LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-2082615216) SRandInit(-2082615213). LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.581862 LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): Apr 18 2016 02:18:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: -EpicPortal LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: DIEGO-PC LogInit: User: Diego LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.924501 MHz LogMemory: Memory total: Physical=8.0GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 314.15 MB used, 314.15 MB peak LogMemory: Process Virtual Memory: 316.72 MB used, 316.72 MB peak LogMemory: Physical Memory: 6421.09 MB used, 8158.66 MB total LogMemory: Virtual Memory: 621.18 MB used, 8388608.00 MB total LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'AMD Radeon HD 7800 Series' (Feature Level 11_0) LogD3D11RHI: 2027MB of dedicated video memory, 0MB of dedicated system memory, and 3823MB of shared system memory, 1 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: AMD Radeon HD 7800 Series LogD3D11RHI: Driver Version: Unknown (internal Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation disabled: no driver support LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/2668/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Diego/AppData/Local/Temp/UnrealShaderWorkingDir/578BEB25414BF3E2C93000BEB9131D8C/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 13.78s 57MB C:/Users/Diego/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Diego/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Diego/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27679 objects as part of root set at end of initial load. LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0202 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogHMD: Failed to initialize OpenVR with code 110 LogEngine: Initializing Engine... LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.15s 46MB C:/Users/Diego/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/' took 0.02s SourceControl: Info Source control is disabled LogFactory: FactoryCreateBinary: PackFactory with PackFactory (0 0 C:/Program Files (x86)/Epic Games/4.11/FeaturePacks/StarterContent.upack) LogPackFactory: Finished extracting 8 files (including 0 errors). LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Pillar_50x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_500x500.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Collapse_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Explosion_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Light01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Light01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Light02.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Light02_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind06.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01_Cue.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/BP_LightStudio.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/Skybox.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Advanced_Lighting.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Minimal_Default.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/StarterMap.umap" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_AssetPlatform.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Glass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "../../../../../../Users/Diego/Documents/Unreal 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"../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Door_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Frame_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Gradinet_01.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_ground_Moss_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Lamp_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_RockMesh_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Shelf_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Shelf_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Single_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Spark_Core.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Statue_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Statue_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Water_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Water_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2). LogSavePackage: Save=31.41ms LogSavePackage: Moving '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Saved/Floor_400x400C150AC34421B0D5FC28C11943B10B33A.tmp' to '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset' LogSavePackage: Total save time: 44.40ms LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset LogFeaturePack:Warning: Inserted 1 feature packs Cmd: MAP LOAD FILE="../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world FirstPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 267.885ms to complete. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 9.260 LogCollectionManager: Loaded 0 collections in 0.009516 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/Developers/Diego/Collections/' took 0.02s LogFileCache: Scanning file cache for directory 'C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000007 seconds LogContentBrowser: Native class hierarchy populated in 0.0319 seconds. Added 1979 classes and 343 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0014 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0012 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 318.71 seconds (BP compile: 0.54 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1084x548 (Frame:3). LogAssetRegistry: Asset discovery search completed in 168.9697 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000056 seconds (updated 0 objects) MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-03T19:27:30.9111924Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Diego/Documents/Unreal Projects/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Diego/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -stage -archive -archivedirec tory=C:/Users/Diego/Desktop/New folder -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Diego\Documents\Unreal Projects\MyProject\MyProject.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Diego\Documents\Unreal Projects\MyProject\MyProject.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\AutomationTool\Saved\Cook-2016.06.03-16.27.45.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Diego\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files (x86)\Epic Games\4.11\Engine\Programs\Aut omationTool\Saved\Cook-2016.06.03-16.27.45.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(856023762) SRandInit(856023768). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.51:860][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.52:505][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.52:597][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Diego/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.52:616][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:647][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:655][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:662][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:670][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:677][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:682][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:687][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:692][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:697][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:702][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:706][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:716][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:716][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:718][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:737][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:741][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:745][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:750][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:754][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.56:754][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.58:900][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.58:900][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.27.59:985][ 0]LogCook:Display: Done creating registry. It took 1.08s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.01:314][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:054][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:062][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:132][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:134][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:357][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:358][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:364][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:419][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine MainFrameActions: Packaging (Windows (64-bit)): _MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:428][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Compone nts.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:440][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialF MainFrameActions: Packaging (Windows (64-bit)): unctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:444][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:446][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:460][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:504][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:509][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:511][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:563][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:742][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Ma MainFrameActions: Packaging (Windows (64-bit)): terialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:758][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Gri MainFrameActions: Packaging (Windows (64-bit)): d_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:953][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.40:956][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:026][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:048][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:612][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:614][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:652][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:654][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:671][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:743][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3 MainFrameActions: Packaging (Windows (64-bit)): DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:749][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:756][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:761][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:768][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:769][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPass MainFrameActions: Packaging (Windows (64-bit)): Through_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:779][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:852][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.41:972][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:098][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:568][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:583][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:669][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:688][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:830][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:833][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:880][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:899][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:964][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:968][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.42:988][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:020][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:053][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:069][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:106][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:110][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging 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[2016.06.03-19.28.43:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:236][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:249][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:319][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:323][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:373][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:380][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:382][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:386][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:389][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:390][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:396][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:404][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:412][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:417][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:425][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:463][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:471][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:473][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:476][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:477][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:560][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:561][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:568][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:578][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.43:579][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Paper2D/DummySpriteTexture. 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0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.46:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.46:572][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.46:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal 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UE4Editor-Cmd: [2016.06.03-19.28.47:336][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:345][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:375][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:450][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:458][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:459][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndi MainFrameActions: Packaging (Windows (64-bit)): catorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:469][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:472][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:920][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:931][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:943][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.47:959][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:028][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_Genera l_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:042][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:059][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/Tuto MainFrameActions: Packaging (Windows (64-bit)): rialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:100][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:146][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:202][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/La MainFrameActions: Packaging (Windows (64-bit)): ndscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:220][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:280][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:284][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:285][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:297][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:301][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:303][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAsset MainFrameActions: Packaging (Windows (64-bit)): s/icon_tab_Levels_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:308][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:311][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:313][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Bluep MainFrameActions: Packaging (Windows (64-bit)): rintTutorials/BlueprintMacroLibrariesEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:316][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:376][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64 x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:393][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Bluepri MainFrameActions: Packaging (Windows (64-bit)): ntTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:415][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:416][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:419][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:439][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uass et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasse MainFrameActions: Packaging (Windows (64-bit)): t MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:463][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:470][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutor MainFrameActions: Packaging (Windows (64-bit)): ials/LevelBlueprintEditorOverview.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:473][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:474][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:479][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:480][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:652][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:653][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:655][ 0]LogSavePackage:Display: Package loaded by editor-only properties: /Engine/EditorMeshes/EditorCube. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:656][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:661][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:662][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Tutorial MainFrameActions: Packaging (Windows (64-bit)): Assets/TutorialMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:672][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:675][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:743][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:931][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.48:981][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:377][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:903][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:907][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:908][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors MainFrameActions: Packaging (Windows (64-bit)): /TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.49:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:001][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:011][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEd MainFrameActions: Packaging (Windows (64-bit)): itors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:017][ 0]LogSavePackage:Display: Finished SavePackage 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/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Tut MainFrameActions: Packaging (Windows (64-bit)): orialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:211][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:233][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAs set.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:407][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:411][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:413][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlue print.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:449][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:487][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:489][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:492][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:504][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:604][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:607][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:610][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:611][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mod MainFrameActions: Packaging (Windows (64-bit)): e.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:637][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:642][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:670][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:670][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:672][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:673][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:676][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:676][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:679][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:680][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:682][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:683][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:884][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.50:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.51:490][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.51:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.51:903][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.51:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.51:927][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:000][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:000][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:002][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:003][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:004][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:005][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:006][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Water_Ocean.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:027][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:361][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:504][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:604][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:693][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:708][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:890][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.52:966][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:084][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:371][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Basalt.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:392][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Rock_Basalt.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:490][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:925][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Rust.uas MainFrameActions: Packaging (Windows (64-bit)): set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.53:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Rust.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:018][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:047][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:133][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:280][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:308][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:375][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:481][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:511][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:646][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:682][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:748][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:857][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:945][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.54:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Glass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:017][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:099][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:210][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:285][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_G MainFrameActions: Packaging (Windows (64-bit)): rime.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:387][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.55:483][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGri MainFrameActions: Packaging (Windows (64-bit)): d.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:444][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:695][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:810][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:891][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:925][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:981][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.56:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:065][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Cut MainFrameActions: Packaging (Windows (64-bit)): _Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:101][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:165][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay MainFrameActions: Packaging (Windows (64-bit)): _Old.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:184][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:270][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:372][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:388][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:426][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:462][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:811][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.57:822][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.58:580][ 0]LogCook:Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.58:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.59:399][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.59:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.59:886][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.28.59:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:063][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:069][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_PillarFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:251][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:346][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:423][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:442][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:469][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:547][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Door -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Door.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:553][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Door.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:618][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Couch -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Couch.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:624][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Couch.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:644][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:684][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:748][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Bush.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/SM_Bush.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:773][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:878][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:889][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:890][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.00:918][ 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C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Material MainFrameActions: Packaging (Windows (64-bit)): s/m_flare_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:240][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:253][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:320][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/M MainFrameActions: Packaging (Windows (64-bit)): aterials/M_explosion_subUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:756][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:923][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:956][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.01:962][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:074][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:078][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:115][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:401][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:488][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:496][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:612][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:664][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:670][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:681][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Trim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:687][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Trim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:782][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Torus.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Torus.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:827][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:896][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:910][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Plane.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.02:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Plane.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:002][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe_90.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe_90.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:115][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe_180.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:122][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe_180.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:136][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Pipe.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:186][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:215][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:221][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:235][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:326][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:331][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Cone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:698][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.03:713][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.09:369][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.09:371][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.09:377][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.09:378][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_Idle MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging 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/Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:383][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:422][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Smoke_Tiled_D MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:426][ 0]LogSavePackage:Display: Finished SavePackage 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wal MainFrameActions: Packaging (Windows (64-bit)): l_Window_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_Window_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:654][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_Door_400x400.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_500x500.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:779][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_500x500.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:804][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x4 MainFrameActions: Packaging (Windows (64-bit)): 00.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x400.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:855][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x300.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:897][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:965][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.10:972][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:012][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Pillar_50x500.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Architecture/Pillar_50x500.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:028][ 0]LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:344][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:396][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:685][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPer MainFrameActions: Packaging (Windows (64-bit)): sonCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.11:842][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/Diego/Documents/Unreal 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0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Wedge_B.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:082][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Wedge_A.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:090][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Wedge_A.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:271][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Tube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_Tube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:331][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_TriPyramid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_TriPyramid.uasset MainFrameActions: Packaging 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Rock.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Rock.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:839][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:897][ 0]LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.12:911][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Props/Materials/M_Frame.uasset MainFrameActions: 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.17:056][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.17:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.17:256][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Diego/Documents/Unreal 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.18:963][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.18:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.19:012][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.19:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.19:120][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.19:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:542][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:573][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:948][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:952][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:977][ 0]LogCook:Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_WideCapsule.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.20:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Shapes/Shape_WideCapsule.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.21:184][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.21:216][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Fire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.22:297][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.22:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:136][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_N MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:186][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:190][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:195][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:196][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:198][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:199][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:200][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:201][ 0]LogRedirectors:Warning: String Asset Reference '/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' was not found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:203][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:210][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.23:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.24:148][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.24:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.24:253][ 0]LogCook:Display: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.29:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.30:213][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Steel_D MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.30:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.30:745][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for MainFrameActions: Packaging (Windows (64-bit)): platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.30:775][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.30:778][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.31:232][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.31:280][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.31:300][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.39:129][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.39:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.45:237][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.45:245][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.45:247][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.45:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.48:532][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/Diego/Documents/Unreal 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.58:226][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPe MainFrameActions: Packaging (Windows (64-bit)): rson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.58:234][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.58:446][ 0]LogCook:Display: Cooking 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C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:906][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:932][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:949][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:949][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.29.59:999][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasse t. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:001][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTin tAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:005][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:006][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:008][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:010][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdj ustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:013][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:014][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:016][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasse t. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:019][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTin tAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:022][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:023][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:028][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:030][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find MainFrameActions: Packaging (Windows (64-bit)): file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:033][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:034][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:035][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:041][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' w hile loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:047][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:047][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:049][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:050][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' w hile loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:059][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:090][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:093][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:094][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:096][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:099][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:101][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:102][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:104][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:105][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:110][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:111][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:113][ 0]LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:114][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:115][ 0]LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:116][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:120][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shin y_Beige_LOGO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:134][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerso MainFrameActions: Packaging (Windows (64-bit)): n/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:140][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:142][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Lat ex_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:151][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/M_FPGun.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:729][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Tex MainFrameActions: Packaging (Windows (64-bit)): tures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.00:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.02:209][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.02:231][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.02:491][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.02:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.03:255][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_RockMesh_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.03:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_RockMesh_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.03:305][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.03:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:276][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:665][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:730][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:775][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:784][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:802][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:813][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.04:817][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/BP_LightStudio.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.05:225][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_AssetPlatform.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.05:274][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.05:286][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/SM_AssetPlatform.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.07:997][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/Advanced_Lighting.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:189][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:201][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:202][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:216][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:229][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:239][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:240][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:256][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:279][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:962][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:988][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.08:997][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:142][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Slate_N.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:168][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:173][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:179][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:181][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:202][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/ MainFrameActions: Packaging (Windows (64-bit)): Mesh/FirstPersonAnimBlueprint_Copy.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:208][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FirstPersonAnimBlueprint_Copy. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:546][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01 _N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.10:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.12:184][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.12:281][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.12:700][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.12:703][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.14:112][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.14:136][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.14:958][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWea MainFrameActions: Packaging (Windows (64-bit)): pon/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.14:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:495][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Cobble MainFrameActions: Packaging (Windows (64-bit)): Stone_Smooth_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:521][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Sh iny_Beige_LOGO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:690][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:933][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Spark_Core.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.16:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Spark_Core.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.17:415][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_ MainFrameActions: Packaging (Windows (64-bit)): Clay_Beveled_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.17:433][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.18:428][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Slate_D.u MainFrameActions: Packaging (Windows (64-bit)): asset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.18:453][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.18:985][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.19:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Frame_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.20:599][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.20:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.21:021][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_of MainFrameActions: Packaging (Windows (64-bit)): f.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.21:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:337][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Frame_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:768][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:780][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWe MainFrameActions: Packaging (Windows (64-bit)): apon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:921][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.22:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.23:519][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.23:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.23:550][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.47:750][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.47:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.48:684][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Pine_D.uas MainFrameActions: Packaging (Windows (64-bit)): set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.48:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.49:933][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay MainFrameActions: Packaging (Windows (64-bit)): _Old_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.49:956][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.50:477][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.50:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.51:472][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.51:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.52:911][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.52:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.53:641][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.53:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.54:189][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.54:196][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.54:837][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.54:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.55:029][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Dot_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.55:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Dot_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.57:077][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_D MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.57:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.57:774][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.57:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.58:139][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirection MainFrameActions: Packaging (Windows (64-bit)): Pad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.58:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.59:454][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Panel_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.30.59:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Panel_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.00:750][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.00:767][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.01:415][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_T MainFrameActions: Packaging (Windows (64-bit)): iles_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.01:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.02:396][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.02:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.02:868][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.02:871][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:034][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:094][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:140][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:163][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/m_flare_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:169][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:170][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:174][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:176][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:434][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.04:445][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Explosion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:359][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Pine_N.uas MainFrameActions: Packaging (Windows (64-bit)): set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Pine_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:749][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:759][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:770][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:780][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:783][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:793][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_StatueGlass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:804][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:808][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:989][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.05:999][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Chair.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:010][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:015][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_Statue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:026][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Packaging (Windows (64-bit)): tor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:030][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_TableRound.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:456][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:465][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.06:469][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.09:681][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.09:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.11:142][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.11:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.11:153][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.11:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.12:603][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01 _D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.12:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.13:189][ 0]LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.13:508][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.13:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Statue_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.15:293][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.15:319][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.16:261][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.16:271][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.16:971][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.16:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.16:993][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.17:036][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.17:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.17:157][ 0]LogCook:Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.17:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.18:456][ 0]LogCook:Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.18:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:351][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:545][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:600][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:651][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasse t MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.19:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uas MainFrameActions: Packaging (Windows (64-bit)): set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.20:452][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.20:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.22:740][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.22:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.24:544][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.24:591][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:011][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:754][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Single_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:757][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Single_Tile_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:762][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Cha MainFrameActions: Packaging (Windows (64-bit)): racter/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.27:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.28:190][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.28:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.30:066][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Shelf_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.30:075][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Shelf_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.33:116][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.33:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.33:685][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.33:689][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.34:408][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Cobble MainFrameActions: Packaging (Windows (64-bit)): Stone_Pebble_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.34:429][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.35:025][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.35:034][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.35:205][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.35:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.36:141][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.36:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.36:961][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Door_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Door_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.36:970][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Door_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.37:297][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Bush_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.37:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Bush_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.37:959][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.37:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.38:545][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.38:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Rust_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.38:799][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Bush_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.38:803][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Bush_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:124][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:180][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:195][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:203][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:221][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:226][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:248][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:283][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:291][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:297][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Packaging (Windows (64-bit)): NoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:326][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:381][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:388][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Particles/P_Steam_Lit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:394][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Packaging (Windows (64-bit)): NoEditor. 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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:511][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:524][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:538][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:555][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Packaging (Windows (64-bit)): tor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:568][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:579][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:593][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:596][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:630][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:662][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Grime.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:676][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:680][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Panels.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:695][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Poured.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Packaging (Windows (64-bit)): or. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:709][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:714][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Concrete_Tiles.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:727][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:741][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Gravel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:754][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:766][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Chrome.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:778][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Gold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:790][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Rust.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:802][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Metal_Steel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:813][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:817][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:820][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Basalt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:835][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Packaging (Windows (64-bit)): oEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:850][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Packaging (Windows (64-bit)): or. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:853][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Sandstone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:869][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Rock_Slate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:884][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:895][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:906][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:917][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Tech_Panel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:928][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Water_Lake.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:943][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:957][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Packaging (Windows (64-bit)): ndowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:994][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.39:997][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_400x200.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:016][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Door_400x300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Packaging (Windows (64-bit)): ditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:027][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Architecture/Wall_Window_400x300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:044][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:065][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/MaterialSphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:074][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/Materials/M_Frame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:078][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_CornerFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:085][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_DoorFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:094][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Materials/M_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:098][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_GlassWindow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:104][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_PillarFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:109][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_PillarFrame300.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:115][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Props/SM_WindowFrame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:140][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:167][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.40:173][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:160][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Steam01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:166][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Fire_Sparks01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:171][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Smoke01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:235][ 0]LogCook:Display: Marking C:/Users/Diego/Documents/Unreal Projects/MyProject/Content/StarterContent/Audio/Starter_Music01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:841][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:842][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:843][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:844][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:845][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.41:846][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.48:467][ 0]LogCook:Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.49:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.49:998][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Steel_N MainFrameActions: Packaging (Windows (64-bit)): .uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.50:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.50:129][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.50:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.50:399][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.50:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Burst_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.51:296][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.51:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Diego/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/StarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.53:576][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.54:052][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 489, size is 118.84kb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.54:392][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.54:938][ 0]LogCook:Display: Cook by the book total time in tick 188.807754s total time 234.375748 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.54:938][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:082][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:082][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:083][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:083][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:084][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:085][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:085][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:086][ 0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:087][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:087][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Mesh/SK_FPGun': Can't find file '/Game/FPWeapon/Mesh/SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:088][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:089][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun' was not found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:089][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:090][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:091][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny _Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:092][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Material s/MF_BaseColorTintAndContrast' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:093][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:094][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:096][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beig e_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:097][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Material s/MF_RoughnessAdjustment' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:099][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:100][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file '/Game/FPWeapon/Textures/UE4_LOGO_CARD' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:101][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uas set. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:102][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset': Can't find file for asset '/Game/FPWeapon/Textures /UE4_LOGO_CARD' while loading ../../../../../../Users/Diego/Documents/Unreal Projects/MyProject/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:104][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:105][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_RoughnessAdjustment': Can't find file for asset '/Game/FPWeapon/Materials/MF_RoughnessAdjustment' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:106][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:106][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast': Can't find file for asset '/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:108][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:109][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FPWeapon/Textures/UE4_LOGO_CARD': Can't find file for asset '/Game/FPWeapon/Textures/UE4_LOGO_CARD' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:110][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:110][ 0]LogInit:Display: Success - 0 error(s), 60 warning(s) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.03-19.31.55:110][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 236.24 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 250,7023393s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.CreateStagingManifest: Creating Staging Manifest... MainFrameActions: Packaging (Windows (64-bit)): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Diego\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. MainFrameActions: Packaging (Windows (64-bit)): Project.RunUnrealPak: Running UnrealPak ******* MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Diego\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\Paks\MyProject-WindowsNoEditor.pak" -create="C:\Users\Diego\AppData\Roaming\Unreal Engine\AutomationTool\Logs \C+Program+Files+(x86)+Epic+Games+4.11\PakList_MyProject-WindowsNoEditor.txt" -installed -order="C:\Users\Diego\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\Diego\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\PakList_MyProject-WindowsNoEditor.txt MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 1286 entries to add to pak file. MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file C:\Users\Diego\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file C:\Users\Diego\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 1286 files in 0.07s. MainFrameActions: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 1286 files, 731727195 bytes total, time 28.71s. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 38,6532109s to run UnrealPak.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): Project.CreatePak: UnrealPak Done ******* MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Diego\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.Package: ********** PACKAGE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.Package: ********** PACKAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.Archive: ********** ARCHIVE COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): Project.Archive: ********** ARCHIVE COMMAND COMPLETED ********** MainFrameActions: Packaging (Windows (64-bit)): Automation.Execute: BUILD SUCCESSFUL MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=0 (Success) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit