Log file open, 02/22/15 22:33:22 LogInit:Display: Running engine for game: TGFKaS_01 LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6 LogInit: API Version: 2369412 LogInit: Compiled (64-bit): Dec 11 2014 21:31:39 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.6 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2015.02.23-06.33.22:377][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads. [2015.02.23-06.33.22:431][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.02.23-06.33.22:455][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.02.23-06.33.22:461][ 0]LogInit: Object subsystem initialized [2015.02.23-06.33.22:463][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.02.23-06.33.22:463][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Rogelio/Documents/Unreal Projects/TGFKaS_01/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.02.23-06.33.22:463][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.02.23-06.33.22:463][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Rogelio/Documents/Unreal Projects/TGFKaS_01/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.02.23-06.33.22:463][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability) [2015.02.23-06.33.22:463][ 0]LogInit: Selected Device Profile: [Windows] [2015.02.23-06.33.22:463][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.02.23-06.33.22:469][ 0]LogInit: Computer: JANE [2015.02.23-06.33.22:469][ 0]LogInit: User: Rogelio [2015.02.23-06.33.22:469][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.02.23-06.33.22:469][ 0]LogInit: High frequency timer resolution =3.312654 MHz [2015.02.23-06.33.22:469][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx) Virtual=131072.0GB [2015.02.23-06.33.22:470][ 0]LogMemory: Platform Memory Stats for Windows [2015.02.23-06.33.22:470][ 0]LogMemory: Process Physical Memory: 48.63 MB used, 48.63 MB peak [2015.02.23-06.33.22:470][ 0]LogMemory: Process Virtual Memory: 24.48 MB used, 24.77 MB peak [2015.02.23-06.33.22:470][ 0]LogMemory: Physical Memory: 3947.86 MB used, 12207.60 MB total [2015.02.23-06.33.22:470][ 0]LogMemory: Virtual Memory: 274.70 MB used, 134217728.00 MB total [2015.02.23-06.33.22:494][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (192-bit) (Feature Level 11_0) [2015.02.23-06.33.22:494][ 0]LogD3D11RHI: Adapter has 1475MB of dedicated video memory, 0MB of dedicated system memory, and 2560MB of shared system memory, 1 output[s] [2015.02.23-06.33.22:495][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) [2015.02.23-06.33.22:495][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] [2015.02.23-06.33.22:495][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.02.23-06.33.22:499][ 0]LogRHI: Texture pool is 1033 MB (70% of 1475 MB) [2015.02.23-06.33.22:509][ 0]LogD3D11RHI: Async texture creation enabled [2015.02.23-06.33.22:594][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2015.02.23-06.33.22:708][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.02.23-06.33.27:240][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.02.23-06.33.27:684][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.02.23-06.33.27:742][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.02.23-06.33.27:781][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 51MB C:/Users/Rogelio/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc. [2015.02.23-06.33.27:782][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Rogelio/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc [2015.02.23-06.33.27:782][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Rogelio/Documents/Unreal Projects/TGFKaS_01/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.02.23-06.33.27:782][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.02.23-06.33.27:832][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. [2015.02.23-06.33.27:845][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Rogelio/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.02.23-06.33.27:974][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found [2015.02.23-06.33.28:100][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.02.23-06.33.28:100][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.02.23-06.33.28:483][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.02.23-06.33.28:559][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' [2015.02.23-06.33.29:379][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.02.23-06.33.29:566][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Rogelio/Documents/Unreal Projects/TGFKaS_01/Binaries/Win64. Error: 0 [2015.02.23-06.33.29:715][ 0]SourceControl: Info Source control is disabled [2015.02.23-06.33.29:715][ 0]SourceControl: Info Source control is disabled [2015.02.23-06.33.29:724][ 0]SourceControl: Info Source control is disabled [2015.02.23-06.33.29:877][ 0]LogObj: 23754 objects as part of root set at end of initial load. [2015.02.23-06.33.29:877][ 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool. [2015.02.23-06.33.29:932][ 0]LogEngine: Initializing Engine... [2015.02.23-06.33.30:049][ 0]LogInit: XAudio2 using 'LG ULTRAWIDE-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2015.02.23-06.33.30:060][ 0]LogInit: FAudioDevice initialized. [2015.02.23-06.33.30:084][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.02.23-06.33.30:105][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Rogelio/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc. [2015.02.23-06.33.30:109][ 0]LogInit: Texture streaming: Enabled [2015.02.23-06.33.30:142][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.02.23-06.33.30:142][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6 [2015.02.23-06.33.30:143][ 0]LogAnalytics: SetUserId cb01b08b3422984cbfb2db976e5664ce [2015.02.23-06.33.30:143][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release] [2015.02.23-06.33.30:165][ 0]LogInit: Transaction tracking system initialized [2015.02.23-06.33.30:282][ 0]BlueprintLog: New page: Editor Load [2015.02.23-06.33.30:317][ 0]LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up [2015.02.23-06.33.30:317][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.02.23-06.33.30:851][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.02.23-06.33.31:195][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.02.23-06.33.31:422][ 0]LogConsoleResponse:Display: [2015.02.23-06.33.31:461][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2015.02.23-06.33.31:669][ 0]SourceControl: Info Source control is disabled [2015.02.23-06.33.31:669][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Rogelio/Documents/Unreal Projects/TGFKaS_01/Content/StarterContent/LevelPrototype.umap" TEMPLATE=0 SHOWPROGRESS=1 [2015.02.23-06.33.31:669][ 0]LightingResults: New page: Lighting Build [2015.02.23-06.33.31:682][ 0]MapCheck: New page: Map Check [2015.02.23-06.33.31:682][ 0]LightingResults: New page: Lighting Build [2015.02.23-06.33.31:690][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000095B282D940 [2015.02.23-06.33.32:083][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.02.23-06.33.32:083][ 0]LogAIModule: Creating AISystem for world LevelPrototype [2015.02.23-06.33.32:083][ 0]Cmd: MAP CHECKDEP [2015.02.23-06.33.32:083][ 0]MapCheck: New page: LevelPrototype - Feb 22, 2015, 2:33:32 PM [2015.02.23-06.33.32:215][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 131.623ms to complete. [2015.02.23-06.33.32:215][ 0]LogFileHelpers: Loading map 'LevelPrototype' took 0.546 [2015.02.23-06.33.32:295][ 0]LogCollectionManager: Loaded 0 collections in 0.001054 seconds [2015.02.23-06.33.32:473][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.02.23-06.33.32:478][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.02.23-06.33.32:504][ 0]LogLoad: Full Startup: 12.26 seconds (BP compile: 0.13 seconds) [2015.02.23-06.33.32:858][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints' [2015.02.23-06.33.33:002][ 0]LogRenderer:Warning: Reallocating scene render targets to support 936x944. [2015.02.23-06.33.34:517][ 5]LogAssetRegistry: Asset discovery search completed in 4.2120 seconds [2015.02.23-06.33.53:698][340]LogEditorViewport: Clicking on Actor (LMB): Spawns_01_01_C (LevelManipulation2) [2015.02.23-06.34.16:871][651]LogEditorViewport: Clicking on Actor (LMB): PaperSpriteActor (GN_Bg_01) [2015.02.23-06.34.16:878][651]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.02.23-06.34.17:987][760]LogEditorViewport: Clicking on Actor (LMB): _SpaceCraft_ForceMovement_C (_SpaceCraft_ForceMovement) [2015.02.23-06.34.22:301][186]LogEditorViewport: Clicking on Actor (LMB): PaperSpriteActor (GN_Bg_01) [2015.02.23-06.34.22:307][186]LogPropertyNode:Warning: UI Min (0.001) >= UI Max () for Ranged Numeric [2015.02.23-06.34.24:890][404]LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_0) Not registered. Aborting. [2015.02.23-06.34.24:890][404]LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovementComponent_1) Not registered. Aborting. [2015.02.23-06.34.25:126][404]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.02.23-06.34.25:155][404]LogCrashTracker: [2015.02.23-06.34.25:630][404]LogCrashTracker: [2015.02.23-06.34.25:630][404]LogWindows: === Critical error: === Assertion failed: TargetDelegate [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 5407] KERNELBASE.dll!UnknownFunction (0x00007ffa7478606c) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4b012f7d) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4aea60f8) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4ae89192) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa4708ffbb) + 0 bytes [UnknownFile:0] UE4Editor-Engine.dll!UnknownFunction (0x00007ffa48757cc1) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa470ec7e7) + 0 bytes [UnknownFile:0] UE4Editor-Engine.dll!UnknownFunction (0x00007ffa48c0b3af) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa4ab82bfb) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46932c69) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a0117b) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa469fdf78) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46d86180) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a98f02) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a97df8) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a822fd) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a8ec4f) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a82832) + 0 bytes [UnknownFile:0] UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa46a978e7) + 0 bytes [UnknownFile:0] UE4Editor-MainFrame.dll!UnknownFunction (0x00007ffa3dafbdb4) + 0 bytes [UnknownFile:0] UE4Editor-MainFrame.dll!UnknownFunction (0x00007ffa3dadec87) + 0 bytes [UnknownFile:0] UE4Editor-Slate.dll!UnknownFunction (0x00007ffa47ea05d3) + 0 bytes [UnknownFile:0] UE4Editor-Slate.dll!UnknownFunction (0x00007ffa47ee98cc) + 0 bytes [UnknownFile:0] UE4Editor-MainFrame.dll!UnknownFunction (0x00007ffa3daf4c42) + 0 bytes [UnknownFile:0] UE4Editor-MainFrame.dll!UnknownFunction (0x00007ffa3dab5d9f) + 0 bytes [UnknownFile:0] UE4Editor-MainFrame.dll!UnknownFunction (0x00007ffa3dade711) + 0 bytes [UnknownFile:0] UE4Editor-Slate.dll!UnknownFunction (0x00007ffa47eaea7a) + 0 bytes [UnknownFile:0] UE4Editor-Slate.dll!UnknownFunction (0x00007ffa47eea255) + 0 bytes [UnknownFile:0] UE4Editor-Slate.dll!UnknownFunction (0x00007ffa47edb0c8) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4af7e6c4) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4af6a1fb) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4af7fbbb) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4af66cf2) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ffa74a72434) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007ffa74a72297) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!UnknownFunction (0x00007ffa4af80076) + 0 bytes [UnknownFile:0] UE4Editor.exe!FEngineLoop::Tick() (0x00007ff72809cbda) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193] UE4Editor.exe!GuardedMain() (0x00007ff72809089f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131] UE4Editor.exe!GuardedMainWrapper() (0x00007ff72809090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor.exe!WinMain() (0x00007ff72809e3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor.exe!__tmainCRTStartup() (0x00007ff72809f319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa76e616ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa782deb64) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa782deb64) + 0 bytes [UnknownFile:0] [2015.02.23-06.34.25:756][404]LogExit: Executing StaticShutdownAfterError [2015.02.23-06.34.25:758][404]LogWindows: FPlatformMisc::RequestExit(1) [2015.02.23-06.34.25:758][404]Log file closed, 02/22/15 22:34:25