\LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-1093772837) SRandInit(-1093772837). LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.094566 LogPluginManager: Loaded Plugin Paper2D, From Z:/programmer/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin BlankPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin GitSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin NullSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin OneSkyLocalizationService, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin LogPluginManager: Loaded Plugin PerforceSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin LogPluginManager: Loaded Plugin SubversionSourceControl, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin LogPluginManager: Loaded Plugin UObjectPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin LogPluginManager: Loaded Plugin AudioCapture, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin LogPluginManager: Loaded Plugin EpicSurvey, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin LogPluginManager: Loaded Plugin MacGraphicsSwitching, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin LogPluginManager: Loaded Plugin PluginBrowser, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin LogPluginManager: Loaded Plugin SpeedTreeImporter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin LogPluginManager: Loaded Plugin SuperSearchEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin LogPluginManager: Loaded Plugin AlembicImporter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin LogPluginManager: Loaded Plugin BlueprintStats, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin LogPluginManager: Loaded Plugin CharacterAI, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin CodeEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin LogPluginManager: Loaded Plugin CodeView, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin LogPluginManager: Loaded Plugin HTML5Networking, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin LogPluginManager: Loaded Plugin OSVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin LogPluginManager: Loaded Plugin Phya, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin LogPluginManager: Loaded Plugin SignificanceManager, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin LogPluginManager: Loaded Plugin SimpleHMD, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin LogPluginManager: Loaded Plugin StereoPanorama, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin LogPluginManager: Loaded Plugin StructBox, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin LogPluginManager: Loaded Plugin HGGifImporter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Marketplace/HGGifImporter/HGGifImporter.uplugin LogPluginManager: Loaded Plugin AndroidMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin LogPluginManager: Loaded Plugin AvfMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin MediaPlayerEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin LogPluginManager: Loaded Plugin WmfMedia, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin LogPluginManager: Loaded Plugin MessagingDebugger, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin LogPluginManager: Loaded Plugin TcpMessaging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin LevelSequenceEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin LogPluginManager: Loaded Plugin MatineeToLevelSequence, From Z:/programmer/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin LogPluginManager: Loaded Plugin NetcodeUnitTest, From Z:/programmer/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin LogPluginManager: Loaded Plugin NUTUnrealEngine4, From Z:/programmer/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin OnlineFramework, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin IOSTapJoy, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin LogPluginManager: Loaded Plugin AnalyticsMulticast, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin LogPluginManager: Loaded Plugin Apsalar, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin LogPluginManager: Loaded Plugin FileLogging, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin LogPluginManager: Loaded Plugin Flurry, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin AndroidMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin CableComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin GearVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin LogPluginManager: Loaded Plugin GoogleVRController, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin LogPluginManager: Loaded Plugin GoogleVRHMD, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin LeapMotion, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin MIDIDevice, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin Ansel, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin LogPluginManager: Loaded Plugin OculusAudio, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin LogPluginManager: Loaded Plugin OculusInput, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin LogPluginManager: Loaded Plugin OculusLibrary, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin LogPluginManager: Loaded Plugin OculusRift, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin LogPluginManager: Loaded Plugin Oodle, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin SoundMod, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin LogPluginManager: Loaded Plugin SoundVisualizations, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin LogPluginManager: Loaded Plugin SteamController, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin LogPluginManager: Loaded Plugin SteamVR, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin LogPluginManager: Loaded Plugin WebBrowserWidget, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin WindowsMoviePlayer, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin LogPluginManager: Loaded Plugin ScriptPlugin, From Z:/programmer/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin LogPluginManager: Loaded Plugin SlateRemote, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin EditorTests, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin LogPluginManager: Loaded Plugin FunctionalTestingEditor, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin LogPluginManager: Loaded Plugin RuntimeTests, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin LogPluginManager: Loaded Plugin ScreenshotTools, From Z:/programmer/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.14-CL-3249277 LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jan 6 2017 10:49:43 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: LogInit: Base directory: Z:/programmer/Epic Games/4.14/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ANTEC LogInit: User: KimOliver LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.134397 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 267.82 MB used, 267.82 MB peak LogMemory: Process Virtual Memory: 272.33 MB used, 272.33 MB peak LogMemory: Physical Memory: 5313.61 MB used, 11047.73 MB free, 16361.34 MB total LogMemory: Virtual Memory: 673.81 MB used, 11047.73 MB free, 134217728.00 MB total LogTextLocalizationManager: No translations for ('nb-NO') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0) LogD3D11RHI: 4059/0/8180 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/8180 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970 LogD3D11RHI: Driver Version: 378.49 (internal:21.21.13.7849, unified:378.49) LogD3D11RHI: Driver Date: 1-20-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is -10 characters bigger than the processId version (C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Intermediate/Shaders/WorkingDirectory/5604/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Kim Oliver/AppData/Local/Temp/UnrealShaderWorkingDir/4D5EE4AA4BD8FDFD33E17EA5FFF399A5/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP MacClientTargetPlatform LogTemp:Display: Loaded TP MacNoEditorTargetPlatform LogTemp:Display: Loaded TP MacServerTargetPlatform LogTemp:Display: Loaded TP MacTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxClientTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 62MB C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Kim Oliver/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction LogSimplygon: Simplygon DLL not present - disabling. LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging LogMeshUtilities: No automatic skeletal mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject6, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 162316420 LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.018832 seconds LogUObjectArray: 31946 objects as part of root set at end of initial load. LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: Using Freetype 2.6.0 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Missing cached shader map for material BaseColor, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Uniform references updated for custom material expression Custom. LogMaterial: Missing cached shader map for material LightingModel, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material MaterialAO, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Metallic, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Opacity, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Roughness, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material Specular, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. LogMaterial: Missing cached shader map for material WorldNormal, compiling. LogMaterial:Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 110 LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'Speakers (3- Sennheiser 3D G4ME1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.03s 62MB C:/Users/Kim Oliver/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/' took 0.02s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Overworld LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 69.503ms to complete. LogFileHelpers: Loading map 'Overworld' took 1.117 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 1 collections in 0.001219 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/Developers/KimOliver/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0088 seconds. Added 2191 classes and 431 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 13 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 15.47 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.26 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 256x256 NumSamples 4 (Frame:2). LogRenderer: Reallocating scene render targets to support 1292x736 NumSamples 4 (Frame:2). LogAssetRegistry: Asset discovery search completed in 8.7364 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000011 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000115 seconds (updated 0 objects) LogSavePackage: Save=365.07ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Overworld773A2585404A424EE10F6CACB24B8D0C.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap LogSavePackage: Save=459.39ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Overworld_BuiltDataCB6224FA419FC58F5FBE43A908C8553F.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld_BuiltData.uasset LogSavePackage: Save=350.06ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Overworld0F0D0A8A4744396BC19A1F8AAB6C0CF6.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap LogSavePackage: Save=296.26ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Overworld_BuiltData4B31E09D4F8BF1B8162D4FAFF40B0F15.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld_BuiltData.uasset LogAIModule: Creating AISystem for world Starter_House Cmd: MAP LOAD FILE="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Starter_House.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 76.959ms to complete. LogFileHelpers: Loading map 'Starter_House' took 0.199 LogSavePackage: Save=87.80ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Starter_House06DB9FF1465FBB91F43E11ABEB71A511.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House.umap' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House.umap LogSavePackage: Save=85.17ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Starter_House_BuiltData92E58C9641EB5B360D4A709E7EA79009.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House_BuiltData.uasset' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House_BuiltData.uasset LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_Hou se.Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Starter_House (Mar 11, 2017, 9:02:20 PM) LogPlayLevel: Creating play world package: /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House LogPlayLevel: PIE: StaticDuplicateObject took: (0.004861s) LogAIModule: Creating AISystem for world Starter_House LogPlayLevel: PIE: World Init took: (0.000651s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House to /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House.Starter_House (0.005715s) LogInit: XAudio2 using 'Speakers (3- Sennheiser 3D G4ME1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'RPGGameMode_C' LogWorld: Bringing World /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House.Starter_House up for play (max tick rate 0) at 2017.03.11-20.02.20 LogWorld: Bringing up level for play took: 0.004625 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House -0.14 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_Hous e.Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 4 (Frame:8787). LogGameMode:Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/The4thWish/Maps/Overworld/Desert/Overworld LogLoad: LoadMap: /Game/The4thWish/Maps/Overworld/Desert/Overworld Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 1133.89 MB used, 1174.96 MB peak LogMemory: Process Virtual Memory: 1493.31 MB used, 1766.51 MB peak LogMemory: Physical Memory: 6218.58 MB used, 10142.76 MB free, 16361.34 MB total LogMemory: Virtual Memory: 2397.21 MB used, 10142.76 MB free, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogAIModule: Creating AISystem for world Overworld LogLoad: Game class is 'RPGGameMode_C' LogWorld: Bringing World /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld up for play (max tick rate 0) at 2017.03.11-20.02.44 LogWorld: Bringing up level for play took: 0.021115 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 0.556298 seconds to LoadMap(/Game/The4thWish/Maps/Overworld/Desert/Overworld) Set new viewmode: Unlit Set new viewmode: Unlit Set new viewmode: Unlit Set new viewmode: Lit Set new viewmode: Wireframe Set new viewmode: Wireframe Set new viewmode: Unlit Set new viewmode: Unlit Set new viewmode: Lit Set new viewmode: Lit_DetailLighting Set new viewmode: Lit LogScript:Warning: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:068C PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_O verworld_RefProperty, but frosk3 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem Set new viewmode: Lit Set new viewmode: Lit Set new viewmode: Lit Set new viewmode: Lit Set new viewmode: Unlit Set new viewmode: Unlit Set new viewmode: Wireframe Set new viewmode: Unlit LogScript:Warning: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0C5D PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_O verworld_RefProperty, but frosk3 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem Set new viewmode: Lit Set new viewmode: Lit_DetailLighting LogScript:Warning: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0BC8 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_Overworld_RefProperty, but frosk3 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk3 via property frosk3_ExecuteUbergraph_O verworld_RefProperty, but frosk3 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem Set new viewmode: Lit LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House .Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House. Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogTemp: Repeting last play command: New Editor Window (PIE) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_Hou se.Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Starter_House (Mar 11, 2017, 9:04:32 PM) LogPlayLevel: Creating play world package: /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House LogPlayLevel: PIE: StaticDuplicateObject took: (0.005142s) LogAIModule: Creating AISystem for world Starter_House LogPlayLevel: PIE: World Init took: (0.000743s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House to /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House.Starter_House (0.006105s) LogInit: XAudio2 using 'Speakers (3- Sennheiser 3D G4ME1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLoad: Game class is 'RPGGameMode_C' LogWorld: Bringing World /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House.Starter_House up for play (max tick rate 0) at 2017.03.11-20.04.32 LogWorld: Bringing up level for play took: 0.005022 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogGameState: Match State Changed from WaitingToStart to InProgress PIE: Info Play in editor start time for /Game/The4thWish/Maps/Overworld/Desert/House/UEDPIE_0_Starter_House -0.263 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_Hous e.Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogGameMode:Display: Match State Changed from InProgress to LeavingMap LogGameState: Match State Changed from InProgress to LeavingMap LogNet: Browse: /Game/The4thWish/Maps/Overworld/Desert/Overworld LogLoad: LoadMap: /Game/The4thWish/Maps/Overworld/Desert/Overworld Cmd: MEM LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 1261.40 MB used, 1286.98 MB peak LogMemory: Process Virtual Memory: 1715.87 MB used, 1766.51 MB peak LogMemory: Physical Memory: 6311.04 MB used, 10050.30 MB free, 16361.34 MB total LogMemory: Virtual Memory: 2531.77 MB used, 10050.30 MB free, 134217728.00 MB total Allocator Stats for TBB: (not implemented) LogAIModule: Creating AISystem for world Overworld LogLoad: Game class is 'RPGGameMode_C' LogWorld: Bringing World /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld up for play (max tick rate 0) at 2017.03.11-20.04.33 LogWorld: Bringing up level for play took: 0.020155 LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart LogGameState: Match State Changed from EnteringMap to WaitingToStart LogGameMode:Display: Match State Changed from WaitingToStart to InProgress LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogGameState: Match State Changed from WaitingToStart to InProgress LogLoad: Took 0.347346 seconds to LoadMap(/Game/The4thWish/Maps/Overworld/Desert/Overworld) LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A02 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem Set new viewmode: ShaderComplexity LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A02 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:08D8 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A02 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A97 PIE:Error: Error Blueprint Runtime Error: Attempted to access frosk2_98 via property frosk2_98_ExecuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Attempted to access frosk2_98 via property frosk2_98_Exe cuteUbergraph_Overworld_RefProperty, but frosk2_98 is pending kill LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:096D PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A02 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A97 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:045B PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:096D PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:0A97 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:08D8 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:096D PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogScript:Warning: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty Overworld_C /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld:PersistentLevel.Overworld_C_1 Function /Game/The4thWish/Maps/Overworld/Desert/UEDPIE_0_Overworld.Overworld_C:ExecuteUbergraph_Overworld:096D PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem Set new viewmode: Lit PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty from function: 'ExecuteUbergraph_Overworld' from node: Simple Move to Location in graph: EventGraph in object: Overworld with description: Accessed None trying to read property frosk2_98_ExecuteUbergraph_Overworld_RefProperty LogNavigation:Warning: UNavigationSystem::SimpleMoveToActor called for NavSys:None Controller:None controlling Pawn:NULL (if any of these is None then there's your problem LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House .Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel' has LevelScriptBlueprint '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' with GeneratedClass '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House. Starter_House_C' with ClassGeneratedBy '/Game/The4thWish/Maps/Overworld/Desert/House/Starter_House.Starter_House:PersistentLevel.Starter_House' LogAIModule: Creating AISystem for world Overworld LogSavePackage: Save=100.21ms LogSavePackage: Moving 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Saved/Starter_House989B68D14272226C6C99C6BD132F41A3.tmp' to 'C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House.umap' LogSavePackage:Display: Finished SavePackage C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/House/Starter_House.umap LogFileHelpers: Saving map 'Starter_House' took 0.258 Cmd: MAP LOAD FILE="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/Content/The4thWish/Maps/Overworld/Desert/Overworld.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Overworld.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 74.656ms to complete. LogFileHelpers: Loading map 'Overworld' took 0.326 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool... UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/MyProject6.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Kim Oliver/Documents/Unreal Projects/MyProject6 4.14/MyProject6.uproject" -cook -stage - archive -archivedirectory="Z:/AssetsThe4theish/Prøve versjoner/versjon 13 32bit" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14\MyProject6.uproject UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Z:\programmer\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win32 Shipping -remoteini="C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2,3102003s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): Z:\programmer\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win32 Shipping -remoteini="C:\Users\Kim Oliver\Documents\Unreal Projects\MyProject6 4.14" -nox ge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.03.11-20.07.26.txt' UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti onary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): ved Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): ved BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): ved BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): ved AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error