LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1295051601) SRandInit(-1295051600). LogInit: Using version manifest at CL 0 with build ID '2fe044ea-8127-4334-8393-17509acb865f' LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.063154 LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 LogInit: Version: 4.12.4-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 2 2016 02:02:39 LogInit: Compiled with Visual C++: 19.00.23506.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/github/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: NEXOC-980 LogInit: User: helge LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.914067 MHz LogMemory: Memory total: Physical=32.0GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 190.09 MB used, 190.09 MB peak LogMemory: Process Virtual Memory: 194.94 MB used, 194.94 MB peak LogMemory: Physical Memory: 7170.58 MB used, 32723.13 MB total LogMemory: Virtual Memory: 552.14 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 980M ' (Feature Level 11_0) LogD3D11RHI: 8092/0/16361 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/16361 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1617 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 980M ' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 980M ' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 980M ' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 980M ' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980M LogD3D11RHI: Driver Version: 364.51 (internal:10.18.13.6451, unified:364.51) LogD3D11RHI: Driver Date: 3-7-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is 27 characters bigger than the processId version (E:/unreal/OpenGL31/Intermediate/Shaders/WorkingDirectory/10476/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/helge/AppData/Local/Temp/UnrealShaderWorkingDir/4C7681334F51143EF0EC7C9F7AB92070/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_ES31TargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.03s 48MB E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/unreal/OpenGL31/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.013589 seconds LogUObjectArray: 28732 objects as part of root set at end of initial load. LogUObjectAllocator: 5854096 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 108 LogHMD: SteamVR failed to initialize. Err: 108 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (2- USB Audio CODEC )' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.01s 48MB E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'E:/unreal/OpenGL31/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Untitled_1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 24.734ms to complete. LogFileHelpers: Loading map 'Template_Default' took 0.183 LogCollectionManager: Loaded 0 collections in 0.001062 seconds LogFileCache: Scanning file cache for directory 'E:/unreal/OpenGL31/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/unreal/OpenGL31/Content/Developers/helge/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/unreal/OpenGL31/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0054 seconds. Added 2046 classes and 367 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 4.24 seconds (BP compile: 0.02 seconds) LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. LogOcInput: OculusInput pre-init called LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 LogAssetRegistry: Asset discovery search completed in 2.1665 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects) LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2). Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="E:/unreal/OpenGL31/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=17.96ms LogSavePackage: Moving 'E:/unreal/OpenGL31/Saved/UEDPCUntitled_13DD6EF0A48B4CD6C9DABD0810A2C3121.tmp' to 'E:/unreal/OpenGL31/Saved/Autosaves/Temp/UEDPCUntitled_1.umap' LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Autosaves/Temp/UEDPCUntitled_1.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Android (ES31+AEP)): Running AutomationTool... MainFrameActions: Packaging (Android (ES31+AEP)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/unreal/OpenGL31/OpenGL31.uproject BuildCookRun -nocompileeditor -nop4 -project=E:/unreal/OpenGL31/OpenGL31.uproject -cook -stage -archive -archivedirectory=C:/Users/helge/Desktop/opengles31 -package -clientconfig=Development -ue4exe=UE4E ditor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ES31 -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ES31+AEP)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: DotNETUtilities -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: EnvVarsToXML -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: UnrealBuildTool -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: AutomationUtils.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: AllDesktop.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: GUBP.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Localization.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: OneSkyLocalization.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: AutomationScripts.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Android.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: BuildGraph.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: HTML5.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: DeploymentInterface -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: IOS.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Linux.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Mac.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: TVOS.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Win.Automation -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 2.8546073s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\unreal\OpenGL31\OpenGL31.uproject MainFrameActions: Packaging (Android (ES31+AEP)): bBuildForES2 is not set to default. (True vs. False) MainFrameActions: Packaging (Android (ES31+AEP)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe "C:/Program Files (x86)/Epic Games/github/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Microsoft (R) Build Engine version 4.6.1038.0 MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: DotNETUtilities -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: EnvVarsToXML -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ES31+AEP)): MSBuild: UnrealBuildTool -> C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 1.7924668s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\UnrealBuildTool.exe OpenGL31 Android Development -Project=E:\unreal\OpenGL31\OpenGL31.uproject E:\unreal\OpenGL31\OpenGL31.uproject -remoteini="E:\unreal\OpenGL31" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ES31TargetPlatform.dll". MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Unable to delete junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ES31TargetPlatform.dll". Error: ..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ES31TargetPlatform.dll MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ES31TargetPlatform.pdb". MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 1.4533839s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\UnrealBuildTool.exe OpenGL31 Android Development -Project=E:\unreal\OpenGL31\OpenGL31.uproject E:\unreal\OpenGL31\OpenGL31.uproject -remoteini="E:\unreal\OpenGL31" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Creating makefile for OpenGL31 (project files are newer) MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Target is up to date MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Receipt Filename: E:\unreal\OpenGL31\Binaries\Android\OpenGL31.target MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ====7/9/2016 10:42:27 AM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to shim file E:\unreal\OpenGL31\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Cleaning up files based on template dir E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date) MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties! MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 4.1278295s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\github\Engine\Binaries\DotNET\UnrealBuildTool.exe OpenGL31 Android Development -prepfordeploy -project="E:\unreal\OpenGL31\OpenGL31.uproject" -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Receipt Filename: E:\unreal\OpenGL31\Binaries\Android\OpenGL31.target MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ====7/9/2016 10:42:28 AM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to shim file E:\unreal\OpenGL31\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Cleaning up files based on template dir E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31 MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date) MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: Non-default apk(s) have been made: If you are debugging, you will need to manually select one to run in the debugger properties! MainFrameActions: Packaging (Android (ES31+AEP)): UnrealBuildTool: ================================================================================================================================ MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 0.5594426s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): Project.Build: ********** BUILD COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\unreal\OpenGL31\OpenGL31.uproject MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\github\Engine\Programs\AutomationTool\Saved\Cook-2016.07.09-10.42.28.txt MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\github\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\unreal\OpenGL31\OpenGL31.uproject -run=Cook -TargetPlatform=Android_ES31 -fileopenlog -unversioned -abslog="C:\Program Files (x86)\Epic Games\github\Engine\Programs\AutomationTool\Saved\Cook-2016.07.09- 10.42.28.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: LogInit:Display: Running engine for game: OpenGL31 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: LogInit:Display: RandInit(-1199129584) SRandInit(-1199129582). MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:258][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:593][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:632][ 0]LogDerivedDataCache:Display: Loaded Boot cache: E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:935][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:943][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:948][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:954][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:959][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:967][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:971][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:975][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:979][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:984][ 0]LogTemp:Display: Loaded TP Android_ES31TargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:988][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.29:992][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:001][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:001][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:002][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:019][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:023][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.42.30:023][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ES31 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.08:567][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.08:567][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.08:676][ 0]LogCook:Display: Done creating registry. It took 0.11s. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.08:711][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:030][ 0]LogTexture:Display: Building textures: VirtualJoystick_Thumb (BGRA8) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:031][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:032][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:038][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:079][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:080][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:081][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:082][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:084][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:085][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:086][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:086][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:087][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:088][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:089][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:089][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:091][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:091][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:092][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:093][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:094][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:094][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:184][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:185][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:186][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:187][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_N (DXT5) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:187][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:200][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:201][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:204][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:204][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:207][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:208][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.u MainFrameActions: Packaging (Android (ES31+AEP)): asset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:209][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:209][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:211][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:212][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:213][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:213][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:215][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:216][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:218][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:218][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:219][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:219][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:314][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:315][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:317][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:318][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:319][ 0]LogSavePackage:Display: Finished SavePackage 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[2016.07.09-08.44.57:619][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:628][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:632][ 0]LogTexture:Display: Building textures: T_ColorGrid (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:632][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:633][ 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MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:735][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:737][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:737][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:739][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:739][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:740][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:741][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:742][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:743][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:745][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:748][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:751][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:754][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.44.57:755][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. 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MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:887][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:888][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:888][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:891][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:892][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:940][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:941][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.11:989][ 0]LogCook:Display: Cooking /Game/Untitled -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/OpenGL31/Content/Untitled.umap MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.12:001][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/OpenGL31/Content/Untitled.umap MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.12:002][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:074][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:076][ 0]LogTexture:Display: Building textures: MobileHUDDirectionStick (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:077][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:077][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:078][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:079][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:080][ 0]LogTexture:Display: Building textures: MobileHUDButton3 (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:080][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:081][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:082][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms Android_ES31. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:083][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:083][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:084][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:085][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:102][ 0]LogTexture:Display: Building textures: T_MobileMenu2 (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:103][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:104][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:123][ 0]LogTexture:Display: Building textures: T_MobileControls_texture (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:123][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:124][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:126][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickInner (BGRA8) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:126][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:127][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:132][ 0]LogTexture:Display: Building textures: MobileHUDButtonFire (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:132][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:133][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:135][ 0]LogTexture:Display: Building textures: T_Castle_ThumbstickOutter (BGRA8) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:135][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:136][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:138][ 0]LogTexture:Display: Building textures: MobileHUDButton1_on (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:138][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:139][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:148][ 0]LogTexture:Display: Building textures: MobileHUDDirectionPad (AutoDXT) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:148][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.20:149][ 0]LogSavePackage:Display: Finished SavePackage E:/unreal/OpenGL31/Saved/Cooked/Android_ES31/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:197][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:199][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 200, size is 100.71kb MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:206][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:230][ 0]LogCook:Display: Cook by the book total time in tick 144.725360s total time 192.663528 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: CookStats MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: --------- MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=134,TimeSec=0.016710,MB=3.383729,MB/s=202.500527,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=94,TimeSec=0.011534,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=149,TimeSec=0.147356,MB=14.406139,MB/s=97.764060,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:231][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=33,TimeSec=0.001653,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:232][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=102,TimeSec=0.070303,MB=49.911358,MB/s=709.945448,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:232][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=71,TimeSec=0.009041,MB=7.542174,MB/s=834.197346,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:232][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=58,TimeSec=0.002559,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:232][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=29,TimeSec=0.001282,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:232][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=134,TimeSec=0.015483,MB=3.429753,MB/s=221.522842,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:233][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=94,TimeSec=0.004574,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:233][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=149,TimeSec=0.146175,MB=14.442023,MB/s=98.799845,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:233][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=33,TimeSec=0.001386,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:233][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=173,TimeSec=1.093722,MB=58.271667,MB/s=53.278294,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:233][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=58,TimeSec=0.002247,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:234][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=29,TimeSec=0.001085,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:234][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=102,TimeSec=0.026351,MB=50.712417,MB/s=1924.489010,Node= 0. 0: AsyncPutSync MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:234][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=71,TimeSec=0.003425,MB=7.559250,MB/s=2206.862870,Node= 0. 0: AsyncPutSync MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:234][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=130,TimeSec=0.015299,MB=3.272511,MB/s=213.908303,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:235][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=94,TimeSec=0.004409,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:235][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=107,TimeSec=0.145276,MB=7.376869,MB/s=50.778306,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:235][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=33,TimeSec=0.001312,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:235][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=173,TimeSec=1.073654,MB=76.213938,MB/s=70.985578,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:235][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=58,TimeSec=0.002193,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=29,TimeSec=0.001030,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=173,TimeSec=0.006778,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=173,TimeSec=0.007814,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=60,TimeSec=0.000398,MB=1.029841,MB/s=2587.206886,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=8,TimeSec=0.008907,MB=17.942271,MB/s=2014.435538,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:236][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=60,TimeSec=0.000118,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/Boo MainFrameActions: Packaging (Android (ES31+AEP)): t.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:237][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=251,TimeSec=0.000111,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:237][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=8,TimeSec=0.000014,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:237][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=478,TimeSec=0.000059,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.E:/unreal/OpenGL31/DerivedDataCache/B MainFrameActions: Packaging (Android (ES31+AEP)): oot.ddc MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:238][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=8,TimeSec=0.047241,MB=17.942271,MB/s=379.799745,Node= 0. 0. 0. 1: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:238][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Miss,Count=60,TimeSec=0.002772,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1: AsyncPut MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:238][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=60,TimeSec=0.000507,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1: AsyncPutSync MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:238][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Miss,Count=8,TimeSec=0.005282,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1: AsyncPutSync MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:238][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=70,TimeSec=0.011175,MB=2.242670,MB/s=200.689565,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:239][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=107,TimeSec=0.139660,MB=7.376869,MB/s=52.820258,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:239][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=173,TimeSec=1.106151,MB=58.271667,MB/s=52.679681,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:239][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=128,TimeSec=0.005132,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:239][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=123,TimeSec=0.005261,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:240][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=332,TimeSec=0.014753,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:240][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=214,TimeSec=0.009347,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: CorruptionWrapper MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:240][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=70,TimeSec=0.009828,MB=2.243738,MB/s=228.291392,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:240][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=107,TimeSec=0.135174,MB=7.378502,MB/s=54.585328,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:240][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=173,TimeSec=1.049511,MB=58.274306,MB/s=55.525176,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:241][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=128,TimeSec=0.005102,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:241][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=123,TimeSec=0.005216,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:241][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=332,TimeSec=0.014693,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:241][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=550,TimeSec=0.019052,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0. 0: FileSystem.../../../Engine/DerivedDataCache MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:242][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=4,TimeSec=0.000019,MB=0.157242,MB/s=8316.959780,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:242][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=224,TimeSec=0.000152,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:242][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=42,TimeSec=0.000759,MB=7.065154,MB/s=9307.804247,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:242][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=140,TimeSec=0.000124,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:242][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=102,TimeSec=0.012037,MB=50.712417,MB/s=4212.921500,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:243][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=71,TimeSec=0.000876,MB=7.559250,MB/s=8626.067199,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:243][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=189,TimeSec=0.000159,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:243][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=71,TimeSec=0.000076,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:243][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=283,TotalGets=410,TotalHitPct=0.690244,LocalHitPct=0.431707,SharedHitPct=0.000000,OtherHitPct=0.258537,MissPct=0.309756 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:243][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=292.838120 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=100.170526 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=192.664029 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=46.830829 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=145.806682 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=0.176340 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=1.626298 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:244][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=142.646656 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:245][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.010267 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:245][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.239212 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:245][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.019788 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:245][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.002169 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:245][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.000427 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:246][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.000547 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:246][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.000139 MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:246][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:246][ 0]LogInit:Display: Success - 0 error(s), 0 warning(s) MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: [2016.07.09-08.47.21:246][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ES31+AEP)): UE4Editor-Cmd: Execution of commandlet took: 192.68 seconds MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 293.1330087s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.WriteStageCommandline: Creating UE4CommandLine.txt MainFrameActions: Packaging (Android (ES31+AEP)): Project.CreateStagingManifest: Creating Staging Manifest... MainFrameActions: Packaging (Android (ES31+AEP)): Project.CleanStagingDirectory: Cleaning Stage Directory: E:\unreal\OpenGL31\Saved\StagedBuilds\Android_ES31 MainFrameActions: Packaging (Android (ES31+AEP)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. MainFrameActions: Packaging (Android (ES31+AEP)): Project.RunUnrealPak: Running UnrealPak ******* MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\github\Engine\Binaries\Win64\UnrealPak.exe E:\unreal\OpenGL31\Saved\StagedBuilds\Android_ES31\OpenGL31\Content\Paks\OpenGL31-Android_ES31.pak -create="C:\Program Files (x86)\Epic Games\github\Engine\Programs\AutomationTool\Saved\Logs\PakList_OpenGL31-An droid_ES31.txt" -order=E:\unreal\OpenGL31\Build\Android_ES31\FileOpenOrder\CookerOpenOrder.log -UTF8Output -multiprocess MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Loading response file C:\Program Files (x86)\Epic Games\github\Engine\Programs\AutomationTool\Saved\Logs\PakList_OpenGL31-Android_ES31.txt MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Added 973 entries to add to pak file. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Loading pak order file E:\unreal\OpenGL31\Build\Android_ES31\FileOpenOrder\CookerOpenOrder.log... MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Finished loading pak order file E:\unreal\OpenGL31\Build\Android_ES31\FileOpenOrder\CookerOpenOrder.log. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Collected 973 files in 0.01s. MainFrameActions: Packaging (Android (ES31+AEP)): UnrealPak: LogPakFile:Display: Added 973 files, 86481025 bytes total, time 0.84s. MainFrameActions: Packaging (Android (ES31+AEP)): CommandUtils.Run: Run: Took 1.0494759s to run UnrealPak.exe, ExitCode=0 MainFrameActions: Packaging (Android (ES31+AEP)): Project.CreatePak: UnrealPak Done ******* MainFrameActions: Packaging (Android (ES31+AEP)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\unreal\OpenGL31\Saved\StagedBuilds\Android_ES31 MainFrameActions: Packaging (Android (ES31+AEP)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.Package: ********** PACKAGE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.Package: BaseApkName = E:\unreal\OpenGL31\Binaries/Android\OpenGL31.apk MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.Package: Creating E:\unreal\OpenGL31\Saved\StagedBuilds\Android_ES31.obb from E:\unreal\OpenGL31\Saved\StagedBuilds\Android_ES31 MainFrameActions: Packaging (Android (ES31+AEP)): <>c__DisplayClass6.b__5: [1/1] Adding OpenGL31/ to OBB MainFrameActions: Packaging (Android (ES31+AEP)): <>c__DisplayClass6.b__5: [2/2] Adding OpenGL31/Content/ to OBB MainFrameActions: Packaging (Android (ES31+AEP)): <>c__DisplayClass6.b__5: [3/3] Adding OpenGL31/Content/Paks/ to OBB MainFrameActions: Packaging (Android (ES31+AEP)): <>c__DisplayClass6.b__5: [4/4] Adding OpenGL31/Content/Paks/OpenGL31-Android_ES31.pak to OBB MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage..ctor: MainFrameActions: Packaging (Android (ES31+AEP)): APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ES31+AEP)): ====7/9/2016 10:47:23 AM====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaOBBDataFile: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing to OBB data file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\OBBData.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing to shim file E:\unreal\OpenGL31\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing to template target file E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: Cleaning up files based on template dir E:\unreal\OpenGL31\Build\Android\src\com\YourCompany\OpenGL31 MainFrameActions: Packaging (Android (ES31+AEP)): Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.CheckDependencies: E:\unreal\OpenGL31\Binaries\Android\OpenGL31-armv7-es31.apk is out of date due to newer input file E:\unreal\OpenGL31\Build/Android\src\com\YourCompany\OpenGL31\OBBData.java MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.Init: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.ProcessPluginNode: GearVR init MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: Performing complete package - wiping E:\unreal\OpenGL31\Intermediate/Android/APK, except for predexedLibs MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ES31+AEP)): ====7/9/2016 10:47:23 AM====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.UpdateProjectProperties: MainFrameActions: Packaging (Android (ES31+AEP)): ====7/9/2016 10:47:23 AM====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.UpdateGameActivity: MainFrameActions: Packaging (Android (ES31+AEP)): ==== Writing new GameActivity.java file to E:\unreal\OpenGL31\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ES31+AEP)): Copying new .so E:\unreal\OpenGL31\Binaries\Android\OpenGL31-armv7-es31.so file to jni folder... MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.ProcessPluginNode: MainFrameActions: Packaging (Android (ES31+AEP)): File C:\Program Files (x86)\Epic Games\github/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to E:\unreal\OpenGL31\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.ProcessPluginNode: MainFrameActions: Packaging (Android (ES31+AEP)): File C:\Program Files (x86)\Epic Games\github/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/VrApi.jar copied to E:\unreal\OpenGL31\Intermediate/Android/APK/libs/VrApi.jar MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPluginLanguage.ProcessPluginNode: MainFrameActions: Packaging (Android (ES31+AEP)): File C:\Program Files (x86)\Epic Games\github/Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/SystemUtils.jar copied to E:\unreal\OpenGL31\Intermediate/Android/APK/libs/SystemUtils.jar MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ES31+AEP)): ====7/9/2016 10:47:28 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (ES31+AEP)): UEDeployAndroid.RunCommandLineProgramAndReturnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (ES31+AEP)): Duplicated project name in import. Project custom_rules defined first in E:\unreal\OpenGL31\Intermediate\Android\APK\custom_rules.xml and again in E:\unreal\OpenGL31\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml MainFrameActions: Packaging (Android (ES31+AEP)): Duplicated project name in import. Project custom_rules defined first in E:\unreal\OpenGL31\Intermediate\Android\APK\custom_rules.xml and again in E:\unreal\OpenGL31\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml MainFrameActions: Packaging (Android (ES31+AEP)): [javac] Note: Some input files use or override a deprecated API. MainFrameActions: Packaging (Android (ES31+AEP)): [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (ES31+AEP)): BUILD SUCCESSFUL MainFrameActions: Packaging (Android (ES31+AEP)): Total time: 25 seconds MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.GetAaptPath: Using this aapt: e:\NVPACK\android-sdk-windows\build-tools\23.0.2\aapt.exe MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.GenerateInstallBatchFile: Writing bat for install with separate OBB MainFrameActions: Packaging (Android (ES31+AEP)): AndroidPlatform.GenerateUninstallBatchFile: Writing bat for uninstall with separate OBB MainFrameActions: Packaging (Android (ES31+AEP)): Project.Package: ********** PACKAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.Archive: ********** ARCHIVE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Project.Archive: ********** ARCHIVE COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ES31+AEP)): Automation.Execute: BUILD SUCCESSFUL MainFrameActions: Packaging (Android (ES31+AEP)): Program.Main: AutomationTool exiting with ExitCode=0 (Success) MainFrameActions: Packaging (Android (ES31+AEP)): Domain_ProcessExit MainFrameActions: Packaging (Android (ES31+AEP)): AutomationToolLauncher exiting with ExitCode=0