Log file open, 12/04/18 16:29:29 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126) LogWindows: File 'VSPerf140.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogInit: Display: Running engine for game: MyProject4 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.371258 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapEmulator LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took 0.483s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.20-CL-4302132 LogInit: Engine Version: 4.20.2-4302132+++UE4+Release-4.20 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20 LogInit: Net CL: 4212847 LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, GPU: Intel(R) HD Graphics 630 LogInit: Compiled (64-bit): Aug 21 2018 02:06:06 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.20 LogInit: Command Line: -EpicPortal -epicusername="Baron_Von_Boom" -epicuserid=54dbf458ef714253bf5ff63ec5e662d3 -epiclocale=en-US LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 20 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1 LogStreaming: Display: Took 0.003s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2018.12.04-21.29.30:229][ 0]LogInit: Selected Device Profile: [Windows] [2018.12.04-21.29.30:229][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2018.12.04-21.29.30:247][ 0]LogHAL: Display: Platform has ~ 8 GB [8463056896 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2018.12.04-21.29.30:247][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]] [2018.12.04-21.29.30:247][ 0]LogInit: Going up to parent DeviceProfile [] [2018.12.04-21.29.30:248][ 0]LogInit: Computer: LAPTOP-BGRUCD7U [2018.12.04-21.29.30:248][ 0]LogInit: User: Radian [2018.12.04-21.29.30:248][ 0]LogInit: CPU Page size=4096, Cores=4 [2018.12.04-21.29.30:248][ 0]LogInit: High frequency timer resolution =2.742188 MHz [2018.12.04-21.29.30:248][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2018.12.04-21.29.30:248][ 0]LogMemory: Platform Memory Stats for Windows [2018.12.04-21.29.30:248][ 0]LogMemory: Process Physical Memory: 99.62 MB used, 99.62 MB peak [2018.12.04-21.29.30:248][ 0]LogMemory: Process Virtual Memory: 91.02 MB used, 91.02 MB peak [2018.12.04-21.29.30:248][ 0]LogMemory: Physical Memory: 6040.08 MB used, 2030.92 MB free, 8071.00 MB total [2018.12.04-21.29.30:248][ 0]LogMemory: Virtual Memory: 4630.68 MB used, 2030.92 MB free, 134217728.00 MB total [2018.12.04-21.29.30:292][ 0]LogInit: Using OS detected language (en-US). [2018.12.04-21.29.30:292][ 0]LogInit: Using OS detected locale (en-US). [2018.12.04-21.29.30:294][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2018.12.04-21.29.31:068][ 0]LogStreaming: Display: Took 0.776s to InitEngineTextLocalization. [2018.12.04-21.29.31:068][ 0]LogInit: Setting process to per monitor DPI aware [2018.12.04-21.29.31:154][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2018.12.04-21.29.31:154][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2018.12.04-21.29.31:751][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2018.12.04-21.29.31:751][ 0]LogD3D11RHI: D3D11 adapters: [2018.12.04-21.29.31:884][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050' (Feature Level 11_0) [2018.12.04-21.29.31:884][ 0]LogD3D11RHI: 1977/0/4035 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2018.12.04-21.29.31:919][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 630' (Feature Level 11_0) [2018.12.04-21.29.31:920][ 0]LogD3D11RHI: 128/0/4035 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 [2018.12.04-21.29.31:928][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2018.12.04-21.29.31:928][ 0]LogD3D11RHI: 0/0/4035 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.12.04-21.29.31:928][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.12.04-21.29.32:035][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.12.04-21.29.32:035][ 0]LogD3D11RHI: GPU DeviceId: 0x1c8d (for the marketing name, search the web for "GPU Device Id") [2018.12.04-21.29.32:035][ 0]LogWindows: EnumDisplayDevices: [2018.12.04-21.29.32:036][ 0]LogWindows: 0. 'Intel(R) HD Graphics 630' (P:1 D:1) [2018.12.04-21.29.32:039][ 0]LogWindows: 1. 'Intel(R) HD Graphics 630' (P:0 D:0) [2018.12.04-21.29.32:041][ 0]LogWindows: 2. 'Intel(R) HD Graphics 630' (P:0 D:0) [2018.12.04-21.29.32:043][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1050' (P:0 D:0) [2018.12.04-21.29.32:045][ 0]LogWindows: 4. 'NVIDIA GeForce GTX 1050' (P:0 D:0) [2018.12.04-21.29.32:047][ 0]LogWindows: 5. 'NVIDIA GeForce GTX 1050' (P:0 D:0) [2018.12.04-21.29.32:049][ 0]LogWindows: 6. 'NVIDIA GeForce GTX 1050' (P:0 D:0) [2018.12.04-21.29.32:050][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2018.12.04-21.29.32:050][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 [2018.12.04-21.29.32:050][ 0]LogD3D11RHI: Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36) [2018.12.04-21.29.32:050][ 0]LogD3D11RHI: Driver Date: 6-24-2018 [2018.12.04-21.29.32:050][ 0]LogRHI: Texture pool is 1384 MB (70% of 1977 MB) [2018.12.04-21.29.32:218][ 0]LogD3D11RHI: Async texture creation enabled [2018.12.04-21.29.32:248][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.12.04-21.29.32:255][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Radian/Documents/Unreal Projects/MyProject4/Intermediate/Shaders/WorkingDirectory/15976/). [2018.12.04-21.29.32:256][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Radian/AppData/Local/Temp/UnrealShaderWorkingDir/9D7095C24A065BEFE171B69E8CDFCE21/'. [2018.12.04-21.29.33:366][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2018.12.04-21.29.33:404][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2018.12.04-21.29.33:440][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2018.12.04-21.29.33:472][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2018.12.04-21.29.33:532][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2018.12.04-21.29.33:611][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2018.12.04-21.29.33:690][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2018.12.04-21.29.33:720][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2018.12.04-21.29.33:735][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:908][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:909][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2018.12.04-21.29.33:913][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2018.12.04-21.29.34:028][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2018.12.04-21.29.34:028][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2018.12.04-21.29.34:115][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2018.12.04-21.29.34:115][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2018.12.04-21.29.34:165][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2018.12.04-21.29.34:209][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2018.12.04-21.29.34:255][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2018.12.04-21.29.34:301][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2018.12.04-21.29.34:323][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform [2018.12.04-21.29.34:323][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2018.12.04-21.29.34:462][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2018.12.04-21.29.34:463][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2018.12.04-21.29.34:463][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2018.12.04-21.29.36:262][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2018.12.04-21.29.36:371][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 71MB C:/Users/Radian/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2018.12.04-21.29.36:372][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Radian/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc [2018.12.04-21.29.36:373][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Radian/Documents/Unreal Projects/MyProject4/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2018.12.04-21.29.36:373][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2018.12.04-21.29.36:373][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Radian/Documents/Unreal Projects/MyProject4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2018.12.04-21.29.36:373][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2018.12.04-21.29.36:404][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2018.12.04-21.29.36:420][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Radian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2018.12.04-21.29.36:420][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2018.12.04-21.29.36:420][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2018.12.04-21.29.36:462][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.12.04-21.29.36:465][ 0]LogSlate: Using FreeType 2.6.0 [2018.12.04-21.29.36:466][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.12.04-21.29.36:645][ 0]LogAssetRegistry: FAssetRegistry took 0.0340 seconds to start up [2018.12.04-21.29.37:504][ 0]LogInit: Selected Device Profile: [Windows] [2018.12.04-21.29.37:860][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2018.12.04-21.29.37:872][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2018.12.04-21.29.37:872][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2018.12.04-21.29.37:872][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2018.12.04-21.29.37:872][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2018.12.04-21.29.37:904][ 0]LogNetVersion: MyProject4 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3245095822) [2018.12.04-21.29.39:471][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.461465 seconds [2018.12.04-21.29.39:484][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load. [2018.12.04-21.29.39:484][ 0]LogUObjectAllocator: 6690864 out of 0 bytes used by permanent object pool. [2018.12.04-21.29.39:484][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.12.04-21.29.41:849][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2018.12.04-21.29.41:868][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2018.12.04-21.29.42:171][ 0]SourceControl: Source control is disabled [2018.12.04-21.29.42:171][ 0]SourceControl: Source control is disabled [2018.12.04-21.29.42:175][ 0]SourceControl: Source control is disabled [2018.12.04-21.29.42:179][ 0]SourceControl: Source control is disabled [2018.12.04-21.29.42:484][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.12.04-21.29.42:634][ 0]LogOcInput: OculusInput pre-init called [2018.12.04-21.29.42:782][ 0]LogEngine: Initializing Engine... [2018.12.04-21.29.42:785][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2018.12.04-21.29.42:788][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2018.12.04-21.29.42:788][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.12.04-21.29.42:789][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2018.12.04-21.29.42:789][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.12.04-21.29.43:298][ 0]LogInit: Initializing FReadOnlyCVARCache [2018.12.04-21.29.43:354][ 0]LogAIModule: Creating AISystem for world Untitled [2018.12.04-21.29.43:491][ 0]LogInit: XAudio2 using 'Speaker/Headphone (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2018.12.04-21.29.45:147][ 0]LogInit: FAudioDevice initialized. [2018.12.04-21.29.45:147][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2018.12.04-21.29.45:355][ 0]LogDerivedDataCache: Saved boot cache 0.21s 71MB C:/Users/Radian/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc. [2018.12.04-21.29.45:376][ 0]LogInit: Texture streaming: Enabled [2018.12.04-21.29.45:481][ 0]LogEngineSessionManager: EngineSessionManager initialized [2018.12.04-21.29.45:542][ 0]LogInit: Transaction tracking system initialized [2018.12.04-21.29.45:666][ 0]BlueprintLog: New page: Editor Load [2018.12.04-21.29.46:099][ 0]LocalizationService: Localization service is disabled [2018.12.04-21.29.47:013][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2018.12.04-21.29.47:013][ 0]LogCook: Display: Mobile HDR setting 1 [2018.12.04-21.29.47:013][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2018.12.04-21.29.47:013][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s [2018.12.04-21.29.47:013][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2018.12.04-21.29.47:013][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s [2018.12.04-21.29.47:013][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s [2018.12.04-21.29.47:220][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Radian/Documents/Unreal Projects/MyProject4/Content/' took 0.07s [2018.12.04-21.29.47:220][ 0]SourceControl: Source control is disabled [2018.12.04-21.29.47:220][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Radian/Documents/Unreal Projects/MyProject4/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2018.12.04-21.29.47:221][ 0]LightingResults: New page: Lighting Build [2018.12.04-21.29.47:225][ 0]MapCheck: New page: Map Check [2018.12.04-21.29.47:226][ 0]LightingResults: New page: Lighting Build [2018.12.04-21.29.48:243][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap [2018.12.04-21.29.48:259][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2018.12.04-21.29.48:291][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2018.12.04-21.29.48:460][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 168.484ms to complete. [2018.12.04-21.29.48:460][ 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 1.241 [2018.12.04-21.29.48:658][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2018.12.04-21.29.48:668][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2018.12.04-21.29.48:680][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2018.12.04-21.29.48:691][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2018.12.04-21.29.48:706][ 0]LogCollectionManager: Loaded 0 collections in 0.004212 seconds [2018.12.04-21.29.48:765][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Radian/Documents/Unreal Projects/MyProject4/Saved/Collections/' took 0.01s [2018.12.04-21.29.48:765][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Radian/Documents/Unreal Projects/MyProject4/Content/Developers/Radian/Collections/' took 0.01s [2018.12.04-21.29.48:765][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Radian/Documents/Unreal Projects/MyProject4/Content/Collections/' took 0.01s [2018.12.04-21.29.48:765][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds [2018.12.04-21.29.48:781][ 0]LogContentBrowser: Native class hierarchy populated in 0.0160 seconds. Added 2572 classes and 603 folders. [2018.12.04-21.29.48:796][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders. [2018.12.04-21.29.48:932][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. [2018.12.04-21.29.48:941][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. [2018.12.04-21.29.49:091][ 0]LogSlate: Took 0.000670 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2018.12.04-21.29.49:096][ 0]LogSlate: Took 0.000581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2018.12.04-21.29.49:108][ 0]LogSlate: Took 0.000575 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2018.12.04-21.29.49:255][ 0]LogRenderer: Reallocating scene render targets to support 804x436 Format 10 NumSamples 1 (Frame:1). [2018.12.04-21.29.49:726][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders. [2018.12.04-21.29.49:726][ 0]LogLoad: (Engine Initialization) Total time: 23.43 seconds [2018.12.04-21.29.49:726][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2018.12.04-21.29.49:813][ 0]LogContentStreaming: Texture pool size now 1000 MB [2018.12.04-21.29.49:893][ 1]LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/Radian/Documents/Unreal Projects/MyProject4/Content/' took 0.12s [2018.12.04-21.29.49:956][ 1]LogSlate: Took 0.000819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2018.12.04-21.29.50:334][ 7]LogAssetRegistry: Asset discovery search completed in 13.7111 seconds [2018.12.04-21.29.50:339][ 7]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2018.12.04-21.29.50:339][ 7]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000154 seconds (updated 0 objects) [2018.12.04-21.29.53:033][ 15]LogSlate: Took 0.000853 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2018.12.04-21.30.39:406][235]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2018.12.04-21.30.44:937][328]LogAssetEditorManager: Opening Asset editor for MapBuildDataRegistry /Game/startOnLevel_BuiltData.startOnLevel_BuiltData [2018.12.04-21.30.46:293][330]LogAIModule: Creating AISystem for world startOnLevel [2018.12.04-21.30.46:365][330]LogAssetEditorManager: Opening Asset editor for World /Game/startOnLevel.startOnLevel [2018.12.04-21.30.46:401][330]Cmd: MAP LOAD FILE="../../../../../../Users/Radian/Documents/Unreal Projects/MyProject4/Content/startOnLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2018.12.04-21.30.46:401][330]LightingResults: New page: Lighting Build [2018.12.04-21.30.46:402][330]LoadErrors: New page: Loading map: startOnLevel.umap [2018.12.04-21.30.46:403][330]MapCheck: New page: Map Check [2018.12.04-21.30.46:403][330]LightingResults: New page: Lighting Build [2018.12.04-21.30.46:656][330]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2018.12.04-21.30.46:762][330]Cmd: MAP CHECKDEP NOCLEARLOG [2018.12.04-21.30.47:047][330]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 283.75ms to complete. [2018.12.04-21.30.47:050][330]LogFileHelpers: Loading map 'startOnLevel' took 0.650 [2018.12.04-21.30.47:986][346]LogSlate: Window 'startOnLevel_BuiltData - Generic Asset Editor' being destroyed [2018.12.04-21.30.48:007][346]LogSlate: Window 'startOnLevel_BuiltData - Generic Asset Editor' being destroyed [2018.12.04-21.31.01:251][697]LogEditorViewport: Clicking on Actor (LMB): Emitter (DUST5) [2018.12.04-21.31.01:752][698]LogEditorViewport: Clicking on Component (LMB): ParticleSystemComponent (ParticleSystemComponent0) [2018.12.04-21.31.12:203][982]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2018.12.04-21.31.15:498][ 16]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.15:713][ 16]LogEditorActor: Deleted 1 Actors (0.605 secs) [2018.12.04-21.31.16:733][ 37]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.16:836][ 37]LogEditorActor: Deleted 1 Actors (0.134 secs) [2018.12.04-21.31.17:693][ 54]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.17:788][ 54]LogEditorActor: Deleted 1 Actors (0.129 secs) [2018.12.04-21.31.18:971][ 86]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.19:012][ 86]LogEditorActor: Deleted 1 Actors (0.063 secs) [2018.12.04-21.31.19:665][ 99]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.19:760][ 99]LogEditorActor: Deleted 1 Actors (0.128 secs) [2018.12.04-21.31.20:327][112]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.20:414][112]LogEditorActor: Deleted 1 Actors (0.118 secs) [2018.12.04-21.31.21:823][151]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.21:870][151]LogEditorActor: Deleted 1 Actors (0.077 secs) [2018.12.04-21.31.22:440][164]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.22:536][164]LogEditorActor: Deleted 1 Actors (0.132 secs) [2018.12.04-21.31.23:386][188]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.23:430][188]LogEditorActor: Deleted 1 Actors (0.060 secs) [2018.12.04-21.31.23:865][199]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.23:902][199]LogEditorActor: Deleted 1 Actors (0.046 secs) [2018.12.04-21.31.25:334][237]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.25:424][237]LogEditorActor: Deleted 1 Actors (0.116 secs) [2018.12.04-21.31.26:238][255]LogEditorActor: Deleted Actor: Emitter [2018.12.04-21.31.26:326][255]LogEditorActor: Deleted 1 Actors (0.117 secs) [2018.12.04-21.33.28:763][ 56]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2018.12.04-21.33.30:431][ 73]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128) [2018.12.04-21.34.02:285][837]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2018.12.04-21.34.15:335][169]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2018.12.04-21.37.22:003][565]LogSlate: FSceneViewport::OnFocusLost() reason 2 [2018.12.04-21.37.28:178][640]LogD3D11RHI: Error: Result failed at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:304 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG [2018.12.04-21.37.28:178][640]LogD3D11RHI: [Aftermath] GDynamicRHI=00000246E27E4100, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0 [2018.12.04-21.37.28:178][640]LogWindows: Windows GetLastError: The operation completed successfully. 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