.05.12-22.12.34:869][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" [2015.05.12-22.12.34:901][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Glass.uasset" [2015.05.12-22.12.34:938][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Ground_Grass.uasset" [2015.05.12-22.12.34:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Ground_Gravel.uasset" [2015.05.12-22.12.35:000][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Ground_Moss.uasset" [2015.05.12-22.12.35:027][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" [2015.05.12-22.12.35:054][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" [2015.05.12-22.12.35:070][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Chrome.uasset" [2015.05.12-22.12.35:108][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Copper.uasset" [2015.05.12-22.12.35:123][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Gold.uasset" [2015.05.12-22.12.35:125][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Rust.uasset" [2015.05.12-22.12.35:127][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Metal_Steel.uasset" [2015.05.12-22.12.35:135][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Rock_Basalt.uasset" [2015.05.12-22.12.35:146][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" [2015.05.12-22.12.35:161][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" [2015.05.12-22.12.35:206][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Rock_Slate.uasset" [2015.05.12-22.12.35:386][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" [2015.05.12-22.12.35:409][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" [2015.05.12-22.12.35:431][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" [2015.05.12-22.12.35:443][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Tech_Panel.uasset" [2015.05.12-22.12.35:511][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Water_Lake.uasset" [2015.05.12-22.12.35:541][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Water_Ocean.uasset" [2015.05.12-22.12.35:542][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" [2015.05.12-22.12.35:567][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" [2015.05.12-22.12.35:593][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Wood_Oak.uasset" [2015.05.12-22.12.35:602][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Wood_Pine.uasset" [2015.05.12-22.12.35:637][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Materials/M_Wood_Walnut.uasset" [2015.05.12-22.12.35:659][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Ambient_Dust.uasset" [2015.05.12-22.12.35:692][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Explosion.uasset" [2015.05.12-22.12.35:718][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Fire.uasset" [2015.05.12-22.12.35:745][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Smoke.uasset" [2015.05.12-22.12.35:769][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Sparks.uasset" [2015.05.12-22.12.35:973][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/P_Steam_Lit.uasset" [2015.05.12-22.12.35:999][ 0]LogPackFactory: Copied 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[2015.05.12-22.12.36:099][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/Materials/m_flare_01.uasset" [2015.05.12-22.12.36:141][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" [2015.05.12-22.12.36:149][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" [2015.05.12-22.12.36:191][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 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"D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/SM_WindowFrame.uasset" [2015.05.12-22.12.37:400][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Bush.uasset" [2015.05.12-22.12.37:410][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Chair.uasset" [2015.05.12-22.12.37:451][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Door.uasset" [2015.05.12-22.12.37:485][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 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"D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Rock.uasset" [2015.05.12-22.12.37:841][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Shelf.uasset" [2015.05.12-22.12.37:876][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_Statue.uasset" [2015.05.12-22.12.37:930][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" [2015.05.12-22.12.37:988][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Props/Materials/M_TableRound.uasset" [2015.05.12-22.12.38:033][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Cone.uasset" [2015.05.12-22.12.38:063][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Cube.uasset" [2015.05.12-22.12.38:092][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Cylinder.uasset" [2015.05.12-22.12.38:205][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.12-22.12.38:366][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" [2015.05.12-22.12.38:395][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Sphere.uasset" [2015.05.12-22.12.38:472][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Torus.uasset" [2015.05.12-22.12.38:518][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Trim.uasset" [2015.05.12-22.12.38:537][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" [2015.05.12-22.12.38:564][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" [2015.05.12-22.12.38:592][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" [2015.05.12-22.12.38:620][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Tube.uasset" [2015.05.12-22.12.38:651][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" [2015.05.12-22.12.38:694][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" [2015.05.12-22.12.38:738][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" [2015.05.12-22.12.38:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/Metal_Tile_2.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/Metal_Tile_2.uasset" [2015.05.12-22.12.38:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/Metal_Tile_2_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/Metal_Tile_2_N.uasset" [2015.05.12-22.12.38:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/Sky54a2048.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/Sky54a2048.uasset" [2015.05.12-22.12.38:739][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/Sky54a2048LDR.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/Sky54a2048LDR.uasset" [2015.05.12-22.12.38:740][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ArmorMetal01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_ArmorMetal01.uasset" [2015.05.12-22.12.38:740][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset" [2015.05.12-22.12.38:740][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bark02_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Bark02_D.uasset" [2015.05.12-22.12.38:740][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bark02_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Bark02_N.uasset" [2015.05.12-22.12.38:741][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Base_Metal_Gray_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Base_Metal_Gray_D.uasset" [2015.05.12-22.12.38:741][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Base_Metal_Gray_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Base_Metal_Gray_N.uasset" [2015.05.12-22.12.39:476][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" [2015.05.12-22.12.39:940][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" [2015.05.12-22.12.40:196][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" [2015.05.12-22.12.40:355][ 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[2015.05.12-22.12.42:433][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" [2015.05.12-22.12.42:606][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" [2015.05.12-22.12.42:637][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Burst_M.uasset" [2015.05.12-22.12.42:670][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Bush_D.uasset" [2015.05.12-22.12.42:742][ 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"D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Concrete_Wall07.uasset" [2015.05.12-22.12.47:278][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall07_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Concrete_Wall07_N.uasset" [2015.05.12-22.12.47:279][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Concrete_Wall_D.uasset" [2015.05.12-22.12.47:279][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Wall_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Concrete_Wall_N.uasset" [2015.05.12-22.12.47:279][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_DesertCrystal01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_DesertCrystal01_N.uasset" [2015.05.12-22.12.47:370][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" [2015.05.12-22.12.47:371][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dirt_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Dirt_D.uasset" [2015.05.12-22.12.47:371][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dirt_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Dirt_N.uasset" [2015.05.12-22.12.47:403][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 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4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base02.uasset" [2015.05.12-22.12.47:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base02_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base02_N.uasset" [2015.05.12-22.12.47:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base04_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base04_D.uasset" [2015.05.12-22.12.47:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base04_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base04_N.uasset" [2015.05.12-22.12.47:933][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_06.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base_06.uasset" [2015.05.12-22.12.47:933][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_06_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base_06_N.uasset" [2015.05.12-22.12.47:933][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_07.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base_07.uasset" [2015.05.12-22.12.47:934][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Generic_Concrete_Base_07_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Generic_Concrete_Base_07_N.uasset" [2015.05.12-22.12.48:088][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Gradinet_01.uasset" [2015.05.12-22.12.48:088][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gravel_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Gravel_D.uasset" [2015.05.12-22.12.48:089][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gravel_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Gravel_N.uasset" [2015.05.12-22.12.48:089][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_01_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_01_D.uasset" [2015.05.12-22.12.48:089][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_01_N.uasset" [2015.05.12-22.12.48:090][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_02_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_02_D.uasset" [2015.05.12-22.12.48:090][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_02_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_02_N.uasset" [2015.05.12-22.12.48:090][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Detail_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Detail_N.uasset" [2015.05.12-22.12.48:090][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset" [2015.05.12-22.12.48:091][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Dirt_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Dirt_N.uasset" [2015.05.12-22.12.48:589][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" [2015.05.12-22.12.48:780][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" [2015.05.12-22.12.49:043][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" [2015.05.12-22.12.49:599][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" [2015.05.12-22.12.50:545][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_ground_Moss_D.uasset" [2015.05.12-22.12.51:292][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" [2015.05.12-22.12.51:293][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Noise_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Ground_Noise_N.uasset" [2015.05.12-22.12.51:397][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Lamp_M.uasset" [2015.05.12-22.12.51:609][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Lamp_N.uasset" [2015.05.12-22.12.52:219][ 0]LogMeshUtilities: Finished distance field build in 45.4s - 64x64x64 distance field, 3968 triangles [2015.05.12-22.12.52:219][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 2304 triangles [2015.05.12-22.12.52:219][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 576 triangles [2015.05.12-22.12.52:219][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_MacroVariation.uasset" [2015.05.12-22.12.52:434][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" [2015.05.12-22.12.52:631][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" [2015.05.12-22.12.52:631][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_E.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_E.uasset" [2015.05.12-22.12.52:631][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_N.uasset" [2015.05.12-22.12.53:113][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" [2015.05.12-22.12.53:240][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" [2015.05.12-22.12.53:240][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal01_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Metal01_D.uasset" [2015.05.12-22.12.53:241][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Metal01_N.uasset" [2015.05.12-22.12.53:241][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal03_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Metal03_D.uasset" [2015.05.12-22.12.53:241][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Metal03_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Metal03_N.uasset" [2015.05.12-22.12.53:241][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Painted_04_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Painted_04_D.uasset" [2015.05.12-22.12.53:242][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Painted_04_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Painted_04_N.uasset" [2015.05.12-22.12.53:242][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_01_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Rust_01_D.uasset" [2015.05.12-22.12.53:242][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Rust_01_N.uasset" [2015.05.12-22.12.53:797][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" [2015.05.12-22.12.54:155][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" [2015.05.12-22.12.54:156][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Scuffed_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Scuffed_D.uasset" [2015.05.12-22.12.54:156][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Scuffed_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Scuffed_N.uasset" [2015.05.12-22.12.54:243][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" [2015.05.12-22.12.54:365][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" [2015.05.12-22.12.54:365][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_PaintedMetal01.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_PaintedMetal01.uasset" [2015.05.12-22.12.54:366][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_PaintedMetal01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_PaintedMetal01_N.uasset" [2015.05.12-22.12.54:366][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Paint_Metal_Rust_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Paint_Metal_Rust_D.uasset" [2015.05.12-22.12.54:366][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Paint_Metal_Rust_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Paint_Metal_Rust_N.uasset" [2015.05.12-22.12.54:366][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_PatchyGrass_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_PatchyGrass_D.uasset" [2015.05.12-22.12.54:367][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_PatchyGrass_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_PatchyGrass_N.uasset" [2015.05.12-22.12.54:551][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" [2015.05.12-22.12.54:665][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_RockMesh_M.uasset" [2015.05.12-22.12.55:030][ 0]LogMeshUtilities: Finished distance field build in 2.7s - 24x24x30 distance field, 448 triangles [2015.05.12-22.12.55:030][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_RockMesh_N.uasset" [2015.05.12-22.12.55:030][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rocky_01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rocky_01_N.uasset" [2015.05.12-22.12.55:030][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_01_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_01_D.uasset" [2015.05.12-22.12.55:031][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_01_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_01_N.uasset" [2015.05.12-22.12.55:031][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_03_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_03_D.uasset" [2015.05.12-22.12.55:031][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_03_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_03_N.uasset" [2015.05.12-22.12.55:031][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_05_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_05_D.uasset" [2015.05.12-22.12.55:032][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_05_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_05_N.uasset" [2015.05.12-22.12.55:032][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_06_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_06_D.uasset" [2015.05.12-22.12.55:032][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_06_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_06_N.uasset" [2015.05.12-22.12.55:033][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07b_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_07b_D.uasset" [2015.05.12-22.12.55:033][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_07_D.uasset" [2015.05.12-22.12.55:033][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_07_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_07_N.uasset" [2015.05.12-22.12.55:034][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_08_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_08_D.uasset" [2015.05.12-22.12.55:034][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_08_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_08_N.uasset" [2015.05.12-22.12.55:034][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_09_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_09_D.uasset" [2015.05.12-22.12.55:034][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_10_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_10_D.uasset" [2015.05.12-22.12.55:035][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_10_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_10_N.uasset" [2015.05.12-22.12.55:035][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_11b_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_11b_D.uasset" [2015.05.12-22.12.55:546][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 8x30x30 distance field, 32 triangles [2015.05.12-22.12.55:546][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" [2015.05.12-22.12.55:972][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" [2015.05.12-22.12.55:972][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_02_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Detail_02_D.uasset" [2015.05.12-22.12.55:973][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_02_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Detail_02_N.uasset" [2015.05.12-22.12.55:973][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Detail_03_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Detail_03_D.uasset" [2015.05.12-22.12.56:382][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" [2015.05.12-22.12.56:580][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" [2015.05.12-22.12.56:903][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" [2015.05.12-22.12.57:634][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" [2015.05.12-22.12.58:255][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" [2015.05.12-22.12.58:473][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" [2015.05.12-22.12.58:519][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Shelf_M.uasset" [2015.05.12-22.12.58:592][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Shelf_N.uasset" [2015.05.12-22.12.58:613][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Single_Tile_N.uasset" [2015.05.12-22.12.58:613][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Sky_Clouds_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Sky_Clouds_M.uasset" [2015.05.12-22.12.58:613][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Sky_Stars.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Sky_Stars.uasset" [2015.05.12-22.12.58:793][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" [2015.05.12-22.12.58:818][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" [2015.05.12-22.12.58:890][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Spark_Core.uasset" [2015.05.12-22.12.58:916][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Statue_M.uasset" [2015.05.12-22.12.58:962][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Statue_N.uasset" [2015.05.12-22.12.58:962][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Stone_Brick_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Stone_Brick_D.uasset" [2015.05.12-22.12.58:962][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Stone_Brick_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Stone_Brick_N.uasset" [2015.05.12-22.12.59:045][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_TableRound_M.uasset" [2015.05.12-22.12.59:128][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_TableRound_N.uasset" [2015.05.12-22.12.59:159][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" [2015.05.12-22.12.59:238][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" [2015.05.12-22.12.59:304][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" [2015.05.12-22.12.59:344][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" [2015.05.12-22.12.59:423][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" [2015.05.12-22.12.59:546][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" [2015.05.12-22.12.59:546][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Underground_Base_Pipe_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Underground_Base_Pipe_D.uasset" [2015.05.12-22.12.59:547][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Underground_Base_Pipe_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Underground_Base_Pipe_N.uasset" [2015.05.12-22.12.59:547][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_UNV_Concrete02.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_UNV_Concrete02.uasset" [2015.05.12-22.12.59:547][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_UNV_Concrete02_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_UNV_Concrete02_N.uasset" [2015.05.12-22.12.59:974][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Water_M.uasset" [2015.05.12-22.13.00:174][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Water_N.uasset" [2015.05.12-22.13.00:174][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_White_Painted_Metal_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_White_Painted_Metal_D.uasset" [2015.05.12-22.13.00:174][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_White_Painted_Metal_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_White_Painted_Metal_N.uasset" [2015.05.12-22.13.00:175][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_a_d.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_a_d.uasset" [2015.05.12-22.13.00:175][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_A_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_A_N.uasset" [2015.05.12-22.13.00:175][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_A_S.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_A_S.uasset" [2015.05.12-22.13.00:402][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" [2015.05.12-22.13.00:873][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" [2015.05.12-22.13.00:946][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" [2015.05.12-22.13.01:276][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" [2015.05.12-22.13.01:767][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" [2015.05.12-22.13.02:405][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" [2015.05.12-22.13.02:525][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" [2015.05.12-22.13.03:263][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" [2015.05.12-22.13.03:633][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" [2015.05.12-22.13.03:929][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. [2015.05.12-22.13.04:757][ 0]LogMeshUtilities: Finished distance field build in 9.5s - 38x38x38 distance field, 3968 triangles [2015.05.12-22.13.06:827][ 0]LogMeshUtilities: Finished distance field build in 2.1s - 48x48x10 distance field, 12 triangles [2015.05.12-22.13.07:266][ 0]LogStaticMesh:Warning: Main thread blocked for 2.790s for async distance field build of Floor_400x400 to complete! This can happen if the mesh is rebuilt excessively. [2015.05.12-22.13.10:901][ 0]LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2). [2015.05.12-22.13.14:390][ 0]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true [2015.05.12-22.13.15:411][ 0]LogSavePackage: Save=968.799194ms [2015.05.12-22.13.15:411][ 0]LogSavePackage: Moving 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Floor_400x4002B5545074E45A6029FA62AB0408558B4.tmp' to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/StarterContent/Architecture/Floor_400x400.uasset' [2015.05.12-22.13.15:430][ 0]LogFeaturePack:Warning: Inserted 1 feature packs [2015.05.12-22.13.15:431][ 0]Cmd: MAP LOAD FILE="D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.05.12-22.13.15:432][ 0]LightingResults: New page: Lighting Build [2015.05.12-22.13.15:456][ 0]MapCheck: New page: Map Check [2015.05.12-22.13.15:456][ 0]LightingResults: New page: Lighting Build [2015.05.12-22.13.15:473][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001BF6DD00 [2015.05.12-22.13.18:106][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.12-22.13.18:137][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0117.54] Compile of Door_Costing successful, but with 1 Warning(s) [in 92 ms] [2015.05.12-22.13.18:137][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0117.54] Compile of Door_Costing successful, but with 2 Warning(s) [in 0 ms] [2015.05.12-22.13.18:137][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0117.54] Compile of Door_Costing successful, but with 3 Warning(s) [in 0 ms] [2015.05.12-22.13.19:978][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:979][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:979][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:980][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:981][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:982][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:982][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:983][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:984][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:984][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:985][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:986][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:989][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:992][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:992][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:995][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:995][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:996][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.19:997][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:475][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.12-22.13.20:477][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.12-22.13.20:485][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0119.89] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 46 ms] [2015.05.12-22.13.20:485][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0119.89] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 0 ms] [2015.05.12-22.13.20:486][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0119.89] Compile of Spawner_Blueprint successful, but with 4 Warning(s) [in 0 ms] [2015.05.12-22.13.20:604][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:604][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:605][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:607][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:608][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:612][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:613][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:615][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:615][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:616][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:616][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.20:865][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:865][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:866][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:867][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:867][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:867][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:868][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:869][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:869][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:869][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:869][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:871][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:871][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:873][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:873][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.20:897][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0120.30] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 162 ms] [2015.05.12-22.13.20:898][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0120.30] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 0 ms] [2015.05.12-22.13.20:898][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0120.30] Compile of ItemsSpawnerMENU successful, but with 17 Warning(s) [in 0 ms] [2015.05.12-22.13.23:063][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:195][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:195][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:196][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:197][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:197][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:198][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:282][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:283][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:283][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:284][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:290][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:291][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.23:292][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:603][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:603][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:603][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:607][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:610][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:617][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:624][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:624][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:624][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:624][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:625][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:628][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:628][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:647][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:647][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:647][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:652][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:652][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:660][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:660][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:661][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:664][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:666][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:666][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:668][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:668][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:670][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:674][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:678][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:679][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:679][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:686][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:686][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.25:700][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.12-22.13.25:712][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.12-22.13.25:712][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.12-22.13.25:717][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.12-22.13.25:728][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.12-22.13.25:732][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.25:736][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.12-22.13.25:989][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0125.39] Compile of kaylin successful, but with 7 Warning(s) [in 1,212 ms] [2015.05.12-22.13.26:001][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0125.40] Compile of kaylin successful, but with 8 Warning(s) [in 4 ms] [2015.05.12-22.13.26:001][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0125.40] Compile of kaylin successful, but with 9 Warning(s) [in 0 ms] [2015.05.12-22.13.26:327][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:327][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:327][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:329][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:330][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:330][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:331][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:331][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:331][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:331][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:332][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:334][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:334][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:335][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:336][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.26:361][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0125.76] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 154 ms] [2015.05.12-22.13.26:371][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0125.77] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 9 ms] [2015.05.12-22.13.26:556][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.12-22.13.26:562][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0125.96] Compile of Door_Costing successful, but with 1 Warning(s) [in 24 ms] [2015.05.12-22.13.26:572][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0125.97] Compile of Door_Costing successful, but with 2 Warning(s) [in 9 ms] [2015.05.12-22.13.26:637][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.12-22.13.26:639][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.12-22.13.26:647][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0126.05] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 42 ms] [2015.05.12-22.13.26:657][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0126.06] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 9 ms] [2015.05.12-22.13.29:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:040][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:040][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:042][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:043][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:046][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:050][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:050][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:052][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:053][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:053][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:053][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:056][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:057][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:057][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:057][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:057][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:060][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:060][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:075][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:076][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:076][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:076][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:080][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:080][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:087][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:087][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:088][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:090][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:091][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:092][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:093][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:093][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:095][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:098][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:101][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:103][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:103][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:108][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:108][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:109][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:109][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-22.13.29:120][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.12-22.13.29:130][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.12-22.13.29:130][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.12-22.13.29:134][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.12-22.13.29:146][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.12-22.13.29:149][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-22.13.29:153][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.12-22.13.29:408][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0128.81] Compile of kaylin successful, but with 7 Warning(s) [in 1,100 ms] [2015.05.12-22.13.29:412][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0128.81] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.12-22.13.29:616][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning Node Unknown is not referencing a valid level actor [2015.05.12-22.13.29:618][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0129.02] Compile of ThirdPersonExampleMap successful, but with 1 Warning(s) [in 9 ms] [2015.05.12-22.13.29:642][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0129.04] Compile of ThirdPersonExampleMap successful, but with 2 Warning(s) [in 0 ms] [2015.05.12-22.13.29:643][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0129.04] Compile of ThirdPersonExampleMap successful, but with 3 Warning(s) [in 0 ms] [2015.05.12-22.13.29:654][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning Node Unknown is not referencing a valid level actor [2015.05.12-22.13.29:656][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0129.06] Compile of ThirdPersonExampleMap successful, but with 1 Warning(s) [in 11 ms] [2015.05.12-22.13.29:657][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0129.06] Compile of ThirdPersonExampleMap successful, but with 2 Warning(s) [in 0 ms] [2015.05.12-22.13.30:310][ 0]LogStaticMesh: Building static mesh Cube... [2015.05.12-22.13.30:312][ 0]LogStaticMesh: Built static mesh [0.070040.2s] /Engine/BasicShapes/Cube.Cube [2015.05.12-22.13.31:945][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 12x12x12 distance field, 48 triangles [2015.05.12-22.13.31:945][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 172 triangles [2015.05.12-22.13.33:051][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. [2015.05.12-22.13.33:192][ 0]LogMaterial: Missing cached shader map for material Button_Glow, compiling. [2015.05.12-22.13.33:264][ 0]LogMaterial: Missing cached shader map for material Material__511, compiling. [2015.05.12-22.13.33:392][ 0]LogMaterial: Missing cached shader map for material Material__499, compiling. [2015.05.12-22.13.33:451][ 0]LogMaterial: Missing cached shader map for material super_Metalic, compiling. [2015.05.12-22.13.33:497][ 0]LogMaterial: Missing cached shader map for material Lights, compiling. [2015.05.12-22.13.33:526][ 0]LogTexture:Display: Building textures: TilesPlain0145_13_S (BGRA8) [2015.05.12-22.13.33:864][ 0]LogMaterial: Missing cached shader map for material Material__581, compiling. [2015.05.12-22.13.33:895][ 0]LogTexture:Display: Building textures: Larch (AutoDXT) [2015.05.12-22.13.34:164][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-22.13.34:186][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-22.13.34:221][ 0]LogMaterial: Missing cached shader map for material Metal_Base, compiling. [2015.05.12-22.13.34:245][ 0]LogMaterial: Missing cached shader map for material Material__667, compiling. [2015.05.12-22.13.34:260][ 0]LogMaterial: Missing cached shader map for material Material__666, compiling. [2015.05.12-22.13.34:275][ 0]LogMaterial: Missing cached shader map for material Material__665, compiling. [2015.05.12-22.13.34:325][ 0]LogTexture:Display: Building textures: seamless_painted_fence_texture_by_hhh316-d4ixt3d (BGRA8) [2015.05.12-22.13.34:423][ 0]LogMaterial: Missing cached shader map for material Material__187, compiling. [2015.05.12-22.13.34:639][ 0]LogMaterial: Missing cached shader map for material Material__188, compiling. [2015.05.12-22.13.35:721][ 0]LogTexture:Display: Building textures: SMG (AutoDXT) [2015.05.12-22.13.38:146][ 0]LogMeshUtilities: Finished distance field build in 1.4s - 8x18x13 distance field, 314 triangles [2015.05.12-22.13.38:492][ 0]LogTexture:Display: Building textures: Silence_Pistol (AutoDXT) [2015.05.12-22.13.40:405][ 0]LogMaterial: Missing cached shader map for material SMG_MAT, compiling. [2015.05.12-22.13.40:477][ 0]LogMaterial: Missing cached shader map for material Material_Blueprint_Pistol, compiling. [2015.05.12-22.13.41:289][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 336 triangles [2015.05.12-22.13.41:289][ 0]LogTexture:Display: Building textures: C4 (AutoDXT) [2015.05.12-22.13.45:069][ 0]LogTexture:Display: Building textures: Shot_Gun (AutoDXT) [2015.05.12-22.13.47:060][ 0]LogMaterial: Missing cached shader map for material Material_Bluprint_Shotgun, compiling. [2015.05.12-22.13.47:492][ 0]LogTexture:Display: Building textures: WIre_Cutter (AutoDXT) [2015.05.12-22.13.49:719][ 0]LogMaterial: Missing cached shader map for material WIRE_CUT_MAT, compiling. [2015.05.12-22.13.49:806][ 0]LogMaterial: Missing cached shader map for material Material__124, compiling. [2015.05.12-22.13.49:816][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-22.13.50:160][ 0]LogTexture:Display: Building textures: Blueprint_Template_232 (AutoDXT) [2015.05.12-22.13.51:830][ 0]LogTexture:Display: Building textures: Only_Background (AutoDXT) [2015.05.12-22.13.53:739][ 0]LogTexture:Display: Building textures: Only_Background2 (AutoDXT) [2015.05.12-22.13.55:566][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-22.13.55:586][ 0]LogTexture:Display: Building textures: back (AutoDXT) [2015.05.12-22.13.55:701][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-22.13.56:700][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 13x13x8 distance field, 2 triangles [2015.05.12-22.13.56:700][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.13.57:314][ 0]LogTexture:Display: Building textures: Material_Efficiency (AutoDXT) [2015.05.12-22.13.58:952][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 16x8x8 distance field, 2 triangles [2015.05.12-22.13.58:952][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.13.59:205][ 0]LogTexture:Display: Building textures: Extras (AutoDXT) [2015.05.12-22.13.59:319][ 0]LogMaterial: Missing cached shader map for material Extras, compiling. [2015.05.12-22.13.59:660][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 20x27x8 distance field, 2 triangles [2015.05.12-22.13.59:660][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-22.14.00:010][ 0]LogTexture:Display: Building textures: Blueprint_Template_23 (AutoDXT) [2015.05.12-22.14.01:307][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 16x8x8 distance field, 2 triangles [2015.05.12-22.14.01:307][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.01:438][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-22.14.01:488][ 0]LogMaterial: Missing cached shader map for material beacon_Glow, compiling. [2015.05.12-22.14.01:900][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (AutoDXT) [2015.05.12-22.14.01:908][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_11 (AutoDXT) [2015.05.12-22.14.01:932][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) [2015.05.12-22.14.02:465][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) [2015.05.12-22.14.02:560][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_9 (AutoDXT) [2015.05.12-22.14.02:746][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) [2015.05.12-22.14.07:254][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) [2015.05.12-22.14.07:261][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) [2015.05.12-22.14.07:267][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) [2015.05.12-22.14.07:323][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_7 (AutoDXT) [2015.05.12-22.14.07:456][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_8 (AutoDXT) [2015.05.12-22.14.07:550][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_10 (DXT1) [2015.05.12-22.14.07:552][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_11 (DXT1) [2015.05.12-22.14.07:574][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) [2015.05.12-22.14.07:831][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) [2015.05.12-22.14.07:952][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_9 (DXT1) [2015.05.12-22.14.08:277][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) [2015.05.12-22.14.09:627][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) [2015.05.12-22.14.09:629][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) [2015.05.12-22.14.09:631][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) [2015.05.12-22.14.09:635][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_7 (DXT1) [2015.05.12-22.14.09:738][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_8 (DXT1) [2015.05.12-22.14.09:938][ 0]LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) [2015.05.12-22.14.10:836][ 0]LogTexture:Display: Building textures: SkyOcclusion0_10 (AutoDXT) [2015.05.12-22.14.10:843][ 0]LogTexture:Display: Building textures: SkyOcclusion0_11 (AutoDXT) [2015.05.12-22.14.10:893][ 0]LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) [2015.05.12-22.14.11:248][ 0]LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) [2015.05.12-22.14.11:305][ 0]LogTexture:Display: Building textures: SkyOcclusion0_4 (AutoDXT) [2015.05.12-22.14.11:306][ 0]LogTexture:Display: Building textures: SkyOcclusion0_5 (AutoDXT) [2015.05.12-22.14.11:307][ 0]LogTexture:Display: Building textures: SkyOcclusion0_6 (AutoDXT) [2015.05.12-22.14.11:308][ 0]LogTexture:Display: Building textures: SkyOcclusion0_7 (AutoDXT) [2015.05.12-22.14.11:374][ 0]LogTexture:Display: Building textures: SkyOcclusion0_9 (AutoDXT) [2015.05.12-22.14.11:412][ 0]LogTexture:Display: Building textures: SkyOcclusion1_8 (AutoDXT) [2015.05.12-22.14.11:821][ 0]LogMaterial: Missing cached shader map for material Glowing_Green_Light, compiling. [2015.05.12-22.14.12:062][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_0 (BGRA8) [2015.05.12-22.14.13:037][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_1 (BGRA8) [2015.05.12-22.14.13:073][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_10 (BGRA8) [2015.05.12-22.14.13:075][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) [2015.05.12-22.14.13:078][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) [2015.05.12-22.14.13:079][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_4 (BGRA8) [2015.05.12-22.14.13:080][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_5 (BGRA8) [2015.05.12-22.14.13:082][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_6 (BGRA8) [2015.05.12-22.14.13:085][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_7 (BGRA8) [2015.05.12-22.14.13:087][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) [2015.05.12-22.14.13:088][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) [2015.05.12-22.14.13:674][ 0]LogStaticMesh: Building static mesh CubeMesh... [2015.05.12-22.14.13:676][ 0]LogStaticMesh: Built static mesh [0.032651.2s] /Game/ThirdPersonBP/Meshes/CubeMesh.CubeMesh [2015.05.12-22.14.15:702][ 0]LogMeshUtilities: Finished distance field build in 13.5s - 63x63x64 distance field, 328 triangles [2015.05.12-22.14.18:943][ 0]LogMeshUtilities: Finished distance field build in 3.3s - 61x41x14 distance field, 28 triangles [2015.05.12-22.14.18:943][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.12-22.14.20:179][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x8x15 distance field, 44 triangles [2015.05.12-22.14.23:942][ 0]LogMeshUtilities: Finished distance field build in 3.9s - 23x24x35 distance field, 348 triangles [2015.05.12-22.14.23:942][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 9x8x8 distance field, 284 triangles [2015.05.12-22.14.25:171][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 971 triangles [2015.05.12-22.14.25:171][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x8x8 distance field, 1076 triangles [2015.05.12-22.14.25:171][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 9x9x8 distance field, 664 triangles [2015.05.12-22.14.25:171][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles [2015.05.12-22.14.26:185][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 1236 triangles [2015.05.12-22.14.26:185][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 152 triangles [2015.05.12-22.14.26:185][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 152 triangles [2015.05.12-22.14.27:309][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 2736 triangles [2015.05.12-22.14.27:309][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 36 triangles [2015.05.12-22.14.27:309][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 236 triangles [2015.05.12-22.14.28:437][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 52 triangles [2015.05.12-22.14.28:438][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 236 triangles [2015.05.12-22.14.28:438][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 52 triangles [2015.05.12-22.14.28:438][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 140 triangles [2015.05.12-22.14.28:438][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 132 triangles [2015.05.12-22.14.29:595][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 10x13x19 distance field, 8248 triangles [2015.05.12-22.14.30:255][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x10 distance field, 56 triangles [2015.05.12-22.14.30:255][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.30:255][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x14 distance field, 192 triangles [2015.05.12-22.14.30:255][ 0]LogMaterial: Missing cached shader map for material Material__1472, compiling. [2015.05.12-22.14.30:265][ 0]LogMaterial: Missing cached shader map for material Material__1471, compiling. [2015.05.12-22.14.30:587][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2015.05.12-22.14.30:740][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2015.05.12-22.14.30:838][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 12x12x58 distance field, 40 triangles [2015.05.12-22.14.30:838][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. [2015.05.12-22.14.31:089][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. [2015.05.12-22.14.31:192][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. [2015.05.12-22.14.31:676][ 0]LogMaterial: Missing cached shader map for material Metal, compiling. [2015.05.12-22.14.31:685][ 0]LogMaterial: Missing cached shader map for material Material__606, compiling. [2015.05.12-22.14.33:733][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp (1479) 32 : ConvexHullBuilder: convex hull has more than 255 polygons! [2015.05.12-22.14.33:733][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp (253) 32 : Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [2015.05.12-22.14.33:733][ 0]LogPhysics:Warning: Failed to cook convex: /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.DESTRUCTION_Physics 0 (FlipX:0). The remaining elements will not get cooked. [2015.05.12-22.14.33:739][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp (1479) 32 : ConvexHullBuilder: convex hull has more than 255 polygons! [2015.05.12-22.14.33:739][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp (253) 32 : Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [2015.05.12-22.14.33:739][ 0]LogPhysics:Warning: Failed to cook convex: /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.DESTRUCTION_Physics 0 (FlipX:1). The remaining elements will not get cooked. [2015.05.12-22.14.34:310][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp (1479) 32 : ConvexHullBuilder: convex hull has more than 255 polygons! [2015.05.12-22.14.34:310][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp (253) 32 : Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [2015.05.12-22.14.34:310][ 0]LogPhysics:Warning: Failed to cook convex: /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.DESTRUCTION_Physics 0 (FlipX:0). The remaining elements will not get cooked. [2015.05.12-22.14.34:315][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp (1479) 32 : ConvexHullBuilder: convex hull has more than 255 polygons! [2015.05.12-22.14.34:315][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp (253) 32 : Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) [2015.05.12-22.14.34:315][ 0]LogPhysics:Warning: Failed to cook convex: /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.DESTRUCTION_Physics 0 (FlipX:1). The remaining elements will not get cooked. [2015.05.12-22.14.35:233][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.12-22.14.36:035][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 48 triangles [2015.05.12-22.14.36:035][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x17x8 distance field, 1140 triangles [2015.05.12-22.14.36:035][ 0]LogMaterial: Missing cached shader map for material third_Metal, compiling. [2015.05.12-22.14.36:057][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.12-22.14.36:094][ 0]LogMaterial: Missing cached shader map for material Material__1235, compiling. [2015.05.12-22.14.36:147][ 0]LogMaterial: Missing cached shader map for material C4_MAT, compiling. [2015.05.12-22.14.36:164][ 0]LogTexture:Display: Building textures: hqdefault (AutoDXT) [2015.05.12-22.14.36:205][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-22.14.36:224][ 0]LogTexture:Display: Building textures: Muzzle_Flash_Object (AutoDXT) [2015.05.12-22.14.36:338][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-22.14.36:617][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x23x8 distance field, 768 triangles [2015.05.12-22.14.36:617][ 0]LogMaterial: Missing cached shader map for material Material__197, compiling. [2015.05.12-22.14.36:717][ 0]LogMaterial: Missing cached shader map for material Material__184, compiling. [2015.05.12-22.14.36:727][ 0]LogMaterial: Missing cached shader map for material Material__171, compiling. [2015.05.12-22.14.36:869][ 0]LogMaterial: Missing cached shader map for material Transparent, compiling. [2015.05.12-22.14.36:879][ 0]LogMaterial: Missing cached shader map for material Material__132, compiling. [2015.05.12-22.14.36:890][ 0]LogTexture:Display: Building textures: lockAlpha (AutoDXT) [2015.05.12-22.14.36:976][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-22.14.37:398][ 0]LogTexture:Display: Building textures: Icons (AutoDXT) [2015.05.12-22.14.39:158][ 0]LogMeshUtilities: Finished distance field build in 1.3s - 8x8x8 distance field, 166 triangles [2015.05.12-22.14.39:158][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.39:256][ 0]LogMaterial: Missing cached shader map for material Material__144, compiling. [2015.05.12-22.14.39:264][ 0]LogTexture:Display: Building textures: unlocked (AutoDXT) [2015.05.12-22.14.39:290][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-22.14.39:787][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.12-22.14.39:787][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.39:787][ 0]LogTexture:Display: Building textures: weapons (AutoDXT) [2015.05.12-22.14.41:937][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-22.14.42:415][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 18x13x8 distance field, 62 triangles [2015.05.12-22.14.42:415][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.42:415][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.12-22.14.42:814][ 0]LogTexture:Display: Building textures: Blueprint_Template_2 (AutoDXT) [2015.05.12-22.14.44:449][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.12-22.14.44:988][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.12-22.14.44:988][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.14.44:988][ 0]LogTexture:Display: Building textures: Mahogani (AutoDXT) [2015.05.12-22.14.45:964][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-22.14.46:076][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-22.14.46:249][ 0]LogMaterial: Missing cached shader map for material Material__1219, compiling. [2015.05.12-22.14.46:311][ 0]LogMaterial: Missing cached shader map for material Material__1200, compiling. [2015.05.12-22.14.46:434][ 0]LogMaterial: Missing cached shader map for material _Base_Human_newdefault, compiling. [2015.05.12-22.14.46:669][ 0]LogMaterial: Missing cached shader map for material Material__712, compiling. [2015.05.12-22.14.46:713][ 0]LogMaterial: Missing cached shader map for material Material__300, compiling. [2015.05.12-22.14.46:844][ 0]LogMaterial: Missing cached shader map for material Material__287, compiling. [2015.05.12-22.14.46:867][ 0]LogMaterial: Missing cached shader map for material Material__2862, compiling. [2015.05.12-22.14.46:892][ 0]LogMaterial: Missing cached shader map for material Material__286, compiling. [2015.05.12-22.14.46:914][ 0]LogMaterial: Missing cached shader map for material sweater, compiling. [2015.05.12-22.14.46:936][ 0]LogMaterial: Missing cached shader map for material Material__875, compiling. [2015.05.12-22.14.46:999][ 0]LogMaterial: Missing cached shader map for material Material__850, compiling. [2015.05.12-22.14.47:039][ 0]LogMaterial: Missing cached shader map for material Material__814, compiling. [2015.05.12-22.14.47:095][ 0]LogMaterial: Missing cached shader map for material Reflective_Metal, compiling. [2015.05.12-22.14.47:121][ 0]LogMaterial: Missing cached shader map for material lesser_metal, compiling. [2015.05.12-22.14.47:206][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-22.14.47:279][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-22.14.47:366][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.12-22.14.47:375][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.12-22.14.47:393][ 0]LogMaterial: Missing cached shader map for material Material__146, compiling. [2015.05.12-22.14.47:416][ 0]LogMaterial: Missing cached shader map for material Material__158, compiling. [2015.05.12-22.14.47:439][ 0]LogMaterial: Missing cached shader map for material black_Screen, compiling. [2015.05.12-22.14.47:878][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 132 triangles [2015.05.12-22.14.47:878][ 0]LogTexture:Display: Building textures: whitestonec (AutoDXT) [2015.05.12-22.14.48:323][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-22.14.48:339][ 0]LogMaterial: Missing cached shader map for material GUN_MATERIAL, compiling. [2015.05.12-22.14.48:552][ 0]LogTexture:Display: Building textures: Sphere_Gradient2 (AutoDXT) [2015.05.12-22.14.49:415][ 0]LogTexture:Display: Building textures: Sphere_Gradient (AutoDXT) [2015.05.12-22.14.50:165][ 0]LogMaterial: Missing cached shader map for material RED_BLOOD, compiling. [2015.05.12-22.14.50:172][ 0]LogTexture:Display: Building textures: CROSS_HAIR2 (AutoDXT) [2015.05.12-22.14.50:196][ 0]LogTexture:Display: Building textures: CROSS_HAIR (AutoDXT) [2015.05.12-22.14.50:219][ 0]LogMaterial: Missing cached shader map for material crosshairmat, compiling. [2015.05.12-22.14.50:226][ 0]LogTexture:Display: Building textures: Hitmarker2alpha (AutoDXT) [2015.05.12-22.14.50:265][ 0]LogMaterial: Missing cached shader map for material hitmarkermat, compiling. [2015.05.12-22.14.50:457][ 0]LogTexture:Display: Building textures: grid (BGRA8) [2015.05.12-22.14.51:384][ 0]LogMaterial: Missing cached shader map for material seethrough, compiling. [2015.05.12-22.14.51:401][ 0]LogMaterial: Missing cached shader map for material Material__92, compiling. [2015.05.12-22.14.51:446][ 0]LogMaterial: Missing cached shader map for material Material__79, compiling. [2015.05.12-22.14.51:470][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.12-22.14.51:523][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.12-22.14.51:551][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.12-22.14.51:561][ 0]LogMaterial: Missing cached shader map for material Material__1293, compiling. [2015.05.12-22.14.51:570][ 0]LogMaterial: Missing cached shader map for material Material__1226, compiling. [2015.05.12-22.14.51:588][ 0]LogMaterial: Missing cached shader map for material Material__1225, compiling. [2015.05.12-22.14.51:614][ 0]LogMaterial: Missing cached shader map for material Material__1224, compiling. [2015.05.12-22.14.51:645][ 0]LogMaterial: Missing cached shader map for material Material__1223, compiling. [2015.05.12-22.14.51:673][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.12-22.14.51:678][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling. [2015.05.12-22.14.51:732][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.12-22.14.52:036][ 0]LogTexture:Display: Building textures: city_panorama (RGBA16F) [2015.05.12-22.15.01:861][ 0]LogTexture:Display: Building textures: iron_Bars (BGRA8) [2015.05.12-22.15.02:155][ 0]LogMaterial: Missing cached shader map for material iron_Barsmat, compiling. [2015.05.12-22.15.02:177][ 0]LogTexture:Display: Building textures: AMMO__ALPHA (BGRA8) [2015.05.12-22.15.02:254][ 0]LogTexture:Display: Building textures: Ammo_2 (BGRA8) [2015.05.12-22.15.02:473][ 0]LogTexture:Display: Building textures: AMMOCool_alhpa_2 (BGRA8) [2015.05.12-22.15.02:551][ 0]LogTexture:Display: Building textures: AMMOCool2 (BGRA8) [2015.05.12-22.15.02:693][ 0]LogTexture:Display: Building textures: Ammo_Alpha (BGRA8) [2015.05.12-22.15.02:745][ 0]LogMaterial: Missing cached shader map for material Ammo_MAt, compiling. [2015.05.12-22.15.03:587][ 0]LogTexture:Display: Building textures: ConcreteNew0056_5_M (BGRA8) [2015.05.12-22.15.03:956][ 0]LogMaterial: Missing cached shader map for material ConcreteNew0056_5_M_Mat, compiling. [2015.05.12-22.15.04:008][ 0]LogTexture:Display: Building textures: whitestonec (AutoDXT) [2015.05.12-22.15.04:430][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-22.15.04:486][ 0]LogTexture:Display: Building textures: Larch (AutoDXT) [2015.05.12-22.15.04:746][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-22.15.04:759][ 0]LogMaterial: Missing cached shader map for material Material__271, compiling. [2015.05.12-22.15.04:899][ 0]LogMaterial: Missing cached shader map for material Material__155, compiling. [2015.05.12-22.15.04:963][ 0]LogMaterial: Missing cached shader map for material Material__1162, compiling. [2015.05.12-22.15.05:190][ 0]LogMaterial: Missing cached shader map for material Material__3563, compiling. [2015.05.12-22.15.05:342][ 0]LogMaterial: Missing cached shader map for material Material__567, compiling. [2015.05.12-22.15.05:486][ 0]LogMaterial: Missing cached shader map for material Material__203, compiling. [2015.05.12-22.15.05:532][ 0]LogMaterial: Missing cached shader map for material Material__3562, compiling. [2015.05.12-22.15.05:616][ 0]LogMaterial: Missing cached shader map for material Material__320, compiling. [2015.05.12-22.15.05:629][ 0]LogMaterial: Missing cached shader map for material Material__116, compiling. [2015.05.12-22.15.05:642][ 0]LogMaterial: Missing cached shader map for material LightBulb, compiling. [2015.05.12-22.15.05:730][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-22.15.05:816][ 0]LogMaterial: Missing cached shader map for material Material__283, compiling. [2015.05.12-22.15.05:960][ 0]LogMaterial: Missing cached shader map for material Material__125, compiling. [2015.05.12-22.15.06:079][ 0]LogMaterial: Missing cached shader map for material Material__296, compiling. [2015.05.12-22.15.06:092][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-22.15.06:116][ 0]LogMaterial: Missing cached shader map for material Material__343, compiling. [2015.05.12-22.15.06:201][ 0]LogMaterial: Missing cached shader map for material Material__226, compiling. [2015.05.12-22.15.06:333][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.12-22.15.06:409][ 0]LogTexture:Display: Building textures: Berber_Loop_9 (AutoDXT) [2015.05.12-22.15.07:218][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.12-22.15.07:232][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.12-22.15.07:249][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-22.15.07:263][ 0]LogMaterial: Missing cached shader map for material Material__284, compiling. [2015.05.12-22.15.07:403][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-22.15.07:418][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling. [2015.05.12-22.15.07:699][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.12-22.15.09:666][ 0]LogTexture:Display: Building textures: WoodRough0109_4_L (AutoDXT) [2015.05.12-22.15.21:023][ 0]LogMaterial: Missing cached shader map for material Material__108, compiling. [2015.05.12-22.15.21:066][ 0]LogMaterial: Missing cached shader map for material Material__131, compiling. [2015.05.12-22.15.21:099][ 0]LogTexture:Display: Building textures: Mahogani (AutoDXT) [2015.05.12-22.15.21:971][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-22.15.22:006][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.12-22.15.22:039][ 0]LogMaterial: Missing cached shader map for material Material__130, compiling. [2015.05.12-22.15.22:053][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2015.05.12-22.15.22:110][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. [2015.05.12-22.15.22:795][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap [2015.05.12-22.15.24:380][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.05.12-22.15.25:662][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.05.12-22.15.25:804][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 141.312ms to complete. [2015.05.12-22.15.25:804][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 130.370 [2015.05.12-22.15.27:646][ 0]LogCollectionManager: Loaded 0 collections in 0.002919 seconds [2015.05.12-22.15.27:791][ 0]LogContentBrowser: Native class hierarchy populated in 0.1185 seconds. Added 1852 classes and 303 folders. [2015.05.12-22.15.29:502][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. [2015.05.12-22.15.30:648][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. [2015.05.12-22.15.30:977][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders. [2015.05.12-22.15.32:381][ 0]LogStaticMesh: Building static mesh Sphere... [2015.05.12-22.15.32:416][ 0]LogStaticMesh: Built static mesh [0.072771.2s] /Engine/BasicShapes/Sphere.Sphere [2015.05.12-22.15.33:137][ 0]LogStaticMesh: Building static mesh Cylinder... [2015.05.12-22.15.33:215][ 0]LogStaticMesh: Built static mesh [0.078812.2s] /Engine/BasicShapes/Cylinder.Cylinder [2015.05.12-22.15.33:482][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 12x12x12 distance field, 960 triangles [2015.05.12-22.15.33:482][ 0]LogStaticMesh: Building static mesh Cone... [2015.05.12-22.15.33:490][ 0]LogStaticMesh: Built static mesh [0.012202.2s] /Engine/BasicShapes/Cone.Cone [2015.05.12-22.15.34:869][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x12x11 distance field, 284 triangles [2015.05.12-22.15.34:869][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.05.12-22.15.35:201][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.05.12-22.15.35:273][ 0]LogLoad: Full Startup: 254.67 seconds (BP compile: 7.23 seconds) [2015.05.12-22.15.35:434][ 0]LoadErrors:Error: Error Failed import for Material /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__29.Material__29 [2015.05.12-22.15.36:233][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.05.12-22.15.36:865][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.05.12-22.15.39:082][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 12x12x12 distance field, 512 triangles [2015.05.12-22.15.39:428][ 1]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.12-22.15.39:428][ 1]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.15.41:297][ 2]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.12-22.15.41:297][ 2]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.15.41:972][ 2]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. [2015.05.12-22.15.42:262][ 3]LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:3). [2015.05.12-22.15.43:128][ 6]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 3684 triangles [2015.05.12-22.15.43:414][ 10]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.12-22.15.44:292][ 12]LogMeshUtilities: Finished distance field build in 0.2s - 8x17x8 distance field, 540 triangles [2015.05.12-22.15.44:807][ 17]LogMeshUtilities: Finished distance field build in 0.2s - 20x8x19 distance field, 576 triangles [2015.05.12-22.15.45:088][ 21]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 64 triangles [2015.05.12-22.15.45:088][ 21]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.15.45:334][ 26]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 48 triangles [2015.05.12-22.15.45:485][ 29]LogAssetRegistry: Asset discovery search completed in 201.3846 seconds [2015.05.12-22.15.46:030][ 31]LogMeshUtilities: Finished distance field build in 0.7s - 9x20x18 distance field, 568 triangles [2015.05.12-22.15.46:305][ 39]LogMeshUtilities: Finished distance field build in 0.1s - 35x8x8 distance field, 12 triangles [2015.05.12-22.15.46:435][ 41]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 1084 triangles [2015.05.12-22.15.46:610][ 45]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x8 distance field, 642 triangles [2015.05.12-22.15.46:724][ 49]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 172 triangles [2015.05.12-22.15.46:842][ 52]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles [2015.05.12-22.15.46:995][ 57]LogMeshUtilities: Finished distance field build in 0.1s - 8x9x8 distance field, 44 triangles [2015.05.12-22.15.47:392][ 68]LogMeshUtilities: Finished distance field build in 0.3s - 27x8x11 distance field, 64 triangles [2015.05.12-22.15.47:494][ 72]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles [2015.05.12-22.15.47:930][ 84]LogMeshUtilities: Finished distance field build in 0.3s - 29x8x14 distance field, 44 triangles [2015.05.12-22.15.48:483][101]LogMeshUtilities: Finished distance field build in 0.3s - 8x19x13 distance field, 44 triangles [2015.05.12-22.15.50:018][147]LogMeshUtilities: Finished distance field build in 1.5s - 29x8x14 distance field, 44 triangles [2015.05.12-22.15.50:305][158]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x17 distance field, 12 triangles [2015.05.12-22.15.51:429][163]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x19 distance field, 12 triangles [2015.05.12-22.15.52:180][193]LogMeshUtilities: Finished distance field build in 0.7s - 21x18x8 distance field, 12 triangles [2015.05.12-22.15.52:632][206]LogMeshUtilities: Finished distance field build in 0.3s - 16x8x14 distance field, 12 triangles [2015.05.12-22.15.52:928][218]LogMeshUtilities: Finished distance field build in 0.2s - 16x17x8 distance field, 12 triangles [2015.05.12-22.15.53:269][230]LogMeshUtilities: Finished distance field build in 0.2s - 8x20x15 distance field, 12 triangles [2015.05.12-22.15.54:068][259]LogMeshUtilities: Finished distance field build in 0.7s - 8x31x16 distance field, 12 triangles [2015.05.12-22.15.54:215][264]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x9 distance field, 24 triangles [2015.05.12-22.15.54:740][284]LogMeshUtilities: Finished distance field build in 0.5s - 8x33x19 distance field, 44 triangles [2015.05.12-22.15.56:036][337]LogMeshUtilities: Finished distance field build in 1.2s - 61x11x24 distance field, 12 triangles [2015.05.12-22.15.56:201][343]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 32 triangles [2015.05.12-22.15.56:550][351]LogMeshUtilities: Finished distance field build in 0.2s - 27x8x11 distance field, 12 triangles [2015.05.12-22.15.56:928][362]LogMeshUtilities: Finished distance field build in 0.3s - 28x15x8 distance field, 12 triangles [2015.05.12-22.15.57:285][372]LogMeshUtilities: Finished distance field build in 0.2s - 28x12x8 distance field, 12 triangles [2015.05.12-22.15.58:910][433]LogMeshUtilities: Finished distance field build in 1.6s - 33x23x17 distance field, 26 triangles [2015.05.12-22.16.00:381][486]LogMeshUtilities: Finished distance field build in 1.3s - 20x14x8 distance field, 12 triangles [2015.05.12-22.16.01:133][509]LogMeshUtilities: Finished distance field build in 0.6s - 17x12x15 distance field, 60 triangles [2015.05.12-22.16.01:425][516]LogMeshUtilities: Finished distance field build in 0.2s - 8x18x12 distance field, 12 triangles [2015.05.12-22.16.02:389][551]LogMeshUtilities: Finished distance field build in 0.9s - 41x8x19 distance field, 44 triangles [2015.05.12-22.16.05:701][672]LogMeshUtilities: Finished distance field build in 3.0s - 60x39x11 distance field, 12 triangles [2015.05.12-22.16.05:860][678]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.12-22.16.06:186][687]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 4740 triangles [2015.05.12-22.16.06:739][704]LogMeshUtilities: Finished distance field build in 0.5s - 8x8x8 distance field, 3528 triangles [2015.05.12-22.17.15:983][ 72]LogMeshUtilities: Finished distance field build in 69.2s - 64x64x64 distance field, 3968 triangles [2015.05.12-22.17.16:130][ 78]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 256 triangles [2015.05.12-22.17.16:248][ 80]LogMeshUtilities: Finished distance field build in 0.0s - 8x9x8 distance field, 2 triangles [2015.05.12-22.17.16:248][ 80]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.17.16:962][104]LogMeshUtilities: Finished distance field build in 0.7s - 20x27x8 distance field, 2 triangles [2015.05.12-22.17.17:162][107]LogMeshUtilities: Finished distance field build in 0.0s - 8x9x8 distance field, 2 triangles [2015.05.12-22.17.17:162][107]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.17.17:332][113]LogMeshUtilities: Finished distance field build in 0.1s - 16x8x8 distance field, 2 triangles [2015.05.12-22.17.17:332][113]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-22.17.18:101][140]LogMeshUtilities: Finished distance field build in 0.6s - 8x8x11 distance field, 25799 triangles [2015.05.12-22.17.18:358][148]LogMeshUtilities: Finished distance field build in 0.1s - 8x10x8 distance field, 3232 triangles [2015.05.12-22.17.18:727][162]LogMeshUtilities: Finished distance field build in 0.2s - 8x18x13 distance field, 838 triangles [2015.05.12-22.17.20:887][222]LogMeshUtilities: Finished distance field build in 2.1s - 14x20x14 distance field, 2134 triangles [2015.05.12-22.17.21:177][228]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 172 triangles [2015.05.12-23.09.57:422][375]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Basics/FeaturePacks.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.05.12-23.09.57:592][375]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.05.12-23.10.06:164][787]LogWindows: LaunchURL http://www.visualstudio.com/products/visual-studio-community-vs [2015.05.12-23.13.41:409][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Running AutomationTool... [2015.05.12-23.13.42:312][848]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: Running on WindowsHostPlatform [2015.05.12-23.13.42:522][856]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET [2015.05.12-23.13.42:608][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/MyProject2.uproject -cook -stage -archive -archivedirectory=C:/turnaroundbrighteyes -package -clientconf [2015.05.12-23.13.42:608][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Desktop -utf8output -NoCompile [2015.05.12-23.13.42:626][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: IsBuildMachine=False [2015.05.12-23.13.42:627][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: ShouldKillProcesses=True [2015.05.12-23.13.42:628][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: Setting up command environment. [2015.05.12-23.13.42:645][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.05.12-23.13.42:645][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2015.05.12-23.13.42:645][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.12-23.13.42:647][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.12-23.13.42:649][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2015.05.12-23.13.42:651][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.12-23.13.42:679][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.05.12-23.13.42:680][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.12-23.13.42:680][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.12-23.13.42:680][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.12-23.13.42:680][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/HattyHattington/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 [2015.05.12-23.13.42:700][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= [2015.05.12-23.13.42:700][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= [2015.05.12-23.13.42:700][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.05.12-23.13.42:700][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.05.12-23.13.42:700][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 [2015.05.12-23.13.42:703][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. [2015.05.12-23.13.42:703][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False [2015.05.12-23.13.42:704][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= [2015.05.12-23.13.42:704][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= [2015.05.12-23.13.42:706][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: Command Environment settings: [2015.05.12-23.13.42:706][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe [2015.05.12-23.13.42:706][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.12-23.13.42:706][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False [2015.05.12-23.13.42:706][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 [2015.05.12-23.13.42:707][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: LogFolder=C:/Users/HattyHattington/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 [2015.05.12-23.13.42:707][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe [2015.05.12-23.13.42:707][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MsBuildExe= [2015.05.12-23.13.42:707][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MsDevExe= [2015.05.12-23.13.42:708][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe [2015.05.12-23.13.42:708][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-12_19.13.42 [2015.05.12-23.13.42:708][863]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe [2015.05.12-23.13.42:722][864]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.05.12-23.13.42:724][864]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: Compiling scripts. [2015.05.12-23.13.43:029][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.05.12-23.13.43:048][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). [2015.05.12-23.13.43:048][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.05.12-23.13.43:123][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.05.12-23.13.43:132][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.05.12-23.13.43:462][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.05.12-23.13.43:462][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.05.12-23.13.43:462][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.05.12-23.13.43:462][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: Initializing AllowSubmit. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: AllowSubmit=False [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: Initializing P4Enabled. [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: P4Enabled=False [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: P4CLRequired=False [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.43:463][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.12-23.13.46:654][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Project Params ************** [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Archive=True [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\turnaroundbrighteyes [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\Saved\StagedBuilds [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Build=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Cook=True [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Clean=True [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Client=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Desktop [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Compressed=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookFlavor= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DLCName= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: EditorTargets= [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Foreign=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.05.12-23.13.46:987][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookAll=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Deploy=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: LogWindow=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Manifests=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: MapToRun= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoClient=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NumClients=0 [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoXGE=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: MapsToCook= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Pak=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Package=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NullRHI=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: FakeClient=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: EditorTest=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop\UE4Game [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop\UE4Game [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Distribution=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Prereqs=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RawProjectPath=D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Rocket=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Run=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Desktop [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject2 [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SignedPak=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SignPak= [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipCook=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipPak=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipStage=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Stage=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Project Params ************** [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Project.Cook: Cleaning cooked data. [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=Desktop -buildmachine -fileopenl [2015.05.12-23.13.46:988][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): og -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output [2015.05.12-23.13.47:324][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.47:324][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject2 [2015.05.12-23.13.47:324][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogInit:Display: RandInit(-1232524036) SRandInit(-1232524036). [2015.05.12-23.13.47:658][892]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.05.12-23.13.48:657][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogStats: Stats thread started [2015.05.12-23.13.48:657][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:525][ 0]LogInit: Version: 4.8.0-2544947+++depot+UE4-Releases+4.8 [2015.05.12-23.13.48:657][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:531][ 0]LogInit: API Version: 2544947 [2015.05.12-23.13.48:657][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:531][ 0]LogInit: Compiled (64-bit): May 11 2015 01:55:26 [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:531][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:531][ 0]LogInit: Build Configuration: Development [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:531][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:532][ 0]LogInit: Command line: "D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=Desktop -buildmachine -fileopenlog -abslog="C:\Program File [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output-installedengine -rocket [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:532][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: Using libcurl 7.41.0 [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: - built for x86_64-pc-win32 [2015.05.12-23.13.48:658][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: - supports SSL with WinSSL [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: - other features: [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: CURL_VERSION_SSL [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: CURL_VERSION_IPV6 [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:558][ 0]LogInit: CURL_VERSION_IDN [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:559][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:559][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:559][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:559][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:559][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:585][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:627][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:643][ 0]LogInit: Object subsystem initialized [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:645][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:645][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:645][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:646][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-23.13.48:659][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:646][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.05.12-23.13.48:660][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:646][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.12-23.13.48:660][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:647][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:647][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogInit: Computer: HATTY2 [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogInit: User: HattyHattington [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogInit: High frequency timer resolution =2.922363 MHz [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:714][ 0]LogMemory: Platform Memory Stats for Windows [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:715][ 0]LogMemory: Process Physical Memory: 48.58 MB used, 48.58 MB peak [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:715][ 0]LogMemory: Process Virtual Memory: 23.82 MB used, 23.82 MB peak [2015.05.12-23.13.48:989][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:715][ 0]LogMemory: Physical Memory: 5362.62 MB used, 8159.14 MB total [2015.05.12-23.13.49:323][897]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.48:715][ 0]LogMemory: Virtual Memory: 286.42 MB used, 8388608.00 MB total [2015.05.12-23.13.49:991][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.49:073][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2015.05.12-23.13.49:991][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.49:750][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): [2015.05.12-23.13.49:991][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) [2015.05.12-23.13.50:656][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.50:418][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:242][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:262][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:313][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:352][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:378][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:422][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:441][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:462][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:487][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.05.12-23.13.53:530][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:507][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.05.12-23.13.54:200][911]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.53:526][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.05.12-23.13.54:200][911]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:045][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.05.12-23.13.54:531][912]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:187][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.05.12-23.13.54:531][912]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:213][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.05.12-23.13.54:531][912]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:232][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.05.12-23.13.54:531][912]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:251][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.05.12-23.13.54:866][913]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:251][ 0]LogTargetPlatformManager:Display: Building Assets For Desktop [2015.05.12-23.13.55:867][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.54:793][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.05.12-23.13.55:867][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache: Loaded boot cache 1.05s 52MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.12-23.13.55:868][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.05.12-23.13.55:868][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.05.12-23.13.55:868][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.05.12-23.13.55:868][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.05.12-23.13.56:533][918]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.55:845][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.05.12-23.13.56:533][918]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.56:413][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.05.12-23.14.00:533][930]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.13.56:424][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/HattyHattington/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.05.12-23.14.00:533][930]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.14.00:447][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.12-23.14.00:533][930]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.14.00:460][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp [2015.05.12-23.14.00:533][930]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.12-23.14.00:867][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.14.00:462][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0. [2015.05.12-23.14.00:867][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.12-23.14.48:049][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.14.00:667][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2015.05.12-23.15.50:151][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.14.47:883][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2015.05.12-23.17.21:877][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.15.50:146][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2015.05.12-23.18.54:151][912]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.17.21:638][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2015.05.12-23.18.54:898][914]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.53:780][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. [2015.05.12-23.18.56:059][917]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.54:564][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. [2015.05.12-23.18.56:776][919]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.55:691][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. [2015.05.12-23.18.58:288][923]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.56:766][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. [2015.05.12-23.18.59:847][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.57:986][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. [2015.05.12-23.19.01:037][930]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.18.59:474][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. [2015.05.12-23.19.03:063][935]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.00:905][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. [2015.05.12-23.19.05:566][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.02:785][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. [2015.05.12-23.19.07:877][946]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.05:396][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. [2015.05.12-23.19.09:452][951]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.07:019][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. [2015.05.12-23.19.10:790][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.09:244][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. [2015.05.12-23.19.14:531][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.10:736][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. [2015.05.12-23.19.14:531][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:041][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:531][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:071][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:531][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:081][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:093][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:159][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:240][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:305][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:381][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:452][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:456][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:557][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:630][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:719][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:780][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:783][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:787][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:890][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.12:890][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:113][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:129][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:185][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:256][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:376][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:476][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:590][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2015.05.12-23.19.14:532][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:638][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2015.05.12-23.19.17:714][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.13:816][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.05.12-23.19.17:714][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:235][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:241][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:306][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:384][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:456][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:527][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.17:715][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:612][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.29:513][974]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.15:675][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2015.05.12-23.19.29:514][974]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.29:145][ 0]SourceControl: Info Source control is disabled [2015.05.12-23.19.29:514][974]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.29:146][ 0]SourceControl: Info Source control is disabled [2015.05.12-23.19.29:514][974]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.29:234][ 0]SourceControl: Info Source control is disabled [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.29:396][ 0]SourceControl: Info Source control is disabled [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.29:872][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Plugins/Editor/PluginBrowser/Content/Fonts/Roboto-Bold.ttf' [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.30:580][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.30:668][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.30:750][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.30:855][ 0]LogMaterial: Missing cached shader map for material LM_HandColor, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:121][ 0]LogObj: 27066 objects as part of root set at end of initial load. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:121][ 0]LogUObjectAllocator: 5444664 out of 0 bytes used by permanent object pool. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:121][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:121][ 0]LogInit: Initializing Editor Engine... [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:121][ 0]LogEngine: Initializing Engine... [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:127][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:190][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:259][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:334][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:341][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:402][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:407][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:438][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:502][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2015.05.12-23.19.31:577][976]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:511][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2015.05.12-23.19.31:857][977]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:520][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2015.05.12-23.19.31:857][977]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:656][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2015.05.12-23.19.31:857][977]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:712][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2015.05.12-23.19.31:857][977]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:717][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:815][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.31:914][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.32:037][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.32:086][ 0]LogDerivedDataCache: Saved boot cache 0.05s 84MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.32:100][ 0]LogInit: Texture streaming: Disabled [2015.05.12-23.19.34:606][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.32:187][ 0]LogInit: Initializing Editor Engine Completed [2015.05.12-23.19.47:622][988]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.32:608][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up [2015.05.12-23.19.47:622][988]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.47:428][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 5 other paths to find 2648 assets in 14.8193 seconds [2015.05.12-23.20.08:637][995]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.19.47:459][ 0]LogCook:Display: Done creating registry. It took 14.85s. [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.20.05:126][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:232][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:288][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:289][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:289][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:289][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:289][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:289][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:290][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' [2015.05.12-23.28.37:329][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:290][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:290][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:290][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:291][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:291][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:291][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:291][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:292][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.05.12-23.28.37:330][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:293][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:294][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:294][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:294][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:294][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:294][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:295][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:296][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:296][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:296][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:296][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:296][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.28.37:331][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:297][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:297][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:297][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:297][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:298][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:298][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:299][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:299][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:299][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:299][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.28.37:332][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:450][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:333][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:555][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:333][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:778][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:333][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:888][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:333][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:992][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.28.37:333][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.32:992][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:174][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:184][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:341][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:478][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:487][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:487][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.33:792][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.34:187][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.34:704][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.36:227][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.37:334][203]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:226][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.28.37:697][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:226][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.28.37:697][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:417][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2015.05.12-23.28.38:033][206]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:537][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2015.05.12-23.28.38:034][206]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:781][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2015.05.12-23.28.38:367][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.37:981][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2015.05.12-23.28.38:367][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.38:094][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.28.38:698][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.38:094][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.38:416][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.38:828][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.39:499][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.40:121][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.41:102][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.41:102][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.41:361][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.41:838][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.42:225][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.42:689][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.42:991][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.42:992][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.28.43:870][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:361][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2015.05.12-23.28.43:871][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:419][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2015.05.12-23.28.43:871][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:604][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:832][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:906][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:914][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:921][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.43:922][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:137][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:272][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2015.05.12-23.28.45:619][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:406][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:604][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:622][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.44:822][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:176][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:316][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:491][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2015.05.12-23.28.45:620][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:496][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.28.48:409][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:496][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.28.48:409][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.45:918][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:055][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:223][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:349][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:354][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:354][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:489][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:613][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:735][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:902][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:907][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.46:907][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:228][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:234][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:348][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:483][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:489][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:489][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.47:734][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:026][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:205][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:210][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2015.05.12-23.28.48:410][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:214][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.28.48:758][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:215][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.28.48:758][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:585][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2015.05.12-23.28.48:758][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:613][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2015.05.12-23.28.48:758][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:703][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2015.05.12-23.28.49:169][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:742][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2015.05.12-23.28.49:169][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:771][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.28.49:169][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.48:771][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:040][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:190][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:301][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:451][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:456][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.28.49:500][215]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:462][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.28.49:835][216]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:462][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.28.50:164][217]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:808][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2015.05.12-23.28.50:165][217]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.49:941][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2015.05.12-23.28.50:501][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:129][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2015.05.12-23.28.50:502][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:265][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2015.05.12-23.28.50:502][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:273][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.28.50:502][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:274][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.28.50:502][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:274][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:274][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:784][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.50:903][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:135][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:292][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:299][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:299][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:300][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.28.53:083][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:300][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.28.53:084][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:300][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:300][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:301][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:301][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:302][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:302][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:302][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:302][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' [2015.05.12-23.28.53:085][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:303][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.28.51:303][ 0]LogRedirectors: String Asset Reference '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:383][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:384][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:384][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:385][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:557][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:386][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:388][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:388][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:390][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:390][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:391][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:392][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:393][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:396][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:396][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:397][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:398][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:398][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:399][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:400][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:558][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:400][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:559][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:402][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.12-23.29.05:559][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:559][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:403][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:559][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:404][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:405][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:752][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:753][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.05:929][232]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:756][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:757][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:758][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:759][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:761][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:762][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:763][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:763][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:253][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:764][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:254][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:764][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:254][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:765][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.07:254][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:766][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.05:766][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:748][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:751][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:539][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:752][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:753][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:779][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:780][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:781][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:781][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:810][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:540][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:810][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.08:811][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:941][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:941][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:942][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:942][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:943][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:944][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:945][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:947][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:541][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:948][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:951][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:954][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:955][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:957][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:959][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:960][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:961][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:965][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:965][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:542][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:966][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:966][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:967][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:971][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:971][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:984][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:985][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:986][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:986][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:987][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:988][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:543][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:988][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:989][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:992][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:998][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.09:999][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:000][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:002][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:005][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:006][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:007][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:544][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:008][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:010][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:013][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:016][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:018][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:019][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:023][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:024][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:027][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:027][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:516][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:545][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:517][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:517][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:519][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:519][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:519][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:521][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:522][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:522][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:523][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:523][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:525][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:525][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:526][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:527][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:546][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0923.45] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 120 ms] [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:555][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0923.46] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 8 ms] [2015.05.12-23.29.13:546][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:702][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:708][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0923.61] Compile of Door_Costing successful, but with 1 Warning(s) [in 17 ms] [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:717][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0923.62] Compile of Door_Costing successful, but with 2 Warning(s) [in 9 ms] [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:761][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:762][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:769][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0923.67] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 25 ms] [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.10:778][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0923.68] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 8 ms] [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:184][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:185][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:547][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:188][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:549][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:188][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:549][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:189][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:549][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:192][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:549][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:193][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:549][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:197][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:199][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:205][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:211][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:212][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:216][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:218][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:645][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:219][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:220][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:227][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:229][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:230][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:231][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:232][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:238][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:239][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:265][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:646][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:266][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:268][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:269][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:270][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:271][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:272][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:273][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:278][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:279][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:292][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:293][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:647][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:295][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:300][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:302][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:304][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:307][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:308][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:312][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:648][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:317][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:322][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:326][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:328][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:338][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:339][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:342][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:343][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:358][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:378][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:378][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:386][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.12-23.29.13:649][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:403][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.12-23.29.13:650][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:413][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.12-23.29.14:019][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:421][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.12-23.29.14:019][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:863][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0926.77] Compile of kaylin successful, but with 7 Warning(s) [in 1,345 ms] [2015.05.12-23.29.17:943][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.13:869][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0926.78] Compile of kaylin successful, but with 8 Warning(s) [in 5 ms] [2015.05.12-23.29.17:943][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.17:852][ 0]LogMaterial: Missing cached shader map for material iron_Barsmat, compiling. [2015.05.12-23.29.17:943][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.17:870][ 0]LogMaterial: Missing cached shader map for material iron_Barsmat, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.17:897][ 0]LogMaterial: Missing cached shader map for material iron_Barsmat, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:009][ 0]LogMaterial: Missing cached shader map for material iron_Barsmat, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:065][ 0]LogMaterial: Missing cached shader map for material Ammo_MAt, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:091][ 0]LogMaterial: Missing cached shader map for material Ammo_MAt, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:097][ 0]LogMaterial: Missing cached shader map for material Ammo_MAt, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:109][ 0]LogMaterial: Missing cached shader map for material Ammo_MAt, compiling. [2015.05.12-23.29.18:271][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:250][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.29.18:606][246]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:270][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.29.18:606][246]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:276][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.29.19:481][247]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:287][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.29.19:481][247]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:877][ 0]LogMaterial: Missing cached shader map for material black_Screen, compiling. [2015.05.12-23.29.19:481][247]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:881][ 0]LogMaterial: Missing cached shader map for material black_Screen, compiling. [2015.05.12-23.29.19:481][247]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:936][ 0]LogMaterial: Missing cached shader map for material black_Screen, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.18:941][ 0]LogMaterial: Missing cached shader map for material black_Screen, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:482][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:494][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:506][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:561][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:604][ 0]LogMaterial: Missing cached shader map for material GUN_MATERIAL, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:618][ 0]LogMaterial: Missing cached shader map for material GUN_MATERIAL, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:652][ 0]LogMaterial: Missing cached shader map for material GUN_MATERIAL, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:723][ 0]LogMaterial: Missing cached shader map for material GUN_MATERIAL, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:769][ 0]LogMaterial: Missing cached shader map for material RED_BLOOD, compiling. [2015.05.12-23.29.19:803][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:781][ 0]LogMaterial: Missing cached shader map for material RED_BLOOD, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:786][ 0]LogMaterial: Missing cached shader map for material RED_BLOOD, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:808][ 0]LogMaterial: Missing cached shader map for material RED_BLOOD, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:827][ 0]LogMaterial: Missing cached shader map for material crosshairmat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:834][ 0]LogMaterial: Missing cached shader map for material crosshairmat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:865][ 0]LogMaterial: Missing cached shader map for material crosshairmat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:872][ 0]LogMaterial: Missing cached shader map for material crosshairmat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:937][ 0]LogMaterial: Missing cached shader map for material hitmarkermat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:962][ 0]LogMaterial: Missing cached shader map for material hitmarkermat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:978][ 0]LogMaterial: Missing cached shader map for material hitmarkermat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.19:985][ 0]LogMaterial: Missing cached shader map for material hitmarkermat, compiling. [2015.05.12-23.29.20:138][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:021][ 0]LogMaterial: Missing cached shader map for material seethrough, compiling. [2015.05.12-23.29.20:139][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:048][ 0]LogMaterial: Missing cached shader map for material seethrough, compiling. [2015.05.12-23.29.20:139][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:065][ 0]LogMaterial: Missing cached shader map for material seethrough, compiling. [2015.05.12-23.29.20:139][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:070][ 0]LogMaterial: Missing cached shader map for material seethrough, compiling. [2015.05.12-23.29.20:139][249]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:120][ 0]LogMaterial: Missing cached shader map for material Material__92, compiling. [2015.05.12-23.29.20:473][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:128][ 0]LogMaterial: Missing cached shader map for material Material__92, compiling. [2015.05.12-23.29.20:473][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:159][ 0]LogMaterial: Missing cached shader map for material Material__92, compiling. [2015.05.12-23.29.20:473][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:177][ 0]LogMaterial: Missing cached shader map for material Material__92, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:214][ 0]LogMaterial: Missing cached shader map for material Material__79, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:222][ 0]LogMaterial: Missing cached shader map for material Material__79, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:230][ 0]LogMaterial: Missing cached shader map for material Material__79, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:242][ 0]LogMaterial: Missing cached shader map for material Material__79, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:292][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:295][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:299][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:302][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:322][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:348][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:356][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:373][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:406][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:413][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.12-23.29.20:474][250]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:431][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:441][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:493][ 0]LogMaterial: Missing cached shader map for material Material__1293, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:515][ 0]LogMaterial: Missing cached shader map for material Material__1293, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:524][ 0]LogMaterial: Missing cached shader map for material Material__1293, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:555][ 0]LogMaterial: Missing cached shader map for material Material__1293, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:589][ 0]LogMaterial: Missing cached shader map for material Material__1226, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:612][ 0]LogMaterial: Missing cached shader map for material Material__1226, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:620][ 0]LogMaterial: Missing cached shader map for material Material__1226, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:641][ 0]LogMaterial: Missing cached shader map for material Material__1226, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:679][ 0]LogMaterial: Missing cached shader map for material Material__1225, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:705][ 0]LogMaterial: Missing cached shader map for material Material__1225, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:713][ 0]LogMaterial: Missing cached shader map for material Material__1225, compiling. [2015.05.12-23.29.20:803][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:735][ 0]LogMaterial: Missing cached shader map for material Material__1225, compiling. [2015.05.12-23.29.20:804][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:777][ 0]LogMaterial: Missing cached shader map for material Material__1224, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:785][ 0]LogMaterial: Missing cached shader map for material Material__1224, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:835][ 0]LogMaterial: Missing cached shader map for material Material__1224, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:851][ 0]LogMaterial: Missing cached shader map for material Material__1224, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:880][ 0]LogMaterial: Missing cached shader map for material Material__1223, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:910][ 0]LogMaterial: Missing cached shader map for material Material__1223, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.20:952][ 0]LogMaterial: Missing cached shader map for material Material__1223, compiling. [2015.05.12-23.29.21:141][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:001][ 0]LogMaterial: Missing cached shader map for material Material__1223, compiling. [2015.05.12-23.29.21:471][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:131][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.12-23.29.21:472][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:226][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.12-23.29.21:472][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:306][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.12-23.29.21:472][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:378][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.12-23.29.22:378][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:462][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling. [2015.05.12-23.29.22:378][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:475][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling. [2015.05.12-23.29.22:378][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:576][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.21:638][ 0]LogMaterial: Missing cached shader map for material BasicShapeMaterial, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:562][ 0]LogMaterial: Missing cached shader map for material Material__124, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:572][ 0]LogMaterial: Missing cached shader map for material Material__124, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:580][ 0]LogMaterial: Missing cached shader map for material Material__124, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:662][ 0]LogMaterial: Missing cached shader map for material Material__124, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:868][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.24:878][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.29.25:169][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:081][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:091][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:491][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:514][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:534][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:558][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.25:902][ 0]LogMaterial: Missing cached shader map for material Material__1235, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.26:007][ 0]LogMaterial: Missing cached shader map for material Material__1235, compiling. [2015.05.12-23.29.26:817][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.26:121][ 0]LogMaterial: Missing cached shader map for material Material__1235, compiling. [2015.05.12-23.29.27:904][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.26:148][ 0]LogMaterial: Missing cached shader map for material Material__1235, compiling. [2015.05.12-23.29.27:905][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:241][ 0]LogMaterial: Missing cached shader map for material third_Metal, compiling. [2015.05.12-23.29.27:905][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:376][ 0]LogMaterial: Missing cached shader map for material third_Metal, compiling. [2015.05.12-23.29.27:906][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:456][ 0]LogMaterial: Missing cached shader map for material third_Metal, compiling. [2015.05.12-23.29.27:906][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:553][ 0]LogMaterial: Missing cached shader map for material third_Metal, compiling. [2015.05.12-23.29.27:906][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:761][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.12-23.29.28:390][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:799][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.12-23.29.28:390][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.27:907][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.12-23.29.28:390][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:039][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.12-23.29.28:503][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:352][ 0]LogMaterial: Missing cached shader map for material Reflective_Metal, compiling. [2015.05.12-23.29.28:753][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:498][ 0]LogMaterial: Missing cached shader map for material Reflective_Metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:691][ 0]LogMaterial: Missing cached shader map for material Reflective_Metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:812][ 0]LogMaterial: Missing cached shader map for material Reflective_Metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:952][ 0]LogMaterial: Missing cached shader map for material lesser_metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.28:996][ 0]LogMaterial: Missing cached shader map for material lesser_metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:114][ 0]LogMaterial: Missing cached shader map for material lesser_metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:284][ 0]LogMaterial: Missing cached shader map for material lesser_metal, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:505][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:541][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.29:924][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:668][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:814][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:925][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:940][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.29:976][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:002][ 0]LogMaterial: Missing cached shader map for material Shears_Red, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:069][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:094][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:110][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:130][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.12-23.29.30:226][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:189][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.12-23.29.30:567][266]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:205][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.12-23.29.30:567][266]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:261][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.12-23.29.30:567][266]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:282][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.12-23.29.30:567][266]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:423][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. [2015.05.12-23.29.30:898][267]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:513][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. [2015.05.12-23.29.30:899][267]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:640][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. [2015.05.12-23.29.32:227][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.30:712][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. [2015.05.12-23.29.32:228][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.31:945][ 0]LogMaterial: Missing cached shader map for material sweater, compiling. [2015.05.12-23.29.32:228][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.31:980][ 0]LogMaterial: Missing cached shader map for material sweater, compiling. [2015.05.12-23.29.32:228][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:020][ 0]LogMaterial: Missing cached shader map for material sweater, compiling. [2015.05.12-23.29.32:889][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:198][ 0]LogMaterial: Missing cached shader map for material sweater, compiling. [2015.05.12-23.29.32:890][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:582][ 0]LogMaterial: Missing cached shader map for material Material__875, compiling. [2015.05.12-23.29.32:890][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:702][ 0]LogMaterial: Missing cached shader map for material Material__875, compiling. [2015.05.12-23.29.33:223][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:832][ 0]LogMaterial: Missing cached shader map for material Material__875, compiling. [2015.05.12-23.29.33:223][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.32:954][ 0]LogMaterial: Missing cached shader map for material Material__875, compiling. [2015.05.12-23.29.33:223][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:023][ 0]LogMaterial: Missing cached shader map for material Material__850, compiling. [2015.05.12-23.29.33:223][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:132][ 0]LogMaterial: Missing cached shader map for material Material__850, compiling. [2015.05.12-23.29.33:223][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:152][ 0]LogMaterial: Missing cached shader map for material Material__850, compiling. [2015.05.12-23.29.33:562][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:177][ 0]LogMaterial: Missing cached shader map for material Material__850, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:261][ 0]LogMaterial: Missing cached shader map for material Material__814, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:281][ 0]LogMaterial: Missing cached shader map for material Material__814, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:309][ 0]LogMaterial: Missing cached shader map for material Material__814, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:334][ 0]LogMaterial: Missing cached shader map for material Material__814, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:403][ 0]LogMaterial: Missing cached shader map for material Material__712, compiling. [2015.05.12-23.29.33:563][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:423][ 0]LogMaterial: Missing cached shader map for material Material__712, compiling. [2015.05.12-23.29.33:898][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:521][ 0]LogMaterial: Missing cached shader map for material Material__712, compiling. [2015.05.12-23.29.33:898][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:631][ 0]LogMaterial: Missing cached shader map for material Material__712, compiling. [2015.05.12-23.29.33:898][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:768][ 0]LogMaterial: Missing cached shader map for material Material__300, compiling. [2015.05.12-23.29.35:931][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:815][ 0]LogMaterial: Missing cached shader map for material Material__300, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:904][ 0]LogMaterial: Missing cached shader map for material Material__300, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.33:950][ 0]LogMaterial: Missing cached shader map for material Material__300, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:054][ 0]LogMaterial: Missing cached shader map for material Material__287, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:140][ 0]LogMaterial: Missing cached shader map for material Material__287, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:161][ 0]LogMaterial: Missing cached shader map for material Material__287, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:190][ 0]LogMaterial: Missing cached shader map for material Material__287, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:268][ 0]LogMaterial: Missing cached shader map for material Material__2862, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:356][ 0]LogMaterial: Missing cached shader map for material Material__2862, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:375][ 0]LogMaterial: Missing cached shader map for material Material__2862, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:402][ 0]LogMaterial: Missing cached shader map for material Material__2862, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:553][ 0]LogMaterial: Missing cached shader map for material Material__286, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:573][ 0]LogMaterial: Missing cached shader map for material Material__286, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:592][ 0]LogMaterial: Missing cached shader map for material Material__286, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:664][ 0]LogMaterial: Missing cached shader map for material Material__286, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:721][ 0]LogMaterial: Missing cached shader map for material Material__1219, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:775][ 0]LogMaterial: Missing cached shader map for material Material__1219, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.34:794][ 0]LogMaterial: Missing cached shader map for material Material__1219, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:033][ 0]LogMaterial: Missing cached shader map for material Material__1219, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:173][ 0]LogMaterial: Missing cached shader map for material Material__1200, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:191][ 0]LogMaterial: Missing cached shader map for material Material__1200, compiling. [2015.05.12-23.29.35:932][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:342][ 0]LogMaterial: Missing cached shader map for material Material__1200, compiling. [2015.05.12-23.29.35:933][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:493][ 0]LogMaterial: Missing cached shader map for material Material__1200, compiling. [2015.05.12-23.29.36:278][279]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:817][ 0]LogMaterial: Missing cached shader map for material _Base_Human_newdefault, compiling. [2015.05.12-23.29.36:278][279]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.35:956][ 0]LogMaterial: Missing cached shader map for material _Base_Human_newdefault, compiling. [2015.05.12-23.29.36:617][280]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.36:116][ 0]LogMaterial: Missing cached shader map for material _Base_Human_newdefault, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.36:297][ 0]LogMaterial: Missing cached shader map for material _Base_Human_newdefault, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.37:002][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.37:195][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.37:323][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.37:652][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.37:899][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:005][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:332][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:454][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:513][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:528][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:677][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.38:893][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:147][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:236][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:246][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:257][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:889][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.39:902][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:061][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:076][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:427][ 0]LogMaterial: Missing cached shader map for material Metal, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:595][ 0]LogMaterial: Missing cached shader map for material Metal, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:686][ 0]LogMaterial: Missing cached shader map for material Metal, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:762][ 0]LogMaterial: Missing cached shader map for material Metal, compiling. [2015.05.12-23.29.42:215][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:837][ 0]LogMaterial: Missing cached shader map for material Glowing_Green_Light, compiling. [2015.05.12-23.29.42:216][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:840][ 0]LogMaterial: Missing cached shader map for material Glowing_Green_Light, compiling. [2015.05.12-23.29.42:216][282]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:843][ 0]LogMaterial: Missing cached shader map for material Glowing_Green_Light, compiling. [2015.05.12-23.29.46:476][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.40:846][ 0]LogMaterial: Missing cached shader map for material Glowing_Green_Light, compiling. [2015.05.12-23.29.46:476][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.42:924][ 0]LogMaterial: Missing cached shader map for material Material__606, compiling. [2015.05.12-23.29.46:476][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.42:927][ 0]LogMaterial: Missing cached shader map for material Material__606, compiling. [2015.05.12-23.29.46:476][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.43:094][ 0]LogMaterial: Missing cached shader map for material Material__606, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.43:149][ 0]LogMaterial: Missing cached shader map for material Material__606, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.56:831][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.56:850][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.56:871][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.56:895][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.57:916][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-23.29.58:053][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:010][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-23.29.58:368][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:029][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-23.29.58:368][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:056][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.12-23.29.58:368][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:139][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-23.29.58:368][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:158][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-23.29.58:368][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:179][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-23.29.58:661][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:204][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.12-23.29.58:661][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:536][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:614][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:670][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:674][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:778][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:781][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:784][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:788][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:843][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:907][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.29.59:501][309]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.58:969][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.29.59:804][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.59:043][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.29.59:804][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.59:694][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.29.59:804][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.59:719][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.00:149][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.59:737][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.29.59:850][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:416][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:433][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:458][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:465][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.00:718][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:696][ 0]LogMaterial: Missing cached shader map for material Material__144, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:702][ 0]LogMaterial: Missing cached shader map for material Material__144, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:786][ 0]LogMaterial: Missing cached shader map for material Material__144, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.00:792][ 0]LogMaterial: Missing cached shader map for material Material__144, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:020][ 0]LogMaterial: Missing cached shader map for material Transparent, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:090][ 0]LogMaterial: Missing cached shader map for material Transparent, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:197][ 0]LogMaterial: Missing cached shader map for material Transparent, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:210][ 0]LogMaterial: Missing cached shader map for material Transparent, compiling. [2015.05.12-23.30.02:509][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:266][ 0]LogMaterial: Missing cached shader map for material Material__132, compiling. [2015.05.12-23.30.02:510][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:274][ 0]LogMaterial: Missing cached shader map for material Material__132, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:331][ 0]LogMaterial: Missing cached shader map for material Material__132, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:342][ 0]LogMaterial: Missing cached shader map for material Material__132, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:918][ 0]LogMaterial: Missing cached shader map for material Material__197, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:968][ 0]LogMaterial: Missing cached shader map for material Material__197, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.01:986][ 0]LogMaterial: Missing cached shader map for material Material__197, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:005][ 0]LogMaterial: Missing cached shader map for material Material__197, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:147][ 0]LogMaterial: Missing cached shader map for material Material__184, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:243][ 0]LogMaterial: Missing cached shader map for material Material__184, compiling. [2015.05.12-23.30.02:511][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:259][ 0]LogMaterial: Missing cached shader map for material Material__184, compiling. [2015.05.12-23.30.02:512][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:280][ 0]LogMaterial: Missing cached shader map for material Material__184, compiling. [2015.05.12-23.30.02:512][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:356][ 0]LogMaterial: Missing cached shader map for material Material__171, compiling. [2015.05.12-23.30.02:512][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:434][ 0]LogMaterial: Missing cached shader map for material Material__171, compiling. [2015.05.12-23.30.02:512][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:452][ 0]LogMaterial: Missing cached shader map for material Material__171, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:473][ 0]LogMaterial: Missing cached shader map for material Material__171, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:566][ 0]LogMaterial: Missing cached shader map for material Material__158, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:593][ 0]LogMaterial: Missing cached shader map for material Material__158, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:722][ 0]LogMaterial: Missing cached shader map for material Material__158, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:778][ 0]LogMaterial: Missing cached shader map for material Material__158, compiling. [2015.05.12-23.30.02:865][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:845][ 0]LogMaterial: Missing cached shader map for material Material__146, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:860][ 0]LogMaterial: Missing cached shader map for material Material__146, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:884][ 0]LogMaterial: Missing cached shader map for material Material__146, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:919][ 0]LogMaterial: Missing cached shader map for material Material__146, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.02:993][ 0]LogMaterial: Missing cached shader map for material Material__499, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:043][ 0]LogMaterial: Missing cached shader map for material Material__499, compiling. [2015.05.12-23.30.03:200][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:084][ 0]LogMaterial: Missing cached shader map for material Material__499, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:167][ 0]LogMaterial: Missing cached shader map for material Material__499, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:243][ 0]LogMaterial: Missing cached shader map for material super_Metalic, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:269][ 0]LogMaterial: Missing cached shader map for material super_Metalic, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:286][ 0]LogMaterial: Missing cached shader map for material super_Metalic, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:307][ 0]LogMaterial: Missing cached shader map for material super_Metalic, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:372][ 0]LogMaterial: Missing cached shader map for material Button_Glow, compiling. [2015.05.12-23.30.03:538][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:387][ 0]LogMaterial: Missing cached shader map for material Button_Glow, compiling. [2015.05.12-23.30.03:539][317]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:409][ 0]LogMaterial: Missing cached shader map for material Button_Glow, compiling. [2015.05.12-23.30.03:873][318]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:439][ 0]LogMaterial: Missing cached shader map for material Button_Glow, compiling. [2015.05.12-23.30.03:873][318]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:531][ 0]LogMaterial: Missing cached shader map for material Material__511, compiling. [2015.05.12-23.30.03:874][318]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:589][ 0]LogMaterial: Missing cached shader map for material Material__511, compiling. [2015.05.12-23.30.03:874][318]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:647][ 0]LogMaterial: Missing cached shader map for material Material__511, compiling. [2015.05.12-23.30.04:211][319]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:716][ 0]LogMaterial: Missing cached shader map for material Material__511, compiling. [2015.05.12-23.30.04:211][319]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:879][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-23.30.04:211][319]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.03:895][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-23.30.04:211][319]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:055][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-23.30.04:536][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:148][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.12-23.30.04:536][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:268][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.30.04:536][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:301][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.30.04:536][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:350][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.30.04:536][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:370][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.12-23.30.04:537][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:452][ 0]LogMaterial: Missing cached shader map for material Lights, compiling. [2015.05.12-23.30.04:537][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:468][ 0]LogMaterial: Missing cached shader map for material Lights, compiling. [2015.05.12-23.30.04:537][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:474][ 0]LogMaterial: Missing cached shader map for material Lights, compiling. [2015.05.12-23.30.04:537][320]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:480][ 0]LogMaterial: Missing cached shader map for material Lights, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:528][ 0]LogMaterial: Missing cached shader map for material Material__667, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:559][ 0]LogMaterial: Missing cached shader map for material Material__667, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:696][ 0]LogMaterial: Missing cached shader map for material Material__667, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:719][ 0]LogMaterial: Missing cached shader map for material Material__667, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:894][ 0]LogMaterial: Missing cached shader map for material Material__666, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:909][ 0]LogMaterial: Missing cached shader map for material Material__666, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:926][ 0]LogMaterial: Missing cached shader map for material Material__666, compiling. [2015.05.12-23.30.07:880][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:945][ 0]LogMaterial: Missing cached shader map for material Material__666, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.04:993][ 0]LogMaterial: Missing cached shader map for material Material__665, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:008][ 0]LogMaterial: Missing cached shader map for material Material__665, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:108][ 0]LogMaterial: Missing cached shader map for material Material__665, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:128][ 0]LogMaterial: Missing cached shader map for material Material__665, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:273][ 0]LogMaterial: Missing cached shader map for material Material__581, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:359][ 0]LogMaterial: Missing cached shader map for material Material__581, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:399][ 0]LogMaterial: Missing cached shader map for material Material__581, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:589][ 0]LogMaterial: Missing cached shader map for material Material__581, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:642][ 0]LogMaterial: Missing cached shader map for material Metal_Base, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:658][ 0]LogMaterial: Missing cached shader map for material Metal_Base, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:757][ 0]LogMaterial: Missing cached shader map for material Metal_Base, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:778][ 0]LogMaterial: Missing cached shader map for material Metal_Base, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.05:922][ 0]LogMaterial: Missing cached shader map for material Material__187, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.06:036][ 0]LogMaterial: Missing cached shader map for material Material__187, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.06:067][ 0]LogMaterial: Missing cached shader map for material Material__187, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.06:100][ 0]LogMaterial: Missing cached shader map for material Material__187, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.07:646][ 0]LogMaterial: Missing cached shader map for material Material__188, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.07:660][ 0]LogMaterial: Missing cached shader map for material Material__188, compiling. [2015.05.12-23.30.07:915][321]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.07:825][ 0]LogMaterial: Missing cached shader map for material Material__188, compiling. [2015.05.12-23.30.08:663][324]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.07:836][ 0]LogMaterial: Missing cached shader map for material Material__188, compiling. [2015.05.12-23.30.08:939][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:572][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.08:939][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:704][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.08:939][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:710][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.10:684][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:881][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:947][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:952][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:959][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.08:965][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:050][ 0]LogMaterial: Missing cached shader map for material C4_MAT, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:063][ 0]LogMaterial: Missing cached shader map for material C4_MAT, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:075][ 0]LogMaterial: Missing cached shader map for material C4_MAT, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:092][ 0]LogMaterial: Missing cached shader map for material C4_MAT, compiling. [2015.05.12-23.30.10:685][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:477][ 0]LogMaterial: Missing cached shader map for material Material_Blueprint_Pistol, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:490][ 0]LogMaterial: Missing cached shader map for material Material_Blueprint_Pistol, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:502][ 0]LogMaterial: Missing cached shader map for material Material_Blueprint_Pistol, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.09:652][ 0]LogMaterial: Missing cached shader map for material Material_Blueprint_Pistol, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:059][ 0]LogMaterial: Missing cached shader map for material Material_Bluprint_Shotgun, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:068][ 0]LogMaterial: Missing cached shader map for material Material_Bluprint_Shotgun, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:097][ 0]LogMaterial: Missing cached shader map for material Material_Bluprint_Shotgun, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:183][ 0]LogMaterial: Missing cached shader map for material Material_Bluprint_Shotgun, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:273][ 0]LogMaterial: Missing cached shader map for material WIRE_CUT_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:425][ 0]LogMaterial: Missing cached shader map for material WIRE_CUT_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:438][ 0]LogMaterial: Missing cached shader map for material WIRE_CUT_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:454][ 0]LogMaterial: Missing cached shader map for material WIRE_CUT_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:619][ 0]LogMaterial: Missing cached shader map for material SMG_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:632][ 0]LogMaterial: Missing cached shader map for material SMG_MAT, compiling. [2015.05.12-23.30.10:768][326]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:645][ 0]LogMaterial: Missing cached shader map for material SMG_MAT, compiling. [2015.05.12-23.30.11:805][329]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.10:661][ 0]LogMaterial: Missing cached shader map for material SMG_MAT, compiling. [2015.05.12-23.30.11:805][329]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:583][ 0]LogMaterial: Missing cached shader map for material Material__1472, compiling. [2015.05.12-23.30.11:805][329]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:592][ 0]LogMaterial: Missing cached shader map for material Material__1472, compiling. [2015.05.12-23.30.11:805][329]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:677][ 0]LogMaterial: Missing cached shader map for material Material__1472, compiling. [2015.05.12-23.30.12:138][330]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:710][ 0]LogMaterial: Missing cached shader map for material Material__1472, compiling. [2015.05.12-23.30.12:138][330]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:808][ 0]LogMaterial: Missing cached shader map for material Material__1471, compiling. [2015.05.12-23.30.12:138][330]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:894][ 0]LogMaterial: Missing cached shader map for material Material__1471, compiling. [2015.05.12-23.30.12:138][330]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.11:970][ 0]LogMaterial: Missing cached shader map for material Material__1471, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:091][ 0]LogMaterial: Missing cached shader map for material Material__1471, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:179][ 0]LogMaterial: Missing cached shader map for material beacon_Glow, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:184][ 0]LogMaterial: Missing cached shader map for material beacon_Glow, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:190][ 0]LogMaterial: Missing cached shader map for material beacon_Glow, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:222][ 0]LogMaterial: Missing cached shader map for material beacon_Glow, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:297][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:303][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:329][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.12:474][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:336][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.12-23.30.12:806][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:455][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:806][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:490][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:806][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:496][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:806][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:509][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:806][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:784][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:807][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:790][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.12:807][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:796][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.13:144][333]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.12:802][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.12-23.30.13:144][333]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:024][ 0]LogMaterial: Missing cached shader map for material Extras, compiling. [2015.05.12-23.30.13:144][333]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:030][ 0]LogMaterial: Missing cached shader map for material Extras, compiling. [2015.05.12-23.30.13:144][333]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:060][ 0]LogMaterial: Missing cached shader map for material Extras, compiling. [2015.05.12-23.30.13:488][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:100][ 0]LogMaterial: Missing cached shader map for material Extras, compiling. [2015.05.12-23.30.13:488][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:287][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. [2015.05.12-23.30.13:488][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:302][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. [2015.05.12-23.30.13:488][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:318][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. [2015.05.12-23.30.13:489][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:336][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. [2015.05.12-23.30.13:489][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:418][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2015.05.12-23.30.13:489][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:457][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:487][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:534][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:563][ 0]LogRedirectors: Resolved to '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:563][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:564][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.12-23.30.13:881][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:564][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:565][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:565][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:566][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:567][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:568][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:568][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:569][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:569][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:570][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:570][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:571][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:571][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:572][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.12-23.30.13:882][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:572][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:573][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:574][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop 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[2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:577][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:578][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:578][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:579][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:580][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:580][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:581][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:581][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:582][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:584][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameMode' [2015.05.12-23.30.13:883][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:584][ 0]LogRedirectors: Resolved to '/Script/Engine.GameMode' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:584][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:585][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:585][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:586][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:587][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.13:884][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:587][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' 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[2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:591][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:591][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:592][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:592][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:592][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:593][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.13:905][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:593][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:593][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:594][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:594][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:594][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:595][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:595][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:595][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:596][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:596][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:596][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:597][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:597][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.05.12-23.30.13:906][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:597][ 0]LogRedirectors: Resolved to 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UE4Editor-Cmd: [2015.05.12-23.30.13:610][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.13:907][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.13:907][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:611][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.13:907][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:611][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.30.13:907][335]MainFrameActions: 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0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.13:909][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:627][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.13:909][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:628][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.13:910][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:628][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.13:910][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:630][ 0]LogRedirectors: Resolved to 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0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:672][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:672][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:672][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:673][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:674][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:674][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:675][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:675][ 0]LogRedirectors: String 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0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:678][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:678][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:680][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:680][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.13:929][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:680][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.13:930][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:681][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.13:946][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:681][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.13:946][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:681][ 0]LogRedirectors: String Asset 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[2015.05.12-23.30.13:956][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:685][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.13:956][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:685][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.13:956][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:685][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.13:956][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:686][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.13:956][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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[2015.05.12-23.30.13:972][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:713][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.13:972][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:714][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.13:972][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:714][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.13:972][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:715][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.13:973][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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UE4Editor-Cmd: [2015.05.12-23.30.13:723][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.13:973][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:724][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.13:974][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:724][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.13:974][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:725][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.13:974][335]MainFrameActions: Packaging (Desktop 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[2015.05.12-23.30.13:729][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.13:991][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:729][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.13:991][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:730][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.13:991][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:730][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.13:991][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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[2015.05.12-23.30.13:992][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:734][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.13:992][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:734][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.13:992][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:734][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.13:992][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:735][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.13:992][335]MainFrameActions: Packaging (Desktop 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[2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:744][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:744][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:745][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:745][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:745][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:745][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.05.12-23.30.13:994][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:746][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:746][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:746][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:746][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:747][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:747][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:748][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:748][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:748][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:748][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:749][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:749][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:749][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:750][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:750][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:751][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:751][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:751][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.13:995][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:752][ 0]LogRedirectors: Resolved to 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[2015.05.12-23.30.13:759][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:013][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:760][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:013][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:760][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:013][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:761][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:013][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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UE4Editor-Cmd: [2015.05.12-23.30.13:768][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:769][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:769][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:770][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging 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Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:772][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:772][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:773][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:773][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:774][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:774][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:775][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:014][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:776][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:015][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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[2015.05.12-23.30.14:028][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:782][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:028][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:782][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:028][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:782][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.30.14:028][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:783][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.30.14:028][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:783][ 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0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:029][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:786][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:029][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:786][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:029][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:787][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.12-23.30.14:029][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:787][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.12-23.30.14:029][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:788][ 0]LogRedirectors: String Asset 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[2015.05.12-23.30.13:796][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.30.14:030][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:796][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:030][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:796][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:797][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:797][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:797][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:798][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:798][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:031][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:799][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:032][335]MainFrameActions: Packaging (Desktop 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'/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:032][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:803][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:032][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:803][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:032][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:804][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:032][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:804][ 0]LogRedirectors: 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[2015.05.12-23.30.13:806][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:807][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:807][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:808][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:808][ 0]LogRedirectors: String Asset Reference 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0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:811][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:811][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:812][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:812][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:813][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.14:033][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:813][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:813][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:814][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:814][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:815][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:816][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:816][ 0]LogRedirectors: String Asset Reference 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[2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:819][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:820][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:820][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:034][335]MainFrameActions: Packaging (Desktop 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UE4Editor-Cmd: [2015.05.12-23.30.13:830][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:830][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:831][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:831][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:831][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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UE4Editor-Cmd: [2015.05.12-23.30.13:833][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:833][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:834][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:834][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:834][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:834][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:835][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:835][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:835][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:036][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:836][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:836][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:836][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:837][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:837][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:837][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:838][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:838][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:838][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:839][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:839][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:840][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:840][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:841][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:841][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:841][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:841][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:037][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:842][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:843][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:843][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:844][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:844][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:845][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:847][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:847][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:848][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:848][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:849][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:849][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:850][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:850][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.14:038][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:850][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:851][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:851][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:852][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:852][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:854][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:854][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:855][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:856][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:856][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:857][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:857][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:857][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:858][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:858][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:858][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:039][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:860][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:860][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:861][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:861][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:863][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:863][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:863][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:864][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:864][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:865][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:865][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:865][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:866][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:866][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:867][ 0]LogRedirectors: Resolved to 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0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:040][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:869][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:869][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:870][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:870][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:871][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:871][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:871][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:871][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:872][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:872][ 0]LogRedirectors: String Asset 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'/Script/Engine.NavigationSystem' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:873][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:874][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:874][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:874][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' [2015.05.12-23.30.14:041][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:874][ 0]LogRedirectors: String Asset 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'/Script/Engine.LevelScriptActor' [2015.05.12-23.30.14:042][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:877][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.30.14:042][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:877][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.30.14:042][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:877][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:042][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:878][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:042][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:878][ 0]LogRedirectors: String 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[2015.05.12-23.30.13:881][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:881][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:882][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:882][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:883][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:883][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:883][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:884][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:884][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:884][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.14:043][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:885][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:885][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:886][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:886][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:886][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:887][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:887][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:888][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:888][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:889][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:889][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' [2015.05.12-23.30.14:212][336]MainFrameActions: Packaging 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UE4Editor-Cmd: [2015.05.12-23.30.13:895][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:213][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:896][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:227][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:896][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:227][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:897][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:228][336]MainFrameActions: Packaging (Desktop 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[2015.05.12-23.30.13:900][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:243][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:901][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:243][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:901][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:243][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:901][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:243][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:902][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:902][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:902][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:903][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:903][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:904][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:904][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:904][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:905][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:905][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:905][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.13:906][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:044][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:244][336]MainFrameActions: Packaging (Desktop 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'/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:090][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:090][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:090][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:091][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:091][ 0]LogRedirectors: String Asset 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'/Script/Engine.Console' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:094][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:094][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:094][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:094][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:095][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:095][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:095][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:095][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:096][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' [2015.05.12-23.30.14:245][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:096][ 0]LogRedirectors: Resolved to 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Reference '/Script/AIModule.AIController' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:098][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:098][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:098][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:099][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:099][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:099][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:100][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:100][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:100][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:101][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:101][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:101][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:102][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.12-23.30.14:246][336]MainFrameActions: Packaging (Desktop 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[2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:105][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:106][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:106][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:107][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:107][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:108][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' [2015.05.12-23.30.14:248][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:108][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' [2015.05.12-23.30.14:260][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:109][ 0]LogRedirectors: Resolved to 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0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.12-23.30.14:262][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:113][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.14:262][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:113][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.12-23.30.14:262][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:114][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:115][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:115][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:115][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:116][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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[2015.05.12-23.30.14:119][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:119][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:263][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:120][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.12-23.30.14:277][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:120][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:277][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:121][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.12-23.30.14:277][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:121][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:122][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:122][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:123][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:123][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:124][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:124][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:125][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:127][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:278][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:127][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.12-23.30.14:308][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:128][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:308][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:128][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.12-23.30.14:308][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:129][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:308][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:129][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.12-23.30.14:308][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:130][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:578][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:130][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.12-23.30.14:964][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:397][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.05.12-23.30.14:965][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:891][ 0]LogSavePackage: Save=384.067291ms [2015.05.12-23.30.15:300][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.14:891][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2015.05.12-23.30.15:301][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.15:145][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/S_Actor.uasset [2015.05.12-23.30.15:301][339]MainFrameActions: 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[2015.05.12-23.30.15:382][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2015.05.12-23.30.15:588][340]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.15:383][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.05.12-23.30.15:588][340]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.15:437][ 0]LogSavePackage: Save=52.632408ms [2015.05.12-23.30.15:588][340]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.15:437][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.17:955][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Master.uasset' [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.17:956][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Music.uasset [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:006][ 0]LogSavePackage: Save=49.793266ms [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:006][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Normal_Attack.uasset [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:034][ 0]LogSavePackage: Save=12.400924ms [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:035][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Normal_Attack.uasset' [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:036][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2015.05.12-23.30.18:097][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:085][ 0]LogSavePackage: Save=48.346149ms [2015.05.12-23.30.18:098][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:085][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:086][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:100][ 0]LogSavePackage: Save=13.256053ms [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:100][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:101][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Voice.uasset [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:126][ 0]LogSavePackage: Save=24.795345ms [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:126][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Voice.uasset' [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:127][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Cylinder.uasset [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:141][ 0]LogSavePackage: Save=13.748121ms [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:141][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Cylinder.uasset' [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:142][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:250][ 0]LogSavePackage: Save=108.027649ms [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:250][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2015.05.12-23.30.19:642][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:257][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:271][ 0]LogSavePackage: Save=13.559575ms [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:271][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:272][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Red.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:286][ 0]LogSavePackage: Save=13.604402ms [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:286][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Red.uasset' [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:287][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Green.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:303][ 0]LogSavePackage: Save=15.423477ms [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:303][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Green.uasset' [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:304][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:390][ 0]LogSavePackage: Save=85.580399ms [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:390][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:391][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:484][ 0]LogSavePackage: Save=93.167755ms [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:484][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:486][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:486][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. [2015.05.12-23.30.19:643][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:487][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset [2015.05.12-23.30.19:693][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:629][ 0]LogSavePackage: Save=142.052170ms [2015.05.12-23.30.19:693][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:629][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:630][ 0]LogCook:Display: Cooking 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[2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:700][ 0]LogSavePackage: Save=12.731135ms [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:701][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:702][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:774][ 0]LogSavePackage: Save=72.095085ms [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:775][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:885][ 0]LogSavePackage: Save=109.673920ms [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:885][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' [2015.05.12-23.30.19:694][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.18:886][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset [2015.05.12-23.30.19:831][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:003][ 0]LogSavePackage: Save=117.087784ms [2015.05.12-23.30.19:831][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:003][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:007][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:118][ 0]LogSavePackage: Save=110.933174ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:119][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:120][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:141][ 0]LogSavePackage: Save=20.630566ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:141][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:142][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:216][ 0]LogSavePackage: Save=74.058220ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:216][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:217][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:313][ 0]LogSavePackage: Save=96.132133ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:314][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:315][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:523][ 0]LogSavePackage: Save=207.688095ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:523][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:524][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:588][ 0]LogSavePackage: Save=63.768944ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:589][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:590][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:722][ 0]LogSavePackage: Save=132.551987ms [2015.05.12-23.30.19:832][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:723][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2015.05.12-23.30.19:905][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.30.19:771][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2015.05.12-23.30.19:905][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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(Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.27:416][ 0]LogSavePackage: Save=17.971416ms [2015.05.12-23.52.27:419][329]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.27:416][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' [2015.05.12-23.52.31:403][473]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.27:417][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset [2015.05.12-23.52.31:403][473]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.31:402][ 0]LogSavePackage: Save=3984.853271ms [2015.05.12-23.52.31:404][473]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' [2015.05.12-23.52.46:019][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.45:804][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset [2015.05.12-23.52.46:019][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.46:009][ 0]LogSavePackage: Save=193.640900ms [2015.05.12-23.52.46:019][916]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.46:009][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' [2015.05.12-23.52.53:344][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.46:010][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset [2015.05.12-23.52.53:344][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.53:334][ 0]LogSavePackage: Save=7323.623535ms [2015.05.12-23.52.53:344][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.53:334][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' [2015.05.12-23.53.00:159][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.53:336][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorBlueprintResources/StandardMacros.uasset [2015.05.12-23.53.00:159][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:660][ 0]LogSavePackage: Save=2323.437500ms [2015.05.12-23.53.00:159][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:660][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' [2015.05.12-23.53.00:159][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:661][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/BasicShapes/Cube.uasset [2015.05.12-23.53.00:160][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:688][ 0]LogSavePackage: Save=26.570278ms [2015.05.12-23.53.00:160][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:689][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/BasicShapes/Cube.uasset' [2015.05.12-23.58.04:566][907]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.52.55:689][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/BasicShapes/BasicShapeMaterial.uasset [2015.05.12-23.58.04:566][907]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.04:564][ 0]LogSavePackage: Save=308868.937500ms [2015.05.12-23.58.04:570][907]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.04:564][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/BasicShapes/BasicShapeMaterial.uasset' [2015.05.12-23.58.04:717][911]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.04:568][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset [2015.05.12-23.58.04:717][911]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.04:704][ 0]LogSavePackage: Save=134.661575ms [2015.05.12-23.58.05:242][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.04:704][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' [2015.05.12-23.58.11:625][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.05:233][ 0]LogCookCommandlet:Display: GC... [2015.05.12-23.58.11:625][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:611][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2015.05.12-23.58.11:626][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:623][ 0]LogSavePackage: Save=12.205875ms [2015.05.12-23.58.11:982][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:624][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2015.05.12-23.58.11:988][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:973][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.05.12-23.58.11:989][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:987][ 0]LogSavePackage: Save=13.201646ms [2015.05.12-23.58.12:137][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.11:987][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2015.05.12-23.58.12:143][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.12:129][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2015.05.12-23.58.12:144][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.12:141][ 0]LogSavePackage: Save=12.611028ms [2015.05.12-23.58.14:046][247]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.12:142][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2015.05.12-23.58.14:069][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.14:045][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileMenu2.uasset [2015.05.12-23.58.14:069][248]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.14:061][ 0]LogSavePackage: Save=15.989458ms [2015.05.12-23.58.22:163][513]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.14:063][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2015.05.12-23.58.23:555][566]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.22:155][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.58.23:555][566]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.23:542][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 8x8x8 distance field, 3452 triangles [2015.05.12-23.58.23:555][566]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.23:542][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.12-23.58.24:173][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.23:544][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.58.24:173][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.24:048][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.58.24:419][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.24:080][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.58.24:548][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.24:417][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.12-23.58.25:082][618]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.24:547][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/vines2_Object009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines2_Object009.uasset [2015.05.12-23.58.25:082][618]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:081][ 0]LogSavePackage: Save=533.433411ms [2015.05.12-23.58.25:083][618]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:081][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines2_Object009.uasset' [2015.05.12-23.58.25:248][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:081][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset [2015.05.12-23.58.25:248][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:099][ 0]LogSavePackage: Save=16.740221ms [2015.05.12-23.58.25:858][644]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:099][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset' [2015.05.12-23.58.25:905][647]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:810][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in_the_Wind -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in [2015.05.12-23.58.26:044][649]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _the_Wind.uasset [2015.05.12-23.58.26:044][649]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:894][ 0]LogSavePackage: Save=84.379662ms [2015.05.12-23.58.26:200][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.25:895][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in_the_Wind.uasset' [2015.05.12-23.58.26:383][663]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.26:167][ 0]LogMaterial: Missing cached shader map for material redleaves, compiling. [2015.05.12-23.58.26:886][664]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.26:373][ 0]LogMaterial: Missing cached shader map for material redleaves, compiling. [2015.05.12-23.58.26:886][664]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.26:524][ 0]LogMaterial: Missing cached shader map for material redleaves, compiling. [2015.05.12-23.58.26:886][664]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.26:543][ 0]LogMaterial: Missing cached shader map for material redleaves, compiling. [2015.05.13-00.06.36:300][522]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Floor) [2015.05.13-00.08.20:889][524]LogWorld: Updating cull distance volumes took 9.38 seconds [2015.05.13-00.19.33:049][416]LogEditorViewport: Clicking on Actor (LMB): WireCutters_C (WireCutters) [2015.05.13-00.19.33:787][416]LogEditorViewport: Clicking on Actor (LMB): WireCutters_C (WireCutters) [2015.05.13-00.23.04:717][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.12-23.58.26:568][ 0]LogMaterial: Missing cached shader map for material redleaves, compiling. [2015.05.13-00.23.04:717][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:569][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/redleaves -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/redleaves.uasset [2015.05.13-00.23.04:717][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:592][ 0]LogSavePackage: Save=22.461960ms [2015.05.13-00.23.04:717][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:592][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/redleaves.uasset' [2015.05.13-00.23.04:717][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:660][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01.uasset [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:672][ 0]LogSavePackage: Save=11.235428ms [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:672][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01.uasset' [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:874][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:897][ 0]LogSavePackage: Save=22.508839ms [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:898][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset' [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:899][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion02.uasset [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:922][ 0]LogSavePackage: Save=22.277178ms [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:922][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion02.uasset' [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:924][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion01.uasset [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:945][ 0]LogSavePackage: Save=20.924164ms [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.04:946][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion01.uasset' [2015.05.13-00.23.05:385][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:249][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:272][ 0]LogSavePackage: Save=22.243986ms [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:272][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset' [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:274][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse02.uasset [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:295][ 0]LogSavePackage: Save=20.784208ms [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:295][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse02.uasset' [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:297][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse01.uasset [2015.05.13-00.23.05:386][779]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:319][ 0]LogSavePackage: Save=21.533602ms [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:319][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse01.uasset' [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:693][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:758][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:786][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:809][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. [2015.05.13-00.23.14:465][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:838][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. [2015.05.13-00.23.15:201][782]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.05:858][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset [2015.05.13-00.23.15:201][782]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.14:923][ 0]LogMeshUtilities: Finished distance field build in 9.2s - 48x10x48 distance field, 64 triangles [2015.05.13-00.23.15:201][782]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.15:176][ 0]LogSavePackage: Save=9317.099609ms [2015.05.13-00.23.15:534][783]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.15:176][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset' [2015.05.13-00.23.24:298][786]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.15:254][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset [2015.05.13-00.23.24:299][786]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.17:765][ 0]LogMeshUtilities: Finished distance field build in 2.5s - 48x10x38 distance field, 64 triangles [2015.05.13-00.23.24:299][786]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.17:799][ 0]LogSavePackage: Save=2544.427002ms [2015.05.13-00.23.24:299][786]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.17:799][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset' [2015.05.13-00.23.24:640][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.17:983][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset [2015.05.13-00.23.24:640][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.24:534][ 0]LogMeshUtilities: Finished distance field build in 6.5s - 48x10x48 distance field, 44 triangles [2015.05.13-00.23.24:640][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.24:568][ 0]LogSavePackage: Save=6584.807617ms [2015.05.13-00.23.24:974][789]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.24:574][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset' [2015.05.13-00.23.27:779][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.24:649][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.ua [2015.05.13-00.23.27:779][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-00.23.27:779][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.27:723][ 0]LogMeshUtilities: Finished distance field build in 3.1s - 48x10x38 distance field, 44 triangles [2015.05.13-00.23.27:779][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.27:736][ 0]LogSavePackage: Save=3086.571777ms [2015.05.13-00.23.28:113][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.27:736][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset' [2015.05.13-00.23.32:449][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.27:852][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset [2015.05.13-00.23.32:449][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.32:176][ 0]LogMeshUtilities: Finished distance field build in 4.3s - 60x12x60 distance field, 140 triangles [2015.05.13-00.23.32:449][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.32:190][ 0]LogSavePackage: Save=4336.434082ms [2015.05.13-00.23.32:449][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.32:190][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset' [2015.05.13-00.23.34:783][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.32:280][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset [2015.05.13-00.23.34:784][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.34:473][ 0]LogMeshUtilities: Finished distance field build in 2.2s - 48x10x48 distance field, 12 triangles [2015.05.13-00.23.34:784][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.34:486][ 0]LogSavePackage: Save=2205.370117ms [2015.05.13-00.23.34:784][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.34:486][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset' [2015.05.13-00.23.37:451][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.34:610][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset [2015.05.13-00.23.37:451][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.37:221][ 0]LogMeshUtilities: Finished distance field build in 2.6s - 48x10x38 distance field, 12 triangles [2015.05.13-00.23.37:451][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.37:237][ 0]LogSavePackage: Save=2626.860107ms [2015.05.13-00.23.37:451][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.37:237][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset' [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.37:308][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:611][ 0]LogMeshUtilities: Finished distance field build in 1.3s - 48x10x28 distance field, 12 triangles [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:624][ 0]LogSavePackage: Save=1316.273804ms [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:624][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset' [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:626][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_FloorPiece500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_FloorPiece500x500.uasset [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:627][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:646][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_CeilingPiece500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_CeilingPiece [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 500x500.uasset [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:646][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2015.05.13-00.23.38:786][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:684][ 0]LogMaterial: Missing cached shader map for material M_AssetPlatform, compiling. [2015.05.13-00.23.38:787][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:700][ 0]LogMaterial: Missing cached shader map for material M_AssetPlatform, compiling. [2015.05.13-00.23.38:787][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:712][ 0]LogMaterial: Missing cached shader map for material M_AssetPlatform, compiling. [2015.05.13-00.23.38:787][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:725][ 0]LogMaterial: Missing cached shader map for material M_AssetPlatform, compiling. [2015.05.13-00.23.39:121][831]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:739][ 0]LogMaterial: Missing cached shader map for material M_AssetPlatform, compiling. [2015.05.13-00.23.40:866][836]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.38:847][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset [2015.05.13-00.23.40:866][836]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.40:679][ 0]LogMeshUtilities: Finished distance field build in 1.8s - 24x24x8 distance field, 4096 triangles [2015.05.13-00.23.40:866][836]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.40:696][ 0]LogSavePackage: Save=1848.426025ms [2015.05.13-00.23.41:197][837]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.40:696][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset' [2015.05.13-00.23.42:236][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.40:884][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset [2015.05.13-00.23.42:236][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:085][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 15x15x60 distance field, 36 triangles [2015.05.13-00.23.42:236][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:098][ 0]LogSavePackage: Save=1213.570679ms [2015.05.13-00.23.42:236][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:098][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset' [2015.05.13-00.23.42:236][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:210][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:222][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:305][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:323][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:334][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:347][ 0]LogSavePackage: Save=13.277269ms [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:347][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset' [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:422][ 0]LogMaterial: Missing cached shader map for material JOIN_GAME, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:429][ 0]LogMaterial: Missing cached shader map for material JOIN_GAME, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:457][ 0]LogMaterial: Missing cached shader map for material JOIN_GAME, compiling. [2015.05.13-00.23.42:572][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:463][ 0]LogMaterial: Missing cached shader map for material JOIN_GAME, compiling. [2015.05.13-00.24.22:031][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.23.42:492][ 0]LogMaterial: Missing cached shader map for material JOIN_GAME, compiling. [2015.05.13-00.24.22:031][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.21:912][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/JOIN_GAME -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/ [2015.05.13-00.24.22:031][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): LettersMats/other_Menu_Mats/JOIN_GAME.uasset [2015.05.13-00.24.22:031][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.21:927][ 0]LogSavePackage: Save=14.287068ms [2015.05.13-00.24.22:364][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.21:927][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/JOIN_GAME.uasset' [2015.05.13-00.24.22:364][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:222][ 0]LogTexture:Display: Building textures: dickheaddream_OCC (BGRA8) [2015.05.13-00.24.22:365][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:222][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC.uasset [2015.05.13-00.24.22:365][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:239][ 0]LogSavePackage: Save=15.927179ms [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:239][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC.uasset' [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:421][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_Cylinder005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_Cylinder005.uasset [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:433][ 0]LogSavePackage: Save=12.336249ms [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:433][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_Cylinder005.uasset' [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:496][ 0]LogMaterial: Missing cached shader map for material CA23_Mat, compiling. [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:507][ 0]LogMaterial: Missing cached shader map for material CA23_Mat, compiling. [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:515][ 0]LogMaterial: Missing cached shader map for material CA23_Mat, compiling. [2015.05.13-00.24.23:259][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:558][ 0]LogMaterial: Missing cached shader map for material CA23_Mat, compiling. [2015.05.13-00.24.35:084][923]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.22:597][ 0]LogMaterial: Missing cached shader map for material CA23_Mat, compiling. [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:076][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat.uasset [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:106][ 0]LogSavePackage: Save=29.774878ms [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:106][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat.uasset' [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:182][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:201][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:216][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-00.24.39:775][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:267][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-00.24.46:701][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.35:290][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-00.24.46:701][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:303][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material_ [2015.05.13-00.24.46:701][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _41.uasset [2015.05.13-00.24.46:701][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:318][ 0]LogSavePackage: Save=15.246566ms [2015.05.13-00.24.46:701][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:319][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__41.uasset' [2015.05.13-00.24.46:702][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:447][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.24.46:702][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:461][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.24.46:702][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:472][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.24.46:702][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:485][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.25.06:364][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.24.46:499][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.25.06:370][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:350][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__25.uasset [2015.05.13-00.25.06:371][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:369][ 0]LogSavePackage: Save=18.746473ms [2015.05.13-00.25.06:415][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:369][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__25.uasset' [2015.05.13-00.25.06:419][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:407][ 0]LogMaterial: Missing cached shader map for material Material__64, compiling. [2015.05.13-00.25.06:479][523]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:417][ 0]LogMaterial: Missing cached shader map for material Material__64, compiling. [2015.05.13-00.25.06:780][533]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:477][ 0]LogMaterial: Missing cached shader map for material Material__64, compiling. [2015.05.13-00.25.07:052][542]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.06:776][ 0]LogMaterial: Missing cached shader map for material Material__64, compiling. [2015.05.13-00.25.17:832][782]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.07:050][ 0]LogMaterial: Missing cached shader map for material Material__64, compiling. [2015.05.13-00.25.17:879][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.17:814][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__64 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material_ [2015.05.13-00.25.17:879][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _64.uasset [2015.05.13-00.25.17:879][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.17:863][ 0]LogSavePackage: Save=48.294479ms [2015.05.13-00.25.18:362][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.17:866][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__64.uasset' [2015.05.13-00.25.19:537][835]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.18:329][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box021 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box021.uasset [2015.05.13-00.25.19:566][836]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.19:530][ 0]LogMeshUtilities: Finished distance field build in 1.3s - 17x12x15 distance field, 60 triangles [2015.05.13-00.25.19:566][836]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.19:551][ 0]LogSavePackage: Save=1221.427612ms [2015.05.13-00.25.19:680][840]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.19:552][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box021.uasset' [2015.05.13-00.25.19:708][841]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.19:677][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. 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[2015.05.13-00.25.20:821][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.20:090][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box003.uasset [2015.05.13-00.25.20:821][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.20:783][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x18x12 distance field, 12 triangles [2015.05.13-00.25.20:821][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.20:800][ 0]LogSavePackage: Save=709.932007ms [2015.05.13-00.25.22:535][937]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.20:800][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box003.uasset' [2015.05.13-00.25.22:734][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:527][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-00.25.22:734][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:723][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 14x12x32 distance field, 288 triangles [2015.05.13-00.25.22:740][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:723][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-00.25.22:761][945]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:737][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-00.25.22:958][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:758][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-00.25.22:963][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:951][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-00.25.22:988][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:961][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_AHOUSE2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHOUSE2.uasset [2015.05.13-00.25.22:988][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:981][ 0]LogSavePackage: Save=19.568069ms [2015.05.13-00.25.23:607][974]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.22:981][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHOUSE2.uasset' [2015.05.13-00.25.23:634][975]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:606][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-00.25.23:783][978]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:626][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-00.25.23:799][979]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:750][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-00.25.23:799][979]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:763][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-00.25.23:830][981]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:778][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-00.25.24:033][988]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.23:793][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_AHouse -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHouse.uasset [2015.05.13-00.25.24:053][989]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.24:031][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 41x8x19 distance field, 44 triangles [2015.05.13-00.25.24:053][989]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.24:049][ 0]LogSavePackage: Save=255.650986ms [2015.05.13-00.25.25:717][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.24:050][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHouse.uasset' [2015.05.13-00.25.25:718][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:711][ 0]LogTexture:Display: Building textures: ConcreteNew0056_5_M (BGRA8) [2015.05.13-00.25.25:742][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:711][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M.uasset [2015.05.13-00.25.25:742][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:734][ 0]LogSavePackage: Save=22.570091ms [2015.05.13-00.25.25:810][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:734][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M.uasset' [2015.05.13-00.25.26:118][ 53]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:808][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/Extras -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Extras.uasset [2015.05.13-00.25.26:118][ 53]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:852][ 0]LogSavePackage: Save=43.446007ms [2015.05.13-00.25.26:118][ 53]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.25:852][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Extras.uasset' [2015.05.13-00.25.26:118][ 53]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.26:091][ 0]LogMaterial: Missing cached shader map for material ENHANCED, compiling. [2015.05.13-00.25.26:118][ 53]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.26:097][ 0]LogMaterial: Missing cached shader map for material ENHANCED, compiling. [2015.05.13-00.25.26:649][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.26:103][ 0]LogMaterial: Missing cached shader map for material ENHANCED, compiling. [2015.05.13-00.25.26:650][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.26:109][ 0]LogMaterial: Missing cached shader map for material ENHANCED, compiling. [2015.05.13-00.26.33:823][ 17]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.25.26:115][ 0]LogMaterial: Missing cached shader map for material ENHANCED, compiling. [2015.05.13-00.26.34:156][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.33:812][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/ENHANCED -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/ENHAN [2015.05.13-00.26.34:156][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CED.uasset [2015.05.13-00.26.34:156][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.33:827][ 0]LogSavePackage: Save=14.410599ms [2015.05.13-00.26.34:156][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.33:827][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/ENHANCED.uasset' [2015.05.13-00.26.34:492][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.33:933][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2015.05.13-00.26.34:492][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:154][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x12x12 distance field, 14 triangles [2015.05.13-00.26.34:492][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:169][ 0]LogSavePackage: Save=235.256882ms [2015.05.13-00.26.34:492][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:169][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset' [2015.05.13-00.26.34:826][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:236][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset [2015.05.13-00.26.34:826][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:587][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 12x12x12 distance field, 768 triangles [2015.05.13-00.26.34:826][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:599][ 0]LogSavePackage: Save=362.542908ms [2015.05.13-00.26.34:826][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:599][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset' [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:679][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:843][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 14x12x12 distance field, 4 triangles [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:855][ 0]LogSavePackage: Save=175.914841ms [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:856][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset' [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.34:974][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:065][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 346 triangles [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:077][ 0]LogSavePackage: Save=102.075272ms [2015.05.13-00.26.35:157][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:077][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset' [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:151][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:251][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 346 triangles [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:263][ 0]LogSavePackage: Save=111.910805ms [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset' [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:327][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:428][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x12x8 distance field, 146 triangles [2015.05.13-00.26.35:489][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:440][ 0]LogSavePackage: Save=112.942162ms [2015.05.13-00.26.35:822][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:440][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset' [2015.05.13-00.26.35:822][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:558][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset [2015.05.13-00.26.35:822][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:759][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x12x8 distance field, 2304 triangles [2015.05.13-00.26.35:822][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:771][ 0]LogSavePackage: Save=212.020203ms [2015.05.13-00.26.36:158][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:771][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset' [2015.05.13-00.26.36:158][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.35:848][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset [2015.05.13-00.26.36:158][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:139][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 12x12x12 distance field, 960 triangles [2015.05.13-00.26.36:158][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:151][ 0]LogSavePackage: Save=302.574310ms [2015.05.13-00.26.36:568][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:151][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset' [2015.05.13-00.26.36:569][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:240][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2015.05.13-00.26.36:569][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:421][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x12x12 distance field, 8 triangles [2015.05.13-00.26.36:569][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:433][ 0]LogSavePackage: Save=192.258453ms [2015.05.13-00.26.36:569][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:433][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' [2015.05.13-00.26.36:831][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:478][ 0]LogStaticMesh: Building static mesh Shape_Plane... [2015.05.13-00.26.36:831][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:622][ 0]LogStaticMesh: Built static mesh [0.143682.2s] /Game/StarterContent/Shapes/Shape_Plane.Shape_Plane [2015.05.13-00.26.36:831][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:654][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset [2015.05.13-00.26.36:831][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:818][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x12x8 distance field, 32 triangles [2015.05.13-00.26.37:896][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:818][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-00.26.37:896][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:842][ 0]LogSavePackage: Save=188.031403ms [2015.05.13-00.26.37:896][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:842][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset' [2015.05.13-00.26.37:896][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.36:957][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2015.05.13-00.26.37:896][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:118][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 644 triangles [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:141][ 0]LogSavePackage: Save=183.236313ms [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:141][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset' [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:355][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:521][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x12x8 distance field, 1220 triangles [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:542][ 0]LogSavePackage: Save=187.175247ms [2015.05.13-00.26.37:897][ 27]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:542][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset' [2015.05.13-00.26.38:172][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:778][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset [2015.05.13-00.26.38:173][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:942][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x12x8 distance field, 212 triangles [2015.05.13-00.26.38:173][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:962][ 0]LogSavePackage: Save=183.801605ms [2015.05.13-00.26.38:173][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.37:962][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset' [2015.05.13-00.26.38:588][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:132][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset [2015.05.13-00.26.38:588][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:296][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x12 distance field, 1088 triangles [2015.05.13-00.26.38:589][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:315][ 0]LogSavePackage: Save=182.702835ms [2015.05.13-00.26.38:589][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:315][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset' [2015.05.13-00.26.39:250][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:514][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2015.05.13-00.26.39:250][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.38:992][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 12x12x12 distance field, 512 triangles [2015.05.13-00.26.39:250][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:009][ 0]LogSavePackage: Save=494.982300ms [2015.05.13-00.26.39:250][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:009][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset' [2015.05.13-00.26.39:628][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:164][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset [2015.05.13-00.26.39:628][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:424][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 12x12x12 distance field, 48 triangles [2015.05.13-00.26.39:628][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:441][ 0]LogSavePackage: Save=276.831451ms [2015.05.13-00.26.39:628][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:441][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset' [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:568][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:938][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 12x12x11 distance field, 284 triangles [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:955][ 0]LogSavePackage: Save=386.808899ms [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.39:956][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset' [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.40:109][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.40:227][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.40:304][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. [2015.05.13-00.26.43:273][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.40:403][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. [2015.05.13-00.27.02:385][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.26.40:440][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. [2015.05.13-00.27.04:349][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:366][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset [2015.05.13-00.27.04:349][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:391][ 0]LogSavePackage: Save=24.444260ms [2015.05.13-00.27.04:349][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:391][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset' [2015.05.13-00.27.04:349][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:464][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-00.27.04:350][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:480][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-00.27.04:350][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:494][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-00.27.04:350][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:521][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-00.27.30:425][ 91]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.02:535][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-00.27.30:755][ 92]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:420][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__167 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-00.27.30:755][ 92]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__167.uasset [2015.05.13-00.27.30:755][ 92]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:475][ 0]LogSavePackage: Save=53.649052ms [2015.05.13-00.27.31:088][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:475][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__167.uasset' [2015.05.13-00.27.31:088][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:891][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Elevator_3_Cylinder005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator_3_Cylinder005.uasset [2015.05.13-00.27.31:089][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:914][ 0]LogSavePackage: Save=22.178286ms [2015.05.13-00.27.31:089][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.30:914][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator_3_Cylinder005.uasset' [2015.05.13-00.27.31:089][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.31:015][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Elevator_3_Cylinder004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator_3_Cylinder004.uasset [2015.05.13-00.27.31:089][ 93]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.31:039][ 0]LogSavePackage: Save=22.932127ms [2015.05.13-00.27.32:755][ 98]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.31:039][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator_3_Cylinder004.uasset' [2015.05.13-00.27.32:755][ 98]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:738][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-00.27.32:755][ 98]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:739][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-00.27.32:755][ 98]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:739][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-00.27.32:755][ 98]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:740][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:742][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Elevator -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator.uasset [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:886][ 0]LogSavePackage: Save=143.319641ms [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:887][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator.uasset' [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:964][ 0]LogMaterial: Missing cached shader map for material Button_Glow2, compiling. [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:980][ 0]LogMaterial: Missing cached shader map for material Button_Glow2, compiling. [2015.05.13-00.27.35:510][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.32:992][ 0]LogMaterial: Missing cached shader map for material Button_Glow2, compiling. [2015.05.13-00.27.35:511][ 99]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.33:003][ 0]LogMaterial: Missing cached shader map for material Button_Glow2, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.33:017][ 0]LogMaterial: Missing cached shader map for material Button_Glow2, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.47:839][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Button_Glow2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Button_Glow2.uasset [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.47:870][ 0]LogSavePackage: Save=30.108854ms [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.47:870][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Button_Glow2.uasset' [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:014][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:036][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:061][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:134][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:159][ 0]LogCook:Display: Cooking /Game/ASSETS/stairs/Stairs_stair2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Stairs_stair2.uasset [2015.05.13-00.27.50:416][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:184][ 0]LogSavePackage: Save=24.317991ms [2015.05.13-00.28.06:734][138]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.27.48:184][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Stairs_stair2.uasset' [2015.05.13-00.28.06:734][138]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:692][ 0]LogCook:Display: Cooking /Game/ASSETS/stairs/Material__46 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Material__46.uasset [2015.05.13-00.28.06:735][138]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:711][ 0]LogSavePackage: Save=18.559980ms [2015.05.13-00.28.07:064][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:711][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Material__46.uasset' [2015.05.13-00.28.07:064][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:813][ 0]LogCook:Display: Cooking /Game/User_Interface/Newstuff/NewFolder/Ammo_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/NewFolder/Ammo_2.uasset [2015.05.13-00.28.07:064][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:828][ 0]LogSavePackage: Save=14.552949ms [2015.05.13-00.28.09:508][146]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.06:828][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/NewFolder/Ammo_2.uasset' [2015.05.13-00.28.09:508][146]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:276][ 0]LogTexture:Display: Building textures: Ground_Cracked_Mud_DISP (AutoDXT) [2015.05.13-00.28.09:508][146]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:277][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/Ground_Cracked_Mud_DISP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/Ground_Cracked_Mud_DISP.uasset [2015.05.13-00.28.09:508][146]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:301][ 0]LogSavePackage: Save=23.145653ms [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:301][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/Ground_Cracked_Mud_DISP.uasset' [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:717][ 0]LogMaterial: Missing cached shader map for material Material__1463, compiling. [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:744][ 0]LogMaterial: Missing cached shader map for material Material__1463, compiling. [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:771][ 0]LogMaterial: Missing cached shader map for material Material__1463, compiling. [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:874][ 0]LogMaterial: Missing cached shader map for material Material__1463, compiling. [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:935][ 0]LogMaterial: Missing cached shader map for material Material__1463, compiling. [2015.05.13-00.28.12:169][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.09:965][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003.uasset [2015.05.13-00.28.14:161][148]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.12:133][ 0]LogMeshUtilities: Finished distance field build in 2.4s - 8x8x8 distance field, 12 triangles [2015.05.13-00.28.14:162][148]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.12:196][ 0]LogSavePackage: Save=2229.653809ms [2015.05.13-00.28.14:162][148]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.12:196][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003.uasset' [2015.05.13-00.28.17:590][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.12:376][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box001.uasset [2015.05.13-00.28.17:590][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.16:233][ 0]LogMeshUtilities: Finished distance field build in 3.8s - 64x26x26 distance field, 36 triangles [2015.05.13-00.28.17:590][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.16:253][ 0]LogSavePackage: Save=3876.256348ms [2015.05.13-00.28.36:955][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.16:253][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box001.uasset' [2015.05.13-00.28.36:984][328]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.36:953][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Material__1463 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS [2015.05.13-00.28.36:984][328]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Material__1463.uasset [2015.05.13-00.28.36:984][328]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.36:979][ 0]LogSavePackage: Save=25.139587ms [2015.05.13-00.28.42:114][502]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.36:980][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Material__1463.uasset' [2015.05.13-00.28.42:188][504]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.42:102][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. [2015.05.13-00.28.42:306][506]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.42:178][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. [2015.05.13-00.28.42:551][512]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.42:300][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. [2015.05.13-00.28.42:794][520]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.42:526][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. [2015.05.13-00.28.43:068][528]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.42:793][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. [2015.05.13-00.28.43:094][529]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:027][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. [2015.05.13-00.28.43:181][532]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:093][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. [2015.05.13-00.28.43:286][535]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:167][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. [2015.05.13-00.28.43:316][536]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:285][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. [2015.05.13-00.28.43:963][555]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:313][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. [2015.05.13-00.28.43:963][555]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:951][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 8x8x16 distance field, 2442 triangles [2015.05.13-00.28.43:963][555]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:951][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2015.05.13-00.28.43:964][555]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:956][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2015.05.13-00.28.44:020][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.43:961][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:010][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:108][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:228][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:243][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:258][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:273][ 0]LogMaterial: Missing cached shader map for material M_Heat_Distortion, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:425][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:437][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:448][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:480][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:490][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:531][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:586][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:638][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. [2015.05.13-00.28.45:410][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:752][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. [2015.05.13-00.28.47:172][613]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.44:787][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. [2015.05.13-00.28.47:217][614]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:169][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. [2015.05.13-00.28.47:253][616]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:216][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. [2015.05.13-00.28.47:289][617]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:250][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. [2015.05.13-00.28.47:342][619]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:287][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. [2015.05.13-00.28.47:372][620]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:333][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. [2015.05.13-00.28.47:424][622]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:370][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. [2015.05.13-00.28.47:487][623]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:422][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. [2015.05.13-00.28.47:502][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:456][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. [2015.05.13-00.28.47:547][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:493][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. [2015.05.13-00.28.47:581][627]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:542][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. [2015.05.13-00.28.47:630][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:578][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. [2015.05.13-00.28.47:709][631]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:626][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. [2015.05.13-00.28.47:720][632]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:663][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. [2015.05.13-00.28.47:759][633]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:704][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. [2015.05.13-00.28.47:784][634]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:746][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. [2015.05.13-00.28.47:843][636]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:781][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:829][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:864][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:900][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:934][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:962][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:977][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.47:989][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:002][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. [2015.05.13-00.28.49:067][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:015][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:028][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:043][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:055][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:067][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:081][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:218][ 0]LogMeshUtilities: Finished distance field build in 2.8s - 8x8x8 distance field, 963 triangles [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:218][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:218][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:254][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:281][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:336][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:371][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:400][ 0]LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:413][ 0]LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:424][ 0]LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:435][ 0]LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:446][ 0]LogMaterial: Missing cached shader map for material AntiAliasedTextMaterialTranslucent, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:458][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:474][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:488][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:500][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:514][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:527][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:542][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:554][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:666][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:680][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:693][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:750][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. [2015.05.13-00.28.49:068][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:762][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:775][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:789][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:801][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:816][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:905][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.48:917][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. [2015.05.13-00.28.49:069][637]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:027][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. [2015.05.13-00.28.49:081][638]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:040][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:076][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:112][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:140][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:174][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:203][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:286][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:300][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:375][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:391][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. [2015.05.13-00.28.49:610][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:408][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. [2015.05.13-00.28.49:611][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:443][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. [2015.05.13-00.28.49:611][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:471][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. [2015.05.13-00.28.49:611][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:501][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. [2015.05.13-00.28.49:611][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:534][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. [2015.05.13-00.28.49:677][643]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:574][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. [2015.05.13-00.28.49:897][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:672][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. [2015.05.13-00.28.49:948][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:894][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. [2015.05.13-00.28.49:980][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:935][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. [2015.05.13-00.28.50:031][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.49:977][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. [2015.05.13-00.28.50:089][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:027][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. [2015.05.13-00.28.50:089][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:067][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. [2015.05.13-00.28.50:133][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:084][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. [2015.05.13-00.28.50:163][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:132][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. [2015.05.13-00.28.50:250][662]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:153][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. [2015.05.13-00.28.50:304][664]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:248][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. [2015.05.13-00.28.50:387][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:303][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. [2015.05.13-00.28.50:468][670]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:385][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. [2015.05.13-00.28.50:555][673]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:467][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. [2015.05.13-00.28.50:646][676]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:554][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. [2015.05.13-00.28.50:689][677]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:642][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-00.28.50:689][677]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:687][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM5, Default Material will be used in game. [2015.05.13-00.28.50:692][677]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:688][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-00.28.50:713][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:691][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-00.28.50:714][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:712][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM4, Default Material will be used in game. [2015.05.13-00.28.50:718][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:713][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-00.28.50:763][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:716][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:726][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150, Default Material will be used in game. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:727][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:730][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:734][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_430, Default Material will be used in game. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:734][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:738][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:741][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150_MAC, Default Material will be used in game. [2015.05.13-00.28.50:779][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:742][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-00.28.50:820][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:748][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. [2015.05.13-00.28.50:837][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:790][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. [2015.05.13-00.28.50:900][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:831][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. [2015.05.13-00.28.50:920][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:863][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. [2015.05.13-00.28.50:955][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:905][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. [2015.05.13-00.28.50:966][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:948][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. [2015.05.13-00.28.50:988][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:963][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. [2015.05.13-00.28.51:011][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.50:984][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. [2015.05.13-00.28.51:022][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:004][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. [2015.05.13-00.28.51:043][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:019][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. [2015.05.13-00.28.51:103][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:039][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. [2015.05.13-00.28.51:103][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:060][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. [2015.05.13-00.28.51:103][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:073][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. [2015.05.13-00.28.51:123][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:091][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. [2015.05.13-00.28.51:489][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:108][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. [2015.05.13-00.28.51:494][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:443][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. [2015.05.13-00.28.51:745][713]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:493][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. [2015.05.13-00.28.51:792][715]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:741][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. [2015.05.13-00.28.51:835][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:784][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. [2015.05.13-00.28.51:866][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:825][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. [2015.05.13-00.28.51:892][718]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:862][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. [2015.05.13-00.28.51:900][718]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:884][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. [2015.05.13-00.28.51:919][719]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:897][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. [2015.05.13-00.28.51:959][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:918][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. [2015.05.13-00.28.52:145][727]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.51:938][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. [2015.05.13-00.28.52:177][728]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:130][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. [2015.05.13-00.28.52:295][731]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:174][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. [2015.05.13-00.28.52:374][733]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:287][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. [2015.05.13-00.28.52:426][736]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:324][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. [2015.05.13-00.28.52:564][739]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:364][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. [2015.05.13-00.28.52:564][739]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:517][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2015.05.13-00.28.52:564][739]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:539][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2015.05.13-00.28.52:675][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:555][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2015.05.13-00.28.52:684][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:667][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2015.05.13-00.28.52:763][747]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:683][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2015.05.13-00.28.52:785][748]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:755][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. [2015.05.13-00.28.52:875][751]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:777][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. [2015.05.13-00.28.52:949][754]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:874][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. [2015.05.13-00.28.52:951][754]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:935][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. [2015.05.13-00.28.52:999][754]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:950][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. [2015.05.13-00.28.53:031][755]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.52:998][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. [2015.05.13-00.28.53:035][755]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:020][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. [2015.05.13-00.28.53:058][756]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:033][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. [2015.05.13-00.28.53:124][758]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:054][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. [2015.05.13-00.28.53:129][758]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:115][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. [2015.05.13-00.28.53:216][761]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:128][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. [2015.05.13-00.28.53:296][764]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:214][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. [2015.05.13-00.28.53:405][767]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:295][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. [2015.05.13-00.28.53:501][770]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:371][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. [2015.05.13-00.28.53:595][773]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:500][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. [2015.05.13-00.28.53:655][775]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:584][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. [2015.05.13-00.28.53:706][777]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:646][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. [2015.05.13-00.28.53:735][778]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:703][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. [2015.05.13-00.28.53:788][780]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:722][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. [2015.05.13-00.28.53:817][781]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:784][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. [2015.05.13-00.28.53:875][783]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:804][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. [2015.05.13-00.28.53:983][787]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:866][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. [2015.05.13-00.28.53:984][787]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:970][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. [2015.05.13-00.28.54:055][789]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.53:983][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. [2015.05.13-00.28.54:059][789]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:044][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. [2015.05.13-00.28.54:161][793]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:058][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. [2015.05.13-00.28.54:227][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:150][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. [2015.05.13-00.28.54:302][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:225][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. [2015.05.13-00.28.54:409][801]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:301][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. [2015.05.13-00.28.54:469][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:395][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. [2015.05.13-00.28.54:526][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:468][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. [2015.05.13-00.28.54:552][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:525][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. [2015.05.13-00.28.54:558][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:543][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. [2015.05.13-00.28.55:399][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:556][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:609][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:628][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:643][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:763][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:776][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:790][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:923][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.54:940][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:012][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:027][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2015.05.13-00.28.55:400][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:043][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. [2015.05.13-00.28.55:442][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:118][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:133][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:145][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:158][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:172][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:186][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:222][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:251][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:280][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:315][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:345][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:360][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:373][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:385][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:400][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:414][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. [2015.05.13-00.28.55:443][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:429][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. [2015.05.13-00.28.55:494][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:441][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. [2015.05.13-00.28.55:494][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:458][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. [2015.05.13-00.28.55:496][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:479][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. [2015.05.13-00.28.55:718][816]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:493][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. [2015.05.13-00.28.55:757][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:709][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. [2015.05.13-00.28.55:757][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:728][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. [2015.05.13-00.28.55:765][818]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:747][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. [2015.05.13-00.28.55:783][819]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:762][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. [2015.05.13-00.28.56:020][824]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:780][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. [2015.05.13-00.28.56:020][824]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:962][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. [2015.05.13-00.28.56:049][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.55:996][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. [2015.05.13-00.28.56:103][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:043][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. [2015.05.13-00.28.56:134][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:091][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. [2015.05.13-00.28.56:158][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:132][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. [2015.05.13-00.28.56:168][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:153][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. [2015.05.13-00.28.56:189][831]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:166][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. [2015.05.13-00.28.56:228][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:185][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. [2015.05.13-00.28.56:244][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:206][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. [2015.05.13-00.28.56:244][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:242][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-00.28.56:244][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:243][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-00.28.56:244][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:243][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-00.28.56:245][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:243][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-00.28.56:304][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:243][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-00.28.56:305][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:243][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:305][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:299][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:322][834]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:299][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:322][834]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:299][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:322][834]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:300][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:322][834]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:300][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-00.28.56:322][834]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:300][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-00.29.02:010][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.28.56:300][ 0]LogRedirectors: Not Found! [2015.05.13-00.29.07:917][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.01:322][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/StarterMap.umap [2015.05.13-00.29.07:917][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.07:888][ 0]LogSavePackage: Save=3468.700928ms [2015.05.13-00.29.08:266][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.07:888][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/StarterMap.umap' [2015.05.13-00.29.08:280][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:256][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2015.05.13-00.29.08:280][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:276][ 0]LogSavePackage: Save=18.896353ms [2015.05.13-00.29.08:280][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:276][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2015.05.13-00.29.08:293][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:276][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.05.13-00.29.08:293][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:292][ 0]LogSavePackage: Save=13.770021ms [2015.05.13-00.29.08:297][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:292][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2015.05.13-00.29.08:331][141]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:294][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2015.05.13-00.29.08:332][141]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:315][ 0]LogSavePackage: Save=20.132681ms [2015.05.13-00.29.08:332][141]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:315][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.29.08:315][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.02:864][ 0]LogSavePackage: Save=774536.562500ms [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.02:864][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.02:866][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.02:917][ 0]LogSavePackage: Save=50.663452ms [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.02:917][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/SM_SkySphere.uasset' [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:076][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:089][ 0]LogSavePackage: Save=12.467308ms [2015.05.13-00.42.03:187][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:090][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2015.05.13-00.42.03:245][287]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:091][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.05.13-00.42.03:245][287]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:206][ 0]LogSavePackage: Save=114.423843ms [2015.05.13-00.42.03:245][287]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:206][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2015.05.13-00.42.03:547][288]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:217][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:546][ 0]LogSavePackage: Save=329.185333ms [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:547][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:624][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 14x14x9 distance field, 4320 triangles [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:625][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:702][ 0]LogSavePackage: Save=76.825844ms [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:702][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:702][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:719][ 0]LogSavePackage: Save=16.037706ms [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:719][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:720][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:774][ 0]LogSavePackage: Save=53.520386ms [2015.05.13-00.42.03:879][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2015.05.13-00.42.03:880][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:775][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.05.13-00.42.03:880][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:791][ 0]LogSavePackage: Save=13.778234ms [2015.05.13-00.42.03:880][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:791][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2015.05.13-00.42.04:207][290]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.03:794][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.05.13-00.42.04:207][290]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:035][ 0]LogSavePackage: Save=240.893417ms [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:035][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:387][ 0]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:447][ 0]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:463][ 0]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:526][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 24 triangles [2015.05.13-00.42.04:551][291]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:527][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-00.42.04:874][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:527][ 0]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-00.42.04:874][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:553][ 0]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-00.42.04:874][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:608][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Plane002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Plane002.uasset [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:637][ 0]LogSavePackage: Save=29.133274ms [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:638][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Plane002.uasset' [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:638][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:687][ 0]LogSavePackage: Save=47.044121ms [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:688][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset' [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:688][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:701][ 0]LogSavePackage: Save=12.656539ms [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:702][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:703][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/EmptyActor.uasset [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:752][ 0]LogSavePackage: Save=48.810841ms [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:752][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/EmptyActor.uasset' [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:803][ 0]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:843][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x10 distance field, 4024 triangles [2015.05.13-00.42.04:875][292]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:843][ 0]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-00.42.05:236][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:850][ 0]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-00.42.05:236][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:885][ 0]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-00.42.05:236][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.04:896][ 0]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-00.42.05:236][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:057][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-00.42.05:237][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:068][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-00.42.05:237][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:157][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-00.42.05:237][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:165][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-00.42.05:237][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:177][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-00.42.05:237][293]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:186][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:198][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:248][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:257][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:268][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:277][ 0]LogMaterial: Missing cached shader map for material Material__120, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:325][ 0]LogMaterial: Missing cached shader map for material Material__120, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:355][ 0]LogMaterial: Missing cached shader map for material Material__120, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:365][ 0]LogMaterial: Missing cached shader map for material Material__120, compiling. [2015.05.13-00.42.05:553][294]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:397][ 0]LogMaterial: Missing cached shader map for material Material__120, compiling. [2015.05.13-00.42.07:583][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.05:415][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002.uasset [2015.05.13-00.42.07:583][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.07:021][ 0]LogMeshUtilities: Finished distance field build in 2.1s - 8x8x11 distance field, 982 triangles [2015.05.13-00.42.07:583][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.07:035][ 0]LogSavePackage: Save=1619.158203ms [2015.05.13-00.42.07:583][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.07:035][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002.uasset' [2015.05.13-00.42.09:825][300]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.07:133][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001.uasset [2015.05.13-00.42.09:825][300]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.08:338][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 15x33x11 distance field, 162 triangles [2015.05.13-00.42.09:825][300]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.08:352][ 0]LogSavePackage: Save=1218.708252ms [2015.05.13-01.03.56:636][347]Cmd: MAP LOAD FILE="D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/Maps/Modular_Map10.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.05.13-01.03.58:515][347]LightingResults: New page: Lighting Build [2015.05.13-01.04.02:306][347]LoadErrors: New page: Loading map: Modular_Map10.umap [2015.05.13-01.04.05:082][347]MapCheck: New page: Map Check [2015.05.13-01.04.05:082][347]LightingResults: New page: Lighting Build [2015.05.13-01.04.07:837][347]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000099F2B1A0 [2015.05.13-01.05.09:460][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning 'The_Train1' is already a 'The Train', you don't need Cast To The_Train . [2015.05.13-01.05.09:475][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning [0428.72] Compile of Modular_Map10 successful, but with 1 Warning(s) [in 131 ms] [2015.05.13-01.05.09:475][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning [0428.72] Compile of Modular_Map10 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.05.09:475][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning [0428.72] Compile of Modular_Map10 successful, but with 3 Warning(s) [in 0 ms] [2015.05.13-01.05.09:536][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning 'The_Train1' is already a 'The Train', you don't need Cast To The_Train . [2015.05.13-01.05.09:566][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning [0428.81] Compile of Modular_Map10 successful, but with 1 Warning(s) [in 58 ms] [2015.05.13-01.05.09:567][347]LogBlueprint:Warning: [compiler Modular_Map10] Warning [0428.81] Compile of Modular_Map10 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.05.12:597][347]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_ao (AutoDXT) [2015.05.13-01.05.15:095][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (BGRA8) [2015.05.13-01.05.15:324][347]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_alb (AutoDXT) [2015.05.13-01.05.16:954][347]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_s (AutoDXT) [2015.05.13-01.05.18:088][347]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_n (BC5) [2015.05.13-01.05.18:738][347]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_ao (AutoDXT) [2015.05.13-01.05.20:976][347]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_nY+ (BC5) [2015.05.13-01.05.24:412][347]LogMaterial: Missing cached shader map for material Darker_Wood, compiling. [2015.05.13-01.05.27:949][347]LogTexture:Display: Building textures: MetalBase0136_1_L (BGRA8) [2015.05.13-01.06.02:604][347]LogMaterial: Missing cached shader map for material Material__233, compiling. [2015.05.13-01.06.06:268][347]LogTexture:Display: Building textures: MetalBase0126_L (AutoDXT) [2015.05.13-01.06.16:548][347]LogMaterial: Missing cached shader map for material Material__221, compiling. [2015.05.13-01.06.21:900][347]LogMaterial: Missing cached shader map for material Street_Car_Secondary_Colour, compiling. [2015.05.13-01.06.26:158][347]LogTexture:Display: Building textures: dickheaddream_SPEC (BGRA8) [2015.05.13-01.06.26:623][347]LogTexture:Display: Building textures: dickheaddream_NRM (BGRA8) [2015.05.13-01.06.26:846][347]LogTexture:Display: Building textures: plant0222222 (BGRA8) [2015.05.13-01.06.27:336][347]LogTexture:Display: Building textures: plant02red (BGRA8) [2015.05.13-01.06.27:996][347]LogTexture:Display: Building textures: green (BGRA8) [2015.05.13-01.06.39:723][347]LogMeshUtilities: Finished distance field build in 16.8s - 32x42x22 distance field, 6252 triangles [2015.05.13-01.06.40:174][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-01.06.41:383][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.06.47:753][347]LogTexture:Display: Building textures: _original (BGRA8) [2015.05.13-01.06.49:611][347]LogMaterial: Missing cached shader map for material Material__806, compiling. [2015.05.13-01.06.54:270][347]LogTexture:Display: Building textures: Moon_Alpha (AutoDXT) [2015.05.13-01.06.54:895][347]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 2 triangles [2015.05.13-01.06.58:362][347]LogTexture:Display: Building textures: WoodPlanksPainted0177_1_M (AutoDXT) [2015.05.13-01.07.02:981][347]LogTexture:Display: Building textures: Ground_Asphalt_SPEC (AutoDXT) [2015.05.13-01.07.14:862][347]LogTexture:Display: Building textures: Ground_Cracked_Mud_COLOR (AutoDXT) [2015.05.13-01.07.36:157][347]LogTexture:Display: Building textures: Day_21_smallerBlackJack (BC5) [2015.05.13-01.07.53:523][347]LogTexture:Display: Building textures: Stars_Only (BGRA8) [2015.05.13-01.07.53:855][347]LogTexture:Display: Building textures: Moon (AutoDXT) [2015.05.13-01.07.54:164][347]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.07.59:214][347]LogTexture:Display: Building textures: Day_15_smaller_2 (AutoDXT) [2015.05.13-01.08.11:141][347]LogTexture:Display: Building textures: Day_19_smaller (BC5) [2015.05.13-01.08.15:427][347]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.08.22:922][347]LogMaterial: Missing cached shader map for material Side_Bumpers, compiling. [2015.05.13-01.08.24:288][347]LogTexture:Display: Building textures: WoodPlanksClean0100_1_S (BGRA8) [2015.05.13-01.08.24:885][347]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-01.08.28:542][347]LogMaterial: Missing cached shader map for material Seat_Colour, compiling. [2015.05.13-01.08.35:031][347]LogTexture:Display: Building textures: sun_V2_Alpha (BGRA8) [2015.05.13-01.08.36:227][347]LogTexture:Display: Building textures: sun_V2 (BGRA8) [2015.05.13-01.08.37:606][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.08.38:526][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-01.08.42:811][347]LogTexture:Display: Building textures: Brick_Cinderblock_1k_alb (AutoDXT) [2015.05.13-01.08.49:439][347]LogMeshUtilities: Finished distance field build in 24.3s - 46x46x46 distance field, 960 triangles [2015.05.13-01.08.49:784][347]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-01.08.51:422][347]LogMaterial: Missing cached shader map for material 6969, compiling. [2015.05.13-01.08.54:372][347]LogTexture:Display: Building textures: TilesSmall0075_7_L (BGRA8) [2015.05.13-01.08.56:749][347]LogMaterial: Missing cached shader map for material Material__375, compiling. [2015.05.13-01.08.59:356][347]LogMaterial: Missing cached shader map for material Material__180, compiling. [2015.05.13-01.09.09:215][347]LogMaterial: Missing cached shader map for material Material__262, compiling. [2015.05.13-01.09.10:156][347]LogTexture:Display: Building textures: CA23 (BGRA8) [2015.05.13-01.09.10:833][347]LogMaterial: Missing cached shader map for material MAIN_MAN2, compiling. [2015.05.13-01.09.14:480][347]LogTexture:Display: Building textures: facv (AutoDXT) [2015.05.13-01.09.20:441][347]LogTexture:Display: Building textures: 640x360 (AutoDXT) [2015.05.13-01.09.21:032][347]LogMaterial: Missing cached shader map for material dirt, compiling. [2015.05.13-01.09.22:182][347]LogTexture:Display: Building textures: Untitled-12 (AutoDXT) [2015.05.13-01.09.24:283][347]LogTexture:Display: Building textures: Gravel_NRM (BC5) [2015.05.13-01.09.25:470][347]LogTexture:Display: Building textures: Gravel_OCC (AutoDXT) [2015.05.13-01.09.34:389][347]LogTexture:Display: Building textures: Gravel (AutoDXT) [2015.05.13-01.09.43:246][347]LogTexture:Display: Building textures: Gravel_SPEC (AutoDXT) [2015.05.13-01.09.51:402][347]LogTexture:Display: Building textures: Gravel_DISP (AutoDXT) [2015.05.13-01.09.54:610][347]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. [2015.05.13-01.09.55:531][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_s (AutoDXT) [2015.05.13-01.09.59:034][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_nY+ (BC5) [2015.05.13-01.10.00:405][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.10.02:516][347]LogMaterial: Missing cached shader map for material Material__178, compiling. [2015.05.13-01.10.04:452][347]LogMaterial: Missing cached shader map for material Front_Control, compiling. [2015.05.13-01.10.08:123][347]LogMaterial: Missing cached shader map for material Divider_Colour, compiling. [2015.05.13-01.10.12:464][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_d (AutoDXT) [2015.05.13-01.10.18:325][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_g (AutoDXT) [2015.05.13-01.10.21:784][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_n (BC5) [2015.05.13-01.10.25:146][347]LogTexture:Display: Building textures: Brick_CleanBeige_2k_s (AutoDXT) [2015.05.13-01.10.32:235][347]LogTexture:Display: Building textures: Brick_CleanBeige_2k_nY+ (BC5) [2015.05.13-01.10.33:522][347]LogTexture:Display: Building textures: front (AutoDXT) [2015.05.13-01.10.34:412][347]LogTexture:Display: Building textures: front_SPEC (AutoDXT) [2015.05.13-01.10.34:756][347]LogTexture:Display: Building textures: front_NRM (BC5) [2015.05.13-01.10.34:816][347]LogTexture:Display: Building textures: Alpha (AutoDXT) [2015.05.13-01.10.35:076][347]LogTexture:Display: Building textures: front_OCC (AutoDXT) [2015.05.13-01.10.35:443][347]LogMaterial: Missing cached shader map for material Material__119, compiling. [2015.05.13-01.10.36:684][347]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.10.38:627][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.10.41:251][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.10.41:630][347]LogMaterial: Missing cached shader map for material Material__24, compiling. [2015.05.13-01.10.42:777][347]LogMeshUtilities: Finished distance field build in 0.6s - 9x18x12 distance field, 3864 triangles [2015.05.13-01.10.43:630][347]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 1088 triangles [2015.05.13-01.10.44:293][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-01.10.46:139][347]LogMaterial: Missing cached shader map for material green, compiling. [2015.05.13-01.10.49:037][347]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 296 triangles [2015.05.13-01.10.49:188][347]LogMaterial: Missing cached shader map for material Material__165, compiling. [2015.05.13-01.10.51:423][347]LogMaterial: Missing cached shader map for material Material__95, compiling. [2015.05.13-01.10.56:433][347]LogMaterial: Missing cached shader map for material Material__214, compiling. [2015.05.13-01.11.00:165][347]LogMeshUtilities: Finished distance field build in 8.6s - 24x8x8 distance field, 540 triangles [2015.05.13-01.11.01:079][347]LogTexture:Display: Building textures: Ground_Asphalt_DISP (AutoDXT) [2015.05.13-01.11.07:787][347]LogTexture:Display: Building textures: Ground_Cracked_Mud_OCC (AutoDXT) [2015.05.13-01.11.12:252][347]LogTexture:Display: Building textures: Gravel_SPEC (AutoDXT) [2015.05.13-01.11.19:259][347]LogTexture:Display: Building textures: Ground_Cracked_Mud_SPEC (AutoDXT) [2015.05.13-01.11.27:720][347]LogMaterial: Missing cached shader map for material Street_Car_Divider, compiling. [2015.05.13-01.11.28:558][347]LogMaterial: Missing cached shader map for material Street_Car_Base_Colour, compiling. [2015.05.13-01.11.31:571][347]LogTexture:Display: Building textures: Ground_Cracked_Mud_NRM (BC5) [2015.05.13-01.11.32:771][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-01.11.33:698][347]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-01.11.35:145][347]LogMeshUtilities: Finished distance field build in 0.2s - 15x8x15 distance field, 640 triangles [2015.05.13-01.11.36:362][347]LogMeshUtilities: Finished distance field build in 0.5s - 23x23x8 distance field, 20 triangles [2015.05.13-01.11.36:362][347]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-01.11.37:426][347]LogTexture:Display: Building textures: WoodPlanksBare0176_5_S (AutoDXT) [2015.05.13-01.11.38:450][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.11.40:660][347]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.11.43:933][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.11.45:978][347]LogTexture:Display: Building textures: WoodPlanksClean0100_1_S (BGRA8) [2015.05.13-01.11.46:144][347]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-01.11.46:514][347]LogMaterial: Missing cached shader map for material Material__229, compiling. [2015.05.13-01.11.48:040][347]LogMeshUtilities: Finished distance field build in 5.1s - 12x8x8 distance field, 72 triangles [2015.05.13-01.11.48:217][347]LogMaterial: Missing cached shader map for material Material__227, compiling. [2015.05.13-01.11.49:298][347]LogMaterial: Missing cached shader map for material Material__215, compiling. [2015.05.13-01.11.50:645][347]LogMaterial: Missing cached shader map for material Material__213, compiling. [2015.05.13-01.11.51:986][347]LogMaterial: Missing cached shader map for material Material__232, compiling. [2015.05.13-01.11.54:145][347]LogMaterial: Missing cached shader map for material Material__231, compiling. [2015.05.13-01.11.55:867][347]LogMaterial: Missing cached shader map for material Material__230, compiling. [2015.05.13-01.11.57:333][347]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.11.58:765][347]LogMaterial: Missing cached shader map for material Material__62, compiling. [2015.05.13-01.12.00:048][347]LogMeshUtilities: Finished distance field build in 8.3s - 8x8x8 distance field, 52 triangles [2015.05.13-01.12.00:048][347]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.12.00:233][347]LogMaterial: Missing cached shader map for material Material__61, compiling. [2015.05.13-01.12.01:635][347]LogMaterial: Missing cached shader map for material Material__38, compiling. [2015.05.13-01.12.04:101][347]LogMeshUtilities: Finished distance field build in 0.4s - 8x8x8 distance field, 468 triangles [2015.05.13-01.12.05:179][347]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 1188 triangles [2015.05.13-01.12.05:179][347]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.12.06:685][347]LogMaterial: Missing cached shader map for material Material__1450, compiling. [2015.05.13-01.12.11:294][347]LogTexture:Display: Building textures: RoofingPlates0023_8_L (BGRA8) [2015.05.13-01.12.13:262][347]LogMaterial: Missing cached shader map for material Material__166, compiling. [2015.05.13-01.12.15:721][347]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.12.17:016][347]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-01.12.20:071][347]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.12.21:320][347]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.12.23:345][347]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.12.24:721][347]LogMeshUtilities: Finished distance field build in 15.5s - 28x8x8 distance field, 12 triangles [2015.05.13-01.12.24:721][347]LogMaterial: Missing cached shader map for material Material__1451, compiling. [2015.05.13-01.12.24:940][347]LogMaterial: Missing cached shader map for material Material__34, compiling. [2015.05.13-01.12.26:172][347]LogMaterial: Missing cached shader map for material Material__33, compiling. [2015.05.13-01.12.28:177][347]LogTexture:Display: Building textures: wood_boardWalkPlanks_1k_alb (AutoDXT) [2015.05.13-01.12.30:897][347]LogTexture:Display: Building textures: Wall_PlasterPeeling_2k_alb (AutoDXT) [2015.05.13-01.12.39:216][347]LogMeshUtilities: Finished distance field build in 11.5s - 8x8x8 distance field, 144 triangles [2015.05.13-01.12.39:448][347]LogMaterial: Missing cached shader map for material Plaster_Peeling, compiling. [2015.05.13-01.12.42:062][347]LogTexture:Display: Building textures: I_could_be_the_one (AutoDXT) [2015.05.13-01.12.46:962][347]LogTexture:Display: Building textures: facv2 (BGRA8) [2015.05.13-01.12.48:498][347]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-01.12.50:158][347]LogTexture:Display: Building textures: Larch (AutoDXT) [2015.05.13-01.12.51:885][347]LogTexture:Display: Building textures: Brick_CleanBeige_2k_h (AutoDXT) [2015.05.13-01.12.55:160][347]LogTexture:Display: Building textures: MASKME (AutoDXT) [2015.05.13-01.13.02:859][347]LogMaterial: Missing cached shader map for material Icouldbetheone, compiling. [2015.05.13-01.13.04:458][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.13.11:530][347]LogMaterial: Missing cached shader map for material Material__752, compiling. [2015.05.13-01.13.15:785][347]LogTexture:Display: Building textures: FloorsMarble0025_1_L (BGRA8) [2015.05.13-01.13.18:040][347]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.13.20:477][347]LogMaterial: Missing cached shader map for material Steet_Light, compiling. [2015.05.13-01.13.21:474][347]LogMaterial: Missing cached shader map for material Chrome_All, compiling. [2015.05.13-01.13.26:880][347]LogMeshUtilities: Finished distance field build in 1.0s - 10x28x10 distance field, 11268 triangles [2015.05.13-01.13.26:880][347]LogTexture:Display: Building textures: Dirt (BGRA8) [2015.05.13-01.13.27:728][347]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_alb (AutoDXT) [2015.05.13-01.13.30:068][347]LogTexture:Display: Building textures: concrete_bare3_1k_n (BC5) [2015.05.13-01.13.48:107][347]LogTexture:Display: Building textures: concrete_bare3_1k_alb (AutoDXT) [2015.05.13-01.13.50:490][347]LogTexture:Display: Building textures: Brick_DepthBricks_1k222_alb (AutoDXT) [2015.05.13-01.13.52:709][347]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.13.55:626][347]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.13-01.13.56:896][347]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 2764 triangles [2015.05.13-01.13.57:030][347]LogMaterial: Missing cached shader map for material Material__65, compiling. [2015.05.13-01.13.59:964][347]LogMaterial: Missing cached shader map for material Material__72, compiling. [2015.05.13-01.14.02:311][347]LogMaterial: Missing cached shader map for material Material__121, compiling. [2015.05.13-01.14.05:470][347]LogTexture:Display: Building textures: MetalBase0137_M (BGRA8) [2015.05.13-01.14.06:284][347]LogMaterial: Missing cached shader map for material Material__107, compiling. [2015.05.13-01.14.09:588][347]LogMaterial: Missing cached shader map for material Material__8062, compiling. [2015.05.13-01.14.11:835][347]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.14.16:938][347]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 216 triangles [2015.05.13-01.14.17:219][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-00.42.08:352][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001.uasset' [2015.05.13-01.14.17:219][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.16:691][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/dirt -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/dirt.uasset [2015.05.13-01.14.17:220][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.16:967][ 0]LogSavePackage: Save=275.054138ms [2015.05.13-01.14.17:220][347]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.14.19:304][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.16:967][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/dirt.uasset' [2015.05.13-01.14.19:304][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.17:860][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2015.05.13-01.14.19:304][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.17:872][ 0]LogSavePackage: Save=12.050522ms [2015.05.13-01.14.19:304][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.17:872][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2015.05.13-01.14.20:917][347]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.14.23:309][347]LogMeshUtilities: Finished distance field build in 0.6s - 13x8x8 distance field, 998 triangles [2015.05.13-01.14.25:734][347]LogMeshUtilities: Finished distance field build in 0.5s - 13x8x8 distance field, 4388 triangles [2015.05.13-01.14.28:375][347]LogTexture:Display: Building textures: hires_old_concrete_wall_24_20120516_1039660008 (BGRA8) [2015.05.13-01.14.28:854][347]LogMaterial: Missing cached shader map for material Material__753, compiling. [2015.05.13-01.14.30:068][347]LogMeshUtilities: Finished distance field build in 0.9s - 13x8x8 distance field, 4388 triangles [2015.05.13-01.14.31:725][347]LogTexture:Display: Building textures: Dif (AutoDXT) [2015.05.13-01.14.35:880][347]LogTexture:Display: Building textures: Alpha (AutoDXT) [2015.05.13-01.14.36:424][347]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.13-01.14.44:979][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.19:032][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001.uasset [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:203][ 0]LogMeshUtilities: Finished distance field build in 19.6s - 46x46x46 distance field, 960 triangles [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:265][ 0]LogSavePackage: Save=19232.562500ms [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:265][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001.uasset' [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:371][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:589][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x12x17 distance field, 128 triangles [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:589][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:594][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:665][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.14.44:980][347]LogMeshUtilities: Finished distance field build in 7.3s - 19x8x15 distance field, 832 triangles [2015.05.13-01.14.44:980][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.38:736][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.14.45:103][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:035][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.13-01.14.45:103][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:036][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002.uasset [2015.05.13-01.14.45:103][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:125][ 0]LogSavePackage: Save=88.854462ms [2015.05.13-01.14.45:103][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:125][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002.uasset' [2015.05.13-01.14.45:104][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:147][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.14.45:104][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:463][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.14.45:104][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.39:950][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.14.45:104][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.40:086][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.14.45:104][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.40:095][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.14.45:389][347]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-01.14.48:312][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.41:006][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001.uasset [2015.05.13-01.14.48:312][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.47:855][ 0]LogMeshUtilities: Finished distance field build in 8.6s - 8x8x8 distance field, 444 triangles [2015.05.13-01.14.48:312][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.48:084][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.13-01.14.48:312][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.48:228][ 0]LogSavePackage: Save=7221.477051ms [2015.05.13-01.14.48:622][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.48:228][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001.uasset' [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:014][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x36 distance field, 620 triangles [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:014][ 0]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:264][ 0]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:542][ 0]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:820][ 0]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.14.50:458][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:826][ 0]LogMaterial: Missing cached shader map for material sky_Mat, compiling. [2015.05.13-01.14.50:763][347]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.14.54:892][347]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.14.55:670][347]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.14.58:089][347]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-01.15.00:454][347]LogTexture:Display: Building textures: Recycle_Logo_03 (BGRA8) [2015.05.13-01.15.05:909][347]LogMeshUtilities: Finished distance field build in 5.2s - 8x8x8 distance field, 10 triangles [2015.05.13-01.15.05:909][347]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.15.05:961][347]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.15.07:651][347]LogMeshUtilities: Finished distance field build in 0.3s - 13x8x8 distance field, 998 triangles [2015.05.13-01.15.07:849][347]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.15.11:109][347]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.15.14:720][347]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-01.15.16:233][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.14.49:999][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001.uasset [2015.05.13-01.15.16:234][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:433][ 0]LogMeshUtilities: Finished distance field build in 25.3s - 46x46x46 distance field, 960 triangles [2015.05.13-01.15.16:234][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:467][ 0]LogSavePackage: Save=25468.027344ms [2015.05.13-01.15.16:234][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:467][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001.uasset' [2015.05.13-01.15.16:234][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:705][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Moon_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Moon_Alpha.uasset [2015.05.13-01.15.16:234][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:728][ 0]LogSavePackage: Save=22.103004ms [2015.05.13-01.15.16:583][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.15.19:734][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.15:728][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Moon_Alpha.uasset' [2015.05.13-01.15.19:734][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.17:683][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Material__25.uasset [2015.05.13-01.15.19:734][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.17:711][ 0]LogSavePackage: Save=27.162607ms [2015.05.13-01.15.19:734][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.17:711][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Material__25.uasset' [2015.05.13-01.15.19:735][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.18:340][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2015.05.13-01.15.19:735][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.18:352][ 0]LogSavePackage: Save=11.915358ms [2015.05.13-01.15.20:050][347]LogMaterial: Missing cached shader map for material Branch0, compiling. [2015.05.13-01.15.22:388][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.18:352][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2015.05.13-01.15.22:388][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.21:520][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.15.22:388][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.21:780][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.15.22:388][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.22:081][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.15.22:388][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.22:360][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.15.22:392][347]LogMaterial: Missing cached shader map for material Branch1, compiling. [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.22:372][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHouse -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHouse.uasset [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.22:396][ 0]LogSavePackage: Save=23.333172ms [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.22:396][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHouse.uasset' [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.23:350][ 0]LogMaterial: Missing cached shader map for material ConcreteNew0056_5_M_Mat, compiling. [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.23:752][ 0]LogMaterial: Missing cached shader map for material ConcreteNew0056_5_M_Mat, compiling. [2015.05.13-01.15.25:139][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.23:957][ 0]LogMaterial: Missing cached shader map for material ConcreteNew0056_5_M_Mat, compiling. [2015.05.13-01.15.26:503][347]LogTexture:Display: Building textures: wood_BarnWall_2k_alb (AutoDXT) [2015.05.13-01.15.35:743][347]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.15.38:685][347]LogMeshUtilities: Finished distance field build in 0.4s - 10x8x8 distance field, 156 triangles [2015.05.13-01.15.40:687][347]LogMeshUtilities: Finished distance field build in 0.4s - 8x8x8 distance field, 12 triangles [2015.05.13-01.15.41:142][347]LogTexture:Display: Building textures: Metal_GarageDoorSeattle_1k_alb (AutoDXT) [2015.05.13-01.15.41:646][347]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-01.15.44:815][347]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles [2015.05.13-01.15.44:815][347]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.15.48:089][347]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles [2015.05.13-01.15.48:782][347]LogTexture:Display: Building textures: depositphotos_2854264-Red-Ornate-Traditional-Carpet-Texture (BGRA8) [2015.05.13-01.15.50:629][347]LogMeshUtilities: Finished distance field build in 0.4s - 8x8x8 distance field, 68 triangles [2015.05.13-01.15.52:350][347]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.15.57:890][347]LogMeshUtilities: Finished distance field build in 1.2s - 8x8x8 distance field, 12 triangles [2015.05.13-01.15.57:890][347]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.15.58:068][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.16.06:340][347]LogTexture:Display: Building textures: Ground_Asphalt_OCC (AutoDXT) [2015.05.13-01.16.13:112][347]LogMeshUtilities: Finished distance field build in 6.3s - 24x8x17 distance field, 40 triangles [2015.05.13-01.16.14:773][347]LogMeshUtilities: Finished distance field build in 0.6s - 8x21x13 distance field, 300 triangles [2015.05.13-01.16.14:773][347]LogTexture:Display: Building textures: MetalBase0138_1_M (BGRA8) [2015.05.13-01.16.15:802][347]LogMaterial: Missing cached shader map for material Material__738, compiling. [2015.05.13-01.16.17:953][347]LogMeshUtilities: Finished distance field build in 0.3s - 12x8x8 distance field, 284 triangles [2015.05.13-01.16.19:020][347]LogTexture:Display: Building textures: MetalBase002022222_L (BGRA8) [2015.05.13-01.16.20:487][347]LogMaterial: Missing cached shader map for material Material__739, compiling. [2015.05.13-01.16.21:864][347]LogMaterial: Missing cached shader map for material Material__111, compiling. [2015.05.13-01.16.23:072][347]LogMaterial: Missing cached shader map for material Material__110, compiling. [2015.05.13-01.16.34:331][347]LogMeshUtilities: Finished distance field build in 6.3s - 8x8x8 distance field, 440 triangles [2015.05.13-01.16.34:331][347]LogTexture:Display: Building textures: MetalBare0171_1_L (BGRA8) [2015.05.13-01.16.40:731][347]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_N (BC5) [2015.05.13-01.16.41:050][347]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_H (AutoDXT) [2015.05.13-01.16.42:593][347]LogMaterial: Missing cached shader map for material Leaves, compiling. [2015.05.13-01.16.47:897][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.15.24:197][ 0]LogMaterial: Missing cached shader map for material ConcreteNew0056_5_M_Mat, compiling. [2015.05.13-01.16.47:897][347]LogMeshUtilities: Finished distance field build in 4.8s - 17x64x22 distance field, 3060 triangles [2015.05.13-01.16.47:897][347]LogTexture:Display: Building textures: Ground_Asphalt_COLOR (AutoDXT) [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.46:767][ 0]LogMeshUtilities: Finished distance field build in 5.4s - 10x10x48 distance field, 620 triangles [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.46:768][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0 [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 056_5_M_Mat.uasset [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.46:904][ 0]LogSavePackage: Save=135.667953ms [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.46:905][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M_Mat.uasset' [2015.05.13-01.17.01:093][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.48:276][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/unlocked -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/unlocked.uasset [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.48:318][ 0]LogSavePackage: Save=40.981220ms [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.48:318][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/unlocked.uasset' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.51:159][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.51:263][ 0]LogSavePackage: Save=102.932800ms [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.51:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.51:844][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.52:386][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.52:386][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:126][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:126][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:127][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:165][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space.uasset [2015.05.13-01.17.01:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:249][ 0]LogSavePackage: Save=82.600624ms [2015.05.13-01.17.02:374][347]LogTexture:Display: Building textures: Ground_Asphalt_NRM (BC5) [2015.05.13-01.17.03:840][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.17.09:380][347]LogMaterial: Missing cached shader map for material Trunk, compiling. [2015.05.13-01.17.10:731][347]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-01.17.12:067][347]LogMaterial: Missing cached shader map for material Material__741, compiling. [2015.05.13-01.17.13:141][347]LogTexture:Display: Building textures: brick (BGRA8) [2015.05.13-01.17.13:226][347]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-01.17.17:091][347]LogTexture:Display: Building textures: _original (BGRA8) [2015.05.13-01.17.17:437][347]LogMaterial: Missing cached shader map for material Material__755, compiling. [2015.05.13-01.17.21:169][347]LogMaterial: Missing cached shader map for material Material__740, compiling. [2015.05.13-01.17.25:044][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.16.56:249][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space.uasset' [2015.05.13-01.17.25:044][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:630][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:044][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:640][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:181][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:641][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:643][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:644][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:644][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:645][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:646][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:646][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:647][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:649][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:182][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:751][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:222][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:752][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:222][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:752][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:222][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:753][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:756][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:757][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.25:223][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:757][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.27:988][347]LogTexture:Display: Building textures: ConcreteBare0182_1_L2 (BGRA8) [2015.05.13-01.17.29:190][347]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.17.31:310][347]LogMaterial: Missing cached shader map for material Material__47, compiling. [2015.05.13-01.17.32:795][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.24:758][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:555][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:556][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:557][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:558][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:559][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:559][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:560][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:561][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:562][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:564][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.34:990][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:565][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:565][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:566][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:566][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:567][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:567][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:068][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:568][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.17.35:170][347]LogMaterial: Missing cached shader map for material Material__4, compiling. [2015.05.13-01.17.38:241][347]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.13-01.17.41:221][347]LogTexture:Display: Building textures: Untitled-1 (AutoDXT) [2015.05.13-01.17.42:383][347]LogMaterial: Missing cached shader map for material Untitled-12_Mat, compiling. [2015.05.13-01.17.44:101][347]LogTexture:Display: Building textures: television_View (AutoDXT) [2015.05.13-01.17.45:677][347]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.17.46:014][347]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.17.46:974][347]LogMaterial: Missing cached shader map for material Material__89, compiling. [2015.05.13-01.17.47:093][347]LogTexture:Display: Building textures: lenovo-laptop-ideapad-yoga-11-convertible-pc-grey-keyboard-view-14 (BGRA8) [2015.05.13-01.17.47:188][347]LogMaterial: Missing cached shader map for material Material__90, compiling. [2015.05.13-01.17.48:427][347]LogMaterial: Missing cached shader map for material Material__3, compiling. [2015.05.13-01.17.52:777][347]LogMeshUtilities: Finished distance field build in 41.1s - 51x48x53 distance field, 26128 triangles [2015.05.13-01.17.56:560][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.17.57:533][347]LogTexture:Display: Building textures: Texture2D_144 (BGRA8) [2015.05.13-01.17.57:536][347]LogTexture:Display: Building textures: Texture2D_67 (BGRA8) [2015.05.13-01.17.57:537][347]LogTexture:Display: Building textures: Texture2D_79 (BGRA8) [2015.05.13-01.17.57:722][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.18.03:656][347]LogTexture:Display: Building textures: Texture2D_103 (BGRA8) [2015.05.13-01.18.03:660][347]LogTexture:Display: Building textures: Texture2D_105 (BGRA8) [2015.05.13-01.18.03:661][347]LogTexture:Display: Building textures: Texture2D_109 (BGRA8) [2015.05.13-01.18.03:691][347]LogTexture:Display: Building textures: Texture2D_143 (BGRA8) [2015.05.13-01.18.03:692][347]LogTexture:Display: Building textures: Texture2D_113 (BGRA8) [2015.05.13-01.18.03:693][347]LogTexture:Display: Building textures: Texture2D_115 (BGRA8) [2015.05.13-01.18.03:693][347]LogTexture:Display: Building textures: Texture2D_117 (BGRA8) [2015.05.13-01.18.03:694][347]LogTexture:Display: Building textures: Texture2D_123 (BGRA8) [2015.05.13-01.18.03:694][347]LogTexture:Display: Building textures: Texture2D_145 (BGRA8) [2015.05.13-01.18.03:695][347]LogTexture:Display: Building textures: Texture2D_141 (BGRA8) [2015.05.13-01.18.03:723][347]LogTexture:Display: Building textures: Texture2D_129 (BGRA8) [2015.05.13-01.18.03:724][347]LogTexture:Display: Building textures: Texture2D_139 (BGRA8) [2015.05.13-01.18.03:760][347]LogTexture:Display: Building textures: Texture2D_137 (BGRA8) [2015.05.13-01.18.03:762][347]LogTexture:Display: Building textures: Texture2D_21 (BGRA8) [2015.05.13-01.18.03:762][347]LogTexture:Display: Building textures: Texture2D_5 (BGRA8) [2015.05.13-01.18.03:763][347]LogTexture:Display: Building textures: Texture2D_23 (BGRA8) [2015.05.13-01.18.03:763][347]LogTexture:Display: Building textures: Texture2D_25 (BGRA8) [2015.05.13-01.18.03:764][347]LogTexture:Display: Building textures: Texture2D_43 (BGRA8) [2015.05.13-01.18.03:765][347]LogTexture:Display: Building textures: Texture2D_33 (BGRA8) [2015.05.13-01.18.03:766][347]LogTexture:Display: Building textures: Texture2D_35 (BGRA8) [2015.05.13-01.18.03:793][347]LogTexture:Display: Building textures: Texture2D_37 (BGRA8) [2015.05.13-01.18.03:794][347]LogTexture:Display: Building textures: Texture2D_39 (BGRA8) [2015.05.13-01.18.03:794][347]LogTexture:Display: Building textures: Texture2D_41 (BGRA8) [2015.05.13-01.18.03:795][347]LogTexture:Display: Building textures: Texture2D_11 (BGRA8) [2015.05.13-01.18.03:870][347]LogTexture:Display: Building textures: Texture2D_49 (BGRA8) [2015.05.13-01.18.03:871][347]LogTexture:Display: Building textures: Texture2D_51 (BGRA8) [2015.05.13-01.18.03:916][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.18.06:544][347]LogTexture:Display: Building textures: Texture2D_53 (BGRA8) [2015.05.13-01.18.06:546][347]LogTexture:Display: Building textures: Texture2D_55 (BGRA8) [2015.05.13-01.18.06:550][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.18.06:701][347]LogTexture:Display: Building textures: Texture2D_59 (BGRA8) [2015.05.13-01.18.06:701][347]LogTexture:Display: Building textures: Texture2D_61 (BGRA8) [2015.05.13-01.18.06:702][347]LogTexture:Display: Building textures: Texture2D_69 (BGRA8) [2015.05.13-01.18.06:702][347]LogTexture:Display: Building textures: Texture2D_71 (BGRA8) [2015.05.13-01.18.06:706][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.18.06:889][347]LogTexture:Display: Building textures: Texture2D_75 (BGRA8) [2015.05.13-01.18.06:891][347]LogTexture:Display: Building textures: Texture2D_77 (BGRA8) [2015.05.13-01.18.07:125][347]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-01.18.07:557][347]LogTexture:Display: Building textures: Texture2D_99 (BGRA8) [2015.05.13-01.18.07:562][347]LogTexture:Display: Building textures: Texture2D_85 (BGRA8) [2015.05.13-01.18.07:563][347]LogTexture:Display: Building textures: Texture2D_87 (BGRA8) [2015.05.13-01.18.07:563][347]LogTexture:Display: Building textures: Texture2D_89 (BGRA8) [2015.05.13-01.18.07:563][347]LogTexture:Display: Building textures: Texture2D_91 (BGRA8) [2015.05.13-01.18.09:658][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.17.34:569][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:284][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:563][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:564][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:564][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:565][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.09:659][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:566][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:567][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:796][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:797][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:798][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:799][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:803][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.10:094][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:804][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.11:951][347]LogMeshUtilities: Finished distance field build in 0.3s - 21x8x15 distance field, 196 triangles [2015.05.13-01.18.12:836][347]LogMeshUtilities: Finished distance field build in 0.1s - 9x10x8 distance field, 108 triangles [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.09:805][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:111][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:112][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:112][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:113][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:113][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:114][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:114][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:116][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:117][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:120][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:273][347]LogMeshUtilities: Finished distance field build in 0.5s - 8x8x8 distance field, 244 triangles [2015.05.13-01.18.13:833][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:123][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:833][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:123][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:125][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:126][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:146][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:147][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:150][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:151][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:151][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:152][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:152][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:154][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:155][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:166][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:167][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:168][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:168][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:288][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:834][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:289][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:290][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:290][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:292][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:293][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:299][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:299][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:300][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:303][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:304][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:305][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:306][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:307][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:309][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:312][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:314][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:835][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:316][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:316][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:321][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:321][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:322][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.13:836][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.13:836][347]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x20 distance field, 60 triangles [2015.05.13-01.18.14:696][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.13:323][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.18.14:696][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.14:696][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:649][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:650][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:650][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:683][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:684][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:684][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:686][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:686][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:686][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:686][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:687][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:688][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:689][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:697][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:690][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:976][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:690][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.14:976][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:711][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [7467.52] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 325 ms] [2015.05.13-01.18.15:006][347]LogMeshUtilities: Finished distance field build in 0.4s - 8x8x10 distance field, 106 triangles [2015.05.13-01.18.15:006][347]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.18.15:026][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.14:719][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [7467.53] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.18.15:030][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:024][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.18.15:039][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:029][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [7467.84] Compile of Door_Costing successful, but with 1 Warning(s) [in 16 ms] [2015.05.13-01.18.15:159][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:037][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [7467.85] Compile of Door_Costing successful, but with 2 Warning(s) [in 8 ms] [2015.05.13-01.18.15:161][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:158][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.18.15:167][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:159][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.18.15:178][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:165][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [7467.97] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 23 ms] [2015.05.13-01.18.16:152][347]LogMeshUtilities: Finished distance field build in 0.5s - 8x8x14 distance field, 12 triangles [2015.05.13-01.18.16:231][347]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.18.16:620][347]LogAIModule: Creating AISystem for world Modular_Map10 [2015.05.13-01.18.18:416][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.15:173][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [7467.98] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 7 ms] [2015.05.13-01.18.18:416][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:415][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:417][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:415][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:417][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:416][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:418][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:416][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:422][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:417][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:422][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:418][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:422][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:419][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:423][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:421][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:425][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:421][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:428][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:424][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:429][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:427][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:436][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:428][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:488][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:429][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:489][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:430][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:489][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:431][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:552][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:431][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:552][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:434][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.18:552][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:434][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:721][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:435][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:721][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:435][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:721][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:435][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:721][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:438][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:721][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:438][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:450][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:451][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:486][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:487][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:487][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:489][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:489][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.18:489][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:621][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:722][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:622][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:628][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:629][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:630][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:632][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:635][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:636][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:637][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:637][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:640][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:723][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:643][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:646][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:652][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:656][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:656][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:657][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:666][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:674][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:675][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:678][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.18.40:724][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:686][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.18.40:725][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:689][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.18.40:725][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.19:695][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.18.40:725][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.20:255][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [7473.06] Compile of kaylin successful, but with 7 Warning(s) [in 3,420 ms] [2015.05.13-01.18.56:954][347]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.05.13-01.19.01:484][347]Cmd: MAP CHECKDEP NOCLEARLOG [2015.05.13-01.19.56:187][347]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 54,459.803ms to complete. [2015.05.13-01.19.56:283][347]LogFileHelpers: Loading map 'Modular_Map10' took 961.243 [2015.05.13-01.20.08:928][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.18.20:262][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [7473.07] Compile of kaylin successful, but with 8 Warning(s) [in 5 ms] [2015.05.13-01.20.08:928][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:927][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.20.08:929][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:927][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.20.08:929][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:927][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.20.08:929][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:928][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.20.08:930][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:928][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.20.08:930][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:929][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.20.08:930][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:929][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.20.08:930][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:929][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.20.08:931][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:929][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.20.08:931][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:930][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.20.08:931][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:930][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.20.08:931][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:930][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.20.08:932][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:930][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.20.08:932][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:930][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.20.08:932][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:931][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.20.08:932][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:931][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.20.08:933][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:931][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.20.08:933][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:932][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.20.08:933][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:932][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.20.08:934][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:932][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.20.08:934][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:932][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.20.09:681][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.08:933][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.20.09:969][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.09:680][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2.uasset [2015.05.13-01.20.09:970][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.09:889][ 0]LogSavePackage: Save=208.819031ms [2015.05.13-01.20.10:034][347]LoadErrors:Error: Error Failed import for CurveFloat /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Factory_Menu.Factory_Menu_C:CurveFloat_0_3_4_5_6_7__BD421E61_0_1_2__47B9E0ED [2015.05.13-01.20.10:171][347]LoadErrors:Error: Error Failed import for CurveFloat /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Factory_Menu.Factory_Menu_C:CurveFloat_0_3_4_5_6_7__BD421E61_0__9E727683 [2015.05.13-01.20.10:171][347]LoadErrors:Error: Error Failed import for CurveFloat /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Factory_Menu.Factory_Menu_C:CurveFloat_1_2__F8FE0E88 [2015.05.13-01.20.11:314][347]LogAudio:Warning: Spatialisation on stereo and multichannel sounds is not supported. SoundWave: Rustling_Leaves_in_the_Wind Actor: Rustling_Leaves_in_the_Wind_2 AudioComponent: AudioComponent0 [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.09:889][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2.uasset' [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:146][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun.uasset [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:458][ 0]LogSavePackage: Save=312.011200ms [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:458][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun.uasset' [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:557][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:568][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:748][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.20.13:168][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:756][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.20.13:639][348]Cmd: UpdateLandscapeEditorData -warnings [2015.05.13-01.20.19:546][348]LogContentBrowser: Native class hierarchy updated for 'GameplayAbilities' in 2.2360 seconds. Added 64 classes and 0 folders. [2015.05.13-01.20.22:089][348]LogMeshUtilities: Finished distance field build in 8.1s - 12x8x21 distance field, 852 triangles [2015.05.13-01.20.22:089][348]Cmd: UpdateLandscapeEditorData [2015.05.13-01.20.31:969][348]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 444 triangles [2015.05.13-01.20.32:060][349]LogHttp:Warning: Timeout processing Http request. 0000000012359500 [2015.05.13-01.20.35:029][350]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 875 triangles [2015.05.13-01.20.39:625][352]LogMeshUtilities: Finished distance field build in 1.3s - 8x8x8 distance field, 2147 triangles [2015.05.13-01.21.00:514][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.20.12:972][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.00:515][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.00:490][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Chara [2015.05.13-01.21.00:515][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cters/Character01/Animations/aim_Offsets/ShotGun/Material__1221.uasset [2015.05.13-01.21.00:515][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.00:507][ 0]LogSavePackage: Save=16.987965ms [2015.05.13-01.21.02:795][353]LogMeshUtilities: Finished distance field build in 0.2s - 8x16x8 distance field, 28 triangles [2015.05.13-01.21.03:303][356]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.00:507][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Material__1221.uass [2015.05.13-01.21.03:303][356]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-01.21.03:303][356]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:273][ 0]LogTexture:Display: Building textures: Brick_Cinderblock_1k_alb (AutoDXT) [2015.05.13-01.21.03:420][358]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:274][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Brick_Cinderblock_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Brick_Cinderblock_1k_alb.uasset [2015.05.13-01.21.03:420][358]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:288][ 0]LogSavePackage: Save=13.352551ms [2015.05.13-01.21.03:514][359]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:288][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Brick_Cinderblock_1k_alb.uasset' [2015.05.13-01.21.03:596][361]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:471][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset [2015.05.13-01.21.03:596][361]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:595][ 0]LogSavePackage: Save=124.405830ms [2015.05.13-01.21.03:991][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:596][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset' [2015.05.13-01.21.04:010][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.03:990][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sun_V2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2.uasset [2015.05.13-01.21.04:011][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:009][ 0]LogSavePackage: Save=18.603781ms [2015.05.13-01.21.04:327][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:010][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2.uasset' [2015.05.13-01.21.04:368][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:326][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset [2015.05.13-01.21.04:370][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:367][ 0]LogSavePackage: Save=40.654430ms [2015.05.13-01.21.04:498][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:369][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset' [2015.05.13-01.21.04:543][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:496][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_NRM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_NRM.uasset [2015.05.13-01.21.04:543][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:541][ 0]LogSavePackage: Save=42.920063ms [2015.05.13-01.21.04:867][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:541][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_NRM.uasset' [2015.05.13-01.21.04:867][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:866][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 684 triangles [2015.05.13-01.21.04:886][364]LogStaticMesh: Allocated Allocated 458x64x64 distance field atlas = 3.6Mb [2015.05.13-01.21.05:107][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.04:866][ 0]LogMaterial: Missing cached shader map for material Material__111, compiling. [2015.05.13-01.21.05:185][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:106][ 0]LogMaterial: Missing cached shader map for material Material__111, compiling. [2015.05.13-01.21.05:190][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:176][ 0]LogMaterial: Missing cached shader map for material Material__111, compiling. [2015.05.13-01.21.05:207][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:189][ 0]LogMaterial: Missing cached shader map for material Material__111, compiling. [2015.05.13-01.21.05:219][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:206][ 0]LogMaterial: Missing cached shader map for material Material__110, compiling. [2015.05.13-01.21.05:358][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:217][ 0]LogMaterial: Missing cached shader map for material Material__110, compiling. [2015.05.13-01.21.05:370][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:356][ 0]LogMaterial: Missing cached shader map for material Material__110, compiling. [2015.05.13-01.21.05:383][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:369][ 0]LogMaterial: Missing cached shader map for material Material__110, compiling. [2015.05.13-01.21.05:416][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:382][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006.uasset [2015.05.13-01.21.05:416][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:415][ 0]LogSavePackage: Save=32.796745ms [2015.05.13-01.21.05:578][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:415][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006.uasset' [2015.05.13-01.21.05:590][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:576][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.21.05:590][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:589][ 0]LogSavePackage: Save=12.927552ms [2015.05.13-01.21.05:634][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:589][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-01.21.05:647][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:633][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004.uasset [2015.05.13-01.21.05:648][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:646][ 0]LogSavePackage: Save=13.355630ms [2015.05.13-01.21.05:652][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:646][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004.uasset' [2015.05.13-01.21.05:666][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:650][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane003.uasset [2015.05.13-01.21.05:666][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:665][ 0]LogSavePackage: Save=13.881917ms [2015.05.13-01.21.06:219][364]LogMeshUtilities: Finished distance field build in 2.9s - 43x24x17 distance field, 856 triangles [2015.05.13-01.21.07:551][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.05:665][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane003.uasset' [2015.05.13-01.21.07:551][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:550][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 12x12x12 distance field, 768 triangles [2015.05.13-01.21.07:619][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:550][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane00 [2015.05.13-01.21.07:619][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 1.uasset [2015.05.13-01.21.07:619][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:618][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 13x9x8 distance field, 2 triangles [2015.05.13-01.21.07:644][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:618][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.21.07:644][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:643][ 0]LogSavePackage: Save=92.349922ms [2015.05.13-01.21.08:468][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.07:643][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane001.uasset' [2015.05.13-01.21.08:535][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.08:467][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Only_Background2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Only_ [2015.05.13-01.21.08:535][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Background2.uasset [2015.05.13-01.21.08:536][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.08:534][ 0]LogSavePackage: Save=67.076195ms [2015.05.13-01.21.09:468][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.08:534][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Only_Background2.uasset' [2015.05.13-01.21.09:650][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:467][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/MetalBare0171_1_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/MetalBare0171_1_L.uasset [2015.05.13-01.21.09:650][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:648][ 0]LogSavePackage: Save=180.964172ms [2015.05.13-01.21.09:833][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:649][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/MetalBare0171_1_L.uasset' [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:831][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_DWN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Chara [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cter01/Animations/aim_Offsets/SMG/SMG_DWN.uasset [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:913][ 0]LogSavePackage: Save=81.437180ms [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:913][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_DWN.uasset' [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:917][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Ch [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aracter01/Animations/aim_Offsets/SMG/SMG_Box001.uasset [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:932][ 0]LogSavePackage: Save=13.947617ms [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:932][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_Box001.uasset' [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:936][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT.uasset [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:951][ 0]LogSavePackage: Save=13.784735ms [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:951][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT.uasset' [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:955][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM.uasset [2015.05.13-01.21.09:993][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:970][ 0]LogSavePackage: Save=14.750734ms [2015.05.13-01.21.10:045][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.09:970][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM.uasset' [2015.05.13-01.21.10:069][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:044][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL.uasset [2015.05.13-01.21.10:070][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:068][ 0]LogSavePackage: Save=23.572020ms [2015.05.13-01.21.10:169][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:068][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL.uasset' [2015.05.13-01.21.10:183][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:168][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/FIRE_SMG -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Char [2015.05.13-01.21.10:183][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acter01/Animations/aim_Offsets/SMG/FIRE_SMG.uasset [2015.05.13-01.21.10:185][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:182][ 0]LogSavePackage: Save=13.427490ms [2015.05.13-01.21.10:400][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:182][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/FIRE_SMG.uasset' [2015.05.13-01.21.10:401][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:399][ 0]LogMeshUtilities: Finished distance field build in 2.5s - 8x14x24 distance field, 572 triangles [2015.05.13-01.21.10:405][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:399][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/aim_Offset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/aim_Offset.uasset [2015.05.13-01.21.10:405][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:400][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for aim_Offset. Package will not be saved. [2015.05.13-01.21.10:458][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:404][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Walking_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Walking_Shotgun.uasset [2015.05.13-01.21.10:458][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:418][ 0]LogSavePackage: Save=13.050398ms [2015.05.13-01.21.10:579][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:418][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Walking_Shotgun.uasset' [2015.05.13-01.21.10:594][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:578][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WALKING_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WALKING_2.uasset [2015.05.13-01.21.10:619][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:593][ 0]LogSavePackage: Save=14.209049ms [2015.05.13-01.21.10:820][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:593][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WALKING_2.uasset' [2015.05.13-01.21.10:834][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:819][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/walkingBack_INVERSE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/walkingBack_INVERSE.uasset [2015.05.13-01.21.10:835][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:833][ 0]LogSavePackage: Save=13.809715ms [2015.05.13-01.21.11:043][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.10:833][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/walkingBack_INVERSE.uasset' [2015.05.13-01.21.11:057][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:041][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2.uasset [2015.05.13-01.21.11:061][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:056][ 0]LogSavePackage: Save=13.674892ms [2015.05.13-01.21.11:063][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:056][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2.uasset' [2015.05.13-01.21.11:347][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:060][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect.uasset [2015.05.13-01.21.11:349][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:346][ 0]LogSavePackage: Save=285.493286ms [2015.05.13-01.21.11:483][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:346][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect.uasset' [2015.05.13-01.21.11:483][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:481][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/WireCutters -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/WireCutters.uasset [2015.05.13-01.21.11:560][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:482][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WireCutters. Package will not be saved. [2015.05.13-01.21.11:565][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:559][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/SMG_PICKUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/SMG_PICKUP.uasset [2015.05.13-01.21.11:565][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:559][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SMG_PICKUP. Package will not be saved. [2015.05.13-01.21.11:598][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:563][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.uasset [2015.05.13-01.21.11:598][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:589][ 0]LogSavePackage: Save=24.530149ms [2015.05.13-01.21.11:598][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:589][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.uasset' [2015.05.13-01.21.11:621][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:593][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup.uasset [2015.05.13-01.21.11:622][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:616][ 0]LogSavePackage: Save=22.430136ms [2015.05.13-01.21.12:226][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.11:616][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup.uasset' [2015.05.13-01.21.12:234][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.12:220][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.12:821][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.12:231][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.12:822][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.12:820][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x15x25 distance field, 96 triangles [2015.05.13-01.21.12:941][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.12:820][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.13:069][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.12:940][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.15:939][367]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 72 triangles [2015.05.13-01.21.15:939][367]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.21.17:800][370]LogMeshUtilities: Finished distance field build in 0.2s - 25x8x8 distance field, 20 triangles [2015.05.13-01.21.18:765][371]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 136 triangles [2015.05.13-01.21.19:241][373]LogMeshUtilities: Finished distance field build in 0.2s - 9x8x8 distance field, 184 triangles [2015.05.13-01.21.19:241][373]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.21.20:554][376]LogMeshUtilities: Finished distance field build in 0.8s - 8x8x13 distance field, 248 triangles [2015.05.13-01.21.20:554][376]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.21.20:739][379]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 96 triangles [2015.05.13-01.21.20:991][381]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x11 distance field, 36 triangles [2015.05.13-01.21.21:234][385]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 52 triangles [2015.05.13-01.21.21:473][388]LogMeshUtilities: Finished distance field build in 0.1s - 9x8x8 distance field, 570 triangles [2015.05.13-01.21.21:637][390]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 684 triangles [2015.05.13-01.21.21:758][394]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.13-01.21.22:338][395]LogMeshUtilities: Finished distance field build in 0.1s - 11x8x8 distance field, 220 triangles [2015.05.13-01.21.26:241][398]LogMeshUtilities: Finished distance field build in 3.9s - 18x8x9 distance field, 52 triangles [2015.05.13-01.21.29:128][400]LogMeshUtilities: Finished distance field build in 0.6s - 17x8x8 distance field, 196 triangles [2015.05.13-01.21.31:459][401]LogMeshUtilities: Finished distance field build in 0.3s - 15x8x24 distance field, 108 triangles [2015.05.13-01.21.31:816][403]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.13-01.21.32:153][404]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 2448 triangles [2015.05.13-01.21.33:359][405]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 52 triangles [2015.05.13-01.21.38:764][406]LogMeshUtilities: Finished distance field build in 0.1s - 9x8x8 distance field, 156 triangles [2015.05.13-01.21.39:544][410]LogMeshUtilities: Finished distance field build in 0.8s - 8x8x8 distance field, 736 triangles [2015.05.13-01.21.42:381][410]LogTexture:Display: Building textures: Texture2D_144_BaseColor (BGRA8) [2015.05.13-01.21.43:217][411]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 556 triangles [2015.05.13-01.21.43:498][417]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 196 triangles [2015.05.13-01.21.43:645][420]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 424 triangles [2015.05.13-01.21.43:833][423]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 1220 triangles [2015.05.13-01.21.43:833][423]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.21.43:971][427]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 576 triangles [2015.05.13-01.21.44:581][436]LogMeshUtilities: Finished distance field build in 0.4s - 23x23x8 distance field, 12 triangles [2015.05.13-01.21.44:820][439]LogMeshUtilities: Finished distance field build in 0.1s - 16x8x8 distance field, 12 triangles [2015.05.13-01.21.49:542][453]LogMeshUtilities: Finished distance field build in 4.6s - 8x8x14 distance field, 12 triangles [2015.05.13-01.21.49:580][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.13:060][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.21.49:623][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:563][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Material__1221.uasset [2015.05.13-01.21.49:627][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:622][ 0]LogSavePackage: Save=58.883514ms [2015.05.13-01.21.49:719][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:625][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Mate [2015.05.13-01.21.49:719][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__1221.uasset' [2015.05.13-01.21.49:776][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:718][ 0]LogMaterial: Missing cached shader map for material Material__233, compiling. [2015.05.13-01.21.49:822][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:748][ 0]LogMaterial: Missing cached shader map for material Material__233, compiling. [2015.05.13-01.21.49:847][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:821][ 0]LogMaterial: Missing cached shader map for material Material__233, compiling. [2015.05.13-01.21.49:935][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:846][ 0]LogMaterial: Missing cached shader map for material Material__233, compiling. [2015.05.13-01.21.49:959][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:934][ 0]LogMaterial: Missing cached shader map for material Material__221, compiling. [2015.05.13-01.21.49:991][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:957][ 0]LogMaterial: Missing cached shader map for material Material__221, compiling. [2015.05.13-01.21.50:044][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.49:990][ 0]LogMaterial: Missing cached shader map for material Material__221, compiling. [2015.05.13-01.21.50:496][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:000][ 0]LogMaterial: Missing cached shader map for material Material__221, compiling. [2015.05.13-01.21.50:694][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:471][ 0]LogMaterial: Missing cached shader map for material Material__89, compiling. [2015.05.13-01.21.50:789][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:692][ 0]LogMaterial: Missing cached shader map for material Material__89, compiling. [2015.05.13-01.21.50:841][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:768][ 0]LogMaterial: Missing cached shader map for material Material__89, compiling. [2015.05.13-01.21.50:985][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:840][ 0]LogMaterial: Missing cached shader map for material Material__89, compiling. [2015.05.13-01.21.51:188][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.50:984][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/Computers_And_TV_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/Computers_And_TV_Box001.uasset [2015.05.13-01.21.51:188][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:186][ 0]LogSavePackage: Save=201.087265ms [2015.05.13-01.21.51:200][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:186][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/Computers_And_TV_Box001.uasset' [2015.05.13-01.21.51:247][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:194][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.21.51:282][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:245][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.21.51:342][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:277][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.21.51:407][456]LogMeshUtilities: Finished distance field build in 0.4s - 24x8x17 distance field, 104 triangles [2015.05.13-01.21.51:457][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:341][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.21.51:472][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:456][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/6Wires/wires_Line001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/wires_Line001.uasset [2015.05.13-01.21.51:472][456]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:471][ 0]LogSavePackage: Save=14.217946ms [2015.05.13-01.22.00:196][456]LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2) [2015.05.13-01.22.01:310][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.01:831][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.02:357][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.02:847][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.03:337][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.03:864][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.04:339][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.04:837][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.05:358][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.05:810][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.06:315][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.06:811][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.07:311][456]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2015.05.13-01.22.11:924][456]LogMeshUtilities: Finished distance field build in 0.3s - 24x8x17 distance field, 104 triangles [2015.05.13-01.22.14:867][459]LogMeshUtilities: Finished distance field build in 2.8s - 24x8x17 distance field, 124 triangles [2015.05.13-01.22.29:511][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.21.51:471][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/wires_Line001.uasset' [2015.05.13-01.22.29:515][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:509][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 10x10x13 distance field, 1782 triangles [2015.05.13-01.22.29:533][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:514][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/6Wires/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/Material__25.uasset [2015.05.13-01.22.29:533][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:532][ 0]LogSavePackage: Save=17.502617ms [2015.05.13-01.22.29:653][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:532][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/Material__25.uasset' [2015.05.13-01.22.29:668][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:651][ 0]LogCook:Display: Cooking /Game/Unsorted/SHOTGUNIDLECAM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUNIDLECAM.uasset [2015.05.13-01.22.29:668][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:666][ 0]LogSavePackage: Save=14.386988ms [2015.05.13-01.22.29:778][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:666][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUNIDLECAM.uasset' [2015.05.13-01.22.29:791][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:776][ 0]LogCook:Display: Cooking /Game/Unsorted/RETROGRADE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/RETROGRADE.uasset [2015.05.13-01.22.29:791][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:790][ 0]LogSavePackage: Save=13.519197ms [2015.05.13-01.22.29:897][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:790][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/RETROGRADE.uasset' [2015.05.13-01.22.29:911][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:895][ 0]LogCook:Display: Cooking /Game/Unsorted/MyCameraAnimation -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/MyCameraAnimation.uasset [2015.05.13-01.22.29:911][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:910][ 0]LogSavePackage: Save=13.729985ms [2015.05.13-01.22.29:915][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:910][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/MyCameraAnimation.uasset' [2015.05.13-01.22.29:962][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:914][ 0]LogCook:Display: Cooking /Game/Unsorted/Idle_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/Idle_01.uasset [2015.05.13-01.22.29:963][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:961][ 0]LogSavePackage: Save=47.144382ms [2015.05.13-01.22.30:063][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.29:961][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/Idle_01.uasset' [2015.05.13-01.22.30:079][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:061][ 0]LogCook:Display: Cooking /Game/Unsorted/DIVORCEDSEAL -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/DIVORCEDSEAL.uasset [2015.05.13-01.22.30:079][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:076][ 0]LogSavePackage: Save=14.093390ms [2015.05.13-01.22.30:154][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:076][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/DIVORCEDSEAL.uasset' [2015.05.13-01.22.30:169][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:153][ 0]LogCook:Display: Cooking /Game/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME.uasset [2015.05.13-01.22.30:169][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:167][ 0]LogSavePackage: Save=14.014686ms [2015.05.13-01.22.30:234][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:167][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME.uasset' [2015.05.13-01.22.30:248][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:232][ 0]LogCook:Display: Cooking /Game/Unsorted/ALPHYALLANWALKIN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/ALPHYALLANWALKIN.uasset [2015.05.13-01.22.30:248][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:246][ 0]LogSavePackage: Save=13.474712ms [2015.05.13-01.22.30:385][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:246][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/ALPHYALLANWALKIN.uasset' [2015.05.13-01.22.30:662][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:382][ 0]LogStaticMesh: Building static mesh RightArm_StaticMesh... [2015.05.13-01.22.31:088][459]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.30:656][ 0]LogStaticMesh: Built static mesh [0.308799.2s] /Game/ThirdPersonBP/Meshes/RightArm_StaticMesh.RightArm_StaticMesh [2015.05.13-01.22.44:745][459]LogEditorViewport: Clicking on Actor (context menu): SphereReflectionCapture (SphereReflectionCapture12) [2015.05.13-01.22.46:517][459]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 364 triangles [2015.05.13-01.22.46:600][461]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2 triangles [2015.05.13-01.22.48:300][486]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.31:086][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/RightArm_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/RightArm_StaticMesh.uasset [2015.05.13-01.22.48:328][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:299][ 0]LogMeshUtilities: Finished distance field build in 17.6s - 64x43x38 distance field, 28 triangles [2015.05.13-01.22.48:328][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:317][ 0]LogSavePackage: Save=17230.283203ms [2015.05.13-01.22.48:410][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:317][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/RightArm_StaticMesh.uasset' [2015.05.13-01.22.48:410][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:402][ 0]LogStaticMesh: Building static mesh Ramp_StaticMesh... [2015.05.13-01.22.48:478][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:406][ 0]LogStaticMesh: Built static mesh [0.058962.2s] /Game/ThirdPersonBP/Meshes/Ramp_StaticMesh.Ramp_StaticMesh [2015.05.13-01.22.58:390][676]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.48:477][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/Ramp_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Ramp_StaticMesh.uasset [2015.05.13-01.22.58:405][676]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:389][ 0]LogMeshUtilities: Finished distance field build in 10.0s - 28x50x38 distance field, 20 triangles [2015.05.13-01.22.58:406][676]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:404][ 0]LogSavePackage: Save=9927.371094ms [2015.05.13-01.22.58:473][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:404][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Ramp_StaticMesh.uasset' [2015.05.13-01.22.58:479][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:472][ 0]LogStaticMesh: Building static mesh Linear_Stair_StaticMesh... [2015.05.13-01.22.58:554][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:477][ 0]LogStaticMesh: Built static mesh [0.005158.2s] /Game/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh [2015.05.13-01.22.58:573][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:552][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling. [2015.05.13-01.22.58:586][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:572][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling. [2015.05.13-01.22.58:607][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:585][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling. [2015.05.13-01.22.58:620][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:606][ 0]LogMaterial: Missing cached shader map for material CubeMaterial, compiling. [2015.05.13-01.23.02:510][735]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.22.58:619][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh.uasset [2015.05.13-01.23.02:526][735]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:509][ 0]LogMeshUtilities: Finished distance field build in 4.0s - 36x26x26 distance field, 120 triangles [2015.05.13-01.23.02:527][735]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:525][ 0]LogSavePackage: Save=3905.842041ms [2015.05.13-01.23.02:719][740]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:525][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh.uasset' [2015.05.13-01.23.02:721][740]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:717][ 0]LogStaticMesh: Building static mesh LeftArm_StaticMesh... [2015.05.13-01.23.02:754][740]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:720][ 0]LogStaticMesh: Built static mesh [0.003002.2s] /Game/ThirdPersonBP/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh [2015.05.13-01.23.17:791][973]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.02:752][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/LeftArm_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/LeftArm_StaticMesh.uasset [2015.05.13-01.23.18:313][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.17:790][ 0]LogMeshUtilities: Finished distance field build in 15.0s - 64x43x38 distance field, 28 triangles [2015.05.13-01.23.18:313][984]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.18:311][ 0]LogSavePackage: Save=15558.142578ms [2015.05.13-01.23.19:155][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.18:311][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/LeftArm_StaticMesh.uasset' [2015.05.13-01.23.19:251][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.19:119][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/CubeMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMesh.uasset [2015.05.13-01.23.19:252][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.19:249][ 0]LogSavePackage: Save=129.443542ms [2015.05.13-01.23.22:421][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.19:249][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMesh.uasset' [2015.05.13-01.23.23:026][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.22:420][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/CubeMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMaterial.uasset [2015.05.13-01.23.23:027][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:012][ 0]LogSavePackage: Save=591.469299ms [2015.05.13-01.23.23:027][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:012][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMaterial.uasset' [2015.05.13-01.23.23:053][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:021][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Physics.uasset [2015.05.13-01.23.23:054][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:046][ 0]LogSavePackage: Save=25.013319ms [2015.05.13-01.23.23:058][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:047][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Phys [2015.05.13-01.23.23:058][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ics.uasset' [2015.05.13-01.23.23:094][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:055][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Anim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.23.23:095][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Anim.uasset [2015.05.13-01.23.23:095][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:093][ 0]LogSavePackage: Save=37.008751ms [2015.05.13-01.23.23:125][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:093][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Anim [2015.05.13-01.23.23:125][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): .uasset' [2015.05.13-01.23.23:132][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:101][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_ [2015.05.13-01.23.23:132][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.uasset [2015.05.13-01.23.23:132][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:130][ 0]LogSavePackage: Save=28.442051ms [2015.05.13-01.23.23:140][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:130][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.uass [2015.05.13-01.23.23:140][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-01.23.23:290][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:138][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Material__93 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Material__93.uasset [2015.05.13-01.23.23:291][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:288][ 0]LogSavePackage: Save=149.844147ms [2015.05.13-01.23.23:301][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:289][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Material__93.uasset' [2015.05.13-01.23.23:368][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:299][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Material__356 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Material__356.uasset [2015.05.13-01.23.23:368][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:366][ 0]LogSavePackage: Save=66.654961ms [2015.05.13-01.23.23:405][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:366][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Material__356.uasset' [2015.05.13-01.23.23:420][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:394][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Skeleton.uasset [2015.05.13-01.23.23:421][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:419][ 0]LogSavePackage: Save=23.651407ms [2015.05.13-01.23.23:428][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:419][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Skeleton.uasset' [2015.05.13-01.23.23:467][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:427][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Physics.uasset [2015.05.13-01.23.23:467][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:454][ 0]LogSavePackage: Save=26.323561ms [2015.05.13-01.23.23:474][ 57]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:454][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Physics.uasset' [2015.05.13-01.23.23:554][ 58]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:473][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door_Costing -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Costing.uasset [2015.05.13-01.23.23:555][ 58]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:553][ 0]LogSavePackage: Save=79.299866ms [2015.05.13-01.23.23:562][ 58]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:553][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Costing.uasset' [2015.05.13-01.23.23:597][ 59]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:561][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door2.uasset [2015.05.13-01.23.23:597][ 59]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:595][ 0]LogSavePackage: Save=33.819550ms [2015.05.13-01.23.23:605][ 59]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:596][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door2.uasset' [2015.05.13-01.23.23:644][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:603][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door.uasset [2015.05.13-01.23.23:644][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:629][ 0]LogSavePackage: Save=25.533104ms [2015.05.13-01.23.23:659][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:635][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door.uasset' [2015.05.13-01.23.23:660][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:657][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_Skeleton.uasset [2015.05.13-01.23.23:708][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:659][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_Skeleton. Package will not be saved. [2015.05.13-01.23.23:709][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:701][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_PhysicsAsset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base [2015.05.13-01.23.23:709][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Things/Door/Destructible_Door_01_Object010_Part_150_PhysicsAsset.uasset [2015.05.13-01.23.23:711][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:702][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_PhysicsAsset. Package will not be saved. [2015.05.13-01.23.23:712][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:710][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_Anim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/ [2015.05.13-01.23.23:712][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Door/Destructible_Door_01_Object010_Part_150_Anim.uasset [2015.05.13-01.23.23:721][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:711][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_Anim. Package will not be saved. [2015.05.13-01.23.23:722][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:719][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destructible_Door_0 [2015.05.13-01.23.23:722][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 1.uasset [2015.05.13-01.23.23:728][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:720][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01. Package will not be saved. [2015.05.13-01.23.23:766][ 62]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:727][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effect -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effect.uasset [2015.05.13-01.23.23:766][ 62]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:754][ 0]LogSavePackage: Save=26.458725ms [2015.05.13-01.23.24:048][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.23:756][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effect.uasset' [2015.05.13-01.23.24:099][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.24:046][ 0]LogMaterial: Missing cached shader map for material FloorsCheckerboard0017_5_M_Mat, compiling. [2015.05.13-01.23.24:099][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.24:077][ 0]LogMaterial: Missing cached shader map for material FloorsCheckerboard0017_5_M_Mat, compiling. [2015.05.13-01.23.24:107][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.24:091][ 0]LogMaterial: Missing cached shader map for material FloorsCheckerboard0017_5_M_Mat, compiling. [2015.05.13-01.23.24:197][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.24:106][ 0]LogMaterial: Missing cached shader map for material FloorsCheckerboard0017_5_M_Mat, compiling. [2015.05.13-01.23.34:263][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.24:196][ 0]LogMaterial: Missing cached shader map for material FloorsCheckerboard0017_5_M_Mat, compiling. [2015.05.13-01.23.34:340][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:262][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSET [2015.05.13-01.23.34:340][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): S/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat.uasset [2015.05.13-01.23.34:340][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:338][ 0]LogSavePackage: Save=76.341644ms [2015.05.13-01.23.34:424][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:338][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat.uasset' [2015.05.13-01.23.34:437][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:420][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box [2015.05.13-01.23.34:437][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 005.uasset [2015.05.13-01.23.34:438][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:436][ 0]LogSavePackage: Save=14.930384ms [2015.05.13-01.23.34:509][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:436][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box005.uasset' [2015.05.13-01.23.34:593][216]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:503][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.23.34:661][217]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:592][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.23.34:681][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:632][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.23.35:059][225]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.34:663][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.23.35:136][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:058][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box [2015.05.13-01.23.35:136][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 004.uasset [2015.05.13-01.23.35:182][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:132][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x20 distance field, 12 triangles [2015.05.13-01.23.35:182][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:171][ 0]LogSavePackage: Save=112.226646ms [2015.05.13-01.23.35:401][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:171][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box004.uasset' [2015.05.13-01.23.35:495][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:399][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.23.35:496][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:481][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.23.35:512][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:495][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.23.35:622][236]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:511][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.23.35:668][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:621][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.23.35:705][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:667][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.23.35:711][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:694][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.23.35:725][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:710][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.23.35:781][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:724][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box [2015.05.13-01.23.35:781][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 003.uasset [2015.05.13-01.23.35:823][240]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:761][ 0]LogSavePackage: Save=37.054943ms [2015.05.13-01.23.35:993][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:762][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box003.uasset' [2015.05.13-01.23.36:053][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.35:985][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Brick_DepthBricks_1k222_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Brick_Dept [2015.05.13-01.23.36:053][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): hBricks_1k222_alb.uasset [2015.05.13-01.23.36:054][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:052][ 0]LogSavePackage: Save=66.668312ms [2015.05.13-01.23.36:102][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:052][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Brick_DepthBricks_1k222_alb.uasset' [2015.05.13-01.23.36:102][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:086][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Underground_Base_Pipe_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Underground_Base_Pipe_D.uasset [2015.05.13-01.23.36:910][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:086][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2015.05.13-01.23.37:121][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:879][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset [2015.05.13-01.23.37:138][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:899][ 0]LogSavePackage: Save=20.403694ms [2015.05.13-01.23.37:360][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.36:900][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset' [2015.05.13-01.23.37:360][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.37:246][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.23.37:403][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.37:332][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.23.37:540][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.37:391][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.23.38:287][287]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.37:522][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.23.38:287][287]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:243][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011.uasset [2015.05.13-01.23.38:304][288]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:274][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 13x8x8 distance field, 998 triangles [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:301][ 0]LogSavePackage: Save=57.284466ms [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:301][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011.uasset' [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:543][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:814][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:942][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.38:956][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:511][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x8 distance field, 4388 triangles [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:512][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010.uasset [2015.05.13-01.23.39:806][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:526][ 0]LogSavePackage: Save=14.339423ms [2015.05.13-01.23.39:872][322]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:526][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010.uasset' [2015.05.13-01.23.39:930][324]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:870][ 0]LogMaterial: Missing cached shader map for material Material__1450, compiling. [2015.05.13-01.23.40:161][328]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.39:929][ 0]LogMaterial: Missing cached shader map for material Material__1450, compiling. [2015.05.13-01.23.40:333][331]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:160][ 0]LogMaterial: Missing cached shader map for material Material__1450, compiling. [2015.05.13-01.23.40:459][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:332][ 0]LogMaterial: Missing cached shader map for material Material__1450, compiling. [2015.05.13-01.23.40:601][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:458][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/ [2015.05.13-01.23.40:601][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Bridge_Exported_Object009.uasset [2015.05.13-01.23.40:693][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:600][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.13-01.23.40:693][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:687][ 0]LogSavePackage: Save=228.677277ms [2015.05.13-01.23.41:161][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.40:687][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object009.uasset' [2015.05.13-01.23.41:171][347]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.41:155][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object008.uasset [2015.05.13-01.23.41:188][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.41:169][ 0]LogSavePackage: Save=13.650255ms [2015.05.13-01.23.42:281][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.41:170][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object008.uasset' [2015.05.13-01.23.42:426][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.42:280][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/RoofingPlates0023_8_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/RoofingPlates0023_8_L.uasset [2015.05.13-01.23.42:426][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.42:394][ 0]LogSavePackage: Save=112.973305ms [2015.05.13-01.23.42:761][380]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.42:394][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/RoofingPlates0023_8_L.uasset' [2015.05.13-01.23.52:516][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.42:759][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/kaylin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/kaylin.uasset [2015.05.13-01.23.52:516][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.52:512][ 0]LogSavePackage: Save=9751.864258ms [2015.05.13-01.23.53:807][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.52:512][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/kaylin.uasset' [2015.05.13-01.23.55:192][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.53:805][ 0]LogRedirectors: String Asset Reference '/Game/ThirdPersonBP/Character/ThirdPersonSkelMesh.ThirdPersonSkelMesh' [2015.05.13-01.23.55:753][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.55:190][ 0]LogMaterial: Missing cached shader map for material M_Template_Master, compiling. [2015.05.13-01.23.56:772][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.55:735][ 0]LogMaterial: Missing cached shader map for material M_Template_Master, compiling. [2015.05.13-01.23.57:660][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.56:765][ 0]LogMaterial: Missing cached shader map for material M_Template_Master, compiling. [2015.05.13-01.23.57:839][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.57:656][ 0]LogMaterial: Missing cached shader map for material M_Template_Master, compiling. [2015.05.13-01.23.58:061][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.57:836][ 0]LogMaterial: Missing cached shader map for material M_Template_Master, compiling. [2015.05.13-01.23.58:070][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:059][ 0]LogRedirectors: Resolved to '/Game/ThirdPersonBP/Character/ThirdPersonSkelMesh.ThirdPersonSkelMesh' [2015.05.13-01.23.58:111][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:063][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonWalk -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonWalk.uasset [2015.05.13-01.23.58:111][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:109][ 0]LogSavePackage: Save=45.576473ms [2015.05.13-01.23.58:111][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:109][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonWalk.uasset' [2015.05.13-01.23.58:126][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:110][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Humanoid.uasset [2015.05.13-01.23.58:127][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:124][ 0]LogSavePackage: Save=14.184070ms [2015.05.13-01.23.58:182][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:124][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Humanoid.uasset' [2015.05.13-01.23.58:213][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:174][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2015.05.13-01.23.58:214][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:211][ 0]LogSavePackage: Save=37.047760ms [2015.05.13-01.23.58:214][531]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:211][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2015.05.13-01.24.24:874][948]BlueprintLog: New page: Pre-PIE auto-recompile [2015.05.13-01.24.24:906][948]LogPlayLevel: [PIE] Compiling Modular_Map10 before PIE... [2015.05.13-01.24.25:030][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning 'The_Train1' is already a 'The Train', you don't need Cast To The_Train . [2015.05.13-01.24.25:093][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1584.32] Compile of Modular_Map10 successful, but with 1 Warning(s) [in 175 ms] [2015.05.13-01.24.25:375][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1584.61] Compile of Modular_Map10 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.24.25:376][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1584.61] Compile of Modular_Map10 successful, but with 3 Warning(s) [in 0 ms] [2015.05.13-01.24.33:809][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1593.04] Compile of Modular_Map10 successful, but with 4 Warning(s) [in 8,432 ms] [2015.05.13-01.24.33:809][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1593.04] Compile of Modular_Map10 successful, but with 5 Warning(s) [in 0 ms] [2015.05.13-01.24.33:809][948]LogBlueprint:Warning: [compiler Modular_Map10] Warning [1593.04] Compile of Modular_Map10 successful, but with 6 Warning(s) [in 0 ms] [2015.05.13-01.24.36:076][948]LogPlayLevel: PIE: Blueprint regeneration took 11321 ms (1 blueprints) [2015.05.13-01.24.38:664][948]PIE: New page: PIE session: Modular_Map10 (May 12, 2015, 5:24:36 PM) [2015.05.13-01.24.38:701][948]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Modular_Map10 [2015.05.13-01.24.41:839][948]LogPlayLevel: PIE: StaticDuplicateObject took: (3.137891s) [2015.05.13-01.24.41:857][948]LogAIModule: Creating AISystem for world Modular_Map10 [2015.05.13-01.24.41:859][948]LogPlayLevel: PIE: World Init took: (0.019525s) [2015.05.13-01.24.41:903][948]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Modular_Map10.Modular_Map10 to /Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10 (3.237862s) [2015.05.13-01.24.42:589][948]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2015.05.13-01.24.42:927][948]LogInit: FAudioDevice initialized. [2015.05.13-01.24.45:135][948]LogWorld: Game class is 'ThirdPersonGameMode_C' [2015.05.13-01.24.47:802][948]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10 up for play (max tick rate 0) at 2015.05.12-21.24.47 [2015.05.13-01.24.47:811][948]LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2015.05.13-01.24.47:832][948]LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily [2015.05.13-01.24.48:055][948]LogWorld: Bringing up level for play took: 0.421658 [2015.05.13-01.24.48:615][948]AnimBlueprint:Warning: Warning SLOTNODE: 'fire_Pistol' already exists. Each slot node has to have unique name. [2015.05.13-01.24.48:832][948]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpShape.cpp (641) 4 : NpShape::setFlag(s): triangle mesh, heightfield and plane shapes can only be simulation shapes if part of a PxRigidStatic! [2015.05.13-01.24.49:172][948]AnimBlueprint:Warning: Warning SLOTNODE: 'fire_Pistol' already exists. Each slot node has to have unique name. [2015.05.13-01.24.49:734][948]PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_Modular_Map10 25.197 [2015.05.13-01.24.50:253][948]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2015.05.13-01.24.50:755][948]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2015.05.13-01.24.51:257][948]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2015.05.13-01.25.04:601][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.04:601][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.04:601][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.08:372][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.23.58:212][ 0]LogCook:Display: Cooking /Engine/TemplateResources/M_Template_Master -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/M_Template_Master.uasset [2015.05.13-01.25.08:372][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:370][ 0]LogSavePackage: Save=70156.453125ms [2015.05.13-01.25.08:407][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:370][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/M_Template_Master.uasset' [2015.05.13-01.25.08:436][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:404][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonRun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonRun.uasset [2015.05.13-01.25.08:437][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:435][ 0]LogSavePackage: Save=26.876537ms [2015.05.13-01.25.08:471][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:435][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonRun.uasset' [2015.05.13-01.25.08:506][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:470][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_Start -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Start.uasset [2015.05.13-01.25.08:506][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:499][ 0]LogSavePackage: Save=25.906433ms [2015.05.13-01.25.08:546][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:499][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Start.uasset' [2015.05.13-01.25.08:572][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:544][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_Loop -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Loop.ua [2015.05.13-01.25.08:572][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.25.08:573][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:570][ 0]LogSavePackage: Save=24.868916ms [2015.05.13-01.25.08:613][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:570][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Loop.uasset' [2015.05.13-01.25.08:635][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:608][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_End -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_End.uass [2015.05.13-01.25.08:635][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.25.08:635][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:633][ 0]LogSavePackage: Save=24.342287ms [2015.05.13-01.25.08:714][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:633][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_End.uasset' [2015.05.13-01.25.08:742][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:712][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonIdle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonIdle.uasset [2015.05.13-01.25.08:743][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:741][ 0]LogSavePackage: Save=27.472631ms [2015.05.13-01.25.08:769][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:741][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonIdle.uasset' [2015.05.13-01.25.08:770][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:768][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:790][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:768][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:790][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:789][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:792][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:789][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_H [2015.05.13-01.25.08:792][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): olding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:792][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:790][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:792][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:791][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:793][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:791][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:795][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:792][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_H [2015.05.13-01.25.08:795][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): olding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:795][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:794][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:796][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:794][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:797][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:794][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:798][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:795][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_H [2015.05.13-01.25.08:798][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): olding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.25.08:798][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:797][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:799][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:797][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:799][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:797][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:823][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:798][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:823][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:821][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.25.08:824][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:822][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:824][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:822][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:825][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:823][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:825][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:823][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:826][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:824][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.25.08:827][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:825][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:834][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:826][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.25.08:835][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:826][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:827][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:827][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:827][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:828][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:828][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.25.08:836][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:828][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:837][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:829][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:829][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:829][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:830][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:830][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:831][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:831][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:831][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:832][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.05.13-01.25.08:843][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:832][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.25.08:845][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:832][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.25.08:845][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:840][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/ThirdPersonOverview.uasset [2015.05.13-01.25.09:213][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.08:841][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved. [2015.05.13-01.25.09:241][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:211][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset [2015.05.13-01.25.09:242][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:240][ 0]LogSavePackage: Save=28.163168ms [2015.05.13-01.25.09:259][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:240][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset' [2015.05.13-01.25.09:259][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:255][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_A_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_A_S.uasset [2015.05.13-01.25.09:272][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:256][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2015.05.13-01.25.09:272][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:264][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_A_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_A_N.uasset [2015.05.13-01.25.09:275][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:265][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2015.05.13-01.25.09:276][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:274][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_a_d -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_a_d.uasset [2015.05.13-01.25.09:290][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:275][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2015.05.13-01.25.09:294][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:288][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_White_Painted_Metal_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_White_Painted_Metal_ [2015.05.13-01.25.09:294][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): N.uasset [2015.05.13-01.25.09:298][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:288][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2015.05.13-01.25.09:301][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:296][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_White_Painted_Metal_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_White_Painted_Metal_ [2015.05.13-01.25.09:301][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): D.uasset [2015.05.13-01.25.09:519][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:300][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2015.05.13-01.25.09:562][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:517][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset [2015.05.13-01.25.09:563][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:561][ 0]LogSavePackage: Save=42.592587ms [2015.05.13-01.25.09:719][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:562][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset' [2015.05.13-01.25.09:744][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:714][ 0]LogMaterial: Missing cached shader map for material Material__131, compiling. [2015.05.13-01.25.09:770][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:740][ 0]LogMaterial: Missing cached shader map for material Material__131, compiling. [2015.05.13-01.25.09:790][950]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:763][ 0]LogMaterial: Missing cached shader map for material Material__131, compiling. [2015.05.13-01.25.19:266][950]LogBlueprintUserMessages: 0.04 [2015.05.13-01.25.19:266][950]LogBlueprintUserMessages: Hello [2015.05.13-01.25.19:267][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:267][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:267][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:759][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:759][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:759][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.19:760][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.20:221][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.20:221][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.20:221][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.23:745][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.09:789][ 0]LogMaterial: Missing cached shader map for material Material__131, compiling. [2015.05.13-01.25.23:782][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.23:743][ 0]LogCook:Display: Cooking /Game/ASSETS/Material__131 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__131.uasset [2015.05.13-01.25.23:783][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.23:781][ 0]LogSavePackage: Save=37.407742ms [2015.05.13-01.25.24:483][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.23:781][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__131.uasset' [2015.05.13-01.25.24:567][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:481][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2015.05.13-01.25.24:579][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:566][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2015.05.13-01.25.24:597][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:578][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2015.05.13-01.25.24:707][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:596][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2015.05.13-01.25.24:859][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:706][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. [2015.05.13-01.25.37:510][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.24:859][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Rock.uasset [2015.05.13-01.25.37:526][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:509][ 0]LogMeshUtilities: Finished distance field build in 13.1s - 24x29x34 distance field, 1228 triangles [2015.05.13-01.25.37:527][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:524][ 0]LogSavePackage: Save=12664.641602ms [2015.05.13-01.25.37:586][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:524][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Rock.uasset' [2015.05.13-01.25.37:897][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:584][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset [2015.05.13-01.25.37:897][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:891][ 0]LogSavePackage: Save=306.520111ms [2015.05.13-01.25.37:897][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:891][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset' [2015.05.13-01.25.38:233][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.37:895][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset [2015.05.13-01.25.38:233][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.38:231][ 0]LogSavePackage: Save=334.728790ms [2015.05.13-01.25.39:604][953]LogBlueprintUserMessages: 0.04 [2015.05.13-01.25.39:604][953]LogBlueprintUserMessages: Hello [2015.05.13-01.25.39:605][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.39:605][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.39:605][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.39:735][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.38:231][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset' [2015.05.13-01.25.39:780][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:724][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. [2015.05.13-01.25.39:848][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:772][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. [2015.05.13-01.25.39:978][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:839][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. [2015.05.13-01.25.39:989][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:976][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. [2015.05.13-01.25.39:995][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:986][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. [2015.05.13-01.25.40:139][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.39:994][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. [2015.05.13-01.25.40:385][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.40:137][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. [2015.05.13-01.25.40:731][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.40:384][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. [2015.05.13-01.25.40:908][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.40:729][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. [2015.05.13-01.25.40:918][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.40:907][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. [2015.05.13-01.25.53:373][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.40:917][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2015.05.13-01.25.53:402][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:303][ 0]LogMeshUtilities: Finished distance field build in 14.0s - 30x32x32 distance field, 11983 triangles [2015.05.13-01.25.53:402][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:401][ 0]LogSavePackage: Save=12483.321289ms [2015.05.13-01.25.53:513][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:401][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset' [2015.05.13-01.25.53:665][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:473][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset [2015.05.13-01.25.53:666][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:664][ 0]LogSavePackage: Save=190.693634ms [2015.05.13-01.25.53:670][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:664][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset' [2015.05.13-01.25.53:847][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:669][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset [2015.05.13-01.25.53:847][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:845][ 0]LogSavePackage: Save=176.002090ms [2015.05.13-01.25.53:851][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:845][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset' [2015.05.13-01.25.53:955][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:850][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset [2015.05.13-01.25.53:955][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:954][ 0]LogSavePackage: Save=103.955940ms [2015.05.13-01.25.53:960][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:954][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset' [2015.05.13-01.25.53:998][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:958][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset [2015.05.13-01.25.53:998][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:996][ 0]LogSavePackage: Save=37.714684ms [2015.05.13-01.25.54:445][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.53:996][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset' [2015.05.13-01.25.54:603][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.54:436][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. [2015.05.13-01.25.54:705][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.54:598][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. [2015.05.13-01.25.54:835][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.54:703][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. [2015.05.13-01.25.54:846][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.54:831][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. [2015.05.13-01.25.55:312][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.54:845][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. [2015.05.13-01.25.55:365][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.55:310][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Door.uasset [2015.05.13-01.25.55:379][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.55:361][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x13x24 distance field, 1472 triangles [2015.05.13-01.25.55:380][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.55:375][ 0]LogSavePackage: Save=64.435524ms [2015.05.13-01.25.56:068][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.55:375][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Door.uasset' [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:477][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:733][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:733][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:733][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:808][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:808][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:808][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:913][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:913][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:913][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:962][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:962][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.56:962][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:152][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:152][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:152][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:179][960]LogBlueprintUserMessages: 0.04 [2015.05.13-01.25.57:179][960]LogBlueprintUserMessages: Hello [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:180][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:227][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:227][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:227][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:250][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:250][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:250][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:270][963]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.56:067][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Couch.uasset [2015.05.13-01.25.57:270][963]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:241][ 0]LogMeshUtilities: Finished distance field build in 1.4s - 13x32x16 distance field, 1782 triangles [2015.05.13-01.25.57:270][963]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:255][ 0]LogSavePackage: Save=1188.329468ms [2015.05.13-01.25.57:270][963]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:256][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Couch.uasset' [2015.05.13-01.25.57:285][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:285][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:285][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:318][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:319][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:319][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:336][965]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:260][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset [2015.05.13-01.25.57:338][965]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:334][ 0]LogSavePackage: Save=73.796783ms [2015.05.13-01.25.57:340][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:340][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:340][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:358][966]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:335][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset' [2015.05.13-01.25.57:369][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:369][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:370][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:386][967]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:339][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Chair.uasset [2015.05.13-01.25.57:387][967]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:385][ 0]LogSavePackage: Save=45.994629ms [2015.05.13-01.25.57:401][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:401][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:401][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:440][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:441][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:441][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:563][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:563][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:563][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:578][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:578][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:579][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:608][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:608][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:608][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:624][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:624][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:624][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:643][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:643][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:643][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:662][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:662][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:662][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:680][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:680][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:681][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:707][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:707][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:707][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:727][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:728][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:728][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:743][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:743][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:743][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:771][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:771][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:771][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:786][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:787][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:787][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:808][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:808][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:808][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:836][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:836][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:836][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:851][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:851][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:851][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:875][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:876][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:876][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:908][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:908][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:908][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:929][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:929][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:929][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:945][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:945][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:945][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:965][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:966][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:966][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:986][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:986][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.57:986][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:015][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:015][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:015][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:034][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:034][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:034][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:049][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:049][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:050][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:077][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:077][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:077][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:098][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:098][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:098][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:113][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:113][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:114][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:135][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:135][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:135][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:162][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:162][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:162][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:183][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:183][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:183][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:201][999]LogBlueprintUserMessages: 0.04 [2015.05.13-01.25.58:201][999]LogBlueprintUserMessages: Hello [2015.05.13-01.25.58:201][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:201][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:202][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:219][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:220][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:220][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:233][ 1]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.57:385][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Chair.uasset' [2015.05.13-01.25.58:247][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:247][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:247][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:260][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:196][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. [2015.05.13-01.25.58:262][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:262][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:262][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:283][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:283][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:283][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:296][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:259][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. [2015.05.13-01.25.58:304][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:305][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:305][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:325][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:325][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:325][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:345][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:282][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. [2015.05.13-01.25.58:352][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:352][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:352][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:366][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:321][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. [2015.05.13-01.25.58:373][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:374][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:374][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:394][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:394][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:394][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:409][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:409][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:409][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:430][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:430][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:430][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:451][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:451][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:451][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:472][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:472][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:472][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:492][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:492][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:493][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:513][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:513][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:513][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:543][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:543][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:543][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:601][ 16]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:359][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. [2015.05.13-01.25.58:602][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:602][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:602][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:616][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:616][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:616][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:631][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:631][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:631][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:651][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:651][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:651][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:672][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:672][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:672][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:692][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:693][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:693][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:719][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:719][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:719][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:740][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:740][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:740][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:763][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:763][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:763][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:801][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:801][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:801][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:815][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:815][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:815][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:829][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:829][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:829][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:859][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:859][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:859][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:876][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:877][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:877][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:896][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:896][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:896][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:916][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:917][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:917][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:943][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:943][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:943][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:957][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:958][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:958][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:981][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:981][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:981][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:999][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:999][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.58:999][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:020][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:020][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:020][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:040][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:040][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:040][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:061][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:062][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:062][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:082][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:082][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:082][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:108][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:108][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:108][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:123][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:123][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:123][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:144][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:144][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:144][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:164][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:164][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:165][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:190][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:190][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:190][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:206][ 45]LogBlueprintUserMessages: 0.04 [2015.05.13-01.25.59:206][ 45]LogBlueprintUserMessages: Hello [2015.05.13-01.25.59:207][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:207][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:207][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:226][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:226][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:226][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:252][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:252][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:252][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:267][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:267][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:267][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:288][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:288][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:288][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:308][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:308][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:308][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:329][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:329][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:329][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:350][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:350][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:350][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:376][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:376][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:376][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:393][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:393][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:393][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:411][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:411][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:411][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:432][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:432][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:432][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:458][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:458][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:458][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:473][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:473][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:473][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:493][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:493][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:493][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:514][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:514][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:514][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:535][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:535][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:535][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:556][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:556][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:556][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:576][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:576][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:576][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:597][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:597][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:597][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:618][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:618][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:618][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:642][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:642][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:642][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:679][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:679][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:679][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:693][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:693][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:693][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:712][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:712][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:712][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:726][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.58:594][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Bush.uasset [2015.05.13-01.25.59:726][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:685][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 14x14x16 distance field, 813 triangles [2015.05.13-01.25.59:726][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:700][ 0]LogSavePackage: Save=1105.080688ms [2015.05.13-01.25.59:726][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:700][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Bush.uasset' [2015.05.13-01.25.59:728][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:728][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:728][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:743][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:704][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset [2015.05.13-01.25.59:743][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:734][ 0]LogSavePackage: Save=29.942207ms [2015.05.13-01.25.59:743][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:735][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset' [2015.05.13-01.25.59:749][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:749][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:749][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:770][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:770][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:770][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:790][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:790][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:791][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:812][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:812][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:812][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:841][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:841][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:841][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:862][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:862][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:862][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:908][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:909][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:909][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:922][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:923][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:923][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:937][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:937][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:937][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:964][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:964][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:964][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:979][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:980][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.25.59:980][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:006][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:006][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:006][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:028][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:028][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:028][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:042][ 84]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.25.59:739][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset [2015.05.13-01.26.00:042][ 84]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.00:024][ 0]LogSavePackage: Save=284.925598ms [2015.05.13-01.26.00:043][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:043][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:043][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:059][ 85]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.00:024][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset' [2015.05.13-01.26.00:064][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:064][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:064][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:064][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:065][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:065][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:065][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:065][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:065][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:085][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:085][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:085][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:113][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:114][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:114][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:129][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:129][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:129][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:149][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:149][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:149][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:170][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:170][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:170][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:190][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:190][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:190][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:216][ 92]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.00:217][ 92]LogBlueprintUserMessages: Hello [2015.05.13-01.26.00:217][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:217][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:217][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:237][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:237][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:237][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:253][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:253][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:253][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:279][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:279][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:279][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:294][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:294][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:294][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:315][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:315][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:315][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:338][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:338][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:338][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:357][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:357][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:357][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:378][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:378][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:378][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:406][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:406][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:406][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:421][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:421][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:421][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:445][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:445][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:445][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:471][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:472][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:472][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:492][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:492][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:492][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:507][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:507][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:507][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:533][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:534][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:534][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:549][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:549][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:549][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:570][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:570][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:570][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:590][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:590][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:591][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:611][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:612][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:612][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:634][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:634][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:634][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:655][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:655][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:655][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:681][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:681][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:681][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:697][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:697][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:697][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:718][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:719][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:719][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:745][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:745][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:746][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:761][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:761][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:761][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:788][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:788][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:788][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:809][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:809][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:809][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:824][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:824][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:825][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:852][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:852][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:852][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:867][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:867][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:867][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:888][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:888][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:888][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:909][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:909][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:909][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:930][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:930][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:930][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:972][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:972][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:972][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:987][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:987][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.00:987][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:004][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:005][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:005][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:025][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:025][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:025][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:046][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:047][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:067][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:067][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:067][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:088][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:088][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:088][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:124][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:124][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:124][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:139][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:139][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:139][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:165][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:165][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:165][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:186][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:186][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:186][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:233][138]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.01:233][138]LogBlueprintUserMessages: Hello [2015.05.13-01.26.01:234][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:234][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:234][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:249][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:249][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:249][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:284][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:285][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:285][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:301][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:301][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:301][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:325][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:325][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:325][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:345][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:345][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:346][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:372][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:372][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:372][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:387][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:387][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:387][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:414][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:414][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:414][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:429][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:430][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:430][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:451][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:451][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:451][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:472][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:472][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:472][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:493][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:493][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:493][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:574][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:574][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:574][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:588][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:589][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:589][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:603][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:603][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:603][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:630][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:630][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:630][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:649][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:650][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:650][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:665][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:665][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:665][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:686][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:686][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:686][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:706][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:707][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:707][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:733][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:733][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:733][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:754][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:755][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:755][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:820][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:821][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:821][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:835][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:835][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:835][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:854][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:854][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:854][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:875][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:875][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:876][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:909][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:909][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:909][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:925][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:926][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:926][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:947][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:947][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:947][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:962][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:962][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:962][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:982][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:983][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.01:983][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:003][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:003][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:003][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:024][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:024][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:024][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:051][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:052][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:107][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:108][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:108][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:122][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:122][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:122][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:136][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:136][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:136][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:158][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:158][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:158][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:178][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:179][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:179][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:199][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:200][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:200][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:220][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:221][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:221][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:250][180]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.02:250][180]LogBlueprintUserMessages: Hello [2015.05.13-01.26.02:250][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:250][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:251][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:313][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:313][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:313][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:327][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:327][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:327][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:348][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:348][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:348][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:368][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:369][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:369][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:384][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:384][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:384][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:406][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:407][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:407][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:434][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:434][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:434][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:453][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:453][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:453][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:469][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:470][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:470][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:491][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:491][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:491][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:511][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:512][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:512][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:538][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:538][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:538][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:553][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:553][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:553][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:583][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:583][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:583][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:597][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:597][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:597][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:623][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:623][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:623][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:638][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:638][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:638][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:660][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:660][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:660][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:680][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:681][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:681][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:702][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:702][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:702][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:731][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:731][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:732][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:746][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:746][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:747][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:766][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:766][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:767][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:787][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:787][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:788][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:808][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:809][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:809][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:835][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:835][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:835][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:857][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:857][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:857][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:872][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:872][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:872][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:903][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:903][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:903][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:921][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:921][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:921][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:936][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:936][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:936][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:957][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:957][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:957][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:977][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:977][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:978][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:998][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:998][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.02:998][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:019][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:019][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:019][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:039][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:039][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:040][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:060][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:060][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:060][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:060][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:060][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:061][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:061][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:061][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:061][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:081][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:081][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:081][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:102][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:102][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:102][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:123][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:123][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:123][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:143][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:144][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:144][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:169][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:170][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:170][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:191][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:191][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:191][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:211][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:212][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:212][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:227][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:227][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:228][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:248][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:248][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:248][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:274][227]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.03:274][227]LogBlueprintUserMessages: Hello [2015.05.13-01.26.03:275][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:275][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:275][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:403][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:403][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:403][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:417][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:418][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:418][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:996][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:996][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.03:996][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:043][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:043][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:043][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:060][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:060][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:060][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:081][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:081][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:081][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:307][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:307][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:308][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:384][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:385][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:398][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:399][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:399][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:418][237]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.04:418][237]LogBlueprintUserMessages: Hello [2015.05.13-01.26.04:419][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:419][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:419][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:440][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:440][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:440][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:460][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:460][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:460][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:476][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:476][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:476][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:506][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:507][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:507][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:550][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:551][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:551][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:575][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:575][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:575][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:599][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:600][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:600][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:624][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:624][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:624][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:699][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:700][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:700][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:723][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:724][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:724][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:970][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:970][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.04:970][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:215][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:215][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:215][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:277][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:277][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:278][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:278][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:278][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:278][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:278][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:279][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:279][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:306][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:306][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:306][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:331][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:331][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:331][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:357][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:357][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:357][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:383][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:383][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:384][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:410][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:410][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:410][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:445][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:446][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:446][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:469][257]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.05:469][257]LogBlueprintUserMessages: Hello [2015.05.13-01.26.05:469][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:470][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:470][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:510][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:511][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:511][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:536][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:536][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:536][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:561][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:561][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:561][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:586][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:586][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:586][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:644][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:644][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:645][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:671][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:671][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:672][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:701][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:701][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:701][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:738][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:739][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:739][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:765][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:765][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.05:765][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:350][267]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.00:041][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_su [2015.05.13-01.26.06:350][267]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): bUV.uasset [2015.05.13-01.26.06:350][267]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.06:086][ 0]LogSavePackage: Save=6045.091797ms [2015.05.13-01.26.06:394][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:394][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:394][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:429][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:429][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:429][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:430][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:430][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:430][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:430][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:430][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:431][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:455][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:455][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:456][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:504][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.06:086][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset' [2015.05.13-01.26.06:507][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:507][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:507][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:533][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:534][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:534][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:712][272]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.06:712][272]LogBlueprintUserMessages: Hello [2015.05.13-01.26.06:713][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:713][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:713][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:746][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:746][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:746][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:772][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:772][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:773][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:823][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:823][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.06:823][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:014][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:014][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:014][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:041][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:042][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:042][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:083][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:083][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:083][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:112][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:112][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:112][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:140][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:141][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:141][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:169][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:169][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:169][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:197][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:197][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:197][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:225][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:225][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:226][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:503][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:503][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:504][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:504][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:504][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:504][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:504][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:505][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:505][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:611][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:611][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:611][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:639][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:639][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:639][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:706][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:706][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:706][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:732][288]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.07:733][288]LogBlueprintUserMessages: Hello [2015.05.13-01.26.07:733][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:733][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:734][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:764][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:764][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:764][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:790][290]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.06:400][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset [2015.05.13-01.26.07:790][290]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.07:771][ 0]LogSavePackage: Save=1369.808228ms [2015.05.13-01.26.07:790][290]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.07:771][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset' [2015.05.13-01.26.07:793][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:793][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:794][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:820][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:821][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:821][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:848][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:848][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:848][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:934][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:934][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:934][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:962][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:962][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.07:962][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:384][295]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.07:780][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset [2015.05.13-01.26.08:384][295]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:381][ 0]LogSavePackage: Save=600.411011ms [2015.05.13-01.26.08:414][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:415][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:415][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:460][296]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:382][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset' [2015.05.13-01.26.08:461][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:462][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:462][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:462][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:462][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:462][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:463][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:463][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:463][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:515][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:515][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:515][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:567][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:567][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:568][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:625][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:625][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:625][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:659][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:659][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:659][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:693][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:693][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:693][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:721][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:721][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:721][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:766][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:767][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:767][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:792][304]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:419][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset [2015.05.13-01.26.08:800][304]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.08:801][304]LogBlueprintUserMessages: Hello [2015.05.13-01.26.08:801][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:802][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:802][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:826][305]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:774][ 0]LogSavePackage: Save=354.483673ms [2015.05.13-01.26.08:826][305]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset' [2015.05.13-01.26.08:828][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:828][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:828][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:852][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:784][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.ua [2015.05.13-01.26.08:852][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.26.08:852][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:824][ 0]LogSavePackage: Save=39.993664ms [2015.05.13-01.26.08:852][306]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:824][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset' [2015.05.13-01.26.08:886][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:886][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:887][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:925][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:925][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:925][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:952][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:953][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.08:953][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:018][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:019][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:019][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:052][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:052][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:052][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:097][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:097][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:097][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:162][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:162][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:162][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:241][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.08:835][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset [2015.05.13-01.26.09:241][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:164][ 0]LogSavePackage: Save=329.143585ms [2015.05.13-01.26.09:241][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:165][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset' [2015.05.13-01.26.09:243][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:244][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:244][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:295][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:295][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:295][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:337][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:338][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:338][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:426][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:175][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_expl [2015.05.13-01.26.09:427][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): osion_subUV.uasset [2015.05.13-01.26.09:427][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:380][ 0]LogSavePackage: Save=204.746643ms [2015.05.13-01.26.09:429][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:430][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:430][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:430][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:380][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset' [2015.05.13-01.26.09:430][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:430][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:431][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:431][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:431][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:431][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:457][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:458][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:458][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:493][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:494][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:494][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:554][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:554][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:554][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:581][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:582][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:582][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:625][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:625][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:625][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:662][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:662][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:662][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:741][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:741][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:742][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:848][324]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.09:848][324]LogBlueprintUserMessages: Hello [2015.05.13-01.26.09:848][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:849][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:849][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:884][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:885][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:885][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:912][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:912][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:912][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:925][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset [2015.05.13-01.26.09:925][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:897][ 0]LogSavePackage: Save=470.260193ms [2015.05.13-01.26.09:925][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:897][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset' [2015.05.13-01.26.09:932][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:910][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset [2015.05.13-01.26.09:933][327]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:931][ 0]LogSavePackage: Save=19.896227ms [2015.05.13-01.26.09:941][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:941][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:941][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:975][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:975][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.09:975][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:124][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:124][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:124][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:150][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:150][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:150][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:168][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:168][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:169][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:204][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:204][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:205][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:227][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:227][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:227][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:268][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:269][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:269][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:287][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:287][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:287][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:314][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:315][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:315][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:342][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:342][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:343][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:356][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.09:931][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset' [2015.05.13-01.26.10:370][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:371][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:371][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:408][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:408][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:408][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:472][340]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:350][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset [2015.05.13-01.26.10:472][340]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:427][ 0]LogSavePackage: Save=76.184242ms [2015.05.13-01.26.10:473][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:473][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:473][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:473][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:507][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:507][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:507][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:507][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:507][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:525][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:526][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:526][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:555][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:555][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:555][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:574][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:574][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:574][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:603][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:603][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:603][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:629][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:629][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:629][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:659][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:694][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:694][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:710][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:710][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:710][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:731][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:731][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:732][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:764][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:764][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:764][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:783][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:783][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:783][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:810][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:810][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:810][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:837][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:838][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:838][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:892][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:427][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset' [2015.05.13-01.26.10:893][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:856][ 0]LogMaterial: Missing cached shader map for material Street_Car_Secondary_Colour, compiling. [2015.05.13-01.26.10:899][353]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.10:899][353]LogBlueprintUserMessages: Hello [2015.05.13-01.26.10:899][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:901][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:901][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:916][354]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:870][ 0]LogMaterial: Missing cached shader map for material Street_Car_Secondary_Colour, compiling. [2015.05.13-01.26.10:916][354]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:885][ 0]LogMaterial: Missing cached shader map for material Street_Car_Secondary_Colour, compiling. [2015.05.13-01.26.10:922][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:923][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:923][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:960][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:961][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.10:961][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:018][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:018][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:018][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:064][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:064][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:064][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:088][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:088][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:088][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:137][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:137][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:137][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:158][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:159][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:159][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:210][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:210][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:210][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:233][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:233][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:233][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:266][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:267][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:267][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:326][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:326][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:326][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:359][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:359][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:359][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:399][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:400][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:400][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:440][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:441][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:441][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:460][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:460][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:461][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:515][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:515][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:515][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:534][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:534][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:534][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:759][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:759][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:759][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:786][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:786][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:786][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:807][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:807][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:807][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:852][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:852][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:853][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:881][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:882][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:882][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:902][376]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.11:902][376]LogBlueprintUserMessages: Hello [2015.05.13-01.26.11:903][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:903][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:903][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:964][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:964][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:964][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:990][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:990][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.11:990][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:017][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:018][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:018][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:052][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:052][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:052][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:097][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:097][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:097][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:151][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:151][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:152][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:192][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:192][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:192][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:238][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:238][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:238][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:271][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:271][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:271][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:293][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:293][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:293][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:327][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:328][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:328][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:373][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:373][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:373][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:404][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:404][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:404][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:432][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:432][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:433][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:454][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:454][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:454][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:483][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:483][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:483][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:512][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:513][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:513][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:542][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:542][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:542][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:587][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:587][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:587][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:662][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:662][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:662][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:739][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:739][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:739][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:763][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:763][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:763][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:780][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:780][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:780][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:809][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:809][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:809][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:834][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:834][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:834][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:856][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:856][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:856][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:884][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:884][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:884][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:906][404]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.12:907][404]LogBlueprintUserMessages: Hello [2015.05.13-01.26.12:907][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:907][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:907][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:924][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:925][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:925][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:947][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:948][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:948][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:970][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:970][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:971][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:994][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:994][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.12:994][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:029][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:029][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:029][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:046][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:047][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:047][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:069][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:069][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:069][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:100][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:100][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:100][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:126][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:127][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:127][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:167][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:168][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:168][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:186][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:186][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:187][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:209][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:210][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:210][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:230][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:230][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:230][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:250][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:250][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:250][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:276][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:276][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:276][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:315][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:315][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:316][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:335][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:335][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:335][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:352][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:352][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:352][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:374][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:374][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:375][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:402][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:402][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:402][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:419][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:420][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:420][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:447][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:447][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:447][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:447][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:448][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:448][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:448][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:448][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:448][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:481][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:481][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:481][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:496][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:496][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:496][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:520][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:520][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:520][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:546][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:546][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:546][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:563][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:563][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:563][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:586][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:586][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:586][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:627][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:627][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:627][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:645][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:645][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:645][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:665][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:665][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:665][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:682][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:683][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:683][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:705][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:705][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:705][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:727][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:727][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:727][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:749][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:749][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:749][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:772][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:773][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:773][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:796][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:796][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:796][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:827][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:828][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:828][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:845][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:845][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:845][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:904][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:904][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:904][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:925][445]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.13:925][445]LogBlueprintUserMessages: Hello [2015.05.13-01.26.13:926][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:926][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:926][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:951][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:951][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:951][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:979][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:980][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.13:980][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:002][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:002][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:002][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:025][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:025][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:025][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:047][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:048][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:048][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:071][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:071][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:071][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:123][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:123][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:123][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:147][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:147][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:147][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:170][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:170][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:170][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:192][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:192][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:192][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:215][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:215][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:215][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:238][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:238][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:239][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:266][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:267][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:267][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:286][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:286][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:286][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:311][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:311][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:311][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:333][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:334][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:334][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:355][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:355][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:356][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:381][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:382][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:382][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:406][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:406][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:406][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:430][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:430][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:430][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:452][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:452][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:452][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:452][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:453][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:453][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:453][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:453][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:453][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:470][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:470][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:470][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:495][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:495][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:495][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:512][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:512][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:512][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:548][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:548][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:548][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:563][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:564][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:564][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:586][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:587][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:587][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:610][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:610][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:611][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:928][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:928][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:929][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:944][475]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.14:944][475]LogBlueprintUserMessages: Hello [2015.05.13-01.26.14:944][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:944][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:944][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:965][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:965][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:965][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:987][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:987][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.14:987][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:008][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:009][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:009][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:030][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:030][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:030][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:052][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:052][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:052][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:084][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:084][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:084][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:101][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:101][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:101][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:123][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:123][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:123][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:148][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:148][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:149][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:170][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:170][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:170][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:186][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:187][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:187][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:208][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:208][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:208][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:230][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:230][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:230][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:256][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:257][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:257][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:274][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:274][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:274][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:300][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:300][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:300][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:321][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:321][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:321][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:343][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:343][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:343][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:365][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:365][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:365][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:400][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:401][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:401][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:434][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:435][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:451][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:451][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:451][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:466][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:466][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:467][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:498][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:498][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:498][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:515][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:515][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:515][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:536][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:536][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:536][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:563][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:563][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:563][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:579][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:580][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:580][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:605][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:606][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:606][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:623][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:623][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:623][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:650][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:650][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:650][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:669][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:669][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:669][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:730][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:730][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:730][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:746][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:747][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:747][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:772][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:772][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:772][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:822][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:823][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:823][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:843][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:843][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:843][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:878][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:879][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:879][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:991][514]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.15:991][514]LogBlueprintUserMessages: Hello [2015.05.13-01.26.15:991][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:992][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.15:992][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:007][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:008][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:008][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:039][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:039][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:039][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:082][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:083][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:083][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:103][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:104][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:104][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:146][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:146][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:146][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:167][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:167][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:168][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:198][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:198][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:198][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:229][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:230][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:230][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:262][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:262][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:262][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:304][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:304][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:304][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:336][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:336][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:336][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:357][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:357][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:357][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:400][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:400][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:401][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:431][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:432][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:432][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:432][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:451][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:451][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:451][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:484][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:484][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:484][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:527][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:528][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:528][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:548][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:548][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:549][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:621][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:621][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:622][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:641][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:641][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:642][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:685][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:685][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:685][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:705][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:705][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:705][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:739][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:739][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:739][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:769][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:770][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:770][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:811][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:811][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:811][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:843][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:843][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:843][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:875][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:875][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:876][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:908][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:908][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:908][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:951][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:951][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:951][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:982][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:982][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.16:982][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:011][545]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.17:011][545]LogBlueprintUserMessages: Hello [2015.05.13-01.26.17:011][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:012][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:012][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:035][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:035][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:035][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:082][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:082][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:082][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:102][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:102][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:102][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:145][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:146][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:146][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:165][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:165][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:165][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:229][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:229][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:229][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:247][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:247][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:247][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:272][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:272][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:272][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:304][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:304][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:304][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:348][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:348][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:348][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:428][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:428][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:428][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:497][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:498][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:533][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:533][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:533][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:605][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:605][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:605][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:637][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:638][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:638][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:681][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:681][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:681][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:702][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:702][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:702][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:745][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:746][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:746][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:766][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:766][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:766][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:811][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:812][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:812][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:832][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:832][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:833][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:884][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:884][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:885][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:905][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:905][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:905][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:941][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:941][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:941][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:967][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:967][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.17:974][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:022][571]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.18:022][571]LogBlueprintUserMessages: Hello [2015.05.13-01.26.18:023][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:023][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:023][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:044][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:044][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:044][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:087][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:087][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:087][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:116][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:116][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:116][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:149][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:150][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:150][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:181][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:181][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:181][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:203][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:203][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:203][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:233][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:234][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:234][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:275][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:276][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:276][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:297][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:297][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:297][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:339][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:339][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:339][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:359][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:360][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:360][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:391][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:392][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:392][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:423][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:423][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:423][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:510][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:511][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:557][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:557][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:557][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:592][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:592][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:593][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:616][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:616][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:616][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:672][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:672][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:672][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:747][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:747][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:747][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:762][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:762][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:762][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:788][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:788][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:788][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:819][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:819][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:819][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:862][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:862][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:862][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:886][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:886][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:886][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:935][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:936][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:936][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:971][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:972][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:972][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:992][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:992][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.18:992][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:034][599]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.19:034][599]LogBlueprintUserMessages: Hello [2015.05.13-01.26.19:035][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:035][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:035][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:060][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:060][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:060][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:105][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:105][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:105][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:147][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:147][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:147][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:167][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:168][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:168][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:200][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:200][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:200][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:220][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:221][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:221][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:261][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:262][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:262][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:294][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:295][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:295][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:315][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:315][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:316][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:357][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:357][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:358][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:388][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:388][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:389][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:420][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:420][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:420][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:440][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:440][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:440][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:441][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:485][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:485][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:485][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:515][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:516][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:516][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:644][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:644][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:645][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:665][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:666][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:666][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:704][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:704][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:704][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:724][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:725][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:725][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:767][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:767][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:767][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:788][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:788][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:788][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:841][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:841][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:841][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:858][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:859][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:859][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:886][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:886][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:886][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:925][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:926][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:926][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:951][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:952][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.19:952][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:015][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:015][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:015][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:050][627]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.20:050][627]LogBlueprintUserMessages: Hello [2015.05.13-01.26.20:051][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:051][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:051][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:078][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:078][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:079][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:134][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:134][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:134][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:192][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:192][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:192][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:248][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:248][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:249][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:276][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:277][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:277][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:308][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:308][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:308][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:361][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:361][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:362][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:402][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:403][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:403][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:440][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:440][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:440][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:441][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:441][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:441][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:441][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:442][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:442][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:481][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:481][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:482][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:522][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:522][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:522][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:555][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:556][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:556][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:581][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:582][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:582][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:616][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:616][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:616][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:674][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:674][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:674][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:711][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:712][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:712][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:737][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:738][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:738][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:772][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:772][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:772][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:828][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:829][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:829][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:868][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:868][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:868][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:895][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:895][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:896][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:959][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:960][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:960][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:994][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:994][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.20:995][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:047][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:047][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:047][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:074][652]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.21:074][652]LogBlueprintUserMessages: Hello [2015.05.13-01.26.21:075][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:075][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:075][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:144][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:144][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:145][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:176][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:176][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:177][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:204][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:204][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:205][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:242][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:242][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:243][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:296][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:296][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:297][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:326][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:326][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:326][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:356][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:356][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:357][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:394][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:394][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:394][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:451][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:451][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:452][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:452][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:452][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:452][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:453][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:453][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:453][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:489][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:489][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:489][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:529][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:530][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:530][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:565][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:565][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:565][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:606][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:607][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:607][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:645][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:645][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:645][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:674][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:675][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:675][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:721][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:721][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:721][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:747][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:747][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:748][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:780][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:781][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:781][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:818][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:819][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:819][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:857][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:857][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:857][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:901][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:901][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:901][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:980][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:981][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.21:981][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:012][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:012][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:013][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:051][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:051][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:052][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:078][677]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.22:078][677]LogBlueprintUserMessages: Hello [2015.05.13-01.26.22:079][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:079][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:079][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:132][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:133][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:133][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:185][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:185][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:185][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:232][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:232][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:233][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:294][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:295][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:295][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:332][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:333][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:333][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:370][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:370][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:370][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:429][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:430][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:430][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:430][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:430][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:431][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:431][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:431][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:431][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:458][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:458][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:458][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:486][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:487][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:487][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:557][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:557][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:558][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:602][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:602][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:602][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:629][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:629][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:629][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:660][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:661][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:661][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:768][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:769][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:769][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:815][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:815][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:816][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:855][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:855][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:856][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:886][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:886][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:886][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:922][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:922][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:923][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:959][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:960][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:960][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:997][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:998][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.22:998][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:054][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:054][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:054][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:092][699]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.23:092][699]LogBlueprintUserMessages: Hello [2015.05.13-01.26.23:092][699]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:093][699]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:093][699]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:130][700]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:130][700]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:130][700]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:159][701]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:159][701]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:159][701]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:190][702]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:191][702]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:191][702]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:228][703]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:228][703]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:228][703]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:267][704]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:267][704]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:267][704]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:305][705]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:305][705]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:305][705]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:351][706]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:351][706]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:352][706]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:387][707]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:387][707]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:388][707]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:425][708]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:425][708]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:425][708]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:467][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:474][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:475][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:475][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:475][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:475][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:476][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:476][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:476][709]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:506][710]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:506][710]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:507][710]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:551][711]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:551][711]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:551][711]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:616][712]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:617][712]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:617][712]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:643][713]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:643][713]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:643][713]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:671][714]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:672][714]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:672][714]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:726][715]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:726][715]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:727][715]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:855][716]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:855][716]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:856][716]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:891][717]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:892][717]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:892][717]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:929][718]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:929][718]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:930][718]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:965][719]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:966][719]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.23:966][719]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:005][720]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:006][720]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:006][720]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:033][721]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:033][721]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:034][721]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:065][722]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:066][722]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:066][722]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:103][723]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.24:103][723]LogBlueprintUserMessages: Hello [2015.05.13-01.26.24:104][723]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:104][723]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:123][723]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:160][724]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:161][724]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:161][724]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:193][725]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:194][725]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:194][725]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:228][726]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:228][726]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:228][726]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:282][727]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:282][727]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:282][727]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:312][728]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:312][728]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:312][728]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:347][729]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:348][729]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:348][729]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:377][730]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:378][730]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:378][730]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:406][731]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:407][731]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:407][731]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:439][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:439][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:439][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:440][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:440][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:440][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:440][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:441][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:441][732]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:482][733]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:482][733]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:482][733]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:609][734]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:609][734]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:609][734]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:637][735]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:637][735]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:637][735]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:672][736]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:672][736]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:673][736]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:703][737]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:703][737]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:704][737]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:731][738]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:732][738]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:732][738]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:761][739]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:761][739]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:761][739]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:788][740]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:788][740]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:789][740]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:830][741]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:830][741]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:831][741]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:893][742]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:894][742]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:894][742]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:920][743]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:920][743]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:921][743]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:957][744]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:957][744]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:957][744]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:982][745]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:982][745]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.24:983][745]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:038][746]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:038][746]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:038][746]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:066][747]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:067][747]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:067][747]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:097][748]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:098][748]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:098][748]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:127][749]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.25:127][749]LogBlueprintUserMessages: Hello [2015.05.13-01.26.25:128][749]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:129][749]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:129][749]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:192][750]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:192][750]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:192][750]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:223][751]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:223][751]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:223][751]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:313][752]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:313][752]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:314][752]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:349][753]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:349][753]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:349][753]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:375][754]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:376][754]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:376][754]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:404][755]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:405][755]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:405][755]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:432][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:433][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:433][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:433][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:433][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:434][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:434][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:434][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:434][756]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:462][757]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:462][757]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:463][757]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:488][758]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:489][758]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:489][758]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:515][759]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:515][759]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:515][759]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:535][760]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:535][760]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:536][760]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:568][761]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:568][761]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:568][761]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:593][762]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:593][762]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:594][762]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:653][763]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:654][763]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:654][763]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:678][764]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:679][764]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:679][764]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:745][765]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:745][765]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:745][765]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:761][766]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:761][766]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:761][766]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:785][767]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:785][767]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:785][767]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:813][768]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:813][768]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:813][768]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:856][769]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:856][769]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:857][769]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:871][770]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:871][770]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:872][770]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:890][771]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:890][771]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:890][771]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:921][772]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:921][772]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:922][772]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:940][773]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:941][773]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:941][773]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:973][774]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:973][774]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:973][774]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:993][775]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:994][775]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.25:994][775]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:035][776]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:036][776]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:036][776]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:054][777]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:054][777]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:054][777]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:085][778]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:085][778]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:085][778]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:104][779]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:104][779]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:105][779]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:129][780]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.26:129][780]LogBlueprintUserMessages: Hello [2015.05.13-01.26.26:129][780]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:129][780]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:130][780]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:154][781]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:154][781]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:155][781]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:185][782]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:186][782]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:186][782]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:221][783]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:221][783]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:221][783]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:240][784]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:240][784]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:240][784]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:271][785]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:271][785]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:271][785]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:290][786]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:290][786]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:290][786]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:321][787]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:321][787]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:321][787]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:340][788]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:340][788]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:340][788]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:365][789]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:365][789]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:365][789]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:396][790]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:397][790]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:397][790]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:417][791]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:417][791]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:417][791]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:443][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:443][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:443][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:443][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:443][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:444][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:444][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:444][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:444][792]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:468][793]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:468][793]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:468][793]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:492][794]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:492][794]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:492][794]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:519][795]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:520][795]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:520][795]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:567][796]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:568][796]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:568][796]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:597][797]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:598][797]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:598][797]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:618][798]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:619][798]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:619][798]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:649][799]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:649][799]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:649][799]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:676][800]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:677][800]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:677][800]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:706][801]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:707][801]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:707][801]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:735][802]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:735][802]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:735][802]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:762][803]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:762][803]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:762][803]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:791][804]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:791][804]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:791][804]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:819][805]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:820][805]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:820][805]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:851][806]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:852][806]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.26:852][806]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.28:284][807]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.28:284][807]LogBlueprintUserMessages: Hello [2015.05.13-01.26.28:284][807]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.28:284][807]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.28:284][807]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:242][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:243][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:244][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:244][808]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:801][809]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:801][809]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:801][809]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:815][810]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.29:815][810]LogBlueprintUserMessages: Hello [2015.05.13-01.26.29:816][810]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:816][810]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:816][810]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:865][811]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:865][811]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:865][811]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:896][812]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:897][812]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:897][812]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:919][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:920][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:921][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:921][813]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:942][814]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:942][814]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:943][814]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:976][815]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:976][815]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.29:977][815]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:007][816]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:007][816]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:007][816]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:027][817]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:028][817]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:028][817]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:062][818]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:063][818]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:063][818]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:082][819]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:082][819]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:082][819]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:113][820]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:113][820]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:113][820]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:131][821]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:131][821]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:131][821]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:183][822]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:183][822]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:183][822]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:198][823]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:199][823]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:199][823]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:223][824]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:224][824]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:224][824]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:247][825]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:247][825]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:248][825]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:278][826]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:278][826]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:278][826]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:295][827]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:296][827]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:296][827]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:326][828]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:326][828]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:327][828]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:370][829]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:371][829]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:371][829]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:494][830]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:495][830]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:495][830]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:526][831]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:526][831]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:526][831]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:549][832]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:550][832]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:550][832]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:606][833]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:606][833]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:606][833]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:639][834]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:639][834]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:639][834]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:673][835]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:674][835]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:674][835]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:714][836]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:714][836]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:714][836]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:737][837]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:737][837]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:738][837]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:778][838]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:779][838]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:779][838]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:800][839]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:800][839]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:800][839]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:832][840]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.30:832][840]LogBlueprintUserMessages: Hello [2015.05.13-01.26.30:832][840]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:832][840]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:833][840]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:877][841]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:877][841]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:878][841]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:901][842]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:901][842]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:902][842]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:952][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:953][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:953][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:953][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:953][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:953][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:954][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:954][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:954][843]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:985][844]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:986][844]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.30:986][844]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:008][845]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:008][845]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:008][845]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:048][846]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:048][846]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:048][846]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:071][847]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:072][847]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:072][847]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:101][848]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:101][848]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:101][848]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:148][849]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:148][849]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:148][849]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:183][850]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:183][850]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:183][850]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:205][851]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:205][851]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:206][851]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:246][852]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:246][852]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:246][852]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:268][853]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:269][853]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:269][853]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:300][854]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:301][854]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:301][854]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:332][855]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:333][855]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:333][855]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:364][856]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:364][856]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:364][856]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:395][857]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:395][857]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:395][857]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:436][858]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:436][858]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:436][858]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:458][859]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:458][859]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:459][859]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:489][860]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:489][860]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:489][860]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:547][861]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:547][861]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:547][861]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:563][862]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:563][862]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:563][862]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:596][863]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:596][863]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:596][863]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:618][864]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:618][864]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:618][864]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:657][865]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:657][865]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:657][865]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:688][866]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:688][866]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:688][866]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:729][867]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:730][867]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:730][867]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:744][868]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:745][868]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:745][868]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:770][869]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:771][869]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:771][869]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:800][870]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:800][870]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:801][870]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:831][871]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:831][871]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:831][871]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:869][872]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.31:869][872]LogBlueprintUserMessages: Hello [2015.05.13-01.26.31:870][872]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:870][872]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:870][872]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:891][873]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:891][873]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:891][873]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:940][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:940][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:940][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:941][874]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:967][875]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:967][875]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:968][875]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:991][876]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:991][876]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.31:991][876]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:012][877]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:012][877]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:012][877]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:047][878]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:048][878]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:048][878]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:068][879]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:069][879]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:069][879]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:103][880]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:104][880]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:104][880]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:121][881]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:121][881]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:121][881]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:148][882]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:148][882]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:148][882]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:165][883]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:165][883]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:165][883]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:215][884]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:215][884]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:216][884]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:231][885]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:231][885]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:231][885]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:254][886]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:254][886]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:254][886]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:276][887]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:277][887]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:277][887]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:298][888]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:298][888]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:298][888]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:320][889]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:320][889]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:321][889]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:343][890]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:343][890]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:343][890]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:364][891]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:364][891]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:365][891]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:386][892]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:387][892]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:387][892]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:408][893]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:408][893]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:409][893]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:430][894]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:430][894]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:430][894]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:458][895]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:458][895]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:458][895]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:474][896]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:474][896]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:474][896]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:495][897]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:495][897]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:495][897]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:516][898]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:517][898]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:517][898]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:538][899]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:538][899]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:538][899]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:564][900]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:565][900]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:565][900]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:580][901]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:580][901]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:581][901]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:601][902]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:601][902]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:602][902]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:622][903]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:623][903]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:623][903]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:643][904]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:644][904]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:644][904]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:766][905]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:767][905]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:767][905]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:783][906]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:783][906]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:783][906]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:800][907]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:800][907]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:800][907]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:822][908]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:822][908]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:823][908]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:853][909]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:853][909]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:854][909]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:870][910]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.32:870][910]LogBlueprintUserMessages: Hello [2015.05.13-01.26.32:871][910]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:871][910]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:871][910]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:888][911]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:888][911]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:889][911]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:909][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:909][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:909][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:909][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:910][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:910][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:910][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:910][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:910][912]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:925][913]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:925][913]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:925][913]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:944][914]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:945][914]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:945][914]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:965][915]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:966][915]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:966][915]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:988][916]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:988][916]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.32:989][916]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:023][917]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:023][917]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:024][917]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:040][918]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:040][918]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:040][918]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:064][919]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:064][919]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:064][919]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:123][920]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:124][920]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:124][920]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:149][921]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:149][921]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:149][921]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:169][922]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:169][922]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:170][922]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:227][923]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:227][923]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:227][923]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:243][924]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:243][924]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:243][924]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:268][925]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:268][925]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:268][925]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:300][926]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:300][926]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:300][926]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:331][927]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:332][927]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:332][927]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:375][928]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:376][928]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:376][928]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:410][929]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:410][929]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:410][929]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:431][930]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:432][930]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:432][930]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:464][931]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:464][931]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:464][931]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:507][932]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:507][932]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:508][932]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:530][933]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:530][933]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:531][933]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:569][934]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:570][934]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:570][934]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:603][935]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:604][935]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:604][935]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:648][936]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:648][936]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:648][936]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:671][937]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:672][937]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:672][937]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:702][938]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:702][938]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:702][938]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:734][939]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:735][939]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:735][939]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:766][940]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:767][940]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:767][940]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:824][941]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:824][941]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:824][941]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:840][942]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:840][942]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:840][942]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:867][943]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:867][943]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:867][943]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:907][944]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.33:907][944]LogBlueprintUserMessages: Hello [2015.05.13-01.26.33:907][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:908][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:908][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:908][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:908][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:908][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:909][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:909][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:909][944]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:928][945]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:929][945]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:929][945]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:961][946]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:961][946]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:961][946]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:992][947]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.33:992][947]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:006][947]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:023][948]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:023][948]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:024][948]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:055][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:056][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:056][949]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:086][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:087][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:087][950]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:118][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:119][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:119][951]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:150][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:151][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:151][952]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:185][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:185][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:186][953]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:213][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:214][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:214][954]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:256][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:256][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:256][955]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:278][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:279][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:279][956]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:320][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:320][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:320][957]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:350][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:350][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:351][958]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:370][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:371][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:371][959]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:412][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:413][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:413][960]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:443][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:444][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:444][961]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:465][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:465][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:466][962]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:508][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:508][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:508][963]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:529][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:530][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:530][964]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:571][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:571][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:571][965]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:623][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:623][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:623][966]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:648][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:648][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:648][967]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:669][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:669][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:669][968]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:709][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:709][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:709][969]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:729][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:730][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:730][970]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:763][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:763][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:763][971]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:803][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:804][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:804][972]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:850][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:850][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:850][973]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:874][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:875][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:875][974]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:916][975]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.34:916][975]LogBlueprintUserMessages: Hello [2015.05.13-01.26.34:917][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:917][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:918][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:919][975]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:938][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:939][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:939][976]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:971][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:971][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.34:971][977]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:015][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:015][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:015][978]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:063][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:064][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:064][979]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:092][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:093][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:093][980]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:148][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:148][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:148][981]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:174][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:174][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:175][982]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:203][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:204][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:204][983]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:245][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:245][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:246][984]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:278][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:278][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:279][985]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:316][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:316][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:317][986]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:358][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:359][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:359][987]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:391][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:391][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:391][988]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:439][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:439][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:440][989]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:477][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:477][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:478][990]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:506][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:506][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:506][991]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:543][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:543][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:544][992]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:580][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:580][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:581][993]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:617][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:617][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:617][994]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:654][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:654][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:655][995]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:691][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:691][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:691][996]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:728][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:728][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:729][997]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:781][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:781][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:782][998]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:816][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:816][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:817][999]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:851][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:851][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:852][ 0]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:884][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:884][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:884][ 1]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:921][ 2]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.35:921][ 2]LogBlueprintUserMessages: Hello [2015.05.13-01.26.35:921][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:922][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:922][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:923][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:923][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:923][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:923][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:924][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:924][ 2]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:983][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:983][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.35:984][ 3]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:035][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:036][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:036][ 4]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:068][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:068][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:069][ 5]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:096][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:097][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:097][ 6]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:126][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:127][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:127][ 7]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:197][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:198][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:198][ 8]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:226][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:226][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:227][ 9]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:271][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:271][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:272][ 10]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:338][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:338][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:339][ 11]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:368][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:368][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:369][ 12]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:396][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:396][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:397][ 13]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:427][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:427][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:427][ 14]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:499][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:500][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:500][ 15]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:538][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:538][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:538][ 16]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:567][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:568][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:568][ 17]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:639][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:639][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:639][ 18]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:668][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:668][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:668][ 19]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:705][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:706][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:706][ 20]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:734][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:735][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:735][ 21]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:764][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:764][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:765][ 22]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:799][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:799][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:800][ 23]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:835][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:836][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:836][ 24]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:901][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:901][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:902][ 25]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:935][ 26]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.36:935][ 26]LogBlueprintUserMessages: Hello [2015.05.13-01.26.36:936][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:936][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:937][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:937][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:937][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:938][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:938][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:938][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:939][ 26]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:972][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:973][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:973][ 27]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.36:999][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:000][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:000][ 28]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:079][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:080][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:080][ 29]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:107][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:107][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:107][ 30]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:142][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:142][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:143][ 31]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:179][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:180][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:180][ 32]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:251][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:252][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:252][ 33]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:278][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:279][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:279][ 34]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:311][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:311][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:312][ 35]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:387][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:387][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:388][ 36]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:426][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:427][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:427][ 37]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:466][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:467][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:467][ 38]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:540][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:541][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:541][ 39]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:574][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:574][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:574][ 40]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:611][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:612][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:612][ 41]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:639][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:640][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:640][ 42]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:703][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:703][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:704][ 43]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:730][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:731][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:731][ 44]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:761][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:761][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:762][ 45]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:796][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:796][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:796][ 46]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:865][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:865][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:866][ 47]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:891][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:891][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:892][ 48]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:978][ 49]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.37:978][ 49]LogBlueprintUserMessages: Hello [2015.05.13-01.26.37:979][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:979][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:980][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:980][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:980][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:980][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:981][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:981][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.37:981][ 49]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:015][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:016][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:016][ 50]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:061][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:061][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:061][ 51]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:097][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:097][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:098][ 52]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:135][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:135][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:136][ 53]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:190][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:190][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:190][ 54]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:218][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:218][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:219][ 55]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:262][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:263][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:263][ 56]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:290][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:291][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:291][ 57]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:365][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:366][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:366][ 58]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:392][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:393][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:393][ 59]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:429][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:430][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:430][ 60]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:482][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:482][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:483][ 61]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:584][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:585][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:585][ 62]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:610][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:611][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:611][ 63]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:638][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:639][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:639][ 64]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:693][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:694][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:694][ 65]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:721][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:722][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:722][ 66]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:767][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:768][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:768][ 67]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:794][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:795][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:795][ 68]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:843][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:844][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:844][ 69]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:871][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:872][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:872][ 70]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:980][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:980][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.38:980][ 71]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:005][ 72]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.39:005][ 72]LogBlueprintUserMessages: Hello [2015.05.13-01.26.39:006][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:006][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:007][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:007][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:007][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:008][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:008][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:008][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:009][ 72]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:085][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:085][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:085][ 73]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:115][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:115][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:116][ 74]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:145][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:145][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:145][ 75]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:223][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:223][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:223][ 76]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:249][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:249][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:250][ 77]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:277][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:278][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:278][ 78]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:314][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:315][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:315][ 79]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:352][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:352][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:353][ 80]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:390][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:390][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:391][ 81]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:443][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:443][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:444][ 82]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:470][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:471][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:471][ 83]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:518][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:518][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:518][ 84]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:543][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:544][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:544][ 85]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:577][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:578][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:578][ 86]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:615][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:616][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:616][ 87]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:665][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:666][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:666][ 88]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:692][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:692][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:693][ 89]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:730][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:731][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:731][ 90]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:784][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:784][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:785][ 91]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:823][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:824][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:824][ 92]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:851][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:852][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:852][ 93]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:891][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:891][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:892][ 94]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:944][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:945][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:945][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:946][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:946][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:947][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:947][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:947][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:954][ 95]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:987][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:987][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.39:988][ 96]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:021][ 97]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.40:021][ 97]LogBlueprintUserMessages: Hello [2015.05.13-01.26.40:022][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:022][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:023][ 97]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:050][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:051][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:051][ 98]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:126][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:127][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:127][ 99]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:163][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:163][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:163][100]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:200][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:201][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:201][101]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:238][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:238][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:239][102]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:283][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:284][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:284][103]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:315][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:316][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:316][104]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:353][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:354][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:354][105]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:392][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:393][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:393][106]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:455][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:455][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:456][107]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:487][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:488][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:488][108]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:518][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:518][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:518][109]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:588][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:588][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:589][110]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:615][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:616][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:616][111]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:648][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:648][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:649][112]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:686][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:686][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:687][113]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:763][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:764][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:764][114]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:792][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:792][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:792][115]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:825][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:826][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:826][116]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:859][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:859][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:859][117]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:909][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:909][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:909][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:909][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:910][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:910][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:910][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:910][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.40:911][118]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:875][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:875][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:875][119]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:903][120]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.42:903][120]LogBlueprintUserMessages: Hello [2015.05.13-01.26.42:904][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:904][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:904][120]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:928][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:928][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:928][121]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:963][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:963][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.42:963][122]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:009][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:009][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:009][123]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:032][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:033][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:033][124]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:109][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:109][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:109][125]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:133][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:134][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:134][126]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:178][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:179][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:179][127]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:212][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:213][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:213][128]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:240][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:241][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:241][129]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:269][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:269][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:283][130]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:303][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:303][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:303][131]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:350][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:351][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:351][132]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:380][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:380][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:381][133]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:413][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:413][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:414][134]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:439][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:439][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:439][135]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:471][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:471][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:471][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:471][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:472][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:472][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:472][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:472][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:472][136]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:519][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:520][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:520][137]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:557][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:557][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:558][138]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:586][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:586][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:586][139]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:613][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:613][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:614][140]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:634][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:709][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:709][141]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:725][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:725][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:725][142]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:748][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:749][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:749][143]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:784][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:784][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:784][144]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:811][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:812][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:812][145]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:832][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:832][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:832][146]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:860][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:860][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:860][147]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:892][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:893][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:893][148]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:916][149]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.43:916][149]LogBlueprintUserMessages: Hello [2015.05.13-01.26.43:917][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:917][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:917][149]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:966][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:966][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:966][150]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:991][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:991][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.43:991][151]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:025][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:026][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:026][152]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:072][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:072][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:072][153]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:092][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:092][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:093][154]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:126][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:126][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:127][155]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:159][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:159][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:160][156]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:194][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:195][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:195][157]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:229][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:229][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:229][158]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:264][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:264][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:265][159]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:298][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:298][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:298][160]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:332][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:332][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:332][161]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:365][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:366][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:366][162]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:398][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:398][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:399][163]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:431][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:432][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:432][164]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:473][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:474][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:474][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:474][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:474][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:475][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:475][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:475][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:475][165]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:498][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:499][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:499][166]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:531][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:531][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:531][167]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:564][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:564][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:564][168]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:595][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:595][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:595][169]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:636][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:637][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:637][170]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:668][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:668][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:668][171]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:699][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:700][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:700][172]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:733][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:733][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:734][173]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:756][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:757][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:757][174]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:790][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:790][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:791][175]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:821][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:821][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:821][176]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:888][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:888][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:889][177]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:906][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:906][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:907][178]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:943][179]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.44:943][179]LogBlueprintUserMessages: Hello [2015.05.13-01.26.44:943][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:944][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:944][179]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:962][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:962][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.44:963][180]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:081][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:081][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:082][181]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:101][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:101][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:101][182]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:173][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:174][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:174][183]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:197][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:197][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:198][184]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:228][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:229][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:229][185]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:260][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:260][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:260][186]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:292][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:292][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:292][187]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:324][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:324][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:325][188]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:364][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:365][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:365][189]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:396][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:396][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:397][190]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:420][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:420][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:420][191]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:451][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:452][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:452][192]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:483][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:483][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:484][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:485][193]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:515][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:516][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:516][194]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:548][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:548][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:548][195]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:588][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:588][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:588][196]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:611][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:612][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:612][197]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:643][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:643][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:643][198]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:674][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:674][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:675][199]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:705][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:705][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:706][200]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:737][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:737][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:737][201]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:768][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:768][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:769][202]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:813][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:813][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:813][203]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:845][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:846][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:846][204]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:871][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:872][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:872][205]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:904][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:905][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:905][206]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:954][207]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.45:954][207]LogBlueprintUserMessages: Hello [2015.05.13-01.26.45:954][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:955][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:955][207]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:979][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:979][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.45:980][208]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:011][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:012][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:012][209]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:044][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:044][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:044][210]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:078][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:078][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:078][211]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:111][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:112][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:112][212]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:166][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:167][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:167][213]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:183][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:184][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:184][214]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:217][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:217][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:218][215]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:258][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:258][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:259][216]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:281][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:281][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:282][217]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:314][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:314][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:315][218]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:346][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:347][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:347][219]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:379][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:379][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:380][220]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:413][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:413][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:413][221]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:446][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:447][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:447][222]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:480][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:480][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:480][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:481][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:481][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:481][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:481][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:481][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:482][223]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:521][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:521][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:522][224]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:565][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:565][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:565][225]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:590][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:591][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:591][226]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:622][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:622][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:623][227]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:654][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:654][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:654][228]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:694][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:695][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:695][229]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:719][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:719][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:720][230]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:754][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:755][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:755][231]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:785][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:786][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:786][232]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:817][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:817][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:818][233]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:848][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:848][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:848][234]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:887][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:888][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:888][235]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:909][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:909][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:910][236]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:945][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:945][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:946][237]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:972][238]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.46:972][238]LogBlueprintUserMessages: Hello [2015.05.13-01.26.46:972][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:972][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.46:973][238]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:002][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:002][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:003][239]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:031][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:031][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:032][240]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:062][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:062][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:063][241]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:092][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:092][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:093][242]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:137][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:137][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:138][243]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:153][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:153][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:154][244]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:183][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:183][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:184][245]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:213][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:214][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:214][246]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:243][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:244][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:244][247]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:274][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:274][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:275][248]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:321][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:321][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:321][249]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:351][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:351][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:352][250]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:372][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:372][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:372][251]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:403][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:403][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:403][252]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:434][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:434][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:435][253]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:465][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:465][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:466][254]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:496][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:497][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:497][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:497][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:498][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:498][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:498][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:499][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:499][255]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:525][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:526][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:526][256]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:553][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:554][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:554][257]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:581][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:581][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:581][258]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:616][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:617][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:617][259]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:636][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:636][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:636][260]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:663][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:664][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:664][261]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:696][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:697][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:697][262]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:715][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:715][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:716][263]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:740][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:741][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:741][264]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:766][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:766][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:766][265]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:949][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:949][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:950][266]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:967][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:967][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.47:968][267]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:050][268]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.48:050][268]LogBlueprintUserMessages: Hello [2015.05.13-01.26.48:051][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:051][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:051][268]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:072][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:072][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:073][269]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:096][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:096][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:097][270]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:115][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:116][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:116][271]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:165][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:165][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:165][272]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:181][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:182][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:182][273]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:205][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:205][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:205][274]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:234][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:234][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:235][275]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:252][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:252][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:253][276]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:276][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:276][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:276][277]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:304][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:305][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:305][278]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:327][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:328][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:328][279]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:351][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:351][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:352][280]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:374][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:374][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:374][281]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:397][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:398][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:398][282]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:420][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:421][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:421][283]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:450][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:450][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:450][284]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:471][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:472][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:472][285]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:490][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:490][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:491][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:491][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:491][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:492][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:492][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:492][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:492][286]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:515][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:515][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:515][287]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:545][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:545][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:546][288]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:563][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:563][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:563][289]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:587][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:587][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:587][290]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:611][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:611][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:611][291]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:639][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:640][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:640][292]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:657][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:658][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:658][293]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:681][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:681][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:682][294]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:705][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:705][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:705][295]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:759][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:759][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:759][296]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:776][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:777][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:777][297]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:799][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:799][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:800][298]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:830][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:830][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:831][299]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:848][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:848][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:849][300]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:872][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:872][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:872][301]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:973][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:974][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:974][302]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:990][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:990][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.48:990][303]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:014][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:014][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:014][304]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:038][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:038][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:038][305]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:055][306]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.49:055][306]LogBlueprintUserMessages: Hello [2015.05.13-01.26.49:056][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:056][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:056][306]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:087][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:087][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:087][307]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:107][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:108][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:108][308]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:130][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:131][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:131][309]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:157][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:158][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:158][310]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:186][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:186][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:186][311]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:220][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:221][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:221][312]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:240][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:241][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:241][313]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:267][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:268][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:268][314]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:304][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:304][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:304][315]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:322][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:322][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:322][316]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:349][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:350][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:350][317]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:377][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:377][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:378][318]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:405][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:405][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:405][319]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:433][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:434][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:434][320]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:471][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:472][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:472][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:472][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:472][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:473][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:473][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:473][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:473][321]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:491][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:491][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:492][322]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:520][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:520][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:520][323]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:564][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:565][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:565][324]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:582][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:583][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:583][325]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:606][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:606][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:607][326]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:636][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:636][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:636][327]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:665][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:665][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:665][328]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:694][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:694][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:695][329]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:794][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:794][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:794][330]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:814][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:815][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:815][331]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:844][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:844][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:845][332]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:872][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:873][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:873][333]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:893][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:893][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:894][334]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:923][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:923][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:924][335]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:974][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:975][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:975][336]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:990][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:991][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.49:991][337]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:012][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:012][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:012][338]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:046][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:047][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:047][339]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:072][340]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.50:072][340]LogBlueprintUserMessages: Hello [2015.05.13-01.26.50:072][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:073][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:073][340]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:091][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:091][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.50:091][341]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:919][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:919][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:919][342]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:956][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:957][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:957][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:957][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:958][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:958][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:958][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:959][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.51:959][343]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:054][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:055][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:055][344]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:084][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:084][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:085][345]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:127][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:128][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:128][346]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:169][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:170][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:170][347]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:198][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:198][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:199][348]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:226][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:227][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:227][349]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:254][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:254][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:255][350]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:282][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:283][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:283][351]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:309][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:310][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:310][352]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:336][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:337][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:337][353]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:363][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:364][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:364][354]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:400][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:401][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:401][355]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:428][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:429][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:429][356]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:458][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:458][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:458][357]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:485][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:485][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:486][358]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:512][359]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.52:512][359]LogBlueprintUserMessages: Hello [2015.05.13-01.26.52:513][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:513][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:513][359]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:539][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:540][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:540][360]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:585][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:586][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:586][361]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:613][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:614][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:614][362]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:657][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:663][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:663][363]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:689][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:689][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:690][364]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:723][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:723][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:724][365]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:759][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:759][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:760][366]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:786][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:786][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:786][367]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:850][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:851][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:851][368]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:888][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:888][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:888][369]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:914][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:915][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:915][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:915][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:916][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:916][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:917][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:917][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:918][370]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:944][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:945][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:945][371]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:977][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:978][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.52:978][372]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:005][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:006][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:006][373]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:034][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:035][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:035][374]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:061][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:061][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:062][375]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:129][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:130][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:130][376]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:156][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:157][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:157][377]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:186][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:187][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:187][378]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:213][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:213][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:214][379]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:283][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:284][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:284][380]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:311][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:311][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:312][381]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:339][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:340][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:340][382]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:419][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:419][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:420][383]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:448][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:449][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:449][384]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:490][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:491][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:491][385]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:519][386]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.53:519][386]LogBlueprintUserMessages: Hello [2015.05.13-01.26.53:520][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:520][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:521][386]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:581][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:581][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:582][387]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:608][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:608][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:609][388]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:635][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:636][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:636][389]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:709][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:710][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:710][390]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:739][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:740][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:740][391]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:770][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:771][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:771][392]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:804][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:804][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:805][393]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:831][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:831][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:832][394]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:858][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:859][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:859][395]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:897][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:897][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:897][396]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:973][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:973][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:974][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.53:974][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:034][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:035][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:035][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:035][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:036][397]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:060][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:061][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:062][398]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:087][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:088][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:089][399]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:115][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:116][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:116][400]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:206][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:207][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:207][401]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:233][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:234][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:234][402]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:272][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:273][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:273][403]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:299][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:300][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:300][404]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:382][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:383][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:383][405]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:412][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:412][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:413][406]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:441][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:442][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:442][407]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:468][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:469][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:469][408]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:539][409]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.54:539][409]LogBlueprintUserMessages: Hello [2015.05.13-01.26.54:540][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:540][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:541][409]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:566][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:567][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:567][410]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:592][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:593][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:593][411]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:619][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:620][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:620][412]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:702][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:703][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:703][413]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:729][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:729][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:730][414]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:768][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:768][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:769][415]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:794][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:795][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:795][416]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:821][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:822][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:822][417]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:853][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:854][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:854][418]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:881][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:881][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:882][419]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:908][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:909][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:909][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:910][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:910][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:910][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:911][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:911][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:912][420]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:939][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:939][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:940][421]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:966][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:966][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:967][422]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:993][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:993][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.54:994][423]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:020][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:020][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:021][424]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:050][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:051][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:052][425]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:078][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:078][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:078][426]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:104][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:104][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:105][427]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:201][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:202][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:202][428]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:229][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:229][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:230][429]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:257][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:257][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:257][430]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:286][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:287][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:288][431]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:315][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:316][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:316][432]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:343][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:343][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:344][433]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:371][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:372][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:372][434]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:398][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:399][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:399][435]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:426][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:427][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:427][436]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:455][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:456][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:456][437]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:484][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:484][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:485][438]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:512][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:512][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:513][439]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:540][440]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.55:540][440]LogBlueprintUserMessages: Hello [2015.05.13-01.26.55:541][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:541][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:541][440]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:569][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:570][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:570][441]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:655][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:655][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:656][442]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:687][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:688][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:688][443]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:721][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:722][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:722][444]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:842][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:842][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:843][445]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:877][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:878][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:878][446]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:904][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:905][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:905][447]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:934][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:935][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:935][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:935][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:936][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:936][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:937][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:937][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:937][448]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:978][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:979][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.55:979][449]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:006][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:006][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:007][450]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:034][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:035][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:035][451]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:065][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:066][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:066][452]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:129][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:130][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:130][453]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:157][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:157][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:158][454]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:184][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:184][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:185][455]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:212][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:213][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:213][456]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:241][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:241][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:242][457]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:278][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:278][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:279][458]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:305][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:306][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:306][459]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:358][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:358][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:359][460]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:383][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:384][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:384][461]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:410][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:410][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:411][462]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:436][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:437][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:437][463]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:502][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:503][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:503][464]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:530][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:530][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:531][465]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:556][466]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.56:556][466]LogBlueprintUserMessages: Hello [2015.05.13-01.26.56:557][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:557][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:558][466]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:584][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:584][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:585][467]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:645][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:646][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:646][468]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:674][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:675][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:675][469]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:701][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:702][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:702][470]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:729][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:729][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:730][471]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:786][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:787][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:787][472]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:870][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:871][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:871][473]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:901][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:902][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:902][474]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:931][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:932][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:932][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:933][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:933][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:933][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:934][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.56:934][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:011][475]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:037][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:038][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:038][476]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:063][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:064][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:064][477]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:090][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:091][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:091][478]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:214][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:215][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:215][479]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:241][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:242][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:243][480]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:270][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:271][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:272][481]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:299][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:300][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:301][482]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:329][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:329][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:330][483]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:358][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:358][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:359][484]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:387][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:387][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:388][485]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:405][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:406][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:406][486]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:439][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:439][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:439][487]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:457][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:458][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:458][488]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:489][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:489][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:490][489]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:508][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:508][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:508][490]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:533][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:534][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:534][491]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:558][492]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.57:559][492]LogBlueprintUserMessages: Hello [2015.05.13-01.26.57:559][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:559][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:559][492]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:607][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:607][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:607][493]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:625][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:626][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:626][494]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:651][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:651][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:652][495]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:670][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:671][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:671][496]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:700][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:701][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:701][497]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:726][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:726][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:726][498]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:764][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:764][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:764][499]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:782][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:782][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:783][500]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:807][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:808][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:808][501]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:833][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:833][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:833][502]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:866][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:866][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:867][503]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:884][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:885][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:885][504]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:917][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:917][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:917][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:917][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:918][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:918][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:918][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:918][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:919][505]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:936][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:936][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:936][506]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:961][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:961][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:962][507]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:986][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:986][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.57:986][508]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:010][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:010][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:010][509]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:034][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:047][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:048][510]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:067][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:068][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:068][511]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:085][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:086][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:086][512]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:115][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:116][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:116][513]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:140][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:141][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:141][514]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:158][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:159][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:159][515]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:190][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:191][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:191][516]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:250][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:250][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:251][517]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:271][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:271][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:271][518]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:310][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:311][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:311][519]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:329][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:329][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:329][520]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:356][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:357][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:357][521]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:385][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:409][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:409][522]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:428][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:428][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:429][523]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:455][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:455][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:456][524]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:484][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:484][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:485][525]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:503][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:504][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:504][526]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:554][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:555][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.58:555][527]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:258][528]LogBlueprintUserMessages: 0.04 [2015.05.13-01.26.59:258][528]LogBlueprintUserMessages: Hello [2015.05.13-01.26.59:258][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:258][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:259][528]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:902][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:902][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:902][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:903][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:903][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:903][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:903][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:903][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:904][529]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:918][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:918][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:918][530]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:942][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:942][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:943][531]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:982][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:982][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.26.59:982][532]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:003][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:003][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:003][533]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:040][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:041][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:041][534]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:063][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:064][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:064][535]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:103][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:103][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:103][536]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:132][537]LogBlueprintUserMessages: 0.04 [2015.05.13-01.27.00:132][537]LogBlueprintUserMessages: Hello [2015.05.13-01.27.00:133][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:133][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:133][537]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:167][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:167][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:168][538]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:183][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:183][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:183][539]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:212][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:213][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:213][540]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:243][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:243][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:243][541]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:273][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:273][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:273][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:274][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:274][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:274][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:274][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:274][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:275][542]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:303][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:303][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:303][543]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:336][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:337][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:337][544]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:364][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:365][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:365][545]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:395][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:396][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:396][546]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:435][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:435][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:435][547]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:456][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:456][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:456][548]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:495][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:495][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:495][549]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:515][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:516][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:516][550]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:556][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:557][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:557][551]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:576][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:577][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:577][552]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:604][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:605][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:605][553]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:634][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:634][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:635][554]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:673][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:673][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:674][555]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:693][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:694][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:694][556]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:732][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:733][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:733][557]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:753][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:753][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:754][558]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:785][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:785][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:786][559]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:824][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:825][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:825][560]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:844][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:845][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:845][561]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:884][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:884][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:885][562]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:903][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:904][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:904][563]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:933][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:933][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:933][564]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:962][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:963][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.00:963][565]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:001][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:002][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:002][566]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:022][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:022][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:023][567]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:061][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:061][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:062][568]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:082][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:082][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:083][569]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:122][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:122][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:122][570]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:142][571]LogBlueprintUserMessages: 0.04 [2015.05.13-01.27.01:143][571]LogBlueprintUserMessages: Hello [2015.05.13-01.27.01:143][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:143][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:144][571]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:181][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:182][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:182][572]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:201][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:201][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:202][573]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:230][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:231][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:231][574]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:269][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:269][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:269][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:270][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:270][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:270][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:270][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:270][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:271][575]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:289][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:290][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:290][576]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:329][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:329][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:329][577]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:349][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:349][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:350][578]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:389][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:390][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:390][579]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:419][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:420][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:420][580]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:450][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:450][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:451][581]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:479][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:480][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:480][582]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:499][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:499][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:499][583]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:532][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:532][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:532][584]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:562][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:562][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:563][585]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:592][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:593][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:593][586]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:631][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:631][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:631][587]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:651][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:652][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:652][588]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:682][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:682][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:682][589]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:722][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:722][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:723][590]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:742][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:742][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:742][591]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:772][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:772][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:773][592]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:806][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:806][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:807][593]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:842][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:842][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:842][594]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:877][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:881][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:881][595]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:907][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:908][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:908][596]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:929][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:929][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:930][597]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:969][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:969][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:970][598]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:990][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:990][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.01:991][599]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:028][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:029][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:029][600]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:057][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:057][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:058][601]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:077][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:078][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:078][602]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:110][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:111][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:111][603]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:170][604]LogBlueprintUserMessages: 0.04 [2015.05.13-01.27.02:170][604]LogBlueprintUserMessages: Hello [2015.05.13-01.27.02:170][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:170][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:171][604]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:192][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:192][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:193][605]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:231][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:231][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:231][606]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:250][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:251][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:251][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:251][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:252][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:252][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:252][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:252][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:253][607]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:281][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:281][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:281][608]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:311][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:311][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:311][609]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:349][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:349][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:350][610]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:366][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:367][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:367][611]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:393][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:393][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:394][612]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:424][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:425][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:425][613]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:442][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:443][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:443][614]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:473][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:473][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:474][615]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:493][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:493][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:493][616]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:517][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:518][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:518][617]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:542][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:542][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:542][618]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:552][618]LogAudio:Warning: Spatialisation on stereo and multichannel sounds is not supported. SoundWave: Storm_Train_Sound_effect Actor: The_Train_C_1 AudioComponent: Storm_Train_Sound_effect [2015.05.13-01.27.02:615][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:616][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:616][619]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:637][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:637][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:637][620]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:709][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:709][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:709][621]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:740][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:740][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:740][622]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:757][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:757][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:757][623]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:781][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:781][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:781][624]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:807][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:808][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:808][625]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:839][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:839][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:839][626]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:879][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:879][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:880][627]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:895][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:896][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:896][628]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:921][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:921][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:921][629]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:945][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:946][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:946][630]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:979][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:979][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:979][631]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:996][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:996][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.02:996][632]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:154][633]PIE:Warning: Warning AttachTo: '/Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10:PersistentLevel.The_Train_C_1.Train_Export_front' is not static (in blueprint "The_Train"), cannot attach '/Game/Maps/UEDPIE_0_Modular_Map10.Modular_Map10:PersistentLevel.BLUEPRINT_Pistol_C_2.blueprint' which is static to it. Aborting. [2015.05.13-01.27.03:155][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:155][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:155][633]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:207][634]LogBlueprintUserMessages: 0.04 [2015.05.13-01.27.03:207][634]LogBlueprintUserMessages: Hello [2015.05.13-01.27.03:208][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:208][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:208][634]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:233][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:234][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:234][635]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:252][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:253][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:253][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:254][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:254][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:254][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:255][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:255][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:255][636]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:276][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:276][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:276][637]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:301][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:301][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:302][638]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:327][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:328][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:328][639]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:352][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:353][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:353][640]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:379][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:380][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:380][641]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:414][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:414][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:414][642]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:438][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:438][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:439][643]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:465][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:465][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:466][644]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:484][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:484][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:484][645]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:509][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:509][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:510][646]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:534][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:534][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:534][647]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:558][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:558][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:559][648]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:582][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:583][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:583][649]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:606][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:607][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:607][650]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:631][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:632][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:632][651]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:662][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:663][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:663][652]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:695][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:696][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:696][653]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:713][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:713][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:713][654]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:737][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:737][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:738][655]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:762][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:763][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:763][656]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:786][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:786][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:786][657]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:811][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:812][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:812][658]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:847][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:848][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:848][659]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:867][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:867][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:867][660]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:896][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:896][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:896][661]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:940][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:940][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:941][662]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:962][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:962][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:962][663]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:990][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:990][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.03:991][664]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:018][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:019][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:019][665]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:061][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:061][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:062][666]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:081][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:082][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:082][667]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:118][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:118][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:119][668]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:138][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:139][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:139][669]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:168][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:169][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:169][670]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:198][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:198][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:199][671]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:240][672]LogBlueprintUserMessages: 0.04 [2015.05.13-01.27.04:240][672]LogBlueprintUserMessages: Hello [2015.05.13-01.27.04:240][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:241][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:241][672]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:263][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:264][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:264][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:264][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:265][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:265][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:265][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:265][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:266][673]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:292][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:293][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:293][674]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:421][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:422][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:422][675]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:446][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:446][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:446][676]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:546][677]LogArray:Warning: Attempted to get an item from array Money_Spawn_Locations out of bounds [3/2]! [2015.05.13-01.27.04:547][677]LogArray:Warning: Attempted to get an item from array Money_Spawn_Locations out of bounds [3/2]! [2015.05.13-01.27.04:547][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:548][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:548][677]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:567][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:567][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:568][678]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:594][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:594][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:594][679]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:615][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:615][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:616][680]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:642][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:643][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:643][681]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:677][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:678][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:678][682]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:726][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:727][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:727][683]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:746][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:747][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:747][684]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:775][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:775][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:776][685]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:811][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:812][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:812][686]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:831][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:832][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:832][687]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:868][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:868][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:868][688]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:886][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:887][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:887][689]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:915][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:916][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:916][690]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:944][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:945][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:945][691]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:980][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:980][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.04:980][692]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:000][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:001][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:001][693]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:027][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:028][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:028][694]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:066][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:067][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:067][695]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:088][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:088][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:089][696]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:116][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:116][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:117][697]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:151][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:151][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.05:151][698]PIE:Warning: Warning FUCKIN_HUD_C_0 Canvas Draw functions may only be called during the handling of the DrawHUD event [2015.05.13-01.27.11:348][699]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000906E3E0 [2015.05.13-01.27.35:178][919]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.26.10:901][ 0]LogMaterial: Missing cached shader map for material Street_Car_Secondary_Colour, compiling. [2015.05.13-01.27.35:206][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:177][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/Street_Car_Secondary_Colour -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Secondary_Colour.uasset [2015.05.13-01.27.35:206][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:204][ 0]LogSavePackage: Save=27.191694ms [2015.05.13-01.27.35:211][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:205][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Secondary_Colour.uasset' [2015.05.13-01.27.35:228][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:210][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__184 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.27.35:228][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __184.uasset [2015.05.13-01.27.35:228][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:227][ 0]LogSavePackage: Save=16.822002ms [2015.05.13-01.27.35:233][920]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:227][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__184.uasset' [2015.05.13-01.27.35:253][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:232][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__171 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.27.35:253][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __171.uasset [2015.05.13-01.27.35:253][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:250][ 0]LogSavePackage: Save=17.932405ms [2015.05.13-01.27.35:257][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:250][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__171.uasset' [2015.05.13-01.27.35:274][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:255][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__158 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__158.uasset [2015.05.13-01.27.35:274][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:273][ 0]LogSavePackage: Save=16.952377ms [2015.05.13-01.27.35:279][921]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:273][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__158.uasset' [2015.05.13-01.27.35:300][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:277][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__146 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__146.uasset [2015.05.13-01.27.35:300][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:295][ 0]LogSavePackage: Save=17.659681ms [2015.05.13-01.27.35:304][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:296][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__146.uasset' [2015.05.13-01.27.35:320][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:303][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__144 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.27.35:320][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __144.uasset [2015.05.13-01.27.35:320][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:318][ 0]LogSavePackage: Save=15.315346ms [2015.05.13-01.27.35:324][922]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:319][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__144.uasset' [2015.05.13-01.27.35:348][923]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:323][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__132 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.27.35:348][923]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __132.uasset [2015.05.13-01.27.35:348][923]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:347][ 0]LogSavePackage: Save=23.321539ms [2015.05.13-01.27.35:581][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:347][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__132.uasset' [2015.05.13-01.27.35:592][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:577][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha.ua [2015.05.13-01.27.35:592][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.27.35:592][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:591][ 0]LogSavePackage: Save=13.131839ms [2015.05.13-01.27.35:723][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:591][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha.uasset' [2015.05.13-01.27.35:759][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:722][ 0]LogMaterial: Missing cached shader map for material Material__1451, compiling. [2015.05.13-01.27.35:825][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:756][ 0]LogMaterial: Missing cached shader map for material Material__1451, compiling. [2015.05.13-01.27.35:919][935]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:820][ 0]LogMaterial: Missing cached shader map for material Material__1451, compiling. [2015.05.13-01.27.37:354][958]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.35:906][ 0]LogMaterial: Missing cached shader map for material Material__1451, compiling. [2015.05.13-01.27.37:478][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:352][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.27.37:769][965]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:476][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.27.37:794][965]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:756][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.27.37:961][968]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:792][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.27.38:000][969]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:939][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane010.uasset [2015.05.13-01.27.38:000][969]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:976][ 0]LogSavePackage: Save=35.855232ms [2015.05.13-01.27.38:960][983]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.37:977][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane010.uasset' [2015.05.13-01.27.38:962][983]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.38:934][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane009.uasset [2015.05.13-01.27.38:963][983]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.38:961][ 0]LogSavePackage: Save=26.145281ms [2015.05.13-01.27.40:379][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.38:961][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane009.uasset' [2015.05.13-01.27.40:481][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.40:377][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane008.uasset [2015.05.13-01.27.40:539][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.40:479][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 9x8x8 distance field, 156 triangles [2015.05.13-01.27.40:539][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.40:538][ 0]LogSavePackage: Save=159.517822ms [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.40:538][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane008.uasset' [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:155][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006.uasset [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:170][ 0]LogSavePackage: Save=13.835379ms [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:170][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006.uasset' [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:583][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x8 distance field, 998 triangles [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:583][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane005.uasset [2015.05.13-01.27.43:312][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:791][ 0]LogSavePackage: Save=207.479355ms [2015.05.13-01.27.44:050][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.42:892][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane005.uasset' [2015.05.13-01.27.44:139][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:026][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-01.27.44:272][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:138][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-01.27.44:335][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:253][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-01.27.44:384][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:334][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-01.27.44:396][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:347][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane004.uasset [2015.05.13-01.27.44:396][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:394][ 0]LogSavePackage: Save=46.307732ms [2015.05.13-01.27.45:265][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.44:394][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane004.uasset' [2015.05.13-01.27.45:266][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.45:096][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane003.uasset [2015.05.13-01.27.47:785][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.45:265][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 13x8x8 distance field, 4388 triangles [2015.05.13-01.27.47:785][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.45:423][ 0]LogSavePackage: Save=326.584686ms [2015.05.13-01.27.47:785][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.45:423][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane003.uasset' [2015.05.13-01.27.47:803][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.46:011][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane002.uasset [2015.05.13-01.27.50:475][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.47:801][ 0]LogMeshUtilities: Finished distance field build in 1.9s - 8x8x8 distance field, 168 triangles [2015.05.13-01.27.50:475][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.47:821][ 0]LogSavePackage: Save=1809.597534ms [2015.05.13-01.27.50:475][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.47:823][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane002.uasset' [2015.05.13-01.27.50:475][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.49:173][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.27.50:476][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.49:421][ 0]LogSavePackage: Save=247.696472ms [2015.05.13-01.27.50:476][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.49:421][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-01.27.50:476][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.49:972][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_OCC.uasset [2015.05.13-01.27.50:476][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.50:059][ 0]LogSavePackage: Save=86.732895ms [2015.05.13-01.27.51:310][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.50:059][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/2/Ground_Cracked_Mud_OCC.uasset' [2015.05.13-01.27.51:355][ 36]MainFrameActions: Packaging 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0]LogSavePackage: Save=24.420307ms [2015.05.13-01.27.52:619][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:509][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:587][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/PICACHUE___ -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/PICACHUE___.uasset [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:624][ 0]LogSavePackage: Save=35.675922ms [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:624][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/PICACHUE___.uasset' [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:632][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/LANDING_HARD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/LANDING_HARD.uasset [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:691][ 0]LogSavePackage: Save=58.303162ms [2015.05.13-01.27.52:722][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:691][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/LANDING_HARD.uasset' [2015.05.13-01.27.52:805][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:700][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/landinghard -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/landinghard.uasset [2015.05.13-01.27.52:805][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:760][ 0]LogSavePackage: Save=60.201283ms [2015.05.13-01.27.52:805][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:761][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/landinghard.uasset' [2015.05.13-01.27.52:887][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:800][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/falling_through_the_air -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling_through_the_air.uasset [2015.05.13-01.27.52:887][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:825][ 0]LogSavePackage: Save=24.658470ms [2015.05.13-01.27.52:887][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:825][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling_through_the_air.uasset' [2015.05.13-01.27.52:920][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:868][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/falling -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling.uasset [2015.05.13-01.27.52:920][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:895][ 0]LogSavePackage: Save=26.452908ms [2015.05.13-01.27.53:592][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.52:895][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling.uasset' [2015.05.13-01.27.53:639][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.53:575][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/whitestonec -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/whitestonec.uasset [2015.05.13-01.27.53:642][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.53:631][ 0]LogSavePackage: Save=54.556534ms [2015.05.13-01.27.54:007][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.53:633][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/whitestonec.uasset' [2015.05.13-01.27.54:007][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.53:867][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.27.54:341][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.53:899][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.27.54:341][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.54:053][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.27.55:810][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.54:214][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.27.55:810][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.55:383][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box068 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box068.uasset [2015.05.13-01.27.55:810][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.55:464][ 0]LogSavePackage: Save=73.480949ms [2015.05.13-01.27.56:491][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.55:464][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box068.uasset' [2015.05.13-01.27.56:492][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:025][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box062 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box062.uasset [2015.05.13-01.27.56:492][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:107][ 0]LogSavePackage: Save=81.409119ms [2015.05.13-01.27.56:851][ 46]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:108][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box062.uasset' [2015.05.13-01.27.56:851][ 46]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:671][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box060 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box060.uasset [2015.05.13-01.27.56:851][ 46]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:751][ 0]LogSavePackage: Save=77.800400ms [2015.05.13-01.27.57:194][ 47]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.56:751][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box060.uasset' [2015.05.13-01.27.57:195][ 47]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:057][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box059 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box059.uasset [2015.05.13-01.27.57:195][ 47]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:159][ 0]LogSavePackage: Save=100.728073ms [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:159][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box059.uasset' [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:949][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box058 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box058.uasset [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:964][ 0]LogSavePackage: Save=13.949328ms [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.57:964][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box058.uasset' [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:092][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box057 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box057.uasset [2015.05.13-01.27.58:148][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:139][ 0]LogSavePackage: Save=46.760788ms [2015.05.13-01.27.58:481][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:139][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box057.uasset' [2015.05.13-01.27.58:481][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:315][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box056 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box056.uasset [2015.05.13-01.27.58:482][ 51]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:330][ 0]LogSavePackage: Save=15.088133ms [2015.05.13-01.28.02:096][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:331][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box056.uasset' [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.58:943][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box055 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box055.uasset [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:036][ 0]LogSavePackage: Save=92.429993ms [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:036][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box055.uasset' [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:529][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:670][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:799][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.27.59:871][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.00:330][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box053 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box053.uasset [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.00:403][ 0]LogSavePackage: Save=73.220200ms [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.00:404][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box053.uasset' [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:011][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box050 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box050.uasset [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:117][ 0]LogSavePackage: Save=105.391769ms [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:117][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box050.uasset' [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:682][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box048 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box048.uasset [2015.05.13-01.28.02:097][ 52]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:742][ 0]LogSavePackage: Save=60.219761ms [2015.05.13-01.28.02:453][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.01:742][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box048.uasset' [2015.05.13-01.28.02:453][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:308][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box047 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box047.uasset [2015.05.13-01.28.02:454][ 54]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:323][ 0]LogSavePackage: Save=14.652184ms [2015.05.13-01.28.02:793][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:323][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box047.uasset' [2015.05.13-01.28.02:793][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:550][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044.uasset [2015.05.13-01.28.02:793][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:589][ 0]LogSavePackage: Save=39.174805ms [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:589][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044.uasset' [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:959][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.02:975][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.03:037][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.03:051][ 0]LogMaterial: Missing cached shader map for material Material__123, compiling. [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.03:507][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037.uasset [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.03:564][ 0]LogSavePackage: Save=56.827644ms [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.03:564][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037.uasset' [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:429][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036.uasset [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:470][ 0]LogSavePackage: Save=39.870815ms [2015.05.13-01.28.06:261][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:471][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036.uasset' [2015.05.13-01.28.06:262][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:903][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035.uasset [2015.05.13-01.28.06:262][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:955][ 0]LogSavePackage: Save=51.119591ms [2015.05.13-01.28.06:262][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.04:955][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035.uasset' [2015.05.13-01.28.06:262][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.05:922][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026.uasset [2015.05.13-01.28.06:262][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.05:979][ 0]LogSavePackage: Save=57.263248ms [2015.05.13-01.28.07:061][ 58]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.05:979][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026.uasset' [2015.05.13-01.28.07:061][ 58]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.06:822][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. 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[2015.05.13-01.28.07:679][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.07:279][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025.uasset [2015.05.13-01.28.07:680][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.07:352][ 0]LogSavePackage: Save=72.563194ms [2015.05.13-01.28.09:029][ 64]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.07:352][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025.uasset' [2015.05.13-01.28.09:029][ 64]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.08:791][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021.uasset [2015.05.13-01.28.09:029][ 64]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.08:842][ 0]LogSavePackage: Save=50.000633ms [2015.05.13-01.28.09:360][ 65]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.08:842][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021.uasset' [2015.05.13-01.28.09:360][ 65]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:059][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003.uasset [2015.05.13-01.28.09:360][ 65]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:131][ 0]LogSavePackage: Save=72.192947ms [2015.05.13-01.28.09:360][ 65]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:132][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003.uasset' [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:325][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHOUSE2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHOUSE2.uasset [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:386][ 0]LogSavePackage: Save=59.957985ms [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:387][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHOUSE2.uasset' [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:673][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M.uasset [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:708][ 0]LogSavePackage: Save=34.468338ms [2015.05.13-01.28.09:794][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:709][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M.uasset' [2015.05.13-01.28.09:795][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:729][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Money_3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_3.uasset [2015.05.13-01.28.09:795][ 66]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:756][ 0]LogSavePackage: Save=26.707497ms [2015.05.13-01.28.10:047][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:756][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_3.uasset' [2015.05.13-01.28.10:047][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.28.09:929][ 0]LogMaterial: Missing cached shader map for material Material__1478, compiling. 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[2015.05.13-01.29.06:892][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:857][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Material__1478 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1478.uasset [2015.05.13-01.29.06:892][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:891][ 0]LogSavePackage: Save=33.191292ms [2015.05.13-01.29.06:902][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:891][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1478.uasset' [2015.05.13-01.29.06:958][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:900][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destruction/Door_DESTRUCTION -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Door_DESTRUCTION.uasset [2015.05.13-01.29.06:959][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:957][ 0]LogSavePackage: Save=55.880806ms [2015.05.13-01.29.06:990][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:957][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Door_DESTRUCTION.uasset' [2015.05.13-01.29.07:014][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.06:989][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_St [2015.05.13-01.29.07:014][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Skeleton.uasset [2015.05.13-01.29.07:015][476]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:013][ 0]LogSavePackage: Save=23.383133ms [2015.05.13-01.29.07:901][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:013][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150_Skel [2015.05.13-01.29.07:901][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): eton.uasset' [2015.05.13-01.29.07:901][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:898][ 0]LogTexture:Display: Building textures: FloorsCheckerboard0017_5_M (BGRA8) [2015.05.13-01.29.07:958][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:898][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZ [2015.05.13-01.29.07:958][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZZZFLOOR/FloorsCheckerboard0017_5_M.uasset [2015.05.13-01.29.07:959][477]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:957][ 0]LogSavePackage: Save=57.838810ms [2015.05.13-01.29.08:149][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.07:957][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M.uasset' [2015.05.13-01.29.09:008][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:148][ 0]LogMaterial: Missing cached shader map for material Material__214, compiling. [2015.05.13-01.29.09:008][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:227][ 0]LogMaterial: Missing cached shader map for material Material__214, compiling. [2015.05.13-01.29.09:018][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:408][ 0]LogMaterial: Missing cached shader map for material Material__214, compiling. [2015.05.13-01.29.09:018][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:434][ 0]LogMaterial: Missing cached shader map for material Material__214, compiling. [2015.05.13-01.29.09:018][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:908][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter.uasset [2015.05.13-01.29.09:018][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:935][ 0]LogSavePackage: Save=25.845524ms [2015.05.13-01.29.10:687][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.08:935][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter.uasset' [2015.05.13-01.29.10:687][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:117][ 0]LogMaterial: Missing cached shader map for material Material__165, compiling. [2015.05.13-01.29.10:687][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:202][ 0]LogMaterial: Missing cached shader map for material Material__165, compiling. [2015.05.13-01.29.10:687][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:330][ 0]LogMaterial: Missing cached shader map for material Material__165, compiling. [2015.05.13-01.29.10:687][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:440][ 0]LogMaterial: Missing cached shader map for material Material__165, compiling. [2015.05.13-01.29.10:688][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:465][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge.uasset [2015.05.13-01.29.10:688][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:504][ 0]LogSavePackage: Save=38.806953ms [2015.05.13-01.29.11:260][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:507][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge.uasset' [2015.05.13-01.29.11:260][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:943][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 96 triangles [2015.05.13-01.29.11:260][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:944][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archw [2015.05.13-01.29.11:260][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ays/ARCHWAYS_FINAL_Box004.uasset [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:974][ 0]LogSavePackage: Save=28.875948ms [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.10:974][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Box004.uasset' [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:097][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 15x8x15 distance field, 640 triangles [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:097][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:230][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:252][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.29.13:487][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:304][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:329][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3.uasset [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:390][ 0]LogSavePackage: Save=59.726665ms [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:390][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3.uasset' [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:779][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.12:888][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.13:027][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.29.13:488][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.13:050][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.29.13:943][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.13:077][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-01.29.14:258][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.13:683][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2.uasset [2015.05.13-01.29.14:258][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.14:090][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 19x8x15 distance field, 832 triangles [2015.05.13-01.29.14:258][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.14:110][ 0]LogSavePackage: Save=426.617767ms [2015.05.13-01.29.14:685][485]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.14:118][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2.uasset' [2015.05.13-01.29.15:335][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.14:620][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1.uasset [2015.05.13-01.29.15:674][488]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:324][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 19x8x15 distance field, 640 triangles [2015.05.13-01.29.15:674][488]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:343][ 0]LogSavePackage: Save=721.156799ms [2015.05.13-01.29.15:674][488]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:343][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1.uasset' [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:605][ 0]LogMaterial: Missing cached shader map for material Material__107, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:692][ 0]LogMaterial: Missing cached shader map for material Material__107, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:790][ 0]LogMaterial: Missing cached shader map for material Material__107, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.15:911][ 0]LogMaterial: Missing cached shader map for material Material__107, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:007][ 0]LogMaterial: Missing cached shader map for material Material__95, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:092][ 0]LogMaterial: Missing cached shader map for material Material__95, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:275][ 0]LogMaterial: Missing cached shader map for material Material__95, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:347][ 0]LogMaterial: Missing cached shader map for material Material__95, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:706][ 0]LogMaterial: Missing cached shader map for material Material__72, compiling. [2015.05.13-01.29.18:421][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.17:886][ 0]LogMaterial: Missing cached shader map for material Material__72, compiling. [2015.05.13-01.29.18:715][490]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.18:269][ 0]LogMaterial: Missing cached shader map for material Material__72, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.18:578][ 0]LogMaterial: Missing cached shader map for material Material__72, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:131][ 0]LogMaterial: Missing cached shader map for material Material__121, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:519][ 0]LogMaterial: Missing cached shader map for material Material__121, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:613][ 0]LogMaterial: Missing cached shader map for material Material__121, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:668][ 0]LogMaterial: Missing cached shader map for material Material__121, compiling. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:704][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:718][ 0]LogSavePackage: Save=14.477668ms [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:719][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner.uasset' [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:724][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb_Mat.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.19:724][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Plaster_EchternachConcrete_1k_alb_Mat. Package will not be saved. [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:036][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:052][ 0]LogSavePackage: Save=15.426558ms [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:052][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:627][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:818][ 0]LogSavePackage: Save=191.648331ms [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:819][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset' [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:825][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:839][ 0]LogSavePackage: Save=13.651624ms [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:839][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun.uasset' [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:845][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD.uasset [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:858][ 0]LogSavePackage: Save=13.519539ms [2015.05.13-01.29.20:898][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:859][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD.uasset' [2015.05.13-01.29.20:899][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:863][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset.uasset [2015.05.13-01.29.20:899][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:878][ 0]LogSavePackage: Save=13.817585ms [2015.05.13-01.29.20:899][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:878][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset.uasset' [2015.05.13-01.29.20:899][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:883][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Down_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Down_Shotgun.uasset [2015.05.13-01.29.20:899][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:898][ 0]LogSavePackage: Save=14.911563ms [2015.05.13-01.29.21:257][492]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:898][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Down_Shotgun.uasset' [2015.05.13-01.29.21:258][492]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:935][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Pistol_Pickup -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Pistol_Pickup.uasset [2015.05.13-01.29.21:258][492]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:957][ 0]LogSavePackage: Save=21.556870ms [2015.05.13-01.29.22:863][493]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.20:957][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Pistol_Pickup.uasset' [2015.05.13-01.29.22:863][493]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.21:387][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.29.22:863][493]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.21:508][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.29.22:863][493]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.21:712][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.29.22:863][493]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.21:847][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.31.19:257][623]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.29.22:263][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.31.19:257][623]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:193][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Material__1222 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZM [2015.05.13-01.31.19:257][623]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): y_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Material__1222.uasset [2015.05.13-01.31.19:257][623]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:225][ 0]LogSavePackage: Save=31.509432ms [2015.05.13-01.31.19:592][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:225][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Materi [2015.05.13-01.31.19:592][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): al__1222.uasset' [2015.05.13-01.31.19:592][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:303][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall.uasset [2015.05.13-01.31.19:592][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:303][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall. Package will not be saved. [2015.05.13-01.31.19:592][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:312][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_green_fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_green_fence.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:313][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_green_fence. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:322][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_garage_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_garage_Frame.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:323][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_garage_Frame. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:332][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_garage_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_garage_Door.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:332][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_garage_Door. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:351][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_floor_hole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_floor_hole.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:351][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_floor_hole. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:360][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_floor.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:361][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_floor. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:370][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_fence_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_fence_Wood.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:371][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_fence_Wood. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:380][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_door_way -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_door_way.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:380][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_door_way. Package will not be saved. [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:392][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_concrete_Bricks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_concrete_Bricks.uasset [2015.05.13-01.31.19:593][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:393][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_concrete_Bricks. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:402][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_brick_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_brick_Wall.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:403][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_brick_Wall. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:412][ 0]LogCook:Display: Cooking /Game/Radgoll_Kaylin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Radgoll_Kaylin.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:413][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Radgoll_Kaylin. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:422][ 0]LogCook:Display: Cooking /Game/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:423][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Plaster_EchternachConcrete_1k_alb. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:432][ 0]LogCook:Display: Cooking /Game/Metal_GarageDoorSeattle_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Metal_GarageDoorSeattle_1k_alb.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:433][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_GarageDoorSeattle_1k_alb. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:442][ 0]LogCook:Display: Cooking /Game/Material__56 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__56.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:442][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__56. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:452][ 0]LogCook:Display: Cooking /Game/Material__55 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__55.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:453][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__55. Package will not be saved. [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:462][ 0]LogCook:Display: Cooking /Game/Material__54 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__54.uasset [2015.05.13-01.31.19:594][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:476][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__54. Package will not be saved. [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:485][ 0]LogCook:Display: Cooking /Game/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__53.uasset [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:486][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__53. Package will not be saved. [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:496][ 0]LogCook:Display: Cooking /Game/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__41.uasset [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:497][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__41. Package will not be saved. [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:506][ 0]LogCook:Display: Cooking /Game/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__28.uasset [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:507][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__28. Package will not be saved. [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:516][ 0]LogCook:Display: Cooking /Game/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__25.uasset [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:516][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__25. Package will not be saved. [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:536][ 0]LogCook:Display: Cooking /Game/Brick_Cinderblock_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Brick_Cinderblock_1k_alb.uasset [2015.05.13-01.31.19:595][624]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:537][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Brick_Cinderblock_1k_alb. Package will not be saved. [2015.05.13-01.31.19:937][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:578][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uass [2015.05.13-01.31.19:938][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.31.19:938][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:606][ 0]LogSavePackage: Save=27.315567ms [2015.05.13-01.31.19:938][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:606][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2015.05.13-01.31.19:938][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:863][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sun_V2_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2_Alpha.uasset [2015.05.13-01.31.19:938][625]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:910][ 0]LogSavePackage: Save=46.959259ms [2015.05.13-01.31.22:221][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.19:910][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2_Alpha.uasset' [2015.05.13-01.31.22:221][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.20:009][ 0]LogMaterial: Missing cached shader map for material Cross_Hair_MAterial, compiling. [2015.05.13-01.31.22:221][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.20:022][ 0]LogMaterial: Missing cached shader map for material Cross_Hair_MAterial, compiling. [2015.05.13-01.31.22:221][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.20:033][ 0]LogMaterial: Missing cached shader map for material Cross_Hair_MAterial, compiling. [2015.05.13-01.31.22:221][626]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.20:044][ 0]LogMaterial: Missing cached shader map for material Cross_Hair_MAterial, compiling. [2015.05.13-01.31.26:019][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.20:731][ 0]LogMaterial: Missing cached shader map for material Cross_Hair_MAterial, compiling. [2015.05.13-01.31.26:019][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.25:739][ 0]LogCook:Display: Cooking /Game/User_Interface/Cross_Hair_MAterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Cross_Hair_MAterial.uasset [2015.05.13-01.31.26:019][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.25:805][ 0]LogSavePackage: Save=65.341301ms [2015.05.13-01.31.26:019][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.25:805][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Cross_Hair_MAterial.uasset' [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:018][ 0]LogTexture:Display: Building textures: AMMOCool (BGRA8) [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:019][ 0]LogCook:Display: Cooking /Game/User_Interface/Newstuff/AMMOCool -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/AMMOCool.uasset [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:042][ 0]LogSavePackage: Save=21.972630ms [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:043][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/AMMOCool.uasset' [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:063][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Red.uasset [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:137][ 0]LogSavePackage: Save=73.369392ms [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:137][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Red [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): .uasset' [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:143][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Black2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Black2.uasset [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:168][ 0]LogSavePackage: Save=24.549311ms [2015.05.13-01.31.26:364][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:168][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Black2.uasset' [2015.05.13-01.31.26:365][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:175][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Black -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Black.uasset [2015.05.13-01.31.26:365][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:200][ 0]LogSavePackage: Save=24.248528ms [2015.05.13-01.31.26:365][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:200][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/Shears_Bla [2015.05.13-01.31.26:365][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ck.uasset' [2015.05.13-01.31.26:365][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:274][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-01.31.26:704][631]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:341][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-01.31.26:704][631]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:459][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-01.31.27:031][632]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:606][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-01.32.01:069][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.31.26:755][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-01.32.01:169][ 0]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.01:067][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/metal -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/metal.uasset [2015.05.13-01.32.01:170][ 0]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.01:154][ 0]LogSavePackage: Save=86.484123ms [2015.05.13-01.32.11:747][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.01:155][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/mats/metal.uass [2015.05.13-01.32.11:747][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-01.32.11:747][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:740][ 0]LogTexture:Display: Building textures: IMG_0280_2 (AutoDXT) [2015.05.13-01.32.11:777][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:740][ 0]LogCook:Display: Cooking /Game/ASSETSV2/IMG_0280_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/IMG_0280_2.uasset [2015.05.13-01.32.11:777][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:775][ 0]LogSavePackage: Save=35.234158ms [2015.05.13-01.32.11:801][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:776][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/IMG_0280_2.uasset' [2015.05.13-01.32.11:890][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:799][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Og_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Og_Wood.uasset [2015.05.13-01.32.11:890][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:885][ 0]LogSavePackage: Save=85.290222ms [2015.05.13-01.32.11:895][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:885][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Og_Wood.uasset' [2015.05.13-01.32.11:972][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:893][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__93 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__93.uasset [2015.05.13-01.32.11:972][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:971][ 0]LogSavePackage: Save=77.466423ms [2015.05.13-01.32.12:115][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.11:971][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__93.uasset' [2015.05.13-01.32.12:263][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.12:113][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-01.32.12:391][216]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.12:238][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-01.32.12:504][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.12:390][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-01.32.25:450][401]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.12:470][ 0]LogMaterial: Missing cached shader map for material Material__579, compiling. [2015.05.13-01.32.25:546][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.25:448][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__579 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__579.uasset [2015.05.13-01.32.25:546][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.25:545][ 0]LogSavePackage: Save=95.774551ms [2015.05.13-01.32.25:710][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.25:545][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__579.uasset' [2015.05.13-01.32.26:075][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.25:709][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.32.26:413][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.26:055][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.32.26:539][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.26:412][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.32.26:590][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.26:514][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.32.44:166][692]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.26:572][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.32.44:251][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:165][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__28.uasset [2015.05.13-01.32.44:251][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:245][ 0]LogSavePackage: Save=79.854897ms [2015.05.13-01.32.44:262][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:245][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__28.uasset' [2015.05.13-01.32.44:428][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:260][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/It [2015.05.13-01.32.44:428][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): em_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter.uasset [2015.05.13-01.32.44:428][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:427][ 0]LogSavePackage: Save=166.153214ms [2015.05.13-01.32.44:506][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:427][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter.u [2015.05.13-01.32.44:506][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): asset' [2015.05.13-01.32.44:866][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:505][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun.uasset [2015.05.13-01.32.44:866][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:845][ 0]LogSavePackage: Save=339.987183ms [2015.05.13-01.32.44:874][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:846][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun.uass [2015.05.13-01.32.44:874][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-01.32.44:929][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:872][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_M [2015.05.13-01.32.44:929][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol.uasset [2015.05.13-01.32.44:929][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:925][ 0]LogSavePackage: Save=51.812523ms [2015.05.13-01.32.44:937][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:925][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol.uasset' [2015.05.13-01.32.44:995][708]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:935][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_c4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker [2015.05.13-01.32.44:995][708]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Blueprints/Individual_Blueprints/Pistol/Blueprint_c4.uasset [2015.05.13-01.32.44:996][708]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:993][ 0]LogSavePackage: Save=57.564716ms [2015.05.13-01.32.45:252][713]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.44:994][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_c4.uasset' [2015.05.13-01.32.45:315][714]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:234][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol. [2015.05.13-01.32.45:315][714]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.32.45:316][714]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:313][ 0]LogSavePackage: Save=79.157173ms [2015.05.13-01.32.45:374][715]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:314][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol.uasset' [2015.05.13-01.32.45:374][715]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:368][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_07b_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_07b_D.uasset [2015.05.13-01.32.45:383][715]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:371][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2015.05.13-01.32.45:383][715]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:381][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_06_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_06_N.uasset [2015.05.13-01.32.45:425][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:382][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2015.05.13-01.32.45:425][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:405][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_06_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_06_D.uasset [2015.05.13-01.32.45:425][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:406][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2015.05.13-01.32.45:425][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:417][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_05_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_05_N.uasset [2015.05.13-01.32.45:456][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:419][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2015.05.13-01.32.45:456][716]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:454][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_05_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_05_D.uasset [2015.05.13-01.32.45:489][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:454][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2015.05.13-01.32.45:489][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:464][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_03_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_03_N.uasset [2015.05.13-01.32.45:489][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:466][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2015.05.13-01.32.45:490][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:475][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_03_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_03_D.uasset [2015.05.13-01.32.45:490][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:476][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2015.05.13-01.32.45:490][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:486][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_01_N.uasset [2015.05.13-01.32.45:497][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:486][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2015.05.13-01.32.45:498][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:496][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_01_D.uasset [2015.05.13-01.32.45:509][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:496][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2015.05.13-01.32.45:509][717]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:506][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rocky_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rocky_01_N.uasset [2015.05.13-01.32.45:671][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:506][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2015.05.13-01.32.45:707][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:670][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset [2015.05.13-01.32.45:707][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:700][ 0]LogSavePackage: Save=29.536030ms [2015.05.13-01.32.45:746][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:700][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset' [2015.05.13-01.32.45:747][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:742][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wooden_Beam -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wooden_Beam.uasset [2015.05.13-01.32.45:755][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:743][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wooden_Beam. Package will not be saved. [2015.05.13-01.32.45:755][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:753][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall_window -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall_window.uasset [2015.05.13-01.32.45:764][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:754][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall_window. Package will not be saved. [2015.05.13-01.32.45:765][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:763][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall_Garage.uasset [2015.05.13-01.32.45:774][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:763][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall_Garage. Package will not be saved. [2015.05.13-01.32.45:775][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:773][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_Wall_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_Wall_Door.uasset [2015.05.13-01.32.45:821][723]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:773][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_Wall_Door. Package will not be saved. [2015.05.13-01.32.45:911][725]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:820][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2015.05.13-01.32.45:911][725]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:898][ 0]LogSavePackage: Save=77.653938ms [2015.05.13-01.32.46:071][728]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.45:899][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2015.05.13-01.32.46:241][731]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:058][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back_Exported_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner [2015.05.13-01.32.46:241][731]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _9000/menu/othermenu/back_Exported_Plane001.uasset [2015.05.13-01.32.46:241][731]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:240][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 13x13x8 distance field, 2 triangles [2015.05.13-01.32.46:283][732]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:240][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.32.46:283][732]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:281][ 0]LogSavePackage: Save=222.083633ms [2015.05.13-01.32.46:647][739]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:281][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back_Exported_Plane001.uasset' [2015.05.13-01.32.46:647][739]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:645][ 0]LogTexture:Display: Building textures: back (AutoDXT) [2015.05.13-01.32.46:721][740]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:645][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back.uasset [2015.05.13-01.32.46:721][740]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:720][ 0]LogSavePackage: Save=73.723557ms [2015.05.13-01.32.46:793][742]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:720][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back.uasset' [2015.05.13-01.32.47:353][753]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.46:792][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset [2015.05.13-01.32.47:353][753]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:334][ 0]LogSavePackage: Save=542.212219ms [2015.05.13-01.32.47:441][754]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:335][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset' [2015.05.13-01.32.47:610][758]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:439][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Glass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Glass.uasset [2015.05.13-01.32.47:610][758]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:604][ 0]LogSavePackage: Save=164.342697ms [2015.05.13-01.32.47:667][759]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:604][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Glass.uasset' [2015.05.13-01.32.47:912][764]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:666][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset [2015.05.13-01.32.47:912][764]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:910][ 0]LogSavePackage: Save=243.282242ms [2015.05.13-01.32.48:348][765]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:910][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' [2015.05.13-01.32.49:221][767]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.47:973][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset [2015.05.13-01.32.49:221][767]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.48:990][ 0]LogSavePackage: Save=1016.908264ms [2015.05.13-01.32.49:221][767]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.48:991][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset' [2015.05.13-01.32.50:051][768]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.49:064][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset [2015.05.13-01.32.50:051][768]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.49:533][ 0]LogSavePackage: Save=467.934326ms [2015.05.13-01.32.50:052][768]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.49:533][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset' [2015.05.13-01.32.50:052][768]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.49:615][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset [2015.05.13-01.32.50:052][768]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.50:014][ 0]LogSavePackage: Save=398.465546ms [2015.05.13-01.32.50:234][773]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.50:014][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset' [2015.05.13-01.32.51:502][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.50:232][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid_LowSpec, compiling. [2015.05.13-01.32.52:354][813]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.51:457][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid_LowSpec, compiling. [2015.05.13-01.32.52:636][819]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.52:349][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid_LowSpec, compiling. [2015.05.13-01.32.53:055][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.52:627][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid_LowSpec, compiling. [2015.05.13-01.33.12:654][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.32.53:053][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid_LowSpec, compiling. [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:345][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uass [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:365][ 0]LogSavePackage: Save=19.377127ms [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:365][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset' [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:366][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:394][ 0]LogSavePackage: Save=27.284769ms [2015.05.13-01.33.12:655][998]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:394][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' [2015.05.13-01.33.13:707][ 1]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.12:446][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/Material__27 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Material__27.uasset [2015.05.13-01.33.13:707][ 1]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:532][ 0]LogSavePackage: Save=1085.678589ms [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:532][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Material__27.uasset' [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:716][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/green -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/green.uasset [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:805][ 0]LogSavePackage: Save=88.135872ms [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:805][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/green.uasset' [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:860][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bark02_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Bark02_N.uasset [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:861][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_N. Package will not be saved. [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:870][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bark02_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Bark02_D.uasset [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:871][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_D. Package will not be saved. [2015.05.13-01.33.13:995][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:900][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ArmorMetal01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:900][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:910][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ArmorMetal01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_ArmorMetal01.uasset [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:910][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:920][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Sky54a2048LDR -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Sky54a2048LDR.uasset [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:921][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:930][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Sky54a2048 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Sky54a2048.uasset [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:931][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:948][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Metal_Tile_2_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Metal_Tile_2_N.uasset [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:949][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2015.05.13-01.33.13:996][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:958][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Metal_Tile_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Metal_Tile_2.uasset [2015.05.13-01.33.14:331][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.13:959][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2015.05.13-01.33.14:992][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.14:183][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset [2015.05.13-01.33.15:330][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.14:722][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 12x12x12 distance field, 832 triangles [2015.05.13-01.33.15:331][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.15:141][ 0]LogSavePackage: Save=957.655518ms [2015.05.13-01.33.15:697][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.15:141][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset' [2015.05.13-01.33.15:999][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.15:400][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset [2015.05.13-01.33.16:329][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.15:739][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 12x12x12 distance field, 14 triangles [2015.05.13-01.33.16:330][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:031][ 0]LogSavePackage: Save=630.429199ms [2015.05.13-01.33.16:330][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:031][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset' [2015.05.13-01.33.16:330][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:040][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset [2015.05.13-01.33.16:330][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:156][ 0]LogSavePackage: Save=115.750847ms [2015.05.13-01.33.16:330][ 9]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:156][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' [2015.05.13-01.33.16:679][ 10]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:201][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset [2015.05.13-01.33.16:679][ 10]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:376][ 0]LogSavePackage: Save=175.295471ms [2015.05.13-01.33.16:679][ 10]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:377][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset' [2015.05.13-01.33.16:679][ 10]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:595][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. [2015.05.13-01.33.17:164][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:642][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. [2015.05.13-01.33.17:165][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.16:819][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. [2015.05.13-01.33.17:165][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.17:054][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. [2015.05.13-01.33.33:516][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.17:144][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. [2015.05.13-01.33.33:852][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:500][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset [2015.05.13-01.33.33:852][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:540][ 0]LogSavePackage: Save=38.848698ms [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:540][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset' [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:577][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_01_D.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:578][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved. [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:587][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gravel_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gravel_N.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:588][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved. [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:622][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gravel_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gravel_D.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:623][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:667][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:707][ 0]LogSavePackage: Save=39.344189ms [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:707][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset' [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:716][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:774][ 0]LogSavePackage: Save=57.758053ms [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset' [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:784][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset [2015.05.13-01.33.33:853][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:835][ 0]LogSavePackage: Save=50.174809ms [2015.05.13-01.33.34:184][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:835][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset' [2015.05.13-01.33.34:184][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:877][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset [2015.05.13-01.33.34:184][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:945][ 0]LogSavePackage: Save=67.420097ms [2015.05.13-01.33.34:184][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:945][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset' [2015.05.13-01.33.34:184][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:955][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset [2015.05.13-01.33.34:185][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:997][ 0]LogSavePackage: Save=42.199413ms [2015.05.13-01.33.34:185][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.33:998][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset' [2015.05.13-01.33.34:185][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:009][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset [2015.05.13-01.33.34:185][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:046][ 0]LogSavePackage: Save=36.814384ms [2015.05.13-01.33.34:185][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:046][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset' [2015.05.13-01.33.34:559][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:055][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset [2015.05.13-01.33.34:559][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:231][ 0]LogSavePackage: Save=165.680984ms [2015.05.13-01.33.34:559][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:231][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset' [2015.05.13-01.33.34:559][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:241][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Statue.uasset [2015.05.13-01.33.34:559][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:335][ 0]LogSavePackage: Save=93.329956ms [2015.05.13-01.33.34:938][ 32]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:335][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Statue.uasset' [2015.05.13-01.33.35:298][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.34:677][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset [2015.05.13-01.33.35:561][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.35:266][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 12x24x9 distance field, 222 triangles [2015.05.13-01.33.35:561][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.35:548][ 0]LogSavePackage: Save=870.503113ms [2015.05.13-01.33.35:895][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.35:548][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset' [2015.05.13-01.33.36:334][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.35:686][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset [2015.05.13-01.33.36:334][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.35:987][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x24x8 distance field, 636 triangles [2015.05.13-01.33.36:334][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:013][ 0]LogSavePackage: Save=326.784180ms [2015.05.13-01.33.36:334][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:013][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset' [2015.05.13-01.33.36:447][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:179][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset [2015.05.13-01.33.36:447][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:343][ 0]LogSavePackage: Save=163.315781ms [2015.05.13-01.33.36:595][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:343][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset' [2015.05.13-01.33.36:595][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:488][ 0]LogMaterial: Missing cached shader map for material Material__708, compiling. [2015.05.13-01.33.36:604][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:506][ 0]LogMaterial: Missing cached shader map for material Material__708, compiling. [2015.05.13-01.33.41:252][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:602][ 0]LogMaterial: Missing cached shader map for material Material__708, compiling. [2015.05.13-01.33.41:252][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:660][ 0]LogMaterial: Missing cached shader map for material Material__708, compiling. [2015.05.13-01.33.51:149][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.36:677][ 0]LogMaterial: Missing cached shader map for material Material__708, compiling. [2015.05.13-01.33.51:149][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:214][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__708 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__708.uasset [2015.05.13-01.33.51:149][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:454][ 0]LogSavePackage: Save=239.423706ms [2015.05.13-01.33.51:149][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:454][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__708.uasset' [2015.05.13-01.33.51:150][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:584][ 0]LogMaterial: Missing cached shader map for material Material__130, compiling. [2015.05.13-01.33.51:150][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:797][ 0]LogMaterial: Missing cached shader map for material Material__130, compiling. [2015.05.13-01.33.51:150][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.48:931][ 0]LogMaterial: Missing cached shader map for material Material__130, compiling. [2015.05.13-01.34.01:026][ 45]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Modular_Map10" FILE="D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Autosaves/Game/Maps/Modular_Map10_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.33.49:002][ 0]LogMaterial: Missing cached shader map for material Material__130, compiling. [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:149][ 0]LogCook:Display: Cooking /Game/ASSETS/Material__130 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__130.uasset [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:378][ 0]LogSavePackage: Save=228.207794ms [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:378][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__130.uasset' [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:383][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Enums/Weapons_Enum -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Enums/Wea [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): pons_Enum.uasset [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:396][ 0]LogSavePackage: Save=12.087821ms [2015.05.13-01.34.01:401][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:396][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Enums/Weapons_Enum.uasset' [2015.05.13-01.34.01:554][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:401][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charac [2015.05.13-01.34.01:554][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/Idle/Other_Anims/turn_30_frames_4.uasset [2015.05.13-01.34.01:554][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:414][ 0]LogSavePackage: Save=12.730109ms [2015.05.13-01.34.01:554][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:414][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_4.uasse [2015.05.13-01.34.01:554][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-01.34.01:554][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning 'The_Train1' is already a 'The Train', you don't need Cast To The_Train . [2015.05.13-01.34.01:564][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.78] Compile of Modular_Map10 successful, but with 1 Warning(s) [in 48 ms] [2015.05.13-01.34.01:564][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.79] Compile of Modular_Map10 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.34.01:564][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.79] Compile of Modular_Map10 successful, but with 3 Warning(s) [in 0 ms] [2015.05.13-01.34.01:739][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:537][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charac [2015.05.13-01.34.01:739][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2.uasset [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:605][ 0]LogSavePackage: Save=66.623825ms [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:605][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2.uasse [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:670][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characte [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rs/Character01/Animations/Idle/Other_Anims/turn_30_frames.uasset [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:714][ 0]LogSavePackage: Save=43.227688ms [2015.05.13-01.34.01:740][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:714][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames.uasset' [2015.05.13-01.34.01:740][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.96] Compile of Modular_Map10 successful, but with 4 Warning(s) [in 174 ms] [2015.05.13-01.34.01:740][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.96] Compile of Modular_Map10 successful, but with 5 Warning(s) [in 0 ms] [2015.05.13-01.34.01:740][ 45]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2160.96] Compile of Modular_Map10 successful, but with 6 Warning(s) [in 0 ms] [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:724][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turnMontage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/Idle/Other_Anims/turnMontage.uasset [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:776][ 0]LogSavePackage: Save=50.999825ms [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:776][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turnMontage.uasset' [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:922][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Turn -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charact [2015.05.13-01.34.02:136][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): er01/Animations/Idle/Other_Anims/Turn.uasset [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:946][ 0]LogSavePackage: Save=23.663385ms [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:947][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Turn.uasset' [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.01:956][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Right_Skip -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Character [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s/Character01/Animations/Idle/Other_Anims/Go_Right_Skip.uasset [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:012][ 0]LogSavePackage: Save=55.357941ms [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:012][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Right_Skip.uasset' [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:021][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Left_Skip -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Character01/Animations/Idle/Other_Anims/Go_Left_Skip.uasset [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:045][ 0]LogSavePackage: Save=23.957666ms [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:045][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Left_Skip.uasset' [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:055][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/BCKWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charac [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ter01/Animations/Idle/Other_Anims/BCKWD.uasset [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:103][ 0]LogSavePackage: Save=47.567329ms [2015.05.13-01.34.02:137][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:103][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/BCKWD.uasset' [2015.05.13-01.34.02:223][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:112][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Idle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animati [2015.05.13-01.34.02:223][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ons/Idle/Idle.uasset [2015.05.13-01.34.02:223][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:139][ 0]LogSavePackage: Save=25.903694ms [2015.05.13-01.34.02:223][ 45]LogTexture:Display: Building textures: Texture2D_144_BaseColor (DXT1) [2015.05.13-01.34.02:586][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:139][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Idle.uasset' [2015.05.13-01.34.02:586][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:294][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Ida_Walk -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Ani [2015.05.13-01.34.02:586][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): mations/Idle/Ida_Walk.uasset [2015.05.13-01.34.02:586][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:317][ 0]LogSavePackage: Save=23.252758ms [2015.05.13-01.34.02:789][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:318][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Ida_Walk.uasset' [2015.05.13-01.34.05:762][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.02:623][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/holy_Shit -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/holy_Shit.uasset [2015.05.13-01.34.05:762][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:167][ 0]LogSavePackage: Save=2542.633789ms [2015.05.13-01.34.05:762][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:168][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/holy_Shit.uasset' [2015.05.13-01.34.05:762][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:178][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/FWD_BCKWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/An [2015.05.13-01.34.05:762][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): imations/Idle/FWD_BCKWD.uasset [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:203][ 0]LogSavePackage: Save=24.240999ms [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:203][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/FWD_BCKWD.uasset' [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:242][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/WireCutters -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/WireCutters.uasset [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:281][ 0]LogSavePackage: Save=38.613274ms [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:282][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/WireCutters.uasset' [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:296][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Cont [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Red.uasset [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:340][ 0]LogSavePackage: Save=42.853676ms [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:340][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Red.uasset' [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:436][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:476][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.13-01.34.05:763][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:558][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.13-01.34.06:049][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:666][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.13-01.34.06:098][ 45]LogSavePackage: Save=4663.962891ms [2015.05.13-01.34.06:115][ 45]LogSavePackage: Moving 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Modular_Map10_Auto17D7AFC484FF8ABEAD878B1B6FADBA9F4.tmp' to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Autosaves/Game/Maps/Modular_Map10_Auto1.umap' [2015.05.13-01.34.06:180][ 45]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Modular_Map10' took 15.010 [2015.05.13-01.34.06:181][ 45]LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 15.010 [2015.05.13-01.34.15:768][ 59]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.05:804][ 0]LogMaterial: Missing cached shader map for material Shears_Black2, compiling. [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:746][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/C [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ontent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black2.uasset [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:782][ 0]LogSavePackage: Save=35.595169ms [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:782][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Shears_Black2.uasset' [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:927][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_NRM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_NRM.uasset [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:969][ 0]LogSavePackage: Save=41.701870ms [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.15:969][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_NRM.uasset' [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:012][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1451 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1 [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 451.uasset [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:048][ 0]LogSavePackage: Save=35.781319ms [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:048][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1451.uasset' [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:053][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1450 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1 [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 450.uasset [2015.05.13-01.34.16:102][ 60]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:088][ 0]LogSavePackage: Save=34.772545ms [2015.05.13-01.34.16:437][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:088][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1450.uasset' [2015.05.13-01.34.16:437][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:156][ 0]LogMaterial: Missing cached shader map for material Darker_Wood, compiling. [2015.05.13-01.34.16:437][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:200][ 0]LogMaterial: Missing cached shader map for material Darker_Wood, compiling. [2015.05.13-01.34.16:437][ 61]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:224][ 0]LogMaterial: Missing cached shader map for material Darker_Wood, compiling. [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.16:242][ 0]LogMaterial: Missing cached shader map for material Darker_Wood, compiling. [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:102][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Darker_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Darker_Wood.ua [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:525][ 0]LogSavePackage: Save=422.841034ms [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:525][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Darker_Wood.uasset' [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:536][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/hitmarker -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarker.uasset [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:560][ 0]LogSavePackage: Save=23.594263ms [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:560][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarker.uasset' [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:636][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Muzzle_Flash_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Plane001.uasset [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:661][ 0]LogSavePackage: Save=25.237112ms [2015.05.13-01.34.32:873][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:662][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Plane001.uasset' [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:730][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Muzzle_Flash_Object -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Object.uasset [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:755][ 0]LogSavePackage: Save=23.623007ms [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:755][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Object.uasset' [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.31:968][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.32:146][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.32:232][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.34.32:874][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.32:349][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.34.43:883][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.32:364][ 0]LogMaterial: Missing cached shader map for material Material__1221, compiling. [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:770][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charac [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/aim_Offsets/Pistol/Material__1221.uasset [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:787][ 0]LogSavePackage: Save=16.705317ms [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:787][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1221.uasse [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:792][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/hitmarkermat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarkermat.uasset [2015.05.13-01.34.43:884][ 86]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:881][ 0]LogSavePackage: Save=88.548203ms [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:881][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarkermat.uasset' [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:986][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha.uasset [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:999][ 0]LogSavePackage: Save=12.479969ms [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.43:999][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha.uasset' [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.44:185][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightCol [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): orLUT.uasset [2015.05.13-01.34.44:218][ 87]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.44:197][ 0]LogSavePackage: Save=12.033071ms [2015.05.13-01.34.45:897][ 92]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.44:197][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset' [2015.05.13-01.35.24:262][356]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.34.45:595][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset [2015.05.13-01.35.25:601][360]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.23:971][ 0]LogMeshUtilities: Finished distance field build in 39.3s - 64x64x64 distance field, 5178 triangles [2015.05.13-01.35.25:601][360]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.25:322][ 0]LogSavePackage: Save=39725.257813ms [2015.05.13-01.35.26:269][362]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.25:323][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset' [2015.05.13-01.35.26:601][363]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.26:220][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. [2015.05.13-01.35.26:932][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.26:416][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. [2015.05.13-01.35.26:932][364]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.26:610][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. [2015.05.13-01.35.27:599][366]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.26:692][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. [2015.05.13-01.35.27:599][366]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.27:362][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset [2015.05.13-01.35.27:599][366]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.27:423][ 0]LogSavePackage: Save=60.933567ms [2015.05.13-01.35.27:599][366]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.27:423][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset' [2015.05.13-01.35.30:069][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.27:424][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.05.13-01.35.30:069][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:045][ 0]LogSavePackage: Save=2619.010986ms [2015.05.13-01.35.30:742][375]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:045][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' [2015.05.13-01.35.30:742][375]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:499][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.35.30:742][375]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:600][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.35.30:742][375]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:662][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.35.31:075][376]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:701][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.35.33:537][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.30:787][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.35.33:537][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:249][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M [2015.05.13-01.35.33:537][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _LightStage_Skybox_Master.uasset [2015.05.13-01.35.33:537][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:296][ 0]LogSavePackage: Save=46.154087ms [2015.05.13-01.35.33:537][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:296][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset' [2015.05.13-01.35.33:871][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:296][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2015.05.13-01.35.33:871][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:809][ 0]LogSavePackage: Save=512.721375ms [2015.05.13-01.35.34:774][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:810][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' [2015.05.13-01.35.34:774][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.33:982][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-01.35.34:774][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.34:104][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-01.35.34:774][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.34:119][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-01.35.46:286][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.34:231][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-01.35.47:237][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.46:279][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__54 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Mat [2015.05.13-01.35.47:237][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__54.uasset [2015.05.13-01.35.47:237][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.47:001][ 0]LogSavePackage: Save=721.450745ms [2015.05.13-01.35.48:020][440]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.47:001][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__54.uasset' [2015.05.13-01.35.48:301][444]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.48:018][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.35.48:431][447]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.48:284][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.35.48:535][449]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.48:402][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.35.48:639][450]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.35.48:508][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.38.05:483][702]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2015.05.13-01.38.05:483][702]LogLinker:Warning: Can't find file 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' [2015.05.13-01.38.05:483][702]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2015.05.13-01.38.05:483][702]LogLinker:Warning: Can't find file 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' [2015.05.13-01.38.05:483][702]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' [2015.05.13-01.38.05:484][702]LogLinker:Warning: Can't find file 'Engine/Tutorial/Installation/InstallingVisualStudioTutorial' [2015.05.13-01.38.05:487][702]LogUObjectGlobals:Warning: Failed to find object 'Blueprint Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial' [2015.05.13-01.38.05:657][702]Running C:/Program Files/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/MyProject2.uproject" -game -rocket -progress [2015.05.13-01.38.09:684][702]Discovering modules, targets and source code for game... [2015.05.13-01.38.09:784][702]UnrealBuildTool Exception: ERROR: Directory 'D:\V_19_Holding_C4\Enhanced\MyProject2 4.8' is missing 'Source' folder. [2015.05.13-01.39.05:578][246]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Running AutomationTool... [2015.05.13-01.39.06:072][256]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: Running on WindowsHostPlatform [2015.05.13-01.39.06:243][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET [2015.05.13-01.39.06:395][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/MyProject2.uproject -cook -stage -archive -archivedirectory=C:/turnaroundbrighteyes -package -clientconf [2015.05.13-01.39.06:395][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Desktop -utf8output -NoCompile [2015.05.13-01.39.06:410][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: IsBuildMachine=False [2015.05.13-01.39.06:412][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: ShouldKillProcesses=True [2015.05.13-01.39.06:413][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: Setting up command environment. [2015.05.13-01.39.06:420][262]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.05.13-01.39.06:443][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2015.05.13-01.39.06:443][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.13-01.39.06:443][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.13-01.39.06:443][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2015.05.13-01.39.06:443][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.13-01.39.06:503][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/HattyHattington/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8) [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/HattyHattington/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 [2015.05.13-01.39.06:538][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= [2015.05.13-01.39.06:539][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= [2015.05.13-01.39.06:539][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.05.13-01.39.06:539][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.05.13-01.39.06:543][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 [2015.05.13-01.39.06:551][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. [2015.05.13-01.39.06:552][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False [2015.05.13-01.39.06:552][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= [2015.05.13-01.39.06:552][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= [2015.05.13-01.39.06:555][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: Command Environment settings: [2015.05.13-01.39.06:555][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe [2015.05.13-01.39.06:555][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.05.13-01.39.06:555][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False [2015.05.13-01.39.06:555][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: LogFolder=C:/Users/HattyHattington/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MsBuildExe= [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: MsDevExe= [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: TimestampAsString=2015-05-12_21.39.06 [2015.05.13-01.39.06:556][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe [2015.05.13-01.39.06:570][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.05.13-01.39.06:572][265]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Automation.Process: Compiling scripts. [2015.05.13-01.39.06:920][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.05.13-01.39.06:962][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). [2015.05.13-01.39.06:962][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.05.13-01.39.07:141][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.05.13-01.39.07:141][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.05.13-01.39.07:141][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.05.13-01.39.07:141][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.05.13-01.39.07:281][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.05.13-01.39.07:282][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.05.13-01.39.07:282][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.05.13-01.39.07:282][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. [2015.05.13-01.39.07:324][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.05.13-01.39.07:325][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. [2015.05.13-01.39.07:334][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2015.05.13-01.39.07:335][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2015.05.13-01.39.07:335][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2015.05.13-01.39.07:335][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2015.05.13-01.39.07:335][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2015.05.13-01.39.07:340][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: Initializing AllowSubmit. [2015.05.13-01.39.07:342][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: AllowSubmit=False [2015.05.13-01.39.07:342][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: Initializing P4Enabled. [2015.05.13-01.39.07:349][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: P4Enabled=False [2015.05.13-01.39.07:351][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.InitP4Support: P4CLRequired=False [2015.05.13-01.39.07:385][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.07:386][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.07:386][276]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.07:446][277]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.13-01.39.09:006][305]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.13-01.39.09:261][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Project Params ************** [2015.05.13-01.39.09:261][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.05.13-01.39.09:261][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Archive=True [2015.05.13-01.39.09:261][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.05.13-01.39.09:263][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\turnaroundbrighteyes [2015.05.13-01.39.09:272][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\Saved\StagedBuilds [2015.05.13-01.39.09:273][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Build=False [2015.05.13-01.39.09:273][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Cook=True [2015.05.13-01.39.09:273][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Clean= [2015.05.13-01.39.09:273][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Client=False [2015.05.13-01.39.09:274][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping [2015.05.13-01.39.09:276][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.05.13-01.39.09:281][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Desktop [2015.05.13-01.39.09:281][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Compressed=False [2015.05.13-01.39.09:282][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.05.13-01.39.09:282][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookFlavor= [2015.05.13-01.39.09:282][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.05.13-01.39.09:283][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.05.13-01.39.09:283][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.05.13-01.39.09:283][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.05.13-01.39.09:283][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.05.13-01.39.09:284][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.05.13-01.39.09:284][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DLCName= [2015.05.13-01.39.09:284][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.05.13-01.39.09:284][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.05.13-01.39.09:285][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.05.13-01.39.09:285][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.05.13-01.39.09:285][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.05.13-01.39.09:285][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: EditorTargets= [2015.05.13-01.39.09:286][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Foreign=False [2015.05.13-01.39.09:286][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookAll=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Deploy=False [2015.05.13-01.39.09:287][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: LogWindow=False [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Manifests=False [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: MapToRun= [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoClient=False [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NumClients=0 [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoDebugInfo=False [2015.05.13-01.39.09:288][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.05.13-01.39.09:289][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoXGE=False [2015.05.13-01.39.09:289][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: MapsToCook= [2015.05.13-01.39.09:289][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Pak=True [2015.05.13-01.39.09:289][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Package=True [2015.05.13-01.39.09:289][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NullRHI=False [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: FakeClient=False [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: EditorTest=False [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.05.13-01.39.09:290][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.05.13-01.39.09:291][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.05.13-01.39.09:292][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop [2015.05.13-01.39.09:292][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop [2015.05.13-01.39.09:293][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop\UE4Game [2015.05.13-01.39.09:293][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Desktop\UE4Game [2015.05.13-01.39.09:293][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Distribution=True [2015.05.13-01.39.09:293][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.05.13-01.39.09:293][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Prereqs=True [2015.05.13-01.39.09:294][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.05.13-01.39.09:294][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: RawProjectPath=D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.13-01.39.09:294][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Rocket=True [2015.05.13-01.39.09:294][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Run=False [2015.05.13-01.39.09:294][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.05.13-01.39.09:295][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.05.13-01.39.09:295][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Desktop [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject2 [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SignedPak=False [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SignPak= [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipCook=False [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipPak=False [2015.05.13-01.39.09:296][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: SkipStage=False [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Stage=True [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.05.13-01.39.09:297][310]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ProjectParams.ValidateAndLog: Project Params ************** [2015.05.13-01.39.09:331][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.09:331][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.09:384][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.09:396][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject=True [2015.05.13-01.39.09:396][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.05.13-01.39.09:398][312]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2015.05.13-01.39.09:453][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject [2015.05.13-01.39.09:456][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt [2015.05.13-01.39.09:550][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2015.05.13-01.39.09:551][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=Desktop -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output [2015.05.13-01.39.14:927][343]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.14:927][343]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject2 [2015.05.13-01.39.15:926][346]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogInit:Display: RandInit(-1498512573) SRandInit(-1498512572). [2015.05.13-01.39.15:927][346]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: LogStats: Stats thread started [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:684][ 0]LogInit: Version: 4.8.0-2544947+++depot+UE4-Releases+4.8 [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:686][ 0]LogInit: API Version: 2544947 [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:686][ 0]LogInit: Compiled (64-bit): May 11 2015 01:55:26 [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:686][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:687][ 0]LogInit: Build Configuration: Development [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:687][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:687][ 0]LogInit: Command line: "D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=Desktop -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output-installedengine -rocket [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:688][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ [2015.05.13-01.39.17:939][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: Using libcurl 7.41.0 [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: - built for x86_64-pc-win32 [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: - supports SSL with WinSSL [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: - other features: [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: CURL_VERSION_SSL [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:761][ 0]LogInit: CURL_VERSION_IPV6 [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: CURL_VERSION_IDN [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:762][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:763][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.05.13-01.39.17:940][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:763][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.05.13-01.39.18:261][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:798][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.05.13-01.39.18:261][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.17:983][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:011][ 0]LogInit: Object subsystem initialized [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:039][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:070][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:070][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:140][ 0]LogInit: Computer: HATTY2 [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:141][ 0]LogInit: User: HattyHattington [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:141][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:141][ 0]LogInit: High frequency timer resolution =2.922363 MHz [2015.05.13-01.39.18:262][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:141][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2015.05.13-01.39.18:263][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:151][ 0]LogMemory: Platform Memory Stats for Windows [2015.05.13-01.39.18:263][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:151][ 0]LogMemory: Process Physical Memory: 48.64 MB used, 48.64 MB peak [2015.05.13-01.39.18:263][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:151][ 0]LogMemory: Process Virtual Memory: 23.81 MB used, 23.81 MB peak [2015.05.13-01.39.18:263][353]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:151][ 0]LogMemory: Physical Memory: 4485.87 MB used, 8159.14 MB total [2015.05.13-01.39.19:596][357]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.18:151][ 0]LogMemory: Virtual Memory: 286.42 MB used, 8388608.00 MB total [2015.05.13-01.39.20:259][359]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.19:286][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2015.05.13-01.39.20:259][359]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.20:006][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): [2015.05.13-01.39.20:259][359]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) [2015.05.13-01.39.21:258][362]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.05.13-01.39.23:941][370]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.20:999][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.05.13-01.39.23:941][370]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:792][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.05.13-01.39.23:941][370]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:822][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.05.13-01.39.23:941][370]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:845][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.05.13-01.39.23:941][370]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:868][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:903][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:947][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:969][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.23:990][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:011][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:044][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:065][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:090][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:202][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.05.13-01.39.24:257][371]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:228][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.05.13-01.39.24:590][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:253][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.05.13-01.39.24:590][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:284][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.05.13-01.39.25:263][374]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.24:284][ 0]LogTargetPlatformManager:Display: Building Assets For Desktop [2015.05.13-01.39.26:262][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.25:171][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.05.13-01.39.26:262][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache: Loaded boot cache 0.87s 84MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.13-01.39.26:262][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.05.13-01.39.26:263][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.05.13-01.39.26:263][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.05.13-01.39.26:263][377]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.05.13-01.39.26:927][379]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:051][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.05.13-01.39.26:927][379]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:662][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.05.13-01.39.33:594][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.26:674][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/HattyHattington/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.05.13-01.39.33:594][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.33:433][ 0]LogInit: Selected Device Profile: [Windows] [2015.05.13-01.39.33:594][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.33:443][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.13-01.39.35:263][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.33:444][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0. [2015.05.13-01.39.35:263][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.05.13-01.39.35:263][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.34:987][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.05.13-01.39.35:596][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.34:987][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.05.13-01.39.37:596][411]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.35:573][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.05.13-01.39.37:596][411]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.37:370][ 0]SourceControl: Info Source control is disabled [2015.05.13-01.39.37:596][411]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.37:371][ 0]SourceControl: Info Source control is disabled [2015.05.13-01.39.37:596][411]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.37:418][ 0]SourceControl: Info Source control is disabled [2015.05.13-01.39.37:929][412]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.37:492][ 0]SourceControl: Info Source control is disabled [2015.05.13-01.39.38:262][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.37:765][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Plugins/Editor/PluginBrowser/Content/Fonts/Roboto-Bold.ttf' [2015.05.13-01.39.38:262][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:224][ 0]LogObj: 27066 objects as part of root set at end of initial load. [2015.05.13-01.39.38:263][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:224][ 0]LogUObjectAllocator: 5444664 out of 0 bytes used by permanent object pool. [2015.05.13-01.39.38:263][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:224][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2015.05.13-01.39.38:263][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:224][ 0]LogInit: Initializing Editor Engine... [2015.05.13-01.39.38:931][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:225][ 0]LogEngine: Initializing Engine... [2015.05.13-01.39.38:931][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:826][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.05.13-01.39.38:931][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:906][ 0]LogDerivedDataCache: Saved boot cache 0.08s 95MB C:/Users/HattyHattington/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.05.13-01.39.39:262][416]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:922][ 0]LogInit: Texture streaming: Disabled [2015.05.13-01.39.39:262][416]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.38:976][ 0]LogInit: Initializing Editor Engine Completed [2015.05.13-01.39.43:593][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.39:114][ 0]LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up [2015.05.13-01.39.43:593][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.43:555][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 5 other paths to find 2648 assets in 4.4265 seconds [2015.05.13-01.39.48:595][444]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.43:562][ 0]LogCook:Display: Done creating registry. It took 4.43s. [2015.05.13-01.39.51:594][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.48:354][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../MyProject2/CookedIniVersion! 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0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' [2015.05.13-01.39.51:596][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.51:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.39.51:596][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.51:360][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.39.51:597][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.51:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.13-01.39.51:597][453]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.51:360][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' 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String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:116][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:117][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:117][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:118][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:215][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:215][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:216][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.39.56:264][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:216][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:217][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:217][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:218][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:218][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:219][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:219][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:220][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:220][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' [2015.05.13-01.39.56:265][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:221][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' [2015.05.13-01.39.59:927][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.56:221][ 0]LogRedirectors: String Asset Reference '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2015.05.13-01.39.59:927][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:688][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:927][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:927][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:689][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:690][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:692][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:693][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:694][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:695][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:697][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:698][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.39.59:928][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:699][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:701][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:705][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:706][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:707][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:708][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:709][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:929][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:711][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:712][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:714][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:715][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:715][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.39.59:930][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:261][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.39.59:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:167][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:169][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:170][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:171][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:172][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:173][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:175][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:176][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:262][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:177][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:180][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:181][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:182][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:183][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:185][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:186][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:187][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:188][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.00:263][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:594][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.00:189][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.01:594][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:594][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:367][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:594][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:380][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:381][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:382][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:383][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:385][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:386][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:421][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:422][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:423][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:595][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:424][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:596][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:429][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.01:596][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:430][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.01:596][483]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.01:432][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:735][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:735][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:736][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:736][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:737][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:738][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:739][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:741][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:942][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:742][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:746][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:751][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:751][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:756][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:760][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:760][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:761][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:762][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:943][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:762][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:766][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:766][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:944][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:785][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:785][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:786][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:787][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:787][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:790][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:791][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:799][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:800][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:801][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:804][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:806][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:945][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:807][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:809][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:809][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:812][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:816][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:820][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:822][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:822][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:828][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:946][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:830][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.40.02:947][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.02:947][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:831][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.02:947][487]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.03:591][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.02:832][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.03:591][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.03:591][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:351][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:591][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:351][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:591][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:352][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:353][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:353][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:354][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:355][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:356][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:356][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:357][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:357][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:359][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:359][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:361][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:361][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:383][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0051.50] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 89 ms] [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:392][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0051.51] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 8 ms] [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:530][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:535][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0051.66] Compile of Door_Costing successful, but with 1 Warning(s) [in 16 ms] [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:544][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0051.66] Compile of Door_Costing successful, but with 2 Warning(s) [in 8 ms] [2015.05.13-01.40.03:592][489]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:588][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.40.03:926][490]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:591][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.40.03:926][490]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:598][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0051.72] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 28 ms] [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.03:607][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0051.73] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 8 ms] [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:013][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:013][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:014][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:015][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:015][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:257][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:016][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:017][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:020][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:021][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:024][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:027][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:027][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:029][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:031][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:032][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:033][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:036][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:036][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:037][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:038][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:258][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:039][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:042][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:043][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:058][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:058][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:059][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:060][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:061][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:061][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:062][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:062][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:065][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:065][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:073][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:074][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:075][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:259][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:079][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:080][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:082][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:082][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:085][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:089][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:092][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:094][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:094][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:099][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:100][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:101][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:101][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:112][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:121][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.40.05:260][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:121][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.40.05:261][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:125][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.40.05:261][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:133][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.40.05:261][494]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:137][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.05:590][495]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:140][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.40.05:590][495]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:347][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0053.47] Compile of kaylin successful, but with 7 Warning(s) [in 706 ms] [2015.05.13-01.40.24:938][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.05:351][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0053.47] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.13-01.40.24:938][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:707][ 0]LogRedirectors: Resolved to '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' [2015.05.13-01.40.24:938][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:707][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.24:938][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:708][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:708][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:709][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:709][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:710][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:711][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:711][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:712][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:712][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:712][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:713][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:713][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:714][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:714][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.24:939][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:715][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:715][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:716][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:716][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:717][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:717][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:718][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:718][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:719][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:720][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:720][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:721][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:721][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:722][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:723][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:723][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.24:940][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:724][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:724][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameMode' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:724][ 0]LogRedirectors: Resolved to '/Script/Engine.GameMode' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:725][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:725][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:725][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:726][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:726][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:727][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:727][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:728][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:728][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:728][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:728][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:729][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:729][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.13-01.40.24:941][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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UE4Editor-Cmd: [2015.05.13-01.40.24:751][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' [2015.05.13-01.40.24:945][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:751][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.13-01.40.24:945][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:752][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' [2015.05.13-01.40.24:945][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:752][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.13-01.40.24:945][553]MainFrameActions: Packaging 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UE4Editor-Cmd: [2015.05.13-01.40.24:757][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' [2015.05.13-01.40.24:946][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:757][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.13-01.40.24:946][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:757][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' [2015.05.13-01.40.24:946][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:758][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' [2015.05.13-01.40.24:946][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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[2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:765][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:765][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:766][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:766][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:766][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:767][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:767][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:947][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:768][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:769][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:769][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:770][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:770][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:770][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' [2015.05.13-01.40.24:948][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:770][ 0]LogRedirectors: String Asset 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[2015.05.13-01.40.24:950][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:780][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.40.24:950][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:781][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.40.24:950][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:781][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.13-01.40.24:950][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:782][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.13-01.40.24:950][553]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.24:791][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.13-01.40.24:951][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:792][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' [2015.05.13-01.40.24:951][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:792][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.13-01.40.24:951][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:793][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' [2015.05.13-01.40.24:951][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:793][ 0]LogRedirectors: String Asset Reference 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[2015.05.13-01.40.24:953][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:805][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.13-01.40.24:953][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:805][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:953][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:806][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:953][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:806][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.40.24:953][553]MainFrameActions: Packaging (Desktop 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UE4Editor-Cmd: [2015.05.13-01.40.24:814][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' [2015.05.13-01.40.24:955][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:814][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' [2015.05.13-01.40.24:955][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:815][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' [2015.05.13-01.40.24:955][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:815][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' [2015.05.13-01.40.24:955][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:815][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' [2015.05.13-01.40.24:955][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: 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[2015.05.13-01.40.24:956][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:824][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.40.24:956][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:825][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' [2015.05.13-01.40.24:956][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:825][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.13-01.40.24:956][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:826][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' [2015.05.13-01.40.24:956][553]MainFrameActions: Packaging (Desktop 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0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:839][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:839][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:840][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:840][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:841][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:841][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:842][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' [2015.05.13-01.40.24:958][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:842][ 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[2015.05.13-01.40.24:959][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:847][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.13-01.40.24:959][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:847][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:959][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:848][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:959][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:848][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.40.24:959][553]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.24:965][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:893][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' [2015.05.13-01.40.24:965][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:897][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:965][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:897][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.24:965][553]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.24:899][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.40.24:965][553]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.25:271][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:004][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' [2015.05.13-01.40.25:271][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:005][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.40.25:271][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:005][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' [2015.05.13-01.40.25:271][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:006][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.13-01.40.25:271][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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[2015.05.13-01.40.25:276][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:050][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' [2015.05.13-01.40.25:276][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:050][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.13-01.40.25:276][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:051][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' [2015.05.13-01.40.25:276][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:051][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' [2015.05.13-01.40.25:276][554]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.25:278][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:074][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.13-01.40.25:278][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:074][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' [2015.05.13-01.40.25:278][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:074][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' [2015.05.13-01.40.25:278][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:075][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' [2015.05.13-01.40.25:278][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:075][ 0]LogRedirectors: String Asset Reference 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[2015.05.13-01.40.25:279][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:080][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.13-01.40.25:279][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:081][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' [2015.05.13-01.40.25:279][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:081][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' [2015.05.13-01.40.25:279][554]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.25:082][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' 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[2015.05.13-01.40.26:599][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:468][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/Black.uasset [2015.05.13-01.40.26:600][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:486][ 0]LogSavePackage: Save=17.862600ms [2015.05.13-01.40.26:600][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:487][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/Black.uasset' [2015.05.13-01.40.26:600][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:488][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.40.26:613][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' [2015.05.13-01.40.26:959][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:614][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:634][ 0]LogSavePackage: Save=18.131218ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:634][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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UE4Editor-Cmd: [2015.05.13-01.40.26:656][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:673][ 0]LogSavePackage: Save=16.623192ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:673][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:675][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Au [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): dioMaster.uasset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:693][ 0]LogSavePackage: Save=17.045452ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:693][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:694][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.ua [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:711][ 0]LogSavePackage: Save=16.726532ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:711][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:748][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector. [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:767][ 0]LogSavePackage: Save=18.179125ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:769][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:771][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:788][ 0]LogSavePackage: Save=16.672810ms [2015.05.13-01.40.26:960][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:788][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:789][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/DefaultTextureCube.uasset [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:817][ 0]LogSavePackage: Save=27.613613ms [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:817][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:818][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Master.uasset [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:835][ 0]LogSavePackage: Save=16.954088ms [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:835][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Master.uasset' [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:836][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Music.uasset [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:854][ 0]LogSavePackage: Save=17.670290ms [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:854][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Music.uasset' [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:856][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/SFX.uasset [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:874][ 0]LogSavePackage: Save=17.064957ms [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:874][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/SFX.uasset' [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:922][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Normal_Attack.uasset [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:946][ 0]LogSavePackage: Save=24.045267ms [2015.05.13-01.40.26:961][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:946][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Normal_Attack.uasset' [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:947][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:966][ 0]LogSavePackage: Save=18.554848ms [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:966][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:967][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:984][ 0]LogSavePackage: Save=16.308035ms [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:984][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.26:985][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Voice.uasset [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:002][ 0]LogSavePackage: Save=16.301876ms [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:002][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSounds/Voice.uasset' [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:003][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Cylinder.uasset [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:021][ 0]LogSavePackage: Save=17.177195ms [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:021][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Cylinder.uasset' [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:022][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2015.05.13-01.40.27:274][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:078][ 0]LogSavePackage: Save=54.590755ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:078][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:084][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:101][ 0]LogSavePackage: Save=16.793259ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:101][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:102][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Red.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:119][ 0]LogSavePackage: Save=16.547567ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:119][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Red.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:120][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Green.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:137][ 0]LogSavePackage: Save=16.870253ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:137][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineResources/AICON-Green.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:138][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:177][ 0]LogSavePackage: Save=38.834667ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:178][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:178][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:227][ 0]LogSavePackage: Save=48.552147ms [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:227][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:229][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset [2015.05.13-01.40.27:275][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:230][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:230][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTextur [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e.uasset [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:282][ 0]LogSavePackage: Save=51.491550ms [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:282][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:283][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:315][ 0]LogSavePackage: Save=31.932720ms [2015.05.13-01.40.27:607][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:315][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:316][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:332][ 0]LogSavePackage: Save=15.016615ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:332][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:332][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:369][ 0]LogSavePackage: Save=35.845650ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:369][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:369][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:404][ 0]LogSavePackage: Save=34.555256ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:404][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:405][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:439][ 0]LogSavePackage: Save=32.823437ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:439][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:439][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:487][ 0]LogSavePackage: Save=46.784401ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:487][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:489][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:540][ 0]LogSavePackage: Save=49.424389ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:540][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:541][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:595][ 0]LogSavePackage: Save=52.987942ms [2015.05.13-01.40.27:608][561]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:595][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:596][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:639][ 0]LogSavePackage: Save=42.888924ms [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:640][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:641][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:696][ 0]LogSavePackage: Save=55.016094ms [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:696][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:697][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:752][ 0]LogSavePackage: Save=54.633869ms [2015.05.13-01.40.27:940][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:753][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:753][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:808][ 0]LogSavePackage: Save=54.643108ms [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:809][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:809][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:853][ 0]LogSavePackage: Save=43.425476ms [2015.05.13-01.40.27:941][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:853][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultBokeh.uasset' [2015.05.13-01.40.28:274][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.27:854][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:135][ 0]LogSavePackage: Save=280.709473ms [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:135][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:136][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/MiniFont.uasset [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:152][ 0]LogSavePackage: Save=15.178128ms [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:152][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/MiniFont.uasset' [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:152][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:168][ 0]LogSavePackage: Save=15.153832ms [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:168][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:169][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:186][ 0]LogSavePackage: Save=17.436232ms [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:187][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:187][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:202][ 0]LogSavePackage: Save=14.511202ms [2015.05.13-01.40.28:275][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:202][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' [2015.05.13-01.40.28:609][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:203][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineFonts/RobotoTiny.uasset [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:300][ 0]LogSavePackage: Save=96.370644ms [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:300][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineFonts/RobotoTiny.uasset' [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:301][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/BSPVertex.uasset [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:316][ 0]LogSavePackage: Save=15.170258ms [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:316][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/BSPVertex.uasset' [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:317][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:400][ 0]LogSavePackage: Save=83.094055ms [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:401][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:407][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:425][ 0]LogSavePackage: Save=18.063465ms [2015.05.13-01.40.28:610][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:425][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:426][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial. [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:625][ 0]LogSavePackage: Save=198.186874ms [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:625][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.28:650][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMater [2015.05.13-01.40.28:940][565]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial.uasset 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[2015.05.13-01.40.30:938][571]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.30:816][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.30:938][571]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.30:816][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.30:938][571]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.30:817][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.40.30:938][571]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.30:818][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Train/The_Train -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Train/The_Train.uasset [2015.05.13-01.40.30:938][571]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.30:910][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:122][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:122][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:122][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:201][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/sprint.uasset' [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:213][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/RUNNINGAWAYFROMAPEDOPHILEwow -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/RUNNINGAWAYFROMAPEDOPHILEwow.uasset [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:225][ 0]LogSavePackage: Save=11.629630ms [2015.05.13-01.40.31:271][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:225][ 0]LogSavePackage: Async saving from memory to 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[2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:438][ 0]LogSavePackage: Save=11.650161ms [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:438][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/run.uasset' [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:442][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/PICACHUE____Montage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/PICACHUE____Montage.uasset [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:454][ 0]LogSavePackage: Save=11.578986ms [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging 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Cooking /Game/ZMy_Stuff/Parkour/landinghard -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/landinghard.uasset [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:497][ 0]LogSavePackage: Save=11.485227ms [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:497][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/landinghard.uasset' [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:499][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/falling_through_the_air -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling_through_the_air.uasset [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:511][ 0]LogSavePackage: Save=11.574195ms [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:511][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling_through_the_air.uasset' [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:514][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Parkour/falling -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Parkour/falling.uasset [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:526][ 0]LogSavePackage: Save=11.149881ms [2015.05.13-01.40.31:606][573]MainFrameActions: Packaging 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_Throw.uasset' [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:690][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_PICKUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Character [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s/Character01/Animations/aim_Offsets/C4_Throw/C4_PICKUP.uasset [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:709][ 0]LogSavePackage: Save=18.288967ms [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:709][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_PICKUP.uasset' [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:710][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_FWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/C [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): haracter01/Animations/aim_Offsets/C4_Throw/C4_FWD.uasset [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:761][ 0]LogSavePackage: Save=50.316475ms [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:761][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_FWD.uasset' [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:764][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_DWN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/C [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): haracter01/Animations/aim_Offsets/C4_Throw/C4_DWN.uasset [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:777][ 0]LogSavePackage: Save=12.234620ms [2015.05.13-01.40.31:939][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.31:777][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_BOMB2_c4.uasset [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ' [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:978][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:979][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:980][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:980][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:981][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:982][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:983][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:273][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:983][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:984][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:985][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:985][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:986][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:988][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:989][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:992][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:992][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:994][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:994][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:995][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:274][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.32:996][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:250][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:251][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:252][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:253][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:253][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:254][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:255][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:256][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:256][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:258][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:259][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:260][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:275][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:261][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:261][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:262][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:263][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:263][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.40.33:276][578]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:264][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:851][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:852][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:853][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:937][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:853][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:854][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:855][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:855][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:878][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:879][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:879][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:880][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:884][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:884][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.33:938][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.33:885][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:768][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:769][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:769][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:770][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:982][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:770][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:771][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:772][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:774][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:774][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:777][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:780][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:780][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:782][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:784][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:786][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:983][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:787][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:791][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:791][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:802][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:803][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:804][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:805][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:805][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:805][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:806][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:806][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:808][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:809][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:814][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:984][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:815][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:816][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:818][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:820][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:821][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:822][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:822][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:824][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:826][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:829][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:830][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:831][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:835][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:836][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:837][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.34:985][583]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.34:837][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:179][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:179][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:180][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:181][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:181][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:437][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:181][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:182][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:183][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:183][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:183][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:184][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:185][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:185][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:187][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:187][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:204][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0083.32] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 68 ms] [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:212][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0083.33] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:314][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:318][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0083.44] Compile of Door_Costing successful, but with 1 Warning(s) [in 13 ms] [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:326][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0083.44] Compile of Door_Costing successful, but with 2 Warning(s) [in 7 ms] [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:360][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:362][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.40.35:438][584]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:367][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0083.49] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 21 ms] [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.35:375][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0083.49] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 7 ms] [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:343][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:343][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:344][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:344][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:345][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:604][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:345][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:346][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:348][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:349][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:351][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:354][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:355][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:357][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:357][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:358][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:358][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:361][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:361][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:362][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:362][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:363][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:365][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:605][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:366][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:377][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:377][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:378][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:379][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:379][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:380][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:380][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:381][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:383][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:383][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:389][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:389][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:390][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:392][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:394][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:394][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:395][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:606][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:396][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:398][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:400][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:403][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:404][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:405][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:409][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:410][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:411][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:411][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:419][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:427][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:427][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:431][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:437][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.40.36:607][588]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:440][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.40.36:938][589]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:443][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.40.36:938][589]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:628][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0084.75] Compile of kaylin successful, but with 7 Warning(s) [in 570 ms] [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.36:631][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0084.75] Compile of kaylin successful, but with 8 Warning(s) [in 2 ms] [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:589][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:590][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:590][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:590][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:591][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:591][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:591][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:592][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:592][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:592][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:593][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:593][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:593][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.40.37:605][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:594][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:594][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:594][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:594][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:595][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:595][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:595][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:595][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.37:606][591]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:596][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:603][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_Bomb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/aim_Offsets/C4_Throw/C4_Bomb.uasset [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:646][ 0]LogSavePackage: Save=42.456394ms [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:646][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_Bomb.uasset' [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:650][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Chara [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cter01/Animations/aim_Offsets/C4_Throw/c4.uasset [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:682][ 0]LogSavePackage: Save=31.733566ms [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:682][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4.uasset' [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:684][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Bomb_timer_sound_effect__1_ -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Z [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): My_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Bomb_timer_sound_effect__1_.uasset [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:696][ 0]LogSavePackage: Save=11.238851ms [2015.05.13-01.40.37:938][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:696][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Bomb_timer_sound_effect__1_.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:699][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_8 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_8.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:725][ 0]LogSavePackage: Save=25.236084ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:725][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_8.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:758][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_7 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_7.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:770][ 0]LogSavePackage: Save=11.977636ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:770][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_7.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:782][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_6 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_6.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:794][ 0]LogSavePackage: Save=11.781904ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:795][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_6.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:797][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_5 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/ [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Run_5.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:810][ 0]LogSavePackage: Save=11.893800ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:810][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_5.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:830][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/ [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Run_4.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:843][ 0]LogSavePackage: Save=11.915700ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:843][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_4.uasset' [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:880][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/ [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Run_3.uasset [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:892][ 0]LogSavePackage: Save=11.928361ms [2015.05.13-01.40.37:939][592]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:892][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Run_3.uasset' [2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:930][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Run_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s/INVERSE.uasset [2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:979][ 0]LogSavePackage: Save=11.805173ms [2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:979][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/INVERSE.uasset' [2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.37:982][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/ [2015.05.13-01.40.38:271][593]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:151][ 0]LogSavePackage: Save=22.482491ms [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:151][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__814.uasset' [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:155][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__712 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__712.uasset [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:177][ 0]LogSavePackage: Save=21.915142ms [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:177][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__712.uasset' [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:181][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__300. [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:203][ 0]LogSavePackage: Save=21.747812ms [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:203][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__300.uasset' [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:207][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__287 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__287. [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:230][ 0]LogSavePackage: Save=21.912405ms [2015.05.13-01.40.38:272][593]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:230][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__287.uasset' [2015.05.13-01.40.38:604][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:234][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__2862 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__286 [2015.05.13-01.40.38:604][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 2.uasset [2015.05.13-01.40.38:604][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:277][ 0]LogSavePackage: Save=42.700718ms [2015.05.13-01.40.38:604][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:277][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__2862.uasset' [2015.05.13-01.40.38:604][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:282][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__286 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__286. [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:305][ 0]LogSavePackage: Save=22.741528ms [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:305][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__286.uasset' [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:309][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__1219 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__1219.uasset [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:331][ 0]LogSavePackage: Save=22.233719ms [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:331][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__1219.uasset' [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:335][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Material__1200 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__1200.uasset [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:357][ 0]LogSavePackage: Save=22.026695ms [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:358][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Material__1200.uasset' [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:362][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Base_Skeliton_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Base_ [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Skeliton_Skeleton.uasset [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:374][ 0]LogSavePackage: Save=12.015619ms [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:374][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Base_Skeliton_Skeleton.uasset' [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:377][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Base_Skeliton_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Base_S [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): keliton_Physics.uasset [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:390][ 0]LogSavePackage: Save=12.458754ms [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:390][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Base_Skeliton_Physics.uasset' [2015.05.13-01.40.38:605][594]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:393][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Base_Skeliton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Base_Skeliton. 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[2015.05.13-01.40.38:911][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Physics.uasset [2015.05.13-01.40.38:940][595]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:923][ 0]LogSavePackage: Save=11.693277ms [2015.05.13-01.40.38:940][595]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:923][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door_Physics.uasset' [2015.05.13-01.40.39:272][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:926][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door_Costing -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.40.38:974][ 0]LogSavePackage: Save=11.667955ms [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:974][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door2.uasset' [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:977][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door.uasset [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:990][ 0]LogSavePackage: Save=12.194242ms [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:990][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Door.uasset' [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:993][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Thi [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ngs/Door/Destructible_Door_01_Object010_Part_150_Skeleton.uasset [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:993][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_Skeleton. Package will not be saved. [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:996][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_PhysicsAsset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_PhysicsAsset.uasset [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:997][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_PhysicsAsset. Package will not be saved. [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.38:999][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01_Object010_Part_150_Anim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/ [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Door/Destructible_Door_01_Object010_Part_150_Anim.uasset [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:000][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01_Object010_Part_150_Anim. Package will not be saved. [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:000][ 0]LogCookCommandlet:Display: GC... [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:261][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Base_Things/Door/Destructible_Door_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Base_Things/Door/Destructible_Door_0 [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 1.uasset [2015.05.13-01.40.39:273][596]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:261][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Destructible_Door_01. Package will not be saved. [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:266][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effect -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effec [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t.uasset [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:279][ 0]LogSavePackage: Save=11.993377ms [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:279][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_SOUNFX/Storm_Train_Sound_effect.uasset' [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:421][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat.uasset [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:436][ 0]LogSavePackage: Save=14.267221ms [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:436][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M_Mat.uasset' [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:460][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZ [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZZZFLOOR/FloorsCheckerboard0017_5_M.uasset [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:476][ 0]LogSavePackage: Save=15.191815ms [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:476][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/ZZZZZFLOOR/FloorsCheckerboard0017_5_M.uasset' [2015.05.13-01.40.39:604][597]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:551][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:597][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:644][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:699][ 0]LogMaterial: Missing cached shader map for material Material__237, compiling. [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:841][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Z [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): My_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Right.uasset [2015.05.13-01.40.39:938][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:854][ 0]LogSavePackage: Save=11.731260ms [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:854][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Right.uasset' [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:951][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Left.uasset [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:964][ 0]LogSavePackage: Save=11.981742ms [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.39:964][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_railing_Left.uasset' [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:066][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Cross_Beams -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Cross_Beams.uasset [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:078][ 0]LogSavePackage: Save=11.851710ms [2015.05.13-01.40.43:330][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:078][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Cross_Beams.uasset' [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:134][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:145][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:156][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:201][ 0]LogMaterial: Missing cached shader map for material Material__310, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:231][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:242][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:254][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:267][ 0]LogMaterial: Missing cached shader map for material Material__193, compiling. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:499][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_big_Guardrail -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_big_Guardrail.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:511][ 0]LogSavePackage: Save=11.682327ms [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:511][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_big_Guardrail.uasset' [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:728][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_s -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_s.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:740][ 0]LogSavePackage: Save=11.305235ms [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:740][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_s.uasset' [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.40:972][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/dickheaddream_SPEC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_SPEC.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:059][ 0]LogSavePackage: Save=87.083641ms [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:060][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_SPEC.uasset' [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:065][ 0]LogCook:Display: Cooking /Game/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:065][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Plaster_EchternachConcrete_1k_alb. Package will not be saved. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:067][ 0]LogCook:Display: Cooking /Game/Metal_GarageDoorSeattle_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Metal_GarageDoorSeattle_1k_alb.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:067][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_GarageDoorSeattle_1k_alb. Package will not be saved. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:068][ 0]LogCook:Display: Cooking /Game/Material__56 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__56.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:068][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__56. Package will not be saved. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:069][ 0]LogCook:Display: Cooking /Game/Material__55 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__55.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:070][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__55. Package will not be saved. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:071][ 0]LogCook:Display: Cooking /Game/Material__54 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__54.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:071][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__54. Package will not be saved. [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:072][ 0]LogCook:Display: Cooking /Game/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__53.uasset [2015.05.13-01.40.43:331][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:073][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__53. Package will not be saved. [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:074][ 0]LogCook:Display: Cooking /Game/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__41.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:074][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__41. Package will not be saved. [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:075][ 0]LogCook:Display: Cooking /Game/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__28.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:076][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__28. Package will not be saved. [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:077][ 0]LogCook:Display: Cooking /Game/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Material__25.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:077][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__25. Package will not be saved. [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:078][ 0]LogCook:Display: Cooking /Game/Brick_Cinderblock_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Brick_Cinderblock_1k_alb.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:078][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Brick_Cinderblock_1k_alb. Package will not be saved. [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:114][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:126][ 0]LogSavePackage: Save=11.491385ms [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:126][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:129][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:140][ 0]LogSavePackage: Save=11.008900ms [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:140][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:142][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:154][ 0]LogSavePackage: Save=11.343903ms [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:154][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:162][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:174][ 0]LogSavePackage: Save=11.398652ms [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:174][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:307][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:318][ 0]LogSavePackage: Save=11.384623ms [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:318][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:695][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_Mat.uasset [2015.05.13-01.40.43:332][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:710][ 0]LogSavePackage: Save=14.963575ms [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:710][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_Mat.uasset' [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:938][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001.uasset [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:954][ 0]LogSavePackage: Save=15.321163ms [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.41:954][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Sphere001.uasset' [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.42:297][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002.uasset [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.42:310][ 0]LogSavePackage: Save=12.240437ms [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.42:310][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane002.uasset' [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:081][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001.uasset [2015.05.13-01.40.43:333][599]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:093][ 0]LogSavePackage: Save=12.507687ms [2015.05.13-01.40.43:842][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:094][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_Exported_Plane001.uasset' [2015.05.13-01.40.43:842][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:598][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001.uasset [2015.05.13-01.40.43:842][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:613][ 0]LogSavePackage: Save=15.204476ms [2015.05.13-01.40.43:842][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:614][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Sky_ExportedSkyFacing_Sphere001.uasset' [2015.05.13-01.40.43:843][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:643][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Moon_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Moon_Alpha.uasset [2015.05.13-01.40.43:843][600]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:655][ 0]LogSavePackage: Save=11.703200ms [2015.05.13-01.40.44:193][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:655][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Moon_Alpha.uasset' [2015.05.13-01.40.44:193][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:891][ 0]LogMaterial: Missing cached shader map for material Material__343, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:902][ 0]LogMaterial: Missing cached shader map for material Material__343, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:945][ 0]LogMaterial: Missing cached shader map for material Material__343, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.43:992][ 0]LogMaterial: Missing cached shader map for material Material__343, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:014][ 0]LogMaterial: Missing cached shader map for material Material__226, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:086][ 0]LogMaterial: Missing cached shader map for material Material__226, compiling. [2015.05.13-01.40.44:194][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:162][ 0]LogMaterial: Missing cached shader map for material Material__226, compiling. [2015.05.13-01.40.44:245][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:175][ 0]LogMaterial: Missing cached shader map for material Material__226, compiling. [2015.05.13-01.40.44:256][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:244][ 0]LogMaterial: Missing cached shader map for material Material__1162, compiling. [2015.05.13-01.40.44:280][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:255][ 0]LogMaterial: Missing cached shader map for material Material__1162, compiling. [2015.05.13-01.40.44:294][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:280][ 0]LogMaterial: Missing cached shader map for material Material__1162, compiling. [2015.05.13-01.40.44:410][602]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:293][ 0]LogMaterial: Missing cached shader map for material Material__1162, compiling. [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:408][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Picture_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Picture_Frame.uasset [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:452][ 0]LogSavePackage: Save=43.495625ms [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.44:452][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Picture_Frame.uasset' [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:104][ 0]LogMaterial: Missing cached shader map for material Material__283, compiling. [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:195][ 0]LogMaterial: Missing cached shader map for material Material__283, compiling. [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:207][ 0]LogMaterial: Missing cached shader map for material Material__283, compiling. [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:220][ 0]LogMaterial: Missing cached shader map for material Material__283, compiling. [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:230][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Object013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Object013.uasset [2015.05.13-01.40.45:464][603]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:267][ 0]LogSavePackage: Save=37.051521ms [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.45:267][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Object013.uasset' [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:225][ 0]LogMaterial: Missing cached shader map for material Material__155, compiling. [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:320][ 0]LogMaterial: Missing cached shader map for material Material__155, compiling. [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:332][ 0]LogMaterial: Missing cached shader map for material Material__155, compiling. [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:345][ 0]LogMaterial: Missing cached shader map for material Material__155, compiling. [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:355][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_right.uasset [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:417][ 0]LogSavePackage: Save=61.062572ms [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:417][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_right.uasset' [2015.05.13-01.40.49:020][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:748][ 0]LogMaterial: Missing cached shader map for material Material__125, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:760][ 0]LogMaterial: Missing cached shader map for material Material__125, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:772][ 0]LogMaterial: Missing cached shader map for material Material__125, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:785][ 0]LogMaterial: Missing cached shader map for material Material__125, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:795][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_Left.uasset [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:813][ 0]LogSavePackage: Save=17.611433ms [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.46:813][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Night_Table_Left.uasset' [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:420][ 0]LogMaterial: Missing cached shader map for material LightBulb, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:431][ 0]LogMaterial: Missing cached shader map for material LightBulb, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:442][ 0]LogMaterial: Missing cached shader map for material LightBulb, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:456][ 0]LogMaterial: Missing cached shader map for material LightBulb, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:466][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Lamp -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Lamp.uasset [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:489][ 0]LogSavePackage: Save=23.233595ms [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:489][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Lamp.uasset' [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:810][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:821][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:832][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:845][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:855][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Door_Lining -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Door_Lining.uasset [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:889][ 0]LogSavePackage: Save=33.795597ms [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.47:889][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Door_Lining.uasset' [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:059][ 0]LogMaterial: Missing cached shader map for material Material__3562, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:070][ 0]LogMaterial: Missing cached shader map for material Material__3562, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:081][ 0]LogMaterial: Missing cached shader map for material Material__3562, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:094][ 0]LogMaterial: Missing cached shader map for material Material__3562, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:129][ 0]LogMaterial: Missing cached shader map for material Material__320, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:140][ 0]LogMaterial: Missing cached shader map for material Material__320, compiling. [2015.05.13-01.40.49:021][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:152][ 0]LogMaterial: Missing cached shader map for material Material__320, compiling. [2015.05.13-01.40.49:022][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:166][ 0]LogMaterial: Missing cached shader map for material Material__320, compiling. [2015.05.13-01.40.49:022][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:731][ 0]LogMaterial: Missing cached shader map for material Material__116, compiling. [2015.05.13-01.40.49:022][605]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:866][ 0]LogMaterial: Missing cached shader map for material Material__116, compiling. [2015.05.13-01.40.49:352][606]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.48:896][ 0]LogMaterial: Missing cached shader map for material Material__116, compiling. [2015.05.13-01.40.49:352][606]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:087][ 0]LogMaterial: Missing cached shader map for material Material__116, compiling. [2015.05.13-01.40.49:352][606]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:097][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Cylinder004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Cylinder004.uasset [2015.05.13-01.40.49:352][606]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:109][ 0]LogSavePackage: Save=11.915700ms [2015.05.13-01.40.50:927][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:109][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Cylinder004.uasset' [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:703][ 0]LogMaterial: Missing cached shader map for material Material__3563, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:715][ 0]LogMaterial: Missing cached shader map for material Material__3563, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:728][ 0]LogMaterial: Missing cached shader map for material Material__3563, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:808][ 0]LogMaterial: Missing cached shader map for material Material__3563, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:819][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain_Banister -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain_Banister.uasset [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:871][ 0]LogSavePackage: Save=51.900806ms [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.49:871][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain_Banister.uasset' [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:052][ 0]LogMaterial: Missing cached shader map for material Material__567, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:065][ 0]LogMaterial: Missing cached shader map for material Material__567, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:077][ 0]LogMaterial: Missing cached shader map for material Material__567, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:092][ 0]LogMaterial: Missing cached shader map for material Material__567, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:536][ 0]LogMaterial: Missing cached shader map for material Material__203, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:605][ 0]LogMaterial: Missing cached shader map for material Material__203, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:617][ 0]LogMaterial: Missing cached shader map for material Material__203, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:632][ 0]LogMaterial: Missing cached shader map for material Material__203, compiling. [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:643][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain.uasset [2015.05.13-01.40.50:928][607]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:751][ 0]LogSavePackage: Save=108.001640ms [2015.05.13-01.40.53:440][608]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.50:751][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Curtain.uasset' [2015.05.13-01.40.53:440][608]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.51:128][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box004.uasset [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:420][ 0]LogMeshUtilities: Finished distance field build in 2.3s - 8x8x8 distance field, 12 triangles [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:492][ 0]LogSavePackage: Save=2363.939453ms [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:492][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box004.uasset' [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:620][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box002.uasset [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:714][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 11x11x8 distance field, 12 triangles [2015.05.13-01.40.53:792][609]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:765][ 0]LogSavePackage: Save=144.624054ms [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:765][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Box002.uasset' [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:944][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:955][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.53:984][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:087][ 0]LogMaterial: Missing cached shader map for material Og_Wood, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:152][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:163][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:236][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:250][ 0]LogMaterial: Missing cached shader map for material Material__356, compiling. [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:261][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_bench -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_bench.uasset [2015.05.13-01.40.54:484][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:293][ 0]LogSavePackage: Save=31.658285ms [2015.05.13-01.40.54:817][611]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:293][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_bench.uasset' [2015.05.13-01.40.54:817][611]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:493][ 0]LogMaterial: Missing cached shader map for material Material__271, compiling. [2015.05.13-01.40.54:817][611]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:509][ 0]LogMaterial: Missing cached shader map for material Material__271, compiling. [2015.05.13-01.40.54:817][611]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:582][ 0]LogMaterial: Missing cached shader map for material Material__271, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:595][ 0]LogMaterial: Missing cached shader map for material Material__271, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:932][ 0]LogMaterial: Missing cached shader map for material Material__284, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:944][ 0]LogMaterial: Missing cached shader map for material Material__284, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:965][ 0]LogMaterial: Missing cached shader map for material Material__284, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:980][ 0]LogMaterial: Missing cached shader map for material Material__284, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.54:991][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Bed -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Bed.uasset [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:033][ 0]LogSavePackage: Save=41.010990ms [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:033][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Bed.uasset' [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:144][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.40.55:874][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:156][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.40.55:875][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:169][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.40.55:875][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:182][ 0]LogMaterial: Missing cached shader map for material Base_Floor, compiling. [2015.05.13-01.40.55:875][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:193][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Banister -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Banister.uasset [2015.05.13-01.40.55:875][612]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:268][ 0]LogSavePackage: Save=75.336983ms [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.40.55:269][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Non_Moving_Banister.uasset' [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:056][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__93 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__93.uasset [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:074][ 0]LogSavePackage: Save=18.256802ms [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:075][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__93.uasset' [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:077][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Metal03_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Metal03_N.uasset [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:077][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved. [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:079][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Metal03_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Metal03_D.uasset [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:080][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved. [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:081][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Metal01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Metal01_N.uasset [2015.05.13-01.42.26:562][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:081][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved. [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:083][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Metal01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Metal01_D.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:084][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved. [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:322][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:338][ 0]LogSavePackage: Save=15.586359ms [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:338][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset' [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:361][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:382][ 0]LogSavePackage: Save=21.090124ms [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:382][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset' [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:383][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:397][ 0]LogSavePackage: Save=13.260844ms [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:397][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:410][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:425][ 0]LogSavePackage: Save=14.864683ms [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:425][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset' [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:426][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset [2015.05.13-01.42.26:563][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:542][ 0]LogSavePackage: Save=115.206085ms [2015.05.13-01.42.26:916][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:542][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' [2015.05.13-01.42.26:916][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:657][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.42.26:916][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:670][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.42.26:916][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:673][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.42.26:916][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:677][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.44.32:096][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.42.26:680][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Skybox_Master, compiling. [2015.05.13-01.44.32:096][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:072][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset [2015.05.13-01.44.32:097][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:088][ 0]LogSavePackage: Save=15.692780ms [2015.05.13-01.44.32:097][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:088][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset' [2015.05.13-01.44.32:097][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:693][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset [2015.05.13-01.44.32:097][ 2]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:729][ 0]LogSavePackage: Save=36.179970ms [2015.05.13-01.44.32:097][ 2]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Modular_Map10' took 1.217 [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.31:730][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset' [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:244][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:301][ 0]LogSavePackage: Save=56.756809ms [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:301][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset' [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:519][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset [2015.05.13-01.44.32:588][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:552][ 0]LogSavePackage: Save=33.131409ms [2015.05.13-01.44.33:258][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:552][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset' [2015.05.13-01.44.33:258][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:924][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset [2015.05.13-01.44.33:258][ 7]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:965][ 0]LogSavePackage: Save=40.583939ms [2015.05.13-01.44.34:625][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.32:966][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset' [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:309][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.ua [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:346][ 0]LogSavePackage: Save=36.480412ms [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:346][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset' [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:672][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:706][ 0]LogSavePackage: Save=32.643105ms [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.33:706][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset' [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:102][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:163][ 0]LogSavePackage: Save=60.541416ms [2015.05.13-01.44.34:626][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:163][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset' [2015.05.13-01.44.34:627][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:457][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset [2015.05.13-01.44.34:627][ 8]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:490][ 0]LogSavePackage: Save=32.287571ms [2015.05.13-01.44.35:550][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.34:490][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset' [2015.05.13-01.44.35:550][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:326][ 0]LogCook:Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Dayli [2015.05.13-01.44.35:550][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ght.uasset [2015.05.13-01.44.35:550][ 11]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:392][ 0]LogSavePackage: Save=66.014725ms [2015.05.13-01.44.35:895][ 12]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:392][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset' [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:868][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce. [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:908][ 0]LogSavePackage: Save=40.032330ms [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.35:908][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset' [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.36:036][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_St [2015.05.13-01.44.36:220][ 13]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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[2015.05.13-01.44.37:889][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:559][ 0]LogSavePackage: Save=21.771423ms [2015.05.13-01.44.37:889][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:559][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset' [2015.05.13-01.44.37:889][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:673][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset [2015.05.13-01.44.37:889][ 18]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:695][ 0]LogSavePackage: Save=20.927927ms [2015.05.13-01.44.37:889][ 18]MainFrameActions: 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[2015.05.13-01.44.37:929][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset [2015.05.13-01.44.38:218][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:950][ 0]LogSavePackage: Save=20.766071ms [2015.05.13-01.44.38:219][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:950][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset' [2015.05.13-01.44.38:219][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.37:960][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.44.38:008][ 0]LogSavePackage: Save=21.574663ms [2015.05.13-01.44.38:219][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.38:008][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset' [2015.05.13-01.44.38:219][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.38:011][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Smoke01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Smoke01.uasset [2015.05.13-01.44.38:219][ 19]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.38:032][ 0]LogSavePackage: Save=20.633644ms [2015.05.13-01.44.38:884][ 21]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.38:032][ 0]LogSavePackage: Async saving from 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[2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:044][ 0]LogSavePackage: Save=21.597248ms [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:044][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset' [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:047][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Light01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Light01.uasset [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:068][ 0]LogSavePackage: Save=20.432779ms [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop 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4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset' [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:096][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:117][ 0]LogSavePackage: Save=20.532700ms [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:117][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset' [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:120][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset [2015.05.13-01.44.39:219][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:142][ 0]LogSavePackage: Save=22.121481ms [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:143][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset' [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:146][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Fire01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01.uasset [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:167][ 0]LogSavePackage: Save=20.403009ms [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:167][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Fire01.uasset' [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:170][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset [2015.05.13-01.44.39:220][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:193][ 0]LogSavePackage: Save=22.636133ms [2015.05.13-01.44.39:221][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:193][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset' [2015.05.13-01.44.39:221][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:196][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion02.uasset [2015.05.13-01.44.39:561][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:218][ 0]LogSavePackage: Save=21.289621ms [2015.05.13-01.44.39:561][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:218][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion02.uasset' [2015.05.13-01.44.39:561][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:222][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Explosion01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion01.uasset [2015.05.13-01.44.39:561][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:243][ 0]LogSavePackage: Save=20.882074ms [2015.05.13-01.44.39:561][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:243][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Explosion01.uasset' [2015.05.13-01.44.39:562][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:513][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset [2015.05.13-01.44.39:562][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:536][ 0]LogSavePackage: Save=22.092396ms [2015.05.13-01.44.39:562][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:536][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset' [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:537][ 0]LogCookCommandlet:Display: GC... [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:635][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse02.uasset [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:656][ 0]LogSavePackage: Save=20.973780ms [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:656][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse02.uasset' [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:660][ 0]LogCook:Display: Cooking /Game/StarterContent/Audio/Collapse01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse01.uasset [2015.05.13-01.44.39:887][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:681][ 0]LogSavePackage: Save=20.442019ms [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:681][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Audio/Collapse01.uasset' [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:973][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x40 [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 0.uasset [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:997][ 0]LogSavePackage: Save=23.429670ms [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.39:997][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset' [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:163][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x30 [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 0.uasset [2015.05.13-01.44.40:221][ 25]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:186][ 0]LogSavePackage: Save=22.644005ms [2015.05.13-01.44.40:553][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:186][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset' [2015.05.13-01.44.40:553][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:372][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.ua [2015.05.13-01.44.40:553][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.44.40:553][ 26]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:424][ 0]LogSavePackage: Save=51.905254ms [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:424][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset' [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:946][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.ua [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:970][ 0]LogSavePackage: Save=23.077900ms [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.40:970][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset' [2015.05.13-01.44.41:221][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:123][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset [2015.05.13-01.44.41:222][ 28]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:206][ 0]LogSavePackage: Save=81.801270ms [2015.05.13-01.44.41:553][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:206][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset' [2015.05.13-01.44.41:553][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:313][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset [2015.05.13-01.44.41:553][ 29]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:370][ 0]LogSavePackage: Save=56.388958ms [2015.05.13-01.44.41:886][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:371][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset' [2015.05.13-01.44.41:887][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:698][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset [2015.05.13-01.44.41:887][ 30]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:745][ 0]LogSavePackage: Save=46.968842ms [2015.05.13-01.44.42:219][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.41:745][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset' [2015.05.13-01.44.42:219][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:170][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset [2015.05.13-01.44.42:219][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:193][ 0]LogSavePackage: Save=22.712442ms [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:194][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset' [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:196][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_FloorPiece500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_FloorPiece500x [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 500.uasset [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:197][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:200][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_CeilingPiece500x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_CeilingPiece [2015.05.13-01.44.42:220][ 31]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 500x500.uasset [2015.05.13-01.44.42:553][ 32]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:200][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2015.05.13-01.44.42:553][ 32]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:415][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uass [2015.05.13-01.44.42:553][ 32]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.44.42:553][ 32]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:437][ 0]LogSavePackage: Save=22.210108ms [2015.05.13-01.44.42:886][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:437][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset' [2015.05.13-01.44.42:886][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:614][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset [2015.05.13-01.44.42:887][ 33]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:637][ 0]LogSavePackage: Save=22.506786ms [2015.05.13-01.44.43:220][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.42:637][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset' [2015.05.13-01.44.43:220][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:165][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset [2015.05.13-01.44.43:220][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:188][ 0]LogSavePackage: Save=23.000565ms [2015.05.13-01.44.43:554][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:189][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset' [2015.05.13-01.44.43:554][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:386][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/JOIN_GAME -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/ [2015.05.13-01.44.43:554][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): LettersMats/other_Menu_Mats/JOIN_GAME.uasset [2015.05.13-01.44.43:554][ 35]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:433][ 0]LogSavePackage: Save=46.376167ms [2015.05.13-01.44.45:277][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:433][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/JOIN_GAME.uasset' [2015.05.13-01.44.45:277][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:545][ 0]LogMaterial: Missing cached shader map for material Host_Game, compiling. [2015.05.13-01.44.45:277][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:575][ 0]LogMaterial: Missing cached shader map for material Host_Game, compiling. [2015.05.13-01.44.45:277][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:711][ 0]LogMaterial: Missing cached shader map for material Host_Game, compiling. [2015.05.13-01.44.45:277][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:736][ 0]LogMaterial: Missing cached shader map for material Host_Game, compiling. [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.43:761][ 0]LogMaterial: Missing cached shader map for material Host_Game, compiling. [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:005][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/Host_Game -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/ [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): LettersMats/other_Menu_Mats/Host_Game.uasset [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:018][ 0]LogSavePackage: Save=13.379241ms [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:019][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/other_Menu_Mats/Host_Game.uasset' [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:021][ 0]LogCook:Display: Cooking /Game/Unsorted/SPRINTINGCAMANIMATION -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SPRINTINGCAMANIMATION.uasset [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:033][ 0]LogSavePackage: Save=11.384280ms [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:033][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SPRINTINGCAMANIMATION.uasset' [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:036][ 0]LogCook:Display: Cooking /Game/Unsorted/SHOTGUN_IDLE_PROPER -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUN_IDLE_PROPER.uasset [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:048][ 0]LogSavePackage: Save=12.198689ms [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:048][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUN_IDLE_PROPER.uasset' [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:051][ 0]LogCook:Display: Cooking /Game/Unsorted/SHOTGUNIDLECAM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUNIDLECAM.uasset [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:063][ 0]LogSavePackage: Save=11.988244ms [2015.05.13-01.44.48:308][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:063][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/SHOTGUNIDLECAM.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:066][ 0]LogCook:Display: Cooking /Game/Unsorted/RETROGRADE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/RETROGRADE.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:077][ 0]LogSavePackage: Save=11.114293ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:077][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/RETROGRADE.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:083][ 0]LogCook:Display: Cooking /Game/Unsorted/MyCameraAnimation -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/MyCameraAnimation.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:095][ 0]LogSavePackage: Save=11.847262ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:096][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/MyCameraAnimation.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:098][ 0]LogCook:Display: Cooking /Game/Unsorted/Idle_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/Idle_01.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:111][ 0]LogSavePackage: Save=12.203823ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:111][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/Idle_01.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:113][ 0]LogCook:Display: Cooking /Game/Unsorted/DIVORCEDSEAL -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/DIVORCEDSEAL.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:125][ 0]LogSavePackage: Save=11.432529ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:125][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/DIVORCEDSEAL.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:127][ 0]LogCook:Display: Cooking /Game/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:139][ 0]LogSavePackage: Save=12.049153ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:140][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/CLIMBUPOMGLOOKATMEMEMEMEME.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:142][ 0]LogCook:Display: Cooking /Game/Unsorted/ALPHYALLANWALKIN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/ALPHYALLANWALKIN.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:153][ 0]LogSavePackage: Save=11.308999ms [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:154][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/ALPHYALLANWALKIN.uasset' [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:253][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/RightArm_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/RightArm_StaticMesh.uasset [2015.05.13-01.44.48:309][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:268][ 0]LogSavePackage: Save=14.690509ms [2015.05.13-01.44.48:650][ 44]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:268][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/RightArm_StaticMesh.uasset' [2015.05.13-01.44.48:650][ 44]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:435][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/Ramp_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Ramp_StaticMesh.uasset [2015.05.13-01.44.48:650][ 44]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:449][ 0]LogSavePackage: Save=12.903599ms [2015.05.13-01.44.48:650][ 44]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:449][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Ramp_StaticMesh.uasset' [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:631][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh.uass [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:658][ 0]LogSavePackage: Save=25.965631ms [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:658][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Linear_Stair_StaticMesh.uasset' [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:759][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/LeftArm_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/LeftArm_StaticMesh.uasset [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:789][ 0]LogSavePackage: Save=29.711573ms [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:790][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/LeftArm_StaticMesh.uasset' [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:851][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/CubeMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMesh.uasset [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:873][ 0]LogSavePackage: Save=22.047226ms [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:874][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMesh.uasset' [2015.05.13-01.44.48:984][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:876][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/CubeMaterial -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMaterial.uasset [2015.05.13-01.44.48:985][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:909][ 0]LogSavePackage: Save=32.521286ms [2015.05.13-01.44.48:985][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:909][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/CubeMaterial.uasset' [2015.05.13-01.44.48:985][ 45]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:954][ 0]LogStaticMesh: Building static mesh Bump_StaticMesh... [2015.05.13-01.44.49:322][ 46]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:960][ 0]LogStaticMesh: Built static mesh [0.006565.2s] /Game/ThirdPersonBP/Meshes/Bump_StaticMesh.Bump_StaticMesh [2015.05.13-01.45.01:330][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.44.48:995][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/Bump_StaticMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Bump_StaticMesh.uasset [2015.05.13-01.45.01:330][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:096][ 0]LogMeshUtilities: Finished distance field build in 12.1s - 64x36x37 distance field, 28 triangles [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:128][ 0]LogSavePackage: Save=12131.422852ms [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:128][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/Bump_StaticMesh.uasset' [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:148][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/03_-_Default -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Meshes/03_-_Default.uasset [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:148][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 03_-_Default. Package will not be saved. [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:246][ 0]LogRedirectors: String Asset Reference '/Game/ThirdPersonBP/Character/ThirdPersonSkelMesh.ThirdPersonSkelMesh' [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:247][ 0]LogRedirectors: Resolved to '/Game/ThirdPersonBP/Character/ThirdPersonSkelMesh.ThirdPersonSkelMesh' [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:248][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/ThirdPersonSkelMesh -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonSkelMesh.uasset [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:263][ 0]LogSavePackage: Save=14.525916ms [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonSkelMesh.uasset' [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:264][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Humanoid.uasset [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:287][ 0]LogSavePackage: Save=22.580700ms [2015.05.13-01.45.01:331][ 95]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:287][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMeshes/Humanoid.uasset' [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:288][ 0]LogCook:Display: Cooking /Engine/TemplateResources/M_Template_Master -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/M_Template_Master.uasset [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:335][ 0]LogSavePackage: Save=46.890820ms [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:336][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/M_Template_Master.uasset' [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:340][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:361][ 0]LogSavePackage: Save=21.445660ms [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:362][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2015.05.13-01.45.01:664][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:364][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/ThirdPersonSkeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonSkeleton.uasset [2015.05.13-01.45.01:665][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:385][ 0]LogSavePackage: Save=20.710979ms [2015.05.13-01.45.01:665][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:385][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonSkeleton.uasset' [2015.05.13-01.45.01:665][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:415][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/ThirdPersonIdleRun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonIdleRun.uasset [2015.05.13-01.45.01:665][ 96]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:437][ 0]LogSavePackage: Save=20.875572ms [2015.05.13-01.45.01:998][ 97]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:437][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonIdleRun.uasset' [2015.05.13-01.45.01:999][ 97]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:785][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/ThirdPersonAnimBlueprint -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonAnimBluepr [2015.05.13-01.45.01:999][ 97]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): int.uasset [2015.05.13-01.45.01:999][ 97]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:836][ 0]LogSavePackage: Save=50.507416ms [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.01:836][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Character/ThirdPersonAnimBlueprint.uasset' [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:229][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:230][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:230][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:327][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:231][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:233][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:234][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:235][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:236][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:237][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:238][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:239][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:240][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:243][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:244][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:328][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:245][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:246][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:246][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:247][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:248][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:249][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:251][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:251][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:252][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:329][104]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:661][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:254][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:661][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:661][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:629][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:630][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:631][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:632][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:633][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:634][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:636][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:637][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:638][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:641][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:662][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:642][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:643][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:643][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:644][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:645][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:646][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:647][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.45.04:663][105]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:658][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.04:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.45.05:658][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:658][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:501][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:658][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:658][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:502][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:503][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:504][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:505][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:506][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:507][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:536][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:537][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:538][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:539][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:659][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:543][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:660][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.05:660][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:544][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.05:660][108]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.05:545][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:646][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:649][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:650][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:650][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:651][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:659][111]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:654][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:655][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:658][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:663][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:664][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:666][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:991][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:667][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:668][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:668][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:671][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:672][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:672][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:673][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:674][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:676][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:677][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:690][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:691][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:692][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:692][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:693][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:992][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:693][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:694][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:694][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:696][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:697][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:703][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:704][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:705][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:708][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:993][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:709][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:994][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:994][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:994][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:711][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:712][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:714][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:720][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:721][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:722][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:726][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:727][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:728][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.06:995][112]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.06:729][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:119][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:119][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:120][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:121][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:122][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:122][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:123][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:123][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:124][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:124][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:124][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:326][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:126][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:127][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:128][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:129][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:148][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0355.26] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 79 ms] [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:156][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0355.27] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:287][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.45.07:327][113]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:292][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0355.41] Compile of Door_Costing successful, but with 1 Warning(s) [in 15 ms] [2015.05.13-01.45.07:658][114]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:300][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0355.42] Compile of Door_Costing successful, but with 2 Warning(s) [in 7 ms] [2015.05.13-01.45.07:659][114]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:340][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.45.07:659][114]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:342][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.45.07:659][114]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:348][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0355.46] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 24 ms] [2015.05.13-01.45.08:658][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.07:357][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0355.47] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 8 ms] [2015.05.13-01.45.08:658][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:569][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:658][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:569][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:658][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:570][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:570][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:571][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:572][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:573][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:575][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:576][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:579][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:582][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:582][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:584][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:585][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:585][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:586][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:659][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:588][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:589][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:589][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:590][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:590][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:593][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:594][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:607][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:608][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:610][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:610][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:612][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:660][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:613][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:619][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:619][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:622][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:624][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:625][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:626][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:626][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:628][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:631][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:634][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:661][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:635][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:636][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:640][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:640][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:641][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:642][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.45.08:662][117]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:650][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.45.08:994][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:661][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:661][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:665][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:672][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:675][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:679][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.45.08:995][118]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:874][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0356.99] Compile of kaylin successful, but with 7 Warning(s) [in 609 ms] [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.08:877][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0356.99] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:699][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:700][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:700][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:701][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:701][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:701][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:701][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:702][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:702][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:702][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:702][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:703][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:703][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:703][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:704][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:704][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.10:991][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:704][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:704][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:705][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:705][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:705][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:705][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:706][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:706][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:706][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:707][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:707][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:707][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:707][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:708][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:708][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:708][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:715][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset [2015.05.13-01.45.10:992][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:715][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonCharacter. Package will not be saved. [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.10:733][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/kaylin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/kaylin.uasset [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:760][ 0]LogSavePackage: Save=1026.708862ms [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:761][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/kaylin.uasset' [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:774][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonWalk -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonWalk.uasset [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:787][ 0]LogSavePackage: Save=12.697259ms [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:787][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonWalk.uasset' [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:790][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonRun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonRun.uasset [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:803][ 0]LogSavePackage: Save=12.269181ms [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:803][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonRun.uasset' [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:806][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_Start -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Start. [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:818][ 0]LogSavePackage: Save=12.051891ms [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:819][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Start.uasset' [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:822][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_Loop -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Loop.ua [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.45.12:039][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:834][ 0]LogSavePackage: Save=12.319483ms [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:834][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_Loop.uasset' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:837][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonJump_End -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_End.uass [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:850][ 0]LogSavePackage: Save=12.071396ms [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:850][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonJump_End.uasset' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:853][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Animations/ThirdPersonIdle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonIdle.uasset [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:868][ 0]LogSavePackage: Save=15.052545ms [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:869][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Animations/ThirdPersonIdle.uasset' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:870][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:870][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:870][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:870][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:872][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:872][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:872][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:872][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_H [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): olding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:040][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:873][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:873][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:873][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:874][ 0]LogUObjectGlobals:Warning: Failed to load 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Content/ThirdPersonBP/ThirdPersonOverview.uasset. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:874][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:874][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:875][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:876][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:877][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:878][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:890][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:890][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:890][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.45.12:041][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:891][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:897][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:899][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:905][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:905][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:906][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:906][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:906][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:906][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by ThirdPersonOverview [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:906][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:912][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:912][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:912][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:913][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:913][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:913][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData [2015.05.13-01.45.12:042][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:913][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. [2015.05.13-01.45.12:061][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:913][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C [2015.05.13-01.45.12:061][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:916][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/ThirdPersonOverview.uasset [2015.05.13-01.45.12:061][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.11:916][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved. [2015.05.13-01.45.12:061][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:022][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset [2015.05.13-01.45.12:062][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:040][ 0]LogSavePackage: Save=17.567633ms [2015.05.13-01.45.12:326][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:041][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset' [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:092][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Mahogani -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Mahogani.uasset [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:106][ 0]LogSavePackage: Save=13.250237ms [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:106][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Mahogani.uasset' [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:129][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__226 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mate [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__226.uasset [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:165][ 0]LogSavePackage: Save=35.257427ms [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:165][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__226.uasset' [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:188][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__203 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mate [2015.05.13-01.45.12:327][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__203.uasset 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__116.uasset' [2015.05.13-01.45.12:658][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:495][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/LightBulb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/LightBul [2015.05.13-01.45.12:658][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): b.uasset [2015.05.13-01.45.12:658][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:536][ 0]LogSavePackage: Save=40.470673ms [2015.05.13-01.45.12:658][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.12:536][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.45.18:759][138]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:659][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_textures/Material__27 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Material__27.uasset [2015.05.13-01.45.18:759][138]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:674][ 0]LogSavePackage: Save=15.524765ms [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:675][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Material__27.uasset' [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:808][ 0]LogCook:Display: Cooking 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[2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): lFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:861][ 0]LogSavePackage: Save=13.201987ms [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.18:861][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.19:064][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset [2015.05.13-01.45.19:092][139]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.19:085][ 0]LogSavePackage: Save=20.422514ms [2015.05.13-01.45.19:432][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.19:085][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset' [2015.05.13-01.45.19:432][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.19:287][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset [2015.05.13-01.45.19:432][140]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.19:326][ 0]LogSavePackage: Save=38.832275ms 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[2015.05.13-01.45.21:203][ 0]LogSavePackage: Save=57.333397ms [2015.05.13-01.45.21:766][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.21:203][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset' [2015.05.13-01.45.21:766][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.21:579][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset [2015.05.13-01.45.21:766][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.21:642][ 0]LogSavePackage: Save=62.641430ms [2015.05.13-01.45.22:099][148]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.21:642][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset' [2015.05.13-01.45.22:431][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:046][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset [2015.05.13-01.45.22:432][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:110][ 0]LogSavePackage: Save=63.416489ms [2015.05.13-01.45.22:432][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:110][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset' [2015.05.13-01.45.22:432][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:312][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_St [2015.05.13-01.45.22:432][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): eel.uasset [2015.05.13-01.45.22:432][149]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:373][ 0]LogSavePackage: Save=60.665974ms [2015.05.13-01.45.22:763][150]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:373][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset' [2015.05.13-01.45.22:763][150]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:601][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset [2015.05.13-01.45.22:763][150]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:662][ 0]LogSavePackage: Save=60.849388ms [2015.05.13-01.45.23:099][151]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:662][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset' [2015.05.13-01.45.23:099][151]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:935][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset [2015.05.13-01.45.23:099][151]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:998][ 0]LogSavePackage: Save=62.463837ms [2015.05.13-01.45.23:765][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.22:998][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset' [2015.05.13-01.45.23:765][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.23:650][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset [2015.05.13-01.45.23:765][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.23:711][ 0]LogSavePackage: Save=60.815510ms [2015.05.13-01.45.24:302][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.23:711][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset' [2015.05.13-01.45.24:302][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:029][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset [2015.05.13-01.45.24:302][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:090][ 0]LogSavePackage: Save=60.851097ms [2015.05.13-01.45.24:302][154]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:090][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset' [2015.05.13-01.45.24:478][155]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:276][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Glass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Glass.uasset [2015.05.13-01.45.24:478][155]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:313][ 0]LogSavePackage: Save=36.714127ms [2015.05.13-01.45.24:478][155]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:313][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Glass.uasset' [2015.05.13-01.45.24:478][155]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:437][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset [2015.05.13-01.45.24:478][155]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:472][ 0]LogSavePackage: Save=34.889572ms [2015.05.13-01.45.24:872][156]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:472][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset' [2015.05.13-01.45.24:872][156]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:480][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset [2015.05.13-01.45.24:872][156]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:536][ 0]LogSavePackage: Save=54.704018ms [2015.05.13-01.45.24:872][156]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:536][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset' [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:845][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:909][ 0]LogSavePackage: Save=63.354897ms [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.24:909][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset' [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:065][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:106][ 0]LogSavePackage: Save=40.321136ms [2015.05.13-01.45.25:197][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:106][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset' [2015.05.13-01.45.25:198][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:153][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uass [2015.05.13-01.45.25:198][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.45.25:198][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:189][ 0]LogSavePackage: Save=34.516930ms [2015.05.13-01.45.25:198][157]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:189][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset' [2015.05.13-01.45.25:432][158]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:191][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset [2015.05.13-01.45.25:432][158]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:215][ 0]LogSavePackage: Save=23.430355ms [2015.05.13-01.45.25:433][158]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:215][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:374][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:447][ 0]LogSavePackage: Save=72.772614ms [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:447][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset' [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:488][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:495][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM5, Default Material will be used in game. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:495][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:500][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:507][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM4, Default Material will be used in game. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:507][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:513][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:520][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150, Default Material will be used in game. [2015.05.13-01.45.25:767][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:520][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:526][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:533][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_430, Default Material will be used in game. [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:533][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:538][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:545][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150_MAC, Default Material will be used in game. [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:546][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:554][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uass [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:606][ 0]LogSavePackage: Save=52.181061ms [2015.05.13-01.45.25:768][159]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:607][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset' [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:734][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.ua [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:773][ 0]LogSavePackage: Save=37.979198ms [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:773][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset' [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.25:959][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checke [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): r.uasset [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:020][ 0]LogSavePackage: Save=60.426441ms [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:020][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset' [2015.05.13-01.45.26:174][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:086][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightCol [2015.05.13-01.45.26:175][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): orLUT.uasset [2015.05.13-01.45.26:175][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:111][ 0]LogSavePackage: Save=24.043556ms [2015.05.13-01.45.26:175][160]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:112][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset' [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:112][ 0]LogCookCommandlet:Display: GC... [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:592][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:626][ 0]LogSavePackage: Save=33.973877ms [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:626][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset' [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:665][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_ [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): LightStage_Skybox_Black.uasset [2015.05.13-01.45.26:764][162]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:685][ 0]LogSavePackage: Save=19.951662ms [2015.05.13-01.45.27:117][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:685][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset' [2015.05.13-01.45.27:118][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:859][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Arrows, compiling. [2015.05.13-01.45.27:118][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:866][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Arrows, compiling. [2015.05.13-01.45.27:118][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:872][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Arrows, compiling. [2015.05.13-01.45.27:118][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:886][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Arrows, compiling. [2015.05.13-01.45.29:133][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.26:892][ 0]LogMaterial: Missing cached shader map for material M_LightStage_Arrows, compiling. [2015.05.13-01.45.29:133][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.28:885][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightS [2015.05.13-01.45.29:133][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): tage_Arrows.uasset [2015.05.13-01.45.29:133][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.28:903][ 0]LogSavePackage: Save=17.429388ms [2015.05.13-01.45.29:133][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.28:903][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset' [2015.05.13-01.45.29:485][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.29:024][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box035 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box035.uasset [2015.05.13-01.45.29:485][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.29:255][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 28x12x8 distance field, 12 triangles [2015.05.13-01.45.29:485][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.29:290][ 0]LogSavePackage: Save=265.793457ms [2015.05.13-01.45.29:485][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.29:291][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box035.uasset' [2015.05.13-01.45.30:818][171]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.29:377][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box026 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box026.uasset [2015.05.13-01.45.30:818][171]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.30:611][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 33x23x17 distance field, 26 triangles [2015.05.13-01.45.30:818][171]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.30:640][ 0]LogSavePackage: Save=1262.950562ms [2015.05.13-01.45.32:783][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.30:640][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box026.uasset' [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.30:931][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.30:989][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:002][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:018][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:032][ 0]LogMaterial: Missing cached shader map for material Material__168, compiling. [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:042][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box025 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box025.uasset [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:112][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 20x14x8 distance field, 12 triangles [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:135][ 0]LogSavePackage: Save=92.646942ms [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:135][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box025.uasset' [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:457][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box021 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box021.uasset [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:470][ 0]LogSavePackage: Save=12.240095ms [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.31:470][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box021.uasset' [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:098][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box003.uasset [2015.05.13-01.45.32:784][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:136][ 0]LogSavePackage: Save=37.987408ms [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:137][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box003.uasset' [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:802][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_AHOUSE2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHOUSE2.uasset [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:819][ 0]LogSavePackage: Save=16.351494ms [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.32:819][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHOUSE2.uasset' [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:231][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_AHouse -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHouse.uasset [2015.05.13-01.45.33:434][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:243][ 0]LogSavePackage: Save=11.746658ms [2015.05.13-01.45.33:475][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:244][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_AHouse.uasset' [2015.05.13-01.45.33:475][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:435][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M.uasset [2015.05.13-01.45.33:475][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:452][ 0]LogSavePackage: Save=15.922047ms [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:452][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/ConcreteNew0056_5_M.uasset' [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:722][ 0]LogMaterial: Missing cached shader map for material Material__45, compiling. [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:728][ 0]LogMaterial: Missing cached shader map for material Material__45, compiling. [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:732][ 0]LogMaterial: Missing cached shader map for material Material__45, compiling. [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:736][ 0]LogMaterial: Missing cached shader map for material Material__45, compiling. [2015.05.13-01.45.34:120][175]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:740][ 0]LogMaterial: Missing cached shader map for material Material__45, compiling. [2015.05.13-01.45.35:244][177]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.33:847][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/MiddayAura2/DAYNIGHT_CYCLE_EXPORTER2_Sphere001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/DAYNIGHT_CYCLE_EXPORTER2_Sphere001.uasset [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:228][ 0]LogMeshUtilities: Finished distance field build in 1.4s - 32x32x32 distance field, 960 triangles [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:248][ 0]LogSavePackage: Save=1400.904297ms [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:251][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/DAYNIGHT_CYCLE_EXPORTER2_Sphere001.uasset' [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:269][ 0]LogMaterial: Missing cached shader map for material Steet_Light, compiling. [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:273][ 0]LogMaterial: Missing cached shader map for material Steet_Light, compiling. [2015.05.13-01.45.35:566][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:285][ 0]LogMaterial: Missing cached shader map for material Steet_Light, compiling. [2015.05.13-01.45.45:846][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.35:290][ 0]LogMaterial: Missing cached shader map for material Steet_Light, compiling. [2015.05.13-01.45.45:874][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:839][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/LIGHTS/Steet_Light -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/LIGHTS/Steet_Light.uasset [2015.05.13-01.45.45:874][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:853][ 0]LogSavePackage: Save=13.363843ms [2015.05.13-01.45.45:874][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:853][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/LIGHTS/Steet_Light.uasset' [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:872][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1223 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1223.uasset [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:888][ 0]LogSavePackage: Save=15.304053ms [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:888][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1 [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 223.uasset' [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:897][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1222 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1222.uasset [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:910][ 0]LogSavePackage: Save=12.509740ms [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:910][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1 [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 222.uasset' [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:917][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.45.46:197][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:944][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.45:944][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:214][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:214][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:214][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:216][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/throwc4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/aim_Offsets/C4_Throw/throwc4.uasset [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:247][ 0]LogSavePackage: Save=31.005047ms [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:247][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/throwc4.uasset' [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:266][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1293 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1293.uasset [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:266][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1293. Package will not be saved. [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:268][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1226 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1226.uasset [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:268][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1226. Package will not be saved. [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:269][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1225 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1225.uasset [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:270][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1225. Package will not be saved. [2015.05.13-01.45.46:597][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:274][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1224 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1224.uasset [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:274][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1224. Package will not be saved. [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:276][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1223 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1223.uasset [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:276][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1223. Package will not be saved. [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:278][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/Material__1222 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/C4_Throw/Material__1222.uasset [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:278][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__1222. Package will not be saved. [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:281][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_UP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Ch [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aracter01/Animations/aim_Offsets/C4_Throw/C4_UP.uasset [2015.05.13-01.45.46:598][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:293][ 0]LogSavePackage: Save=11.485568ms [2015.05.13-01.45.46:894][196]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:293][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/C4_UP.uasset' [2015.05.13-01.46.12:201][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.45.46:618][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water_Plane00 [2015.05.13-01.46.12:201][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 1.uasset [2015.05.13-01.46.12:201][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:006][ 0]LogMeshUtilities: Finished distance field build in 25.6s - 64x64x64 distance field, 32122 triangles [2015.05.13-01.46.12:201][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:031][ 0]LogSavePackage: Save=25413.587891ms [2015.05.13-01.46.12:496][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:032][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water_Plane001.uasset' [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:241][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water5_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water5_Plane [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 001.uasset [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:597][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 22x22x8 distance field, 20000 triangles [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:597][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:610][ 0]LogSavePackage: Save=368.796082ms [2015.05.13-01.46.12:859][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:610][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water5_Plane001.uasset' [2015.05.13-01.46.13:189][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.12:837][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water4_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water4_Plane [2015.05.13-01.46.13:189][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 001.uasset [2015.05.13-01.46.13:189][274]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.13:178][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 22x22x8 distance field, 20000 triangles [2015.05.13-01.46.13:525][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.13:178][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.46.13:525][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.13:191][ 0]LogSavePackage: Save=353.531036ms [2015.05.13-01.46.13:525][275]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.13:191][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water4_Plane001.uasset' [2015.05.13-01.46.37:876][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.13:505][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water3_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water3_Plane [2015.05.13-01.46.37:876][348]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 001.uasset [2015.05.13-01.46.38:211][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:853][ 0]LogMeshUtilities: Finished distance field build in 24.6s - 64x64x64 distance field, 32122 triangles [2015.05.13-01.46.38:211][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:880][ 0]LogSavePackage: Save=24372.988281ms [2015.05.13-01.46.38:211][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:880][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Water/Water3_Plane001.uasset' [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:968][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/wood_boardWalkPlanks_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /TRAIN_TRACKS/wood_boardWalkPlanks_1k_alb.uasset [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:980][ 0]LogSavePackage: Save=11.535186ms [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.37:980][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/wood_boardWalkPlanks_1k_alb.uasset' [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:053][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uass [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:067][ 0]LogSavePackage: Save=13.664285ms [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:067][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset' [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:092][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Material_Bluprint_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Mater [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial_Bluprint_Pistol.uasset [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:093][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material_Bluprint_Pistol. Package will not be saved. [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:095][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Blueprint_Enum -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Blueprint_Enum.uasset [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:106][ 0]LogSavePackage: Save=10.884342ms [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:106][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Blueprint_Enum.uasset' [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:134][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Blueprint2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Blueprint2.uasset [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:146][ 0]LogSavePackage: Save=11.960184ms [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:146][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Blueprint2.uasset' [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:175][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Reflective_Metal -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/R [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): eflective_Metal.uasset [2015.05.13-01.46.38:212][349]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:199][ 0]LogSavePackage: Save=23.494343ms [2015.05.13-01.46.39:184][350]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:199][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Reflective_Metal.uasset' [2015.05.13-01.46.39:184][350]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:253][ 0]LogMaterial: Missing cached shader map for material Og_Wood2, compiling. [2015.05.13-01.46.39:184][350]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:263][ 0]LogMaterial: Missing cached shader map for material Og_Wood2, compiling. [2015.05.13-01.46.39:184][350]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:270][ 0]LogMaterial: Missing cached shader map for material Og_Wood2, compiling. [2015.05.13-01.46.39:184][350]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:278][ 0]LogMaterial: Missing cached shader map for material Og_Wood2, compiling. [2015.05.13-01.46.48:313][360]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.38:288][ 0]LogMaterial: Missing cached shader map for material Og_Wood2, compiling. [2015.05.13-01.46.48:642][361]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.48:299][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Og_Wood2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Og_Wood2. [2015.05.13-01.46.48:643][361]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.46.48:643][361]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.48:330][ 0]LogSavePackage: Save=30.735744ms [2015.05.13-01.47.03:800][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.46.48:330][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Og_Wood2.uasset' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:520][ 0]LogTexture:Display: Building textures: city_panorama_2 (RGBA16F) [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:520][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACK [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): S/city_panorama_2.uasset [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:541][ 0]LogSavePackage: Save=19.950294ms [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:541][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama_2.uasset' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:615][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:627][ 0]LogSavePackage: Save=11.744263ms [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:628][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:717][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:717][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:718][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:718][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:718][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:719][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:719][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:719][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:719][ 0]LogRedirectors: Not Found! [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:720][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset [2015.05.13-01.47.03:801][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:758][ 0]LogSavePackage: Save=36.869137ms [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:758][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset' [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:899][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:920][ 0]LogSavePackage: Save=20.600794ms [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.03:920][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset' [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:071][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset [2015.05.13-01.47.04:134][404]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:091][ 0]LogSavePackage: Save=19.508528ms [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:091][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset' [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:238][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse. [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:257][ 0]LogSavePackage: Save=18.915173ms [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:257][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:281][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightne [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ssLUT.uasset [2015.05.13-01.47.04:468][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:292][ 0]LogSavePackage: Save=10.782713ms [2015.05.13-01.47.04:801][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:292][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset' [2015.05.13-01.47.04:801][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:629][ 0]LogCook:Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset [2015.05.13-01.47.04:801][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:747][ 0]LogSavePackage: Save=117.699959ms [2015.05.13-01.47.05:885][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:747][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset' [2015.05.13-01.47.05:885][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:859][ 0]LogMaterial: Missing cached shader map for material Start_Game, compiling. [2015.05.13-01.47.05:885][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:865][ 0]LogMaterial: Missing cached shader map for material Start_Game, compiling. [2015.05.13-01.47.05:885][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:871][ 0]LogMaterial: Missing cached shader map for material Start_Game, compiling. [2015.05.13-01.47.05:885][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:877][ 0]LogMaterial: Missing cached shader map for material Start_Game, compiling. [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.04:916][ 0]LogMaterial: Missing cached shader map for material Start_Game, compiling. [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:591][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/Start_Game -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Start_Game.uasset [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:605][ 0]LogSavePackage: Save=13.620827ms [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:605][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Start_Game.uasset' [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:630][ 0]LogCook:Display: Cooking /Game/Unsorted/THESHOTGUNIDLE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/THESHOTGUNIDLE.uasset [2015.05.13-01.47.08:835][413]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:642][ 0]LogSavePackage: Save=11.922544ms [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:642][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/THESHOTGUNIDLE.uasset' [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:846][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:860][ 0]LogSavePackage: Save=13.621853ms [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:860][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset' [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.08:992][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:006][ 0]LogSavePackage: Save=13.729643ms [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:007][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset' [2015.05.13-01.47.09:168][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:072][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__107 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.47.09:169][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__107.uasset [2015.05.13-01.47.09:169][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:090][ 0]LogSavePackage: Save=17.678844ms [2015.05.13-01.47.09:169][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:090][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__107.uasset' [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:167][ 0]LogMaterial: Missing cached shader map for material Material__166, compiling. [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:180][ 0]LogMaterial: Missing cached shader map for material Material__166, compiling. [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:194][ 0]LogMaterial: Missing cached shader map for material Material__166, compiling. [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:212][ 0]LogMaterial: Missing cached shader map for material Material__166, compiling. [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:357][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_zinc_roof -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_ar [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): chways/ARCHWAYS_FINAL_zinc_roof.uasset [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:370][ 0]LogSavePackage: Save=12.545327ms [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:370][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_zinc_roof.uasset' [2015.05.13-01.47.12:019][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:452][ 0]LogMaterial: Missing cached shader map for material Material__229, compiling. 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[2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:655][ 0]LogMaterial: Missing cached shader map for material Material__215, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:667][ 0]LogMaterial: Missing cached shader map for material Material__215, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:680][ 0]LogMaterial: Missing cached shader map for material Material__215, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:745][ 0]LogMaterial: Missing cached shader map for material Material__231, compiling. 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[2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:822][ 0]LogMaterial: Missing cached shader map for material Material__232, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:834][ 0]LogMaterial: Missing cached shader map for material Material__232, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:847][ 0]LogMaterial: Missing cached shader map for material Material__232, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:884][ 0]LogMaterial: Missing cached shader map for material Material__230, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:945][ 0]LogMaterial: Missing cached shader map for material Material__230, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:957][ 0]LogMaterial: Missing cached shader map for material Material__230, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.09:970][ 0]LogMaterial: Missing cached shader map for material Material__230, compiling. [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.10:259][ 0]LogMaterial: Missing cached shader map for material Material__213, compiling. 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[2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.10:307][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_window -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archw [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ays/ARCHWAYS_FINAL_window.uasset [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.10:320][ 0]LogSavePackage: Save=12.342067ms [2015.05.13-01.47.12:020][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.10:320][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_window.uasset' [2015.05.13-01.47.12:020][415]MainFrameActions: 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UE4Editor-Cmd: [2015.05.13-01.47.11:182][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall_Garage.uasset [2015.05.13-01.47.12:021][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:195][ 0]LogSavePackage: Save=12.670568ms [2015.05.13-01.47.12:021][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:195][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall_Garage.uasset' [2015.05.13-01.47.12:021][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:354][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Wall_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Wall_Door.uasset [2015.05.13-01.47.12:021][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:366][ 0]LogSavePackage: Save=12.442671ms [2015.05.13-01.47.12:021][415]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:367][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Wall_Door.uasset' [2015.05.13-01.47.12:459][417]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.11:475][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall001.uasset [2015.05.13-01.47.12:459][417]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:425][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 24x8x15 distance field, 12 triangles [2015.05.13-01.47.12:459][417]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:445][ 0]LogSavePackage: Save=969.692017ms [2015.05.13-01.47.12:760][418]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:445][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_wall001.uasset' [2015.05.13-01.47.12:760][418]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:642][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter.uasset [2015.05.13-01.47.12:760][418]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:655][ 0]LogSavePackage: Save=12.504949ms [2015.05.13-01.47.13:099][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:655][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_shutter.uasset' [2015.05.13-01.47.13:099][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:930][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge.uasset [2015.05.13-01.47.13:099][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:963][ 0]LogSavePackage: Save=32.012451ms [2015.05.13-01.47.13:100][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:963][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_roof_edge.uasset' [2015.05.13-01.47.13:100][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.12:993][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Box004.uasset [2015.05.13-01.47.13:100][419]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:006][ 0]LogSavePackage: Save=12.353702ms [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:006][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_Box004.uasset' [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:172][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3.uasset [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:185][ 0]LogSavePackage: Save=12.580573ms [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:185][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway3.uasset' [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:254][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2.uasset [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:299][ 0]LogSavePackage: Save=44.732635ms [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:299][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway2.uasset' [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:321][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1.uasset [2015.05.13-01.47.13:424][420]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:334][ 0]LogSavePackage: Save=12.885120ms [2015.05.13-01.47.13:758][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:334][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_archway1.uasset' [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:606][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner.uasset [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:619][ 0]LogSavePackage: Save=12.403661ms [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:619][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/ARCHWAYS_FINAL_air_conditioner.uasset' [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:621][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb_Mat.uasset [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:622][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Plaster_EchternachConcrete_1k_alb_Mat. Package will not be saved. [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:690][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.47.13:759][421]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:705][ 0]LogSavePackage: Save=14.688114ms [2015.05.13-01.47.14:091][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:705][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:966][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/vines_Plane005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines_Plane005.uasset [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:980][ 0]LogSavePackage: Save=13.228679ms [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:980][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines_Plane005.uasset' [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.13:980][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:024][ 0]LogSavePackage: Save=43.284492ms [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:024][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset' [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:063][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/vines_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines_Object002.uasset [2015.05.13-01.47.14:092][422]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:076][ 0]LogSavePackage: Save=12.614450ms [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:076][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines_Object002.uasset' [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:142][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/vines2_Object009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines2_Object009.uasset [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:186][ 0]LogSavePackage: Save=43.293049ms [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:186][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/vines2_Object009.uasset' [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:261][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in_the_Wind -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in_the_Wind.uasset [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:276][ 0]LogSavePackage: Save=14.411283ms [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:276][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/Rustling_Leaves_in_the_Wind.uasset' [2015.05.13-01.47.14:705][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:548][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/redleaves -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/redleaves.uasset [2015.05.13-01.47.14:706][423]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:626][ 0]LogSavePackage: Save=77.667282ms [2015.05.13-01.47.15:812][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:628][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/redleaves.uasset' [2015.05.13-01.47.15:812][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:864][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/plant02red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/plant02red.uasset [2015.05.13-01.47.15:812][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:950][ 0]LogSavePackage: Save=85.402809ms [2015.05.13-01.47.15:812][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.14:950][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/plant02red.uasset' [2015.05.13-01.47.15:813][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:218][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Material__26 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__26.uasset [2015.05.13-01.47.15:813][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:276][ 0]LogSavePackage: Save=57.038090ms [2015.05.13-01.47.15:813][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:276][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__26.uasset' [2015.05.13-01.47.15:813][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:471][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__25.uasset [2015.05.13-01.47.15:813][424]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:554][ 0]LogSavePackage: Save=82.155777ms [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:554][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__25.uasset' [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:822][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Material__120 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__120.uasset [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:874][ 0]LogSavePackage: Save=51.145939ms [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.15:874][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__120.uasset' [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:041][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Material__119 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__119.uasset [2015.05.13-01.47.16:134][425]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:110][ 0]LogSavePackage: Save=67.530968ms [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:110][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Material__119.uasset' [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:197][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/front -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/front.uasset [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:232][ 0]LogSavePackage: Save=34.333176ms [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:232][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/front.uasset' [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:408][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002.uasset [2015.05.13-01.47.16:465][426]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:453][ 0]LogSavePackage: Save=45.111439ms [2015.05.13-01.47.16:797][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:453][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Cylinder002.uasset' [2015.05.13-01.47.16:797][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:551][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001.uasset [2015.05.13-01.47.16:798][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:620][ 0]LogSavePackage: Save=69.047890ms [2015.05.13-01.47.16:798][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:620][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Flower_Pots_Box001.uasset' [2015.05.13-01.47.16:798][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:624][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/dirt -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/dirt.uasset [2015.05.13-01.47.16:798][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:688][ 0]LogSavePackage: Save=63.618721ms [2015.05.13-01.47.16:798][427]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:688][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/dirt.uasset' [2015.05.13-01.47.17:130][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:794][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Alpha.uasset [2015.05.13-01.47.17:130][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:822][ 0]LogSavePackage: Save=27.521564ms [2015.05.13-01.47.17:130][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:822][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/Alpha.uasset' [2015.05.13-01.47.17:130][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:923][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloody/Untitled-12 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloody/Untitled-12.uasset [2015.05.13-01.47.17:131][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:950][ 0]LogSavePackage: Save=26.028936ms [2015.05.13-01.47.17:131][428]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.16:950][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloody/Untitled-12.uasset' [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:108][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__64 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__64.uasset [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:173][ 0]LogSavePackage: Save=65.065155ms [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:174][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__64.uasset' [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:218][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:232][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.47.17:934][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:264][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.49.16:213][556]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.47.17:282][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-01.49.16:213][556]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:050][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__63 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material_ [2015.05.13-01.49.16:213][556]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _63.uasset [2015.05.13-01.49.16:213][556]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:080][ 0]LogSavePackage: Save=29.030617ms [2015.05.13-01.49.16:213][556]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:080][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__63.uasset' [2015.05.13-01.49.16:541][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:213][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC.uasset [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:262][ 0]LogSavePackage: Save=48.503216ms [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:262][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/dickheaddream_OCC.uasset' [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:330][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M. [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:353][ 0]LogSavePackage: Save=22.464697ms [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:353][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset' [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:423][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_SPEC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_SPEC.uasset [2015.05.13-01.49.16:542][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:464][ 0]LogSavePackage: Save=40.443985ms [2015.05.13-01.49.17:208][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:465][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_SPEC.uasset' [2015.05.13-01.49.17:208][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:954][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Maps/Entry.umap [2015.05.13-01.49.17:208][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:991][ 0]LogSavePackage: Save=35.422703ms [2015.05.13-01.49.17:208][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:992][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Maps/Entry.umap' [2015.05.13-01.49.17:541][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.16:993][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultNormal.uasset [2015.05.13-01.49.17:541][560]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:292][ 0]LogSavePackage: Save=298.828369ms [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:293][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/DefaultNormal.uasset' [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:989][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:991][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:993][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:994][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:206][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:995][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:997][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:998][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.17:999][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:001][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:002][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:004][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:010][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:207][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:011][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:012][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:013][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:014][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:016][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:016][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:018][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:020][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:021][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:208][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:022][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:185][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:186][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:190][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:191][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:192][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:193][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:194][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:195][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:196][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:209][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:197][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:197][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:198][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:210][562]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:199][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:373][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:374][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:541][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:379][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:380][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:381][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:382][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:382][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:383][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:385][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:386][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:387][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:542][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:387][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:388][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:397][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.18:543][563]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:437][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning [0606.55] Compile of Menu_01 successful, but with 1 Warning(s) [in 115 ms] [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:437][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning [0606.55] Compile of Menu_01 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:628][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:636][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:730][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:738][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:889][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 17x8x8 distance field, 2 triangles [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.18:889][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:394][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x8x8 distance field, 2 triangles [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:395][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:395][ 0]LogMaterial: Missing cached shader map for material How_To_play, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:405][ 0]LogMaterial: Missing cached shader map for material How_To_play, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:415][ 0]LogMaterial: Missing cached shader map for material How_To_play, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:424][ 0]LogMaterial: Missing cached shader map for material How_To_play, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:449][ 0]LogMaterial: Missing cached shader map for material How_To_play, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:460][ 0]LogMaterial: Missing cached shader map for material Quit, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:469][ 0]LogMaterial: Missing cached shader map for material Quit, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:576][ 0]LogMaterial: Missing cached shader map for material Quit, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:612][ 0]LogMaterial: Missing cached shader map for material Quit, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.19:623][ 0]LogMaterial: Missing cached shader map for material Quit, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:134][ 0]LogMaterial: Missing cached shader map for material Credits, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:139][ 0]LogMaterial: Missing cached shader map for material Credits, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:143][ 0]LogMaterial: Missing cached shader map for material Credits, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:147][ 0]LogMaterial: Missing cached shader map for material Credits, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:153][ 0]LogMaterial: Missing cached shader map for material Credits, compiling. [2015.05.13-01.49.23:067][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:293][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:620][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:632][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:643][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.20:655][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.21:615][ 0]LogCook:Display: Cooking /Game/Maps/Menu_Map -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Menu_Map.umap [2015.05.13-01.49.23:071][564]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.21:993][ 0]LogSavePackage: Save=376.205475ms [2015.05.13-01.49.24:438][569]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.21:993][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Menu_Map.umap' [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:436][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:437][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:439][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:440][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:441][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:442][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:443][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:444][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:444][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:955][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:445][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:956][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:446][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:956][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:447][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:956][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:451][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:956][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:451][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:452][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:453][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:454][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:454][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:455][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:456][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:457][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:458][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:459][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:460][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:970][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:957][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:972][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:973][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:974][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:974][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:975][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:976][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:977][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:977][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:980][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:981][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:986][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:987][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:988][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:988][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:989][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:958][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.24:990][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:941][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:942][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:943][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:944][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:945][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.25:959][570]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:946][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.25:947][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:058][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:059][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:060][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:061][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:065][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:066][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.49.26:314][572]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.26:067][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:311][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:314][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:314][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:315][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:315][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:316][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:317][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:321][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:322][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:325][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:328][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:329][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:331][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:332][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:332][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:470][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:333][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:337][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:338][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:339][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:339][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:340][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:343][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:343][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:395][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:396][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:397][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:398][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:398][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:399][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:400][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:400][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:402][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:403][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:409][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:471][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:410][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:411][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:414][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:415][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:416][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:418][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:472][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:418][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:420][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:502][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:505][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:506][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:507][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:512][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:512][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.28:791][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:514][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.28:514][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:749][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:749][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:750][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:751][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:751][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:752][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:782][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:037][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:782][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:803][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:804][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:804][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:806][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:807][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:808][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:808][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.30:038][580]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:879][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0617.99] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 262 ms] [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.29:887][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0618.00] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:138][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:143][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0618.25] Compile of Door_Costing successful, but with 1 Warning(s) [in 16 ms] [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:158][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0618.27] Compile of Door_Costing successful, but with 2 Warning(s) [in 14 ms] [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:200][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:201][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.49.30:628][581]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:216][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0618.33] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 33 ms] [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.30:225][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0618.34] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 9 ms] [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:684][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:686][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:699][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:580][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:703][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:704][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:725][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:745][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:746][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:748][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:749][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:754][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:756][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:760][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:760][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:782][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:782][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:581][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:784][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:784][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:785][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:785][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:786][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:788][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:794][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:795][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:796][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:799][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:800][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:801][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:802][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:802][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:805][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:808][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:819][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:820][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:821][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:582][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:826][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:826][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:827][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:828][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:836][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:845][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:845][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:851][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:860][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:863][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.31:866][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.49.32:584][585]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.32:100][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0620.21] Compile of kaylin successful, but with 7 Warning(s) [in 765 ms] [2015.05.13-01.49.33:788][586]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.32:103][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0620.21] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.13-01.49.33:789][586]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.33:741][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning Node Unknown is not referencing a valid level actor [2015.05.13-01.49.33:789][586]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.33:743][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0621.85] Compile of ThirdPersonExampleMap successful, but with 1 Warning(s) [in 19 ms] [2015.05.13-01.49.43:148][590]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.33:744][ 0]LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [0621.85] Compile of ThirdPersonExampleMap successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-01.49.43:148][590]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.42:490][ 0]LogMaterial: Missing cached shader map for material Material__296, compiling. [2015.05.13-01.49.43:148][590]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.42:502][ 0]LogMaterial: Missing cached shader map for material Material__296, compiling. [2015.05.13-01.49.43:148][590]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.42:515][ 0]LogMaterial: Missing cached shader map for material Material__296, compiling. [2015.05.13-01.49.51:082][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.42:532][ 0]LogMaterial: Missing cached shader map for material Material__296, compiling. [2015.05.13-01.49.51:082][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.50:834][ 0]LogMaterial: Missing cached shader map for material Material__108, compiling. [2015.05.13-01.49.51:082][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.50:848][ 0]LogMaterial: Missing cached shader map for material Material__108, compiling. [2015.05.13-01.49.51:082][598]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.50:869][ 0]LogMaterial: Missing cached shader map for material Material__108, compiling. [2015.05.13-01.49.57:758][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.50:895][ 0]LogMaterial: Missing cached shader map for material Material__108, compiling. [2015.05.13-01.49.57:759][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.57:451][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.13-01.49.57:759][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.57:557][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.13-01.49.57:759][610]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.57:581][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.13-01.50.17:477][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.49.57:682][ 0]LogMaterial: Missing cached shader map for material Material__487, compiling. [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:186][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:186][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:187][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:187][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:187][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:187][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:187][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:188][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:188][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:189][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:189][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:189][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:189][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:190][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:192][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:192][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:192][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:193][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:196][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:196][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:196][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:197][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:197][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-01.50.17:478][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:197][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-01.50.17:479][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:197][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.50.17:479][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:198][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.50.17:479][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:198][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.50.20:737][638]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.16:199][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.50.21:034][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.20:495][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap [2015.05.13-01.50.21:034][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.20:832][ 0]LogSavePackage: Save=335.475769ms [2015.05.13-01.50.21:034][639]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.20:833][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap' [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:008][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/SM_SkySphere.uasset [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:073][ 0]LogSavePackage: Save=64.524841ms [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:074][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/SM_SkySphere.uasset' [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:084][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:098][ 0]LogSavePackage: Save=14.415731ms [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:099][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:100][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:144][ 0]LogSavePackage: Save=44.514660ms [2015.05.13-01.50.21:224][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:145][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2015.05.13-01.50.21:553][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:145][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Blue.uasset [2015.05.13-01.50.21:553][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:386][ 0]LogSavePackage: Save=240.498184ms [2015.05.13-01.50.21:553][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:386][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2015.05.13-01.50.21:553][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:389][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:411][ 0]LogSavePackage: Save=21.951756ms [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:411][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:412][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:425][ 0]LogSavePackage: Save=12.843032ms [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:425][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:426][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:440][ 0]LogSavePackage: Save=13.328597ms [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:440][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:441][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:454][ 0]LogSavePackage: Save=12.689388ms [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:454][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:459][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:549][ 0]LogSavePackage: Save=89.563477ms [2015.05.13-01.50.21:554][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:549][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2015.05.13-01.50.21:884][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:551][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/LightIcons/S_LightError.uasset [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:586][ 0]LogSavePackage: Save=33.975246ms [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:586][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/LightIcons/S_LightError.uasset' [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:593][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/EmptyActor.uasset [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:627][ 0]LogSavePackage: Save=33.566673ms [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:627][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/EmptyActor.uasset' [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:627][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:641][ 0]LogSavePackage: Save=13.794659ms [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:642][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:643][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:657][ 0]LogSavePackage: Save=13.513721ms [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:657][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:768][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Material__1463 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Material__1463.uasset [2015.05.13-01.50.21:885][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:812][ 0]LogSavePackage: Save=43.334110ms [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.21:812][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Material__1463.uasset' [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:623][ 0]LogTexture:Display: Building textures: city_panorama_3 (RGBA16F) [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:624][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama_3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama_3.uasset [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:647][ 0]LogSavePackage: Save=22.952316ms [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:647][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama_3.uasset' [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:669][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base02_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_Base02_N.uasset [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:669][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved. [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:675][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_B [2015.05.13-01.50.42:712][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ase02.uasset [2015.05.13-01.50.43:044][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:677][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved. [2015.05.13-01.50.43:044][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.42:985][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset [2015.05.13-01.50.43:044][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:001][ 0]LogSavePackage: Save=15.667459ms [2015.05.13-01.50.49:251][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:008][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset' [2015.05.13-01.50.49:251][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:083][ 0]LogMaterial: Missing cached shader map for material Material__745, compiling. [2015.05.13-01.50.49:251][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:112][ 0]LogMaterial: Missing cached shader map for material Material__745, compiling. [2015.05.13-01.50.49:251][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:135][ 0]LogMaterial: Missing cached shader map for material Material__745, compiling. [2015.05.13-01.50.49:251][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:159][ 0]LogMaterial: Missing cached shader map for material Material__745, compiling. [2015.05.13-01.51.06:210][678]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.50.43:186][ 0]LogMaterial: Missing cached shader map for material Material__745, compiling. [2015.05.13-01.51.06:541][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:204][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__745 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__745.uasset [2015.05.13-01.51.06:541][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:240][ 0]LogSavePackage: Save=36.349693ms [2015.05.13-01.51.06:541][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:241][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__745.uasset' [2015.05.13-01.51.06:541][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:389][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Stars_Only -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Stars_Only.uasset [2015.05.13-01.51.06:541][679]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:405][ 0]LogSavePackage: Save=15.653087ms [2015.05.13-01.51.06:891][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:405][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Stars_Only.uasset' [2015.05.13-01.51.06:891][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:564][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset [2015.05.13-01.51.06:891][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:577][ 0]LogSavePackage: Save=13.278638ms [2015.05.13-01.51.06:892][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:577][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset' [2015.05.13-01.51.06:892][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:715][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset [2015.05.13-01.51.06:892][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:728][ 0]LogSavePackage: Save=13.064427ms [2015.05.13-01.51.06:892][680]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.06:728][ 0]LogSavePackage: 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[2015.05.13-01.51.07:217][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:030][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset [2015.05.13-01.51.07:217][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:055][ 0]LogSavePackage: Save=25.231977ms [2015.05.13-01.51.07:217][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:056][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset' [2015.05.13-01.51.07:217][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:123][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset [2015.05.13-01.51.07:217][681]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:149][ 0]LogSavePackage: Save=25.111185ms [2015.05.13-01.51.07:553][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:149][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset' [2015.05.13-01.51.07:553][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:254][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset [2015.05.13-01.51.07:553][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:279][ 0]LogSavePackage: Save=24.395327ms [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:279][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset' [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:364][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:389][ 0]LogSavePackage: Save=25.051987ms [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:389][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset' [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:495][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset [2015.05.13-01.51.07:554][682]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:520][ 0]LogSavePackage: Save=24.453499ms [2015.05.13-01.51.07:886][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:520][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset' [2015.05.13-01.51.07:886][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:606][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset [2015.05.13-01.51.07:887][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:632][ 0]LogSavePackage: Save=25.387674ms [2015.05.13-01.51.07:887][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:632][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset' [2015.05.13-01.51.07:887][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:835][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset [2015.05.13-01.51.07:887][683]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:861][ 0]LogSavePackage: Save=25.188862ms [2015.05.13-01.51.08:217][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.07:861][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset' [2015.05.13-01.51.08:217][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:008][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset [2015.05.13-01.51.08:218][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:033][ 0]LogSavePackage: Save=24.607141ms [2015.05.13-01.51.08:218][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:033][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset' [2015.05.13-01.51.08:218][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:168][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset [2015.05.13-01.51.08:218][684]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:193][ 0]LogSavePackage: Save=24.840172ms [2015.05.13-01.51.08:551][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:193][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset' [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:290][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:315][ 0]LogSavePackage: Save=24.793634ms [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:315][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset' [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:414][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:440][ 0]LogSavePackage: Save=24.709114ms [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:440][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset' [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:517][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset [2015.05.13-01.51.08:552][685]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:543][ 0]LogSavePackage: Save=24.613300ms [2015.05.13-01.51.08:884][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:543][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset' [2015.05.13-01.51.08:884][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:664][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset [2015.05.13-01.51.08:884][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:689][ 0]LogSavePackage: Save=25.185783ms [2015.05.13-01.51.08:884][686]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:690][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset' [2015.05.13-01.51.09:218][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:874][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset [2015.05.13-01.51.09:218][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:917][ 0]LogSavePackage: Save=42.363663ms [2015.05.13-01.51.09:218][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.08:917][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset' [2015.05.13-01.51.09:219][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:122][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uass [2015.05.13-01.51.09:219][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.51.09:219][687]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:162][ 0]LogSavePackage: Save=39.791428ms [2015.05.13-01.51.09:551][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:162][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset' [2015.05.13-01.51.09:551][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:325][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-01.51.09:551][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:437][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-01.51.09:551][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:444][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset [2015.05.13-01.51.09:551][688]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:481][ 0]LogSavePackage: Save=36.084496ms [2015.05.13-01.51.09:885][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:481][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset' [2015.05.13-01.51.09:885][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:637][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset [2015.05.13-01.51.09:885][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:675][ 0]LogSavePackage: Save=37.393372ms [2015.05.13-01.51.09:885][689]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:675][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset' [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:858][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:897][ 0]LogSavePackage: Save=38.943485ms [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.09:898][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset' [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:032][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Materia [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): lSphere_Plain.uasset [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:063][ 0]LogSavePackage: Save=30.666279ms [2015.05.13-01.51.10:216][690]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:064][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset' [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:200][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSpher [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e.uasset [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:237][ 0]LogSavePackage: Save=35.977051ms [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:237][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset' [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:362][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset [2015.05.13-01.51.10:551][691]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:422][ 0]LogSavePackage: Save=59.824532ms [2015.05.13-01.51.10:884][692]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:422][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset' [2015.05.13-01.51.10:884][692]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:575][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset [2015.05.13-01.51.10:884][692]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:612][ 0]LogSavePackage: Save=36.250458ms [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:612][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset' [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:938][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:976][ 0]LogSavePackage: Save=37.491920ms [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.10:976][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset' [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:158][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset [2015.05.13-01.51.11:216][693]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:195][ 0]LogSavePackage: Save=36.577591ms [2015.05.13-01.51.11:551][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:195][ 0]LogSavePackage: Async saving from memory to 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(Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:579][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset [2015.05.13-01.51.11:889][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:607][ 0]LogSavePackage: Save=26.322876ms [2015.05.13-01.51.11:889][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:607][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset' [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.11:608][ 0]LogCookCommandlet:Display: GC... [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:390][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:413][ 0]LogSavePackage: Save=22.494467ms [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:413][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset' [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:520][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:521][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:522][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Statue.uasset [2015.05.13-01.51.12:554][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:546][ 0]LogSavePackage: Save=23.415640ms [2015.05.13-01.51.12:883][698]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:547][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Statue.uasset' [2015.05.13-01.51.12:883][698]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:786][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Stairs -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset [2015.05.13-01.51.12:883][698]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:810][ 0]LogSavePackage: Save=24.452129ms [2015.05.13-01.51.13:218][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.12:811][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset' [2015.05.13-01.51.13:219][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:181][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Shelf -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset [2015.05.13-01.51.13:219][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:204][ 0]LogSavePackage: Save=22.616629ms [2015.05.13-01.51.13:550][700]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:204][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset' [2015.05.13-01.51.13:550][700]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:358][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Rock -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Rock.uasset [2015.05.13-01.51.13:550][700]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:383][ 0]LogSavePackage: Save=24.216362ms [2015.05.13-01.51.13:550][700]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:383][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Rock.uasset' [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:528][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:553][ 0]LogSavePackage: Save=24.371716ms [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:553][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset' [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:645][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:668][ 0]LogSavePackage: Save=22.843842ms [2015.05.13-01.51.13:884][701]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:668][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset' [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:858][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:887][ 0]LogSavePackage: Save=29.111374ms [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:888][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset' [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.13:967][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:010][ 0]LogSavePackage: Save=43.081917ms [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:011][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset' [2015.05.13-01.51.14:216][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:072][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset [2015.05.13-01.51.14:217][702]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:115][ 0]LogSavePackage: Save=42.917324ms [2015.05.13-01.51.14:552][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:116][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset' [2015.05.13-01.51.14:552][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:362][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset [2015.05.13-01.51.14:552][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:385][ 0]LogSavePackage: Save=22.719286ms [2015.05.13-01.51.14:552][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:386][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset' [2015.05.13-01.51.14:553][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset [2015.05.13-01.51.14:553][703]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:469][ 0]LogSavePackage: Save=22.748714ms [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:470][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset' [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:602][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Door.uasset [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:626][ 0]LogSavePackage: Save=23.673651ms [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:627][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Door.uasset' [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:811][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Couch.uasset [2015.05.13-01.51.14:885][704]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:833][ 0]LogSavePackage: Save=22.419870ms [2015.05.13-01.51.15:216][705]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:834][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Couch.uasset' [2015.05.13-01.51.15:216][705]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.14:958][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> D:/V_19_Holding_C4/Enhanced/MyProject2 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0]LogSavePackage: Save=22.447929ms [2015.05.13-01.51.15:550][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:128][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Chair.uasset' [2015.05.13-01.51.15:550][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:300][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Props/SM_Bush.uasset [2015.05.13-01.51.15:551][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:323][ 0]LogSavePackage: Save=22.470856ms [2015.05.13-01.51.15:551][706]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:323][ 0]LogSavePackage: Async saving from memory to 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UE4Editor-Cmd: [2015.05.13-01.51.15:555][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset [2015.05.13-01.51.15:884][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:586][ 0]LogSavePackage: Save=29.671535ms [2015.05.13-01.51.15:884][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:586][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset' [2015.05.13-01.51.15:884][707]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.15:768][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 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4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Heat [2015.05.13-01.51.16:551][709]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Distortion.uasset [2015.05.13-01.51.16:551][709]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.16:249][ 0]LogSavePackage: Save=48.051182ms [2015.05.13-01.51.16:551][709]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.16:249][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset' [2015.05.13-01.51.16:551][709]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.16:343][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.51.17:219][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/How_To_play -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/How_To_play.uasset [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:246][ 0]LogSavePackage: Save=26.426559ms [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:246][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/How_To_play.uasset' [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:333][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/Extras -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:383][ 0]LogSavePackage: Save=49.196831ms [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:383][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Extras.uasset' [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:466][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/ENHANCED -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/ENHAN [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CED.uasset [2015.05.13-01.51.17:576][712]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:492][ 0]LogSavePackage: Save=25.122478ms [2015.05.13-01.51.20:280][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.17:492][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/ENHANCED.uasset' [2015.05.13-01.51.20:281][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:216][ 0]LogTexture:Display: Building textures: credits_4 (AutoDXT) [2015.05.13-01.51.20:281][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:217][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/CRedits/credits_4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/CRedits/credits_4.ua [2015.05.13-01.51.20:281][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.51.20:281][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:236][ 0]LogSavePackage: Save=18.642105ms [2015.05.13-01.51.20:615][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:236][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/CRedits/credits_4.uasset' [2015.05.13-01.51.20:615][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:294][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.51.20:615][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:309][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.51.20:615][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:324][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.51.35:218][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.20:341][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.34:992][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__31 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Mater [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__31.uasset [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:034][ 0]LogSavePackage: Save=41.282345ms [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:034][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__31.uasset' [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:039][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.51.35:219][744]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:176][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:176][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:534][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:534][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:535][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:536][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/down -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Chara [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cter01/Animations/aim_Offsets/Pistol/down.uasset [2015.05.13-01.51.35:570][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:562][ 0]LogSavePackage: Save=26.323902ms [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:563][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/down.uasset' [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:580][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1293 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1293.uasset [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:597][ 0]LogSavePackage: Save=15.803649ms [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:597][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1 [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 293.uasset' [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1226 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1226.uasset [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:630][ 0]LogSavePackage: Save=15.607917ms [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:630][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1 [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 226.uasset' [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:695][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1225 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1225.uasset [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:732][ 0]LogSavePackage: Save=37.243492ms [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:732][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1225.uasset' [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:751][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1224 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1224.uasset [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:773][ 0]LogSavePackage: Save=22.456484ms [2015.05.13-01.51.35:888][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/C4_Throw/c4bomb/Material__1 [2015.05.13-01.51.35:889][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 224.uasset' [2015.05.13-01.51.35:889][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:840][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003.uasset [2015.05.13-01.51.35:889][746]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:874][ 0]LogSavePackage: Save=32.975029ms [2015.05.13-01.51.36:219][747]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.35:874][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box003.uasset' [2015.05.13-01.51.36:219][747]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.36:000][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_ [2015.05.13-01.51.36:219][747]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): TRACKS/Train_tracks__Box001.uasset [2015.05.13-01.51.36:219][747]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.36:014][ 0]LogSavePackage: Save=13.591056ms [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.36:014][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/Train_tracks__Box001.uasset' [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:768][ 0]LogTexture:Display: Building textures: city_panorama (RGBA16F) [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:769][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/ [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): city_panorama.uasset [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:785][ 0]LogSavePackage: Save=16.433277ms [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:785][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/TRAIN_TRACKS/city_panorama.uasset' [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:834][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_0, compiling. [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:844][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_0, compiling. [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:852][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_0, compiling. [2015.05.13-01.51.53:147][784]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:860][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_0, compiling. [2015.05.13-01.51.59:846][794]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.51:870][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_0, compiling. [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.59:831][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_0 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyP [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): roject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_0.uasset [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.59:850][ 0]LogSavePackage: Save=18.255091ms [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.51.59:850][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Fbx_Default_Material_0.uasset' [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:154][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:155][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:156][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:157][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:157][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:158][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:158][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:159][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:159][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:173][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:160][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:160][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:161][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:161][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:162][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:162][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:163][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:163][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:164][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:164][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:165][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:166][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:166][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:166][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:167][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:174][795]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:168][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:243][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:244][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:245][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:246][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:247][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:506][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:248][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:248][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:249][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:249][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:250][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:250][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:251][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:251][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:252][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:252][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:253][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:253][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:254][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:254][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:255][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:255][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:507][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:256][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:256][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:257][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:257][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:258][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:258][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:259][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:259][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:259][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:260][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:260][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:260][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:261][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:261][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:261][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:262][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:262][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:262][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:263][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:263][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:264][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:264][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:264][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:264][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:265][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:508][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:265][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:265][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:266][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:266][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:267][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:267][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:267][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:268][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:268][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:284][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning [0768.39] Compile of Lobby_Menu successful, but with 30 Warning(s) [in 65 ms] [2015.05.13-01.52.00:509][796]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:284][ 0]LogBlueprint:Warning: [compiler Lobby_Menu] Warning [0768.39] Compile of Lobby_Menu successful, but with 31 Warning(s) [in 0 ms] [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:421][ 0]LogCook:Display: Cooking /Game/Menu_Level/Lobby_Menu -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Lobby_Menu.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:524][ 0]LogSavePackage: Save=102.868805ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:525][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Lobby_Menu.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:531][ 0]LogCook:Display: Cooking /Game/Menu_Level/Hud_None -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Hud_None.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:548][ 0]LogSavePackage: Save=16.511295ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:548][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Hud_None.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:563][ 0]LogCook:Display: Cooking /Game/Menu_Level/Gamemode_Menu -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Gamemode_Menu.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:581][ 0]LogSavePackage: Save=17.227156ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:581][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Gamemode_Menu.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:583][ 0]LogCook:Display: Cooking /Game/Maps/World1_sharedassets/broken_Asphalt_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/World1_sharedassets/broken_Asphalt_Laye [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rInfo.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:595][ 0]LogSavePackage: Save=11.761715ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:595][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/World1_sharedassets/broken_Asphalt_LayerInfo.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:597][ 0]LogCook:Display: Cooking /Game/Maps/World1_sharedassets/asphalt_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/World1_sharedassets/asphalt_LayerInfo.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:609][ 0]LogSavePackage: Save=11.103685ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:609][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/World1_sharedassets/asphalt_LayerInfo.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:650][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map6_sharedassets/Gravel_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/Gravel_LayerInf [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): o.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:661][ 0]LogSavePackage: Save=11.155699ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:662][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/Gravel_LayerInfo.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:692][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map6_sharedassets/Concrete_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/Concrete_Laye [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rInfo.uasset [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:703][ 0]LogSavePackage: Save=11.286757ms [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:703][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/Concrete_LayerInfo.uasset' [2015.05.13-01.52.00:840][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:789][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map6_sharedassets/broken_Asphalt_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/broken_ [2015.05.13-01.52.00:841][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Asphalt_LayerInfo.uasset [2015.05.13-01.52.00:841][797]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:801][ 0]LogSavePackage: Save=11.406865ms [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:801][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/broken_Asphalt_LayerInfo.uasset' [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:856][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map6_sharedassets/asphalt_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/asphalt_LayerInfo.uasset [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:867][ 0]LogSavePackage: Save=11.340822ms [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:867][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map6_sharedassets/asphalt_LayerInfo.uasset' [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:869][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map3_sharedassets/Gravel_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map3_sharedassets/Gravel_LayerInf [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): o.uasset [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:881][ 0]LogSavePackage: Save=11.581039ms [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:881][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map3_sharedassets/Gravel_LayerInfo.uasset' [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:883][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map3_sharedassets/Concrete_LayerInfo -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map3_sharedassets/Concrete_Laye [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rInfo.uasset [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:896][ 0]LogSavePackage: Save=12.303741ms [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.00:896][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map3_sharedassets/Concrete_LayerInfo.uasset' [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.01:094][ 0]LogTexture:Display: Building textures: WoodPlanksClean0100_1_S (BGRA8) [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.01:094][ 0]LogCook:Display: Cooking /Game/junk/WoodPlanksClean0100_1_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/WoodPlanksClean0100_1_S.uasset [2015.05.13-01.52.01:172][798]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.01:108][ 0]LogSavePackage: Save=12.786228ms [2015.05.13-01.52.02:837][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.01:108][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/WoodPlanksClean0100_1_S.uasset' [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:764][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:765][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:766][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:767][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:767][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:768][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:769][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:770][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:770][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:771][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:772][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:773][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:775][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:838][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:776][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:776][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:777][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:778][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:778][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:779][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:779][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:781][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:781][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:782][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.02:839][803]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.02:783][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:065][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:066][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:067][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:172][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:067][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:068][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:069][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:070][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:070][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:071][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:073][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:074][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:075][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:075][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:075][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:173][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:076][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:174][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:174][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:174][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:077][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.52.03:174][804]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:078][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:713][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:714][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:715][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:716][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:716][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:718][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:837][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:741][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:742][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:743][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:744][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:747][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:748][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.03:838][806]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.03:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:697][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:698][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:698][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:699][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:701][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:703][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:704][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:837][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:706][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:712][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:713][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:713][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:714][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:717][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:718][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:718][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:721][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:722][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:733][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:838][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:734][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:735][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:735][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:735][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:736][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:736][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:737][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:739][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:739][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:745][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:745][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:747][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:750][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:751][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:752][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:839][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:753][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:753][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:755][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:758][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:761][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:762][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:763][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:767][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:767][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:768][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.04:840][809]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.04:769][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:153][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:154][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:154][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:155][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:155][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:156][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:157][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:157][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:157][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:158][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:158][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:160][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:160][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:174][810]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:161][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:162][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:182][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0773.29] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 76 ms] [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:190][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [0773.30] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:309][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:313][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0773.42] Compile of Door_Costing successful, but with 1 Warning(s) [in 13 ms] [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:322][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [0773.43] Compile of Door_Costing successful, but with 2 Warning(s) [in 7 ms] [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:359][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:361][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.52.05:505][811]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:366][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0773.48] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 22 ms] [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.05:374][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [0773.48] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 7 ms] [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:600][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:600][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:601][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:602][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:603][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:603][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:837][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:606][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:609][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:612][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:612][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:614][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:615][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:615][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:616][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:618][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:619][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:620][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:623][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:838][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:623][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:636][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:636][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:637][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:637][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:638][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:638][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:639][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:639][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:641][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:642][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:648][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:649][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:652][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:839][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:653][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:654][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:655][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:656][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:658][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:661][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:663][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:665][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:666][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:670][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:671][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:672][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:673][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:680][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:689][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:689][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:693][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:700][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.52.06:840][815]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:702][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.52.07:174][816]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:706][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.52.07:174][816]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:907][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0775.02] Compile of kaylin successful, but with 7 Warning(s) [in 612 ms] [2015.05.13-01.52.12:513][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.06:910][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [0775.02] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.13-01.52.12:513][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:219][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.52.12:513][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:220][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.52.12:513][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:220][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:221][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:221][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:222][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:222][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:223][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:223][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:224][ 0]LogRedirectors: Resolved to 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0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.52.12:514][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:228][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.52.12:515][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:229][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.52.12:515][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:229][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.52.12:515][832]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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UE4Editor-Cmd: [2015.05.13-01.52.12:597][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Down_Shotgun.uasset' [2015.05.13-01.52.12:848][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:603][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Pistol_Pickup -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy [2015.05.13-01.52.12:848][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Pistol_Pickup.uasset [2015.05.13-01.52.12:848][833]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.12:642][ 0]LogSavePackage: Save=37.812550ms [2015.05.13-01.52.12:848][833]MainFrameActions: Packaging 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[2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.21:988][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZM [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): y_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Material__1221.uasset [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:009][ 0]LogSavePackage: Save=17.196016ms [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:009][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/Materi [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): al__1221.uasset' [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:013][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__146 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __146.uasset [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:029][ 0]LogSavePackage: Save=15.618183ms [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:029][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__146.uasset' [2015.05.13-01.52.22:330][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:032][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__144 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.52.22:331][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __144.uasset [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:048][ 0]LogSavePackage: Save=15.172311ms [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:048][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__144.uasset' [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:051][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__132 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __132.uasset [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:067][ 0]LogSavePackage: Save=15.414238ms [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:067][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__132.uasset' [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:152][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha.ua [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:164][ 0]LogSavePackage: Save=11.884561ms [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:164][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/lockAlpha.uasset' [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:168][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_c4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Blueprints/Individual_Blueprints/Pistol/Blueprint_c4.uasset [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:189][ 0]LogSavePackage: Save=20.702082ms [2015.05.13-01.52.22:332][846]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:189][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_c4.uasset' [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:318][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol. [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:335][ 0]LogSavePackage: Save=16.905155ms [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:335][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Silence_Pistol.uasset' [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:374][ 0]LogMaterial: Missing cached shader map for material Material__744, compiling. [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:387][ 0]LogMaterial: Missing cached shader map for material Material__744, compiling. [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:399][ 0]LogMaterial: Missing cached shader map for material Material__744, compiling. [2015.05.13-01.52.24:837][847]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:426][ 0]LogMaterial: Missing cached shader map for material Material__744, compiling. [2015.05.13-01.52.35:279][858]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.22:440][ 0]LogMaterial: Missing cached shader map for material Material__744, compiling. [2015.05.13-01.52.35:596][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:253][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__744 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__744.uasset [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:296][ 0]LogSavePackage: Save=42.331497ms [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:296][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__744.uasset' [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:333][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:359][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:373][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.52.35:597][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:403][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.35:421][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:403][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material_ [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _53.uasset [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:421][ 0]LogSavePackage: Save=18.014874ms [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:421][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__53.uasset' [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_UNV_Concrete02_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_UNV_Concrete02_N.uasset [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:426][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved. [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:429][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_UNV_Concrete02 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_UNV_Concrete02.uasset [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:430][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved. [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:433][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Underground_Base_Pipe_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Underground_Base_Pipe_N.uasset [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:434][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved. [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:437][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Underground_Base_Pipe_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Underground_Base_P [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ipe_D.uasset [2015.05.13-01.52.44:541][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:438][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2015.05.13-01.52.44:885][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:517][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset [2015.05.13-01.52.44:885][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:553][ 0]LogSavePackage: Save=35.873711ms [2015.05.13-01.52.44:885][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:553][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset' [2015.05.13-01.52.44:885][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:734][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4.uasset [2015.05.13-01.52.44:885][875]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:870][ 0]LogSavePackage: Save=136.533691ms [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:871][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4.uasset' [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:962][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:976][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:987][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.44:999][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:020][ 0]LogMaterial: Missing cached shader map for material Material__93, compiling. [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:120][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles [2015.05.13-01.52.46:908][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:120][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object016 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object016.uasset [2015.05.13-01.52.46:909][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:157][ 0]LogSavePackage: Save=36.477673ms [2015.05.13-01.52.46:909][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:157][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object016.uasset' [2015.05.13-01.52.46:909][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.45:552][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object015 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object015.uasset [2015.05.13-01.52.46:909][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.46:873][ 0]LogMeshUtilities: Finished distance field build in 1.5s - 27x8x11 distance field, 64 triangles [2015.05.13-01.52.46:909][876]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.46:894][ 0]LogSavePackage: Save=1341.503784ms [2015.05.13-01.52.47:268][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.46:894][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object015.uasset' [2015.05.13-01.52.47:268][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:051][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object013.uasset [2015.05.13-01.52.47:268][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:102][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles [2015.05.13-01.52.47:268][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:118][ 0]LogSavePackage: Save=66.983467ms [2015.05.13-01.52.47:268][878]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:118][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object013.uasset' [2015.05.13-01.52.49:915][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:226][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object007 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object007.uasset [2015.05.13-01.52.49:915][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:497][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 29x8x14 distance field, 44 triangles [2015.05.13-01.52.49:915][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:511][ 0]LogSavePackage: Save=285.235962ms [2015.05.13-01.52.49:916][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:511][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object007.uasset' [2015.05.13-01.52.49:916][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:622][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object002.uasset [2015.05.13-01.52.49:916][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:749][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x19x13 distance field, 44 triangles [2015.05.13-01.52.49:916][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:763][ 0]LogSavePackage: Save=141.101563ms [2015.05.13-01.52.49:916][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:763][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object002.uasset' [2015.05.13-01.52.49:949][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.47:938][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Object001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object001.uasset [2015.05.13-01.52.49:949][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.49:923][ 0]LogMeshUtilities: Finished distance field build in 1.9s - 29x8x14 distance field, 44 triangles [2015.05.13-01.52.49:949][880]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.49:944][ 0]LogSavePackage: Save=2006.079712ms [2015.05.13-01.52.50:269][881]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.49:944][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Object001.uasset' [2015.05.13-01.52.54:593][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.50:071][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box071 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box071.uasset [2015.05.13-01.52.54:593][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.50:822][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x8x22 distance field, 32 triangles [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.50:836][ 0]LogSavePackage: Save=764.643860ms [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.50:836][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box071.uasset' [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:040][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box070 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box070.uasset [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:211][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 15x8x15 distance field, 44 triangles [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:225][ 0]LogSavePackage: Save=184.817566ms [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:225][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box070.uasset' [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:492][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box068 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box068.uasset [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:562][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:576][ 0]LogSavePackage: Save=83.717529ms [2015.05.13-01.52.54:594][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:576][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box068.uasset' [2015.05.13-01.52.54:968][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.51:873][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box063 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box063.uasset [2015.05.13-01.52.54:968][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.54:608][ 0]LogMeshUtilities: Finished distance field build in 2.7s - 8x8x19 distance field, 12 triangles [2015.05.13-01.52.54:968][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.54:622][ 0]LogSavePackage: Save=2748.195801ms [2015.05.13-01.52.54:968][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.54:622][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box063.uasset' [2015.05.13-01.52.56:286][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.54:832][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box062 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box062.uasset [2015.05.13-01.52.56:361][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:276][ 0]LogMeshUtilities: Finished distance field build in 1.4s - 8x8x17 distance field, 12 triangles [2015.05.13-01.52.56:362][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:314][ 0]LogSavePackage: Save=1481.305420ms [2015.05.13-01.52.56:725][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:314][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box062.uasset' [2015.05.13-01.52.56:725][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:487][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box060 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box060.uasset [2015.05.13-01.52.56:725][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:664][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x19 distance field, 12 triangles [2015.05.13-01.52.56:725][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:691][ 0]LogSavePackage: Save=203.223892ms [2015.05.13-01.52.57:064][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:691][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box060.uasset' [2015.05.13-01.52.58:123][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.56:841][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box059 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box059.uasset [2015.05.13-01.52.58:124][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.57:796][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 21x18x8 distance field, 12 triangles [2015.05.13-01.52.58:124][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.57:822][ 0]LogSavePackage: Save=980.976013ms [2015.05.13-01.52.58:124][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.57:822][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box059.uasset' [2015.05.13-01.52.58:439][892]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.57:885][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box058 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box058.uasset [2015.05.13-01.52.58:439][892]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:303][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 16x8x14 distance field, 12 triangles [2015.05.13-01.52.58:439][892]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:329][ 0]LogSavePackage: Save=443.547211ms [2015.05.13-01.52.58:831][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:329][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box058.uasset' [2015.05.13-01.52.59:120][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:509][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box057 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box057.uasset [2015.05.13-01.52.59:120][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:955][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 16x17x8 distance field, 12 triangles [2015.05.13-01.52.59:120][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:982][ 0]LogSavePackage: Save=472.604523ms [2015.05.13-01.52.59:120][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.58:982][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box057.uasset' [2015.05.13-01.52.59:785][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.59:048][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box056 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box056.uasset [2015.05.13-01.52.59:785][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.59:494][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 8x20x15 distance field, 12 triangles [2015.05.13-01.52.59:785][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.59:518][ 0]LogSavePackage: Save=468.628632ms [2015.05.13-01.52.59:785][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.59:519][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box056.uasset' [2015.05.13-01.53.00:452][898]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.52.59:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box055 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box055.uasset [2015.05.13-01.53.00:453][898]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:226][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 8x31x16 distance field, 12 triangles [2015.05.13-01.53.00:453][898]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:251][ 0]LogSavePackage: Save=626.775635ms [2015.05.13-01.53.00:453][898]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:251][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box055.uasset' [2015.05.13-01.53.00:803][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:386][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box053 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box053.uasset [2015.05.13-01.53.00:803][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:487][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x9 distance field, 24 triangles [2015.05.13-01.53.00:803][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:512][ 0]LogSavePackage: Save=124.774712ms [2015.05.13-01.53.00:803][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:512][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box053.uasset' [2015.05.13-01.53.01:456][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.00:594][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box050 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box050.uasset [2015.05.13-01.53.01:456][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.01:417][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 8x33x19 distance field, 44 triangles [2015.05.13-01.53.01:456][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.01:439][ 0]LogSavePackage: Save=844.799927ms [2015.05.13-01.53.01:812][902]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.01:440][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box050.uasset' [2015.05.13-01.53.05:452][913]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.01:486][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box048 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box048.uasset [2015.05.13-01.53.05:453][913]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.05:394][ 0]LogMeshUtilities: Finished distance field build in 3.9s - 61x41x14 distance field, 28 triangles [2015.05.13-01.53.05:453][913]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.05:408][ 0]LogSavePackage: Save=3922.615723ms [2015.05.13-01.53.05:787][914]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.05:408][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box048.uasset' [2015.05.13-01.53.06:785][917]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.05:530][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box047 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box047.uasset [2015.05.13-01.53.06:785][917]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.06:695][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 61x11x24 distance field, 12 triangles [2015.05.13-01.53.06:785][917]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.06:708][ 0]LogSavePackage: Save=1177.286987ms [2015.05.13-01.53.07:120][918]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.06:708][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box047.uasset' [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.06:785][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box045 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box045.uasset [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.08:895][ 0]LogMeshUtilities: Finished distance field build in 2.1s - 60x39x11 distance field, 12 triangles [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.08:909][ 0]LogSavePackage: Save=2123.219482ms [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.08:909][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box045.uasset' [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.08:999][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box044 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box044.uasset [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:059][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 32 triangles [2015.05.13-01.53.09:119][924]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:072][ 0]LogSavePackage: Save=72.504684ms [2015.05.13-01.53.09:461][925]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:072][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box044.uasset' [2015.05.13-01.53.10:124][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:186][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box039 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box039.uasset [2015.05.13-01.53.10:124][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:887][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 18x15x35 distance field, 28 triangles [2015.05.13-01.53.10:124][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:900][ 0]LogSavePackage: Save=713.406921ms [2015.05.13-01.53.10:124][927]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.09:900][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box039.uasset' [2015.05.13-01.53.10:458][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:071][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box037 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box037.uasset [2015.05.13-01.53.10:458][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:251][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 27x8x11 distance field, 12 triangles [2015.05.13-01.53.10:458][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:264][ 0]LogSavePackage: Save=193.448929ms [2015.05.13-01.53.10:458][928]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:264][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box037.uasset' [2015.05.13-01.53.10:790][929]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:340][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Home3_Box036 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box036.uasset [2015.05.13-01.53.10:790][929]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:611][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 28x15x8 distance field, 12 triangles [2015.05.13-01.53.10:790][929]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:624][ 0]LogSavePackage: Save=283.655029ms [2015.05.13-01.53.11:992][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.10:624][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Home3_Box036.uasset' [2015.05.13-01.53.11:992][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:684][ 0]LogTexture:Display: Building textures: Berber_Loop_9 (AutoDXT) [2015.05.13-01.53.11:992][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:684][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Berber_Loop_9 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Berber_Loop_9.uasset [2015.05.13-01.53.11:992][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:697][ 0]LogSavePackage: Save=12.755774ms [2015.05.13-01.53.11:992][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:697][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Berber_Loop_9.uasset' [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:724][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__3563 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mat [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__3563.uasset [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:763][ 0]LogSavePackage: Save=38.143448ms [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:763][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__3563.uasset' [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:789][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__3562 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mat [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__3562.uasset [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:808][ 0]LogSavePackage: Save=18.688301ms [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:808][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__3562.uasset' [2015.05.13-01.53.11:993][931]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.11:835][ 0]LogCook:Display: Cooking 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D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mate [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__343.uasset [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:044][ 0]LogSavePackage: Save=37.390633ms [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:044][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__343.uasset' [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:071][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__320 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:224][ 0]LogSavePackage: Save=35.217731ms [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:225][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__284.uasset' [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:269][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__283 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__283.uasset [2015.05.13-01.53.12:327][932]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:308][ 0]LogSavePackage: Save=38.709427ms [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:308][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Material__283.uasset' [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:336][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/House1Assets/Material__271 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/House1Assets/Mate [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__271.uasset [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:357][ 0]LogSavePackage: Save=19.687836ms [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop 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[2015.05.13-01.53.12:515][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Material__579 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Material__579.uasset [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:556][ 0]LogSavePackage: Save=39.885189ms [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:556][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Material__579.uasset' [2015.05.13-01.53.12:660][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:582][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Material__168 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.53.12:624][ 0]LogSavePackage: Save=18.566824ms [2015.05.13-01.53.12:661][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:624][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Material__123.uasset' [2015.05.13-01.53.15:537][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:650][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Mahogani -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Mahogani.uasset [2015.05.13-01.53.15:537][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:664][ 0]LogSavePackage: Save=13.481214ms [2015.05.13-01.53.15:537][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:664][ 0]LogSavePackage: Async 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[2015.05.13-01.53.15:538][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:703][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.53.15:538][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:712][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.53.15:538][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:723][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.53.20:091][940]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.12:732][ 0]LogMaterial: Missing cached shader map for material Material__1222, compiling. [2015.05.13-01.53.20:091][940]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.19:851][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1222 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charac [2015.05.13-01.53.20:091][940]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/aim_Offsets/Pistol/Material__1222.uasset [2015.05.13-01.53.20:091][940]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.19:868][ 0]LogSavePackage: Save=16.603687ms [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.19:868][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1222.uasse [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:135][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Bars -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Bars.uasset [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:185][ 0]LogSavePackage: Save=49.504459ms [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:185][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Bars.uasset' [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:288][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/SPRINT/sprintingmontage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/SPRI [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): NT/sprintingmontage.uasset [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:301][ 0]LogSavePackage: Save=12.859798ms [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:301][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/SPRINT/sprintingmontage.uasset' [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:304][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/SPRINT/Sprinting2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/SPRINT/Spr [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): inting2.uasset [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:317][ 0]LogSavePackage: Save=12.682545ms [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:317][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/SPRINT/Sprinting2.uasset' [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:323][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Enums/Weapons_Enum -> 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[2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/Idle/Other_Anims/turn_30_frames_4.uasset [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:353][ 0]LogSavePackage: Save=12.853640ms [2015.05.13-01.53.20:425][941]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:353][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_4.uasset' [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:413][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2.uasset [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:428][ 0]LogSavePackage: Save=14.426339ms [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:428][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames_2.uasse [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:454][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characte [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rs/Character01/Animations/Idle/Other_Anims/turn_30_frames.uasset [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:468][ 0]LogSavePackage: Save=13.302249ms [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:468][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turn_30_frames.uasset' [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:471][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turnMontage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.53.20:758][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/Idle/Other_Anims/turnMontage.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:485][ 0]LogSavePackage: Save=12.694180ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:485][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/turnMontage.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:510][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Turn -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charact [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): er01/Animations/Idle/Other_Anims/Turn.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:523][ 0]LogSavePackage: Save=12.673648ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:523][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Turn.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:527][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Right_Skip -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Character [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s/Character01/Animations/Idle/Other_Anims/Go_Right_Skip.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:540][ 0]LogSavePackage: Save=12.630532ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:540][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Right_Skip.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:543][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Left_Skip -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Character01/Animations/Idle/Other_Anims/Go_Left_Skip.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:557][ 0]LogSavePackage: Save=13.299511ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:557][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/Go_Left_Skip.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:561][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/BCKWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charac [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ter01/Animations/Idle/Other_Anims/BCKWD.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:574][ 0]LogSavePackage: Save=12.647641ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:574][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Other_Anims/BCKWD.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:577][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Idle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animati [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ons/Idle/Idle.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:591][ 0]LogSavePackage: Save=13.431597ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:591][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Idle.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/Ida_Walk -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Ani [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): mations/Idle/Ida_Walk.uasset [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:627][ 0]LogSavePackage: Save=12.671937ms [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:628][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/Ida_Walk.uasset' [2015.05.13-01.53.20:759][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:636][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/holy_Shit -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/An [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): imations/Idle/holy_Shit.uasset [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:719][ 0]LogSavePackage: Save=82.297440ms [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:719][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/holy_Shit.uasset' [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:724][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/Idle/FWD_BCKWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/An [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): imations/Idle/FWD_BCKWD.uasset [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:737][ 0]LogSavePackage: Save=12.916260ms [2015.05.13-01.53.20:760][942]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:737][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/Idle/FWD_BCKWD.uasset' [2015.05.13-01.53.23:502][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:741][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/WireCutters -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Con [2015.05.13-01.53.23:502][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): tent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/WireCutters.uasset [2015.05.13-01.53.23:502][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:766][ 0]LogSavePackage: Save=24.565395ms [2015.05.13-01.53.23:502][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:766][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/WireCutters.uasset' [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:771][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Red -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Red.uasset [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:793][ 0]LogSavePackage: Save=21.774845ms [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:793][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Shears_Red.uasset' [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:933][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/C [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ontent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black2.uasset [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:949][ 0]LogSavePackage: Save=15.898778ms [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:949][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Shears_Black2.uasset' [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:987][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.20:997][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.21:004][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.13-01.53.23:503][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.21:013][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.13-01.53.27:789][951]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.21:024][ 0]LogMaterial: Missing cached shader map for material Shears_Black, compiling. [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:783][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Co [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ntent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Shears_Black.uasset [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:800][ 0]LogSavePackage: Save=16.972223ms [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:800][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Shears_Black.uasset' [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:886][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel.uasset [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:918][ 0]LogSavePackage: Save=31.193935ms [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:918][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel.uasset' [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:953][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_ [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Variation_M.uasset [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:967][ 0]LogSavePackage: Save=12.980249ms [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.27:967][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset' [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.28:069][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.28:080][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-01.53.28:121][952]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.28:093][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-01.53.29:505][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.28:107][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-01.53.29:505][953]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.28:282][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box194 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box194.uasset [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:492][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 8x8x14 distance field, 12 triangles [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:510][ 0]LogSavePackage: Save=1227.980225ms [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:510][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box194.uasset' [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:663][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box193 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box193.uasset [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:754][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 10x8x10 distance field, 36 triangles [2015.05.13-01.53.29:841][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:772][ 0]LogSavePackage: Save=109.022736ms [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:772][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box193.uasset' [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:871][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box192 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box192.uasset [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:886][ 0]LogSavePackage: Save=14.794877ms [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.29:887][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box192.uasset' [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:138][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box047 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box047.uasset [2015.05.13-01.53.30:172][955]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:153][ 0]LogSavePackage: Save=13.555811ms [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:153][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box047.uasset' [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:307][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:322][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:385][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:398][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.53.30:552][956]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:478][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-01.53.30:891][957]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:523][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box010.uasset [2015.05.13-01.53.30:891][957]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:667][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 20x8x14 distance field, 92 triangles [2015.05.13-01.53.30:891][957]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:682][ 0]LogSavePackage: Save=157.787384ms [2015.05.13-01.53.30:891][957]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:682][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box010.uasset' [2015.05.13-01.53.32:082][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.30:843][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box006.uasset [2015.05.13-01.53.32:082][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:356][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 20x18x8 distance field, 12 triangles [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:370][ 0]LogSavePackage: Save=526.644714ms [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:370][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box006.uasset' [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:474][ 0]LogMaterial: Missing cached shader map for material Material__740, compiling. [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:556][ 0]LogMaterial: Missing cached shader map for material Material__740, compiling. [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:569][ 0]LogMaterial: Missing cached shader map for material Material__740, compiling. [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:583][ 0]LogMaterial: Missing cached shader map for material Material__740, compiling. [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:597][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box003.uasset [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:612][ 0]LogSavePackage: Save=14.506069ms [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:612][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box003.uasset' [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.31:893][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box002.uasset [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:055][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 8x8x8 distance field, 116 triangles [2015.05.13-01.53.32:083][959]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:069][ 0]LogSavePackage: Save=175.377258ms [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:069][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box002.uasset' [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:402][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box001.uasset [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:564][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 20x8x14 distance field, 24 triangles [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:591][ 0]LogSavePackage: Save=188.905685ms [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:591][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box001.uasset' [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:857][ 0]LogMaterial: Missing cached shader map for material Material__748, compiling. [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:886][ 0]LogMaterial: Missing cached shader map for material Material__748, compiling. [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.32:976][ 0]LogMaterial: Missing cached shader map for material Material__748, compiling. [2015.05.13-01.53.33:456][960]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.33:000][ 0]LogMaterial: Missing cached shader map for material Material__748, compiling. [2015.05.13-01.54.33:258][ 1]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.53.33:027][ 0]LogMaterial: Missing cached shader map for material Material__748, compiling. [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:252][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__748 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__748.uasset [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:282][ 0]LogSavePackage: Save=29.405998ms [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:282][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__748.uasset' [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:367][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_ [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_alb.uasset [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:421][ 0]LogSavePackage: Save=54.003559ms [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:421][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_alb.uasset' [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:425][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset [2015.05.13-01.54.33:608][ 3]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:457][ 0]LogSavePackage: Save=31.214123ms [2015.05.13-01.54.33:950][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:457][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset' [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:754][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Worn.uasset [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:793][ 0]LogSavePackage: Save=38.711140ms [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:794][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:795][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Op [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acity/AlphaOffset.uasset [2015.05.13-01.54.33:951][ 4]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:822][ 0]LogSavePackage: Save=24.762495ms [2015.05.13-01.54.34:286][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.33:822][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2015.05.13-01.54.34:286][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:053][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Wa [2015.05.13-01.54.34:286][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): lnut_Polished.uasset [2015.05.13-01.54.34:286][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:095][ 0]LogSavePackage: Save=41.288162ms [2015.05.13-01.54.34:286][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:095][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:125][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/Quit -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Quit.uass [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:155][ 0]LogSavePackage: Save=27.994127ms [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:155][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/Quit.uasset' [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:162][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/LettersMats/JOIN_GAME -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/LettersMats/JOIN [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _GAME.uasset [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:163][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for JOIN_GAME. Package will not be saved. [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:183][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/CRedits/Credits -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/CRedits/Credits.uasset [2015.05.13-01.54.34:287][ 5]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:209][ 0]LogSavePackage: Save=25.527971ms [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:210][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/CRedits/Credits.uasset' [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:412][ 0]LogTexture:Display: Building textures: Start_Game (AutoDXT) [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:412][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/Start_Game -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Start_Game.uasset [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:437][ 0]LogSavePackage: Save=24.277271ms [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:437][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Start_Game.uasset' [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:482][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:500][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:560][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.54.37:653][ 6]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:577][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.54.45:830][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.34:603][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-01.54.45:830][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.45:723][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Mater [2015.05.13-01.54.45:830][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__28.uasset [2015.05.13-01.54.45:830][ 20]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.45:740][ 0]LogSavePackage: Save=16.564678ms [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.45:740][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__28.uasset' [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:355][ 0]LogTexture:Display: Building textures: WoodPlanksBare0151_2_S (AutoDXT) [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:356][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/WoodPlanksBare0151_2_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/WoodPlanksBare0151_2_S.uasset [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:369][ 0]LogSavePackage: Save=12.758853ms [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:369][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/WoodPlanksBare0151_2_S.uasset' [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:373][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rocky_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rocky_01_N.uasset [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:373][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:451][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:466][ 0]LogSavePackage: Save=14.523520ms [2015.05.13-01.54.46:496][ 22]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:466][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset' [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:473][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__123 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__123.uasset [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:507][ 0]LogSavePackage: Save=34.147709ms [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:507][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__123.uasset' [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:512][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Lights -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Lights.uasset [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:535][ 0]LogSavePackage: Save=23.369444ms [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:536][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Lights.uasset' [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:592][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Larch -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Larch.uasset [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:627][ 0]LogSavePackage: Save=34.827980ms [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:628][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Larch.uasset' [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:741][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:751][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:790][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:798][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:808][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.54.48:487][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:972][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:972][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCA [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): SES/Exported_Stuff_Box002.uasset [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:987][ 0]LogSavePackage: Save=14.596749ms [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.46:987][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box002.uasset' [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:378][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:399][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:411][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:456][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.54.48:488][ 23]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:470][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.47:483][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box001.uasset [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:507][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 8x8x8 distance field, 12 triangles [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:522][ 0]LogSavePackage: Save=1038.824463ms [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:522][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box001.uasset' [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:665][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/depositphotos_2854264-Red-Ornate-Traditional-Carpet-Texture -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Cont [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ent/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/depositphotos_2854264-Red-Ornate-Traditional-Carpet-Texture.uasset [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:774][ 0]LogSavePackage: Save=108.896461ms [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.48:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/depositphotos_2854264-Red-Ornate-Traditional-Carpet-Texture.uasset' [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.49:955][ 0]LogTexture:Display: Building textures: Grass_Alpha (AutoDXT) [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.49:955][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_Alpha.uass [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.49:971][ 0]LogSavePackage: Save=15.594230ms [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.49:971][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_Alpha.uasset' [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.50:010][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.50:023][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.54.50:196][ 24]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.50:035][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.55.33:028][ 47]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.54.50:049][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-01.55.33:351][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:001][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__32 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Mater [2015.05.13-01.55.33:351][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__32.uasset [2015.05.13-01.55.33:351][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:082][ 0]LogSavePackage: Save=80.913292ms [2015.05.13-01.55.33:351][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:082][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__32.uasset' [2015.05.13-01.55.33:351][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:093][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_06_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_06_D.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:094][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:101][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_05_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_05_N.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:101][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:108][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_05_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_05_D.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:109][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:116][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_03_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_03_N.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:116][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:123][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_03_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_03_D.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:124][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:131][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_01_N.uasset [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:132][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2015.05.13-01.55.33:352][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:139][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_01_D.uasset [2015.05.13-01.55.33:353][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:140][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2015.05.13-01.55.33:353][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:244][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset [2015.05.13-01.55.33:353][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:270][ 0]LogSavePackage: Save=24.852491ms [2015.05.13-01.55.33:353][ 48]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:270][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset' [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:322][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__168 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__168.uasset [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:385][ 0]LogSavePackage: Save=62.317719ms [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:385][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__168.uasset' [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:435][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__123 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__123.uasset [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:480][ 0]LogSavePackage: Save=44.337067ms [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:480][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__123.uasset' [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:524][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Larch -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Larch.uasset [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:575][ 0]LogSavePackage: Save=50.337688ms [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:575][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Larch.uasset' [2015.05.13-01.55.33:689][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:582][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Muzzle_Flash_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Plane001.uasset [2015.05.13-01.55.33:690][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:607][ 0]LogSavePackage: Save=24.865837ms [2015.05.13-01.55.33:690][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:607][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Plane001.uasset' [2015.05.13-01.55.33:690][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:647][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Muzzle_Flash_Object -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Object.uasset [2015.05.13-01.55.33:690][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:672][ 0]LogSavePackage: Save=24.126366ms [2015.05.13-01.55.33:690][ 49]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:673][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash_Object.uasset' [2015.05.13-01.55.34:019][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:681][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/fwd -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charac [2015.05.13-01.55.34:019][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ter01/Animations/aim_Offsets/Pistol/fwd.uasset [2015.05.13-01.55.34:019][ 50]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:726][ 0]LogSavePackage: Save=44.038677ms [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.33:726][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/fwd.uasset' [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:470][ 0]LogTexture:Display: Building textures: WoodPlanksClean0083_1_L (BGRA8) [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:470][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/WoodPlanksClean0083_1_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIR [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CASES/WoodPlanksClean0083_1_L.uasset [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:505][ 0]LogSavePackage: Save=33.667274ms [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:505][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/WoodPlanksClean0083_1_L.uasset' [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:596][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileMenu2.uasset [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:613][ 0]LogSavePackage: Save=17.199095ms [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:613][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:618][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/super_Metalic -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/super_Metalic.uasset [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:660][ 0]LogSavePackage: Save=41.674152ms [2015.05.13-01.55.35:681][ 55]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:661][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/super_Metalic.uasset' [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:666][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Metal_Base -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Metal_Base.uasset [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:709][ 0]LogSavePackage: Save=42.879684ms [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:709][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Metal_Base.uasset' [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:766][ 0]LogMaterial: Missing cached shader map for material Material__719, compiling. [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:779][ 0]LogMaterial: Missing cached shader map for material Material__719, compiling. [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:789][ 0]LogMaterial: Missing cached shader map for material Material__719, compiling. [2015.05.13-01.55.36:022][ 56]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:824][ 0]LogMaterial: Missing cached shader map for material Material__719, compiling. [2015.05.13-01.55.46:477][ 67]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.35:871][ 0]LogMaterial: Missing cached shader map for material Material__719, compiling. [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:470][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__719 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__719.uasset [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:494][ 0]LogSavePackage: Save=23.304087ms [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:494][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__719.uasset' [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:524][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/front_NRM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/front_NRM.uasset [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:555][ 0]LogSavePackage: Save=29.374174ms [2015.05.13-01.55.46:803][ 68]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:555][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/front_NRM.uasset' [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:758][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:906][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:915][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:928][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:938][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/2/2_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/2/2_Box001.uasset [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.46:999][ 0]LogSavePackage: Save=61.108082ms [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:000][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/2/2_Box001.uasset' [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:003][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Barsmat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Barsmat.uasset [2015.05.13-01.55.47:143][ 69]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:019][ 0]LogSavePackage: Save=15.412869ms [2015.05.13-01.55.47:473][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:019][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/11_MATERIALS/iron_Barsmat.uasset' [2015.05.13-01.55.47:474][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:360][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/weapons -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/weapons.uasset [2015.05.13-01.55.47:474][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:407][ 0]LogSavePackage: Save=46.333397ms [2015.05.13-01.55.47:474][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:407][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/weapons.uasset' [2015.05.13-01.55.47:474][ 70]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:421][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Wall07 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Wall07.uasset [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:422][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved. [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:855][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:920][ 0]LogSavePackage: Save=62.230461ms [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.47:921][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset' [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:271][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 8 triangles [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:271][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-01.55.49:849][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:271][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:281][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:289][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:382][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:479][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:489][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/SO_WEIRD_ASSETS_2_light2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_light2.uasset [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:506][ 0]LogSavePackage: Save=17.358555ms [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.48:506][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_light2.uasset' [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:725][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006.uasset [2015.05.13-01.55.49:852][ 71]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:739][ 0]LogSavePackage: Save=13.909634ms [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:739][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/SO_WEIRD_ASSETS_2_Cylinder006.uasset' [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:963][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:977][ 0]LogSavePackage: Save=13.119863ms [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.49:977][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:098][ 0]LogMaterial: Missing cached shader map for material Material__752, compiling. [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:107][ 0]LogMaterial: Missing cached shader map for material Material__752, compiling. [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:115][ 0]LogMaterial: Missing cached shader map for material Material__752, compiling. [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:124][ 0]LogMaterial: Missing cached shader map for material Material__752, compiling. [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:351][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/1_Box013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box013.uasset [2015.05.13-01.55.53:524][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:364][ 0]LogSavePackage: Save=13.681052ms [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:365][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box013.uasset' [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:810][ 0]LogMaterial: Missing cached shader map for material Material__738, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:818][ 0]LogMaterial: Missing cached shader map for material Material__738, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:959][ 0]LogMaterial: Missing cached shader map for material Material__738, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.50:969][ 0]LogMaterial: Missing cached shader map for material Material__738, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:059][ 0]LogMaterial: Missing cached shader map for material Material__739, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:067][ 0]LogMaterial: Missing cached shader map for material Material__739, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:075][ 0]LogMaterial: Missing cached shader map for material Material__739, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:093][ 0]LogMaterial: Missing cached shader map for material Material__739, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:103][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/1_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box004.uasset [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:123][ 0]LogSavePackage: Save=19.783306ms [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:123][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box004.uasset' [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:560][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:570][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.53:525][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:677][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 244 triangles [2015.05.13-01.55.53:526][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:677][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:686][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:696][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:706][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/1_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box001.uasset [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:720][ 0]LogSavePackage: Save=14.394174ms [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:720][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/1_Box001.uasset' [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:972][ 0]LogCook:Display: Cooking /Game/User_Interface/Newstuff/NewFolder/AMMO__ALPHA -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/NewFolder/AMMO__ALPHA.uasset [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:992][ 0]LogSavePackage: Save=19.561226ms [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.51:992][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/NewFolder/AMMO__ALPHA.uasset' [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:217][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:239][ 0]LogSavePackage: Save=21.336843ms [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:239][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset' [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:503][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:517][ 0]LogSavePackage: Save=14.306231ms [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:518][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset' [2015.05.13-01.55.53:527][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:959][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:986][ 0]LogSavePackage: Save=26.480625ms [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:987][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset' [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.52:997][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:032][ 0]LogSavePackage: Save=34.955616ms [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:033][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset' [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:040][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/Material__27 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Material__27.uasset [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:074][ 0]LogSavePackage: Save=33.767193ms [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:074][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Material__27.uasset' [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:081][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/Material__26 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Material__26.uasset [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:123][ 0]LogSavePackage: Save=40.849819ms [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:123][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Material__26.uasset' [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:361][ 0]LogTexture:Display: Building textures: Join_Game (AutoDXT) [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:361][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/Join_Game -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Join_Game.uasset [2015.05.13-01.55.53:528][ 72]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:387][ 0]LogSavePackage: Save=25.434212ms [2015.05.13-01.55.53:812][ 73]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:387][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/Join_Game.uasset' [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:714][ 0]LogCook:Display: Cooking /Game/ASSETS/street_light_pole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_pole.uasset [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:788][ 0]LogSavePackage: Save=73.605164ms [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.53:788][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_pole.uasset' [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:032][ 0]LogCook:Display: Cooking /Game/ASSETS/street_light_Cylinder010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Cylinder010.uasset [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:083][ 0]LogSavePackage: Save=50.277805ms [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:083][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Cylinder010.uasset' [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:148][ 0]LogCook:Display: Cooking /Game/ASSETS/street_light_Box007 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box007.uasset [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:214][ 0]LogSavePackage: Save=64.860184ms [2015.05.13-01.55.57:490][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:214][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box007.uasset' [2015.05.13-01.55.57:491][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:225][ 0]LogCook:Display: Cooking /Game/ASSETS/street_light_Box005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box005.uasset [2015.05.13-01.55.57:491][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:252][ 0]LogSavePackage: Save=26.412529ms [2015.05.13-01.55.57:491][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:252][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box005.uasset' [2015.05.13-01.55.57:491][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:294][ 0]LogCook:Display: Cooking /Game/ASSETS/street_light_Box002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box002.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:321][ 0]LogSavePackage: Save=26.382418ms [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:321][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/street_light_Box002.uasset' [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:328][ 0]LogCook:Display: Cooking /Game/ASSETS/Material__131 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__131.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:375][ 0]LogSavePackage: Save=46.645470ms [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:375][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__131.uasset' [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:383][ 0]LogCook:Display: Cooking /Game/ASSETS/Material__130 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__130.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:419][ 0]LogSavePackage: Save=35.717670ms [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:419][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__130.uasset' [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:427][ 0]LogCook:Display: Cooking /Game/ASSETS/Material__108 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__108.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:505][ 0]LogSavePackage: Save=77.302170ms [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:505][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/Material__108.uasset' [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:557][ 0]LogCook:Display: Cooking /Game/WoodPlanksClean0100_1_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/WoodPlanksClean0100_1_S.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:557][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WoodPlanksClean0100_1_S. Package will not be saved. [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:566][ 0]LogCook:Display: Cooking /Game/WoodPlanksBare0176_5_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/WoodPlanksBare0176_5_S.uasset [2015.05.13-01.55.57:492][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:566][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WoodPlanksBare0176_5_S. Package will not be saved. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:659][ 0]LogMaterial: Missing cached shader map for material Branch1, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:681][ 0]LogMaterial: Missing cached shader map for material Branch1, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:711][ 0]LogMaterial: Missing cached shader map for material Branch1, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:832][ 0]LogMaterial: Missing cached shader map for material Branch1, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:945][ 0]LogMaterial: Missing cached shader map for material Branch0, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.54:967][ 0]LogMaterial: Missing cached shader map for material Branch0, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.55:020][ 0]LogMaterial: Missing cached shader map for material Branch0, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.55:057][ 0]LogMaterial: Missing cached shader map for material Branch0, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.55:703][ 0]LogMaterial: Missing cached shader map for material Trunk, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.55:726][ 0]LogMaterial: Missing cached shader map for material Trunk, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:091][ 0]LogMaterial: Missing cached shader map for material Trunk, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:129][ 0]LogMaterial: Missing cached shader map for material Trunk, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:177][ 0]LogMaterial: Missing cached shader map for material Leaves, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:200][ 0]LogMaterial: Missing cached shader map for material Leaves, compiling. [2015.05.13-01.55.57:493][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:249][ 0]LogMaterial: Missing cached shader map for material Leaves, compiling. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:275][ 0]LogMaterial: Missing cached shader map for material Leaves, compiling. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:298][ 0]LogCook:Display: Cooking /Game/TREE2_Foliage002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/TREE2_Foliage002.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:299][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TREE2_Foliage002. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:307][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wooden_Beam -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wooden_Beam.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:308][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wooden_Beam. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:316][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall_window -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall_window.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:317][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall_window. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:325][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall_Garage.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:326][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall_Garage. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:333][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_Wall_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_Wall_Door.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:334][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_Wall_Door. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:342][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_wall.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:342][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_wall. Package will not be saved. [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:352][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_green_fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_green_fence.uasset [2015.05.13-01.55.57:494][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:353][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_green_fence. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:365][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_garage_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_garage_Frame.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:365][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_garage_Frame. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:373][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_garage_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_garage_Door.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:374][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_garage_Door. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:381][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_floor_hole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_floor_hole.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:382][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_floor_hole. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:397][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_floor.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:398][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_floor. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:406][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_fence_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_fence_Wood.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:406][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_fence_Wood. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:415][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_door_way -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_door_way.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:416][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_door_way. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:423][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_concrete_Bricks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_concrete_Bricks.uasset [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:424][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_concrete_Bricks. Package will not be saved. [2015.05.13-01.55.57:495][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:432][ 0]LogCook:Display: Cooking /Game/REST_OF_THE_ASSETS_brick_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/REST_OF_THE_ASSETS_brick_Wall.uasset [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:433][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for REST_OF_THE_ASSETS_brick_Wall. Package will not be saved. [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:442][ 0]LogCook:Display: Cooking /Game/Radgoll_Kaylin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Radgoll_Kaylin.uasset [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:442][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Radgoll_Kaylin. Package will not be saved. [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:574][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:599][ 0]LogSavePackage: Save=24.424412ms [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:599][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:834][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044.uasset [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:865][ 0]LogSavePackage: Save=30.902048ms [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.56:865][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box044.uasset' [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:166][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037.uasset [2015.05.13-01.55.57:496][ 74]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:194][ 0]LogSavePackage: Save=26.457699ms [2015.05.13-01.55.57:880][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:194][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box037.uasset' [2015.05.13-01.55.57:881][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:588][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036.uasset [2015.05.13-01.55.57:881][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:621][ 0]LogSavePackage: Save=32.367985ms [2015.05.13-01.55.57:881][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:621][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box036.uasset' [2015.05.13-01.55.57:881][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:796][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035.uasset [2015.05.13-01.55.57:881][ 75]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:824][ 0]LogSavePackage: Save=26.686623ms [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:824][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box035.uasset' [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:953][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026.uasset [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:967][ 0]LogSavePackage: Save=14.193993ms [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:967][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box026.uasset' [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:974][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025.uasset [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:988][ 0]LogSavePackage: Save=14.274407ms [2015.05.13-01.55.58:360][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:989][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box025.uasset' [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.57:995][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021.uasset [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:009][ 0]LogSavePackage: Save=13.557522ms [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:009][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box021.uasset' [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:029][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003.uasset [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:043][ 0]LogSavePackage: Save=14.218973ms [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:044][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box003.uasset' [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:051][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHOUSE2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Can_Fit_Elevator_2_AHOUSE2.uasset [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:083][ 0]LogSavePackage: Save=31.346550ms [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:083][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHOUSE2.uasset' [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:137][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHouse -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_AHouse.uasset [2015.05.13-01.55.58:361][ 76]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:198][ 0]LogSavePackage: Save=60.872314ms [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:198][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_AHouse.uasset' [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:415][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M_Mat.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:478][ 0]LogSavePackage: Save=62.584969ms [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:478][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M_Mat.uasset' [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:746][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:764][ 0]LogSavePackage: Save=17.671658ms [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:765][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/ConcreteNew0056_5_M.uasset' [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:775][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__25.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:794][ 0]LogSavePackage: Save=19.503395ms [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.58:795][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__25.uasset' [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:408][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/FloorsMarble0025_1_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/FloorsMarble0025_1_L.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:463][ 0]LogSavePackage: Save=54.736183ms [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:464][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/FloorsMarble0025_1_L.uasset' [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:539][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_PatchyGrass_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_PatchyGrass_D.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:540][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved. [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:544][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Paint_Metal_Rust_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Paint_Metal_Rust_N.uasset [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:545][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved. [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:549][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Paint_Metal_Rust_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Paint_Metal_Rust_D.uass [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-01.55.59:925][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:550][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved. 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[2015.05.13-01.55.59:926][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:559][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_PaintedMetal01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_PaintedMetal01.uasset [2015.05.13-01.55.59:926][ 77]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:560][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved. [2015.05.13-01.56.00:352][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:918][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:970][ 0]LogSavePackage: Save=51.365967ms [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.55.59:970][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset' [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:064][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:078][ 0]LogSavePackage: Save=13.052451ms [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:078][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:329][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Material__1478 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1478.uasset [2015.05.13-01.56.00:353][ 78]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:347][ 0]LogSavePackage: Save=17.450262ms [2015.05.13-01.56.00:774][ 79]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:347][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1478.uasset' [2015.05.13-01.56.00:774][ 79]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.56.00:394][ 0]LogMaterial: Missing cached shader map for material Material__1477, compiling. 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[2015.05.13-01.58.18:403][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:179][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Material__1477 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1477.uasset [2015.05.13-01.58.18:403][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:211][ 0]LogSavePackage: Save=31.401985ms [2015.05.13-01.58.18:403][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:211][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1477.uasset' [2015.05.13-01.58.18:403][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:219][ 0]LogCook:Display: Cooking 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[2015.05.13-01.58.18:738][236]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire_Cutter_UP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ [2015.05.13-01.58.18:738][236]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire_Cutter_UP.uasset [2015.05.13-01.58.18:738][236]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:642][ 0]LogSavePackage: Save=27.432594ms [2015.05.13-01.58.18:738][236]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:642][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:741][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire [2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Cutter_down.uasset' [2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:751][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire_Cutter_AimOffset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/C [2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ontent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire_Cutter_AimOffset.uasset [2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:775][ 0]LogSavePackage: Save=23.405033ms [2015.05.13-01.58.19:070][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:776][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Animations/Wire [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Cutter_AimOffset.uasset' [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:783][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Use -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Use.uasset [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:808][ 0]LogSavePackage: Save=23.713686ms [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:808][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Use [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): .uasset' [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:815][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desk [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): top/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_Skeleton.uasset [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:839][ 0]LogSavePackage: Save=23.073109ms [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:839][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_Skeleton.uasset' [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:847][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_PhysicsAsset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/ [2015.05.13-01.58.19:071][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_PhysicsAsset.uasset [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:872][ 0]LogSavePackage: Save=24.234156ms [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:877][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THE [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): MSELF_FUCK_SkeletalMesh1_PhysicsAsset.uasset' [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:919][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_Anim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/ [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1_Anim.uasset [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:942][ 0]LogSavePackage: Save=22.921862ms [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:943][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THE [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): MSELF_FUCK_SkeletalMesh1_Anim.uasset' [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:950][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.uasset [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:976][ 0]LogSavePackage: Save=24.903477ms [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:976][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THE [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): MSELF_FUCK.uasset' [2015.05.13-01.58.19:072][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.18:985][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_New -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_New.uasset [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:010][ 0]LogSavePackage: Save=24.159559ms [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:010][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_New [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): .uasset' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:034][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself.Wire_Cutter_Itself_SkeletalMesh1' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:035][ 0]LogLinker:Warning: Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:035][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself': Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Of [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): fsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:036][ 0]LogLinker:Warning: Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:037][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself': Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Of [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): fsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:037][ 0]LogLinker:Warning: Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:038][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself': Can't find file '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:039][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself.Wire_Cutter_Itself_SkeletalMesh1' [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:039][ 0]LogRedirectors: Not Found! [2015.05.13-01.58.19:073][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:047][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself_SkeletalMesh1_PhysicsAsset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself_SkeletalMesh1_PhysicsAsset.uasset [2015.05.13-01.58.19:074][237]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:071][ 0]LogSavePackage: Save=23.279449ms [2015.05.13-01.58.19:404][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:072][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf_SkeletalMesh1_PhysicsAsset.uasset' [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:174][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/wire_cutter_Base_Cutting -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Z [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): My_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/wire_cutter_Base_Cutting.uasset [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:198][ 0]LogSavePackage: Save=23.452253ms [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:199][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/wire_cutter_Bas [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e_Cutting.uasset' [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:210][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_UP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charac [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ter01/Animations/aim_Offsets/SMG/SMG_UP.uasset [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:262][ 0]LogSavePackage: Save=52.128021ms [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_UP.uasset' [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:270][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_RIGHT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Cha [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): racter01/Animations/aim_Offsets/SMG/SMG_RIGHT.uasset [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:296][ 0]LogSavePackage: Save=24.790213ms [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:296][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_RIGHT.uasset' [2015.05.13-01.58.19:405][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:305][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_PICKUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Ch [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aracter01/Animations/aim_Offsets/SMG/SMG_PICKUP.uasset [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:358][ 0]LogSavePackage: Save=52.191669ms [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:358][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_PICKUP.uasset' [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:366][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_FWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Chara [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cter01/Animations/aim_Offsets/SMG/SMG_FWD.uasset [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:392][ 0]LogSavePackage: Save=25.668268ms [2015.05.13-01.58.19:406][238]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:392][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_FWD.uasset' [2015.05.13-01.58.19:737][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:400][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_FIRE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Char [2015.05.13-01.58.19:737][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acter01/Animations/aim_Offsets/SMG/SMG_FIRE.uasset [2015.05.13-01.58.19:737][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:426][ 0]LogSavePackage: Save=25.122478ms [2015.05.13-01.58.19:737][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:426][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_FIRE.uasset' [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:434][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_DWN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_DWN.uasset [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:458][ 0]LogSavePackage: Save=23.540880ms [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:458][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_DWN.uasset' [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:467][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Ch [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aracter01/Animations/aim_Offsets/SMG/SMG_Box001.uasset [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:492][ 0]LogSavePackage: Save=24.477795ms [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:492][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_Box001.uasset' [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:500][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT.uasset [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:526][ 0]LogSavePackage: Save=24.686872ms [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:526][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM_RIGHT.uasset' [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:534][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Chara [2015.05.13-01.58.19:738][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cter01/Animations/aim_Offsets/SMG/SMG_AIM.uasset [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:558][ 0]LogSavePackage: Save=24.018919ms [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:558][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/SMG_AIM.uasset' [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:565][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL.uasset [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:606][ 0]LogSavePackage: Save=39.573795ms [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:606][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/GUN_MATERIAL.uasset' [2015.05.13-01.58.19:739][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:615][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/FIRE_SMG -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Char [2015.05.13-01.58.19:763][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acter01/Animations/aim_Offsets/SMG/FIRE_SMG.uasset [2015.05.13-01.58.19:763][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:639][ 0]LogSavePackage: Save=23.603159ms [2015.05.13-01.58.19:763][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.19:639][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.58.20:399][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:175][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/SMG/aim_Offset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Ch [2015.05.13-01.58.20:399][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aracter01/Animations/aim_Offsets/SMG/aim_Offset.uasset [2015.05.13-01.58.20:399][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:176][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for aim_Offset. Package will not be saved. [2015.05.13-01.58.20:399][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:187][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.58.20:399][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:230][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.Shotgun_Pickup_Asset' [2015.05.13-01.58.20:732][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:231][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:679][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:680][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:680][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Base_Skeliton.Base_Skeliton' [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:682][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Walking_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Conten [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Walking_Shotgun.uasset [2015.05.13-01.58.20:733][242]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:702][ 0]LogSavePackage: Save=19.165655ms [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:702][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/Wal [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): king_Shotgun.uasset' [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:775][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WALKING_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_ [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WALKING_2.uasset [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:796][ 0]LogSavePackage: Save=20.191879ms [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:796][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/WAL [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): KING_2.uasset' [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:833][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/walkingBack_INVERSE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Co [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ntent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/walkingBack_INVERSE.uasset [2015.05.13-01.58.21:065][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:854][ 0]LogSavePackage: Save=19.914705ms [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:854][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/wal [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): kingBack_INVERSE.uasset' [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:872][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2.uasset [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:891][ 0]LogSavePackage: Save=18.800880ms [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:892][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/WALKING_ANDIDLE/IDLE_2.uasset' [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:895][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect.uasset [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:913][ 0]LogSavePackage: Save=17.702456ms [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:913][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SNFFX/shotgun_sound_effect.uasset' [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:916][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/WireCutters -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/WireCutters.uasset [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:917][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for WireCutters. Package will not be saved. [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:920][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/SMG_PICKUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_ [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/SMG_PICKUP.uasset [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:921][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SMG_PICKUP. Package will not be saved. [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:922][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Co [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ntent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup_Asset.uasset [2015.05.13-01.58.21:066][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:942][ 0]LogSavePackage: Save=18.712597ms [2015.05.13-01.58.21:067][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:942][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shot [2015.05.13-01.58.21:067][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): gun_Pickup_Asset.uasset' [2015.05.13-01.58.21:067][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.20:973][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ [2015.05.13-01.58.21:067][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shotgun_Pickup.uasset [2015.05.13-01.58.21:067][243]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:005][ 0]LogSavePackage: Save=30.754906ms [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:005][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Shot [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): gun_Pickup.uasset' [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:135][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Material__1221.uasset [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:160][ 0]LogSavePackage: Save=24.504143ms [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:160][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/Mate [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__1221.uasset' [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:188][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/C4_PICKUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shotgun_Pickup/C4_PICKUP.uasset [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:189][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for C4_PICKUP. Package will not be saved. [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:213][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_S [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): tuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/Right.uasset [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:232][ 0]LogSavePackage: Save=18.339952ms [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:232][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/ [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Right.uasset' [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:237][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_St [2015.05.13-01.58.21:400][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/Left.uasset [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:283][ 0]LogSavePackage: Save=45.354050ms [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:283][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Aim_Offsets(Contd)/Left.uasset' [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:289][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun.uasset [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:308][ 0]LogSavePackage: Save=18.497360ms [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:308][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Up_Shotgun.uasset' [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:311][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charact [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ers/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD.uasset [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:329][ 0]LogSavePackage: Save=18.137377ms [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:329][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_FWD.uasset' [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:334][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Chara [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): cters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset.uasset [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:355][ 0]LogSavePackage: Save=20.075876ms [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:355][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/Shot_Gun_Asset.uass [2015.05.13-01.58.21:401][244]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-01.58.21:733][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:365][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.58.21:733][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space.uasset [2015.05.13-01.58.21:733][245]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:403][ 0]LogSavePackage: Save=36.435585ms [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.21:403][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/ShotGun_Blend_Space [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): .uasset' [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:688][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:729][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:689][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:689][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:690][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:691][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:692][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:693][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:694][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:695][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:696][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:697][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:699][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:700][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:701][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:701][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:702][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:730][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:703][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:704][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:705][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:706][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:707][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentEndCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentEndCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:708][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.23:731][251]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:063][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.23:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:063][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:045][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:047][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:048][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:049][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:049][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:050][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:051][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:053][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:054][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:056][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:057][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:064][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:058][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:059][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:060][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:061][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:065][252]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:062][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.24:396][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.24:396][253]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:063][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:061][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:064][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:813][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:814][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:815][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:816][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:817][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:818][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:818][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:845][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:846][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:847][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:847][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:062][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:852][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.25:063][255]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:852][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.24:853][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputAxisHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputAxisHandlerDynamicSignature__DelegateSignature'. Make su [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:849][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:849][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:850][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:059][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:850][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:851][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:852][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:852][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:855][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:855][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:858][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:861][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:861][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:863][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:864][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:865][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:865][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:868][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:868][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:869][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:869][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:060][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:870][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:872][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:873][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:884][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:884][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:886][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:887][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:887][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:888][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:888][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:889][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:891][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:891][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:897][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:897][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:899][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:901][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:902][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:061][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:903][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:904][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:905][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:907][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:909][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:912][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:913][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:914][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:918][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:918][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:920][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.26:062][258]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.25:920][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:283][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:284][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:284][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:285][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:285][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:286][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:287][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:287][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:287][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:288][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:288][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:289][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:290][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:291][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:291][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.26:395][259]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:310][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [1154.41] Compile of ItemsSpawnerMENU successful, but with 15 Warning(s) [in 71 ms] [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:317][ 0]LogBlueprint:Warning: [compiler ItemsSpawnerMENU] Warning [1154.42] Compile of ItemsSpawnerMENU successful, but with 16 Warning(s) [in 7 ms] [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:422][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning 'ReturnValue' is already a 'Door DESTRUCTION', you don't need Cast To Door_DESTRUCTION . [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:428][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [1154.53] Compile of Door_Costing successful, but with 1 Warning(s) [in 14 ms] [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:435][ 0]LogBlueprint:Warning: [compiler Door_Costing] Warning [1154.54] Compile of Door_Costing successful, but with 2 Warning(s) [in 7 ms] [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:471][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'ReturnValue' is already a 'Destrouction', you don't need Cast To Destrouction . [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:472][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning 'who_Owns_Base' is already a 'Kaylin', you don't need Cast To kaylin . [2015.05.13-01.58.26:728][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:478][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [1154.58] Compile of Spawner_Blueprint successful, but with 2 Warning(s) [in 22 ms] [2015.05.13-01.58.27:729][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.26:486][ 0]LogBlueprint:Warning: [compiler Spawner_Blueprint] Warning [1154.59] Compile of Spawner_Blueprint successful, but with 3 Warning(s) [in 7 ms] [2015.05.13-01.58.27:729][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:669][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:729][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:729][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:670][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:729][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:670][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:671][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:671][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:672][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:673][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:675][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:675][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:678][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:682][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:683][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:685][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:686][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:686][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:687][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:690][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:690][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:691][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:730][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:691][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:692][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:694][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:695][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:706][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:706][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:707][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:708][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:708][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:709][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:709][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:710][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:712][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:713][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:719][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:720][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:721][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:731][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:724][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:725][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:726][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:728][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.27:732][263]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:730][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:732][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:734][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:737][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:738][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:062][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:739][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:743][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:744][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputTouchHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputTouchHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:745][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:745][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:753][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Material Maker 900', you don't need Cast To Material_Maker_900 . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:762][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'SMG PICKUP', you don't need Cast To SMG_PICKUP . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:762][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 PICKUP', you don't need Cast To C4_PICKUP . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:766][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'C4 Bomb', you don't need Cast To C4_Bomb . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:772][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Muzzle Flash', you don't need Cast To Muzzle_Flash . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:775][ 0]LogBlueprint:Warning: [compiler kaylin] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:778][ 0]LogBlueprint:Warning: [compiler kaylin] Warning 'ReturnValue' is already a 'Radgoll Kaylin', you don't need Cast To Radgoll_Kaylin . [2015.05.13-01.58.28:063][264]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:973][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [1156.08] Compile of kaylin successful, but with 7 Warning(s) [in 604 ms] [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.27:976][ 0]LogBlueprint:Warning: [compiler kaylin] Warning [1156.08] Compile of kaylin successful, but with 8 Warning(s) [in 3 ms] [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:735][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:735][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:735][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:736][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:736][ 0]LogRedirectors: String Asset Reference '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:736][ 0]LogRedirectors: Resolved to '/Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.USING_Destruction' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:737][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:737][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:737][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:738][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:738][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:738][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Wire_Cutter_New.Wire_Cutter_New_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:739][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:739][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:739][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:740][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.58.30:062][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:740][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:741][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_CUTTER_THEMSELF_FUCK.Wire_CUTTER_THEMSELF_FUCK_SkeletalMesh1' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:741][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:741][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.Skel_6' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:741][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:742][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors.Elevator_Doors' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:742][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:742][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Door.Door' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:742][ 0]LogRedirectors: String Asset Reference '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:743][ 0]LogRedirectors: Resolved to '/Game/ZMy_Stuff/Base_Things/Door/Destruction/Destructible_Door_01_Object010_Part_150.Destructible_Door_01_Object010_Part_150' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:750][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2.uasset [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:804][ 0]LogSavePackage: Save=53.698669ms [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:805][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/ShotGun/SHOTGUN2.uasset' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:808][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/gun_Itself -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_St [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/gun_Itself.uasset [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:821][ 0]LogSavePackage: Save=12.307164ms [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:821][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/PickUp_Pistol/gun_Itself.uasset' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:824][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/pistol_fire -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/pistol_fire.uasset [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:836][ 0]LogSavePackage: Save=11.879770ms [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:836][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/ [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): pistol_fire.uasset' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:839][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_ [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/Pistol.uasset [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:852][ 0]LogSavePackage: Save=12.492630ms [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:853][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Recoil/ [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Pistol.uasset' [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:856][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Right.uasset [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:879][ 0]LogSavePackage: Save=23.415981ms [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:880][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Righ [2015.05.13-01.58.30:063][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t.uasset' [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:883][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Left.uasset [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:945][ 0]LogSavePackage: Save=62.121304ms [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:945][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Up_Left.uasset' [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:972][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/C [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): haracters/Character01/Animations/aim_Offsets/Pistol/experimental/Pistol.uasset [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:972][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Pistol. Package will not be saved. [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:975][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/down_Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stu [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/down_Right.uasset [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:989][ 0]LogSavePackage: Save=13.785419ms [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:989][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/down_Ri [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ght.uasset' [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.29:992][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Down_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuf [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): f/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Down_Left.uasset [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:017][ 0]LogSavePackage: Save=24.818956ms [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:017][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/experimental/Down_Left.uasset' [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:021][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/up -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Charact [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): er01/Animations/aim_Offsets/Pistol/up.uasset [2015.05.13-01.58.30:064][270]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:033][ 0]LogSavePackage: Save=11.969766ms [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:033][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/up.uasset' [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:184][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Silence_Pistol_BP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Cha [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): racters/Character01/Animations/aim_Offsets/Pistol/Silence_Pistol_BP.uasset [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:213][ 0]LogSavePackage: Save=28.943016ms [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:213][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Silence_Pistol_BP.ua [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset' [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 140 triangles [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:296][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/SILENCED_PISTOL2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/Pistol/SILENCED_PISTOL2.uasset [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:325][ 0]LogSavePackage: Save=28.899559ms [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:325][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/SILENCED_PISTOL2.uasset' [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:329][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Right.uasset [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:343][ 0]LogSavePackage: Save=13.746068ms [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:343][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Right.uasset' [2015.05.13-01.58.30:552][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:347][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Pistol_Aim_Offset -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Cha [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): racters/Character01/Animations/aim_Offsets/Pistol/Pistol_Aim_Offset.uasset [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:368][ 0]LogSavePackage: Save=20.705162ms [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:368][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Pistol_Aim_Offset.ua [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset' [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:371][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/pistol_Aim_offet -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Char [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acters/Character01/Animations/aim_Offsets/Pistol/pistol_Aim_offet.uasset [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:372][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for pistol_Aim_offet. Package will not be saved. [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:500][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1221 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Charac [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ters/Character01/Animations/aim_Offsets/Pistol/Material__1221.uasset [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:518][ 0]LogSavePackage: Save=17.593296ms [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:518][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Material__1221.uasset' [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:522][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Look_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/ [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Character01/Animations/aim_Offsets/Pistol/Look_Left.uasset [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:536][ 0]LogSavePackage: Save=13.752569ms [2015.05.13-01.58.30:553][271]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:536][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Look_Left.uasset' [2015.05.13-01.58.30:567][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:540][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Handgun_with_Silencer_-_Sound_Effect -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Co [2015.05.13-01.58.30:568][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ntent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Handgun_with_Silencer_-_Sound_Effect.uasset [2015.05.13-01.58.30:568][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:555][ 0]LogSavePackage: Save=12.360203ms [2015.05.13-01.58.30:568][272]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:555][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/Handgun_with_Silencer_-_Sound_Effect.uasset' [2015.05.13-01.58.30:591][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:558][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/gun_Itself -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters [2015.05.13-01.58.30:591][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Character01/Animations/aim_Offsets/Pistol/gun_Itself.uasset [2015.05.13-01.58.30:591][273]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:585][ 0]LogSavePackage: Save=26.992882ms [2015.05.13-01.58.31:013][280]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.30:585][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Pistol/gun_Itself.uasset' [2015.05.13-01.58.31:077][281]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:003][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/TilesSmall0075_7_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/TilesSmall0075_7_L.uasset [2015.05.13-01.58.31:077][281]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:075][ 0]LogSavePackage: Save=72.007484ms [2015.05.13-01.58.31:270][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:075][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/TilesSmall0075_7_L.uasset' [2015.05.13-01.58.31:270][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:265][ 0]LogTexture:Display: Building textures: Hitmarker2 (AutoDXT) [2015.05.13-01.58.31:279][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:265][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/Hitmarker2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/Hitmarker2.uasset [2015.05.13-01.58.31:280][285]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:278][ 0]LogSavePackage: Save=12.406399ms [2015.05.13-01.58.31:319][286]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:278][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-01.58.31:427][288]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:372][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.13-01.58.31:489][289]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:426][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.13-01.59.34:439][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.58.31:488][ 0]LogMaterial: Missing cached shader map for material Material__60, compiling. [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:425][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Material__60 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Material__60.ua [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:457][ 0]LogSavePackage: Save=32.011425ms [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:457][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Material__60.uasset' [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:538][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__229 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__229.uasset [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:556][ 0]LogSavePackage: Save=17.888605ms [2015.05.13-01.59.34:773][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:556][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__229.uasset' [2015.05.13-01.59.34:774][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:635][ 0]LogCook:Display: Cooking 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D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__215.uasset [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:791][ 0]LogSavePackage: Save=18.140114ms [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:791][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__215.uasset' [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:887][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__214 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__214.uasset [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:935][ 0]LogSavePackage: Save=48.384132ms [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.34:935][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__214.uasset' [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:050][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__213 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__213.uasset [2015.05.13-01.59.35:106][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:068][ 0]LogSavePackage: Save=17.766787ms [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:068][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__213.uasset' [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:185][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__190 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__190.uasset [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:226][ 0]LogSavePackage: Save=40.863506ms [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:226][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__190.uasset' [2015.05.13-01.59.35:440][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:342][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__167 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-01.59.35:441][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__167.uasset [2015.05.13-01.59.35:441][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:361][ 0]LogSavePackage: Save=17.911875ms [2015.05.13-01.59.35:441][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:361][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__167.uasset' [2015.05.13-01.59.35:441][385]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:395][ 0]LogMaterial: Missing cached shader map for material Material__1662, compiling. [2015.05.13-01.59.37:642][386]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:411][ 0]LogMaterial: Missing cached shader map for material Material__1662, compiling. [2015.05.13-01.59.37:642][386]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:453][ 0]LogMaterial: Missing cached shader map for material Material__1662, compiling. [2015.05.13-01.59.37:642][386]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:494][ 0]LogMaterial: Missing cached shader map for material Material__1662, compiling. [2015.05.13-02.00.03:438][429]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-01.59.35:510][ 0]LogMaterial: Missing cached shader map for material Material__1662, compiling. [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:432][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__1662 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mat [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__1662.uasset [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:455][ 0]LogSavePackage: Save=23.258234ms [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:455][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__1662.uasset' [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:746][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:759][ 0]LogSavePackage: Save=13.113360ms [2015.05.13-02.00.03:774][430]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:759][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset' [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:764][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Material__1235 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Con [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): tent/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter/Material__1235.uasset [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:790][ 0]LogSavePackage: Save=24.644098ms [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:790][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/New_Wire_cutter [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Material__1235.uasset' [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:814][ 0]LogMaterial: Missing cached shader map for material Material__34, compiling. [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:826][ 0]LogMaterial: Missing cached shader map for material Material__34, compiling. [2015.05.13-02.00.06:522][431]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:837][ 0]LogMaterial: Missing cached shader map for material Material__34, compiling. [2015.05.13-02.00.22:205][454]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.03:852][ 0]LogMaterial: Missing cached shader map for material Material__34, compiling. [2015.05.13-02.00.26:610][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:200][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__34 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Mater [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__34.uasset [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:236][ 0]LogSavePackage: Save=36.029404ms [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:236][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Material__34.uasset' [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:289][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:299][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:307][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.00.26:611][455]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:315][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.00.35:348][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.22:351][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.00.35:387][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:340][ 0]LogCook:Display: Cooking /Game/junk/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__53.uasset [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:378][ 0]LogSavePackage: Save=33.384628ms [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:379][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__53.uasset' [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:454][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_OCC.uasset [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:496][ 0]LogSavePackage: Save=40.788910ms [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:496][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_OCC.uasset' [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:542][ 0]LogMaterial: Missing cached shader map for material Material__1474, compiling. [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:560][ 0]LogMaterial: Missing cached shader map for material Material__1474, compiling. [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:575][ 0]LogMaterial: Missing cached shader map for material Material__1474, compiling. [2015.05.13-02.00.38:627][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:590][ 0]LogMaterial: Missing cached shader map for material Material__1474, compiling. [2015.05.13-02.00.48:087][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.35:609][ 0]LogMaterial: Missing cached shader map for material Material__1474, compiling. [2015.05.13-02.00.48:087][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:057][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Material__1474 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1474.uasset [2015.05.13-02.00.48:087][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:074][ 0]LogSavePackage: Save=16.843220ms [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:074][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1474.uasset' [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:226][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:241][ 0]LogSavePackage: Save=14.883162ms [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:241][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset' [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:248][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base_07 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_ [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Base_07.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:249][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved. [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:252][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base_06_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_Base_06_N.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:252][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved. [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:256][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base_06 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_ [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Base_06.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:256][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved. [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:278][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base04_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete_Base04_N.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:278][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved. [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:282][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base04_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concrete [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Base04_D.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:282][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved. [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:315][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset [2015.05.13-02.00.48:423][480]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:344][ 0]LogSavePackage: Save=28.742495ms [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:345][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset' [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:497][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__25.uasset [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:515][ 0]LogSavePackage: Save=17.793135ms [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:515][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__25.uasset' [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:663][ 0]LogCook:Display: Cooking /Game/ASSETSV2/IMG_0280_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/IMG_0280_2.uasset [2015.05.13-02.00.48:763][481]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:692][ 0]LogSavePackage: Save=28.829411ms [2015.05.13-02.00.51:525][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:693][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/IMG_0280_2.uasset' [2015.05.13-02.00.51:525][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:778][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_10, compiling. [2015.05.13-02.00.51:525][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:798][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_10, compiling. [2015.05.13-02.00.51:525][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:811][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_10, compiling. [2015.05.13-02.00.51:525][482]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:862][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_10, compiling. [2015.05.13-02.01.00:910][490]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.00.48:881][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_10, compiling. [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:903][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_10 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/My [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Project2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_10.uasset [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:920][ 0]LogSavePackage: Save=16.554070ms [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:920][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Fbx_Default_Material_10.uasset' [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:961][ 0]LogMaterial: Missing cached shader map for material Base_Object_Mat, compiling. [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:989][ 0]LogMaterial: Missing cached shader map for material Base_Object_Mat, compiling. [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.00:997][ 0]LogMaterial: Missing cached shader map for material Base_Object_Mat, compiling. [2015.05.13-02.01.02:640][491]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.01:003][ 0]LogMaterial: Missing cached shader map for material Base_Object_Mat, compiling. [2015.05.13-02.01.07:658][497]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.01:008][ 0]LogMaterial: Missing cached shader map for material Base_Object_Mat, compiling. [2015.05.13-02.01.07:658][497]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:525][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/Base_Object_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/Base_Object_Mat.uasset [2015.05.13-02.01.07:658][497]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:563][ 0]LogSavePackage: Save=37.867985ms [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:563][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/Base_Object_Mat.uasset' [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:720][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane021 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Gra [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ss_exported9_Plane021.uasset [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:782][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 10 triangles [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:782][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:818][ 0]LogSavePackage: Save=97.738373ms [2015.05.13-02.01.08:008][498]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:818][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane021.uasset' [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.07:941][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane020 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Gra [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ss_exported9_Plane020.uasset [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:023][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 10 triangles [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:024][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:057][ 0]LogSavePackage: Save=114.624702ms [2015.05.13-02.01.08:328][499]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:057][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane020.uasset' [2015.05.13-02.01.08:666][500]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:163][ 0]LogMaterial: Missing cached shader map for material Material__248, compiling. [2015.05.13-02.01.08:666][500]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:428][ 0]LogMaterial: Missing cached shader map for material Material__248, compiling. [2015.05.13-02.01.08:666][500]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:591][ 0]LogMaterial: Missing cached shader map for material Material__248, compiling. [2015.05.13-02.01.09:001][501]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:659][ 0]LogMaterial: Missing cached shader map for material Material__248, compiling. [2015.05.13-02.01.09:001][501]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:851][ 0]LogMaterial: Missing cached shader map for material Material__248, compiling. [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.08:967][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Gra [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ss_exported9_Plane008.uasset [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:391][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 10x10x9 distance field, 36 triangles [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:391][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:419][ 0]LogSavePackage: Save=451.336456ms [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:419][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane008.uasset' [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:679][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported8_Plane010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Gra [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ss_exported8_Plane010.uasset [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:960][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 12x13x9 distance field, 36 triangles [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:960][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.01.10:080][503]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:979][ 0]LogSavePackage: Save=299.024109ms [2015.05.13-02.01.10:448][504]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.09:979][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported8_Plane010.uasset' [2015.05.13-02.01.11:459][505]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.10:096][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported7_Plane010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported7_Plane010.uasset [2015.05.13-02.01.11:459][505]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.10:751][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 12x13x9 distance field, 36 triangles [2015.05.13-02.01.11:460][505]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.10:751][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.01.11:460][505]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.10:769][ 0]LogSavePackage: Save=671.994568ms [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.10:769][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported7_Plane010.uasset' [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.19:985][ 0]LogTexture:Display: Building textures: GRASS_DIFFUSE_FINAL (AutoDXT) [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.19:985][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/GRASS_DIFFUSE_FINAL -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/GRASS_DI [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): FFUSE_FINAL.uasset [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:000][ 0]LogSavePackage: Save=14.531049ms [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:000][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/GRASS_DIFFUSE_FINAL.uasset' [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:195][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset [2015.05.13-02.01.21:337][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:254][ 0]LogSavePackage: Save=58.716183ms [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:254][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset' [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:647][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:657][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:665][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:673][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.01.21:338][514]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:683][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.01.21:691][516]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.20:692][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_brick_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_brick_Wall.uasset [2015.05.13-02.01.21:691][516]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.21:395][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x8x8 distance field, 12 triangles [2015.05.13-02.01.21:691][516]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.21:409][ 0]LogSavePackage: Save=716.416504ms [2015.05.13-02.01.22:695][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.21:409][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_brick_Wall.uasset' [2015.05.13-02.01.22:695][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.22:516][ 0]LogTexture:Display: Building textures: Plaster_EchternachConcrete_1k_alb (AutoDXT) [2015.05.13-02.01.22:695][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.22:516][ 0]LogCook:Display: Cooking /Game/junk/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-02.01.22:696][519]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.22:530][ 0]LogSavePackage: Save=13.453838ms [2015.05.13-02.01.26:742][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.22:530][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-02.01.26:742][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:680][ 0]LogTexture:Display: Building textures: Gravel_NRM (BC5) [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:681][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/3/Gravel_NRM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_NRM.uasset [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:728][ 0]LogSavePackage: Save=47.427372ms [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:729][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_NRM.uasset' [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:734][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/What_Happens_Death/black_Screen -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Characte [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): r01/What_Happens_Death/black_Screen.uasset [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:750][ 0]LogSavePackage: Save=15.699966ms [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:750][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/What_Happens_Death/black_Screen.uasset' [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:810][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:837][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:862][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-02.01.26:743][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:881][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.01.23:938][ 0]LogMaterial: Missing cached shader map for material metal, compiling. [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:324][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/metal -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Z [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): My_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/metal.uasset [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:349][ 0]LogSavePackage: Save=24.692347ms [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:350][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/metal.uasset' [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:479][ 0]LogTexture:Display: Building textures: How_to_Play (AutoDXT) [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:480][ 0]LogCook:Display: Cooking /Game/Menu_Level/Assets/newassets/How_to_Play -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/How_to_Play.uasset [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:492][ 0]LogSavePackage: Save=12.465255ms [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:492][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Assets/newassets/How_to_Play.uasset' [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:581][ 0]LogCook:Display: Cooking /Game/Unsorted/WALKINGSHOTGUN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/WALKINGSHOTGUN.uasset [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:595][ 0]LogSavePackage: Save=13.236548ms [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:595][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/WALKINGSHOTGUN.uasset' [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:619][ 0]LogCook:Display: Cooking /Game/Unsorted/WalkingMANG2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/WalkingMANG2.uasset [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:633][ 0]LogSavePackage: Save=13.569840ms [2015.05.13-02.03.40:641][640]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:633][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/WalkingMANG2.uasset' [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:636][ 0]LogCook:Display: Cooking /Game/Unsorted/tichinoneplace -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/tichinoneplace.uasset [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:650][ 0]LogSavePackage: Save=13.752569ms [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:650][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Unsorted/tichinoneplace.uasset' [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:792][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:807][ 0]LogSavePackage: Save=15.086080ms [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:807][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset' [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:935][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset [2015.05.13-02.03.40:976][641]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:948][ 0]LogSavePackage: Save=12.559014ms [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:948][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset' [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:952][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/back_Exported_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Mater [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ialSpawner_9000/menu/othermenu/NewFolder/back_Exported_Plane001.uasset [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:966][ 0]LogSavePackage: Save=14.284673ms [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.40:966][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/back_Exported_Plane001.uass [2015.05.13-02.03.42:872][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:107][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/back -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/me [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): nu/othermenu/NewFolder/back.uasset [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:120][ 0]LogSavePackage: Save=12.365678ms [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:120][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/back.uasset' [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:123][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/MENU_Split_Apart_Object001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpa [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): wner_9000/menu/MENUSPLIT/MENU_Split_Apart_Object001.uasset [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:178][ 0]LogSavePackage: Save=54.134274ms [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:178][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/MENU_Split_Apart_Object001.uasset' [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:249][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:259][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:267][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.03.42:873][642]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:275][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.41:288][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:474][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /MENUSPLIT/Material__25.uasset [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:506][ 0]LogSavePackage: Save=31.457420ms [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:506][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/Material__25.uasset' [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:513][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_A_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_A_S.uasset [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:514][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:522][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_A_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_A_N.uasset [2015.05.13-02.03.54:536][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:523][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:531][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_a_d -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_a_d.uasset [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:532][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:538][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_White_Painted_Metal_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_White_Painted_Metal_ [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): N.uasset [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:540][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2015.05.13-02.03.54:866][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:546][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_White_Painted_Metal_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_White_Painted_Metal_ [2015.05.13-02.03.54:867][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): D.uasset [2015.05.13-02.03.54:867][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:547][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2015.05.13-02.03.54:867][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:659][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset [2015.05.13-02.03.54:867][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:702][ 0]LogSavePackage: Save=42.507038ms [2015.05.13-02.03.54:868][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:702][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset' [2015.05.13-02.03.54:868][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:710][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_ [2015.05.13-02.03.54:868][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 9000/menu/othermenu/Efficiency_1_Plane001.uasset [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:736][ 0]LogSavePackage: Save=25.576563ms [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:736][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Plane001.uasset' [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:742][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _9000/menu/othermenu/Efficiency_1_Object002.uasset [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:768][ 0]LogSavePackage: Save=25.329502ms [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:768][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Object002.uasset' [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:774][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Object001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Object001.uasset [2015.05.13-02.03.54:869][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:799][ 0]LogSavePackage: Save=23.928240ms [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:799][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Efficiency_1_Object001.uasset' [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:892][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back_Exported_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _9000/menu/othermenu/back_Exported_Plane001.uasset [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:918][ 0]LogSavePackage: Save=24.277956ms [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.54:918][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back_Exported_Plane001.uasset' [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:088][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/otherme [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): nu/back.uasset [2015.05.13-02.03.55:197][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:112][ 0]LogSavePackage: Save=24.295408ms [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:113][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/back.uasset' [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:255][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_s -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTO [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): LOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_s.uasset [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:310][ 0]LogSavePackage: Save=54.226665ms [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:310][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_ [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): s.uasset' [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:445][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Ho [2015.05.13-02.03.55:531][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): me_Can_Fit_Elevator_2_Object013.uasset [2015.05.13-02.03.55:532][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:491][ 0]LogSavePackage: Save=45.007072ms [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:491][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object013.uasset' [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:608][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object007 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Ho [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): me_Can_Fit_Elevator_2_Object007.uasset [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:654][ 0]LogSavePackage: Save=45.256870ms [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:654][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object007.uasset' [2015.05.13-02.03.55:865][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:743][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Ho [2015.05.13-02.03.55:866][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): me_Can_Fit_Elevator_2_Object002.uasset [2015.05.13-02.03.55:866][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:787][ 0]LogSavePackage: Save=42.941277ms [2015.05.13-02.03.55:866][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:787][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object002.uasset' [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:852][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Ho [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): me_Can_Fit_Elevator_2_Object001.uasset [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:896][ 0]LogSavePackage: Save=43.334110ms [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.55:896][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object001.uasset' [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:082][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box071 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box071.uasset [2015.05.13-02.03.56:196][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:127][ 0]LogSavePackage: Save=44.694653ms [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:127][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box071.uasset' [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:243][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box070 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box070.uasset [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:268][ 0]LogSavePackage: Save=24.367609ms [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:269][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box070.uasset' [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:346][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box068 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:530][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box068.uasset [2015.05.13-02.03.56:531][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:371][ 0]LogSavePackage: Save=24.388142ms [2015.05.13-02.03.56:531][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:372][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box068.uasset' [2015.05.13-02.03.56:531][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:464][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box062 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:531][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box062.uasset [2015.05.13-02.03.56:531][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:489][ 0]LogSavePackage: Save=24.571554ms [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:489][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box062.uasset' [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:560][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box060 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box060.uasset [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:584][ 0]LogSavePackage: Save=24.081882ms [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:585][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box060.uasset' [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:671][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box059 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box059.uasset [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:696][ 0]LogSavePackage: Save=24.843594ms [2015.05.13-02.03.56:863][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:696][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box059.uasset' [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:742][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box058 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box058.uasset [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:767][ 0]LogSavePackage: Save=24.613300ms [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:768][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box058.uasset' [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:817][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box057 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box057.uasset [2015.05.13-02.03.56:864][657]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:842][ 0]LogSavePackage: Save=23.989834ms [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:842][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box057.uasset' [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:973][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box056 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box056.uasset [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:998][ 0]LogSavePackage: Save=24.329626ms [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.56:998][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box056.uasset' [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:093][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box055 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box055.uasset [2015.05.13-02.03.57:200][658]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:118][ 0]LogSavePackage: Save=24.639307ms [2015.05.13-02.03.57:532][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:118][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box055.uasset' [2015.05.13-02.03.57:532][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:212][ 0]LogCook:Display: Cooking 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/Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box048 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box048.uasset [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:426][ 0]LogSavePackage: Save=25.911566ms [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:426][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box048.uasset' [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:492][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box047 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_ [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Can_Fit_Elevator_2_Box047.uasset [2015.05.13-02.03.57:533][659]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:520][ 0]LogSavePackage: Save=27.941088ms [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:521][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Box047.uasset' [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:680][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Berber_Loop_9 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Berber_Loop_9.uasset [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:729][ 0]LogSavePackage: Save=48.956272ms [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:730][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Berber_Loop_9.uasset' [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.57:782][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset [2015.05.13-02.03.57:862][660]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.03.58:021][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset' [2015.05.13-02.03.59:465][662]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.58:179][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/MetalBase0138_1_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/MetalBase0138_1_M.uasset [2015.05.13-02.03.59:465][662]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.58:226][ 0]LogSavePackage: Save=46.286858ms [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.03.58:226][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/MetalBase0138_1_M.uasset' [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.00:877][ 0]LogTexture:Display: Building textures: concrete_bare3_1k_d (AutoDXT) [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.00:877][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_d -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_N [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): EW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_d.uasset [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.00:892][ 0]LogSavePackage: Save=14.360639ms [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.00:892][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_d.uasset [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ' [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:025][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:043][ 0]LogSavePackage: Save=17.089252ms [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:043][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset' [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:089][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.04.01:127][667]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:106][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.04.03:536][668]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:123][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.04.03:536][668]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:137][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.04.26:354][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.01:213][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.04.26:354][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:228][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__55 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Mat [2015.05.13-02.04.26:354][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__55.uasset [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:262][ 0]LogSavePackage: Save=34.235310ms [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__55.uasset' [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:391][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:417][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:443][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:475][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:806][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:820][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:834][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:853][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:902][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:916][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:931][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:949][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.23:982][ 0]LogMaterial: Missing cached shader map for material Material__29, compiling. 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[2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:111][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:137][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:155][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.04.26:355][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:220][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. 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[2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:372][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:391][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:417][ 0]LogMaterial: Missing cached shader map for material Material__32, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:465][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:480][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:495][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:515][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:550][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:563][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:578][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:597][ 0]LogMaterial: Missing cached shader map for material Material__31, compiling. [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Garbage_Dumpster2_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Garbage_Dumpster2_Plane001.uasset [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:696][ 0]LogSavePackage: Save=81.393723ms [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:697][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Garbage_Dumpster2_Plane001.uasset' [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:910][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/seamless_painted_fence_texture_by_hhh316-d4ixt3d -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/seamless_painted_fence_texture_by_hhh316-d4ixt3d.uasset [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:979][ 0]LogSavePackage: Save=67.992577ms [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.24:979][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/seamless_painted_fence_texture_by_hhh316-d4ixt3d.uasset' [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:055][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/MENU_Split_Apart_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/MENU_Split_Apart_Plane001.uasset [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:077][ 0]LogSavePackage: Save=21.279356ms [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:077][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/MENU_Split_Apart_Plane001.uasset' [2015.05.13-02.04.26:356][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:083][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004.uasset [2015.05.13-02.04.26:357][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:177][ 0]LogSavePackage: Save=93.284096ms [2015.05.13-02.04.26:357][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:177][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane004.uasset' [2015.05.13-02.04.26:357][694]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.25:183][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/UI_Plane003.uasset [2015.05.13-02.04.26:357][694]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.04.26:615][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/MetalBase0137_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Me [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): talBase0137_M.uasset [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.26:653][ 0]LogSavePackage: Save=37.707500ms [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.26:653][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/MetalBase0137_M.uasset' [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:246][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:345][ 0]LogSavePackage: Save=98.237625ms [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:345][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset' [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:431][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_8, compiling. [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:444][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_8, compiling. [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:453][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_8, compiling. [2015.05.13-02.04.28:574][695]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:462][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_8, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.04.27:473][ 0]LogMaterial: Missing cached shader map for material Fbx_Default_Material_8, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.18:978][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_8 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyP [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): roject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Itself/Fbx_Default_Material_8.uasset [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.18:996][ 0]LogSavePackage: Save=17.354448ms [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.18:996][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/Animations/aim_Offsets/Wire_Cutter/Wire_Cutter_Its [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): elf/Fbx_Default_Material_8.uasset' [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:063][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:090][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:099][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:109][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:118][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_door_way -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_door_way.uasset [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:132][ 0]LogSavePackage: Save=13.588661ms [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:132][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_door_way.uasset' [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:237][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_concrete_Bricks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_concrete_Bricks.uasset [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:338][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 11x8x8 distance field, 220 triangles [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:352][ 0]LogSavePackage: Save=114.496040ms [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.19:352][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_concrete_Bricks.uasset' [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:034][ 0]LogTexture:Display: Building textures: Metal_GarageDoorSeattle_1k_alb (AutoDXT) [2015.05.13-02.06.22:893][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:035][ 0]LogCook:Display: Cooking /Game/junk/Metal_GarageDoorSeattle_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Metal_GarageDoorSeattle_1k_alb.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:049][ 0]LogSavePackage: Save=13.566761ms [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:049][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Metal_GarageDoorSeattle_1k_alb.uasset' [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:517][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:533][ 0]LogSavePackage: Save=16.201958ms [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:534][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset' [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:769][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:887][ 0]LogSavePackage: Save=117.386513ms [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.20:887][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG.uasset' [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:026][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloody/Untitled-1 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloo [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): dy/Untitled-1.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:041][ 0]LogSavePackage: Save=14.871869ms [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:044][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Bloody/Untitled-1.uasset' [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:076][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Detail_02_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Detail_02_N.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:076][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved. [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:080][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Detail_02_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Detail_02_D.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:080][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved. [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:524][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset [2015.05.13-02.06.22:894][788]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:545][ 0]LogSavePackage: Save=17.412279ms [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.21:545][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset' [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.40:949][ 0]LogTexture:Display: Building textures: sunrise-desert-123 (AutoDXT) [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.40:949][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/MiddayAura2/sunrise-desert-123 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/sunrise-desert-123.uasset [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.40:979][ 0]LogSavePackage: Save=30.132465ms [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.40:979][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/sunrise-desert-123.uasset' [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:027][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Larch -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Larch.uasset [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:065][ 0]LogSavePackage: Save=37.173344ms [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:065][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Larch.uasset' [2015.05.13-02.06.41:212][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:119][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.06.41:213][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:151][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.06.41:213][825]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:163][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:178][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:264][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Nex [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t_assets/REST_OF_THE_ASSETS_floor.uasset [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:281][ 0]LogSavePackage: Save=16.295374ms [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:281][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_floor.uasset' [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:356][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:369][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:382][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:396][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:490][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:543][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:552][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:564][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:574][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_fence_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_fence_Wood.uasset [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:621][ 0]LogSavePackage: Save=47.255592ms [2015.05.13-02.06.43:034][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:621][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_fence_Wood.uasset' [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:816][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_door_way -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_door_way.uasset [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:826][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 52 triangles [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:841][ 0]LogSavePackage: Save=24.830933ms [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.41:841][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_door_way.uasset' [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:388][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:401][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:465][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:483][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:495][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_concrete_Bricks -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ASSETS/Next_assets/REST_OF_THE_ASSETS_concrete_Bricks.uasset [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:555][ 0]LogSavePackage: Save=59.770466ms [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:555][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_concrete_Bricks.uasset' [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:760][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_brick_Wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSET [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): S/Next_assets/REST_OF_THE_ASSETS_brick_Wall.uasset [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:774][ 0]LogSavePackage: Save=13.377530ms [2015.05.13-02.06.43:035][826]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.42:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_brick_Wall.uasset' [2015.05.13-02.06.43:079][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:018][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-02.06.43:080][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:058][ 0]LogSavePackage: Save=39.725727ms [2015.05.13-02.06.43:080][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:058][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-02.06.43:080][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:067][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_07_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_07_N.uasset [2015.05.13-02.06.43:080][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:067][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved. [2015.05.13-02.06.43:080][827]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:071][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_07_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_07_D.uasset [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:076][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved. [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:083][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_07b_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_07b_D.uasset [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:083][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:087][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_06_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_06_N.uasset [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:087][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:092][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_PatchyGrass_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_PatchyGrass_N.uasset [2015.05.13-02.06.43:388][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:092][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved. [2015.05.13-02.06.43:389][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:214][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset [2015.05.13-02.06.43:389][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:229][ 0]LogSavePackage: Save=14.684350ms [2015.05.13-02.06.43:389][828]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:229][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset' [2015.05.13-02.06.43:828][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:372][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset [2015.05.13-02.06.43:828][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:392][ 0]LogSavePackage: Save=19.949951ms [2015.05.13-02.06.43:828][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:392][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset' [2015.05.13-02.06.43:828][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:778][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset [2015.05.13-02.06.43:828][829]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:795][ 0]LogSavePackage: Save=16.699158ms [2015.05.13-02.06.45:116][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:795][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset' [2015.05.13-02.06.45:116][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:867][ 0]LogMaterial: Missing cached shader map for material Material__49, compiling. [2015.05.13-02.06.45:116][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:879][ 0]LogMaterial: Missing cached shader map for material Material__49, compiling. [2015.05.13-02.06.45:116][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:886][ 0]LogMaterial: Missing cached shader map for material Material__49, compiling. [2015.05.13-02.06.45:116][830]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:895][ 0]LogMaterial: Missing cached shader map for material Material__49, compiling. [2015.05.13-02.08.11:349][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.06.43:905][ 0]LogMaterial: Missing cached shader map for material Material__49, compiling. [2015.05.13-02.08.11:349][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.11:010][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/Material__49 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/Material__49.uasset [2015.05.13-02.08.11:349][879]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.11:029][ 0]LogSavePackage: Save=18.630129ms [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.11:029][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/Material__49.uasset' [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:398][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Matress001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furni [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ture/Hotel_Furniture_Matress001.uasset [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:528][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 13x11x8 distance field, 164 triangles [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:541][ 0]LogSavePackage: Save=142.968552ms [2015.05.13-02.08.12:678][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:541][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Matress001.uasset' [2015.05.13-02.08.12:679][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:628][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Cylinder008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furn [2015.05.13-02.08.12:679][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): iture/Hotel_Furniture_Cylinder008.uasset [2015.05.13-02.08.12:679][883]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:660][ 0]LogSavePackage: Save=30.958166ms [2015.05.13-02.08.13:013][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:660][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Cylinder008.uasset' [2015.05.13-02.08.13:013][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:787][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_covers001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furnit [2015.05.13-02.08.13:013][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ure/Hotel_Furniture_covers001.uasset [2015.05.13-02.08.13:013][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:918][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 12x13x8 distance field, 4352 triangles [2015.05.13-02.08.13:013][884]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:932][ 0]LogSavePackage: Save=144.418747ms [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.12:932][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_covers001.uasset' [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:058][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box047 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Hotel_Furniture_Box047.uasset [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:149][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 632 triangles [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:162][ 0]LogSavePackage: Save=103.281487ms [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:162][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box047.uasset' [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:279][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box045 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Hotel_Furniture_Box045.uasset [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:319][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 60 triangles [2015.05.13-02.08.13:346][885]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:332][ 0]LogSavePackage: Save=52.980415ms [2015.05.13-02.08.13:680][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:332][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box045.uasset' [2015.05.13-02.08.13:680][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:501][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box044 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box044.uasset [2015.05.13-02.08.13:680][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:531][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 60 triangles [2015.05.13-02.08.13:680][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:544][ 0]LogSavePackage: Save=43.277649ms [2015.05.13-02.08.13:680][886]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:544][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box044.uasset' [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:667][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box035 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Hotel_Furniture_Box035.uasset [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:730][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 656 triangles [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:743][ 0]LogSavePackage: Save=73.319092ms [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:743][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box035.uasset' [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:839][ 0]LogMaterial: Missing cached shader map for material Material__61, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:846][ 0]LogMaterial: Missing cached shader map for material Material__61, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:854][ 0]LogMaterial: Missing cached shader map for material Material__61, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:863][ 0]LogMaterial: Missing cached shader map for material Material__61, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:916][ 0]LogMaterial: Missing cached shader map for material Material__38, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:924][ 0]LogMaterial: Missing cached shader map for material Material__38, compiling. [2015.05.13-02.08.14:023][887]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:933][ 0]LogMaterial: Missing cached shader map for material Material__38, compiling. [2015.05.13-02.08.15:072][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.13:949][ 0]LogMaterial: Missing cached shader map for material Material__38, compiling. [2015.05.13-02.08.15:072][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:073][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.13-02.08.15:072][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:080][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:088][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:098][ 0]LogMaterial: Missing cached shader map for material Material__66, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:171][ 0]LogMaterial: Missing cached shader map for material Material__62, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:179][ 0]LogMaterial: Missing cached shader map for material Material__62, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:188][ 0]LogMaterial: Missing cached shader map for material Material__62, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:198][ 0]LogMaterial: Missing cached shader map for material Material__62, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:264][ 0]LogMaterial: Missing cached shader map for material Material__65, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:272][ 0]LogMaterial: Missing cached shader map for material Material__65, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:280][ 0]LogMaterial: Missing cached shader map for material Material__65, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:289][ 0]LogMaterial: Missing cached shader map for material Material__65, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:917][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box031 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box031.uasset [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:932][ 0]LogSavePackage: Save=13.963358ms [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:932][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box031.uasset' [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:984][ 0]LogMaterial: Missing cached shader map for material Material__24, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.14:992][ 0]LogMaterial: Missing cached shader map for material Material__24, compiling. [2015.05.13-02.08.15:073][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:000][ 0]LogMaterial: Missing cached shader map for material Material__24, compiling. [2015.05.13-02.08.16:479][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:011][ 0]LogMaterial: Missing cached shader map for material Material__24, compiling. [2015.05.13-02.08.16:479][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:083][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:091][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:100][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:110][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:571][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box018 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box018.uasset [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:585][ 0]LogSavePackage: Save=14.340450ms [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.15:586][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box018.uasset' [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:159][ 0]LogMaterial: Missing cached shader map for material Material__44, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:170][ 0]LogMaterial: Missing cached shader map for material Material__44, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:177][ 0]LogMaterial: Missing cached shader map for material Material__44, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:186][ 0]LogMaterial: Missing cached shader map for material Material__44, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:196][ 0]LogMaterial: Missing cached shader map for material Material__44, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:286][ 0]LogMaterial: Missing cached shader map for material Material__43, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:366][ 0]LogMaterial: Missing cached shader map for material Material__43, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:374][ 0]LogMaterial: Missing cached shader map for material Material__43, compiling. [2015.05.13-02.08.16:480][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:384][ 0]LogMaterial: Missing cached shader map for material Material__43, compiling. [2015.05.13-02.08.16:846][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:470][ 0]LogMaterial: Missing cached shader map for material Material__43, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:480][ 0]LogMaterial: Missing cached shader map for material Material__42, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:492][ 0]LogMaterial: Missing cached shader map for material Material__42, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:501][ 0]LogMaterial: Missing cached shader map for material Material__42, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:509][ 0]LogMaterial: Missing cached shader map for material Material__42, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:520][ 0]LogMaterial: Missing cached shader map for material Material__42, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:703][ 0]LogMaterial: Missing cached shader map for material Material__40, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:738][ 0]LogMaterial: Missing cached shader map for material Material__40, compiling. [2015.05.13-02.08.16:854][890]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:746][ 0]LogMaterial: Missing cached shader map for material Material__40, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:846][ 0]LogMaterial: Missing cached shader map for material Material__40, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:857][ 0]LogMaterial: Missing cached shader map for material Material__40, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:893][ 0]LogMaterial: Missing cached shader map for material Material__39, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:904][ 0]LogMaterial: Missing cached shader map for material Material__39, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:913][ 0]LogMaterial: Missing cached shader map for material Material__39, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:921][ 0]LogMaterial: Missing cached shader map for material Material__39, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.16:931][ 0]LogMaterial: Missing cached shader map for material Material__39, compiling. [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:026][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box016 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box016.uasset [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:127][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 1264 triangles [2015.05.13-02.08.18:778][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:142][ 0]LogSavePackage: Save=115.689941ms [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:142][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box016.uasset' [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:274][ 0]LogMaterial: Missing cached shader map for material Material__37, compiling. [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:285][ 0]LogMaterial: Missing cached shader map for material Material__37, compiling. [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:293][ 0]LogMaterial: Missing cached shader map for material Material__37, compiling. [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:302][ 0]LogMaterial: Missing cached shader map for material Material__37, compiling. [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:312][ 0]LogMaterial: Missing cached shader map for material Material__37, compiling. [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:586][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box015 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Hotel_Furniture_Box015.uasset [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:697][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x13x8 distance field, 496 triangles [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:710][ 0]LogSavePackage: Save=123.964066ms [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:710][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box015.uasset' [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.17:939][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box014 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box014.uasset [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:439][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 8x8x8 distance field, 800 triangles [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:452][ 0]LogSavePackage: Save=513.443726ms [2015.05.13-02.08.18:815][891]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:452][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box014.uasset' [2015.05.13-02.08.19:166][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:679][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box013.uasset [2015.05.13-02.08.19:166][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:891][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x8 distance field, 797 triangles [2015.05.13-02.08.19:166][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:906][ 0]LogSavePackage: Save=226.095108ms [2015.05.13-02.08.19:166][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.18:906][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box013.uasset' [2015.05.13-02.08.19:166][893]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:058][ 0]LogMaterial: Missing cached shader map for material Material__52, compiling. 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[2015.05.13-02.08.19:501][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:254][ 0]LogMaterial: Missing cached shader map for material Material__51, compiling. [2015.05.13-02.08.19:501][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:262][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.08.19:501][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:274][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. [2015.05.13-02.08.19:501][894]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:350][ 0]LogMaterial: Missing cached shader map for material Material__50, compiling. 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[2015.05.13-02.08.19:838][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:719][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:727][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:736][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:746][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x14x8 distance field, 1672 triangles [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:747][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:758][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box004.uasset [2015.05.13-02.08.19:839][895]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:773][ 0]LogSavePackage: Save=15.207898ms [2015.05.13-02.08.20:172][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:773][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Box004.uasset' [2015.05.13-02.08.20:172][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:860][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_SPEC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_SPEC.uasset [2015.05.13-02.08.20:172][896]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:941][ 0]LogSavePackage: Save=80.861275ms [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.19:942][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_SPEC.uasset' [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:523][ 0]LogTexture:Display: Building textures: Gravel_OCC (AutoDXT) [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:523][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/3/Gravel_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_OCC.uasset [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:570][ 0]LogSavePackage: Save=46.891846ms [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:570][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_OCC.uasset' [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:881][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:920][ 0]LogSavePackage: Save=39.057091ms [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.25:920][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset' [2015.05.13-02.08.27:601][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.26:631][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box198 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box198.uasset [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.26:662][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 112 triangles [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.26:675][ 0]LogSavePackage: Save=43.865871ms [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.26:675][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box198.uasset' [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:035][ 0]LogMaterial: Missing cached shader map for material Material__742, compiling. [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:050][ 0]LogMaterial: Missing cached shader map for material Material__742, compiling. [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:062][ 0]LogMaterial: Missing cached shader map for material Material__742, compiling. [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:077][ 0]LogMaterial: Missing cached shader map for material Material__742, compiling. [2015.05.13-02.08.27:602][903]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:091][ 0]LogMaterial: Missing cached shader map for material Material__742, compiling. [2015.05.13-02.08.27:619][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:305][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box197 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box197.uasset [2015.05.13-02.08.27:955][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:616][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 14x8x12 distance field, 188 triangles [2015.05.13-02.08.27:955][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:669][ 0]LogSavePackage: Save=363.516785ms [2015.05.13-02.08.29:343][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.27:669][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box197.uasset' [2015.05.13-02.08.29:344][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:244][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x11 distance field, 24 triangles [2015.05.13-02.08.29:344][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:244][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box196 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box196.uasset [2015.05.13-02.08.29:344][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:271][ 0]LogSavePackage: Save=26.286947ms [2015.05.13-02.08.29:688][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:271][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/testing_New_Neighborhood_Collision_Pregen_Box196.uasset' [2015.05.13-02.08.29:688][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:413][ 0]LogMaterial: Missing cached shader map for material Material__743, compiling. [2015.05.13-02.08.29:688][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:473][ 0]LogMaterial: Missing cached shader map for material Material__743, compiling. [2015.05.13-02.08.29:688][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:497][ 0]LogMaterial: Missing cached shader map for material Material__743, compiling. [2015.05.13-02.08.29:688][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:559][ 0]LogMaterial: Missing cached shader map for material Material__743, compiling. [2015.05.13-02.13.03:874][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.08.29:621][ 0]LogMaterial: Missing cached shader map for material Material__743, compiling. [2015.05.13-02.13.03:874][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:803][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__743 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__743.uasset [2015.05.13-02.13.03:874][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:822][ 0]LogSavePackage: Save=18.676666ms [2015.05.13-02.13.03:874][120]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:822][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__743.uasset' [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:827][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__187 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__18 [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 7.uasset [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:875][ 0]LogSavePackage: Save=48.455994ms [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:875][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__187.uasset' [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:880][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence_Exported_fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _Exported_fence.uasset [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:898][ 0]LogSavePackage: Save=18.146616ms [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:899][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence_Exported_fence.uasset' [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:902][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_Cylinder005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_ [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Cylinder005.uasset [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:938][ 0]LogSavePackage: Save=35.647179ms [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.03:938][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Fence1_Cylinder005.uasset' [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:046][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat.uasset [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:063][ 0]LogSavePackage: Save=16.393583ms [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:063][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23_Mat.uasset' [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:161][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23.uasset [2015.05.13-02.13.04:209][121]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:176][ 0]LogSavePackage: Save=14.742521ms [2015.05.13-02.13.05:984][125]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.04:176][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/CA23.uasset' [2015.05.13-02.13.05:984][125]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.05:924][ 0]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_G (AutoDXT) [2015.05.13-02.13.05:984][125]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.05:924][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_G -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_St [2015.05.13-02.13.05:984][125]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_G.uasset [2015.05.13-02.13.05:984][125]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.05:937][ 0]LogSavePackage: Save=12.773567ms [2015.05.13-02.13.06:327][126]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.05:937][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_ [2015.05.13-02.13.06:327][126]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 1k_G.uasset' [2015.05.13-02.13.06:327][126]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:122][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box007 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCA [2015.05.13-02.13.06:327][126]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): SES/Exported_Stuff_Box007.uasset [2015.05.13-02.13.06:327][126]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:136][ 0]LogSavePackage: Save=13.491479ms [2015.05.13-02.13.06:664][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:136][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box007.uasset' [2015.05.13-02.13.06:664][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:372][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCA [2015.05.13-02.13.06:665][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): SES/Exported_Stuff_Box006.uasset [2015.05.13-02.13.06:665][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:397][ 0]LogSavePackage: Save=24.441864ms [2015.05.13-02.13.06:665][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:397][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box006.uasset' [2015.05.13-02.13.06:665][127]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:563][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.13.06:992][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:587][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.13.06:992][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:684][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.13.06:992][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:711][ 0]LogMaterial: Missing cached shader map for material Material__30, compiling. [2015.05.13-02.13.06:992][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:772][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box005.uasset [2015.05.13-02.13.06:992][128]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:846][ 0]LogSavePackage: Save=74.100311ms [2015.05.13-02.13.07:329][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.06:847][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box005.uasset' [2015.05.13-02.13.07:329][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:170][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box004 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box004.uasset [2015.05.13-02.13.07:329][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:232][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 12 triangles [2015.05.13-02.13.07:329][129]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:261][ 0]LogSavePackage: Save=89.675720ms [2015.05.13-02.13.07:660][130]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:261][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box004.uasset' [2015.05.13-02.13.07:661][130]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:387][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.13.07:661][130]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:423][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.13.07:661][130]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:444][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.13.07:996][131]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:506][ 0]LogMaterial: Missing cached shader map for material Material__27, compiling. [2015.05.13-02.13.07:996][131]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:689][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box003.uasset [2015.05.13-02.13.07:996][131]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:709][ 0]LogSavePackage: Save=19.536930ms [2015.05.13-02.13.15:893][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.07:710][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box003.uasset' [2015.05.13-02.13.15:893][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.09:872][ 0]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_S (AutoDXT) [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.09:872][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_S.uasset [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.09:887][ 0]LogSavePackage: Save=14.077649ms [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.09:887][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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0]LogSavePackage: Save=104.958214ms [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:164][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Elevator.uasset' [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:514][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Button_Glow2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Button_Glow2.uasset [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:532][ 0]LogSavePackage: Save=17.351370ms [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:532][ 0]LogSavePackage: Async saving from memory to 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[2015.05.13-02.13.10:887][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Cross_Hair/CROSS_HAIR2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Cross_Hair/CROSS_HAIR2.uasset [2015.05.13-02.13.15:894][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:901][ 0]LogSavePackage: Save=13.610903ms [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:901][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Cross_Hair/CROSS_HAIR2.uasset' [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.10:905][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__51 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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(Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:060][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__41.uasset [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:078][ 0]LogSavePackage: Save=17.464293ms [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:078][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__41.uasset' [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:082][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__40 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__40.uasset [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:100][ 0]LogSavePackage: Save=17.557367ms [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:100][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__40.uasset' [2015.05.13-02.13.15:895][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:111][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__39 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__39.uasset [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:129][ 0]LogSavePackage: Save=17.450603ms [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:129][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__39.uasset' [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:133][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__38 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__38.uasset [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:207][ 0]LogSavePackage: Save=73.422775ms [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:207][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__38.uasset' [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:211][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__37 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__37.uasset [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:229][ 0]LogSavePackage: Save=17.743176ms [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:229][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__37.uasset' [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:234][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__25.uasset [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:251][ 0]LogSavePackage: Save=16.963327ms [2015.05.13-02.13.15:896][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:251][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__25.uasset' [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:262][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__24 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__24.uasset [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:281][ 0]LogSavePackage: Save=17.776711ms [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:281][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__24.uasset' [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:534][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_wooden_Bed001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_wooden_Bed001.uasset [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:646][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 14x11x8 distance field, 28 triangles [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:661][ 0]LogSavePackage: Save=126.074341ms [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:661][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_wooden_Bed001.uasset' [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.11:875][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Object002.uasset [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.12:592][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 8x8x8 distance field, 2420 triangles [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.12:614][ 0]LogSavePackage: Save=739.044739ms [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.12:617][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Hotel_Furniture_Object002.uasset' [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.12:862][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_OCC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_OCC.uasset [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:031][ 0]LogSavePackage: Save=168.338089ms [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:031][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/gravel/Gravel_OCC.uasset' [2015.05.13-02.13.15:897][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:073][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Scuffed_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Scuffed_D.uasset [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:074][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved. [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:543][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:560][ 0]LogSavePackage: Save=16.852800ms [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:560][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset' [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.13:635][ 0]LogLinker:Warning: Asset '../../../Engine/Content/MobileResources/LoadingScreen.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:566][ 0]LogCook:Display: Cooking /Engine/MobileResources/LoadingScreen -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/LoadingScreen.uasset [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:612][ 0]LogSavePackage: Save=45.565865ms [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:612][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/LoadingScreen.uasset' [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:625][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uass [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.13.15:898][135]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:651][ 0]LogSavePackage: Save=26.139463ms [2015.05.13-02.13.40:746][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.14:652][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset' [2015.05.13-02.13.40:746][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:554][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-02.13.40:746][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:558][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM5, Default Material will be used in game. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:558][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:561][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:565][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform PCD3D_SM4, Default Material will be used in game. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:566][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:569][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:573][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150, Default Material will be used in game. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:573][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:619][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:623][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_430, Default Material will be used in game. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:623][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:627][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. [2015.05.13-02.13.40:747][153]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:631][ 0]LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/M_CobbleStone_Rough.M_CobbleStone_Rough for platform GLSL_150_MAC, Default Material will be used in game. [2015.05.13-02.13.45:198][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.40:631][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Color, should be Normal for /Game/StarterContent/Textures/T_CobbleStone_Rough_N.T_CobbleStone_Rough_N [2015.05.13-02.13.45:198][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:939][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:939][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:940][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:940][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:941][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:941][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:941][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:942][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:942][ 0]LogRedirectors: Not Found! [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:943][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:943][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2015.05.13-02.13.45:199][163]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:943][ 0]LogRedirectors: String Asset Reference '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-02.13.45:531][164]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.44:944][ 0]LogRedirectors: Resolved to '/Game/StarterContent/Props/SM_Statue.SM_Statue' [2015.05.13-02.13.45:866][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:377][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/StarterMap.umap [2015.05.13-02.13.45:866][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:724][ 0]LogSavePackage: Save=345.053314ms [2015.05.13-02.13.45:866][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:725][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/StarterMap.umap' [2015.05.13-02.13.45:866][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:764][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTransl [2015.05.13-02.13.45:945][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ucent.uasset [2015.05.13-02.13.45:945][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:804][ 0]LogSavePackage: Save=39.188148ms [2015.05.13-02.13.45:945][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:804][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2015.05.13-02.13.45:945][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:820][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2015.05.13-02.13.45:945][165]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:847][ 0]LogSavePackage: Save=26.869352ms [2015.05.13-02.13.46:206][166]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.45:848][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2015.05.13-02.13.46:537][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:066][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/Health_Bar2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_Bar2.uasset [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:247][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 35x8x8 distance field, 12 triangles [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:273][ 0]LogSavePackage: Save=206.114029ms [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:273][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_Bar2.uasset' [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:274][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioCompo [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): nent_AutoActivate.uasset [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:299][ 0]LogSavePackage: Save=24.344683ms [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:299][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:320][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:344][ 0]LogSavePackage: Save=23.764330ms [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:344][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset' [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:355][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/Health_bar -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_bar.uasset [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:423][ 0]LogSavePackage: Save=67.545341ms [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:424][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_bar.uasset' [2015.05.13-02.13.46:538][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:488][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/HEALTHBAR2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/HEALTHBAR2.uasset [2015.05.13-02.13.46:539][167]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:537][ 0]LogSavePackage: Save=48.143574ms [2015.05.13-02.13.46:943][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:537][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/HEALTHBAR2.uasset' [2015.05.13-02.13.46:943][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:546][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/hitmarkermat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarkermat.uasset [2015.05.13-02.13.46:943][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:597][ 0]LogSavePackage: Save=50.737022ms [2015.05.13-02.13.46:943][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:598][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarkermat.uasset' [2015.05.13-02.13.46:944][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:626][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha.uasset [2015.05.13-02.13.46:944][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:651][ 0]LogSavePackage: Save=25.365089ms [2015.05.13-02.13.46:944][168]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:652][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/Hitmarker2alpha.uasset' [2015.05.13-02.13.47:533][170]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.46:731][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_Wall_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS [2015.05.13-02.13.47:534][170]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Next_assets/REST_OF_THE_ASSETS_Wall_Door.uasset [2015.05.13-02.13.47:534][170]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.47:343][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 24x8x17 distance field, 104 triangles [2015.05.13-02.13.47:534][170]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.47:368][ 0]LogSavePackage: Save=636.422668ms [2015.05.13-02.13.47:534][170]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.47:369][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_Wall_Door.uasset' [2015.05.13-02.13.48:193][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.47:456][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall.uasset [2015.05.13-02.13.48:193][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:142][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 24x8x17 distance field, 40 triangles [2015.05.13-02.13.48:193][172]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:162][ 0]LogSavePackage: Save=705.625916ms [2015.05.13-02.13.48:881][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:162][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall.uasset' [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:224][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:240][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:258][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:358][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:606][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_green_fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_green_fence.uasset [2015.05.13-02.13.48:986][173]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:663][ 0]LogSavePackage: Save=56.628830ms [2015.05.13-02.13.49:277][174]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.48:663][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_green_fence.uasset' [2015.05.13-02.13.50:957][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.49:013][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Frame.uasset [2015.05.13-02.13.50:957][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.50:633][ 0]LogMeshUtilities: Finished distance field build in 1.6s - 18x8x9 distance field, 52 triangles [2015.05.13-02.13.50:957][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.50:649][ 0]LogSavePackage: Save=1635.646240ms [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.50:649][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Frame.uasset' [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.51:507][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Door.uasset [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.51:523][ 0]LogSavePackage: Save=14.740469ms [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.51:523][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_garage_Door.uasset' [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.51:656][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_floor_hole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_floor_hole.uasset [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:701][ 0]LogMeshUtilities: Finished distance field build in 2.0s - 23x23x8 distance field, 64 triangles [2015.05.13-02.13.53:717][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:715][ 0]LogSavePackage: Save=2059.157959ms [2015.05.13-02.13.54:013][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:715][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_floor_hole.uasset' [2015.05.13-02.13.54:013][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:970][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Metal_GarageDoorSeattle_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Metal_GarageDoorSeattle_1k_alb.uasset [2015.05.13-02.13.54:013][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:985][ 0]LogSavePackage: Save=14.539946ms [2015.05.13-02.13.54:013][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.53:985][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Metal_GarageDoorSeattle_1k_alb.uasset' [2015.05.13-02.13.54:013][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:012][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Materials_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Materials_01.uasset [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:013][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Materials_01. Package will not be saved. [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:018][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/Material__25.uasset [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:059][ 0]LogSavePackage: Save=40.327641ms [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:059][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/NewFolder/Material__25.uasset' [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:070][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material__25.uasset [2015.05.13-02.13.54:349][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:104][ 0]LogSavePackage: Save=33.995090ms [2015.05.13-02.13.54:679][184]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:104][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material__25.uasset' [2015.05.13-02.13.54:679][184]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:502][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material_Efficiency -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material_Efficiency.uasset [2015.05.13-02.13.54:679][184]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:552][ 0]LogSavePackage: Save=49.537308ms [2015.05.13-02.13.54:680][184]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:552][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/othermenu/Material_Efficiency.uasset' [2015.05.13-02.13.54:680][184]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:586][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/seethrough -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/seethrough.uasset 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[2015.05.13-02.13.58:652][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.54:687][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/Metal_metal.uasset' [2015.05.13-02.13.58:652][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:000][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/MATMAKER_Spawnin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/MATMAKER_Spawnin.uasset [2015.05.13-02.13.58:652][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:017][ 0]LogSavePackage: Save=16.026415ms [2015.05.13-02.13.58:652][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:017][ 0]LogSavePackage: Async saving from memory to 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UE4Editor-Cmd: [2015.05.13-02.13.55:523][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/Material_Maker_900 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/Material_Maker_900.uasset [2015.05.13-02.13.58:653][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:661][ 0]LogSavePackage: Save=137.405930ms [2015.05.13-02.13.58:653][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:661][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/Material_Maker_900.uasset' [2015.05.13-02.13.58:653][185]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.13.55:666][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/Materials_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 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Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:291][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__93 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__93.uasset [2015.05.13-02.14.00:352][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:327][ 0]LogSavePackage: Save=35.843254ms [2015.05.13-02.14.00:352][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:327][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Material__93.uasset' [2015.05.13-02.14.00:682][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:333][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Material__579 -> 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[2015.05.13-02.14.00:683][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:633][ 0]LogSavePackage: Save=14.409914ms [2015.05.13-02.14.00:683][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:633][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Home_Can_Fit_Elevator_2_Object015.uasset' [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:638][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/New_House_Version2/Base_Floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Base_Floor.uasset [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:686][ 0]LogSavePackage: Save=48.317406ms [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:687][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/New_House_Version2/Base_Floor.uasset' [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:694][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Money_Blueprint -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_Blueprint.uasset [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:835][ 0]LogSavePackage: Save=140.854507ms [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:835][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_Blueprint.uasset' [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:840][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Money_3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_3.uasset [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:855][ 0]LogSavePackage: Save=14.837993ms [2015.05.13-02.14.01:017][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:856][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Money_3.uasset' [2015.05.13-02.14.01:018][193]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.00:897][ 0]LogMaterial: Missing cached shader 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[2015.05.13-02.14.15:975][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.15:628][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Money/Material__1473 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1473.uasset [2015.05.13-02.14.15:975][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.15:647][ 0]LogSavePackage: Save=17.843437ms [2015.05.13-02.14.15:975][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.15:648][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1473.uasset' [2015.05.13-02.14.15:975][205]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.15:723][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> 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[2015.05.13-02.14.16:308][206]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:250][ 0]LogSavePackage: Save=13.708769ms [2015.05.13-02.14.16:649][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:250][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane004.uasset' [2015.05.13-02.14.16:650][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:464][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/B [2015.05.13-02.14.16:650][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ridge_Exported_Plane003.uasset [2015.05.13-02.14.16:650][207]MainFrameActions: Packaging 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[2015.05.13-02.14.16:983][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:602][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane002.uasset' [2015.05.13-02.14.16:983][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:874][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011.uasset [2015.05.13-02.14.16:983][208]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:900][ 0]LogSavePackage: Save=25.853394ms [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.16:900][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object011.uasset' [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:051][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010.uasset [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:077][ 0]LogSavePackage: Save=25.752447ms [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:077][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object010.uasset' [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:258][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/ [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Bridge_Exported_Object009.uasset [2015.05.13-02.14.17:317][209]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:285][ 0]LogSavePackage: Save=26.141174ms [2015.05.13-02.14.17:652][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:285][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object009.uasset' [2015.05.13-02.14.17:652][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:395][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/ [2015.05.13-02.14.17:652][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Bridge_Exported_Object008.uasset [2015.05.13-02.14.17:652][210]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:421][ 0]LogSavePackage: Save=26.231853ms [2015.05.13-02.14.17:990][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:421][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Object008.uasset' [2015.05.13-02.14.17:991][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:885][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/RoofingPlates0023_8_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archw [2015.05.13-02.14.17:991][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ays/RoofingPlates0023_8_L.uasset [2015.05.13-02.14.17:991][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:945][ 0]LogSavePackage: Save=59.352654ms [2015.05.13-02.14.17:991][211]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:945][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/RoofingPlates0023_8_L.uasset' [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.17:986][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__31 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__31.uasset [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:058][ 0]LogSavePackage: Save=71.332344ms [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:059][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__31.uasset' [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:067][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__30 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Du [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): mpster/Material__30.uasset [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:115][ 0]LogSavePackage: Save=47.285366ms [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:115][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__30.uasset' [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:124][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__29 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Du [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): mpster/Material__29.uasset [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:182][ 0]LogSavePackage: Save=57.589012ms [2015.05.13-02.14.18:315][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:182][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__29.uasset' [2015.05.13-02.14.18:316][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:190][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Du [2015.05.13-02.14.18:316][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): mpster/Material__28.uasset [2015.05.13-02.14.18:316][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:256][ 0]LogSavePackage: Save=65.570564ms [2015.05.13-02.14.18:316][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:257][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__28.uasset' [2015.05.13-02.14.18:316][212]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:265][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__27 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__27.uasset [2015.05.13-02.14.22:880][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:315][ 0]LogSavePackage: Save=47.654930ms [2015.05.13-02.14.22:880][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:315][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__27.uasset' [2015.05.13-02.14.22:880][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:379][ 0]LogMaterial: Missing cached shader map for material Material__262, compiling. [2015.05.13-02.14.22:880][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:397][ 0]LogMaterial: Missing cached shader map for material Material__262, compiling. [2015.05.13-02.14.22:880][213]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:414][ 0]LogMaterial: Missing cached shader map for material Material__262, compiling. [2015.05.13-02.14.27:982][218]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.18:430][ 0]LogMaterial: Missing cached shader map for material Material__262, compiling. [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.27:973][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__262 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_D [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): umpster/Material__262.uasset [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.27:999][ 0]LogSavePackage: Save=22.979349ms [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.27:999][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Garbage_Dumpster/Material__262.uasset' [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:043][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/WoodPlanksPainted0177_1_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/WoodPlanksPainted0177_1_M.ua [2015.05.13-02.14.29:738][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-02.14.29:739][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:076][ 0]LogSavePackage: Save=32.581852ms [2015.05.13-02.14.29:739][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:076][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/WoodPlanksPainted0177_1_M.uasset' [2015.05.13-02.14.29:757][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:170][ 0]LogMaterial: Missing cached shader map for material green, compiling. [2015.05.13-02.14.29:757][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:183][ 0]LogMaterial: Missing cached shader map for material green, compiling. [2015.05.13-02.14.29:757][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:195][ 0]LogMaterial: Missing cached shader map for material green, compiling. [2015.05.13-02.14.42:373][226]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.28:245][ 0]LogMaterial: Missing cached shader map for material green, compiling. [2015.05.13-02.14.42:696][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:360][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/green -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/green.uasset [2015.05.13-02.14.42:696][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:405][ 0]LogSavePackage: Save=44.526295ms [2015.05.13-02.14.42:696][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:405][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/green.uasset' [2015.05.13-02.14.42:696][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:416][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_04_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_04_N.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:416][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_04_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_04_D.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:426][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:435][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_04b_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_04b_D.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:436][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:446][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleDark_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleDark_01_D.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:447][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:456][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Cliff_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Cliff_N.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:457][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:466][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Cliff_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Cliff_M.uasset [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:467][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved. [2015.05.13-02.14.42:697][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:478][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset [2015.05.13-02.14.42:698][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:505][ 0]LogSavePackage: Save=24.527754ms [2015.05.13-02.14.42:698][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:505][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset' [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:688][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:718][ 0]LogSavePackage: Save=29.120613ms [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:718][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset' [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:772][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Fire -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Fire.uasset [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:818][ 0]LogSavePackage: Save=45.725327ms [2015.05.13-02.14.43:028][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:819][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Fire.uasset' [2015.05.13-02.14.43:029][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.42:959][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-02.14.50:875][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:010][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:034][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:058][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:105][ 0]LogMaterial: Missing cached shader map for material Material__684, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:205][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:232][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:331][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:353][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:391][ 0]LogMaterial: Missing cached shader map for material Material__683, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:417][ 0]LogCook:Display: Cooking /Game/ASSETSV2/testing_a_new_neighborhood_Brick_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Brick_Door.uasset [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:673][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 20x8x14 distance field, 72 triangles [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:704][ 0]LogSavePackage: Save=286.579376ms [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:704][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Brick_Door.uasset' [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.43:989][ 0]LogMaterial: Missing cached shader map for material Material__749, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.44:016][ 0]LogMaterial: Missing cached shader map for material Material__749, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.44:042][ 0]LogMaterial: Missing cached shader map for material Material__749, compiling. [2015.05.13-02.14.50:876][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.44:066][ 0]LogMaterial: Missing cached shader map for material Material__749, compiling. [2015.05.13-02.15.44:493][260]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.14.44:093][ 0]LogMaterial: Missing cached shader map for material Material__749, compiling. [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:473][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__749 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__749.uasset [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:530][ 0]LogSavePackage: Save=55.628956ms [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:530][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__749.uasset' [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:593][ 0]LogMaterial: Missing cached shader map for material Material__3, compiling. [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:617][ 0]LogMaterial: Missing cached shader map for material Material__3, compiling. [2015.05.13-02.15.44:829][261]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:650][ 0]LogMaterial: Missing cached shader map for material Material__3, compiling. [2015.05.13-02.16.01:683][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.15.44:680][ 0]LogMaterial: Missing cached shader map for material Material__3, compiling. [2015.05.13-02.16.01:683][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:273][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Material__3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__3.uasset [2015.05.13-02.16.01:683][299]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:293][ 0]LogSavePackage: Save=19.904099ms [2015.05.13-02.16.01:984][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:293][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__3.uasset' [2015.05.13-02.16.01:984][307]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:983][ 0]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_g (AutoDXT) [2015.05.13-02.16.02:008][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:983][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_g -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bri [2015.05.13-02.16.02:008][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): dge/Wood_BoardwalkBellingham_1k_g.uasset [2015.05.13-02.16.02:008][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:997][ 0]LogSavePackage: Save=13.586608ms [2015.05.13-02.16.02:008][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.01:997][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_g.uasset' [2015.05.13-02.16.02:008][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:003][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete01_D.uasset [2015.05.13-02.16.02:011][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:003][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved. [2015.05.13-02.16.02:011][308]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:010][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Cobble_01_H -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Cobble_01_H.uasset [2015.05.13-02.16.02:150][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:010][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved. [2015.05.13-02.16.02:163][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:143][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N. [2015.05.13-02.16.02:163][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-02.16.02:163][311]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:161][ 0]LogSavePackage: Save=17.868416ms [2015.05.13-02.16.02:277][313]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:162][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset' [2015.05.13-02.16.02:302][314]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:276][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__45 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__45.uasset [2015.05.13-02.16.02:303][314]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:292][ 0]LogSavePackage: Save=15.639399ms [2015.05.13-02.16.02:372][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:292][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__45.uasset' [2015.05.13-02.16.02:377][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:371][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.16.02:382][315]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:376][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.16.02:407][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:381][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.16.02:407][316]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:385][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.16.07:423][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.02:391][ 0]LogMaterial: Missing cached shader map for material Material__26, compiling. [2015.05.13-02.16.07:423][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.07:220][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__26 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__26.uasset [2015.05.13-02.16.07:423][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.07:238][ 0]LogSavePackage: Save=16.777176ms [2015.05.13-02.16.07:423][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.07:238][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/MiddayAura2/Material__26.uasset' [2015.05.13-02.16.07:423][325]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.07:298][ 0]LogCook:Display: Cooking 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[2015.05.13-02.16.07:358][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Money/Material__1471.uasset' [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:614][ 0]LogTexture:Display: Building textures: Only_Background2 (AutoDXT) [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:614][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/Only_Background2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/ [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): menu/MENUSPLIT/Only_Background2.uasset [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:634][ 0]LogSavePackage: Save=18.399151ms [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:634][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/MENUSPLIT/Only_Background2.uasset' [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:649][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Doors/Elevator_Doors -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Doors/Elevator_Doors.uasset [2015.05.13-02.16.09:759][332]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:680][ 0]LogSavePackage: Save=29.874113ms [2015.05.13-02.16.10:094][333]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.09:680][ 0]LogSavePackage: Async saving 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/Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stairs_Right -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZM [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): y_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stairs_Right.uasset [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:154][ 0]LogSavePackage: Save=31.761625ms [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:154][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stai [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rs_Right.uasset' [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:298][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stairs_Left -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stairs_Left.uasset [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:311][ 0]LogSavePackage: Save=13.402511ms [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:312][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Bridge_Exported_Proper_Collision_Stai [2015.05.13-02.16.10:427][334]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rs_Left.uasset' [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:410][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_nY+ -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/B [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ridge/Wood_BoardwalkBellingham_1k_nY+.uasset [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:448][ 0]LogSavePackage: Save=37.957981ms [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:448][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_nY+.uasset' [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:474][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG_WIRE -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG_W [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): IRE.uasset [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:475][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SMG_WIRE. Package will not be saved. [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:479][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG_MAT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG_MA [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): T.uasset [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:518][ 0]LogSavePackage: Save=38.131470ms [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:518][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/SMG_MAT.uasset' [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:524][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/Material_Blueprint_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Bluepri [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): nts/Next_BP/Material_Blueprint_Pistol.uasset [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:590][ 0]LogSavePackage: Save=66.270340ms [2015.05.13-02.16.10:761][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:590][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/Material_Blueprint_Pistol.uasset' [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:619][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4_MAT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4_MAT. [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:656][ 0]LogSavePackage: Save=37.181553ms [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:657][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/C4_MAT.uasset' [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:671][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/SMG -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprin [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ts/Individual_Blueprints/Pistol/SMG.uasset [2015.05.13-02.16.10:762][335]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:672][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SMG. Package will not be saved. [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:676][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprnt_SMG -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): /Blueprints/Individual_Blueprints/Pistol/Blueprnt_SMG.uasset [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:784][ 0]LogSavePackage: Save=106.936752ms [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:784][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprnt_SMG.uasset' [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:789][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/It [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): em_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter.uasset [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:832][ 0]LogSavePackage: Save=42.517647ms [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:832][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_WIreCutter.u [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): asset' [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:838][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_ [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun.uasset [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:859][ 0]LogSavePackage: Save=21.144533ms [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:859][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/Blueprint_Shotgun.uass [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et' [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:865][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_M [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): aker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol.uasset [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:887][ 0]LogSavePackage: Save=21.589037ms [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.10:887][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Individual_Blueprints/Pistol/BLUEPRINT_Pistol.uasse [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): t' [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:021][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/Blueprints/Shot_Gun -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Shot_Gun.uasset [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:072][ 0]LogSavePackage: Save=50.832153ms [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:072][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Shot_Gun.uasset' [2015.05.13-02.16.11:095][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:087][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_10_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_10_N.uasset [2015.05.13-02.16.11:096][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:087][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved. [2015.05.13-02.16.11:096][336]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:093][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_10_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_10_D.uasset [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:094][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved. [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:099][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_09_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_09_D.uasset [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:100][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved. [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:105][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_08_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_08_N.uasset [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:105][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved. [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:110][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_08_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_08_D.uasset [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:110][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved. [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:116][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Scuffed_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Scuffed_N.uasset [2015.05.13-02.16.11:427][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:117][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:122][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_01_N.uasset [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:122][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:127][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_01_D.uasset [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:127][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:132][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Painted_04_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Painted_04_N.uass [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:133][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:138][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Painted_04_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Painted_04_D.uasset [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:138][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:143][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Dark_Gun_metal_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Dark_Gun_metal_N.uasset [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:143][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved. [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:149][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Dark_Gun_metal_E -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Dark_Gun_meta [2015.05.13-02.16.11:428][337]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): l_E.uasset [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:149][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved. [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:525][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:541][ 0]LogSavePackage: Save=15.757454ms [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:542][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset' [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:551][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__666 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__666.uasset [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:608][ 0]LogSavePackage: Save=56.540203ms [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:608][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__666.uasset' [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:613][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__665 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__665.uasset [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:680][ 0]LogSavePackage: Save=66.459915ms [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:680][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__665.uasset' [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:685][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__581 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__581.uasset [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:737][ 0]LogSavePackage: Save=51.519951ms [2015.05.13-02.16.11:761][338]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:737][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__581.uasset' [2015.05.13-02.16.12:095][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:742][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__487 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__487.uasset [2015.05.13-02.16.12:096][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:770][ 0]LogSavePackage: Save=27.456890ms [2015.05.13-02.16.12:096][339]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.11:770][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__487.uasset' [2015.05.13-02.16.12:096][339]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.16.26:087][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.25:757][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__718 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__718.uasset [2015.05.13-02.16.26:087][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.25:774][ 0]LogSavePackage: Save=16.899338ms [2015.05.13-02.16.26:087][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.25:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__718.uasset' [2015.05.13-02.16.26:087][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.25:918][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> 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UE4Editor-Cmd: [2015.05.13-02.16.26:021][ 0]LogSavePackage: Save=16.794970ms [2015.05.13-02.16.26:089][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:021][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__54.uasset' [2015.05.13-02.16.26:089][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:026][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material__52 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/8_Hotel_Furniture/Material_ [2015.05.13-02.16.26:089][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _52.uasset [2015.05.13-02.16.26:089][352]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:042][ 0]LogSavePackage: Save=16.434303ms 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Bridge_more/Material__193.uasset [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:829][ 0]LogSavePackage: Save=134.244446ms [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:829][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Material__193.uasset' [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:905][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:915][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:922][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-02.16.27:090][355]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:930][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.26:940][ 0]LogMaterial: Missing cached shader map for material Material__192, compiling. [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:662][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Material__192 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/ [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Bridge_more/Material__192.uasset [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:694][ 0]LogSavePackage: Save=31.490955ms [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:695][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_more/Material__192.uasset' [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:704][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__188 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__18 [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 8.uasset [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:756][ 0]LogSavePackage: Save=50.187809ms [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:756][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Fences/Material__188.uasset' [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:870][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_n -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bri [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): dge/Wood_BoardwalkBellingham_1k_n.uasset [2015.05.13-02.16.39:954][372]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:921][ 0]LogSavePackage: Save=50.694592ms [2015.05.13-02.16.40:300][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:922][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_n.uasset' [2015.05.13-02.16.40:300][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:962][ 0]LogMaterial: Missing cached shader map for material Canopy, compiling. [2015.05.13-02.16.40:300][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:982][ 0]LogMaterial: Missing cached shader map for material Canopy, compiling. [2015.05.13-02.16.40:300][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.39:995][ 0]LogMaterial: Missing cached shader map for material Canopy, compiling. [2015.05.13-02.16.40:300][373]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.40:009][ 0]LogMaterial: Missing cached shader map for material Canopy, compiling. [2015.05.13-02.16.53:011][382]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.40:027][ 0]LogMaterial: Missing cached shader map for material Canopy, compiling. [2015.05.13-02.16.53:345][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.52:995][ 0]LogCook:Display: Cooking /Game/junk/Canopy -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Canopy.uasset [2015.05.13-02.16.53:345][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:013][ 0]LogSavePackage: Save=18.042248ms [2015.05.13-02.16.53:345][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:013][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Canopy.uasset' [2015.05.13-02.16.53:345][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:221][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Icons -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Icons.uasset [2015.05.13-02.16.53:346][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:275][ 0]LogSavePackage: Save=53.734257ms [2015.05.13-02.16.53:346][383]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:275][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Icons.uasset' [2015.05.13-02.16.55:840][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:334][ 0]LogMaterial: Missing cached shader map for material Seat_Colour, compiling. [2015.05.13-02.16.55:840][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:346][ 0]LogMaterial: Missing cached shader map for material Seat_Colour, compiling. [2015.05.13-02.16.55:840][384]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:389][ 0]LogMaterial: Missing cached shader map for material Seat_Colour, compiling. [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.16.53:402][ 0]LogMaterial: Missing cached shader map for material Seat_Colour, compiling. [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:523][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/Seat_Colour -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Seat_Colour.uasset [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:570][ 0]LogSavePackage: Save=47.153278ms [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:571][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Seat_Colour.uasset' [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:659][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__72 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mater [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__72.uasset [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:702][ 0]LogSavePackage: Save=42.887897ms [2015.05.13-02.17.13:828][395]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:703][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__72.uasset' [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:814][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mater [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__53.uasset [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:852][ 0]LogSavePackage: Save=37.362232ms [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:852][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__53.uasset' [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:966][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__232 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__232.uasset [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:985][ 0]LogSavePackage: Save=18.961369ms [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.13:986][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__232.uasset' [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:067][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__231 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__231.uasset [2015.05.13-02.17.14:171][396]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:103][ 0]LogSavePackage: Save=35.402515ms [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:103][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__231.uasset' [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:228][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__230 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__230.uasset [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:263][ 0]LogSavePackage: Save=34.592896ms [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__230.uasset' [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:394][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__166 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__166.uasset [2015.05.13-02.17.14:503][397]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:432][ 0]LogSavePackage: Save=37.457703ms [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:432][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__166.uasset' [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:542][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__165 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__165.uasset [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:599][ 0]LogSavePackage: Save=56.920033ms [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:599][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__165.uasset' [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:716][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__121 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Mate [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): rial__121.uasset [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:774][ 0]LogSavePackage: Save=56.449181ms [2015.05.13-02.17.14:838][398]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:774][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__121.uasset' [2015.05.13-02.17.21:003][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:828][ 0]LogMaterial: Missing cached shader map for material 6969, compiling. [2015.05.13-02.17.21:003][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:842][ 0]LogMaterial: Missing cached shader map for material 6969, compiling. [2015.05.13-02.17.21:003][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:913][ 0]LogMaterial: Missing cached shader map for material 6969, compiling. [2015.05.13-02.17.24:447][402]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.14:931][ 0]LogMaterial: Missing cached shader map for material 6969, compiling. [2015.05.13-02.17.24:447][402]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:163][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/6969 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/6969.uasset [2015.05.13-02.17.24:447][402]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:200][ 0]LogSavePackage: Save=36.694279ms [2015.05.13-02.17.24:447][402]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:200][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/6969.uasset' [2015.05.13-02.17.24:780][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:307][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_Wall_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_Wall_Door.uasset [2015.05.13-02.17.24:780][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:626][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 24x8x17 distance field, 104 triangles [2015.05.13-02.17.24:808][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:644][ 0]LogSavePackage: Save=328.808563ms [2015.05.13-02.17.24:808][403]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:644][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_Wall_Door.uasset' [2015.05.13-02.17.25:448][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.24:757][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_wall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall.uasset [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:118][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 24x8x17 distance field, 40 triangles [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:134][ 0]LogSavePackage: Save=376.571289ms [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:134][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall.uasset' [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:172][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:182][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:190][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:203][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:213][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.17.25:449][405]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:322][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_green_fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_green_fence.uasset [2015.05.13-02.17.25:785][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:413][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 17x8x8 distance field, 196 triangles [2015.05.13-02.17.25:785][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:460][ 0]LogSavePackage: Save=138.429413ms [2015.05.13-02.17.25:786][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:460][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_green_fence.uasset' [2015.05.13-02.17.25:786][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:621][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_garage_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_garage_Frame.uasset [2015.05.13-02.17.25:786][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:677][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 18x8x9 distance field, 52 triangles [2015.05.13-02.17.25:786][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:691][ 0]LogSavePackage: Save=70.060768ms [2015.05.13-02.17.25:786][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:692][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_garage_Frame.uasset' [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:778][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:802][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:810][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:819][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.25:893][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.26:062][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_garage_Door -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_garage_Door.uasset [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.26:112][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 16x8x8 distance field, 12 triangles [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.26:126][ 0]LogSavePackage: Save=64.054672ms [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.26:126][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_garage_Door.uasset' [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.26:380][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_floor_hole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_floor_hole.uasset [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.27:071][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 23x23x8 distance field, 64 triangles [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.27:085][ 0]LogSavePackage: Save=704.090820ms [2015.05.13-02.17.28:872][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.27:085][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_floor_hole.uasset' [2015.05.13-02.17.28:936][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.27:345][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_floor.uasset [2015.05.13-02.17.28:936][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.28:918][ 0]LogMeshUtilities: Finished distance field build in 1.6s - 23x23x8 distance field, 12 triangles [2015.05.13-02.17.28:936][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.28:932][ 0]LogSavePackage: Save=1585.301392ms [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.28:932][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_floor.uasset' [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:354][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:364][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:372][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:380][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:389][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:397][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:407][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:415][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.17.29:553][409]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:423][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.17.29:674][410]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:432][ 0]LogMaterial: Missing cached shader map for material Material__28, compiling. [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.29:577][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_fence_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_fence_Wood.uasset [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:283][ 0]LogMeshUtilities: Finished distance field build in 1.7s - 12x8x8 distance field, 72 triangles [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:341][ 0]LogSavePackage: Save=1763.159180ms [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:341][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_fence_Wood.uasset' [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:346][ 0]LogCook:Display: Cooking /Game/junk/Material__56 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__56.uasset [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:371][ 0]LogSavePackage: Save=24.788502ms [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:371][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__56.uasset' [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:377][ 0]LogCook:Display: Cooking /Game/junk/Material__55 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__55.uasset [2015.05.13-02.17.37:070][414]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:449][ 0]LogSavePackage: Save=71.155777ms [2015.05.13-02.18.00:549][463]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.17.31:449][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__55.uasset' [2015.05.13-02.18.03:216][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:515][ 0]LogCook:Display: Cooking /Game/junk/Material__54 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__54.uasset [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:558][ 0]LogSavePackage: Save=42.948807ms [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:559][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__54.uasset' [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:839][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:851][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:863][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:877][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.00:891][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box002.uasset [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:101][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 24x8x17 distance field, 104 triangles [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:115][ 0]LogSavePackage: Save=224.380402ms [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:115][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box002.uasset' [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:316][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:331][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:343][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:445][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:524][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.18.03:217][464]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.01:538][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box001.uasset [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:205][ 0]LogMeshUtilities: Finished distance field build in 1.9s - 24x8x17 distance field, 40 triangles [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:220][ 0]LogSavePackage: Save=1681.403320ms [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:220][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box001.uasset' [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:434][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/GARBAGE_CANS_garbage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/GARBAGE_CANS_garbage.uasset [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:449][ 0]LogSavePackage: Save=14.491355ms [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:449][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/GARBAGE_CANS_garbage.uasset' [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:776][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/GARBAGE_CANS_Cylinder001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/GARBAGE_CANS_Cylinder001.uasset [2015.05.13-02.18.06:308][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:899][ 0]LogSavePackage: Save=122.396500ms [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.03:899][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/GARBAGE_CANS_Cylinder001.uasset' [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:348][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:363][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:377][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:389][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:404][ 0]LogMaterial: Missing cached shader map for material Material__56, compiling. [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.04:419][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/CONCRETE_BRICKS_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/CONCRETE_BRICKS_Box003.uasset [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:073][ 0]LogMeshUtilities: Finished distance field build in 1.7s - 11x8x8 distance field, 220 triangles [2015.05.13-02.18.06:309][465]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:087][ 0]LogSavePackage: Save=1667.760986ms [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:087][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/CONCRETE_BRICKS_Box003.uasset' [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:324][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Brick_Cinderblock_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Brick_Cinderblock_1k_alb.uasset [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:349][ 0]LogSavePackage: Save=14.363377ms [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:349][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Brick_Cinderblock_1k_alb.uasset' [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:355][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Material_ [2015.05.13-02.18.06:650][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _25.uasset [2015.05.13-02.18.06:651][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:437][ 0]LogSavePackage: Save=81.852936ms [2015.05.13-02.18.06:651][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:437][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Material__25.uasset' [2015.05.13-02.18.06:651][466]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:450][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Factory_Menu -> 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Blueprint_Template_232.uasset [2015.05.13-02.18.08:230][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:986][ 0]LogSavePackage: Save=140.329590ms [2015.05.13-02.18.08:230][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.06:986][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Blueprint_Template_232.uasset' [2015.05.13-02.18.08:230][467]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.07:381][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Darker_Wood -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Darker_Wood.uasset [2015.05.13-02.18.08:231][467]MainFrameActions: Packaging 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane008.uasset' [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:246][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006.uasset [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:260][ 0]LogSavePackage: Save=13.720404ms [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:260][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Bridge_Exported_Plane006.uasset' [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:412][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_AS [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): SETS/1_archways/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:458][ 0]LogSavePackage: Save=45.310593ms [2015.05.13-02.18.10:326][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:458][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:463][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__26 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _26.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:486][ 0]LogSavePackage: Save=22.575567ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:486][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__26.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:492][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _25.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:523][ 0]LogSavePackage: Save=30.029467ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:523][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__25.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:528][ 0]LogCook:Display: Cooking 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4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __184.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:569][ 0]LogSavePackage: Save=16.944508ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:570][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__184.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:583][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__171 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __171.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:607][ 0]LogSavePackage: Save=24.050058ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:607][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__171.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:612][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__158 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __158.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:630][ 0]LogSavePackage: Save=17.677818ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:631][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__158.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:643][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/ItemsSpawnerMENU -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/ItemsSpawnerMENU.uasset [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:847][ 0]LogSavePackage: Save=203.595856ms [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:847][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/ItemsSpawnerMENU.uasset' [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.09:858][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/CAMERA_STILL_POSSESER -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/ [2015.05.13-02.18.10:327][468]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.18.10:261][ 0]LogSavePackage: Save=89.081337ms [2015.05.13-02.18.10:328][468]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.10:261][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Blueprint_Template_2.uasset' [2015.05.13-02.18.10:363][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.10:300][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/Moon -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/Moon.uasset [2015.05.13-02.18.10:363][469]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.10:343][ 0]LogSavePackage: Save=42.547077ms [2015.05.13-02.18.10:680][470]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.10:343][ 0]LogSavePackage: Async 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4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_roof_border.uasset [2015.05.13-02.18.11:685][473]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:572][ 0]LogSavePackage: Save=13.572920ms [2015.05.13-02.18.21:134][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:572][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_roof_border.uasset' [2015.05.13-02.18.21:134][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:726][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box019 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box019.uasset [2015.05.13-02.18.21:134][474]MainFrameActions: Packaging 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[2015.05.13-02.18.21:134][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:858][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.21:134][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:866][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.21:134][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.11:876][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:106][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box018 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box018.uasset [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:121][ 0]LogSavePackage: Save=14.934832ms [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:121][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box018.uasset' [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:443][ 0]LogCook:Display: Cooking 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4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 004.uasset [2015.05.13-02.18.21:169][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:944][ 0]LogSavePackage: Save=14.047536ms [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.12:944][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box004.uasset' [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:478][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box003 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box003.uasset [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:492][ 0]LogSavePackage: Save=14.217262ms [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:492][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Daniels_stuff_Box003.uasset' [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:737][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/4DanStuff/Brick_DepthBricks_1k222_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/4DanStuff/Brick_DepthBricks_1k222_alb.uasset [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging 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[2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:908][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_spawner_Part_1_Anim.uasset' [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:914][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.uasset [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:956][ 0]LogSavePackage: Save=41.723083ms [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:956][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_Physics.uasset' [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.13:996][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/Destrouction -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/Destrouction.uasset [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:028][ 0]LogSavePackage: Save=31.503273ms [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:028][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/Destrouction.uasset' [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:338][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/3/Gravel_SPEC -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_SPEC.uasset [2015.05.13-02.18.21:170][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:385][ 0]LogSavePackage: Save=47.600521ms [2015.05.13-02.18.21:171][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:386][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_SPEC.uasset' [2015.05.13-02.18.21:171][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:743][ 0]LogCook:Display: Cooking /Game/ASSETSV2/testing_a_new_neighborhood_Garage_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Garage_Frame.uasset [2015.05.13-02.18.21:172][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:814][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x8x8 distance field, 52 triangles [2015.05.13-02.18.21:172][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:844][ 0]LogSavePackage: Save=100.363983ms [2015.05.13-02.18.21:212][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.14:844][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Garage_Frame.uasset' [2015.05.13-02.18.21:212][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.15:001][ 0]LogCook:Display: Cooking /Game/ASSETSV2/testing_a_new_neighborhood_Door_Frame -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Door_Frame.uasset [2015.05.13-02.18.21:212][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.19:613][ 0]LogMeshUtilities: Finished distance field build in 4.6s - 8x8x8 distance field, 52 triangles [2015.05.13-02.18.21:212][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.19:645][ 0]LogSavePackage: Save=4643.270996ms [2015.05.13-02.18.21:212][474]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.19:645][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Door_Frame.uasset' [2015.05.13-02.18.23:171][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.19:923][ 0]LogCook:Display: Cooking /Game/ASSETSV2/testing_a_new_neighborhood_Brick_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Brick_Garage.uasset [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:868][ 0]LogMeshUtilities: Finished distance field build in 3.0s - 20x8x14 distance field, 72 triangles [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:884][ 0]LogSavePackage: Save=2959.399414ms [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:885][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/testing_a_new_neighborhood_Brick_Garage.uasset' [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:890][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__684 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__684.uasset [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:968][ 0]LogSavePackage: Save=77.480789ms [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:968][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__684.uasset' [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:974][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__683 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__683.uasset [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.22:997][ 0]LogSavePackage: Save=23.208958ms [2015.05.13-02.18.23:172][478]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:031][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__683.uasset' [2015.05.13-02.18.28:695][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:106][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-02.18.28:695][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:173][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-02.18.28:695][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:185][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-02.18.28:804][479]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:197][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-02.19.46:328][508]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.18.23:212][ 0]LogMaterial: Missing cached shader map for material Material__46, compiling. [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:313][ 0]LogCook:Display: Cooking /Game/ASSETSV2/Material__46 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__46.uasset [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:337][ 0]LogSavePackage: Save=23.778702ms [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:337][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/Material__46.uasset' [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:447][ 0]LogMaterial: Missing cached shader map for material Material__741, compiling. [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:459][ 0]LogMaterial: Missing cached shader map for material Material__741, compiling. [2015.05.13-02.19.46:669][509]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:471][ 0]LogMaterial: Missing cached shader map for material Material__741, compiling. [2015.05.13-02.20.06:209][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.19.46:565][ 0]LogMaterial: Missing cached shader map for material Material__741, compiling. [2015.05.13-02.20.06:209][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.06:060][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__741 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__741.uasset [2015.05.13-02.20.06:209][521]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.06:083][ 0]LogSavePackage: Save=20.328413ms [2015.05.13-02.20.14:542][546]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.06:083][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/Material__741.uasset' [2015.05.13-02.20.14:542][546]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:294][ 0]LogTexture:Display: Building textures: Night_03 (AutoDXT) [2015.05.13-02.20.14:542][546]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:295][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_textures/Night_03 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Night_03.uasset [2015.05.13-02.20.14:542][546]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:317][ 0]LogSavePackage: Save=21.528811ms [2015.05.13-02.20.14:542][546]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:317][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Night_03.uasset' [2015.05.13-02.20.14:878][547]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:515][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/MaterialSpawner_9000/menu/Only_Background -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Only_B [2015.05.13-02.20.14:878][547]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ackground.uasset [2015.05.13-02.20.14:878][547]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:556][ 0]LogSavePackage: Save=39.968681ms [2015.05.13-02.20.15:210][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.14:556][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/MaterialSpawner_9000/menu/Only_Background.uasset' [2015.05.13-02.20.15:211][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:034][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_textures/Day_19_smaller -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Day_19_smaller.ua [2015.05.13-02.20.15:211][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sset [2015.05.13-02.20.15:211][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:084][ 0]LogSavePackage: Save=49.879498ms [2015.05.13-02.20.15:211][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:085][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Day_19_smaller.uasset' [2015.05.13-02.20.15:228][548]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:202][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:218][ 0]LogSavePackage: Save=15.482677ms [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:218][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset' [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:228][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ArmorMetal01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_ArmorMetal01_N.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:229][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:234][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ArmorMetal01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_ArmorMetal01.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:235][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:240][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Sky54a2048LDR -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Sky54a2048LDR.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:240][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:246][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Sky54a2048 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Sky54a2048.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:246][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:251][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Metal_Tile_2_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Metal_Tile_2_N.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:251][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:257][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/Metal_Tile_2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/Metal_Tile_2.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:257][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:286][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Smoke -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:301][ 0]LogSavePackage: Save=15.507314ms [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:302][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset' [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:307][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Hit_Marker/hitmarker -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarker.uasset [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:320][ 0]LogSavePackage: Save=12.574756ms [2015.05.13-02.20.15:572][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:320][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Hit_Marker/hitmarker.uasset' [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:326][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Muzzle_Flash -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash.uasset [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:379][ 0]LogSavePackage: Save=53.401649ms [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:379][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Muzzle_Flash.uasset' [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:385][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/FX/Material__26 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Material__26.uasset [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:422][ 0]LogSavePackage: Save=36.968029ms [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:422][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/FX/Material__26.uasset' [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:428][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Fence/Fence -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Fence/Fence.uasset [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:485][ 0]LogSavePackage: Save=57.273514ms [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:485][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Fence/Fence.uasset' [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:490][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Doors/Material__511 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Doors/Material__511.uasset [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:546][ 0]LogSavePackage: Save=54.982220ms [2015.05.13-02.20.15:573][549]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:546][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Doors/Material__511.uasset' [2015.05.13-02.20.18:229][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:552][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Doors/Material__499 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Doors/Material__499.uasset [2015.05.13-02.20.18:229][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:619][ 0]LogSavePackage: Save=66.684731ms [2015.05.13-02.20.18:229][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:619][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Doors/Material__499.uasset' [2015.05.13-02.20.18:230][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:686][ 0]LogMaterial: Missing cached shader map for material Material__717, compiling. [2015.05.13-02.20.18:230][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:696][ 0]LogMaterial: Missing cached shader map for material Material__717, compiling. [2015.05.13-02.20.18:230][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:703][ 0]LogMaterial: Missing cached shader map for material Material__717, compiling. [2015.05.13-02.20.18:230][550]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:771][ 0]LogMaterial: Missing cached shader map for material Material__717, compiling. [2015.05.13-02.20.27:781][557]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.15:780][ 0]LogMaterial: Missing cached shader map for material Material__717, compiling. [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:776][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__717 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__717.uasset [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:793][ 0]LogSavePackage: Save=17.172405ms [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:793][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__717.uasset' [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:935][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:951][ 0]LogSavePackage: Save=15.024828ms [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:951][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset' [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:960][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Floor01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Floor01_N.uass [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.20.28:114][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:961][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:966][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Floor01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Floor01.uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:967][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:972][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_D.uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:972][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:977][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_01_N.uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:978][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:983][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_01_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_01_D.uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:983][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:988][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete01_N.uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.27:989][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:078][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M. [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-02.20.28:115][558]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:092][ 0]LogSavePackage: Save=13.386769ms [2015.05.13-02.20.28:457][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:092][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset' [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:228][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/Street_Car_Secondary_Colour -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Secondary_Colour.uasset [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:274][ 0]LogSavePackage: Save=45.137104ms [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:274][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Secondary_Colour.uasset' [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:309][ 0]LogMaterial: Missing cached shader map for material Street_Car_Divider, compiling. [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:378][ 0]LogMaterial: Missing cached shader map for material Street_Car_Divider, compiling. [2015.05.13-02.20.28:458][559]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:399][ 0]LogMaterial: Missing cached shader map for material Street_Car_Divider, compiling. [2015.05.13-02.20.43:773][568]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.28:424][ 0]LogMaterial: Missing cached shader map for material Street_Car_Divider, compiling. [2015.05.13-02.20.43:773][568]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.43:445][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/Street_Car_Divider -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Divider.uasset [2015.05.13-02.20.43:773][568]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.43:479][ 0]LogSavePackage: Save=34.428646ms [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.43:480][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Divider.uasset' [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:569][ 0]LogTexture:Display: Building textures: Brick_CleanBeige_2k_n (BC5) [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:569][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Brick/Brick_CleanBeige_2k_n -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_Yo [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): u_Need_More_Materials/Brick/Brick_CleanBeige_2k_n.uasset [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:598][ 0]LogSavePackage: Save=27.487003ms [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:598][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Brick/Brick_CleanBeige_2k_n.uasset' [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:615][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/The_Blueprint_Spawner -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/The_Bluepr [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): int_Spawner.uasset [2015.05.13-02.20.45:750][573]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:747][ 0]LogSavePackage: Save=131.244141ms [2015.05.13-02.20.46:083][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:747][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/The_Blueprint_Spawner.uasset' [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:758][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Skeleton. [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:782][ 0]LogSavePackage: Save=23.237701ms [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:782][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Skeleton.uasset' [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:792][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Physics -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Physics.uasset [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:819][ 0]LogSavePackage: Save=26.412872ms [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:819][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Physics.uasset' [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:829][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Anim -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Anim.uasset [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:882][ 0]LogSavePackage: Save=52.639252ms [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:883][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6_Anim.uasset' [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:892][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.uasset [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:917][ 0]LogSavePackage: Save=24.751888ms [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:918][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Skel_6.uasset' [2015.05.13-02.20.46:084][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:927][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Item_Maker/ItemMaker/Material__60 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Material__60.uasset [2015.05.13-02.20.46:085][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:982][ 0]LogSavePackage: Save=53.904667ms [2015.05.13-02.20.46:085][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.45:982][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/ItemMaker/Material__60.uasset' [2015.05.13-02.20.46:085][574]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): 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4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/WI [2015.05.13-02.20.46:417][575]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): re_Cutter.uasset [2015.05.13-02.20.46:418][575]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:332][ 0]LogSavePackage: Save=65.108612ms [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:332][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Item_Maker/Blueprints/Next_BP/WIre_Cutter.uasset' [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:464][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/New_Archways/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ASSETS/New_Archways/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:486][ 0]LogSavePackage: Save=21.379959ms [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:486][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_Archways/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:496][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:525][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gravel_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Gravel_D.uasset [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:525][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:534][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Generic_Concrete_Base_07_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Generic_Concret [2015.05.13-02.20.46:749][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e_Base_07_N.uasset [2015.05.13-02.20.46:750][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:535][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved. [2015.05.13-02.20.46:750][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:575][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset [2015.05.13-02.20.46:750][576]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:596][ 0]LogSavePackage: Save=21.191071ms [2015.05.13-02.20.47:134][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:597][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset' [2015.05.13-02.20.47:135][577]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.20.46:870][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/Material__683 -> 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4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset [2015.05.13-02.21.03:754][627]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:569][ 0]LogSavePackage: Save=24.449051ms [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:569][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset' [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:758][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Brick/I_could_be_the_one -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_You_N [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): eed_More_Materials/Brick/I_could_be_the_one.uasset [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:784][ 0]LogSavePackage: Save=24.523989ms [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:784][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Brick/I_could_be_the_one.uasset' [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:914][ 0]LogCook:Display: Cooking /Game/User_Interface/Newstuff/AMMOCool -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/AMMOCool.uasset [2015.05.13-02.21.04:086][628]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:938][ 0]LogSavePackage: Save=23.485104ms [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.03:938][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/User_Interface/Newstuff/AMMOCool.uasset' [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:204][ 0]LogTexture:Display: Building textures: front_DISP (AutoDXT) [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:204][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/front_DISP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/fro [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): nt_DISP.uasset [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:226][ 0]LogSavePackage: Save=21.197229ms [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:226][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/9FlowerPots/NewFolder/front_DISP.uasset' [2015.05.13-02.21.04:421][629]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:353][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.21.04:753][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:401][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.21.04:753][630]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:420][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.21.17:381][650]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.04:443][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:376][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Material__55 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Mater [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ial__55.uasset [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:397][ 0]LogSavePackage: Save=20.797211ms [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:397][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Material__55.uasset' [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:527][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:542][ 0]LogSavePackage: Save=14.839019ms [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:542][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset' [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:592][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset [2015.05.13-02.21.17:712][651]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:619][ 0]LogSavePackage: Save=27.090748ms [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:619][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset' [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:744][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:790][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:839][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:874][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.21.18:050][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:888][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/proper_Floor2_floor_hole -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/proper_Floor2_floor_hole.uasset [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:903][ 0]LogSavePackage: Save=13.981152ms [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.17:903][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/proper_Floor2_floor_hole.uasset' [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:005][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Plaster_EchternachConcrete_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Plaster_EchternachConcrete_1k_alb.uasset [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:018][ 0]LogSavePackage: Save=13.509615ms [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:019][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/New_assets/Plaster_EchternachConcrete_1k_alb.uasset' [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:025][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Dirt_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_Dirt_N.uasset [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:026][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved. [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:031][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Dirt_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_Dirt_D.uasset [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:032][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved. [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:038][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Detail_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_Detail_N.uasset [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:038][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved. [2015.05.13-02.21.18:051][652]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:045][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_02_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_02_N.uasset [2015.05.13-02.21.18:383][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:045][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved. [2015.05.13-02.21.18:383][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:052][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_02_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Ground_02_D.uasset [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:052][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved. [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:095][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:109][ 0]LogSavePackage: Save=13.260502ms [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:109][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset' [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:214][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane022 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane022.uasset [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:264][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 10 triangles [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:264][ 0]LogMeshUtilities: Discarded distance field as mesh was not closed! Assign a two-sided material to fix. [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:280][ 0]LogSavePackage: Save=65.829605ms [2015.05.13-02.21.18:384][653]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:280][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Grass_exported9_Plane022.uasset' [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:350][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Dif -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Dif.uasset [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:398][ 0]LogSavePackage: Save=47.391441ms [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:398][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Grass/Dif.uasset' [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:404][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__310 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__310.uasset [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:424][ 0]LogSavePackage: Save=20.068691ms [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:424][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__310.uasset' [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:431][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__237 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__237.uasset [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:451][ 0]LogSavePackage: Save=19.764143ms [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:451][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__237.uasset' [2015.05.13-02.21.18:718][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:457][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__193 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__193.uasset [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:487][ 0]LogSavePackage: Save=29.765297ms [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:487][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__193.uasset' [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:493][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__192 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__192.uasset [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:513][ 0]LogSavePackage: Save=19.700497ms [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:514][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__192.uasset' [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:520][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1451 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1451.uasset [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:535][ 0]LogSavePackage: Save=14.736020ms [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:535][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1451.uasset' [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:541][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1450 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1450.uasset [2015.05.13-02.21.18:719][654]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:569][ 0]LogSavePackage: Save=27.898314ms [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:569][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Material__1450.uasset' [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:765][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__95 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__95.uasset [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:838][ 0]LogSavePackage: Save=72.579277ms [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:838][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/1_archways/Material__95.uasset' [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:844][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/CODEFONT -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/CODEFONT.uasset [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:857][ 0]LogSavePackage: Save=13.006598ms [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:858][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/CODEFONT.uasset' [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.18:968][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/Vines/plant0222222 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/plant0222222.uasset [2015.05.13-02.21.19:119][655]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:027][ 0]LogSavePackage: Save=58.654591ms [2015.05.13-02.21.20:647][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:027][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/Vines/plant0222222.uasset' [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:326][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:344][ 0]LogSavePackage: Save=17.280537ms [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:344][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:597][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:609][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.21.20:648][656]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:622][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.21.46:464][696]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.19:636][ 0]LogMaterial: Missing cached shader map for material Material__41, compiling. [2015.05.13-02.21.46:464][696]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:257][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__41.uasset [2015.05.13-02.21.46:464][696]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:278][ 0]LogSavePackage: Save=19.897940ms [2015.05.13-02.21.46:798][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:278][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__41.uasset' [2015.05.13-02.21.46:798][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:592][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/2/ConcreteBare0182_1_L2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/2/ConcreteBare0182_1_L2.uasset [2015.05.13-02.21.46:798][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:635][ 0]LogSavePackage: Save=42.475899ms [2015.05.13-02.21.46:798][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:635][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/2/ConcreteBare0182_1_L2.uasset' [2015.05.13-02.21.46:798][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:773][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/6Wires/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/Material__25.uasset [2015.05.13-02.21.46:848][697]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:790][ 0]LogSavePackage: Save=16.562283ms [2015.05.13-02.21.47:132][698]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.46:790][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/6Wires/Material__25.uasset' [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:000][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_nY+ -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEED [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): TOLOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_nY+.uasset [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:166][ 0]LogSavePackage: Save=166.288040ms [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:166][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/5_You_Need_More_Materials/Plastel_Peeling/Wall_PlasterPeeling_2k_nY+.uasset' [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:175][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/House_01/Base_Floor -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Base_Floor.uasset [2015.05.13-02.21.47:472][699]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:230][ 0]LogSavePackage: Save=54.800514ms [2015.05.13-02.21.54:471][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.47:231][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/House_01/Base_Floor.uasset' [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:350][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 44 triangles [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:350][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/House/TheFirst_House -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/TheFirst_House.uasset [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:421][ 0]LogSavePackage: Save=70.757805ms [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:421][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/House/TheFirst_House.uasset' [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:432][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/Material__606 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Material__606.uasset [2015.05.13-02.21.54:472][720]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:459][ 0]LogSavePackage: Save=26.534006ms [2015.05.13-02.21.54:806][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:459][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Material__606.uasset' [2015.05.13-02.21.54:806][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:474][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/Health_Var -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_Var.uasset [2015.05.13-02.21.54:806][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:475][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Health_Var. Package will not be saved. [2015.05.13-02.21.54:806][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:485][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Health_Bar/Health_Bar3 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_Bar3.uasset [2015.05.13-02.21.54:806][721]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:545][ 0]LogSavePackage: Save=59.940533ms [2015.05.13-02.21.55:154][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:546][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Health_Bar/Health_Bar3.uasset' [2015.05.13-02.21.55:154][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:860][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__708 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__708.uasset [2015.05.13-02.21.55:154][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:891][ 0]LogSavePackage: Save=30.387737ms [2015.05.13-02.21.55:154][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:891][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__708.uasset' [2015.05.13-02.21.55:154][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:959][ 0]LogMaterial: Missing cached shader map for material Material__707, compiling. [2015.05.13-02.21.55:155][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.54:977][ 0]LogMaterial: Missing cached shader map for material Material__707, compiling. [2015.05.13-02.21.55:155][722]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.55:123][ 0]LogMaterial: Missing cached shader map for material Material__707, compiling. [2015.05.13-02.21.55:482][723]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.55:137][ 0]LogMaterial: Missing cached shader map for material Material__707, compiling. [2015.05.13-02.22.05:218][732]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.21.55:195][ 0]LogMaterial: Missing cached shader map for material Material__707, compiling. [2015.05.13-02.22.05:218][732]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.05:057][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__707 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__707.uasset [2015.05.13-02.22.05:218][732]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.05:073][ 0]LogSavePackage: Save=15.908360ms [2015.05.13-02.22.08:555][742]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.05:074][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__707.uasset' [2015.05.13-02.22.08:555][742]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.08:481][ 0]LogTexture:Display: Building textures: Ground_Asphalt_DISP (AutoDXT) [2015.05.13-02.22.08:555][742]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.08:481][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_DISP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_DISP.uasset [2015.05.13-02.22.08:555][742]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.08:495][ 0]LogSavePackage: Save=14.398622ms [2015.05.13-02.22.09:562][745]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.08:496][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/1/Ground_Asphalt_DISP.uasset' [2015.05.13-02.22.10:598][748]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.09:525][ 0]LogStaticMesh: Building static mesh SM_ColorCalibrator... [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:323][ 0]LogStaticMesh: Built static mesh [0.811737.2s] /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:752][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 8x8x10 distance field, 37472 triangles [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:753][ 0]LogMaterial: Missing cached shader map for material M_ChromeBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:810][ 0]LogMaterial: Missing cached shader map for material M_ChromeBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:887][ 0]LogMaterial: Missing cached shader map for material M_ChromeBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:908][ 0]LogMaterial: Missing cached shader map for material M_ChromeBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.10:993][ 0]LogMaterial: Missing cached shader map for material M_ChromeBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:065][ 0]LogMaterial: Missing cached shader map for material M_GreyBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:138][ 0]LogMaterial: Missing cached shader map for material M_GreyBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:154][ 0]LogMaterial: Missing cached shader map for material M_GreyBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:236][ 0]LogMaterial: Missing cached shader map for material M_GreyBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:254][ 0]LogMaterial: Missing cached shader map for material M_GreyBall, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:312][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:332][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:348][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:364][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:382][ 0]LogMaterial: Missing cached shader map for material M_ColorGrid, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:398][ 0]LogMaterial: Missing cached shader map for material M_ClearCoatBlack, compiling. [2015.05.13-02.22.11:639][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:412][ 0]LogMaterial: Missing cached shader map for material M_ClearCoatBlack, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:422][ 0]LogMaterial: Missing cached shader map for material M_ClearCoatBlack, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:433][ 0]LogMaterial: Missing cached shader map for material M_ClearCoatBlack, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:446][ 0]LogMaterial: Missing cached shader map for material M_ClearCoatBlack, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:524][ 0]LogMaterial: Missing cached shader map for material M_ClearCoat, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:538][ 0]LogMaterial: Missing cached shader map for material M_ClearCoat, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:548][ 0]LogMaterial: Missing cached shader map for material M_ClearCoat, compiling. [2015.05.13-02.22.11:640][749]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:558][ 0]LogMaterial: Missing cached shader map for material M_ClearCoat, compiling. [2015.05.13-02.22.11:967][750]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:571][ 0]LogMaterial: Missing cached shader map for material M_ClearCoat, compiling. [2015.05.13-02.22.12:301][751]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.11:848][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap [2015.05.13-02.22.12:301][751]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.12:087][ 0]LogSavePackage: Save=237.352448ms [2015.05.13-02.22.12:301][751]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.12:087][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap' [2015.05.13-02.22.12:301][751]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.12:089][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator 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(Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.23:317][ 0]LogSavePackage: Save=11169.153320ms [2015.05.13-02.22.24:675][765]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.23:317][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset' [2015.05.13-02.23.06:302][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.22.23:318][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset [2015.05.13-02.23.06:302][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:035][ 0]LogSavePackage: Save=42715.523438ms [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:035][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:036][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uass [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:076][ 0]LogSavePackage: Save=39.672005ms [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:076][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:077][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:133][ 0]LogSavePackage: Save=55.685417ms [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:133][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset' [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:134][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset [2015.05.13-02.23.06:303][844]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:190][ 0]LogSavePackage: Save=55.543751ms [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.06:190][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset' [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:055][ 0]LogTexture:Display: Building textures: Sunrise_Alpha (AutoDXT) [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:055][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise_Alpha.uass [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:094][ 0]LogSavePackage: Save=38.348076ms [2015.05.13-02.23.11:309][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:094][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise_Alpha.uasset' [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:184][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:200][ 0]LogSavePackage: Save=15.119956ms [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:200][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset' [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:209][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Plane001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKE [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): R_MENU/Menu_For_Item_Maker_Plane001.uasset [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:248][ 0]LogSavePackage: Save=37.827606ms [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:248][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Plane001.uasset' [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:254][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Object002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAK [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ER_MENU/Menu_For_Item_Maker_Object002.uasset [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:267][ 0]LogSavePackage: Save=13.302591ms [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:267][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Object002.uasset' [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:273][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Object001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAK [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ER_MENU/Menu_For_Item_Maker_Object001.uasset [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:287][ 0]LogSavePackage: Save=13.227652ms [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:287][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Object001.uasset' [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:292][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Box001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_ [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): MENU/Menu_For_Item_Maker_Box001.uasset [2015.05.13-02.23.11:310][859]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:307][ 0]LogSavePackage: Save=13.794316ms [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:307][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Menu_For_Item_Maker_Box001.uasset' [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:313][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__30 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _30.uasset [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:337][ 0]LogSavePackage: Save=23.495712ms [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:337][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__30.uasset' [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:343][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__29 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _29.uasset [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:343][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Material__29. Package will not be saved. [2015.05.13-02.23.11:643][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:348][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _28.uasset [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:371][ 0]LogSavePackage: Save=22.674459ms [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:372][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__28.uasset' [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:377][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__27 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material_ [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): _27.uasset [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:393][ 0]LogSavePackage: Save=15.453590ms [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:393][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/10_ITEMMAKER_MENU/Material__27.uasset' [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:564][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/_original -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/_original.uasset [2015.05.13-02.23.11:644][860]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:582][ 0]LogSavePackage: Save=17.153927ms [2015.05.13-02.23.11:976][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:582][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/_original.uasset' [2015.05.13-02.23.11:977][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:930][ 0]LogTexture:Display: Building textures: concrete_bare3_1k_s (AutoDXT) [2015.05.13-02.23.11:977][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:930][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_s -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_N [2015.05.13-02.23.11:977][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): EW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_s.uasset [2015.05.13-02.23.11:977][861]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:943][ 0]LogSavePackage: Save=12.865616ms [2015.05.13-02.23.17:801][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.11:943][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/Concrete/concrete_bare3_1k_s.uasset [2015.05.13-02.23.17:801][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ' [2015.05.13-02.23.17:801][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.12:132][ 0]LogMaterial: Missing cached shader map for material Material__753, compiling. [2015.05.13-02.23.17:801][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.12:149][ 0]LogMaterial: Missing cached shader map for material Material__753, compiling. [2015.05.13-02.23.17:801][862]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.12:157][ 0]LogMaterial: Missing cached shader map for material Material__753, compiling. [2015.05.13-02.23.20:133][869]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.12:166][ 0]LogMaterial: Missing cached shader map for material Material__753, compiling. [2015.05.13-02.23.20:133][869]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:103][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/Material__753 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/Material__753.uasset [2015.05.13-02.23.20:133][869]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:120][ 0]LogSavePackage: Save=16.942797ms [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:120][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/Material__753.uasset' [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:296][ 0]LogCook:Display: Cooking /Game/ASSETS/stairs/Stairs_stair2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Stairs_stair2.uasset [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:332][ 0]LogSavePackage: Save=35.831619ms [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:332][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Stairs_stair2.uasset' [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:338][ 0]LogCook:Display: Cooking /Game/ASSETS/stairs/Material__46 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Material__46.uasset [2015.05.13-02.23.20:466][870]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:389][ 0]LogSavePackage: Save=51.193504ms [2015.05.13-02.23.20:800][871]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:389][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/stairs/Material__46.uasset' [2015.05.13-02.23.20:800][871]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:486][ 0]LogCook:Display: Cooking /Game/ASSETS/WoodRough0109_4_L -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/WoodRough0109_4_L.uasset [2015.05.13-02.23.20:800][871]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:519][ 0]LogSavePackage: Save=33.024986ms [2015.05.13-02.23.21:805][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.20:520][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/WoodRough0109_4_L.uasset' [2015.05.13-02.23.21:805][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:652][ 0]LogCook:Display: Cooking /Game/junk/TREE2_Foliage002 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/TREE2_Foliage002.uasset [2015.05.13-02.23.21:805][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:705][ 0]LogSavePackage: Save=53.071434ms [2015.05.13-02.23.21:805][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:706][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/TREE2_Foliage002.uasset' [2015.05.13-02.23.21:805][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:718][ 0]LogCook:Display: Cooking /Game/junk/THECAMERA_ENUM -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/THECAMERA_ENUM.uasset [2015.05.13-02.23.21:806][874]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:742][ 0]LogSavePackage: Save=23.235306ms [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.21:742][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/THECAMERA_ENUM.uasset' [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:193][ 0]LogTexture:Display: Building textures: Stars_Only (AutoDXT) [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:193][ 0]LogCook:Display: Cooking /Game/junk/Stars_Only -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Stars_Only.uasset [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:215][ 0]LogSavePackage: Save=21.466875ms [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:215][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Stars_Only.uasset' [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:385][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:398][ 0]LogSavePackage: Save=12.809497ms [2015.05.13-02.23.26:471][888]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:398][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2015.05.13-02.23.26:812][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:422][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/US [2015.05.13-02.23.26:812][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ING_Destruction.uasset [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:537][ 0]LogSavePackage: Save=114.941231ms [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:537][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/USING_Destruction.uasset' [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:544][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/Material__2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/Material [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): __2.uasset [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:606][ 0]LogSavePackage: Save=62.325249ms [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:606][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/Material__2.uasset' [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:637][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/Door_DESTRUCTION -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/Door_DESTRUCTION.uasset [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:637][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Door_DESTRUCTION. Package will not be saved. [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:643][ 0]LogCook:Display: Cooking /Game/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_spawner_Part_1_Skeleton -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spaw [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ner_Destruction/DESTRUCTION_spawner_Part_1_Skeleton.uasset [2015.05.13-02.23.26:813][889]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:655][ 0]LogSavePackage: Save=12.585363ms [2015.05.13-02.23.30:139][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.26:656][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/DESTRUCTION/Game/Spawner_Destruction/DESTRUCTION_spawner_Part_1_Skeleton.uasset' [2015.05.13-02.23.30:139][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.29:982][ 0]LogTexture:Display: Building textures: Gravel_DISP (AutoDXT) [2015.05.13-02.23.30:140][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.29:982][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/LANDSCAP/3/Gravel_DISP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_DISP.uasset [2015.05.13-02.23.30:140][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.29:999][ 0]LogSavePackage: Save=16.396320ms [2015.05.13-02.23.30:140][899]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.29:999][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/LANDSCAP/3/Gravel_DISP.uasset' [2015.05.13-02.23.30:474][900]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:134][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset [2015.05.13-02.23.30:474][900]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:151][ 0]LogSavePackage: Save=16.099300ms [2015.05.13-02.23.30:474][900]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:151][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset' [2015.05.13-02.23.30:474][900]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:201][ 0]LogCook:Display: Cooking /Game/Menu_Level/Menu_Controller -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Menu_Controller.uasset [2015.05.13-02.23.30:474][900]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:223][ 0]LogSavePackage: Save=21.834728ms [2015.05.13-02.23.30:806][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:223][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Menu_Controller.uasset' [2015.05.13-02.23.30:806][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:553][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:806][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:554][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:806][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:555][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:556][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:557][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:558][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:559][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:560][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:561][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:562][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:562][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:566][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:567][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:568][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:807][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:568][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:569][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:570][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:571][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentOnClickedSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentOnClickedSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:572][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:572][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:573][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:574][ 0]LogBlueprint:Warning: Generic delegate signature ref (ComponentBeginCursorOverSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.ComponentBeginCursorOverSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:676][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:677][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:679][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:680][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:681][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:681][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:682][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:808][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:682][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:683][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:684][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:684][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:684][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:809][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:685][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:785][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:786][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:791][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:791][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:792][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:793][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:793][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:827][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:794][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:794][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:795][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:795][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:796][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Mak [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): e sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:796][ 0]LogBlueprint:Warning: Generic delegate signature ref (InputActionHandlerDynamicSignature__DelegateSignature). Explicitly setting it to: '/Script/Engine.InputActionHandlerDynamicSignature__DelegateSignature'. Make sure this is correct (there could be multiple native delegate types with this name)? [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:802][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. [2015.05.13-02.23.30:828][901]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:826][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning [2658.91] Compile of Menu_01 successful, but with 1 Warning(s) [in 72 ms] [2015.05.13-02.23.31:812][904]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.30:826][ 0]LogBlueprint:Warning: [compiler Menu_01] Warning [2658.91] Compile of Menu_01 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-02.23.32:143][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.31:768][ 0]LogCook:Display: Cooking /Game/Menu_Level/Menu_01 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Menu_01.uasset [2015.05.13-02.23.32:143][905]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.31:971][ 0]LogSavePackage: Save=202.281509ms [2015.05.13-02.23.33:141][908]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.31:971][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Menu_Level/Menu_01.uasset' [2015.05.13-02.23.33:141][908]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:134][ 0]LogTexture:Display: Building textures: WoodPlanksBare0176_5_S (AutoDXT) [2015.05.13-02.23.33:478][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:134][ 0]LogCook:Display: Cooking /Game/junk/WoodPlanksBare0176_5_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/WoodPlanksBare0176_5_S.uasset [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:154][ 0]LogSavePackage: Save=20.012571ms [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:155][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/WoodPlanksBare0176_5_S.uasset' [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:242][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/1/hires_old_concrete_wall_24_20120516_1039660008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/hires_old_concrete_wall_24_20120516_1039660008.uasset [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:263][ 0]LogSavePackage: Save=20.573761ms [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:263][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/1/hires_old_concrete_wall_24_20120516_1039660008.uasset' [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:273][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__54 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Mat [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__54.uasset [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:322][ 0]LogSavePackage: Save=48.783466ms [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:322][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__54.uasset' [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:330][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__53 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Mat [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__53.uasset [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:379][ 0]LogSavePackage: Save=48.741379ms [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:380][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__53.uasset' [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:388][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Mat [2015.05.13-02.23.33:479][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): erial__41.uasset [2015.05.13-02.23.33:480][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:436][ 0]LogSavePackage: Save=47.559460ms [2015.05.13-02.23.33:480][909]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:436][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 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0]LogMaterial: Missing cached shader map for material MAIN_MAN2, compiling. [2015.05.13-02.23.35:785][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:657][ 0]LogMaterial: Missing cached shader map for material MAIN_MAN2, compiling. [2015.05.13-02.23.35:785][910]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:679][ 0]LogMaterial: Missing cached shader map for material MAIN_MAN2, compiling. [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.33:704][ 0]LogMaterial: Missing cached shader map for material MAIN_MAN2, compiling. [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:489][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/MAIN_MAN2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/MAIN_M [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): AN2.uasset [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:509][ 0]LogSavePackage: Save=19.717262ms [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:509][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/MAIN_MAN2.uasset' [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:516][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Elevator/Material__667 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__667.uasset [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:554][ 0]LogSavePackage: Save=37.558304ms [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:554][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Elevator/Material__667.uasset' [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:561][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Cross_Hair/crosshairmat -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Cross_Hair/crosshairmat.uass [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): et [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:577][ 0]LogSavePackage: Save=15.660273ms [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:577][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Cross_Hair/crosshairmat.uasset' [2015.05.13-02.23.47:683][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:588][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character_Ragdoll/Radgoll_Kaylin -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character_Ragdoll/R [2015.05.13-02.23.47:684][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): adgoll_Kaylin.uasset [2015.05.13-02.23.47:684][933]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:656][ 0]LogSavePackage: Save=68.039116ms [2015.05.13-02.23.48:018][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:657][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character_Ragdoll/Radgoll_Kaylin.uasset' [2015.05.13-02.23.48:018][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:723][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/CharacterCAM/UE4_CamImation -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/CharacterCAM/UE4_CamImat [2015.05.13-02.23.48:018][934]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.23.48:019][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:757][ 0]LogSavePackage: Save=13.438783ms [2015.05.13-02.23.48:019][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:757][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/CharacterCAM/Shotgun_Walking_FWD9_29framecharacter.uasset' [2015.05.13-02.23.48:019][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:890][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/Characters/Character01/What_Happens_Death/Sphere_Gradient2 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Char [2015.05.13-02.23.48:019][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): acter01/What_Happens_Death/Sphere_Gradient2.uasset [2015.05.13-02.23.48:019][934]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:933][ 0]LogSavePackage: Save=41.715557ms [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.47:933][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/Characters/Character01/What_Happens_Death/Sphere_Gradient2.uasset' [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.50:825][ 0]LogTexture:Display: Building textures: Wood_BoardwalkBellingham_1k_d (AutoDXT) [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.50:826][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_d -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bri [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): dge/Wood_BoardwalkBellingham_1k_d.uasset [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.50:842][ 0]LogSavePackage: Save=16.094852ms [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.50:842][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Bridge/Wood_BoardwalkBellingham_1k_d.uasset' [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.50:982][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 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[2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): uasset [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:001][ 0]LogSavePackage: Save=18.610283ms [2015.05.13-02.23.51:025][943]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:001][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset' [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:013][ 0]LogCook:Display: Cooking /Game/junk/Leaves -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Leaves.uasset [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:062][ 0]LogSavePackage: Save=49.307014ms [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:062][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Leaves.uasset' [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:070][ 0]LogCook:Display: Cooking /Game/junk/I_AM_WALKING_WITH_AN_SMG_OKAY -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_WITH_AN_SMG_OKAY.uasset [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:087][ 0]LogSavePackage: Save=16.241652ms [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:087][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_WITH_AN_SMG_OKAY.uasset' [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:095][ 0]LogCook:Display: Cooking /Game/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN_Montage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN_Mont [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): age.uasset [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:126][ 0]LogSavePackage: Save=31.174772ms [2015.05.13-02.23.51:360][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:126][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN_Montage.uasset' [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:177][ 0]LogCook:Display: Cooking /Game/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN.uasset [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:193][ 0]LogSavePackage: Save=16.168764ms [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:193][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/I_AM_WALKING_FORWARD_WITH_A_SHOTGUN.uasset' [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:216][ 0]LogCook:Display: Cooking /Game/junk/gib -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/gib.uasset [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:233][ 0]LogSavePackage: Save=17.022867ms [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:233][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/gib.uasset' [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:241][ 0]LogCook:Display: Cooking /Game/junk/DayTimeEnum -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/DayTimeEnum.uasset [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:256][ 0]LogSavePackage: Save=15.407737ms [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:256][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/DayTimeEnum.uasset' [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:287][ 0]LogCook:Display: Cooking /Game/junk/CLIMBUP -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/CLIMBUP.uasset [2015.05.13-02.23.51:361][944]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:305][ 0]LogSavePackage: Save=17.218258ms [2015.05.13-02.23.51:692][945]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:305][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/CLIMBUP.uasset' [2015.05.13-02.23.51:692][945]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:589][ 0]LogCook:Display: Cooking /Game/junk/city_panorama -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/city_panorama.uasset [2015.05.13-02.23.51:692][945]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:613][ 0]LogSavePackage: Save=24.003862ms [2015.05.13-02.23.52:026][946]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:614][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/city_panorama.uasset' [2015.05.13-02.23.52:026][946]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:740][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/TTC2_middle -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_middle.uasset [2015.05.13-02.23.52:026][946]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:841][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x8 distance field, 640 triangles [2015.05.13-02.23.52:026][946]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:859][ 0]LogSavePackage: Save=118.176628ms [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.51:859][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_middle.uasset' [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:068][ 0]LogMaterial: Missing cached shader map for material Material__375, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:081][ 0]LogMaterial: Missing cached shader map for material Material__375, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:094][ 0]LogMaterial: Missing cached shader map for material Material__375, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:110][ 0]LogMaterial: Missing cached shader map for material Material__375, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:156][ 0]LogMaterial: Missing cached shader map for material Side_Bumpers, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:171][ 0]LogMaterial: Missing cached shader map for material Side_Bumpers, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:184][ 0]LogMaterial: Missing cached shader map for material Side_Bumpers, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:228][ 0]LogMaterial: Missing cached shader map for material Side_Bumpers, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:265][ 0]LogMaterial: Missing cached shader map for material Material__180, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:355][ 0]LogMaterial: Missing cached shader map for material Material__180, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:368][ 0]LogMaterial: Missing cached shader map for material Material__180, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:383][ 0]LogMaterial: Missing cached shader map for material Material__180, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:421][ 0]LogMaterial: Missing cached shader map for material Material__178, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:468][ 0]LogMaterial: Missing cached shader map for material Material__178, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:481][ 0]LogMaterial: Missing cached shader map for material Material__178, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:545][ 0]LogMaterial: Missing cached shader map for material Material__178, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:592][ 0]LogMaterial: Missing cached shader map for material Front_Control, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:605][ 0]LogMaterial: Missing cached shader map for material Front_Control, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:619][ 0]LogMaterial: Missing cached shader map for material Front_Control, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:634][ 0]LogMaterial: Missing cached shader map for material Front_Control, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:697][ 0]LogMaterial: Missing cached shader map for material Street_Car_Base_Colour, compiling. [2015.05.13-02.23.53:687][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:709][ 0]LogMaterial: Missing cached shader map for material Street_Car_Base_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:790][ 0]LogMaterial: Missing cached shader map for material Street_Car_Base_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.52:805][ 0]LogMaterial: Missing cached shader map for material Street_Car_Base_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:136][ 0]LogMaterial: Missing cached shader map for material Chrome_All, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:148][ 0]LogMaterial: Missing cached shader map for material Chrome_All, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:161][ 0]LogMaterial: Missing cached shader map for material Chrome_All, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:175][ 0]LogMaterial: Missing cached shader map for material Chrome_All, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:225][ 0]LogMaterial: Missing cached shader map for material Divider_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:237][ 0]LogMaterial: Missing cached shader map for material Divider_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:249][ 0]LogMaterial: Missing cached shader map for material Divider_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:263][ 0]LogMaterial: Missing cached shader map for material Divider_Colour, compiling. [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:278][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/TTC2_bus_front -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_bus_front.uasset [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:294][ 0]LogSavePackage: Save=15.474463ms [2015.05.13-02.23.53:688][947]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:294][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_bus_front.uasset' [2015.05.13-02.23.54:899][948]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.53:606][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/TTC2_bus_back -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_bus_back.uasset [2015.05.13-02.23.54:899][948]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.54:266][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 10x30x11 distance field, 15896 triangles [2015.05.13-02.23.54:899][948]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.54:286][ 0]LogSavePackage: Save=679.656128ms [2015.05.13-02.25.14:088][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.23.54:286][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/TTC2_bus_back.uasset' [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:298][ 0]LogCook:Display: Cooking /Game/ASSETS/TTC/Street_Car_Base_Colour -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Base_Colour.uasset [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:383][ 0]LogSavePackage: Save=84.419701ms [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:383][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS/TTC/Street_Car_Base_Colour.uasset' [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:681][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sun_V2_Alpha -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2_Alpha.uasset [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:704][ 0]LogSavePackage: Save=22.364435ms [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:704][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sun_V2_Alpha.uasset' [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:725][ 0]LogCook:Display: Cooking /Game/junk/Trunk -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Trunk.uasset [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:831][ 0]LogSavePackage: Save=106.622620ms [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.13:832][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Trunk.uasset' [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:018][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_wooden_Beam -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wooden_Beam.uasset [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:049][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 8x8x14 distance field, 12 triangles [2015.05.13-02.25.14:089][ 34]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:064][ 0]LogSavePackage: Save=45.624039ms [2015.05.13-02.25.14:889][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:064][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wooden_Beam.uasset' [2015.05.13-02.25.14:890][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:206][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_wall_window -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall_window.uasset [2015.05.13-02.25.14:890][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:867][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 24x8x17 distance field, 124 triangles [2015.05.13-02.25.14:890][ 36]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:881][ 0]LogSavePackage: Save=674.824768ms [2015.05.13-02.25.15:518][ 37]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.14:882][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall_window.uasset' [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:215][ 0]LogCook:Display: Cooking /Game/junk/REST_OF_THE_ASSETS_wall_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall_Garage.uasset [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:581][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 24x8x17 distance field, 104 triangles [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:595][ 0]LogSavePackage: Save=379.838165ms [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:595][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/REST_OF_THE_ASSETS_wall_Garage.uasset' [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:601][ 0]LogCook:Display: Cooking /Game/junk/Material__41 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__41.uasset [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:619][ 0]LogSavePackage: Save=17.772945ms [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:619][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__41.uasset' [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:626][ 0]LogCook:Display: Cooking /Game/junk/Material__28 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__28.uasset [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:644][ 0]LogSavePackage: Save=17.634018ms [2015.05.13-02.25.18:455][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:644][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__28.uasset' [2015.05.13-02.25.18:456][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:650][ 0]LogCook:Display: Cooking /Game/junk/Material__25 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__25.uasset [2015.05.13-02.25.18:456][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:668][ 0]LogSavePackage: Save=17.974495ms [2015.05.13-02.25.18:456][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:668][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Material__25.uasset' [2015.05.13-02.25.18:456][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:726][ 0]LogCook:Display: Cooking /Game/junk/localprick -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/localprick.uasset [2015.05.13-02.25.18:456][ 38]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:740][ 0]LogSavePackage: Save=13.813821ms [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.15:740][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/localprick.uasset' [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:463][ 0]LogTexture:Display: Building textures: Brick_Cinderblock_1k_alb (AutoDXT) [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:463][ 0]LogCook:Display: Cooking /Game/junk/Brick_Cinderblock_1k_alb -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Brick_Cinderblock_1k_alb.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:481][ 0]LogSavePackage: Save=13.643412ms [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:482][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/junk/Brick_Cinderblock_1k_alb.uasset' [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:489][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Stone_Brick_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Stone_Brick_N.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:489][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved. [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:528][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Stone_Brick_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Stone_Brick_D.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:528][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved. [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:598][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:613][ 0]LogSavePackage: Save=14.364745ms [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:613][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset' [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:653][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:680][ 0]LogSavePackage: Save=26.339985ms [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:680][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset' [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:687][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Sky_Stars -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Sky_Stars.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:688][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved. [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:714][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Sky_Clouds_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Sky_Clouds_M.uasset [2015.05.13-02.25.18:795][ 39]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:715][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved. [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:786][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:799][ 0]LogSavePackage: Save=13.384032ms [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:800][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset' [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:954][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:969][ 0]LogSavePackage: Save=14.968709ms [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.18:969][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset' [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:186][ 0]LogMaterial: Missing cached shader map for material Material__33, compiling. [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:273][ 0]LogMaterial: Missing cached shader map for material Material__33, compiling. [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:286][ 0]LogMaterial: Missing cached shader map for material Material__33, compiling. [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:346][ 0]LogMaterial: Missing cached shader map for material Material__33, compiling. [2015.05.13-02.25.22:435][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:636][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_StraightStair001 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_StraightStair001.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:650][ 0]LogSavePackage: Save=14.367483ms [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:651][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_StraightStair001.uasset' [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:837][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:838][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box009 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box009.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:853][ 0]LogSavePackage: Save=15.116192ms [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.19:853][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box009.uasset' [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:131][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box008.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:181][ 0]LogSavePackage: Save=49.272797ms [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:181][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/STAIRCASES/Exported_Stuff_Box008.uasset' [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:818][ 0]LogTexture:Display: Building textures: Ground_WoodChipsAndGrass_1k_nY+ (BC5) [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:819][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_nY+ -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_nY+.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:900][ 0]LogSavePackage: Save=80.628242ms [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:900][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Random_Ground_Textur/NewFolder/Ground_WoodChipsAndGrass_1k_nY+.uasset' [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:907][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Dirt_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Dirt_D.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:908][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved. [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:915][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_DesertCrystal01_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_DesertCrystal01_N.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:915][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved. [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:922][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Wall_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Wall_N.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:922][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved. [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:929][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Wall_D -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Wall_D.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:930][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved. [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:937][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Wall07_N -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Wall07_N.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.20:937][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved. [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:168][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:183][ 0]LogSavePackage: Save=15.074445ms [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:183][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset' [2015.05.13-02.25.22:436][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:499][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wooden_Beam -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wooden_Beam.uasset [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:514][ 0]LogSavePackage: Save=14.433183ms [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:514][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wooden_Beam.uasset' [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.21:762][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_window -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_window.uasset [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.22:053][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 24x8x17 distance field, 124 triangles [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.22:068][ 0]LogSavePackage: Save=305.253998ms [2015.05.13-02.25.22:437][ 40]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.22:068][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_window.uasset' [2015.05.13-02.25.24:353][ 42]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.22:308][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_Garage -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_Garage.uasset [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:349][ 0]LogMeshUtilities: Finished distance field build in 2.0s - 24x8x17 distance field, 104 triangles [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:363][ 0]LogSavePackage: Save=2054.828857ms [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:363][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/REST_OF_THE_ASSETS_wall_Garage.uasset' [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:370][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__56 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__56.uasset [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:483][ 0]LogSavePackage: Save=112.728638ms [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:483][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__56.uasset' [2015.05.13-02.25.25:827][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:591][ 0]LogMaterial: Missing cached shader map for material Material__544, compiling. [2015.05.13-02.25.25:828][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:605][ 0]LogMaterial: Missing cached shader map for material Material__544, compiling. [2015.05.13-02.25.25:828][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:617][ 0]LogMaterial: Missing cached shader map for material Material__544, compiling. [2015.05.13-02.25.25:828][ 43]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:629][ 0]LogMaterial: Missing cached shader map for material Material__544, compiling. [2015.05.13-02.26.15:998][123]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.25.24:643][ 0]LogMaterial: Missing cached shader map for material Material__544, compiling. [2015.05.13-02.26.16:330][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.15:995][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__544 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Ma [2015.05.13-02.26.16:331][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): terial__544.uasset [2015.05.13-02.26.16:331][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.16:016][ 0]LogSavePackage: Save=19.989304ms [2015.05.13-02.26.16:331][124]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.16:016][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ALPHA_NEW_ASSETS/Next_assets/Material__544.uasset' [2015.05.13-02.26.16:331][124]MainFrameActions: Packaging (Desktop 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[2015.05.13-02.26.24:001][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.23:831][ 0]LogSavePackage: Save=15.206187ms [2015.05.13-02.26.24:001][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.23:831][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset' [2015.05.13-02.26.24:001][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.23:888][ 0]LogCook:Display: Cooking /Game/YOUNEEDTOLOOKHERE/7_Tv/lenovo-laptop-ideapad-yoga-11-convertible-pc-grey-keyboard-view-14 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUN [2015.05.13-02.26.24:001][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): EEDTOLOOKHERE/7_Tv/lenovo-laptop-ideapad-yoga-11-convertible-pc-grey-keyboard-view-14.uasset [2015.05.13-02.26.24:001][147]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.23:902][ 0]LogSavePackage: Save=13.758729ms [2015.05.13-02.26.34:334][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.23:902][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/YOUNEEDTOLOOKHERE/7_Tv/lenovo-laptop-ideapad-yoga-11-convertible-pc-grey-keyboard-view-14.uasset' [2015.05.13-02.26.34:334][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:234][ 0]LogTexture:Display: Building textures: Sunrise (AutoDXT) [2015.05.13-02.26.34:334][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:234][ 0]LogCook:Display: Cooking /Game/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise.uasset [2015.05.13-02.26.34:334][178]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:277][ 0]LogSavePackage: Save=40.487442ms [2015.05.13-02.26.34:693][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:277][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ZMy_Stuff/ZZZZSky/sky_textures/Sunrise.uasset' [2015.05.13-02.26.34:693][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:429][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Material__110 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__110.uasset [2015.05.13-02.26.34:693][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:466][ 0]LogSavePackage: Save=36.754501ms [2015.05.13-02.26.34:693][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:466][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Material__110.uasset' [2015.05.13-02.26.34:693][179]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.34:560][ 0]LogMaterial: Missing cached shader map for material Material__129, compiling. 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[2015.05.13-02.26.35:419][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.35:151][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_highpoly -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_highpoly.uasset [2015.05.13-02.26.35:419][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.35:383][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 8x9x29 distance field, 26735 triangles [2015.05.13-02.26.35:419][181]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.35:410][ 0]LogSavePackage: Save=257.937836ms [2015.05.13-02.26.36:130][182]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.35:411][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_highpoly.uasset' [2015.05.13-02.26.36:473][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.36:028][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box013 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box013.uasset [2015.05.13-02.26.36:473][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.36:164][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 23x23x8 distance field, 64 triangles [2015.05.13-02.26.36:473][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.36:186][ 0]LogSavePackage: Save=157.503357ms [2015.05.13-02.26.36:473][183]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.36:186][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box013.uasset' [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.36:307][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box012 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box012.uasset [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.37:843][ 0]LogMeshUtilities: Finished distance field build in 1.5s - 23x23x8 distance field, 12 triangles [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.37:859][ 0]LogSavePackage: Save=1552.075806ms [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.37:859][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box012.uasset' [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:520][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:536][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:548][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.26.39:555][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:561][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.26.39:556][187]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:575][ 0]LogMaterial: Missing cached shader map for material Material__54, compiling. [2015.05.13-02.26.40:308][189]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.38:591][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box011 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box011.uasset [2015.05.13-02.26.40:308][189]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.39:962][ 0]LogMeshUtilities: Finished distance field build in 1.7s - 16x8x8 distance field, 12 triangles [2015.05.13-02.26.40:308][189]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.39:976][ 0]LogSavePackage: Save=1384.216431ms [2015.05.13-02.26.40:530][190]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.39:998][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box011.uasset' [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.40:382][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box010 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box010.uasset [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.41:722][ 0]LogMeshUtilities: Finished distance field build in 1.4s - 24x8x17 distance field, 124 triangles [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.41:736][ 0]LogSavePackage: Save=1353.895508ms [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.41:736][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box010.uasset' [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:270][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 18x8x9 distance field, 52 triangles [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:270][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:284][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:296][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:328][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:367][ 0]LogMaterial: Missing cached shader map for material Material__55, compiling. [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:382][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box008 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box008.uasset [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:397][ 0]LogSavePackage: Save=14.258667ms [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:397][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box008.uasset' [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:688][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box007 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box007.uasset [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:887][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 24x8x17 distance field, 104 triangles [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:901][ 0]LogSavePackage: Save=184.827148ms [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.42:901][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box007.uasset' [2015.05.13-02.26.44:147][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.43:197][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box006 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box006.uasset [2015.05.13-02.26.44:148][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.43:211][ 0]LogSavePackage: Save=14.293570ms [2015.05.13-02.26.44:148][191]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.43:211][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box006.uasset' [2015.05.13-02.26.44:447][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.43:923][ 0]LogCook:Display: Cooking /Game/ASSETS_V3/Have_Soem_Modular_Assets_Box005 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box005.uasset [2015.05.13-02.26.44:447][192]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.44:148][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 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8x8x8 distance field, 52 triangles [2015.05.13-02.26.46:619][194]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.46:442][ 0]LogSavePackage: Save=74.540024ms [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.46:442][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETS_V3/Have_Soem_Modular_Assets_Box003.uasset' [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:321][ 0]LogTexture:Display: Building textures: WoodPlanksBare0176_5_S (AutoDXT) [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:321][ 0]LogCook:Display: Cooking /Game/ASSETSV2/NewFolder/WoodPlanksBare0176_5_S -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/WoodPlanksBare0176_5_S.uasset [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:335][ 0]LogSavePackage: Save=14.156352ms [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:336][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/ASSETSV2/NewFolder/WoodPlanksBare0176_5_S.uasset' [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:422][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2015.05.13-02.26.47:738][195]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:435][ 0]LogSavePackage: Save=13.250578ms [2015.05.13-02.26.50:717][201]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.47:435][ 0]LogSavePackage: Async saving from memory to 'D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' [2015.05.13-02.26.50:717][201]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.50:408][ 0]LogBlueprint:Warning: [compiler Modular_Map10] Warning 'The_Train1' is already a 'The Train', you don't need Cast To The_Train . [2015.05.13-02.26.50:717][201]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.50:456][ 0]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2858.53] Compile of Modular_Map10 successful, but with 1 Warning(s) [in 72 ms] [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.50:457][ 0]LogBlueprint:Warning: [compiler Modular_Map10] Warning [2858.53] Compile of Modular_Map10 successful, but with 2 Warning(s) [in 0 ms] [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:622][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:627][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:633][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:648][ 0]LogMaterial: Missing cached shader map for material Material__63, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:680][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:694][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.26.52:177][204]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:736][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.26.56:663][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.51:754][ 0]LogMaterial: Missing cached shader map for material Material__25, compiling. [2015.05.13-02.26.56:664][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.55:185][ 0]LogMaterial: Missing cached shader map for material Material__755, compiling. [2015.05.13-02.26.56:664][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.55:193][ 0]LogMaterial: Missing cached shader map for material Material__755, compiling. [2015.05.13-02.26.56:664][207]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.55:201][ 0]LogMaterial: Missing cached shader map for material Material__755, compiling. [2015.05.13-02.27.01:517][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.26.55:212][ 0]LogMaterial: Missing cached shader map for material Material__755, compiling. [2015.05.13-02.27.01:517][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.01:271][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.13-02.27.01:517][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.01:283][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.13-02.27.01:517][214]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.01:295][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.01:309][ 0]LogMaterial: Missing cached shader map for material Material__2, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:518][ 0]LogMaterial: Missing cached shader map for material Plaster_Peeling, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:526][ 0]LogMaterial: Missing cached shader map for material Plaster_Peeling, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:535][ 0]LogMaterial: Missing cached shader map for material Plaster_Peeling, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:544][ 0]LogMaterial: Missing cached shader map for material Plaster_Peeling, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:587][ 0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:595][ 0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. [2015.05.13-02.27.06:631][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:604][ 0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.04:614][ 0]LogMaterial: Missing cached shader map for material Gravel_Mat, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.05:921][ 0]LogMaterial: Missing cached shader map for material Material__806, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.05:935][ 0]LogMaterial: Missing cached shader map for material Material__806, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.05:950][ 0]LogMaterial: Missing cached shader map for material Material__806, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.05:968][ 0]LogMaterial: Missing cached shader map for material Material__806, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:029][ 0]LogMaterial: Missing cached shader map for material Material__8062, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:044][ 0]LogMaterial: Missing cached shader map for material Material__8062, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:059][ 0]LogMaterial: Missing cached shader map for material Material__8062, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:127][ 0]LogMaterial: Missing cached shader map for material Material__8062, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:238][ 0]LogMaterial: Missing cached shader map for material Icouldbetheone, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:253][ 0]LogMaterial: Missing cached shader map for material Icouldbetheone, compiling. [2015.05.13-02.27.06:632][219]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:304][ 0]LogMaterial: Missing cached shader map for material Icouldbetheone, compiling. [2015.05.13-02.27.14:713][224]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.06:322][ 0]LogMaterial: Missing cached shader map for material Icouldbetheone, compiling. [2015.05.13-02.27.15:047][225]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.14:609][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:047][225]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.14:828][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:387][226]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.14:952][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:387][226]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:145][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:387][226]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:298][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:879][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:364][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:879][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:482][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:880][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:607][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:880][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:727][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.15:880][227]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:801][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:214][228]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.15:853][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:557][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:040][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:557][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:225][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:557][229]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:289][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:892][230]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:439][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:892][230]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:658][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.16:892][230]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:819][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:873][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.16:992][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:113][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:247][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:296][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:388][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:477][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:594][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:645][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.17:962][231]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:769][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.23:784][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.17:859][ 0]LogMaterial: Missing cached shader map for material LANDSCAPE, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:040][ 0]LogMaterial: Missing cached shader map for material Untitled-12_Mat, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:068][ 0]LogMaterial: Missing cached shader map for material Untitled-12_Mat, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:150][ 0]LogMaterial: Missing cached shader map for material Untitled-12_Mat, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:182][ 0]LogMaterial: Missing cached shader map for material Untitled-12_Mat, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:255][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:278][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:300][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:326][ 0]LogMaterial: Missing cached shader map for material Material__167, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:396][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:418][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:441][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:468][ 0]LogMaterial: Missing cached shader map for material Material__53, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:631][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-02.27.23:785][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:654][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-02.27.23:786][234]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:677][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-02.27.24:574][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.23:703][ 0]LogMaterial: Missing cached shader map for material Material__190, compiling. [2015.05.13-02.27.24:574][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.24:346][ 0]LogMaterial: Missing cached shader map for material Material__90, compiling. [2015.05.13-02.27.24:574][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.24:360][ 0]LogMaterial: Missing cached shader map for material Material__90, compiling. [2015.05.13-02.27.24:574][235]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.24:375][ 0]LogMaterial: Missing cached shader map for material Material__90, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.24:393][ 0]LogMaterial: Missing cached shader map for material Material__90, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:024][ 0]LogMaterial: Missing cached shader map for material Material__4, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:037][ 0]LogMaterial: Missing cached shader map for material Material__4, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:050][ 0]LogMaterial: Missing cached shader map for material Material__4, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:065][ 0]LogMaterial: Missing cached shader map for material Material__4, compiling. [2015.05.13-02.27.29:131][239]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:106][ 0]LogMaterial: Missing cached shader map for material Material__47, compiling. [2015.05.13-02.27.29:434][240]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:119][ 0]LogMaterial: Missing cached shader map for material Material__47, compiling. [2015.05.13-02.27.29:434][240]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:132][ 0]LogMaterial: Missing cached shader map for material Material__47, compiling. [2015.05.13-02.27.31:483][241]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.29:155][ 0]LogMaterial: Missing cached shader map for material Material__47, compiling. [2015.05.13-02.41.41:042][954]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.27.30:371][ 0]Cmd: UpdateLandscapeEditorData -warnings [2015.05.13-02.41.51:330][962]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.41.40:979][ 0]LogCook:Display: Cooking /Game/Maps/Modular_Map10 -> D:/V_19_Holding_C4/Enhanced/MyProject2 4.8/Saved/Cooked/Desktop/MyProject2/Content/Maps/Modular_Map10.umap [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.41.50:417][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: begin: stack for UAT [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdd8aa7d} + 0 bytes [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feee4c6a1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feee37fe78} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feee350fd2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:269][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Slate.dll!FSlateApplication::Get() {0x000007feeaf1b7e8} + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UFont::GetMaxCharHeight() {0x000007feeb6eb6e2} + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UTextRenderComponent::CalcBounds() {0x000007feec166e17} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateBounds() {0x000007feec113ab6} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() {0x000007feec11455b} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::DetachFromParent() {0x000007feec0d7960} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::AttachTo() {0x000007feec0c9b09} + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::OnRegister() {0x000007feec0f87b4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::OnRegister() {0x000007feec09683e} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() {0x000007feec003aa4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:270][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() {0x000007feec02e5a0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() {0x000007feeb513bb1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() {0x000007feeb8a428b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UWorld::PreSaveRoot() {0x000007feebda7b01} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feefaf43f2} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee8bee50b} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee8a973df} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee8aa4c18} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee913f187} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee9133e47} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013fb5f687} + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:271][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013fb54e9b} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013fb5546a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013fb67878} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013fb68449} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: kernel32.dll {0x00000000779ff56d} + 0 bytes [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:272][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: ntdll.dll {0x0000000077b33281} + 0 bytes [2015.05.13-02.44.00:286][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:286][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: ntdll.dll {0x0000000077b33281} + 0 bytes [2015.05.13-02.44.00:286][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.00:286][233]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: end: stack for UAT [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:253][ 0]LogWindows: === Critical error: === [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687] [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdd8aa7d} + 0 bytes [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feee4c6a1f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feee37fe78} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feee350fd2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:265][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Slate.dll!FSlateApplication::Get() {0x000007feeaf1b7e8} + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UFont::GetMaxCharHeight() {0x000007feeb6eb6e2} + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UTextRenderComponent::CalcBounds() {0x000007feec166e17} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateBounds() {0x000007feec113ab6} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() {0x000007feec11455b} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::DetachFromParent() {0x000007feec0d7960} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::AttachTo() {0x000007feec0c9b09} + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!USceneComponent::OnRegister() {0x000007feec0f87b4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UPrimitiveComponent::OnRegister() {0x000007feec09683e} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() {0x000007feec003aa4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() {0x000007feec02e5a0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() {0x000007feeb513bb1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() {0x000007feeb8a428b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Engine.dll!UWorld::PreSaveRoot() {0x000007feebda7b01} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:266][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feefaf43f2} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee8bee50b} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee8a973df} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee8aa4c18} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee913f187} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee9133e47} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013fb5f687} + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013fb54e9b} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013fb5546a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013fb67878} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013fb68449} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: kernel32.dll {0x00000000779ff56d} + 0 bytes [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: ntdll.dll {0x0000000077b33281} + 0 bytes [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: ntdll.dll {0x0000000077b33281} + 0 bytes [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:267][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:268][254]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-11.38.16:122][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): UE4Editor-Cmd: [2015.05.13-02.44.07:261][ 0]LogExit: Executing StaticShutdownAfterError [2015.05.13-11.38.16:122][399]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): CommandUtils.Run: Run: Took 35946.4110171s to run UE4Editor-Cmd.exe, ExitCode=-1073741819 [2015.05.13-11.38.16:455][400]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\HattyHattington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt [2015.05.13-11.38.16:455][400]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt [2015.05.13-11.38.16:455][400]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Project.Cook: Cook failed. Deleting cooked data. [2015.05.13-11.38.18:455][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. [2015.05.13-11.38.18:455][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): BuildCommand.Execute: ERROR: BUILD FAILED [2015.05.13-11.38.18:455][406]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: ERROR: AutomationTool terminated with exception: [2015.05.13-11.38.18:790][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\V_19_Holding_C4\Enhanced\MyProject2 4.8\MyProject2.uproject; see log C:\Users\HattyHattington\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C [2015.05.13-11.38.18:790][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): +Program+Files+Epic+Games+4.8\Cook.txt [2015.05.13-11.38.18:790][407]MainFrameActions: Packaging (Desktop (Win+Mac+Linux)): Stacktrace: at Project.Cook(ProjectParams P