// Fill out your copyright notice in the Description page of Project Settings. #include "ActorComponent/AC_Base.h" #include "Logging/StructuredLog.h" // Sets default values for this component's properties UAC_Base::UAC_Base() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; // ... } // Called when the game starts void UAC_Base::BeginPlay() { Super::BeginPlay(); // ... } void UAC_Base::OnRegister() { Super::OnRegister(); OnThisRegister(); } // Called every frame void UAC_Base::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // ... }