MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Euphony_Master.uproject -cook -stage -archive -archivedirectory=C:/U MainFrameActions: Packaging (Windows (64-bit)): sers/OnibalLaptop/Desktop/New folder (4) -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -targetplatform=Win64 -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/games/UE4/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/games/UE4/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/games/UE4/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/OnibalLaptop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+games+UE4+Epic+Games+4.8) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\OnibalLaptop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+games+UE4+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\OnibalLaptop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+games+UE4+Epic+Games+4.8\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/games/UE4/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/games/UE4/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/games/UE4/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/OnibalLaptop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+games+UE4+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Games\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Games\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\OnibalLaptop\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\OnibalLaptop\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Games\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\OnibalLaptop\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,6740957s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Games\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/games/UE4/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/games/UE4/Epic Games/4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/OnibalLaptop/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+games+UE4+Epic+Games+4.8 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-06-29_08.45.13 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\games\UE4\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8 MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\OnibalLaptop\Desktop\New folder (4) MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Euphony_Master MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject=True MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\games\UE4\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\games\UE4\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog="C:\games\UE4\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Euphony_Master MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-726046975) SRandInit(-726046975). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 5 total threads. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogStats: Stats thread started MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:319][ 0]LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:320][ 0]LogInit: API Version: 2579680 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:320][ 0]LogInit: Compiled (64-bit): Jun 18 2015 11:02:04 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Build Configuration: Development MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Command line: "C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlo MainFrameActions: Packaging (Windows (64-bit)): g -abslog="C:\games\UE4\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Base directory: C:/games/UE4/Epic Games/4.8/Engine/Binaries/Win64/ MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:321][ 0]LogInit: Rocket: 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: Using libcurl 7.41.0 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: - built for x86_64-pc-win32 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: - supports SSL with WinSSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: - other features: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: CURL_VERSION_SSL MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: CURL_VERSION_IPV6 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: CURL_VERSION_ASYNCHDNS MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: CURL_VERSION_LARGEFILE MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:349][ 0]LogInit: CURL_VERSION_IDN MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:350][ 0]LogInit: CurlRequestOptions (configurable via config and command line): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:350][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:350][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:350][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:350][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:392][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:393][ 0]LogOnline:Warning: STEAM: Steam API disabled! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:393][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:393][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:393][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:453][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:479][ 0]LogVoice:Warning: Failed to initialize voice interface MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:500][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:517][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:519][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:519][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:519][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:519][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:520][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set ('Scalability' has a lower priority than 'ProjectSetting') MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:520][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:520][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogInit: Computer: ONIBALLAPTOP-PC MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogInit: User: OnibalLaptop MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogInit: CPU Page size=4096, Cores=2 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogInit: High frequency timer resolution =2.435927 MHz MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Process Physical Memory: 51.87 MB used, 51.87 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Process Virtual Memory: 24.93 MB used, 24.93 MB peak MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Physical Memory: 4106.27 MB used, 6029.54 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:534][ 0]LogMemory: Virtual Memory: 294.00 MB used, 8388608.00 MB total MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:591][ 0]LogTextLocalizationManager: The requested culture ('fr_CA') has no localization data; falling back to 'en' for localization and internationalization data. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.18:901][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/games/UE4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/games/UE4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.19:378][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:869][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:892][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:919][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:944][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:972][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.20:992][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:014][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:040][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:063][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:089][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:115][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:142][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:219][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:238][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:261][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:292][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:292][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:666][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache: Loaded boot cache 0.29s 8MB C:/Users/OnibalLaptop/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/OnibalLaptop/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/DerivedDataCache/Compressed.ddp not f MainFrameActions: Packaging (Windows (64-bit)): ound, will not use a pak cache. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.21:960][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.22:189][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.22:201][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/OnibalLaptop/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:353][ 0]LogCollisionProfile:Warning: Profile (Trigger) - Custom Channel Name = 'Projectile' hasn't been found MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:353][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:378][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:385][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:386][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0. MainFrameActions: Packaging (Windows (64-bit)): 0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:645][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.23:645][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.24:714][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.24:715][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.24:738][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.24:755][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:159][ 0]LogObj: 25663 objects as part of root set at end of initial load. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:159][ 0]LogUObjectAllocator: 5399752 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:159][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:160][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:160][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:280][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:287][ 0]LogDerivedDataCache: Saved boot cache 0.01s 8MB C:/Users/OnibalLaptop/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:288][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:318][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:365][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:832][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1505 assets in 0.4667 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.25:835][ 0]LogCook:Display: Done creating registry. It took 0.47s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.27:506][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Euphony_Master/CookedIniVersion! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:714][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:714][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:715][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:715][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:715][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:715][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:715][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:716][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:716][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:716][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:716][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:717][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:717][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:717][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:718][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:718][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:718][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:719][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:719][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:719][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:719][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:720][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:721][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:721][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:721][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:721][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:722][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:723][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:723][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:723][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:723][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:724][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:724][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:724][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:724][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:725][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:725][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:726][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:726][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:728][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:728][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:729][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:729][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:729][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:729][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:743][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:743][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:752][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:752][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:753][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:753][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:778][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:778][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:793][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:793][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:820][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:820][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:853][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:854][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:867][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:868][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:868][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:868][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:877][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:877][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:882][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:882][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:888][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:888][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:895][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:895][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:900][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:900][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:905][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:905][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:916][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:916][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:921][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:921][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:922][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:922][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:929][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:930][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:930][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:930][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:936][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:936][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:936][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:936][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:937][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:937][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:938][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:938][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:938][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:939][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:939][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:939][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:939][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.28:940][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/MyGame.MyGame_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:256][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_101' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:257][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1 MainFrameActions: Packaging (Windows (64-bit)): 01' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:257][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_101' (it may h MainFrameActions: Packaging (Windows (64-bit)): ave been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:334][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:334][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:335][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:406][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:406][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:408][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass 'REINST_UiScn_Mai MainFrameActions: Packaging (Windows (64-bit)): nmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:497][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:498][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamepa MainFrameActions: Packaging (Windows (64-bit)): used_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:499][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:622][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:623][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:623][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:624][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:624][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedClass 'REINST_UiScn MainFrameActions: Packaging (Windows (64-bit)): _Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:625][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:625][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:626][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:726][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEff MainFrameActions: Packaging (Windows (64-bit)): ects_C_136' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.32:727][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_136' MainFrameActions: Packaging (Windows (64-bit)): (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:017][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:019][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass 'REINST_UiScn_Endg MainFrameActions: Packaging (Windows (64-bit)): ameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:022][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REINST_UiScn_Endgame MainFrameActions: Packaging (Windows (64-bit)): Score_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:024][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:025][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.33:026][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_1 MainFrameActions: Packaging (Windows (64-bit)): 57' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.36:803][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.36:827][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0020.89] Compile of MyCharacter successful, but with 1 Warning(s) [in 84 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.36:831][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0020.89] Compile of MyCharacter successful, but with 2 Warning(s) [in 4 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:296][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:301][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0021.36] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 27 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:303][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0021.36] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:730][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:730][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:777][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0021.84] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 193 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:785][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0021.85] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 7 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:976][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:977][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:977][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:978][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:978][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:979][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:979][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:985][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0022.05] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 41 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.37:986][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0022.05] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:106][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:114][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0022.17] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 40 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:118][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0022.18] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 4 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:319][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:320][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:327][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0022.39] Compile of UiScn_ScreenEffects successful, but with 2 Warning(s) [in 38 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:329][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0022.39] Compile of UiScn_ScreenEffects successful, but with 3 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:360][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:362][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0022.42] Compile of UI_ButtonSimple successful, but with 1 Warning(s) [in 22 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:364][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0022.42] Compile of UI_ButtonSimple successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:440][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:451][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0022.51] Compile of UiScn_Gamemode successful, but with 1 Warning(s) [in 61 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:453][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0022.51] Compile of UiScn_Gamemode successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:508][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning Function ' Get Player Character ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:513][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0022.57] Compile of UiScn_Gamepaused successful, but with 1 Warning(s) [in 36 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.38:514][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0022.57] Compile of UiScn_Gamepaused successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:287][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:498][ 0]LogRedirectors: Resolved to '/Game/Blueprints/MyGame.MyGame_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:498][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:499][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:499][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:500][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:500][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:500][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:500][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:501][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:501][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:502][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:502][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:502][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:503][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:503][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:503][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:504][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:504][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:504][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:504][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:505][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:505][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:505][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:505][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:505][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:506][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:506][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:506][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:506][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:507][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:507][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:507][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:508][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:508][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:508][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:508][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:509][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:510][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:510][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:510][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:510][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:510][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:511][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:511][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:511][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:591][ 0]LogRedirectors: Resolved to '/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:591][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:592][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:592][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:592][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:592][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:593][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:593][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:593][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:593][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:594][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:594][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:594][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:595][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:595][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:595][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:595][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:595][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:596][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:596][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:596][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:596][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:597][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:597][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:597][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:597][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:597][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:598][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:598][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:598][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:598][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:599][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:599][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:599][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:599][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:600][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:600][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:600][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:600][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:600][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:601][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:601][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:601][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:602][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:602][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:603][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:603][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:603][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:603][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:604][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:604][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:604][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:605][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:605][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:605][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:606][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:606][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:606][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:607][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:607][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:607][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:608][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:608][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:609][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:609][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:609][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:609][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:610][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:610][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:611][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:611][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:612][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:612][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:612][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:613][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:614][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:614][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:615][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:615][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:615][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:615][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:616][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:616][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:617][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:617][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:617][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:617][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:618][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:618][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:619][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:619][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:619][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:619][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:620][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:620][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:621][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:621][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:621][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:621][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:622][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:622][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:622][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:622][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:623][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:623][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:623][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:624][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:624][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:624][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:624][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:625][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:625][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:625][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:625][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:625][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:626][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:626][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:626][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:626][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:627][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:627][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:627][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:627][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:627][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:628][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:628][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:628][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:628][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:628][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:629][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:629][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:629][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:629][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:630][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:630][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:630][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:631][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:631][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:631][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:632][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:632][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:633][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:633][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:633][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:633][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:634][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:634][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:635][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:635][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:636][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:636][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:636][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:637][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:637][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:638][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:638][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:639][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:639][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:639][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:639][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:640][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:640][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:641][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:641][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:641][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:642][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:642][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:643][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:643][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:644][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:644][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:645][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:645][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:645][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:646][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:646][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:646][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:647][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:647][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:647][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:648][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:648][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:648][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:649][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:649][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:649][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:650][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:650][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:650][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:650][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:651][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:651][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:651][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:651][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:652][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:652][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:653][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:653][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:653][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:653][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:654][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:654][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:654][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:654][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:655][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:656][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:656][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:656][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:656][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:656][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:657][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:657][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:657][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:657][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:657][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:658][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:659][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:659][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:659][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:660][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:660][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:660][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:661][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:661][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:661][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:661][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:662][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:662][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:662][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:663][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:663][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:663][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:664][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:664][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:664][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:665][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:665][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:665][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:666][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:666][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:667][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:667][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:668][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:668][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:669][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:669][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:669][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:670][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:670][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:671][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:671][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:672][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:672][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: 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'/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:675][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:675][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:676][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:676][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:676][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:677][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:677][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:678][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:678][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:679][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:679][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:679][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:679][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:680][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:680][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:681][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:681][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:681][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:681][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:682][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:682][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:683][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:683][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:683][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:684][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:684][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:684][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:685][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:685][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:685][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:685][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:686][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:686][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:686][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:686][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:687][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:688][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:688][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:688][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:688][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:688][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:689][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:689][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:689][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:689][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:689][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:690][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:690][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:690][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:690][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:691][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:691][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:691][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:691][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:691][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:692][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:692][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:692][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:693][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:693][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:694][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:694][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:694][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:694][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:695][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:695][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:696][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:696][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:696][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:697][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:697][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:697][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:698][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:698][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:699][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:699][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:699][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:700][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:700][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:701][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:701][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:702][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:702][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:702][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:703][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:703][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:704][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:704][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:704][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:705][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:705][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:705][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:706][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:706][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:707][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:707][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:707][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:708][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:708][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:708][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:709][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:709][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:710][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:710][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:710][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:711][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:711][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:711][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:712][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:712][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:712][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:712][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:713][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:713][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:714][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:714][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:714][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:715][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:715][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:715][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:716][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:716][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:716][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:716][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:717][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:717][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:717][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:717][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:718][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:718][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:718][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:718][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:719][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:720][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:720][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:720][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:720][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:721][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:721][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:721][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:721][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:721][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:722][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:722][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:722][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:723][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:723][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:723][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:724][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:724][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:724][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:725][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:725][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:725][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:726][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:726][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:726][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:727][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:727][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:727][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:728][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:728][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:728][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:729][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:729][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:729][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:730][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:730][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:730][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:731][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:731][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:732][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:732][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:732][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:733][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:733][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:734][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:734][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:734][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:736][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:736][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:737][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:737][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:738][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:738][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:738][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:739][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:739][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:739][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:740][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:740][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:740][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:741][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:741][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:741][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:742][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:742][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:742][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:743][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:743][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:744][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:744][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:744][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:745][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:745][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:745][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:746][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:746][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:746][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:747][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:747][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:747][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:748][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:748][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:748][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:749][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:749][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:749][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:750][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:751][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:751][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:751][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:751][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:752][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:752][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:752][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:752][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:753][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:753][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:753][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:753][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:753][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:754][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:754][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:754][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:754][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:754][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:755][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:755][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:755][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:756][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:756][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:756][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:757][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:757][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:757][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:758][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:758][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:758][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:759][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:759][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:759][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:760][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:760][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:760][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:760][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:761][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:761][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:761][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:762][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:762][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:763][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:763][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:764][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:764][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:764][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:765][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:765][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:765][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:766][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:766][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:766][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:767][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:767][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:768][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:768][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:769][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:769][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:770][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:770][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:770][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:771][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:771][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:771][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:772][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:772][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:773][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:773][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:773][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:774][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:774][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:775][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:775][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:776][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:776][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:777][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:777][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:778][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:778][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:779][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:779][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:780][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:780][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:780][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:780][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:781][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:781][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:781][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:782][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:782][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:782][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:783][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:783][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:783][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:784][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:784][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:784][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:784][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:785][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:785][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:785][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:785][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:785][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:786][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:786][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:786][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:786][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:786][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:787][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:787][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:787][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:787][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:787][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:788][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:788][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:788][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:788][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:789][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:789][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:789][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:790][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:790][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:790][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:791][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:791][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:791][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:792][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:792][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:792][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:793][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:793][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:794][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:794][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:794][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:795][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:795][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:795][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:796][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:796][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:796][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:797][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:797][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:797][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:798][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:798][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:798][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:799][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:799][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:799][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:800][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:800][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:801][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:801][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:801][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:801][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:812][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:813][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:814][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:815][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:815][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:816][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:817][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:817][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:818][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:818][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:819][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:819][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:819][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:820][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:820][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:821][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:821][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:821][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:822][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:822][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:823][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:823][ 0]LogRedirectors: String Asset Reference '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:825][ 0]LogRedirectors: Resolved to '/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:826][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:826][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:826][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:827][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:827][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:828][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:828][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:828][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:829][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:829][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:829][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:829][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:829][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:830][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:830][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:830][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:830][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:830][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:831][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:831][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:831][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:831][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:831][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:832][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:832][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:832][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:832][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:833][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:833][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:833][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:833][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:834][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:834][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:834][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:834][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:835][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:835][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:835][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:835][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:836][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:836][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:836][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:837][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:837][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:837][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:838][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:838][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:838][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:839][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:839][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:839][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:840][ 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'/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:852][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:852][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:853][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:853][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:853][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:854][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:854][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:854][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:855][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:855][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:855][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:873][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:875][ 0]LogSavePackage: Save=1.154386ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:875][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.u MainFrameActions: Packaging (Windows (64-bit)): asset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:876][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:879][ 0]LogSavePackage: Save=1.870335ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:880][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:881][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thu MainFrameActions: Packaging (Windows (64-bit)): mbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:883][ 0]LogSavePackage: Save=2.195058ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:884][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:886][ 0]LogSavePackage: Save=1.724190ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbna MainFrameActions: Packaging (Windows (64-bit)): il_NoImage.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:887][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Ed MainFrameActions: Packaging (Windows (64-bit)): itorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:889][ 0]LogSavePackage: Save=1.333784ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:889][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:890][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:891][ 0]LogSavePackage: Save=0.390406ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:893][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:955][ 0]LogSavePackage: Save=61.780586ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:956][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:958][ 0]LogSavePackage: Save=1.234027ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:958][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translu MainFrameActions: Packaging (Windows (64-bit)): cent.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:959][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:962][ 0]LogSavePackage: Save=3.051405ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:962][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:963][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/W MainFrameActions: Packaging (Windows (64-bit)): hiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:965][ 0]LogSavePackage: Save=1.129344ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:966][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:968][ 0]LogSavePackage: Save=1.644138ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:968][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:969][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/En MainFrameActions: Packaging (Windows (64-bit)): gine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:973][ 0]LogSavePackage: Save=2.746798ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.39:974][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Wo MainFrameActions: Packaging (Windows (64-bit)): rldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:016][ 0]LogSavePackage: Save=41.987713ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:016][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:020][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:024][ 0]LogSavePackage: Save=3.225877ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:024][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:025][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:029][ 0]LogSavePackage: Save=3.361759ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:029][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:030][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:032][ 0]LogSavePackage: Save=1.554234ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:032][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:034][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:037][ 0]LogSavePackage: Save=3.009943ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:037][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMateria MainFrameActions: Packaging (Windows (64-bit)): l.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:039][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defau MainFrameActions: Packaging (Windows (64-bit)): ltDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:049][ 0]LogSavePackage: Save=9.199372ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:049][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:051][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:055][ 0]LogSavePackage: Save=3.255434ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:057][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:062][ 0]LogSavePackage: Save=4.313758ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:062][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:063][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEdit MainFrameActions: Packaging (Windows (64-bit)): or/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:065][ 0]LogSavePackage: Save=1.151512ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:065][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utilit MainFrameActions: Packaging (Windows (64-bit)): y/BreakOutFloat2Components.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:066][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Defau MainFrameActions: Packaging (Windows (64-bit)): ltTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:068][ 0]LogSavePackage: Save=1.355952ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:068][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:069][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Con MainFrameActions: Packaging (Windows (64-bit)): tent/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:072][ 0]LogSavePackage: Save=1.835441ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:072][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:073][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:075][ 0]LogSavePackage: Save=1.987334ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:075][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:076][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/ MainFrameActions: Packaging (Windows (64-bit)): EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:079][ 0]LogSavePackage: Save=1.607191ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:079][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_ MainFrameActions: Packaging (Windows (64-bit)): OneSided.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:080][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:082][ 0]LogSavePackage: Save=1.054219ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:082][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:083][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:085][ 0]LogSavePackage: Save=1.410962ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:085][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:085][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDi MainFrameActions: Packaging (Windows (64-bit)): stanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:089][ 0]LogSavePackage: Save=2.816176ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:089][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:090][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:095][ 0]LogSavePackage: Save=4.229191ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:096][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:099][ 0]LogSavePackage: Save=3.021437ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:101][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:102][ 0]LogSavePackage: Save=1.138376ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:102][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:103][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:105][ 0]LogSavePackage: Save=1.170396ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:105][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:106][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:108][ 0]LogSavePackage: Save=1.240595ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:108][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:109][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:110][ 0]LogSavePackage: Save=1.164238ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:111][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:113][ 0]LogSavePackage: Save=1.150691ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:113][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:114][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:116][ 0]LogSavePackage: Save=1.252501ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:116][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_An MainFrameActions: Packaging (Windows (64-bit)): im.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:117][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Materials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:118][ 0]LogSavePackage: Save=1.088703ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:118][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:119][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Materials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:121][ 0]LogSavePackage: Save=1.043956ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:121][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:122][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Edito MainFrameActions: Packaging (Windows (64-bit)): rMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:123][ 0]LogSavePackage: Save=1.093629ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:124][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sl MainFrameActions: Packaging (Windows (64-bit)): omo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:124][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorM MainFrameActions: Packaging (Windows (64-bit)): aterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:126][ 0]LogSavePackage: Save=1.111692ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:126][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrac MainFrameActions: Packaging (Windows (64-bit)): k.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:127][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MA MainFrameActions: Packaging (Windows (64-bit)): T_Groups_Toggle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:128][ 0]LogSavePackage: Save=1.151512ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:129][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:129][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:132][ 0]LogSavePackage: Save=1.412604ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:132][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:133][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Edito MainFrameActions: Packaging (Windows (64-bit)): rMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:135][ 0]LogSavePackage: Save=1.222122ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:135][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:136][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Edit MainFrameActions: Packaging (Windows (64-bit)): orMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:138][ 0]LogSavePackage: Save=1.371141ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:138][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:139][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterial MainFrameActions: Packaging (Windows (64-bit)): s/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:141][ 0]LogSavePackage: Save=1.227869ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:142][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:142][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:147][ 0]LogSavePackage: Save=1.384278ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:147][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:149][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:150][ 0]LogSavePackage: Save=0.740991ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:150][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:151][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:152][ 0]LogSavePackage: Save=0.504941ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:153][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:154][ 0]LogSavePackage: Save=0.528751ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:154][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:155][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:156][ 0]LogSavePackage: Save=0.483184ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:156][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:157][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:157][ 0]LogSavePackage: Save=0.528341ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:158][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:192][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:193][ 0]LogSavePackage: Save=0.608803ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:193][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:194][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:195][ 0]LogSavePackage: Save=0.465531ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:195][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:196][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:198][ 0]LogSavePackage: Save=2.234057ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:199][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:199][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:212][ 0]LogSavePackage: Save=11.866119ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:212][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:213][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:214][ 0]LogSavePackage: Save=0.440900ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:215][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:216][ 0]LogSavePackage: Save=1.166702ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:216][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:217][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:219][ 0]LogSavePackage: Save=1.184765ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:219][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:220][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:221][ 0]LogSavePackage: Save=1.143712ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:222][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpr MainFrameActions: Packaging (Windows (64-bit)): iteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:227][ 0]LogSavePackage: Save=4.649565ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:229][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTe MainFrameActions: Packaging (Windows (64-bit)): xture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:229][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:230][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/C MainFrameActions: Packaging (Windows (64-bit)): ontent/PlaceholderTextures/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:232][ 0]LogSavePackage: Save=1.264406ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:232][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:233][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:235][ 0]LogSavePackage: Save=1.831746ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:235][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:236][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:237][ 0]LogSavePackage: Save=0.807085ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:238][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:238][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:240][ 0]LogSavePackage: Save=1.442572ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:240][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:241][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:243][ 0]LogSavePackage: Save=1.489371ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:243][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_Cap MainFrameActions: Packaging (Windows (64-bit)): suleMesh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:244][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:246][ 0]LogSavePackage: Save=1.523855ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:246][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:247][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:250][ 0]LogSavePackage: Save=2.684809ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_Han MainFrameActions: Packaging (Windows (64-bit)): dColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:252][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/RemoveSurfaceMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:254][ 0]LogSavePackage: Save=1.536171ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:254][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:256][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMa MainFrameActions: Packaging (Windows (64-bit)): terials/DebugMeshMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:258][ 0]LogSavePackage: Save=1.544792ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:259][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:259][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMate MainFrameActions: Packaging (Windows (64-bit)): rials/M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:263][ 0]LogSavePackage: Save=3.279244ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:264][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:267][ 0]LogSavePackage: Save=2.298509ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:267][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:269][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoM MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:272][ 0]LogSavePackage: Save=3.339591ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:273][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:273][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineM MainFrameActions: Packaging (Windows (64-bit)): aterials/Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:275][ 0]LogSavePackage: Save=1.228280ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:275][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFre MainFrameActions: Packaging (Windows (64-bit)): q.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:276][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Default MainFrameActions: Packaging (Windows (64-bit)): Bokeh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:278][ 0]LogSavePackage: Save=1.200364ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:278][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:279][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterial MainFrameActions: Packaging (Windows (64-bit)): s/PreintegratedSkinBRDF.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:281][ 0]LogSavePackage: Save=1.914261ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:281][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:282][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:284][ 0]LogSavePackage: Save=1.117850ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:284][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:285][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMa MainFrameActions: Packaging (Windows (64-bit)): terials/WeightMapPlaceholderTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:286][ 0]LogSavePackage: Save=1.108818ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:287][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:288][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:289][ 0]LogSavePackage: Save=1.234438ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:290][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:291][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMateri MainFrameActions: Packaging (Windows (64-bit)): als/DefaultPhysicalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:291][ 0]LogSavePackage: Save=0.427353ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:293][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:305][ 0]LogSavePackage: Save=11.501165ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:306][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:307][ 0]LogSavePackage: Save=0.770959ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:307][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:308][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMa MainFrameActions: Packaging (Windows (64-bit)): terials/WireframeMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:318][ 0]LogSavePackage: Save=10.035604ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:319][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/WireframeMaterial.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:320][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMateria MainFrameActions: Packaging (Windows (64-bit)): ls/GeomMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:322][ 0]LogSavePackage: Save=1.841188ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:322][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:323][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Engi MainFrameActions: Packaging (Windows (64-bit)): neDebugMaterials/LevelColorationLitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:360][ 0]LogSavePackage: Save=37.050781ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationLitMate MainFrameActions: Packaging (Windows (64-bit)): rial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:364][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/En MainFrameActions: Packaging (Windows (64-bit)): gineDebugMaterials/LevelColorationUnlitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:375][ 0]LogSavePackage: Save=10.939983ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:377][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:411][ 0]LogSavePackage: Save=34.017849ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:411][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:415][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:456][ 0]LogSavePackage: Save=40.608768ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:456][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationL MainFrameActions: Packaging (Windows (64-bit)): itMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:462][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:475][ 0]LogSavePackage: Save=12.804571ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationU MainFrameActions: Packaging (Windows (64-bit)): nlitMateri.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:477][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebug MainFrameActions: Packaging (Windows (64-bit)): Materials/VertexColorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:481][ 0]LogSavePackage: Save=3.443453ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:481][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:482][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/E MainFrameActions: Packaging (Windows (64-bit)): ngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:485][ 0]LogSavePackage: Save=2.246373ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:485][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:486][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:489][ 0]LogSavePackage: Save=2.302614ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:489][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_Al MainFrameActions: Packaging (Windows (64-bit)): phaAsColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:490][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Eng MainFrameActions: Packaging (Windows (64-bit)): ineDebugMaterials/VertexColorViewMode_RedOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:493][ 0]LogSavePackage: Save=2.312467ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:493][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:494][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:497][ 0]LogSavePackage: Save=2.436444ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:497][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_Gr MainFrameActions: Packaging (Windows (64-bit)): eenOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:498][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:503][ 0]LogSavePackage: Save=2.604347ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:504][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugM MainFrameActions: Packaging (Windows (64-bit)): aterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:510][ 0]LogSavePackage: Save=5.320767ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:510][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:511][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMate MainFrameActions: Packaging (Windows (64-bit)): rials/HeatmapGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:513][ 0]LogSavePackage: Save=1.572297ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:514][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:514][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:518][ 0]LogSavePackage: Save=2.899102ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:518][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:519][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Edito MainFrameActions: Packaging (Windows (64-bit)): rMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:522][ 0]LogSavePackage: Save=2.742282ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:522][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMater MainFrameActions: Packaging (Windows (64-bit)): ial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:523][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMateria MainFrameActions: Packaging (Windows (64-bit)): ls/PreviewShadowIndicator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:531][ 0]LogSavePackage: Save=7.014578ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:533][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:536][ 0]LogSavePackage: Save=2.430286ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:536][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:537][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBluepr MainFrameActions: Packaging (Windows (64-bit)): intResources/StandardMacros.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:606][ 0]LogSavePackage: Save=67.768448ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:606][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:607][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Fresnel -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio MainFrameActions: Packaging (Windows (64-bit)): ns/Engine_MaterialFunctions02/Fresnel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:607][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Fresnel. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:608][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Fresnel_Function -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Conten MainFrameActions: Packaging (Windows (64-bit)): t/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:611][ 0]LogSavePackage: Save=2.839165ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:611][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:612][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:615][ 0]LogSavePackage: Save=1.878135ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:616][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:618][ 0]LogSavePackage: Save=1.449140ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:618][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradie MainFrameActions: Packaging (Windows (64-bit)): nt/LinearGradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:619][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEd MainFrameActions: Packaging (Windows (64-bit)): itor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:622][ 0]LogSavePackage: Save=2.899102ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:623][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradie MainFrameActions: Packaging (Windows (64-bit)): nt/RadialGradientExponential.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:624][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleByCenter-Texture2D -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleByCenter-Texture2D.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:624][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ScaleByCenter-Texture2D. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:625][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Eng MainFrameActions: Packaging (Windows (64-bit)): ine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:627][ 0]LogSavePackage: Save=1.768526ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:627][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:628][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Gradients/SmoothCurve -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/C MainFrameActions: Packaging (Windows (64-bit)): ontent/Functions/Engine_MaterialFunctions02/Gradients/SmoothCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:631][ 0]LogSavePackage: Save=2.625284ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:632][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Gradie MainFrameActions: Packaging (Windows (64-bit)): nts/SmoothCurve.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:633][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Edit MainFrameActions: Packaging (Windows (64-bit)): orMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:641][ 0]LogSavePackage: Save=7.884473ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:641][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibr MainFrameActions: Packaging (Windows (64-bit)): ator.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:645][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMesh MainFrameActions: Packaging (Windows (64-bit)): es/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:649][ 0]LogSavePackage: Save=3.467674ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:649][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.u MainFrameActions: Packaging (Windows (64-bit)): asset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:650][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:653][ 0]LogSavePackage: Save=2.842450ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:653][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:654][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Editor MainFrameActions: Packaging (Windows (64-bit)): Meshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:657][ 0]LogSavePackage: Save=2.799756ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:659][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshe MainFrameActions: Packaging (Windows (64-bit)): s/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:661][ 0]LogSavePackage: Save=2.324782ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:662][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:662][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshe MainFrameActions: Packaging (Windows (64-bit)): s/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:665][ 0]LogSavePackage: Save=1.849809ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:665][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:666][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes MainFrameActions: Packaging (Windows (64-bit)): /ColorCalibrator/M_GreyBall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:669][ 0]LogSavePackage: Save=2.296867ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:669][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.40:669][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.41:905][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Mobile MainFrameActions: Packaging (Windows (64-bit)): Resources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:038][ 0]LogSavePackage: Save=1.073924ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:045][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileRe MainFrameActions: Packaging (Windows (64-bit)): sources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:047][ 0]LogSavePackage: Save=1.140839ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:048][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:060][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:064][ 0]LogSavePackage: Save=1.141249ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:064][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:083][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Floor10000 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Floor10000.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:085][ 0]LogSavePackage: Save=1.910566ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:086][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Floor10000.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:093][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Floor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:095][ 0]LogSavePackage: Save=1.577634ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:096][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Floor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:103][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_DeathPositionPartB -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshe MainFrameActions: Packaging (Windows (64-bit)): s/SM_DeathPositionPartB.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:105][ 0]LogSavePackage: Save=1.880598ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:105][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_DeathPositionPartB. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:107][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:184][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:184][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:185][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:186][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_WallAnim_Skeleton -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_WallAnim_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:187][ 0]LogSavePackage: Save=0.628508ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:187][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_WallAnim_Skeleton MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:189][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_WallAnim_PhysicsAsset -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Skelet MainFrameActions: Packaging (Windows (64-bit)): alMeshes/SK_WallAnim_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:192][ 0]LogSavePackage: Save=2.583821ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_WallAnim_PhysicsAsset.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:194][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_WallAnim -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_W MainFrameActions: Packaging (Windows (64-bit)): allAnim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:196][ 0]LogSavePackage: Save=1.603907ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_WallAnim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:199][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_powerUp_Skeleton -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_powerUp_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:200][ 0]LogSavePackage: Save=0.583351ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:201][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_powerUp_Skeleton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:205][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:209][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:211][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_powerUp_PhysicsAsset -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Skeleta MainFrameActions: Packaging (Windows (64-bit)): lMeshes/SK_powerUp_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:213][ 0]LogSavePackage: Save=1.628538ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:213][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_powerUp_PhysicsAs MainFrameActions: Packaging (Windows (64-bit)): set.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:215][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_powerUp -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_po MainFrameActions: Packaging (Windows (64-bit)): werUp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:217][ 0]LogSavePackage: Save=1.614170ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:217][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_powerUp.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:219][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:225][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:225][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:226][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:227][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_note_Skeleton -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes MainFrameActions: Packaging (Windows (64-bit)): /SK_note_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:228][ 0]LogSavePackage: Save=0.621940ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_note_Skeleton.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:230][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_note_PhysicsAsset -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_note_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:232][ 0]LogSavePackage: Save=1.668359ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:232][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_note_PhysicsAsset MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:234][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_note -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_note. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:236][ 0]LogSavePackage: Save=1.645780ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:236][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_note.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:239][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:252][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:252][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:253][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:254][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_DeathPosition_Skeleton -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Skele MainFrameActions: Packaging (Windows (64-bit)): talMeshes/SK_DeathPosition_Skeleton.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:255][ 0]LogSavePackage: Save=0.408469ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_DeathPosition_Ske MainFrameActions: Packaging (Windows (64-bit)): leton.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:257][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_DeathPosition_PhysicsAsset -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/S MainFrameActions: Packaging (Windows (64-bit)): keletalMeshes/SK_DeathPosition_PhysicsAsset.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:260][ 0]LogSavePackage: Save=0.922852ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_DeathPosition_Phy MainFrameActions: Packaging (Windows (64-bit)): sicsAsset.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:262][ 0]LogCook:Display: Cooking /Game/SkeletalMeshes/SK_DeathPosition -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes MainFrameActions: Packaging (Windows (64-bit)): /SK_DeathPosition.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:266][ 0]LogSavePackage: Save=1.568602ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:266][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/SkeletalMeshes/SK_DeathPosition.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:271][ 0]LogCook:Display: Cooking /Game/Particles/t_PowerUpParticle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/t_PowerU MainFrameActions: Packaging (Windows (64-bit)): pParticle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:272][ 0]LogSavePackage: Save=0.692549ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:272][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/t_PowerUpParticle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:278][ 0]LogCook:Display: Cooking /Game/Particles/t_glow3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/t_glow3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:279][ 0]LogSavePackage: Save=1.006188ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:279][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/t_glow3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:292][ 0]LogCook:Display: Cooking /Game/Particles/M_Halo -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/M_Halo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:296][ 0]LogSavePackage: Save=3.807996ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:297][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/M_Halo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:310][ 0]LogCook:Display: Cooking /Game/Particles/Mi_powerUpParticle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_powe MainFrameActions: Packaging (Windows (64-bit)): rUpParticle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:312][ 0]LogSavePackage: Save=1.257016ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_powerUpParticle.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:316][ 0]LogCook:Display: Cooking /Game/Particles/Mi_Halo2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_Halo2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:318][ 0]LogSavePackage: Save=1.262353ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:318][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_Halo2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:324][ 0]LogCook:Display: Cooking /Game/Particles/Mi_Halo1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_Halo1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:325][ 0]LogSavePackage: Save=1.277953ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:326][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_Halo1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:330][ 0]LogCook:Display: Cooking /Game/Particles/Mi_glow3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_glow3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:332][ 0]LogSavePackage: Save=1.224585ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:332][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_glow3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:337][ 0]LogCook:Display: Cooking /Game/Particles/Mi_glow-4 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_glow-4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:339][ 0]LogSavePackage: Save=1.263174ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:339][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/Mi_glow-4.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:354][ 0]LogCook:Display: Cooking /Game/Materials/Walls/M_WallColor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Walls/M_ MainFrameActions: Packaging (Windows (64-bit)): WallColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:360][ 0]LogSavePackage: Save=5.356072ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Walls/M_WallColor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:361][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEdit MainFrameActions: Packaging (Windows (64-bit)): or/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:363][ 0]LogSavePackage: Save=1.403162ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:364][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utilit MainFrameActions: Packaging (Windows (64-bit)): y/BreakOutFloat3Components.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:367][ 0]LogCook:Display: Cooking /Game/Materials/Walls/Mi_WallColor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Walls/M MainFrameActions: Packaging (Windows (64-bit)): i_WallColor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:369][ 0]LogSavePackage: Save=1.069408ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:369][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Walls/Mi_WallColor.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:376][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SM_Floor10000.SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:377][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:377][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SM_Floor10000': Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:377][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SM_Floor10000': Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:378][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SM_Floor10000': Can't find file '/Game/Meshes/RAW/SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:379][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SM_Floor10000.SM_Floor10000' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:379][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:380][ 0]LogCook:Display: Cooking /Game/Materials/White -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/White.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:382][ 0]LogSavePackage: Save=1.871156ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:382][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/White.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:400][ 0]LogCook:Display: Cooking /Game/Materials/M_UnlockBar -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UnlockBar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:410][ 0]LogSavePackage: Save=9.122605ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UnlockBar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:425][ 0]LogCook:Display: Cooking /Game/Materials/M_UIEditSelected -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UIEditS MainFrameActions: Packaging (Windows (64-bit)): elected.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:430][ 0]LogSavePackage: Save=4.761637ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:430][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UIEditSelected.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:440][ 0]LogCook:Display: Cooking /Game/Materials/M_UI -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UI.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:445][ 0]LogSavePackage: Save=3.860132ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:445][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_UI.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:456][ 0]LogCook:Display: Cooking /Game/Materials/M_Skybox -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Skybox.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:460][ 0]LogSavePackage: Save=3.366685ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Skybox.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:471][ 0]LogCook:Display: Cooking /Game/Materials/M_SemiTransparence -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_SemiT MainFrameActions: Packaging (Windows (64-bit)): ransparence.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:474][ 0]LogSavePackage: Save=3.206993ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_SemiTransparence.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:483][ 0]LogCook:Display: Cooking /Game/Materials/M_NoteSonarPulse -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_NoteSonarPulse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:486][ 0]LogSavePackage: Save=2.795650ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:486][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_NoteSonarPulse.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:494][ 0]LogCook:Display: Cooking /Game/Materials/M_Note -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Note.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:496][ 0]LogSavePackage: Save=1.759905ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Note.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:506][ 0]LogCook:Display: Cooking /Game/Materials/M_Logo-euphony -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Logo-euphony.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:508][ 0]LogSavePackage: Save=1.798905ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Logo-euphony.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:519][ 0]LogCook:Display: Cooking /Game/Materials/M_LoadingA -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_LoadingA.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:522][ 0]LogSavePackage: Save=2.571916ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:523][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_LoadingA.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:532][ 0]LogCook:Display: Cooking /Game/Materials/M_Hud2d -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Hud2d.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:533][ 0]LogSavePackage: Save=1.475003ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Hud2d.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:566][ 0]LogCook:Display: Cooking /Game/Materials/M_GradientUI -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_GradientUI. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:574][ 0]LogSavePackage: Save=6.712024ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_GradientUI.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:577][ 0]LogCook:Display: Cooking /Game/Materials/M_Euphony_Wall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphony_W MainFrameActions: Packaging (Windows (64-bit)): all.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:610][ 0]LogSavePackage: Save=28.509476ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:610][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphony_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:618][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:619][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:619][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:619][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:620][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:620][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:620][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:621][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:621][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:622][ 0]LogCook:Display: Cooking /Game/Materials/M_Euphony_Objects -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphon MainFrameActions: Packaging (Windows (64-bit)): y_Objects.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:626][ 0]LogSavePackage: Save=3.328096ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphony_Objects.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:629][ 0]LogCook:Display: Cooking /Game/Materials/M_Euphony_Ground -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphony MainFrameActions: Packaging (Windows (64-bit)): _Ground.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:634][ 0]LogSavePackage: Save=3.543210ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Euphony_Ground.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:644][ 0]LogCook:Display: Cooking /Game/Materials/M_EndGameSquare -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_EndGameSquare.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:647][ 0]LogSavePackage: Save=2.919217ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_EndGameSquare.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:655][ 0]LogCook:Display: Cooking /Game/Materials/M_DynamicTransparence -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_DynamicTransparence.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:658][ 0]LogSavePackage: Save=2.390055ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_DynamicTransparence.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:660][ 0]LogCook:Display: Cooking /Game/Materials/M_DeathPosition -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_DeathPos MainFrameActions: Packaging (Windows (64-bit)): ition.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:668][ 0]LogSavePackage: Save=6.585173ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:668][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_DeathPosition.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:675][ 0]LogCook:Display: Cooking /Game/Materials/M_Black -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:677][ 0]LogSavePackage: Save=1.839546ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:677][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Black.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:690][ 0]LogCook:Display: Cooking /Game/Materials/M_Bar -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Bar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:695][ 0]LogSavePackage: Save=4.529692ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Bar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:704][ 0]LogCook:Display: Cooking /Game/Materials/M_BackgroundEnding -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Backg MainFrameActions: Packaging (Windows (64-bit)): roundEnding.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:707][ 0]LogSavePackage: Save=2.525527ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:707][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_BackgroundEnding.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:716][ 0]LogCook:Display: Cooking /Game/Materials/M_Background -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:718][ 0]LogSavePackage: Save=1.696274ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:718][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:732][ 0]LogCook:Display: Cooking /Game/Materials/M_arrowBig -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_arrowBig.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:734][ 0]LogSavePackage: Save=2.181100ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/M_arrowBig.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:739][ 0]LogCook:Display: Cooking /Game/Materials/MI_UnlockBar -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_UnlockBar. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:740][ 0]LogSavePackage: Save=0.825148ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:740][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_UnlockBar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:744][ 0]LogCook:Display: Cooking /Game/Materials/Mi_UI_Dimmed -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_UI_Dimmed.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:745][ 0]LogSavePackage: Save=1.056682ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:745][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_UI_Dimmed.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:749][ 0]LogCook:Display: Cooking /Game/Materials/Mi_Powerup -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_Powerup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:750][ 0]LogSavePackage: Save=0.875642ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:750][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_Powerup.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:754][ 0]LogCook:Display: Cooking /Game/Materials/MI_NoteMaestro -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_NoteMaestro.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:755][ 0]LogSavePackage: Save=1.082134ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:756][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_NoteMaestro.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:760][ 0]LogCook:Display: Cooking /Game/Materials/MI_Note -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Note.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:761][ 0]LogSavePackage: Save=1.075976ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:762][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Note.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:766][ 0]LogCook:Display: Cooking /Game/Materials/Mi_GradientUI_MainMenu -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_ MainFrameActions: Packaging (Windows (64-bit)): GradientUI_MainMenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:767][ 0]LogSavePackage: Save=1.104302ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_GradientUI_MainMenu.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:772][ 0]LogCook:Display: Cooking /Game/Materials/Mi_GradientUI_Endgame -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_G MainFrameActions: Packaging (Windows (64-bit)): radientUI_Endgame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:773][ 0]LogSavePackage: Save=0.672434ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:773][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/Mi_GradientUI_Endgame.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:784][ 0]LogCook:Display: Cooking /Game/Materials/MI_Euphony_Wall_HighlightNegatif -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony_Wall_HighlightNegatif.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:788][ 0]LogSavePackage: Save=2.542769ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony_Wall_HighlightNegatif.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:798][ 0]LogCook:Display: Cooking /Game/Materials/MI_Euphony_Wall_Highlight -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/ MainFrameActions: Packaging (Windows (64-bit)): MI_Euphony_Wall_Highlight.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:801][ 0]LogSavePackage: Save=2.643347ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:801][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony_Wall_Highlight MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:804][ 0]LogCook:Display: Cooking /Game/Materials/MI_Euphony_Wall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony MainFrameActions: Packaging (Windows (64-bit)): _Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:807][ 0]LogSavePackage: Save=2.252531ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:807][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:809][ 0]LogCook:Display: Cooking /Game/Materials/MI_Euphony_Ground -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Eupho MainFrameActions: Packaging (Windows (64-bit)): ny_Ground.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:810][ 0]LogSavePackage: Save=0.824327ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:810][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Materials/MI_Euphony_Ground.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:848][ 0]LogCook:Display: Cooking /Game/Material/M_Euphony_Wall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Material/M_Euphony_Wal MainFrameActions: Packaging (Windows (64-bit)): l.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:875][ 0]LogSavePackage: Save=25.699045ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:875][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Material/M_Euphony_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:883][ 0]LogCook:Display: Cooking /Game/Material/MI_Euphony_Wall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Material/MI_Euphony_W MainFrameActions: Packaging (Windows (64-bit)): all.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:885][ 0]LogSavePackage: Save=1.783305ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.42:885][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Material/MI_Euphony_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:670][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_ MainFrameActions: Packaging (Windows (64-bit)): C_522' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:671][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_522' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:671][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_522' (it may h MainFrameActions: Packaging (Windows (64-bit)): ave been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:756][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_529' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:757][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Options_C MainFrameActions: Packaging (Windows (64-bit)): _529' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:757][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_529' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:831][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_536' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:832][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_536' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:832][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_536' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:833][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_536' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:833][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass 'REINST_UiScn_Mai MainFrameActions: Packaging (Windows (64-bit)): nmenu_C_536' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:919][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamepa MainFrameActions: Packaging (Windows (64-bit)): used_C_543' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:919][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_543' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.46:920][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINST_UiScn_Gamepause MainFrameActions: Packaging (Windows (64-bit)): d_C_543' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:043][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:044][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:045][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:046][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:047][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:048][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:048][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:049][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_550' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:160][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_557' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:161][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_557' MainFrameActions: Packaging (Windows (64-bit)): (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:455][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_578' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:456][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_578' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:457][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REINST_UiScn_Endgame MainFrameActions: Packaging (Windows (64-bit)): Score_C_578' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:457][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_578' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:458][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_578' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.47:458][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_5 MainFrameActions: Packaging (Windows (64-bit)): 78' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:045][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:071][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0036.13] Compile of MyCharacter successful, but with 1 Warning(s) [in 89 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:076][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0036.14] Compile of MyCharacter successful, but with 2 Warning(s) [in 3 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:358][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:363][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0036.42] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 28 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:364][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0036.42] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:681][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:682][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:729][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0036.79] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 204 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:735][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0036.80] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 5 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:944][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:945][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:945][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:946][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:946][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:947][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:947][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:955][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0037.02] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 53 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.52:956][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0037.02] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:103][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:108][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0037.17] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 48 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:113][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0037.17] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 4 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:341][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:342][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:348][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0037.41] Compile of UiScn_ScreenEffects successful, but with 2 Warning(s) [in 38 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:351][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0037.41] Compile of UiScn_ScreenEffects successful, but with 3 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:386][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:387][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0037.45] Compile of UI_ButtonSimple successful, but with 1 Warning(s) [in 27 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:389][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0037.45] Compile of UI_ButtonSimple successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:458][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:464][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0037.52] Compile of UiScn_Gamemode successful, but with 1 Warning(s) [in 49 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:466][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0037.53] Compile of UiScn_Gamemode successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:528][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning Function ' Get Player Character ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:533][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0037.59] Compile of UiScn_Gamepaused successful, but with 1 Warning(s) [in 41 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.53:534][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0037.59] Compile of UiScn_Gamepaused successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:492][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:493][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:493][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:493][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:494][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:495][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:495][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:495][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:495][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:495][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:496][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:497][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:497][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:497][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:497][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:497][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:498][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:504][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UMG/UMG_InGameScore -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/U MainFrameActions: Packaging (Windows (64-bit)): I/UMG/UMG_InGameScore.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:519][ 0]LogSavePackage: Save=15.023849ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UMG/UMG_InGameScore.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:529][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_Stats -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): UI/UiScreen/UiScn_Stats.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:580][ 0]LogSavePackage: Save=50.372200ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Stats. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:590][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_ScreenEffects -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blu MainFrameActions: Packaging (Windows (64-bit)): eprints/UI/UiScreen/UiScn_ScreenEffects.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:623][ 0]LogSavePackage: Save=31.610142ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:623][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Screen MainFrameActions: Packaging (Windows (64-bit)): Effects.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:635][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_Options -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprint MainFrameActions: Packaging (Windows (64-bit)): s/UI/UiScreen/UiScn_Options.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:671][ 0]LogSavePackage: Save=35.336033ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:671][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:680][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_Mainmenu -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/UI/UiScreen/UiScn_Mainmenu.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:705][ 0]LogSavePackage: Save=25.206421ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:706][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:735][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_LeaderboardChrono -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content MainFrameActions: Packaging (Windows (64-bit)): /Blueprints/UI/UiScreen/UiScn_LeaderboardChrono.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:739][ 0]LogSavePackage: Save=3.668419ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:739][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Leader MainFrameActions: Packaging (Windows (64-bit)): boardChrono.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:748][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_Gamepaused -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluepr MainFrameActions: Packaging (Windows (64-bit)): ints/UI/UiScreen/UiScn_Gamepaused.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:787][ 0]LogSavePackage: Save=37.667385ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Gamepa MainFrameActions: Packaging (Windows (64-bit)): used.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:799][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_Gamemode -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/UI/UiScreen/UiScn_Gamemode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:869][ 0]LogSavePackage: Save=68.982773ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:869][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:879][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScn_EndgameScore -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_EndgameScore.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:993][ 0]LogSavePackage: Save=114.329781ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:994][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScn_EndgameScore.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.54:999][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScnPARENT_Child3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScnPARENT_Child3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:000][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for UiScnPARENT_Child3. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:004][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScnPARENT_Child2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScnPARENT_Child2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:005][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for UiScnPARENT_Child2. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:008][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScnPARENT_Child -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluep MainFrameActions: Packaging (Windows (64-bit)): rints/UI/UiScreen/UiScnPARENT_Child.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:009][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for UiScnPARENT_Child. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:031][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/UiScreen/UiScnPARENT -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScnPARENT.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:301][ 0]LogSavePackage: Save=269.930511ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/UiScreen/UiScnPARENT. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:307][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Enums/E_UiPageIndex -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/U MainFrameActions: Packaging (Windows (64-bit)): I/Enums/E_UiPageIndex.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:308][ 0]LogSavePackage: Save=0.440489ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:308][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Enums/E_UiPageIndex.u MainFrameActions: Packaging (Windows (64-bit)): asset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.55:309][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:509][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Enums/E_UiOptionQuality -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/UI/Enums/E_UiOptionQuality.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:510][ 0]LogSavePackage: Save=0.432279ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:510][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Enums/E_UiOptionQuality.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:513][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Enums/E_UiButtonID -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI MainFrameActions: Packaging (Windows (64-bit)): /Enums/E_UiButtonID.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:516][ 0]LogSavePackage: Save=0.767264ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.56:517][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Enums/E_UiButtonID.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:686][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_938' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:687][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_9 MainFrameActions: Packaging (Windows (64-bit)): 38' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:687][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_938' (it may h MainFrameActions: Packaging (Windows (64-bit)): ave been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:769][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_945' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:770][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Options_C MainFrameActions: Packaging (Windows (64-bit)): _945' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:770][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_945' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:852][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_952' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:853][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_952' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:853][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_952' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:853][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_952' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:854][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass 'REINST_UiScn_Mai MainFrameActions: Packaging (Windows (64-bit)): nmenu_C_952' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:949][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_959' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:949][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_959' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.45.59:950][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_959' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:075][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:076][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_ MainFrameActions: Packaging (Windows (64-bit)): C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:076][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:077][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:078][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedClass 'REINST_UiScn MainFrameActions: Packaging (Windows (64-bit)): _Gamemode_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:078][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:078][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:079][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_966' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:177][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEff MainFrameActions: Packaging (Windows (64-bit)): ects_C_973' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:178][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_973' MainFrameActions: Packaging (Windows (64-bit)): (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_994' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:407][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass 'REINST_UiScn_Endg MainFrameActions: Packaging (Windows (64-bit)): ameScore_C_994' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:408][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_994' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:408][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_994' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:409][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_994' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.00:409][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_9 MainFrameActions: Packaging (Windows (64-bit)): 94' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.04:747][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.04:769][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0048.83] Compile of MyCharacter successful, but with 1 Warning(s) [in 82 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.04:775][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0048.83] Compile of MyCharacter successful, but with 2 Warning(s) [in 5 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:059][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:064][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0049.12] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 27 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:065][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0049.12] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:430][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:430][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:488][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0049.55] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 196 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:495][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0049.55] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 6 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:697][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:698][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:699][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:699][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:699][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:700][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:700][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:705][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0049.76] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 44 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:706][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0049.77] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:766][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:771][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0049.83] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 42 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:774][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0049.83] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:967][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:968][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:975][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0050.03] Compile of UiScn_ScreenEffects successful, but with 2 Warning(s) [in 37 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.05:979][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0050.04] Compile of UiScn_ScreenEffects successful, but with 3 Warning(s) [in 3 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:009][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:011][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0050.07] Compile of UI_ButtonSimple successful, but with 1 Warning(s) [in 21 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:014][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0050.07] Compile of UI_ButtonSimple successful, but with 2 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:095][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:105][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0050.16] Compile of UiScn_Gamemode successful, but with 1 Warning(s) [in 62 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:106][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0050.17] Compile of UiScn_Gamemode successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:158][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning Function ' Get Player Character ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:166][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0050.23] Compile of UiScn_Gamepaused successful, but with 1 Warning(s) [in 37 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:167][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0050.23] Compile of UiScn_Gamepaused successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:919][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:920][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:920][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:921][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:921][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:921][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:921][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:922][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:922][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:922][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:922][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:923][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:923][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:923][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:924][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:924][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:924][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:924][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:925][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:925][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:925][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:925][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:926][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:926][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:927][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:927][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:927][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:927][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:928][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:928][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:928][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:928][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:928][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:929][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:929][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:929][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:929][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:929][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:930][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:930][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:930][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:930][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:930][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:931][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:931][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:931][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:931][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:931][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:932][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:932][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:940][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/UI_ButtonSimple -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/UI/Buttons/UI_ButtonSimple.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:965][ 0]LogSavePackage: Save=19.684088ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/UI_ButtonSimple.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:969][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/Ui_ButtonPARENT_Child2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/Ui_ButtonPARENT_Child2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:970][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ui_ButtonPARENT_Child2. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:973][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/Ui_ButtonPARENT_Child -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bl MainFrameActions: Packaging (Windows (64-bit)): ueprints/UI/Buttons/Ui_ButtonPARENT_Child.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:974][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Ui_ButtonPARENT_Child. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.06:984][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/Ui_ButtonPARENT -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/Ui_ButtonPARENT.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:015][ 0]LogSavePackage: Save=29.832174ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:015][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/Ui_ButtonPARE MainFrameActions: Packaging (Windows (64-bit)): NT.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:026][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/UI_ButtonHorizontal -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blue MainFrameActions: Packaging (Windows (64-bit)): prints/UI/Buttons/UI_ButtonHorizontal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:089][ 0]LogSavePackage: Save=61.952187ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:089][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/UI_ButtonHorizontal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:094][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Buttons/ButtonParent -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Buttons/ButtonParent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:095][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ButtonParent. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:097][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Var_GameQuality -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Var_GameQuality.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:098][ 0]LogSavePackage: Save=0.804211ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:098][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Var_GameQuality.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:793][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Fn_SetGameQuality -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/ MainFrameActions: Packaging (Windows (64-bit)): Fn_SetGameQuality.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:920][ 0]LogSavePackage: Save=125.695885ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.07:920][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Fn_SetGameQuality.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:145][ 0]LogCook:Display: Cooking /Game/Blueprints/UI/Bp_TextInput -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Bp_Te MainFrameActions: Packaging (Windows (64-bit)): xtInput.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:179][ 0]LogSavePackage: Save=33.162323ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:179][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/UI/Bp_TextInput.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:184][ 0]LogCook:Display: Cooking /Game/Blueprints/Structure/Struc_QualitySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blu MainFrameActions: Packaging (Windows (64-bit)): eprints/Structure/Struc_QualitySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:186][ 0]LogSavePackage: Save=0.658476ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Structure/Struc_QualityS MainFrameActions: Packaging (Windows (64-bit)): ettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:189][ 0]LogCook:Display: Cooking /Game/Blueprints/Structure/NoteCatched -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Structure/NoteCatched.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:190][ 0]LogSavePackage: Save=0.649034ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:190][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Structure/NoteCatched.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:193][ 0]LogCook:Display: Cooking /Game/Blueprints/Structure/GameInfo -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Struc MainFrameActions: Packaging (Windows (64-bit)): ture/GameInfo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:194][ 0]LogSavePackage: Save=0.722928ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:195][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Structure/GameInfo.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:197][ 0]LogCook:Display: Cooking /Game/Blueprints/SaveData/EuphonyStats -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Sa MainFrameActions: Packaging (Windows (64-bit)): veData/EuphonyStats.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:199][ 0]LogSavePackage: Save=1.346510ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:199][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/SaveData/EuphonyStats.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:202][ 0]LogCook:Display: Cooking /Game/Blueprints/SaveData/EuphonySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/SaveData/EuphonySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:220][ 0]LogSavePackage: Save=16.271423ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:220][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/SaveData/EuphonySettings MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:245][ 0]LogCook:Display: Cooking /Game/Blueprints/SaveData/EuphonyLocalLeaderboard -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bl MainFrameActions: Packaging (Windows (64-bit)): ueprints/SaveData/EuphonyLocalLeaderboard.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:247][ 0]LogSavePackage: Save=1.032872ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/SaveData/EuphonyLocalLeaderboard.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:250][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_WallSK -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_WallSK.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:265][ 0]LogSavePackage: Save=14.374815ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:265][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_WallSK.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:276][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_Wall -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/ MainFrameActions: Packaging (Windows (64-bit)): BP_Wall.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:314][ 0]LogSavePackage: Save=37.432976ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:314][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Wall.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:324][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_PowerUp -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objec MainFrameActions: Packaging (Windows (64-bit)): ts/BP_PowerUp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:356][ 0]LogSavePackage: Save=31.458660ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:356][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_PowerUp.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:367][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_Note -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Note.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:449][ 0]LogSavePackage: Save=81.624779ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:449][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Note.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:455][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_Fog -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/B MainFrameActions: Packaging (Windows (64-bit)): P_Fog.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:462][ 0]LogSavePackage: Save=7.065483ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:462][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Fog.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:471][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_FloorBlind -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Ob MainFrameActions: Packaging (Windows (64-bit)): jects/BP_FloorBlind.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:497][ 0]LogSavePackage: Save=25.015528ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:497][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_FloorBlind.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:507][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_Floor -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects MainFrameActions: Packaging (Windows (64-bit)): /BP_Floor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:512][ 0]LogSavePackage: Save=5.205000ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:512][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Floor.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:516][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_EndGameCamera -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_EndGameCamera.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:576][ 0]LogSavePackage: Save=60.129059ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:577][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_EndGameCamera MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:580][ 0]LogCook:Display: Cooking /Game/Blueprints/Objects/BP_Death -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Death.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:590][ 0]LogSavePackage: Save=7.646370ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:590][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Objects/BP_Death.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:595][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/NewBlueprint -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Ma MainFrameActions: Packaging (Windows (64-bit)): nagers/NewBlueprint.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:599][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:603][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_UserDataManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_UserDataManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:615][ 0]LogSavePackage: Save=11.472429ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_UserDataMana MainFrameActions: Packaging (Windows (64-bit)): ger.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:629][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_UiManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Ma MainFrameActions: Packaging (Windows (64-bit)): nagers/BP_UiManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:739][ 0]LogSavePackage: Save=109.421181ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:739][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_UiManager.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:746][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_SteamManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints MainFrameActions: Packaging (Windows (64-bit)): /Managers/BP_SteamManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:746][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_SteamManager. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:750][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_StatManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): Managers/BP_StatManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:819][ 0]LogSavePackage: Save=68.278732ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:819][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_StatManager. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:828][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_SoundManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints MainFrameActions: Packaging (Windows (64-bit)): /Managers/BP_SoundManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:912][ 0]LogSavePackage: Save=83.778374ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_SoundManager MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.08:926][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_PowerUpManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/Managers/BP_PowerUpManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:113][ 0]LogSavePackage: Save=186.586456ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:113][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_PowerUpManag MainFrameActions: Packaging (Windows (64-bit)): er.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:119][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_NoteManager2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints MainFrameActions: Packaging (Windows (64-bit)): /Managers/BP_NoteManager2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:120][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_NoteManager2. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:131][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_NoteManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): Managers/BP_NoteManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:245][ 0]LogSavePackage: Save=113.101089ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_NoteManager. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:258][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_MusicManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints MainFrameActions: Packaging (Windows (64-bit)): /Managers/BP_MusicManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:263][ 0]LogSavePackage: Save=4.523124ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_MusicManager MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:276][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_MaestroModeManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blue MainFrameActions: Packaging (Windows (64-bit)): prints/Managers/BP_MaestroModeManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:306][ 0]LogSavePackage: Save=29.581347ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:307][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_MaestroModeM MainFrameActions: Packaging (Windows (64-bit)): anager.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:321][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_LevelManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints MainFrameActions: Packaging (Windows (64-bit)): /Managers/BP_LevelManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:686][ 0]LogSavePackage: Save=364.878326ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:686][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_LevelManager MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:701][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_GameManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): Managers/BP_GameManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:868][ 0]LogSavePackage: Save=165.147812ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:868][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_GameManager. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.09:885][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_GameLogicManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluepr MainFrameActions: Packaging (Windows (64-bit)): ints/Managers/BP_GameLogicManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:283][ 0]LogSavePackage: Save=397.490967ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_GameLogicMan MainFrameActions: Packaging (Windows (64-bit)): ager.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:300][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_BlindModeManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluepr MainFrameActions: Packaging (Windows (64-bit)): ints/Managers/BP_BlindModeManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:332][ 0]LogSavePackage: Save=31.530912ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:333][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_BlindModeManager.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:342][ 0]LogCook:Display: Cooking /Game/Blueprints/Managers/BP_ArcadeModeManager -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluep MainFrameActions: Packaging (Windows (64-bit)): rints/Managers/BP_ArcadeModeManager.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:370][ 0]LogSavePackage: Save=27.811178ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:371][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Managers/BP_ArcadeModeManager.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:376][ 0]LogCook:Display: Cooking /Game/Blueprints/Libraries/QualitySettings/Struc_QualitySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Ma MainFrameActions: Packaging (Windows (64-bit)): ster/Content/Blueprints/Libraries/QualitySettings/Struc_QualitySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:377][ 0]LogSavePackage: Save=0.695834ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:377][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/QualitySetting MainFrameActions: Packaging (Windows (64-bit)): s/Struc_QualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:385][ 0]LogLinker:Warning: Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:385][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/__LocalJo/QualitySettings/Struc_QualitySettings': Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:386][ 0]LogLinker:Warning: Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8 MainFrameActions: Packaging (Windows (64-bit)): /Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:386][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): : Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:388][ 0]LogLinker:Warning: Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:388][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/__LocalJo/QualitySettings/Struc_QualitySettings': Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:388][ 0]LogLinker:Warning: Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:389][ 0]LogUObjectGlobals:Warning: Failed to load '../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): : Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading ../../../../../../../Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:445][ 0]LogLinker:Warning: Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:445][ 0]LoadErrors: Info Failed to load /Game/__LocalJo/QualitySettings/Struc_QualitySettings.Struc_QualitySettings Referenced by DT_QualitySettings MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:446][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/__LocalJo/QualitySettings/Struc_QualitySettings': Can't find file '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:446][ 0]LogLinker:Warning: Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:447][ 0]LoadErrors: Info Failed to load /Game/__LocalJo/QualitySettings/Struc_QualitySettings.Struc_QualitySettings Referenced by DT_QualitySettings MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:447][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/__LocalJo/QualitySettings/Struc_QualitySettings': Can't find file for asset '/Game/__LocalJo/QualitySettings/Struc_QualitySettings' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:448][ 0]LogDataTable:Error: Missing RowStruct while emptying DataTable '/Game/Blueprints/Libraries/QualitySettings/DT_QualitySettings.DT_QualitySettings'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:448][ 0]LogDataTable:Error: Missing RowStruct while loading DataTable '/Game/Blueprints/Libraries/QualitySettings/DT_QualitySettings.DT_QualitySettings'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:535][ 0]LogCook:Display: Cooking /Game/Blueprints/Libraries/QualitySettings/MF_SetQualitySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Ma MainFrameActions: Packaging (Windows (64-bit)): ster/Content/Blueprints/Libraries/QualitySettings/MF_SetQualitySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:549][ 0]LogSavePackage: Save=13.757391ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:549][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/QualitySettings/MF_SetQualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:552][ 0]LogCook:Display: Cooking /Game/Blueprints/Libraries/QualitySettings/E_QualitySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/QualitySettings/E_QualitySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:553][ 0]LogSavePackage: Save=0.519720ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:554][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/QualitySetting MainFrameActions: Packaging (Windows (64-bit)): s/E_QualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:556][ 0]LogCook:Display: Cooking /Game/Blueprints/Libraries/QualitySettings/DT_QualitySettings -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Maste MainFrameActions: Packaging (Windows (64-bit)): r/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:557][ 0]LogSavePackage: Save=0.487289ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:558][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/QualitySettings/DT_QualitySettings.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:560][ 0]LogCook:Display: Cooking /Game/Blueprints/Libraries/PublicFunctions -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/PublicFunctions.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:569][ 0]LogSavePackage: Save=8.468644ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:569][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Libraries/PublicFunction MainFrameActions: Packaging (Windows (64-bit)): s.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:573][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_VisualTheme -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enum MainFrameActions: Packaging (Windows (64-bit)): s/E_VisualTheme.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:573][ 0]LogSavePackage: Save=0.348533ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_VisualTheme.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:576][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_ToneIDs -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_ MainFrameActions: Packaging (Windows (64-bit)): ToneIDs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:577][ 0]LogSavePackage: Save=0.621940ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:577][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_ToneIDs.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:580][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_SoundToPlay -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enum MainFrameActions: Packaging (Windows (64-bit)): s/E_SoundToPlay.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:580][ 0]LogSavePackage: Save=0.382606ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:581][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_SoundToPlay.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:583][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_SoundTheme -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums MainFrameActions: Packaging (Windows (64-bit)): /E_SoundTheme.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:584][ 0]LogSavePackage: Save=0.572677ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:584][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_SoundTheme.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:587][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_PowerUpEffect -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/En MainFrameActions: Packaging (Windows (64-bit)): ums/E_PowerUpEffect.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:587][ 0]LogSavePackage: Save=0.408469ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_PowerUpEffect.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:590][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_GameMode -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E MainFrameActions: Packaging (Windows (64-bit)): _GameMode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:591][ 0]LogSavePackage: Save=0.339912ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:591][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_GameMode.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:595][ 0]LogCook:Display: Cooking /Game/Blueprints/Enums/E_CollectibleType -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): Enums/E_CollectibleType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:596][ 0]LogSavePackage: Save=0.358796ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Enums/E_CollectibleType. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:599][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Mae_NumberNotesMap_Max -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluep MainFrameActions: Packaging (Windows (64-bit)): rints/Curves/Mae_NumberNotesMap_Max.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:600][ 0]LogSavePackage: Save=0.368648ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Mae_NumberNotesMa MainFrameActions: Packaging (Windows (64-bit)): p_Max.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:603][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/CurvePackDifficulty -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/Curves/CurvePackDifficulty.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:604][ 0]LogSavePackage: Save=1.090755ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/CurvePackDifficulty.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:607][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Blind_SpawnDistanceNote -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blue MainFrameActions: Packaging (Windows (64-bit)): prints/Curves/Blind_SpawnDistanceNote.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:608][ 0]LogSavePackage: Save=0.505762ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Blind_SpawnDistanceNote.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:611][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Blind_FogDensity -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/ MainFrameActions: Packaging (Windows (64-bit)): Curves/Blind_FogDensity.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:612][ 0]LogSavePackage: Save=0.529162ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:612][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Blind_FogDensity.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:614][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_TimePerNoteCaught -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_TimePerNoteCaught.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:615][ 0]LogSavePackage: Save=0.540657ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_TimePerNoteCaught.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:618][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_SpawnDistanceNote -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_SpawnDistanceNote.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:619][ 0]LogSavePackage: Save=0.571446ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:619][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_SpawnDistanceNote.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:620][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.10:853][ 0]LogDataTable:Error: Missing RowStruct while emptying DataTable 'None.None'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:941][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_SablierMax -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_SablierMax.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:942][ 0]LogSavePackage: Save=0.509457ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:942][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_SablierMax.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:946][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_PlayerSpeed_Max -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprin MainFrameActions: Packaging (Windows (64-bit)): ts/Curves/Arc_PlayerSpeed_Max.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:951][ 0]LogSavePackage: Save=0.582530ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:951][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_PlayerSpeed_M MainFrameActions: Packaging (Windows (64-bit)): ax.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:955][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_PlayerSpeed_Ground -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_PlayerSpeed_Ground.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:955][ 0]LogSavePackage: Save=0.555435ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:956][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_PlayerSpeed_Ground.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:960][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_NumberNotesMap_Min -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluep MainFrameActions: Packaging (Windows (64-bit)): rints/Curves/Arc_NumberNotesMap_Min.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:961][ 0]LogSavePackage: Save=0.614550ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:961][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_NumberNotesMa MainFrameActions: Packaging (Windows (64-bit)): p_Min.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:965][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_NumberNotesMap_Max -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluep MainFrameActions: Packaging (Windows (64-bit)): rints/Curves/Arc_NumberNotesMap_Max.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:971][ 0]LogSavePackage: Save=0.546814ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:971][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_NumberNotesMap_Max.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:975][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_NoiseOfDeath_Hard -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluepr MainFrameActions: Packaging (Windows (64-bit)): ints/Curves/Arc_NoiseOfDeath_Hard.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:976][ 0]LogSavePackage: Save=0.529983ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_NoiseOfDeath_Hard.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:979][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_NoiseOfDeath_Easy -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_NoiseOfDeath_Easy.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:980][ 0]LogSavePackage: Save=0.500015ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:980][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_NoiseOfDeath_Easy.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:982][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/Arc_MinDistanceTones -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Bluepri MainFrameActions: Packaging (Windows (64-bit)): nts/Curves/Arc_MinDistanceTones.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:983][ 0]LogSavePackage: Save=0.490984ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:983][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/Arc_MinDistanceTones.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:986][ 0]LogCook:Display: Cooking /Game/Blueprints/Curves/aRC_FogDensity -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Cu MainFrameActions: Packaging (Windows (64-bit)): rves/aRC_FogDensity.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:987][ 0]LogSavePackage: Save=0.539015ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.11:987][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/Curves/aRC_FogDensity.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.12:046][ 0]LogCook:Display: Cooking /Game/Blueprints/MyHUD -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyHUD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.12:051][ 0]LogSavePackage: Save=4.262854ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.12:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyHUD.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:365][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_ MainFrameActions: Packaging (Windows (64-bit)): C_1400' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:365][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1400' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:366][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1400' (it may MainFrameActions: Packaging (Windows (64-bit)): have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:439][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_1407' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:440][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_1407' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:440][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_1407' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:509][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_1414' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:510][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_1414' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:510][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_1414' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:511][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_1414' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:511][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass 'REINST_UiScn_Mai MainFrameActions: Packaging (Windows (64-bit)): nmenu_C_1414' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:596][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamepa MainFrameActions: Packaging (Windows (64-bit)): used_C_1421' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:597][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_1421' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:597][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_1421' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:710][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:710][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_ MainFrameActions: Packaging (Windows (64-bit)): C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:711][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:711][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:711][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:712][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:713][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:713][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1428' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:815][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEff MainFrameActions: Packaging (Windows (64-bit)): ects_C_1435' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.15:815][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_1435 MainFrameActions: Packaging (Windows (64-bit)): ' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:063][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass 'REINST_UiScn_En MainFrameActions: Packaging (Windows (64-bit)): dgameScore_C_1456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:064][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass 'REINST_UiScn_Endg MainFrameActions: Packaging (Windows (64-bit)): ameScore_C_1456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:064][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REINST_UiScn_Endgame MainFrameActions: Packaging (Windows (64-bit)): Score_C_1456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:065][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_1456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:065][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_1456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.16:066][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_1 MainFrameActions: Packaging (Windows (64-bit)): 456' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.19:758][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.19:781][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0063.84] Compile of MyCharacter successful, but with 1 Warning(s) [in 86 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.19:785][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0063.84] Compile of MyCharacter successful, but with 2 Warning(s) [in 3 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:270][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:275][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0064.33] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 34 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:276][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0064.34] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:689][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:689][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:733][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0064.79] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 189 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:741][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0064.80] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 7 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:924][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:924][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:924][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:925][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:925][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:926][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:926][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:931][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0064.99] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 48 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.20:932][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0064.99] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:077][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:082][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0065.14] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 44 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:084][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0065.14] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:277][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:278][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:285][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0065.34] Compile of UiScn_ScreenEffects successful, but with 2 Warning(s) [in 35 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:290][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0065.35] Compile of UiScn_ScreenEffects successful, but with 3 Warning(s) [in 3 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:324][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:325][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0065.38] Compile of UI_ButtonSimple successful, but with 1 Warning(s) [in 21 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:327][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0065.39] Compile of UI_ButtonSimple successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:403][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:412][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0065.47] Compile of UiScn_Gamemode successful, but with 1 Warning(s) [in 61 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:414][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0065.47] Compile of UiScn_Gamemode successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:471][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning Function ' Get Player Character ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:476][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0065.54] Compile of UiScn_Gamepaused successful, but with 1 Warning(s) [in 39 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.21:478][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0065.54] Compile of UiScn_Gamepaused successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:382][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:382][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:382][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:383][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:383][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:384][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:384][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:384][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:385][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:385][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:385][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:386][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:386][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:386][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:387][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:387][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:387][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:387][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:388][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:388][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:389][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:389][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:389][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:389][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:389][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:390][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:390][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:391][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:391][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:391][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:391][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:392][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:392][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:392][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:393][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:393][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:393][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:393][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:393][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:394][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:394][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:394][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:395][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:402][ 0]LogCook:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyCharacter. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:531][ 0]LogSavePackage: Save=129.066269ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyCharacter.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:535][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano9 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano9.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:537][ 0]LogSavePackage: Save=0.577604ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:537][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano9.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:539][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano8 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:540][ 0]LogSavePackage: Save=0.675308ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:540][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano8.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:543][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano7 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano7.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:544][ 0]LogSavePackage: Save=0.673666ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:544][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano7.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:547][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano6 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano6. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:548][ 0]LogSavePackage: Save=0.661350ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:548][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano6.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:550][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano5 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano5. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:552][ 0]LogSavePackage: Save=0.656424ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:552][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano5.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:554][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano4 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano4. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:555][ 0]LogSavePackage: Save=0.641234ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:555][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano4.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:558][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano3. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:559][ 0]LogSavePackage: Save=0.674487ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:559][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano3.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:561][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano21 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano2 MainFrameActions: Packaging (Windows (64-bit)): 1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:563][ 0]LogSavePackage: Save=0.636308ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:563][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano21.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:566][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano20 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano2 MainFrameActions: Packaging (Windows (64-bit)): 0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:567][ 0]LogSavePackage: Save=0.654782ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:567][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano20.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:569][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:571][ 0]LogSavePackage: Save=0.608393ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:574][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano19 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano19.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:575][ 0]LogSavePackage: Save=0.670792ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:575][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano19.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:577][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano18 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 8.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:578][ 0]LogSavePackage: Save=0.666276ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:579][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano18.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:581][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano17 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 7.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:582][ 0]LogSavePackage: Save=0.661760ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:582][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano17.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:585][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano16 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 6.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:586][ 0]LogSavePackage: Save=0.459784ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano16.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:589][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano15 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 5.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:590][ 0]LogSavePackage: Save=0.666276ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:590][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano15.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:592][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano14 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano14.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:593][ 0]LogSavePackage: Save=0.912178ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:594][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano14.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:596][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano13 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano13.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:597][ 0]LogSavePackage: Save=0.697476ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:598][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano13.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:601][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano12 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:602][ 0]LogSavePackage: Save=0.493447ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:602][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano12.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:606][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano11 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:607][ 0]LogSavePackage: Save=0.699939ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano11.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:612][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano10 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1 MainFrameActions: Packaging (Windows (64-bit)): 0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:613][ 0]LogSavePackage: Save=0.623992ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:613][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano10.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:616][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:617][ 0]LogSavePackage: Save=0.646161ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:617][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:620][ 0]LogCook:Display: Cooking /Game/Audio/PianoPack/piano0 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:621][ 0]LogSavePackage: Save=0.640413ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoPack/piano0.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:625][ 0]LogCook:Display: Cooking /Game/Audio/NoiseOfDeath/SoundOfDeathMixer -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoiseOfDeath/SoundOfDeathMixer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:625][ 0]LogSavePackage: Save=0.493857ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoiseOfDeath/SoundOfDeathMixer.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:628][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong21 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong21.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:630][ 0]LogSavePackage: Save=0.783685ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:630][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong21.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:632][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong20 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong20.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:634][ 0]LogSavePackage: Save=0.857990ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:634][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong20.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:637][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong19 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong19.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:638][ 0]LogSavePackage: Save=0.749201ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:638][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong19.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:641][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong18 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong18.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:642][ 0]LogSavePackage: Save=0.639592ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:642][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong18.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:644][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong17 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong17.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:646][ 0]LogSavePackage: Save=0.678592ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:646][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong17.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:649][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong16 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong16.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:651][ 0]LogSavePackage: Save=0.602645ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:651][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong16.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:654][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong15 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong15.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:655][ 0]LogSavePackage: Save=0.678181ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:655][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong15.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:657][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong14 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong14.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:658][ 0]LogSavePackage: Save=0.667918ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong14.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:661][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong13 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong13.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:663][ 0]LogSavePackage: Save=0.698297ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:663][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong13.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:665][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong12 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong12.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:666][ 0]LogSavePackage: Save=0.662992ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:667][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong12.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:669][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong11 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong11.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:670][ 0]LogSavePackage: Save=0.635898ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong11.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:673][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong10 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong10.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:674][ 0]LogSavePackage: Save=0.630971ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:675][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong10.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:677][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong09 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong09.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:678][ 0]LogSavePackage: Save=0.689265ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong09.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:681][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong08 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong08.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:682][ 0]LogSavePackage: Save=0.704865ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:682][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong08.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:685][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong07 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong07.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:686][ 0]LogSavePackage: Save=0.539425ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:686][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong07.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:689][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong06 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong06.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:690][ 0]LogSavePackage: Save=0.662992ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:690][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong06.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:693][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong05 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong05.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:694][ 0]LogSavePackage: Save=0.660118ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:694][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong05.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:696][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong04 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong04.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:697][ 0]LogSavePackage: Save=0.662581ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:697][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong04.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:700][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong03 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong03.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:701][ 0]LogSavePackage: Save=0.672844ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:701][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong03.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:704][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong02 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong02.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:705][ 0]LogSavePackage: Save=0.782043ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:705][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong02.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:707][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong01 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong01.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:708][ 0]LogSavePackage: Save=0.628508ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:708][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong01.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:711][ 0]LogCook:Display: Cooking /Game/Audio/GongPack/Gong00 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong00.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:712][ 0]LogSavePackage: Save=0.593203ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:712][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/GongPack/Gong00.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:715][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_UI -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenua MainFrameActions: Packaging (Windows (64-bit)): tion/Attenuation_UI.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:716][ 0]LogSavePackage: Save=0.601003ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:716][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_UI.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:719][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_PowerUp -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/At MainFrameActions: Packaging (Windows (64-bit)): tenuation/Attenuation_PowerUp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:721][ 0]LogSavePackage: Save=0.486878ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:721][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_PowerUp.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:723][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_NoteParticle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Aud MainFrameActions: Packaging (Windows (64-bit)): io/Attenuation/Attenuation_NoteParticle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:724][ 0]LogSavePackage: Save=0.508636ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:724][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_NoteParticle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:727][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_NormalTone -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio MainFrameActions: Packaging (Windows (64-bit)): /Attenuation/Attenuation_NormalTone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:728][ 0]LogSavePackage: Save=0.552972ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:728][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_NormalTone.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.22:729][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:890][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_NoiseofDeath -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Aud MainFrameActions: Packaging (Windows (64-bit)): io/Attenuation/Attenuation_NoiseofDeath.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:891][ 0]LogSavePackage: Save=0.512741ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_NoiseofDeath.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:894][ 0]LogCook:Display: Cooking /Game/Audio/Attenuation/Attenuation_InfiniteTone -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Aud MainFrameActions: Packaging (Windows (64-bit)): io/Attenuation/Attenuation_InfiniteTone.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:895][ 0]LogSavePackage: Save=0.500836ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:895][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Attenuation/Attenuation_InfiniteTone.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:899][ 0]LogCook:Display: Cooking /Game/Audio/Wok_C3_3Sol -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wok_C3_3Sol.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:900][ 0]LogSavePackage: Save=0.612498ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:900][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wok_C3_3Sol.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:904][ 0]LogCook:Display: Cooking /Game/Audio/Wall_Negative -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Negative.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:905][ 0]LogSavePackage: Save=0.662581ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:905][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Negative.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:910][ 0]LogCook:Display: Cooking /Game/Audio/Wall_Click_Pos -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Pos.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:912][ 0]LogSavePackage: Save=0.653139ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Pos.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:917][ 0]LogCook:Display: Cooking /Game/Audio/Wall_Click_Neg -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Neg.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:919][ 0]LogSavePackage: Save=0.665455ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:919][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Neg.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:928][ 0]LogCook:Display: Cooking /Game/Audio/Wall_Click_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Cue.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:929][ 0]LogSavePackage: Save=0.988946ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:929][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:935][ 0]LogCook:Display: Cooking /Game/Audio/Wall_ClickNeg_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_ClickNeg_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:936][ 0]LogSavePackage: Save=1.050524ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_ClickNeg_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:938][ 0]LogCook:Display: Cooking /Game/Audio/Wall_Click -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Wall_Click.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:940][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Wall_Click. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:946][ 0]LogCook:Display: Cooking /Game/Audio/UI_Negative_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI_Negative_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:948][ 0]LogSavePackage: Save=0.849369ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:948][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI_Negative_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:949][ 0]LogCook:Display: Cooking /Game/Audio/UI_Negative -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI_Negative.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:950][ 0]LogSavePackage: Save=0.617424ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:950][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI_Negative.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:952][ 0]LogCook:Display: Cooking /Game/Audio/UI-PlayIfPaused -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI-PlayIfPaused.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:953][ 0]LogSavePackage: Save=0.491805ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:953][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/UI-PlayIfPaused.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:956][ 0]LogCook:Display: Cooking /Game/Audio/testPowerup_Spawned_Loop_IDMBeat -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/t MainFrameActions: Packaging (Windows (64-bit)): estPowerup_Spawned_Loop_IDMBeat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:957][ 0]LogSavePackage: Save=0.624403ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:957][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/testPowerup_Spawned_Loop_IDMBeat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:961][ 0]LogCook:Display: Cooking /Game/Audio/Reverb -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Reverb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:966][ 0]LogSavePackage: Save=0.581709ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:966][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Reverb.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:972][ 0]LogCook:Display: Cooking /Game/Audio/power_down_loop -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/power_down_loop.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:973][ 0]LogSavePackage: Save=0.745507ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/power_down_loop.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:985][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Spawned_Loop_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawned_Loop_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:987][ 0]LogSavePackage: Save=1.396183ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:987][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawned_Loop_Cue.uass MainFrameActions: Packaging (Windows (64-bit)): et' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:988][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Spawned_Loop -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawn MainFrameActions: Packaging (Windows (64-bit)): ed_Loop.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:989][ 0]LogSavePackage: Save=0.615782ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:990][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawned_Loop.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:991][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Spawn -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawn.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:992][ 0]LogSavePackage: Save=0.618656ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:992][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Spawn.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:996][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Slience -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Slience.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:998][ 0]LogSavePackage: Save=0.644518ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.23:998][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Slience.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:003][ 0]LogCook:Display: Cooking /Game/Audio/PowerUp_Loop -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerUp_Loop.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:005][ 0]LogSavePackage: Save=0.647392ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:005][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerUp_Loop.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:012][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Boom -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Boom.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:014][ 0]LogSavePackage: Save=0.697476ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:015][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Boom.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:019][ 0]LogCook:Display: Cooking /Game/Audio/Powerup_Bonus_Points -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Bonus MainFrameActions: Packaging (Windows (64-bit)): _Points.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:021][ 0]LogSavePackage: Save=0.636719ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Powerup_Bonus_Points.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:024][ 0]LogCook:Display: Cooking /Game/Audio/PowerUp_Attenuation2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerUp_Atten MainFrameActions: Packaging (Windows (64-bit)): uation2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:025][ 0]LogSavePackage: Save=0.700349ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:025][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerUp_Attenuation2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:029][ 0]LogCook:Display: Cooking /Game/Audio/PowerDown_Blind -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerDown_Blind.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:030][ 0]LogSavePackage: Save=0.667918ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PowerDown_Blind.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:033][ 0]LogCook:Display: Cooking /Game/Audio/Player_Spawn -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Player_Spawn.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:034][ 0]LogSavePackage: Save=0.626456ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:034][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Player_Spawn.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:037][ 0]LogCook:Display: Cooking /Game/Audio/PianoClass -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoClass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:038][ 0]LogSavePackage: Save=0.533678ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/PianoClass.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:042][ 0]LogCook:Display: Cooking /Game/Audio/Particule_4_sec_loop -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Particule_4_s MainFrameActions: Packaging (Windows (64-bit)): ec_loop.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:043][ 0]LogSavePackage: Save=0.645340ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:043][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Particule_4_sec_loop.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:050][ 0]LogCook:Display: Cooking /Game/Audio/NullSound -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NullSound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:051][ 0]LogSavePackage: Save=0.890421ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NullSound.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:058][ 0]LogCook:Display: Cooking /Game/Audio/Note_Pickup_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Pickup_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:060][ 0]LogSavePackage: Save=1.004135ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:060][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Pickup_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:061][ 0]LogCook:Display: Cooking /Game/Audio/Note_Pickup -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Pickup.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:062][ 0]LogSavePackage: Save=0.612087ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Pickup.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:066][ 0]LogCook:Display: Cooking /Game/Audio/Note_Attenuation -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Attenuation.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:067][ 0]LogSavePackage: Save=0.564877ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:068][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Note_Attenuation.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:070][ 0]LogCook:Display: Cooking /Game/Audio/NoteChannel -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoteChannel.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:071][ 0]LogSavePackage: Save=0.513562ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:071][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoteChannel.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:074][ 0]LogCook:Display: Cooking /Game/Audio/NoReverb -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoReverb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:075][ 0]LogSavePackage: Save=0.488110ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:075][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoReverb.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:082][ 0]LogCook:Display: Cooking /Game/Audio/Noise_Of_death_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Noise_Of_death_ MainFrameActions: Packaging (Windows (64-bit)): Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:083][ 0]LogSavePackage: Save=0.961441ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:083][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Noise_Of_death_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:086][ 0]LogCook:Display: Cooking /Game/Audio/Noise_Of_death -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Noise_Of_death.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:088][ 0]LogSavePackage: Save=0.922031ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Noise_Of_death.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:093][ 0]LogCook:Display: Cooking /Game/Audio/NoiseOfDeath_Reverb -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoiseOfDeath_Reverb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:094][ 0]LogSavePackage: Save=0.486878ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:094][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/NoiseOfDeath_Reverb.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:099][ 0]LogCook:Display: Cooking /Game/Audio/New_HighScore -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/New_HighScore.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:100][ 0]LogSavePackage: Save=0.641645ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/New_HighScore.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:105][ 0]LogCook:Display: Cooking /Game/Audio/HOVER_UI_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/HOVER_UI_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:107][ 0]LogSavePackage: Save=1.066945ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:107][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/HOVER_UI_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:109][ 0]LogCook:Display: Cooking /Game/Audio/HOVER_UI -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/HOVER_UI.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:110][ 0]LogSavePackage: Save=0.616603ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:110][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/HOVER_UI.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:112][ 0]LogCook:Display: Cooking /Game/Audio/Gongclass -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Gongclass.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:113][ 0]LogSavePackage: Save=0.494678ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:113][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Gongclass.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:120][ 0]LogCook:Display: Cooking /Game/Audio/Fly_Away_F_Pad_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Fly_Away_F_Pad_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:122][ 0]LogSavePackage: Save=0.909305ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:122][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Fly_Away_F_Pad_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:123][ 0]LogCook:Display: Cooking /Game/Audio/Fly_Away_F_Pad -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Fly_Away_F_Pad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:124][ 0]LogSavePackage: Save=0.627277ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:125][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Fly_Away_F_Pad.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:134][ 0]LogCook:Display: Cooking /Game/Audio/Euphony_Theme_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Euphony_Theme_Cu MainFrameActions: Packaging (Windows (64-bit)): e.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:135][ 0]LogSavePackage: Save=0.927368ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:135][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Euphony_Theme_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:137][ 0]LogCook:Display: Cooking /Game/Audio/Euphony_Theme -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Euphony_Theme.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:138][ 0]LogSavePackage: Save=0.785738ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:138][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Euphony_Theme.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:144][ 0]LogCook:Display: Cooking /Game/Audio/Death_Cue -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Death_Cue.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:146][ 0]LogSavePackage: Save=0.905610ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:146][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Death_Cue.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:150][ 0]LogCook:Display: Cooking /Game/Audio/DeathSound -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/DeathSound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:150][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DeathSound. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:151][ 0]LogCook:Display: Cooking /Game/Audio/Death -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Death.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:152][ 0]LogSavePackage: Save=0.598130ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Audio/Death.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:158][ 0]LogCook:Display: Cooking /Game/Animations/SK_PowerUp_Anim -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/SK_PowerUp_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:159][ 0]LogSavePackage: Save=1.120723ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:159][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/SK_PowerUp_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:164][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:179][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:179][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:180][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_DeathPosition.SK_DeathPosition' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:181][ 0]LogCook:Display: Cooking /Game/Animations/SK_deathpos_Anim -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/SK_deathpos_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:183][ 0]LogSavePackage: Save=1.240185ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:183][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/SK_deathpos_Anim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:187][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:250][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:251][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:251][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_WallAnim.SK_WallAnim' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:253][ 0]LogCook:Display: Cooking /Game/Animations/A_WallAnim -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/A_WallAnim.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:254][ 0]LogSavePackage: Save=1.154386ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:254][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/A_WallAnim.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:259][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:265][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:265][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:266][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:267][ 0]LogCook:Display: Cooking /Game/Animations/Anim-SK_Note-Idle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/Anim-SK_Note-Idle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:269][ 0]LogSavePackage: Save=1.341994ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:269][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Animations/Anim-SK_Note-Idle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:274][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:276][ 0]LogSavePackage: Save=1.103071ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:276][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:282][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:283][ 0]LogSavePackage: Save=1.066534ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:283][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:293][ 0]LogCook:Display: Cooking /Game/Textures/t_Loading_A -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Loading_A.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:294][ 0]LogSavePackage: Save=1.225817ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Loading_A.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:304][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:305][ 0]LogSavePackage: Save=1.080082ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:310][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResour MainFrameActions: Packaging (Windows (64-bit)): ces/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:312][ 0]LogSavePackage: Save=0.888368ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uas MainFrameActions: Packaging (Windows (64-bit)): set' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:318][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResou MainFrameActions: Packaging (Windows (64-bit)): rces/T_MobileControls_texture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:320][ 0]LogSavePackage: Save=0.881800ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:320][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:325][ 0]LogCook:Display: Cooking /Game/Textures/NEUROPOL_20 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/NEUROPOL_20.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:327][ 0]LogSavePackage: Save=1.445035ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:327][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/NEUROPOL_20.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:333][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Line -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Line.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:336][ 0]LogSavePackage: Save=1.876904ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:336][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Line.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:343][ 0]LogCook:Display: Cooking /Game/Particles/T_Halo2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_Halo2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:345][ 0]LogSavePackage: Save=1.086239ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:345][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_Halo2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:349][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources MainFrameActions: Packaging (Windows (64-bit)): /HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:351][ 0]LogSavePackage: Save=0.793538ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:351][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Windows (64-bit)): ' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:355][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/An MainFrameActions: Packaging (Windows (64-bit)): alogHat.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:356][ 0]LogSavePackage: Save=0.696244ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:356][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:366][ 0]LogCook:Display: Cooking /Game/Textures/t_SkyboxA -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_SkyboxA.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:368][ 0]LogSavePackage: Save=1.137144ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:368][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_SkyboxA.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:389][ 0]LogCook:Display: Cooking /Game/Particles/T_glow-4 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_glow-4.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:391][ 0]LogSavePackage: Save=1.060377ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:391][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_glow-4.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:395][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileR MainFrameActions: Packaging (Windows (64-bit)): esources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:397][ 0]LogSavePackage: Save=1.042314ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:397][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:401][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:402][ 0]LogSavePackage: Save=0.502889ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:402][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:406][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileRe MainFrameActions: Packaging (Windows (64-bit)): sources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:407][ 0]LogSavePackage: Save=0.757001ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.24:408][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks MainFrameActions: Packaging (Windows (64-bit)): .uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:740][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1814' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:740][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1814' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:741][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_1814' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:822][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_1821' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:823][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_1821' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:823][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Option MainFrameActions: Packaging (Windows (64-bit)): s_C_1821' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:900][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_1828' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:901][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_1828' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:901][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Mainme MainFrameActions: Packaging (Windows (64-bit)): nu_C_1828' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:902][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_1828' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.27:902][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass 'REINST_UiScn_Mai MainFrameActions: Packaging (Windows (64-bit)): nmenu_C_1828' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:005][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamepaused_C_1835' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:006][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamepa MainFrameActions: Packaging (Windows (64-bit)): used_C_1835' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:006][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINST_UiScn_Gamepause MainFrameActions: Packaging (Windows (64-bit)): d_C_1835' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:129][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:129][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_ MainFrameActions: Packaging (Windows (64-bit)): C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:130][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:130][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:131][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:131][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:132][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:132][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'REINST_UiScn_Gamemo MainFrameActions: Packaging (Windows (64-bit)): de_C_1842' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:226][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_1849' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:227][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_1849 MainFrameActions: Packaging (Windows (64-bit)): ' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:464][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass 'REINST_UiScn_En MainFrameActions: Packaging (Windows (64-bit)): dgameScore_C_1870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:465][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_1870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:465][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REINST_UiScn_Endgame MainFrameActions: Packaging (Windows (64-bit)): Score_C_1870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:466][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_1870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:466][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_Endga MainFrameActions: Packaging (Windows (64-bit)): meScore_C_1870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.28:467][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_1 MainFrameActions: Packaging (Windows (64-bit)): 870' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:393][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:417][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0076.48] Compile of MyCharacter successful, but with 1 Warning(s) [in 89 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:424][ 0]LogBlueprint:Warning: [compiler MyCharacter] Warning [0076.48] Compile of MyCharacter successful, but with 2 Warning(s) [in 6 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:931][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:937][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0077.00] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 35 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.32:939][ 0]LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0077.00] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:414][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:414][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:468][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0077.53] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 201 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:478][ 0]LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0077.54] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 9 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:680][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:680][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:681][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:681][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:681][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:682][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:682][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:689][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0077.75] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 49 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:690][ 0]LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0077.75] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:825][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:830][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0077.89] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 42 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.33:833][ 0]LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0077.89] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:053][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:054][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:062][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0078.12] Compile of UiScn_ScreenEffects successful, but with 2 Warning(s) [in 38 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:065][ 0]LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning [0078.12] Compile of UiScn_ScreenEffects successful, but with 3 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:093][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:096][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0078.16] Compile of UI_ButtonSimple successful, but with 1 Warning(s) [in 21 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:099][ 0]LogBlueprint:Warning: [compiler UI_ButtonSimple] Warning [0078.16] Compile of UI_ButtonSimple successful, but with 2 Warning(s) [in 2 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:166][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:176][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0078.24] Compile of UiScn_Gamemode successful, but with 1 Warning(s) [in 55 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:177][ 0]LogBlueprint:Warning: [compiler UiScn_Gamemode] Warning [0078.24] Compile of UiScn_Gamemode successful, but with 2 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:243][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning Function ' Get Player Character ' is unsafe to call in a construction script. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:251][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0078.31] Compile of UiScn_Gamepaused successful, but with 1 Warning(s) [in 44 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.34:252][ 0]LogBlueprint:Warning: [compiler UiScn_Gamepaused] Warning [0078.31] Compile of UiScn_Gamepaused successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:247][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:270][ 0]LogRedirectors: String Asset Reference '/Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:270][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:270][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:271][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:271][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:271][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:271][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/RAW/SK_note': Can't find file '/Game/Meshes/RAW/SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:272][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/RAW/SK_note.SK_note' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:272][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:272][ 0]LogRedirectors: String Asset Reference '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:273][ 0]LogRedirectors: Resolved to '/Game/SkeletalMeshes/SK_powerUp.SK_powerUp' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:273][ 0]LogRedirectors: String Asset Reference '/Script/CoreUObject.Object:Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:273][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Script/CoreUObject.Object.Vector' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:273][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:274][ 0]LogRedirectors: String Asset Reference '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:274][ 0]LogRedirectors: Resolved to '/Game/Blueprints/Structure/NoteCatched.NoteCatched' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:274][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:275][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:276][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:276][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:276][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:276][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:277][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:277][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:277][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:277][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:277][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:278][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:278][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:278][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:278][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:278][ 0]LogRedirectors: String Asset Reference '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:279][ 0]LogRedirectors: Resolved to '/Script/Engine.CurveFloat' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:287][ 0]LogCook:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyGame.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:294][ 0]LogSavePackage: Save=7.026894ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Blueprints/MyGame.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:377][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:385][ 0]LogSavePackage: Save=7.531425ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:386][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:387][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defaul MainFrameActions: Packaging (Windows (64-bit)): tNormal.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:399][ 0]LogSavePackage: Save=11.720384ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:399][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:766][ 0]LogCook:Display: Cooking /Game/Maps/MainLevel1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Maps/MainLevel1.umap MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:853][ 0]LogSavePackage: Save=86.232880ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:854][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Maps/MainLevel1.umap' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:863][ 0]LogCook:Display: Cooking /Game/Textures/T_Wave_2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Wave_2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:866][ 0]LogSavePackage: Save=1.595696ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Wave_2.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:874][ 0]LogCook:Display: Cooking /Game/Particles/P_PowerUp -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_PowerUp.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:877][ 0]LogSavePackage: Save=2.959859ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:877][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_PowerUp.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:885][ 0]LogCook:Display: Cooking /Game/Textures/Ramp_middle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/Ramp_middle.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:887][ 0]LogSavePackage: Save=1.204059ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/Ramp_middle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:900][ 0]LogCook:Display: Cooking /Game/Textures/T_noise -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_noise.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:902][ 0]LogSavePackage: Save=1.040672ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_noise.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:914][ 0]LogCook:Display: Cooking /Game/Textures/T_UnlockBar -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_UnlockBar.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:916][ 0]LogSavePackage: Save=1.025482ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:916][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_UnlockBar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:919][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Plane -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Plane.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:921][ 0]LogSavePackage: Save=1.764421ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:921][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Plane.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:924][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_PhysPart -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_PhysP MainFrameActions: Packaging (Windows (64-bit)): art.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:927][ 0]LogSavePackage: Save=2.418792ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_PhysPart.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:934][ 0]LogCook:Display: Cooking /Game/Particles/T_Halo1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_Halo1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:935][ 0]LogSavePackage: Save=1.267279ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_Halo1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:940][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResou MainFrameActions: Packaging (Windows (64-bit)): rces/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:942][ 0]LogSavePackage: Save=1.316542ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:942][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:951][ 0]LogCook:Display: Cooking /Game/Textures/t_Gradient -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Gradient.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:953][ 0]LogSavePackage: Save=1.445856ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:954][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Gradient.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:963][ 0]LogCook:Display: Cooking /Game/Textures/T_EndgameStats -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_EndgameStat MainFrameActions: Packaging (Windows (64-bit)): s.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:965][ 0]LogSavePackage: Save=1.087882ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_EndgameStats.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:971][ 0]LogCook:Display: Cooking /Game/Textures/t_LOGO_Euphony -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_LOGO_Euphon MainFrameActions: Packaging (Windows (64-bit)): y.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:973][ 0]LogSavePackage: Save=1.248806ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_LOGO_Euphony.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:976][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_WallFenetre -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Wa MainFrameActions: Packaging (Windows (64-bit)): llFenetre.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:979][ 0]LogSavePackage: Save=2.453686ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:979][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_WallFenetre.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:986][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Start -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Start.ua MainFrameActions: Packaging (Windows (64-bit)): sset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:988][ 0]LogSavePackage: Save=1.511540ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Start.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:991][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_Skybox -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Skybox.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:993][ 0]LogSavePackage: Save=1.718442ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.35:993][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Skybox.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:000][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_PlaneMenu40 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_Pl MainFrameActions: Packaging (Windows (64-bit)): aneMenu40.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:003][ 0]LogSavePackage: Save=2.143742ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:003][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_PlaneMenu40.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:009][ 0]LogCook:Display: Cooking /Game/Particles/T_blastwave1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_blastwave1. MainFrameActions: Packaging (Windows (64-bit)): uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:011][ 0]LogSavePackage: Save=0.980735ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:011][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/T_blastwave1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:017][ 0]LogCook:Display: Cooking /Game/Textures/T_ArrowBig -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_ArrowBig.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:019][ 0]LogSavePackage: Save=1.374015ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:019][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_ArrowBig.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:029][ 0]LogCook:Display: Cooking /Game/Textures/t_Loading_b -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Loading_b.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:031][ 0]LogSavePackage: Save=1.695043ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/t_Loading_b.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:038][ 0]LogCook:Display: Cooking /Game/Textures/T_DeathPosition -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_DeathPosit MainFrameActions: Packaging (Windows (64-bit)): ion.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:040][ 0]LogSavePackage: Save=1.002904ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:040][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_DeathPosition.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:050][ 0]LogCook:Display: Cooking /Game/Particles/P_World -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_World.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:054][ 0]LogSavePackage: Save=3.635166ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:054][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_World.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:057][ 0]LogCook:Display: Cooking /Game/Particles/P_NoteIdle -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_NoteIdle.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:072][ 0]LogSavePackage: Save=14.434752ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:072][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_NoteIdle.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:079][ 0]LogCook:Display: Cooking /Game/Particles/P_MenuText -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_MenuText.uass MainFrameActions: Packaging (Windows (64-bit)): et MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:082][ 0]LogSavePackage: Save=2.041112ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:082][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/P_MenuText.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:086][ 0]LogCook:Display: Cooking /Game/Particles/NewPhysicalMaterial -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/NewPhysicalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:088][ 0]LogSavePackage: Save=0.851421ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:088][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/NewPhysicalMaterial.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:090][ 0]LogCook:Display: Cooking /Game/Particles/M_ParticleSimple -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/M_ParticleSimple.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:097][ 0]LogSavePackage: Save=5.918897ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:097][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/M_ParticleSimple.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:103][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileRes MainFrameActions: Packaging (Windows (64-bit)): ources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:105][ 0]LogSavePackage: Save=0.991820ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:105][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3. MainFrameActions: Packaging (Windows (64-bit)): uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:114][ 0]LogCook:Display: Cooking /Game/Textures/T_Sol -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Sol.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:116][ 0]LogSavePackage: Save=1.523855ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:116][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Sol.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:122][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileReso MainFrameActions: Packaging (Windows (64-bit)): urces/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:124][ 0]LogSavePackage: Save=1.030819ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:124][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.u MainFrameActions: Packaging (Windows (64-bit)): asset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:127][ 0]LogCook:Display: Cooking /Game/Textures/NeuropolFontUMG -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/NeuropolFont MainFrameActions: Packaging (Windows (64-bit)): UMG.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:133][ 0]LogSavePackage: Save=5.931623ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:133][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/NeuropolFontUMG.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:136][ 0]LogCook:Display: Cooking /Game/StaticMeshes/SM_WallFull -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_WallF MainFrameActions: Packaging (Windows (64-bit)): ull.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:139][ 0]LogSavePackage: Save=2.585463ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:139][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/StaticMeshes/SM_WallFull.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:145][ 0]LogCook:Display: Cooking /Game/Particles/SmokeyHalo1 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/SmokeyHalo1.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:147][ 0]LogSavePackage: Save=1.011935ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:147][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Particles/SmokeyHalo1.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:157][ 0]LogCook:Display: Cooking /Game/Textures/T_Partition_notes_V2 -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Parti MainFrameActions: Packaging (Windows (64-bit)): tion_notes_V2.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:159][ 0]LogSavePackage: Save=1.527550ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:159][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Partition_notes_V2.uasse MainFrameActions: Packaging (Windows (64-bit)): t' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:185][ 0]LogCook:Display: Cooking /Game/Textures/T_Partition_notes -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Partitio MainFrameActions: Packaging (Windows (64-bit)): n_notes.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:191][ 0]LogSavePackage: Save=4.671322ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:191][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Partition_notes.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:205][ 0]LogCook:Display: Cooking /Game/Textures/T_Bar -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Bar.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:207][ 0]LogSavePackage: Save=1.497171ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:207][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Euphony_Master/Content/Textures/T_Bar.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:235][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResour MainFrameActions: Packaging (Windows (64-bit)): ces/HUD/MobileHUDButton1_on.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:237][ 0]LogSavePackage: Save=1.370320ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:237][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:249][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResou MainFrameActions: Packaging (Windows (64-bit)): rces/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:250][ 0]LogSavePackage: Save=1.265637ms MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/OnibalLaptop/Documents/Unreal projects/Euphony_4_8 - Copy/Euphony_4_8/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.ua MainFrameActions: Packaging (Windows (64-bit)): sset' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:256][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:262][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 417, size is 399.74kb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:263][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:385][ 0]LogCook:Display: Cook by the book total time in tick 62.609582s total time 68.859009 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.36:385][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:782][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:800][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:800][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:800][ 0]LogInit:Display: LogDataTable:Error: Missing RowStruct while emptying DataTable '/Game/Blueprints/Libraries/QualitySettings/DT_QualitySettings.DT_QualitySettings'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:801][ 0]LogInit:Display: LogDataTable:Error: Missing RowStruct while loading DataTable '/Game/Blueprints/Libraries/QualitySettings/DT_QualitySettings.DT_QualitySettings'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:801][ 0]LogInit:Display: LogDataTable:Error: Missing RowStruct while emptying DataTable 'None.None'! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:801][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/games/UE4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/games/UE4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:802][ 0]LogInit:Display: LogCollisionProfile:Warning: Profile (Trigger) - Custom Channel Name = 'Projectile' hasn't been found MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:803][ 0]LogInit:Display: LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:803][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_101' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:803][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINS MainFrameActions: Packaging (Windows (64-bit)): T_UiScn_Stats_C_101' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:804][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'GraphPos' in BlueprintGeneratedClass 'REINST_UiScn_Stats_C_101' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:805][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'REINST_UiScn_Options_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:805][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINS MainFrameActions: Packaging (Windows (64-bit)): T_UiScn_Options_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:806][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Options_C_108' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:806][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:807][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:807][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:808][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:808][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextRender1' in BlueprintGeneratedClass MainFrameActions: Packaging (Windows (64-bit)): 'REINST_UiScn_Mainmenu_C_115' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:809][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamepaused_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:809][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamepaused_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:810][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Title' in BlueprintGeneratedClass 'REINS MainFrameActions: Packaging (Windows (64-bit)): T_UiScn_Gamepaused_C_122' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:810][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1c' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:811][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:811][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1d' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:812][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1e' in BlueprintGeneratedClass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:813][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'TextDescription' in BlueprintGeneratedCl MainFrameActions: Packaging (Windows (64-bit)): ass 'REINST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:813][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1f' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:814][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1a' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:814][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Button1b' in BlueprintGeneratedClass 'RE MainFrameActions: Packaging (Windows (64-bit)): INST_UiScn_Gamemode_C_129' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:815][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Titre' in BlueprintGeneratedClass 'REINST_UiScn_ScreenEffects_C_136' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:815][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'Background' in BlueprintGeneratedClass 'REINST_UiScn_Scr MainFrameActions: Packaging (Windows (64-bit)): eenEffects_C_136' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:816][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'Widget Stats' in BlueprintGeneratedClass MainFrameActions: Packaging (Windows (64-bit)): 'REINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:816][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowRight' in BlueprintGeneratedClass ' MainFrameActions: Packaging (Windows (64-bit)): REINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:817][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowUp' in BlueprintGeneratedClass 'REI MainFrameActions: Packaging (Windows (64-bit)): NST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:817][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowDown' in BlueprintGeneratedClass 'R MainFrameActions: Packaging (Windows (64-bit)): EINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:818][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'UiScreenChildContainer' for 'ArrowLeft' in BlueprintGeneratedClass 'REINST_UiScn_EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:818][ 0]LogInit:Display: LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'Scene1' for 'PressToRestart' in BlueprintGeneratedClass 'REINST_UiScn MainFrameActions: Packaging (Windows (64-bit)): _EndgameScore_C_157' (it may have been removed) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:819][ 0]LogInit:Display: LogBlueprint:Warning: [compiler MyCharacter] Warning 'Item' is already a 'BP Level Manager', you don't need Cast To BP_LevelManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:819][ 0]LogInit:Display: LogBlueprint:Warning: [compiler MyCharacter] Warning [0020.89] Compile of MyCharacter successful, but with 1 Warning(s) [in 84 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:819][ 0]LogInit:Display: LogBlueprint:Warning: [compiler MyCharacter] Warning [0020.89] Compile of MyCharacter successful, but with 2 Warning(s) [in 4 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:820][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_PowerUp] Warning 'PowerUpManagerReference' is already a 'BP Power Up Manager', you don't need Cast To BP_PowerUpManager . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:820][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0021.36] Compile of BP_PowerUp successful, but with 1 Warning(s) [in 27 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:820][ 0]LogInit:Display: LogBlueprint:Warning: [compiler BP_PowerUp] Warning [0021.36] Compile of BP_PowerUp successful, but with 2 Warning(s) [in 1 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:821][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'Item' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:821][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScnPARENT] Warning 'ButtonActor' is already a 'Ui Button PARENT', you don't need Cast To Ui_ButtonPARENT . MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:821][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0021.84] Compile of UiScnPARENT successful, but with 2 Warning(s) [in 193 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:822][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScnPARENT] Warning [0021.85] Compile of UiScnPARENT successful, but with 3 Warning(s) [in 7 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:822][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:822][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0022.05] Compile of UiScn_EndgameScore successful, but with 7 Warning(s) [in 41 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:823][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScn_EndgameScore] Warning [0022.05] Compile of UiScn_EndgameScore successful, but with 8 Warning(s) [in 0 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:823][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:823][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0022.17] Compile of UI_ButtonHorizontal successful, but with 1 Warning(s) [in 40 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:824][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UI_ButtonHorizontal] Warning [0022.18] Compile of UI_ButtonHorizontal successful, but with 2 Warning(s) [in 4 ms] MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:824][ 0]LogInit:Display: LogBlueprint:Warning: [compiler UiScn_ScreenEffects] Warning Set Text (String) is deprecated; Use the SetText function taking an FText instead. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:824][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:824][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:824][ 0]LogInit:Display: Failure - 3 error(s), 389 warning(s) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:825][ 0]LogInit:Display: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 72.48 seconds MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:825][ 0]LogExit: Preparing to exit. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.37:960][ 0]LogExit: Editor shut down MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:109][ 0]LogExit: Object subsystem successfully closed. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:135][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (110) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:136][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (109) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:139][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (108) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:140][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (107) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:140][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (106) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:140][ 0]LogModuleManager: Shutting down and abandoning module AIModule (105) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:140][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (104) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:140][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (103) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:141][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (102) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:141][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (101) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:141][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (100) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:151][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (99) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:151][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (98) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:151][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (97) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (96) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (95) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (94) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (93) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (92) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:152][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (91) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:153][ 0]LogModuleManager: Shutting down and abandoning module HotReload (90) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:153][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (89) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:153][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (88) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:153][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (87) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:153][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (86) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:154][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (85) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:154][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (84) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:154][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (83) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:154][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (82) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:154][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (81) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (80) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (79) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (78) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (77) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (76) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:155][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (75) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:156][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (74) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:156][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (73) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:156][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (72) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:156][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (71) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:156][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (70) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:157][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (69) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:157][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (68) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:157][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (67) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:158][ 0]LogModuleManager: Shutting down and abandoning module UMG (66) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:158][ 0]LogModuleManager: Shutting down and abandoning module Slate (65) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:158][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (64) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:163][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (63) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:163][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (62) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:163][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (61) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:163][ 0]LogModuleManager: Shutting down and abandoning module Networking (60) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:163][ 0]LogModuleManager: Shutting down and abandoning module Core (59) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:164][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (58) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:164][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (57) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:164][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (56) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:164][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (55) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:199][ 0]LogDerivedDataCache: Shutdown MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:199][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (54) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:200][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (53) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:200][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (52) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:200][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (51) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:200][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (50) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:200][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (49) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (48) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (47) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (46) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (45) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (44) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:201][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (43) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (42) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (41) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (40) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (39) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module Messaging (38) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (37) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:202][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (36) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:203][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (35) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:203][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:203][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (33) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:204][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (32) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:204][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (31) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:204][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (30) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:204][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (29) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:204][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:205][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (27) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:205][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:205][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (25) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:205][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (24) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:205][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (23) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:206][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (22) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:206][ 0]LogModuleManager: Shutting down and abandoning module Voice (20) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:206][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:206][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:206][ 0]LogOnline:Display: Unloading online subsystem: STEAM MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:207][ 0]LogOnline:Display: Unloading online subsystem: Null MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:207][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:207][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:207][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:208][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:209][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.06.29-15.46.38:210][ 0]LogExit: Exiting. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 82,4627166s to run UE4Editor-Cmd.exe, ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\games\UE4\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\OnibalLaptop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+games+UE4+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\games\UE4\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject; see log C:\Users\OnibalLaptop\AppData\Roamin MainFrameActions: Packaging (Windows (64-bit)): g\Unreal Engine\AutomationTool\Logs\C+games+UE4+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\OnibalLaptop\Documents\Unreal projects\Euphony_4_8 - Copy\Euphony_4_8\Euphony_Master.uproject; see log C:\Users\OnibalLaptop\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+games+UE4+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED