Log file open, 11/07/14 01:59:09 LogInit:Display: Running engine for game: MyProject5 LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5 LogInit: API Version: 2326478 LogInit: Compiled (64-bit): Oct 21 2014 22:32:40 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.5 LogInit: Command line: LogInit: Base directory: D:/Program Files (x86)/Unreal Engine/4.5/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2014.11.07-01.59.09:244][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2014.11.07-01.59.09:299][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2014.11.07-01.59.09:376][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2014.11.07-01.59.09:405][ 0]LogInit: Object subsystem initialized [2014.11.07-01.59.09:414][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2014.11.07-01.59.09:414][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/user/Documents/Unreal Projects/MyProject5/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2014.11.07-01.59.09:414][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)' [2014.11.07-01.59.09:414][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/user/Documents/Unreal Projects/MyProject5/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2014.11.07-01.59.09:415][ 0]LogInit: Selected Device Profile: [Windows] [2014.11.07-01.59.09:415][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2014.11.07-01.59.09:430][ 0]LogInit: Computer: USER-PC [2014.11.07-01.59.09:430][ 0]LogInit: User: user [2014.11.07-01.59.09:433][ 0]LogInit: CPU Page size=4096, Cores=2 [2014.11.07-01.59.09:433][ 0]LogInit: High frequency timer resolution =2.050839 MHz [2014.11.07-01.59.09:433][ 0]LogMemory: Memory total: Physical=4.0GB (4GB approx) Virtual=8192.0GB [2014.11.07-01.59.09:433][ 0]LogMemory: Platform Memory Stats for Windows [2014.11.07-01.59.09:433][ 0]LogMemory: Process Physical Memory: 63.63 MB used, 63.63 MB peak [2014.11.07-01.59.09:433][ 0]LogMemory: Process Virtual Memory: 38.96 MB used, 38.96 MB peak [2014.11.07-01.59.09:433][ 0]LogMemory: Physical Memory: 1602.00 MB used, 4095.27 MB total [2014.11.07-01.59.09:433][ 0]LogMemory: Virtual Memory: 272.41 MB used, 8388608.00 MB total [2014.11.07-01.59.09:507][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce G102M (Feature Level 10_0) [2014.11.07-01.59.09:507][ 0]LogD3D11RHI: Adapter has 493MB of dedicated video memory, 64MB of dedicated system memory, and 1727MB of shared system memory, 1 output[s] [2014.11.07-01.59.09:507][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2014.11.07-01.59.09:528][ 0]LogRHI: Texture pool is 345 MB (70% of 493 MB) [2014.11.07-01.59.09:547][ 0]LogD3D11RHI: Async texture creation enabled [2014.11.07-01.59.09:618][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2014.11.07-01.59.10:022][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2014.11.07-01.59.25:847][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.11.07-01.59.29:214][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.11.07-01.59.29:404][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2014.11.07-01.59.29:580][ 0]LogDerivedDataCache: Loaded boot cache 0.18s 36MB C:/Users/user/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. [2014.11.07-01.59.29:580][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/user/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc [2014.11.07-01.59.29:580][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/user/Documents/Unreal Projects/MyProject5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2014.11.07-01.59.29:581][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2014.11.07-01.59.29:767][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. [2014.11.07-01.59.29:780][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2014.11.07-01.59.30:316][ 0]LogMeshUtilities: No automatic mesh reduction module available [2014.11.07-01.59.30:316][ 0]LogMeshUtilities: No automatic mesh merging module available [2014.11.07-01.59.31:156][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.11.07-01.59.31:165][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.11.07-01.59.31:688][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2014.11.07-01.59.34:312][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2014.11.07-01.59.34:837][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/user/Documents/Unreal Projects/MyProject5/Binaries/Win64. Error: 0 [2014.11.07-01.59.35:284][ 0]SourceControl: Info Source control is disabled [2014.11.07-01.59.35:285][ 0]SourceControl: Info Source control is disabled [2014.11.07-01.59.35:316][ 0]SourceControl: Info Source control is disabled [2014.11.07-01.59.35:749][ 0]LogObj: 22915 objects as part of root set at end of initial load. [2014.11.07-01.59.35:750][ 0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool. [2014.11.07-01.59.35:916][ 0]LogEngine: Initializing Engine... [2014.11.07-01.59.36:286][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2014.11.07-01.59.36:372][ 0]LogInit: FAudioDevice initialized. [2014.11.07-01.59.36:457][ 0]LogAIModule: Creating AISystem for world NewWorld [2014.11.07-01.59.36:537][ 0]LogDerivedDataCache: Saved boot cache 0.08s 36MB C:/Users/user/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc. [2014.11.07-01.59.36:570][ 0]LogInit: Texture streaming: Enabled [2014.11.07-01.59.36:791][ 0]LogInit: Transaction tracking system initialized [2014.11.07-01.59.37:193][ 0]BlueprintLog: New page: Editor Load [2014.11.07-01.59.37:285][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up [2014.11.07-01.59.37:287][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2014.11.07-01.59.41:184][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.11.07-01.59.44:532][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.11.07-01.59.45:457][ 0]LogConsoleResponse:Display: [2014.11.07-01.59.46:245][ 0]SourceControl: Info Source control is disabled [2014.11.07-01.59.46:245][ 0]Cmd: MAP LOAD FILE="C:/Users/user/Documents/Unreal Projects/MyProject5/Content/StarterContent/Advanced_Lighting.umap" TEMPLATE=0 SHOWPROGRESS=1 [2014.11.07-01.59.46:246][ 0]LightingResults: New page: Lighting Build [2014.11.07-01.59.46:290][ 0]MapCheck: New page: Map Check [2014.11.07-01.59.46:290][ 0]LightingResults: New page: Lighting Build [2014.11.07-01.59.46:343][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010F685E0 [2014.11.07-01.59.48:315][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2014.11.07-01.59.48:315][ 0]LogAIModule: Creating AISystem for world Advanced_Lighting [2014.11.07-01.59.48:316][ 0]Cmd: MAP CHECKDEP [2014.11.07-01.59.48:317][ 0]MapCheck: New page: Advanced_Lighting - Nov 7, 2014, 1:59:48 AM [2014.11.07-01.59.48:722][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 405.62ms to complete. [2014.11.07-01.59.48:722][ 0]LogFileHelpers: Loading map 'Advanced_Lighting' took 2.477 [2014.11.07-01.59.49:479][ 0]LogCollectionManager: Loaded 0 collections in 0.004074 seconds [2014.11.07-01.59.50:432][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2014.11.07-01.59.50:465][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2014.11.07-01.59.50:465][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2014.11.07-01.59.50:650][ 0]LogLoad: Full Startup: 45.92 seconds (BP compile: 0.36 seconds) [2014.11.07-01.59.51:829][ 0]LogRenderer:Warning: Reallocating scene render targets to support 808x632. [2014.11.07-01.59.53:050][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2014.11.07-01.59.53:614][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2014.11.07-01.59.54:338][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2014.11.07-01.59.54:922][ 1]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms) [2014.11.07-01.59.57:864][ 10]LogAssetRegistry: Asset discovery search completed in 20.5896 seconds [2014.11.07-02.00.06:187][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_AssetPlatform) [2014.11.07-02.00.13:667][262]LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStage) [2014.11.07-02.00.23:461][399]LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStage) [2014.11.07-02.00.29:038][476]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLACEHOLDER MESH) [2014.11.07-02.00.55:711][899]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2014.11.07-02.01.00:401][900]LogD3D11RHI:Error: D3DRHI->GetDevice()->CreateTexture2D(&StagingTextureDesc,NULL,StagingTexture.GetInitReference()) failed at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1356 with error DXGI_ERROR_DEVICE_REMOVED [2014.11.07-02.01.01:865][900]LogWindows: FPlatformMisc::RequestExit(1) [2014.11.07-02.01.01:865][900]Log file closed, 11/07/14 02:01:01