LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1970414042) SRandInit(-1970414040). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.479973 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: EL_O LogInit: User: ElO LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.312832 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 193.01 MB used, 193.01 MB peak LogMemory: Process Virtual Memory: 197.72 MB used, 197.72 MB peak LogMemory: Physical Memory: 4911.99 MB used, 16367.36 MB total LogMemory: Virtual Memory: 524.82 MB used, 8388608.00 MB total LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0) LogD3D11RHI: 4010/0/7927 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 960' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 960' (P:0 D:1) LogWindows: 2. 'NVIDIA GeForce GTX 960' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 960' (P:0 D:0) LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0) LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0) LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0) LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960 LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39) LogD3D11RHI: Driver Date: 6-2-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -32 characters bigger than the processId version (G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Intermediate/Shaders/WorkingDirectory/9212/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/El-O/AppData/Local/Temp/UnrealShaderWorkingDir/F3A97E8441C2BCAD9D76A996BF41BA21/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.37s 76MB C:/Users/El-O/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/El-O/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/El-O/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0237 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.116397 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/El-O/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/' took 0.03s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogLinker:Warning: Asset 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Can't find file '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' while loading G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap. LoadErrors:Error: Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Can't find file for asset. /Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k LogLinker:Warning: Can't find file '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' while loading G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap. LoadErrors:Error: Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Can't find file for asset. /Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k LogLinker:Warning: Can't find file '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' while loading NULL. LogLinker:Warning: Can't find file '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' while loading NULL. LogLinker:Warning: Can't find file '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' LoadErrors: Info Failed to load /Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k.Arches_E_PineTree_3k Referenced by PostProcessVolume_2 LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k' while loading NULL. LoadErrors: Info Failed to load /Game/StarterContent/Ancient_Assets/Textures/HDRI/Arches_E_PineTree_3k.Arches_E_PineTree_3k Referenced by PostProcessVolume_2 LogMaterial: Missing cached shader map for material Parent_World_align, compiling. LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Ancient_Assets/Materials/Test_Materials/Parent_World_align.Parent_World_align for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/StarterContent/Ancient_Assets/Textures/T_SandTile_001_C_AO.T_SandTile_001_C_AO LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 54.522ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 5.635 LogCollectionManager: Loaded 0 collections in 0.010132 seconds LogFileCache: Scanning file cache for directory 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/Developers/ElO/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds LogContentBrowser: Native class hierarchy populated in 0.0091 seconds. Added 2062 classes and 375 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 23.44 seconds (BP compile: 0.16 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB Cmd: UpdateLandscapeEditorData -warnings LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1). LogRenderer: Reallocating scene render targets to support 968x520 (Frame:2). LogAssetRegistry: Asset discovery search completed in 15.2290 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000296 seconds (updated 0 objects) Cmd: MAP LOAD FILE="G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Content/Maps/Scene_light_002.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Scene_light_002.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Scene_light_002 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 65.544ms to complete. LogFileHelpers: Loading map 'Scene_light_002' took 3.870 Cmd: UpdateLandscapeEditorData LogSavePackage: Save=23193.43ms LogSavePackage: Moving 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Saved/UEDPCScene_light_0020A2BE1AD497436A6EB9E5DA96954D6DE.tmp' to 'G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Saved/Autosaves/Game/Maps/UEDPCScene_light_002.umap' LogSavePackage:Display: Finished SavePackage G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/Saved/Autosaves/Game/Maps/UEDPCScene_light_002.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/AncientScene_001.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/3D/projects/ MainFrameActions: Packaging (Windows (64-bit)): Ancient_Tomb_and_kleinscheiß/UE4_Project/AncientScene_001 4.12/AncientScene_001.uproject -cook -stage -archive -archivedirectory=G:/3D/projects/Ancient_Tomb_and_kleinscheiß/UE4_Scene_Built -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -Crash Reporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe AncientScene_001 Win64 Development -Project="G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" "G:\3D MainFrameActions: Packaging (Windows (64-bit)): \projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" -remoteini="G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7080977s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe AncientScene_001 Win64 Development -Project="G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" "G:\3D MainFrameActions: Packaging (Windows (64-bit)): \projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" -remoteini="G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for AncientScene_001 (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when instal MainFrameActions: Packaging (Windows (64-bit)): ling Visual Studio 2015. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5,4943142s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe AncientScene_001 Win64 Development -Project="G:\3D\pro MainFrameActions: Packaging (Windows (64-bit)): jects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" "G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12\AncientScene_001.uproject" -remoteini="G:\3D\projects\Ancient_Tomb_and_kleinscheiß\UE4_Project\AncientScene_001 4.12" -noxge -NoHotRelo adFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.14-22.07.28.txt' MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 Env Vars) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride , Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error