Log file open, 03/19/17 21:39:09 LogInit:Display: Running engine for game: project_poop LogInit:Display: Project file not found: ../../../project_poop/project_poop.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(1964923348) SRandInit(1964923349). LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.726315 LogInit: Using libcurl 7.47.1 LogInit: - built for i386-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.15-CL-3299760 LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15 LogInit: Net CL: 3299760 LogDevObjectVersion: Number of dev versions registered: 14 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogInit: Compiled (32-bit): Feb 14 2017 02:13:41 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.15 LogInit: Command line: LogInit: Base directory: C:/Users/knkar/Documents/Unreal Projects/project_poop/WindowsNoEditor/Engine/Binaries/Win32/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false LogInit: Object subsystem initialized [2017.03.19-19.39.09:424][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2017.03.19-19.39.09:424][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2017.03.19-19.39.09:443][ 0]LogInit: Computer: DESKTOP-7QJVG8M [2017.03.19-19.39.09:443][ 0]LogInit: User: knkar [2017.03.19-19.39.09:443][ 0]LogInit: CPU Page size=65536, Cores=4 [2017.03.19-19.39.09:443][ 0]LogInit: High frequency timer resolution =3.041171 MHz [2017.03.19-19.39.09:451][ 0]LogMemory: Memory total: Physical=4.0GB (0GB approx) Virtual=4.0GB [2017.03.19-19.39.09:451][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2017.03.19-19.39.09:451][ 0]LogMemory: Process Physical Memory: 68.08 MB used, 68.08 MB peak [2017.03.19-19.39.09:451][ 0]LogMemory: Process Virtual Memory: 84.67 MB used, 84.67 MB peak [2017.03.19-19.39.09:451][ 0]LogMemory: Physical Memory: 3039.39 MB used, 1055.83 MB free, 4095.22 MB total [2017.03.19-19.39.09:451][ 0]LogMemory: Virtual Memory: 282.80 MB used, 1055.83 MB free, 4095.88 MB total [2017.03.19-19.39.09:670][ 0]LogTextLocalizationManager: No translations for ('bg-BG') exist, falling back to 'en' for localization and internationalization data. [2017.03.19-19.39.10:265][ 0]LogD3D11RHI: D3D11 adapters: [2017.03.19-19.39.10:373][ 0]LogD3D11RHI: 0. 'AMD Radeon HD 6800 Series' (Feature Level 11_0) [2017.03.19-19.39.10:373][ 0]LogD3D11RHI: 1015/0/1792 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002 [2017.03.19-19.39.10:385][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2017.03.19-19.39.10:385][ 0]LogD3D11RHI: 0/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2017.03.19-19.39.10:385][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2017.03.19-19.39.10:415][ 0]LogD3D11RHI: Creating new Direct3DDevice [2017.03.19-19.39.10:416][ 0]LogD3D11RHI: GPU DeviceId: 0x6738 (for the marketing name, search the web for "GPU Device Id") [2017.03.19-19.39.10:416][ 0]LogWindows: EnumDisplayDevices: [2017.03.19-19.39.10:416][ 0]LogWindows: 0. 'AMD Radeon HD 6800 Series' (P:1 D:1) [2017.03.19-19.39.10:416][ 0]LogWindows: 1. 'AMD Radeon HD 6800 Series' (P:0 D:0) [2017.03.19-19.39.10:417][ 0]LogWindows: 2. 'AMD Radeon HD 6800 Series' (P:0 D:0) [2017.03.19-19.39.10:417][ 0]LogWindows: 3. 'AMD Radeon HD 6800 Series' (P:0 D:0) [2017.03.19-19.39.10:417][ 0]LogWindows: 4. 'AMD Radeon HD 6800 Series' (P:0 D:0) [2017.03.19-19.39.10:418][ 0]LogWindows: 5. 'AMD Radeon HD 6800 Series' (P:0 D:0) [2017.03.19-19.39.10:418][ 0]LogWindows: DebugString: FoundDriverCount:6 [2017.03.19-19.39.10:418][ 0]LogD3D11RHI: Adapter Name: AMD Radeon HD 6800 Series [2017.03.19-19.39.10:418][ 0]LogD3D11RHI: Driver Version: 15.201.1151.1008 (internal:15.201.1151.1008, unified:15.201.1151.1008) [2017.03.19-19.39.10:418][ 0]LogD3D11RHI: Driver Date: 11-4-2015 [2017.03.19-19.39.10:439][ 0]LogRHI: Texture pool is 710 MB (70% of 1015 MB) [2017.03.19-19.39.10:830][ 0]LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place [2017.03.19-19.39.10:881][ 0]LogD3D11RHI: Async texture creation enabled [2017.03.19-19.39.11:491][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1) [2017.03.19-19.39.14:334][ 0]LogWindows:Error: === Critical error: === [2017.03.19-19.39.14:335][ 0]LogWindows:Error: [2017.03.19-19.39.14:335][ 0]LogWindows:Error: Fatal error! [2017.03.19-19.39.14:335][ 0]LogWindows:Error: [2017.03.19-19.39.14:335][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008 [2017.03.19-19.39.14:335][ 0]LogWindows:Error: [2017.03.19-19.39.14:335][ 0]LogWindows:Error: UE4Game.exe!0x0000000002FD5630 [2017.03.19-19.39.14:335][ 0]LogWindows:Error: 0x00000000079FD084 [2017.03.19-19.39.14:335][ 0]LogWindows:Error: [2017.03.19-19.39.15:356][ 0]LogExit: Executing StaticShutdownAfterError [2017.03.19-19.39.15:782][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2017.03.19-19.39.15:782][ 0]Log file closed, 03/19/17 21:39:15