Running AutomationTool... Setting up Mono Start UAT: mono AutomationTool.exe BuildCookRun -project=/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ASTC@ce0416041917c41902 -addcmdline=-SessionId=1A5B511BA9429F7B13AB90BF5D4D1D99 -SessionOwner=vinothjayaprakash -SessionName='SM_G935F (ce0416041917c41902)' -run -nokill Program.Main: CWD=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ASTC@ce0416041917c41902 -addcmdline=-SessionId=1A5B511BA9429F7B13AB90BF5D4D1D99 -SessionOwner=vinothjayaprakash -SessionName='SM_G935F (ce0416041917c41902)' -run -nokill Automation.Process: IsBuildMachine=False Automation.Process: ShouldKillProcesses=False Automation.Process: Setting up command environment. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved ProjectUtils.CleanupFolders: Cleaning up project rules folder CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/Users/Shared/UnrealEngine/4.10/Engine/Programs/AutomationTool/Saved/Rules) Automation.Process: Compiling scripts. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). BuildCookRun.SetupParams: Setting up ProjectParams for /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: Cook=False ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False ProjectParams.ValidateAndLog: CookFlavor=ASTC ProjectParams.ValidateAndLog: CookOnTheFly=True ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=False ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCName= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Android ProjectParams.ValidateAndLog: ProjectBinariesPath=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Android ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Android/UE4Game ProjectParams.ValidateAndLog: ProjectGameExePath=/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Android/UE4Game ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject ProjectParams.ValidateAndLog: Rocket=True ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=CPM_Payload_2 ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bUsesSteam=False ProjectParams.ValidateAndLog: bUsesCEF3=False ProjectParams.ValidateAndLog: bUsesSlate=True ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False ProjectParams.ValidateAndLog: Project Params ************** Project.Cook: ********** COOK COMMAND STARTED ********** CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor "/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=/var/folders/kk/f0dny97s2wgcn200g93mqdsc0000gn/T/+Users+Shared+UnrealEngine+4.10/Logs/Server.log -SessionId=1A5B511BA9429F7B13AB90BF5D4D1D99 -SessionOwner=vinothjayaprakash -SessionName='SM_G935F (ce0416041917c41902)' Project.Cook: Waiting a few seconds for the server to start... [2016.09.07-11.44.38:681][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.09.07-11.44.40:537][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.09.07-11.44.40:550][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform [2016.09.07-11.44.40:564][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform [2016.09.07-11.44.40:578][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform [2016.09.07-11.44.40:592][ 0]LogTemp:Display: Loaded TP MacTargetPlatform [2016.09.07-11.44.40:607][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.09.07-11.44.40:621][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.09.07-11.44.40:636][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.09.07-11.44.40:650][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.09.07-11.44.40:664][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.09.07-11.44.40:692][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.09.07-11.44.40:692][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.09.07-11.44.40:706][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.09.07-11.44.40:717][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.09.07-11.44.40:738][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.09.07-11.44.40:738][ 0]LogTargetPlatformManager:Display: Building Assets For Mac [2016.09.07-11.44.40:891][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.09.07-11.44.40:971][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/vinothjayaprakash/Library/Application Support/Epic/UnrealEngine/4.10/DerivedDataCache/Boot.ddcProject.Cook: ********** COOK COMMAND COMPLETED ********** Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ASTC Project.LogDeploymentContext: RawProjectPath = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = /Users/Shared/UnrealEngine/4.10 Project.LogDeploymentContext: ProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2 Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: ShortProjectName = CPM_Payload_2 Project.LogDeploymentContext: StageDirectory = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: SourceRelativeProjectRoot = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForStage = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = CPM_Payload_2 Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: RuntimeRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: RuntimeProjectRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** CommandUtils.Run: Run: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/platform-tools/adb -s ce0416041917c41902 shell 'echo $EXTERNAL_STORAGE' CommandUtils.Run: Run: Took 0.062756s to run adb, ExitCode=0 CommandUtils.Run: Run: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/platform-tools/adb -s ce0416041917c41902 pull /sdcard/UE4Game/CPM_Payload_2/Manifest_UFSFiles.txt "/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/Manifest_UFSFiles.txt_Android_ASTC@ce0416041917c41902" CommandUtils.Run: Run: Took 0.072447s to run adb, ExitCode=0 CommandUtils.Run: Run: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/platform-tools/adb -s ce0416041917c41902 pull /sdcard/UE4Game/CPM_Payload_2/Manifest_NonUFSFiles.txt "/Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/Manifest_NonUFSFiles.txt_Android_ASTC@ce0416041917c41902" CommandUtils.Run: Run: Took 0.044694s to run adb, ExitCode=0 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ASTC Project.LogDeploymentContext: RawProjectPath = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = /Users/Shared/UnrealEngine/4.10 Project.LogDeploymentContext: ProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2 Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: ShortProjectName = CPM_Payload_2 Project.LogDeploymentContext: StageDirectory = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: SourceRelativeProjectRoot = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForStage = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = CPM_Payload_2 Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: RuntimeRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: RuntimeProjectRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** Project.Deploy: ********** DEPLOY COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ArchiveDirectory = Android_ASTC Project.LogDeploymentContext: RawProjectPath = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: LocalRoot = /Users/Shared/UnrealEngine/4.10 Project.LogDeploymentContext: ProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2 Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StageProjectRoot = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: ShortProjectName = CPM_Payload_2 Project.LogDeploymentContext: StageDirectory = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: SourceRelativeProjectRoot = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForStage = CPM_Payload_2 Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = CPM_Payload_2 Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../CPM_Payload_2/CPM_Payload_2.uproject Project.LogDeploymentContext: RuntimeRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC Project.LogDeploymentContext: RuntimeProjectRootDir = /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Saved/StagedBuilds/Android_ASTC/CPM_Payload_2 Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ Project.LogDeploymentContext: End Deployment Context ************** CommandUtils.Run: Run: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/platform-tools/adb -s ce0416041917c41902 shell getprop ro.product.cpu.abi CommandUtils.Run: Run: Took 0.073931s to run adb, ExitCode=0 CommandUtils.Run: Run: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/platform-tools/adb -s ce0416041917c41902 shell dumpsys SurfaceFlinger [2016.09.07-11.44.43:618][ 0]LogCook:Display: Done creating registry. It took 0.69s.CommandUtils.Run: Run: Took 0.115021s to run adb, ExitCode=0 AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml AndroidPluginLanguage..ctor: APL: Engine/Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml UEDeployAndroid.MakeApk: ====07-09-2016 17:14:43====PREPARING TO MAKE APK================================================================= UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/epicgames/ue4/DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/cat/cpm2/AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/cat/cpm2/DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/cat/cpm2/OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.MakeApk: Cleaning up files based on template dir /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/cat/cpm2 Building Java with SDK API level 'android-19' UEDeployAndroid.CheckDependencies: /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Binaries/Android/CPM_Payload_2-armv7-es2.apk is out of date due to newer input file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Build/Android/src/com/cat/cpm2/OBBData.java AndroidPluginLanguage.Init: APL Init: armeabi-v7a AndroidPluginLanguage.ProcessPluginNode: GearVR init [2016.09.07-11.44.43:843][ 0]LogCook:Display: Generated asset registry size is 8024.89kbAndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK UEDeployAndroid.MakeApk: Performing complete package - wiping /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK, except for predexedLibs UEDeployAndroid.MakeApk: bPackageDataInsideApk = False UEDeployAndroid.MakeApk: ====07-09-2016 17:14:44====PREPARING NATIVE CODE================================================================= UEDeployAndroid.UpdateProjectProperties: ====07-09-2016 17:14:44====UPDATING BUILD CONFIGURATION FILES==================================================== [2016.09.07-11.44.45:116][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2016.09.07-11.44.45:117][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2016.09.07-11.44.45:118][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up...[1473248685:1668] NOTICE: Initial logging level 7 [1473248685:1668] NOTICE: Library version: 1.3 7f2878a [1473248685:1668] NOTICE: IPV6 not compiled in [1473248685:1668] NOTICE: libev support not compiled in [1473248685:1669] NOTICE: static allocation: 4488 + (16 x 10240 fds) = 168328 bytes [1473248685:1669] NOTICE: canonical_hostname = vinoths-imac.ap.cat.com [1473248685:1670] NOTICE: per-conn mem: 152 + 2088 headers + protocol rx buf [1473248685:1818] NOTICE: Listening on port 41898 [2016.09.07-11.44.45:182][ 0]LogCookCommandlet:Display: GC...UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... UEDeployAndroid.UpdateGameActivity: ==== Writing new GameActivity.java file to /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/src/com/epicgames/ue4/GameActivity.java ==== UEDeployAndroid.MakeApk: Copying new .so /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Android/UE4Game-armv7-es2.so file to jni folder... UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... [armeabi-v7a] Gdbserver : [arm-linux-androideabi-4.8] libs/armeabi-v7a/gdbserver [armeabi-v7a] Gdbsetup : libs/armeabi-v7a/gdb.setup [armeabi-v7a] Prebuilt : libUE4.so <= jni/armeabi-v7a/ [armeabi-v7a] Install : libUE4.so => libs/armeabi-v7a/libUE4.so AndroidPluginLanguage.ProcessPluginNode: File /Users/Shared/UnrealEngine/4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so AndroidPluginLanguage.ProcessPluginNode: File /Users/Shared/UnrealEngine/4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/VrApi.jar copied to /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/libs/VrApi.jar AndroidPluginLanguage.ProcessPluginNode: File /Users/Shared/UnrealEngine/4.10/Engine/Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/1stParty/VrPlatform/libs/vrplatlib.jar copied to /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/libs/vrplatlib.jar AndroidPluginLanguage.DeleteFiles: Deleted file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/assets/oculussig_988627504d444b4454 AndroidPluginLanguage.DeleteFiles: Deleted file /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/assets/oculussig_ce0416041917c41902 UEDeployAndroid.MakeApk: ====07-09-2016 17:14:52====PERFORMING FINAL APK PACKAGE OPERATION================================================ UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) Duplicated project name in import. Project custom_rules defined first in /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/custom_rules.xml and again in /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/JavaLibs/google-play-services_lib_rev19/custom_rules.xml Duplicated project name in import. Project custom_rules defined first in /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/custom_rules.xml and again in /Users/vinothjayaprakash/Documents/Unreal Projects/CPM_Payload_2/Intermediate/Android/APK/JavaLibs/downloader_library/custom_rules.xml BUILD FAILED /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/tools/ant/build.xml:653: The following error occurred while executing this line: /Users/vinothjayaprakash/NVPACK/android-sdk-macosx/tools/ant/build.xml:698: null returned: 1 Total time: 4 seconds BuildCommand.Execute: ERROR: BUILD FAILED Program.Main: ERROR: AutomationTool terminated with exception: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: /bin/sh failed with args -c '"/Users/vinothjayaprakash/NVPACK/apache-ant-1.8.2/bin/ant" -quiet debug' Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError (System.String WorkingDirectory, System.String Command, System.String Params, System.String OverrideDesc, Boolean bUseShellExecute) [0x00000] in :0 at UnrealBuildTool.Android.UEDeployAndroid.MakeApk (System.String ProjectName, System.String ProjectDirectory, System.String OutputPath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) [0x00000] in :0 at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy (System.String ProjectName, System.String ProjectDirectory, System.String ExecutablePath, System.String EngineDirectory, Boolean bForDistribution, System.String CookFlavor, Boolean bIsDataDeploy) [0x00000] in :0 at AndroidPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in :0 at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in :0 at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 at BuildCookRun.ExecuteBuild () [0x00000] in :0 at BuildCommand.Execute () [0x00000] in :0 Program.Main: AutomationTool exiting with ExitCode=Error_Unknown Domain_ProcessExit RunUAT ERROR: AutomationTool was unable to run successfully.