> IDTTest-Win64-DebugGame.exe!FLinkerLoad::Preload(class UObject *) C++ IDTTest-Win64-DebugGame.exe!UStructProperty::LinkInternal(class FArchive &) C++ IDTTest-Win64-DebugGame.exe!UStruct::Link(class FArchive &,bool) C++ IDTTest-Win64-DebugGame.exe!UFunction::Link(class FArchive &,bool) C++ IDTTest-Win64-DebugGame.exe!UStruct::Serialize(class FArchive &) C++ IDTTest-Win64-DebugGame.exe!UFunction::Serialize(class FArchive &) C++ IDTTest-Win64-DebugGame.exe!FLinkerLoad::Preload(class UObject *) C++ IDTTest-Win64-DebugGame.exe!UBlueprintGeneratedClass::Link(class FArchive &,bool) C++ IDTTest-Win64-DebugGame.exe!UClass::Serialize(class FArchive &) C++ IDTTest-Win64-DebugGame.exe!UBlueprintGeneratedClass::Serialize(class FArchive &) C++ IDTTest-Win64-DebugGame.exe!FLinkerLoad::Preload(class UObject *) C++ IDTTest-Win64-DebugGame.exe!FLinkerLoad::CreateExportAndPreload(int,bool) C++ IDTTest-Win64-DebugGame.exe!FLinkerLoad::LoadAllObjects(bool) C++ IDTTest-Win64-DebugGame.exe!LoadPackageInternal(class UPackage *,wchar_t const *,unsigned int,class FLinkerLoad *,class TSet,class FDefaultSetAllocator> &,class IAssetRegistryInterface *) C++ IDTTest-Win64-DebugGame.exe!LoadPackageInternal(class UPackage *,wchar_t const *,unsigned int,class FLinkerLoad *) C++ IDTTest-Win64-DebugGame.exe!UEngine::LoadMap(struct FWorldContext &,struct FURL,class UPendingNetGame *,class FString &) C++ IDTTest-Win64-DebugGame.exe!UEngine::Browse(struct FWorldContext &,struct FURL,class FString &) C++ IDTTest-Win64-DebugGame.exe!UGameInstance::StartGameInstance(void) C++ IDTTest-Win64-DebugGame.exe!UGameEngine::Init(class IEngineLoop *) C++ IDTTest-Win64-DebugGame.exe!FEngineLoop::Init(void) C++ IDTTest-Win64-DebugGame.exe!GuardedMain(wchar_t const *,struct HINSTANCE__ *,struct HINSTANCE__ *,int) C++ IDTTest-Win64-DebugGame.exe!WinMain() C++ IDTTest-Win64-DebugGame.exe!__scrt_common_main_seh() Line 255 C++ kernel32.dll!00007fffefec13d2() Unknown ntdll.dll!00007ffff00c54e4() Unknown