[2015.08.13-19.09.42:952][ 0]Log file open, 08/13/15 21:09:42 [2015.08.13-19.09.42:952][ 0]LogInit:Display: Running engine for game: Fighting_Game [2015.08.13-19.09.42:952][ 0]LogInit:Display: RandInit(-891079406) SRandInit(-891079406). [2015.08.13-19.09.42:952][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.08.13-19.09.42:952][ 0]LogStats: Stats thread started [2015.08.13-19.09.42:952][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8 [2015.08.13-19.09.42:952][ 0]LogInit: API Version: 2579680 [2015.08.13-19.09.42:952][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33 [2015.08.13-19.09.42:952][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 [2015.08.13-19.09.42:952][ 0]LogInit: Build Configuration: Development [2015.08.13-19.09.42:952][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 [2015.08.13-19.09.42:952][ 0]LogInit: Command line: [2015.08.13-19.09.42:952][ 0]LogInit: Base directory: D:/Epic Games/4.8/Engine/Binaries/Win64/ [2015.08.13-19.09.42:952][ 0]LogInit: Rocket: 1 [2015.08.13-19.09.42:961][ 0]LogInit: Using libcurl 7.41.0 [2015.08.13-19.09.42:961][ 0]LogInit: - built for x86_64-pc-win32 [2015.08.13-19.09.42:961][ 0]LogInit: - supports SSL with WinSSL [2015.08.13-19.09.42:961][ 0]LogInit: - other features: [2015.08.13-19.09.42:961][ 0]LogInit: CURL_VERSION_SSL [2015.08.13-19.09.42:961][ 0]LogInit: CURL_VERSION_IPV6 [2015.08.13-19.09.42:961][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.08.13-19.09.42:961][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.08.13-19.09.42:961][ 0]LogInit: CURL_VERSION_IDN [2015.08.13-19.09.42:961][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.08.13-19.09.42:961][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.08.13-19.09.42:961][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.08.13-19.09.42:961][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.08.13-19.09.42:961][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.08.13-19.09.42:969][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.08.13-19.09.42:980][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.08.13-19.09.42:987][ 0]LogInit: Object subsystem initialized [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.08.13-19.09.42:988][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.09.42:988][ 0]LogInit: Selected Device Profile: [Windows] [2015.08.13-19.09.42:988][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.08.13-19.09.42:994][ 0]LogInit: Computer: MSI [2015.08.13-19.09.42:994][ 0]LogInit: User: Archael [2015.08.13-19.09.42:994][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.08.13-19.09.42:994][ 0]LogInit: High frequency timer resolution =2.338345 MHz [2015.08.13-19.09.42:994][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2015.08.13-19.09.42:994][ 0]LogMemory: Platform Memory Stats for Windows [2015.08.13-19.09.42:994][ 0]LogMemory: Process Physical Memory: 50.91 MB used, 50.91 MB peak [2015.08.13-19.09.42:994][ 0]LogMemory: Process Virtual Memory: 24.34 MB used, 24.34 MB peak [2015.08.13-19.09.42:994][ 0]LogMemory: Physical Memory: 3750.92 MB used, 16271.36 MB total [2015.08.13-19.09.42:994][ 0]LogMemory: Virtual Memory: 297.63 MB used, 134217728.00 MB total [2015.08.13-19.09.43:026][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used. [2015.08.13-19.09.43:218][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): Localization Resource: (D:/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) Localization Resource: (D:/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) [2015.08.13-19.09.43:752][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780M (Feature Level 11_0) [2015.08.13-19.09.43:752][ 0]LogD3D11RHI: Adapter has 3997MB of dedicated video memory, 0MB of dedicated system memory, and 8135MB of shared system memory, 1 output[s] [2015.08.13-19.09.43:774][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) [2015.08.13-19.09.43:774][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 1792MB of shared system memory, 0 output[s] [2015.08.13-19.09.43:775][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2015.08.13-19.09.43:775][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s] [2015.08.13-19.09.43:775][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.08.13-19.09.43:780][ 0]LogD3D11RHI: InitD3DDevice [2015.08.13-19.09.43:780][ 0]LogD3D11RHI: !Direct3DDevice [2015.08.13-19.09.43:780][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.08.13-19.09.43:792][ 0]LogD3D11RHI: Async texture creation enabled [2015.08.13-19.09.44:233][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.08.13-19.09.44:989][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform [2015.08.13-19.09.44:999][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.08.13-19.09.45:010][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.08.13-19.09.45:021][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.08.13-19.09.45:033][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.08.13-19.09.45:043][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.08.13-19.09.45:052][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.08.13-19.09.45:061][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.08.13-19.09.45:071][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.08.13-19.09.45:081][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.08.13-19.09.45:091][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.08.13-19.09.45:101][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.08.13-19.09.45:141][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.08.13-19.09.45:150][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.08.13-19.09.45:160][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.08.13-19.09.45:172][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.08.13-19.09.45:172][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.08.13-19.09.45:325][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.08.13-19.09.45:378][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/Archael/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.08.13-19.09.45:379][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Archael/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc [2015.08.13-19.09.45:379][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/Fighting_Game 4.8 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.08.13-19.09.45:379][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.08.13-19.09.45:379][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/Fighting_Game 4.8 - 2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.08.13-19.09.45:379][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.08.13-19.09.45:523][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.08.13-19.09.45:535][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Archael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.08.13-19.09.45:717][ 0]LogInit: Selected Device Profile: [Windows] [2015.08.13-19.09.45:795][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.08.13-19.09.45:796][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) [2015.08.13-19.09.45:817][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.08.13-19.09.45:817][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.08.13-19.09.46:164][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.08.13-19.09.47:026][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.08.13-19.09.47:318][ 0]SourceControl: Info Source control is disabled [2015.08.13-19.09.47:319][ 0]SourceControl: Info Source control is disabled [2015.08.13-19.09.47:326][ 0]SourceControl: Info Source control is disabled [2015.08.13-19.09.47:333][ 0]SourceControl: Info Source control is disabled [2015.08.13-19.09.47:505][ 0]LogObj: 26273 objects as part of root set at end of initial load. [2015.08.13-19.09.47:505][ 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool. [2015.08.13-19.09.47:566][ 0]LogEngine: Initializing Engine... [2015.08.13-19.09.47:567][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0 [2015.08.13-19.09.47:569][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110 [2015.08.13-19.09.47:695][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.08.13-19.09.47:699][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2015.08.13-19.09.47:708][ 0]LogInit: FAudioDevice initialized. [2015.08.13-19.09.47:733][ 0]LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/Archael/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. [2015.08.13-19.09.47:738][ 0]LogInit: Texture streaming: Disabled [2015.08.13-19.09.47:755][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.08.13-19.09.47:755][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.3-2634408+++depot+UE4-Releases+4.8 [2015.08.13-19.09.47:755][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5cf0685947c787684d103084f2ac9fb2|b078b7f585b14cd9b5d44760bc0662f3|2e7f4386-b311-410c-8292-d6daadd71b7b [2015.08.13-19.09.47:755][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.08.13-19.09.47:779][ 0]LogInit: Transaction tracking system initialized [2015.08.13-19.09.47:871][ 0]BlueprintLog: New page: Editor Load [2015.08.13-19.09.47:902][ 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up [2015.08.13-19.09.47:902][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0 [2015.08.13-19.09.48:434][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni') [2015.08.13-19.09.48:434][ 0]LogConsoleResponse:Display: [2015.08.13-19.09.48:527][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.08.13-19.09.48:653][ 0]SourceControl: Info Source control is disabled [2015.08.13-19.09.48:653][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/Fighting_Game 4.8 - 2/Content/ThirdPersonBP/Maps/Training_Level.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.08.13-19.09.48:653][ 0]LightingResults: New page: Lighting Build [2015.08.13-19.09.48:662][ 0]MapCheck: New page: Map Check [2015.08.13-19.09.48:662][ 0]LightingResults: New page: Lighting Build [2015.08.13-19.09.48:673][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000310FE76200 [2015.08.13-19.09.53:164][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:164][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:166][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:168][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:170][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:171][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:173][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:279][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning [0011.66] Compile of Ability_System_Ryu successful, but with 7 Warning(s) [in 644 ms] [2015.08.13-19.09.53:284][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning [0011.66] Compile of Ability_System_Ryu successful, but with 8 Warning(s) [in 3 ms] [2015.08.13-19.09.53:284][ 0]LogBlueprint:Warning: [compiler Ability_System_Ryu] Warning [0011.66] Compile of Ability_System_Ryu successful, but with 9 Warning(s) [in 0 ms] [2015.08.13-19.09.53:604][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning 'Input System Ken' does not inherit from 'Input System' ( Cast To Input_System_Ken would always fail). [2015.08.13-19.09.53:604][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning 'Collision System Ken' does not inherit from 'Collision System' ( Cast To Collision_System_Ken would always fail). [2015.08.13-19.09.53:604][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:619][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning [0012.00] Compile of Movement_System_Ken successful, but with 3 Warning(s) [in 111 ms] [2015.08.13-19.09.53:619][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning [0012.00] Compile of Movement_System_Ken successful, but with 4 Warning(s) [in 0 ms] [2015.08.13-19.09.53:619][ 0]LogBlueprint:Warning: [compiler Movement_System_Ken] Warning [0012.00] Compile of Movement_System_Ken successful, but with 5 Warning(s) [in 0 ms] [2015.08.13-19.09.53:844][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning Can't connect pins Ability System Ref and Target : Ability System Ken Reference is not compatible with Ability System Reference. [2015.08.13-19.09.53:845][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning Can't connect pins Ability System Ref and Target : Ability System Ken Reference is not compatible with Ability System Reference. [2015.08.13-19.09.53:845][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning 'Collision System Ken' does not inherit from 'Collision System' ( Cast To Collision_System_Ken would always fail). [2015.08.13-19.09.53:845][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning 'Ability System Ken' does not inherit from 'Ability System' ( Cast To Ability_System_Ken would always fail). [2015.08.13-19.09.53:845][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning Can't connect pins Target and Ability System Ref : Ability System Reference is not compatible with Ability System Ken Reference. [2015.08.13-19.09.53:845][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning Can't connect pins Target and Ability System Ref : Ability System Reference is not compatible with Ability System Ken Reference. [2015.08.13-19.09.53:861][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning [0012.24] Compile of Input_System_Ken successful, but with 6 Warning(s) [in 118 ms] [2015.08.13-19.09.53:863][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning [0012.24] Compile of Input_System_Ken successful, but with 7 Warning(s) [in 0 ms] [2015.08.13-19.09.53:863][ 0]LogBlueprint:Warning: [compiler Input_System_Ken] Warning [0012.24] Compile of Input_System_Ken successful, but with 8 Warning(s) [in 0 ms] [2015.08.13-19.10.01:197][ 0]LogAIModule: Creating AISystem for world Training_Level [2015.08.13-19.10.01:205][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.08.13-19.10.01:207][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.08.13-19.10.01:288][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 80.131ms to complete. [2015.08.13-19.10.01:288][ 0]LogFileHelpers: Loading map 'Training_Level' took 12.635 [2015.08.13-19.10.01:368][ 0]LogCollectionManager: Loaded 0 collections in 0.001162 seconds [2015.08.13-19.10.01:374][ 0]LogContentBrowser: Native class hierarchy populated in 0.0067 seconds. Added 1792 classes and 301 folders. [2015.08.13-19.10.01:407][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.08.13-19.10.01:429][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.08.13-19.10.01:479][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders. [2015.08.13-19.10.01:647][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.08.13-19.10.01:648][ 0]LogD3D11RHI: InitD3DDevice [2015.08.13-19.10.01:651][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.08.13-19.10.01:673][ 0]LogLoad: Full Startup: 20.05 seconds (BP compile: 7.81 seconds) [2015.08.13-19.10.01:690][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.08.13-19.10.01:910][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.08.13-19.10.01:936][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.08.13-19.10.02:128][ 0]LogRenderer: Reallocating scene render targets to support 928x584 (Frame:2). [2015.08.13-19.10.02:251][ 1]LogD3D11RHI: InitD3DDevice [2015.08.13-19.10.03:198][ 19]LogAssetRegistry: Asset discovery search completed in 15.3075 seconds [2015.08.13-19.10.58:599][399]LogPlayLevel: Launcher Device ID: WindowsNoEditor@MSI [2015.08.13-19.11.00:636][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:636][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:636][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:637][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.00:638][399]LogPackageDependencyInfo:Display: Package Info not found for ../../../Fighting_Game/CookedIniVersion! [2015.08.13-19.11.01:252][399]LogD3D11RHI: InitD3DDevice [2015.08.13-19.11.01:315][401]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.08.13-19.11.01:317][401]LogSavePackage: Save=1.638766ms [2015.08.13-19.11.01:317][401]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2015.08.13-19.11.01:328][402]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2015.08.13-19.11.01:329][402]LogSavePackage: Save=0.969061ms [2015.08.13-19.11.01:329][402]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2015.08.13-19.11.01:345][403]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset [2015.08.13-19.11.01:729][417]LogSavePackage: Save=0.976759ms [2015.08.13-19.11.01:729][417]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BkgndHi.uasset' [2015.08.13-19.11.01:731][417]LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset [2015.08.13-19.11.01:732][417]LogSavePackage: Save=1.401846ms [2015.08.13-19.11.01:732][417]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSphere.uasset' [2015.08.13-19.11.01:734][417]LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset [2015.08.13-19.11.01:735][417]LogSavePackage: Save=1.183316ms [2015.08.13-19.11.01:735][417]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2200_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_28ac_0///####STATCAT_Advanced#### [2015.08.13-19.11.01:747][418]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2015.08.13-19.11.01:748][418]LogSavePackage: Save=0.998997ms [2015.08.13-19.11.01:748][418]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2015.08.13-19.11.01:751][418]LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset [2015.08.13-19.11.01:752][418]LogSavePackage: Save=1.495930ms [2015.08.13-19.11.01:752][418]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Kick/Heavy_Kick_End.uasset [2015.08.13-19.11.05:633][475]LogSavePackage: Save=1.070415ms [2015.08.13-19.11.05:634][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Kick/Heavy_Kick_End.uasset' [2015.08.13-19.11.05:635][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Kick/Heavy_Kick_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Kick/Heavy_Kick_Right_End.uasset [2015.08.13-19.11.05:636][475]LogSavePackage: Save=1.031071ms [2015.08.13-19.11.05:636][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Kick/Heavy_Kick_Right_End.uasset' [2015.08.13-19.11.05:638][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_End.uasset [2015.08.13-19.11.05:639][475]LogSavePackage: Save=1.071698ms [2015.08.13-19.11.05:639][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_End.uasset' [2015.08.13-19.11.05:641][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_Right_End.uasset [2015.08.13-19.11.05:642][475]LogSavePackage: Save=1.078113ms [2015.08.13-19.11.05:642][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Heavy_Punch/Heavy_Punch_Right_End.uasset' [2015.08.13-19.11.05:644][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Left_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Left_End.uasset [2015.08.13-19.11.05:645][475]LogSavePackage: Save=0.991299ms [2015.08.13-19.11.05:645][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Left_End.uasset' [2015.08.13-19.11.05:646][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Right_End.uasset [2015.08.13-19.11.05:647][475]LogSavePackage: Save=0.984029ms [2015.08.13-19.11.05:647][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Kick/Light_Kick_Right_End.uasset' [2015.08.13-19.11.05:649][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_End.uasset [2015.08.13-19.11.05:650][475]LogSavePackage: Save=1.056303ms [2015.08.13-19.11.05:650][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_End.uasset' [2015.08.13-19.11.05:652][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_Right_End.uasset [2015.08.13-19.11.05:653][475]LogSavePackage: Save=1.039196ms [2015.08.13-19.11.05:653][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Light_Punch/Light_Punch_Right_End.uasset' [2015.08.13-19.11.05:655][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_End.uasset [2015.08.13-19.11.05:656][475]LogSavePackage: Save=1.069132ms [2015.08.13-19.11.05:656][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_End.uasset' [2015.08.13-19.11.05:658][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_Right_End.uasset [2015.08.13-19.11.05:659][475]LogSavePackage: Save=0.963074ms [2015.08.13-19.11.05:659][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Kick/Medium_Kick_Right_End.uasset' [2015.08.13-19.11.05:660][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_End.uasset [2015.08.13-19.11.05:661][475]LogSavePackage: Save=0.997287ms [2015.08.13-19.11.05:661][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_End.uasset' [2015.08.13-19.11.05:663][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_Right_End.uasset [2015.08.13-19.11.05:664][475]LogSavePackage: Save=0.974621ms [2015.08.13-19.11.05:664][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Attack_Animations/Medium_Punch/MediumPunch_Right_End.uasset' [2015.08.13-19.11.05:666][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Backward_Loop_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Backward_Loop_Left.uasset [2015.08.13-19.11.05:667][475]LogSavePackage: Save=1.031499ms [2015.08.13-19.11.05:667][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Backward_Loop_Left.uasset' [2015.08.13-19.11.05:669][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Backward_Start_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Backward_Start_Left.uasset [2015.08.13-19.11.05:670][475]LogSavePackage: Save=1.301348ms [2015.08.13-19.11.05:670][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Forward_Start_Left.uasset [2015.08.13-19.11.05:676][475]LogSavePackage: Save=0.958798ms [2015.08.13-19.11.05:676][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Forward_Start_Left.uasset' [2015.08.13-19.11.05:678][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Idle_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Idle_Left.uasset [2015.08.13-19.11.05:679][475]LogSavePackage: Save=0.960936ms [2015.08.13-19.11.05:679][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Land_Left.uasset [2015.08.13-19.11.05:685][475]LogSavePackage: Save=1.170058ms [2015.08.13-19.11.05:685][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Jump/Jump_Land_Left.uasset' [2015.08.13-19.11.05:686][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Idle_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Idle_Left.uasset [2015.08.13-19.11.05:688][475]LogSavePackage: Save=1.486094ms [2015.08.13-19.11.05:688][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Idle_Left.uasset' [2015.08.13-19.11.05:690][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Loop_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Loop_Right.uasset [2015.08.13-19.11.05:691][475]LogSavePackage: Save=0.969061ms [2015.08.13-19.11.05:691][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Loop_Right.uasset' [2015.08.13-19.11.05:693][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Start_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Start_Right.uasset [2015.08.13-19.11.05:694][475]LogSavePackage: Save=1.024229ms [2015.08.13-19.11.05:694][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Backward_Start_Right.uasset' [2015.08.13-19.11.05:696][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Forward_Loop_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Forward_Loop_Right.uasset [2015.08.13-19.11.05:697][475]LogSavePackage: Save=0.894222ms [2015.08.13-19.11.05:697][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Idle_Loop_Right.uasset [2015.08.13-19.11.05:702][475]LogSavePackage: Save=1.106766ms [2015.08.13-19.11.05:702][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Idle_Loop_Right.uasset' [2015.08.13-19.11.05:704][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Idle_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Idle_Right.uasset [2015.08.13-19.11.05:705][475]LogSavePackage: Save=1.125155ms [2015.08.13-19.11.05:705][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Idle_Right.uasset' [2015.08.13-19.11.05:707][475]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Land_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Land_Right.uasset [2015.08.13-19.11.05:708][475]LogSavePackage: Save=1.098213ms [2015.08.13-19.11.05:708][475]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Jump/Jump_Land_Right.uasset' [2015.08.13-19.11.05:716][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Idle_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Idle_Right.uasset [2015.08.13-19.11.05:718][476]LogSavePackage: Save=2.429924ms [2015.08.13-19.11.05:718][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Idle_Right.uasset' [2015.08.13-19.11.05:721][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Recover -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Recover.uasset [2015.08.13-19.11.05:722][476]LogSavePackage: Save=1.354377ms [2015.08.13-19.11.05:722][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Recover.uasset' [2015.08.13-19.11.05:724][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Recover -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Recover.uasset [2015.08.13-19.11.05:725][476]LogSavePackage: Save=1.022946ms [2015.08.13-19.11.05:725][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Recover.uasset' [2015.08.13-19.11.05:727][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_Recover -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_Recover.uasset [2015.08.13-19.11.05:728][476]LogSavePackage: Save=0.962219ms [2015.08.13-19.11.05:728][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_Recover.uasset' [2015.08.13-19.11.05:729][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_Recover -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_Recover.uasset [2015.08.13-19.11.05:731][476]LogSavePackage: Save=0.992582ms [2015.08.13-19.11.05:731][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_Recover.uasset' [2015.08.13-19.11.05:732][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Locomotion_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Locomotion_Left.uasset [2015.08.13-19.11.05:734][476]LogSavePackage: Save=1.186737ms [2015.08.13-19.11.05:734][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Locomotion_Left.uasset' [2015.08.13-19.11.05:736][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Backward_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Backward_Left.uasset [2015.08.13-19.11.05:737][476]LogSavePackage: Save=1.136701ms [2015.08.13-19.11.05:737][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Backward_Left.uasset' [2015.08.13-19.11.05:739][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Forward_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Forward_Left.uasset [2015.08.13-19.11.05:741][476]LogSavePackage: Save=1.015676ms [2015.08.13-19.11.05:741][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Left/Locomotion/Walk_Forward_Left.uasset' [2015.08.13-19.11.05:743][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Locomotion_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Locomotion_Right.uasset [2015.08.13-19.11.05:744][476]LogSavePackage: Save=0.974621ms [2015.08.13-19.11.05:744][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Locomotion_Right.uasset' [2015.08.13-19.11.05:746][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Backward_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Backward_Right.uasset [2015.08.13-19.11.05:747][476]LogSavePackage: Save=0.943402ms [2015.08.13-19.11.05:747][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Backward_Right.uasset' [2015.08.13-19.11.05:748][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Forward_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Forward_Right.uasset [2015.08.13-19.11.05:749][476]LogSavePackage: Save=1.058441ms [2015.08.13-19.11.05:749][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/Character_at_Right/Locomotion/Walk_Forward_Right.uasset' [2015.08.13-19.11.05:751][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Head_Heavy_Hit_AnimMontage -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Head_Heavy_Hit_AnimMontage.uasset [2015.08.13-19.11.05:752][476]LogSavePackage: Save=1.134563ms [2015.08.13-19.11.05:752][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Head_Heavy_Hit_AnimMontage.uasset' [2015.08.13-19.11.05:754][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy.uasset [2015.08.13-19.11.05:755][476]LogSavePackage: Save=1.231640ms [2015.08.13-19.11.05:756][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy.uasset' [2015.08.13-19.11.05:757][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy_Right.uasset [2015.08.13-19.11.05:758][476]LogSavePackage: Save=1.153808ms [2015.08.13-19.11.05:759][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Heavy/Get_Hit_Head_Heavy_Right.uasset' [2015.08.13-19.11.05:760][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Light_Hit_AnimMontage -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Light_Hit_AnimMontage.uasset [2015.08.13-19.11.05:761][476]LogSavePackage: Save=1.003274ms [2015.08.13-19.11.05:761][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Light_Hit_AnimMontage.uasset' [2015.08.13-19.11.05:763][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head.uasset [2015.08.13-19.11.05:764][476]LogSavePackage: Save=1.183743ms [2015.08.13-19.11.05:764][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head.uasset' [2015.08.13-19.11.05:766][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head_Right.uasset [2015.08.13-19.11.05:767][476]LogSavePackage: Save=1.188875ms [2015.08.13-19.11.05:767][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Head_Light/Get_Hit_Head_Right.uasset' [2015.08.13-19.11.05:769][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Heavy_Hit_AnimMontage -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Heavy_Hit_AnimMontage.uasset [2015.08.13-19.11.05:770][476]LogSavePackage: Save=1.020808ms [2015.08.13-19.11.05:770][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Heavy_Hit_AnimMontage.uasset' [2015.08.13-19.11.05:772][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Left.uasset [2015.08.13-19.11.05:773][476]LogSavePackage: Save=1.335560ms [2015.08.13-19.11.05:773][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Left.uasset' [2015.08.13-19.11.05:775][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Right.uasset [2015.08.13-19.11.05:776][476]LogSavePackage: Save=1.126010ms [2015.08.13-19.11.05:776][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Heavy/Get_Hit_Stomach_Right.uasset' [2015.08.13-19.11.05:778][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Stomach_Light_Hit_AnimMontage -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Stomach_Light_Hit_AnimMontage.uasset [2015.08.13-19.11.05:779][476]LogSavePackage: Save=0.932711ms [2015.08.13-19.11.05:779][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Stomach_Light_Hit_AnimMontage.uasset' [2015.08.13-19.11.05:781][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Left -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Left.uasset [2015.08.13-19.11.05:782][476]LogSavePackage: Save=1.270129ms [2015.08.13-19.11.05:782][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Left.uasset' [2015.08.13-19.11.05:784][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Right -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Right.uasset [2015.08.13-19.11.05:785][476]LogSavePackage: Save=1.209402ms [2015.08.13-19.11.05:785][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/GetHit_Animations/To_Stomach_Light/Get_Hit_Stomach_Light_Right.uasset' [2015.08.13-19.11.05:787][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_AnimMontage -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_AnimMontage.uasset [2015.08.13-19.11.05:789][476]LogSavePackage: Save=1.545110ms [2015.08.13-19.11.05:789][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_AnimMontage.uasset' [2015.08.13-19.11.05:790][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_End.uasset [2015.08.13-19.11.05:792][476]LogSavePackage: Save=1.137129ms [2015.08.13-19.11.05:792][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_End.uasset' [2015.08.13-19.11.05:793][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Loop -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Loop.uasset [2015.08.13-19.11.05:794][476]LogSavePackage: Save=0.959225ms [2015.08.13-19.11.05:794][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Loop.uasset' [2015.08.13-19.11.05:796][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Start -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Start.uasset [2015.08.13-19.11.05:797][476]LogSavePackage: Save=1.027650ms [2015.08.13-19.11.05:797][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Left/Dash_Backward_Left_Start.uasset' [2015.08.13-19.11.05:799][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_End.uasset [2015.08.13-19.11.05:800][476]LogSavePackage: Save=1.224798ms [2015.08.13-19.11.05:800][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_End.uasset' [2015.08.13-19.11.05:802][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Loop -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Loop.uasset [2015.08.13-19.11.05:804][476]LogSavePackage: Save=1.019097ms [2015.08.13-19.11.05:804][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Loop.uasset' [2015.08.13-19.11.05:805][476]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Start -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Start.uasset [2015.08.13-19.11.05:807][476]LogSavePackage: Save=1.211541ms [2015.08.13-19.11.05:807][476]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Backwards_Right/Dash_Backward_Right_Start.uasset' [2015.08.13-19.11.05:814][477]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_End -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_End.uasset [2015.08.13-19.11.05:815][477]LogSavePackage: Save=1.109759ms [2015.08.13-19.11.05:815][477]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_End.uasset' [2015.08.13-19.11.05:817][477]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_Loop -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Left/Dash_Forward_Left_Loop.uasset [2015.08.13-19.11.05:818][477]LogSavePackage: Save=1.029361ms [2015.08.13-19.11.05:818][477]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_End.uasset [2015.08.13-19.11.05:824][477]LogSavePackage: Save=1.037486ms [2015.08.13-19.11.05:824][477]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_End.uasset' [2015.08.13-19.11.05:826][477]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_Loop -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/Movement_Animations/NewDash/Dash_Forward_Right/Dash_Forward_Right_Loop.uasset [2015.08.13-19.11.05:827][477]LogSavePackage: Save=0.890373ms [2015.08.13-19.11.05:827][477]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 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2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2015.08.13-19.11.06:786][521]LogSavePackage: Save=1.064000ms [2015.08.13-19.11.06:786][521]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2015.08.13-19.11.06:889][522]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2015.08.13-19.11.06:890][522]LogSavePackage: Save=1.067422ms [2015.08.13-19.11.06:890][522]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2015.08.13-19.11.06:906][523]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/Textures/UE4_Mannequin_MAT_MASKA -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/Materials/Textures/UE4_Mannequin_MAT_MASKA.uasset [2015.08.13-19.11.06:907][523]LogSavePackage: Save=1.267136ms [2015.08.13-19.11.06:907][523]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/Materials/Textures/UE4_Mannequin_MAT_MASKA.uasset' [2015.08.13-19.11.06:911][523]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2015.08.13-19.11.06:912][523]LogSavePackage: Save=0.902775ms [2015.08.13-19.11.06:912][523]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2015.08.13-19.11.06:916][523]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset [2015.08.13-19.11.06:938][523]LogSavePackage: Save=22.044651ms [2015.08.13-19.11.06:938][523]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset' [2015.08.13-19.11.06:946][524]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2015.08.13-19.11.06:947][524]LogSavePackage: Save=1.005840ms [2015.08.13-19.11.06:947][524]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' [2015.08.13-19.11.06:962][525]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset [2015.08.13-19.11.06:963][525]LogSavePackage: Save=1.041335ms [2015.08.13-19.11.06:964][525]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' [2015.08.13-19.11.06:968][525]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset [2015.08.13-19.11.06:972][525]LogSavePackage: Save=3.404972ms [2015.08.13-19.11.06:972][525]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' [2015.08.13-19.11.06:979][526]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset [2015.08.13-19.11.06:980][526]LogSavePackage: Save=0.931000ms [2015.08.13-19.11.06:980][526]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' [2015.08.13-19.11.06:982][526]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/Training_Stage_BPs/Training_Stage_BP -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Blueprints/Training_Stage_BPs/Training_Stage_BP.uasset [2015.08.13-19.11.06:987][526]LogSavePackage: Save=4.796982ms [2015.08.13-19.11.06:987][526]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Blueprints/Training_Stage_BPs/Training_Stage_BP.uasset' [2015.08.13-19.11.06:996][527]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/New_Simple_Materials/UE4Man_Logo_N -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/Materials/New_Simple_Materials/UE4Man_Logo_N.uasset [2015.08.13-19.11.06:997][527]LogSavePackage: Save=1.246608ms [2015.08.13-19.11.06:997][527]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/Materials/New_Simple_Materials/UE4Man_Logo_N.uasset' [2015.08.13-19.11.07:012][528]LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset [2015.08.13-19.11.07:014][528]LogSavePackage: Save=1.093508ms [2015.08.13-19.11.07:014][528]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset' [2015.08.13-19.11.07:029][529]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2015.08.13-19.11.07:030][529]LogSavePackage: Save=0.955377ms [2015.08.13-19.11.07:030][529]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2015.08.13-19.11.07:046][530]LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset [2015.08.13-19.11.07:047][530]LogSavePackage: Save=1.100351ms [2015.08.13-19.11.07:047][530]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset' [2015.08.13-19.11.07:048][530]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/New_Fighter/NF_PhysicsAsset -> D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/NF_PhysicsAsset.uasset [2015.08.13-19.11.07:056][530]LogSavePackage: Save=7.089202ms [2015.08.13-19.11.07:056][530]LogSavePackage: Async saving from memory to 'D:/Unreal Projects/Fighting_Game 4.8 - 2/Saved/Cooked/WindowsNoEditor/Fighting_Game/Content/ThirdPersonBP/Character/New_Fighter/NF_PhysicsAsset.uasset' [2015.08.13-19.11.07:059][530]LogChunkManifestGenerator:Display: Saving asset registry. [2015.08.13-19.11.07:069][530]LogChunkManifestGenerator:Display: Generated asset registry num assets 365, size is 4511.37kb [2015.08.13-19.11.07:072][530]LogChunkManifestGenerator:Display: Done saving asset registry. [2015.08.13-19.11.07:545][530]LogCook:Display: Cook by the book total time in tick 4.384481s total time 6.857862 [2015.08.13-19.11.07:639][537]LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 5.403912 [2015.08.13-19.11.07:656][538]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_27cc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_28ac_0///####STATCAT_Advanced#### [2015.08.13-19.11.08:228][572]LogPlayLevel: Running AutomationTool... [2015.08.13-19.11.08:295][576]LogPlayLevel: Program.Main: Running on WindowsHostPlatform [2015.08.13-19.11.08:311][577]LogPlayLevel: Program.Main: CWD=D:\Epic Games\4.8\Engine\Binaries\DotNET [2015.08.13-19.11.08:330][578]LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/Fighting_Game 4.8 - 2/Fighting_Game.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/ThirdPersonBP/Maps/Training_Level -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonBP/Maps/Training_Level -Messaging -device=WindowsNoEditor@MSI -addcmdline=-SessionId=D755FBBD4BB07A936F4BD2A659B3036D -SessionOwner=Archael -SessionName='Play On Device' -run -nokill -NoCompile [2015.08.13-19.11.08:331][578]LogPlayLevel: Automation.Process: IsBuildMachine=False [2015.08.13-19.11.08:331][578]LogPlayLevel: Automation.Process: ShouldKillProcesses=False [2015.08.13-19.11.08:331][578]LogPlayLevel: Automation.Process: Setting up command environment. [2015.08.13-19.11.08:331][578]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.08.13-19.11.08:331][578]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2015.08.13-19.11.08:331][578]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/4.8 [2015.08.13-19.11.08:331][578]LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.08.13-19.11.08:331][578]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2015.08.13-19.11.08:331][578]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.08.13-19.11.08:346][579]LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt [2015.08.13-19.11.08:346][579]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True [2015.08.13-19.11.08:346][579]LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/4.8 [2015.08.13-19.11.08:346][579]LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.08.13-19.11.08:346][579]LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs [2015.08.13-19.11.08:361][580]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= [2015.08.13-19.11.08:361][580]LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= [2015.08.13-19.11.08:361][580]LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.08.13-19.11.08:361][580]LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.08.13-19.11.08:361][580]LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=D:/Epic Games/4.8 [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=D:/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe= [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe= [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe [2015.08.13-19.11.08:361][580]LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-08-13_21.11.08 [2015.08.13-19.11.08:377][581]LogPlayLevel: CommandEnvironment.LogSettings: UATExe=D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe [2015.08.13-19.11.08:377][581]LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.08.13-19.11.08:528][590]LogPlayLevel: Automation.Process: Compiling scripts. [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.08.13-19.11.08:528][590]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. [2015.08.13-19.11.08:546][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2015.08.13-19.11.08:547][591]LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2015.08.13-19.11.08:561][592]LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. [2015.08.13-19.11.08:561][592]LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False [2015.08.13-19.11.08:561][592]LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. [2015.08.13-19.11.08:561][592]LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False [2015.08.13-19.11.08:561][592]LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False [2015.08.13-19.11.08:561][592]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.08:561][592]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.08:578][593]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.08:694][600]LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Unreal Projects\Fighting_Game 4.8 - 2\ArchivedBuilds [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: Build=False [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True [2015.08.13-19.11.09:028][620]LogPlayLevel: ProjectParams.ValidateAndLog: Clean= [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: Client=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= [2015.08.13-19.11.09:046][621]LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/ThirdPersonBP/Maps/Training_Level [2015.08.13-19.11.09:047][621]LogPlayLevel: 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[2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Epic Games\4.8\Engine\Binaries\Win64 [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Epic Games\4.8\Engine\Binaries\Win64 [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False [2015.08.13-19.11.09:047][621]LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: Run=True [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=Fighting_Game [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.08.13-19.11.09:048][621]LogPlayLevel: ProjectParams.ValidateAndLog: Project Params ************** [2015.08.13-19.11.09:048][621]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.09:061][622]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.09:077][623]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.09:078][623]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.09:146][627]LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** [2015.08.13-19.11.09:162][628]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.09:162][628]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: Stage = True [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: LocalRoot = D:\Epic Games\4.8 [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\Fighting_Game 4.8 - 2 [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Fighting_Game/Fighting_Game.uproject [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Fighting_Game [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2015.08.13-19.11.09:162][628]LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2015.08.13-19.11.09:211][631]LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** [2015.08.13-19.11.09:211][631]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\4.8\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe=True [2015.08.13-19.11.09:211][631]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\Fighting_Game 4.8 - 2\Intermediate\Staging [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Build\Windows\Application.ico=True [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Intermediate\Staging Fighting_Game.exe False [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Intermediate\Staging Fighting_Game.exe False [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Build build.properties False [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Build build.properties False [2015.08.13-19.11.09:228][632]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Content\Internationalization\English * True [2015.08.13-19.11.09:245][633]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Content\Internationalization\English * True [2015.08.13-19.11.09:245][633]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Config * True [2015.08.13-19.11.09:245][633]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Config * True [2015.08.13-19.11.09:245][633]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Content\Stats * True [2015.08.13-19.11.09:246][633]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Content\Stats * True [2015.08.13-19.11.09:246][633]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Content\Slate * True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Content\Slate * True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True [2015.08.13-19.11.09:261][634]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Epic Games\4.8\Engine\Plugins *.uplugin True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Epic Games\4.8\Engine\Plugins *.uplugin True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2 *.uproject False [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2 *.uproject False [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Config * True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Config * True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\Cooked\WindowsNoEditor * True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\Cooked\WindowsNoEditor * True [2015.08.13-19.11.09:362][640]LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\Cooked\WindowsNoEditor *.json True [2015.08.13-19.11.09:396][642]LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.253904 [2015.08.13-19.11.09:396][642]LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\Cooked\WindowsNoEditor *.json True [2015.08.13-19.11.09:396][642]LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt [2015.08.13-19.11.09:411][643]LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt [2015.08.13-19.11.09:411][643]LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt [2015.08.13-19.11.09:411][643]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt [2015.08.13-19.11.09:411][643]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1b0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_28ac_0///####STATCAT_Advanced#### [2015.08.13-19.11.09:411][643]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64 [2015.08.13-19.11.09:463][646]LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe [2015.08.13-19.11.09:463][646]LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\Fighting_Game 4.8 - 2\Intermediate\Staging\Fighting_Game.exe D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Fighting_Game.exe [2015.08.13-19.11.09:463][646]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\Fighting_Game 4.8 - 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[2015.08.13-19.11.11:765][784]LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.11:765][784]LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED ********** [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs\Client.log [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs [2015.08.13-19.11.11:765][784]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs [2015.08.13-19.11.11:765][784]LogPlayLevel: Project.RunInternal: Starting Client.... [2015.08.13-19.11.11:780][785]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject=True [2015.08.13-19.11.11:780][785]LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: Deployment Context ************** [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\Fighting_Game 4.8 - 2\Fighting_Game.uproject [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: Stage = True [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64 [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: LocalRoot = D:\Epic Games\4.8 [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\Fighting_Game 4.8 - 2 [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64 [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Fighting_Game/Fighting_Game.uproject [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Fighting_Game [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2015.08.13-19.11.11:780][785]LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2015.08.13-19.11.11:813][787]LogPlayLevel: Project.LogDeploymentContext: End Deployment Context ************** [2015.08.13-19.11.11:813][787]LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe=True [2015.08.13-19.11.11:896][792]LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 2.001407 [2015.08.13-19.11.11:913][793]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1dd8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_28ac_0///####STATCAT_Advanced#### [2015.08.13-19.11.15:014][979]LogPlayLevel: CommandUtils.Run: Run: D:\Unreal Projects\Fighting_Game 4.8 - 2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe ../../../Fighting_Game/Fighting_Game.uproject /Game/ThirdPersonBP/Maps/Training_Level -stdout -abslog=C:\Users\Archael\AppData\Local\Temp\D+Epic+Games+4.8\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=D755FBBD4BB07A936F4BD2A659B3036D -SessionOwner=Archael -SessionName='Play On Device' [2015.08.13-19.11.15:014][979]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: LogInit:Display: Running engine for game: Fighting_Game [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.LogOnline:Warning: No default platform service specified for OnlineSubsystem [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:886][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystemLogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:894][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:895][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:895][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:895][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:897][ 32]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:895][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]' [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.15:895][ 0]LogConsoleResponse:Warning: Found in ini file '../../../Fighting_Game/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TableViewHeader.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TableViewHeader.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//Docking/TabContentArea.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate//Docking/TabContentArea.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ProgressBar_Background.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ProgressBar_Background.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortUpArrow.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortUpArrow.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortDownArrow.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:673][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/SortDownArrow.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Home16x16.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:674][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/Home16x16.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ToParent.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:674][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ToParent.png' error.LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ComboArrow.png' error. [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:769][125]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:674][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/ComboArrow.png' error.LogHMD:Warning: SteamVR failed to initialize. Error: 110 [2015.08.13-19.11.18:102][126]LogPlayLevel: UE4Game: [2015.08.13-19.11.18:102][126]LogPlayLevel: UE4Game: [2015.08.13-19.11.17:698][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2015.08.13-19.11.18:102][126]LogPlayLevel: UE4Game: [2015.08.13-19.11.18:102][126]LogPlayLevel: UE4Game: [2015.08.13-19.11.18:070][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.LogInit:Display: Game Engine Initialized. [2015.08.13-19.11.31:434][204]LogPlayLevel: Completed Launch On Stage: Run Task, Time: 19.024620 [2015.08.13-19.11.47:117][489]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2015.08.13-19.11.47:371][490]Cmd: QUIT_EDITOR [2015.08.13-19.11.47:628][490]LogExit: Preparing to exit. [2015.08.13-19.11.48:243][490]LogExit: Editor shut down [2015.08.13-19.11.48:244][490]LogExit: Transaction tracking system shut down [2015.08.13-19.11.48:249][490]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000031233F8F40 [2015.08.13-19.11.48:249][490]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000312A9F39C0 [2015.08.13-19.11.48:249][490]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000312A8ED940 [2015.08.13-19.11.48:249][490]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000031216AE200 [2015.08.13-19.11.48:393][490]LogExit: Object subsystem successfully closed. [2015.08.13-19.11.48:407][490]LogD3D11RHI: Shutdown [2015.08.13-19.11.48:407][490]LogD3D11RHI: CleanupD3DDevice [2015.08.13-19.11.48:442][490]LogD3D11RHI: ~FD3D11DynamicRHI [2015.08.13-19.11.48:454][490]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (190) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module LauncherServices (189) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module CrashTracker (188) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module SceneOutliner (187) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module SuperSearch (186) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module WidgetCarousel (185) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module AddContentDialog (184) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module EditorWidgets (183) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module CollectionManager (182) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module StatsViewer (181) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module FoliageEdit (180) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module LandscapeEditor (179) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module ActorPickerMode (178) [2015.08.13-19.11.48:455][490]LogModuleManager: Shutting down and abandoning module GeometryMode (177) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module TextureAlignMode (176) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module BspMode (175) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module PlacementMode (174) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module AutomationWorker (173) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module CharacterAI (172) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module SmartSnapping (171) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module ViewportSnapping (170) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module LogVisualizer (169) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (168) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module IntroTutorials (167) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (166) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (165) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (164) [2015.08.13-19.11.48:456][490]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (163) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (162) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (161) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (160) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module MergeActors (159) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module SizeMap (158) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module TreeMap (157) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ReferenceViewer (156) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (155) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module HardwareTargeting (154) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (153) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module UndoHistory (152) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (151) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module UserFeedback (150) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module XmlParser (149) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module Blutility (148) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (147) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (146) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module InputBindingEditor (145) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (144) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module SettingsEditor (143) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ProjectLauncher (142) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module SessionFrontend (141) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ProfilerClient (140) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (139) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module DeviceManager (138) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module AutomationController (137) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module AutomationWindow (136) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module Layers (135) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (134) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module DetailCustomizations (133) [2015.08.13-19.11.49:331][490]LogModuleManager: Shutting down and abandoning module PackagesDialog (132) [2015.08.13-19.11.49:332][490]LogModuleManager: Shutting down and abandoning module AssetRegistry (131) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module Persona (130) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module Kismet (129) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module GraphEditor (128) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module ClassViewer (127) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module Toolbox (126) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module ModuleUI (125) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module MovieSceneTools (124) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module OutputLog (123) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module GammaUI (122) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module Documentation (121) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (120) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (119) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module AnalyticsET (118) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module Analytics (117) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module AITestSuite (116) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module GameplayDebugger (115) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module AIModule (114) [2015.08.13-19.11.49:491][490]LogModuleManager: Shutting down and abandoning module ProfilerService (113) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module TaskGraph (112) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module SlateRemote (111) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module SteamVRController (110) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module SteamVR (109) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (108) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module OculusRift (107) [2015.08.13-19.11.49:671][490]LogModuleManager: Shutting down and abandoning module LeapMotionController (106) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (105) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module CableComponent (104) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module MessagingDebugger (103) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (102) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (101) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module PluginBrowser (100) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module EpicSurvey (99) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module DesktopPlatform (98) [2015.08.13-19.11.49:681][490]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (97) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module UObjectPlugin (96) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (95) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (94) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module SourceControl (93) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module GitSourceControl (92) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module BlankPlugin (91) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (90) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (89) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module MeshPaint (88) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module SlateReflector (87) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (86) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module HotReload (85) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module MainFrame (84) [2015.08.13-19.11.49:682][490]LogModuleManager: Shutting down and abandoning module LevelEditor (83) [2015.08.13-19.11.49:683][490]LogModuleManager: Shutting down and abandoning module ContentBrowser (82) [2015.08.13-19.11.49:684][490]LogModuleManager: Shutting down and abandoning module Paper2DEditor (81) [2015.08.13-19.11.49:684][490]LogModuleManager: Shutting down and abandoning module UdpMessaging (80) [2015.08.13-19.11.49:785][490]LogModuleManager: Shutting down and abandoning module Paper2D (79) [2015.08.13-19.11.49:785][490]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (78) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module Media (77) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module WmfMedia (76) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (75) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module PropertyEditor (74) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (73) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module FunctionalTesting (72) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (71) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (70) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module MessageLog (69) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module Sequencer (68) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module AssetTools (67) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module UMGEditor (66) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module UMG (65) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module Slate (64) [2015.08.13-19.11.49:787][490]LogModuleManager: Shutting down and abandoning module EditorStyle (63) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module SessionServices (62) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (61) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (60) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module XAudio2 (59) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module Networking (57) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module Core (56) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module KismetCompiler (55) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) [2015.08.13-19.11.49:790][490]LogModuleManager: Shutting down and abandoning module DerivedDataCache (52) [2015.08.13-19.11.49:859][490]LogDerivedDataCache: Shutdown [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (51) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (50) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (49) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (48) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (47) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (46) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (45) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module ImageWrapper (44) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (43) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (42) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (41) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (40) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (39) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (38) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (37) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (36) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Messaging (35) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (34) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (33) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (32) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (31) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (30) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (29) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (28) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (27) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (26) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (25) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (24) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (23) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (22) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (21) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TargetPlatform (20) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module InputCore (19) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module Settings (18) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module HTTP (15) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) [2015.08.13-19.11.49:859][490]LogModuleManager: Shutting down and abandoning module ShaderCore (12) [2015.08.13-19.11.49:860][490]LogModuleManager: Shutting down and abandoning module Landscape (11) [2015.08.13-19.11.49:860][490]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module Renderer (7) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module Engine (6) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2015.08.13-19.11.49:861][490]LogModuleManager: Shutting down and abandoning module PakFile (1) [2015.08.13-19.11.49:862][490]LogExit: Exiting. [2015.08.13-19.11.49:864][490]Log file closed, 08/13/15 21:11:49