Access violation - code c0000005 (first/second chance not available) nvapi64 nvapi64 nvapi64 UE4Editor_D3D11RHI!NvAPI_D3D_SetResourceHint() UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:871] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1021] UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2099] UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:2891] UE4Editor_Engine!RHICreateTexture2D() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3678] UE4Editor_Engine!RHICreateTargetableShaderResource2D() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\public\rhiutilities.h:518] UE4Editor_Engine!FParticleAttributesTexture::InitRHI() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\particles\particlegpusimulation.cpp:309] UE4Editor_RenderCore!FRenderResource::InitResource() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderresource.cpp:33] UE4Editor_Engine!TGraphTask<`FParticleSimulationResources::Init'::`2'::EURCMacro_FInitParticleSimulationResourcesCommand>::ExecuteTask() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:650] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:559] UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325] UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]