FOutputDeviceAnsiError::Serialize?N(wchar_t*) FOutputDevice::Logf(wchar_t*, ...) FDebug::AssertFailed?S(char*) UStruct::SerializeExpr(int&, FArchive?&) UStruct::SerializeExpr(int&, FArchive?&) UStruct::SerializeExpr(int&, FArchive?&) UStruct::SerializeExpr(int&, FArchive?&) UStruct::SerializeExpr(int&, FArchive?&) FStructScriptLoader::LoadStructWithScript(bool&*) FDeferredScriptLoader::Resolve(FArchive?&) FDeferredScriptTracker::ResolveDeferredScripts(FLinkerLoad?*) FStructScriptLoader::ResolveDeferredScriptLoads(FLinkerLoad?*) FLinkerLoad::FinalizeBlueprint(UClass?*) FLinkerLoad::Preload(UObject?*) FLinkerLoad::CreateExportAndPreload(int, bool) FLinkerLoad::LoadAllObjects(bool) LoadPackageInternal(wchar_t**, unsigned int, FLinkerLoad?*) FLinkerLoad::VerifyImportInner(int, FString?&) FLinkerLoad::VerifyImport(int) FLinkerLoad::VerifyImportInner(int, FString?&) FLinkerLoad::VerifyImport(int) FLinkerLoad::GetExportLoadClass(int) FLinkerLoad::CreateExport(int) FLinkerLoad::CreateExportAndPreload(int, bool) FLinkerLoad::LoadAllObjects(bool) LoadPackageInternal(wchar_t**, unsigned int, FLinkerLoad?*) LoadPackage(wchar_t**, unsigned int) UEngine::LoadMap?F(FWorldContext?4?&) UEngine::Browse?F(FWorldContext?4?&) UGameInstance::StartGameInstance() UGameEngine::Init(IEngineLoop?*) FEngineLoop::Init() HTML5_Init() main() Starting downloads Starting download Utility.js.gz Starting download Blank4_10.data.js.gz Starting download UE4Game.js.gz Blank4_10.data.js.gz downloaded Utility.js.gz downloaded starting download Blank4_10.data.gz [Packaged data] Blank4_10.data.gz downloaded UE4Game.js.gz downloaded all downloads complete Running... [2015.11.15-19.33.39:933][ 0]LogHTML5Launch:Display: Starting UE4 ... [2015.11.15-19.33.39:934][ 0]LogHTML5Launch:Display: Command line: ../../../Blank4_10/Blank4_10.uproject /Temp/Autosaves/Game/UEDPCMyEntry -Messaging [2015.11.15-19.33.39:935][ 0]LogTemp:Display: PreInit Start [2015.11.15-19.33.39:935][ 0]LogInit:Display: Running engine for game: Blank4_10 [2015.11.15-19.33.39:936][ 0]LogInit:Display: Project file not found: ../../../Blank4_10/Blank4_10.uproject [2015.11.15-19.33.39:937][ 0]LogInit:Display: Attempting to find via project info helper. [2015.11.15-19.33.39:937][ 0]LogUProjectInfo: Found projects: [2015.11.15-19.33.39:937][ 0]LogInit:Display: RandInit(77370) SRandInit(77370). [2015.11.15-19.33.39:938][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2015.11.15-19.33.39:938][ 0]LogStats: Stats thread started at 0.078545 [2015.11.15-19.33.39:938][ 0]LogInit: Version: 4.10.0-2758231+++depot+UE4-Releases+4.10 [2015.11.15-19.33.39:939][ 0]LogInit: API Version: 2758231 [2015.11.15-19.33.39:939][ 0]LogInit: Compiled (32-bit): Nov 7 2015 06:59:48 [2015.11.15-19.33.39:939][ 0]LogInit: Compiled with Clang: 3.5.0 [2015.11.15-19.33.39:940][ 0]LogInit: Build Configuration: Development [2015.11.15-19.33.39:940][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2015.11.15-19.33.39:940][ 0]LogInit: Command line: /Temp/Autosaves/Game/UEDPCMyEntry -Messaging [2015.11.15-19.33.39:940][ 0]LogInit: Base directory: [2015.11.15-19.33.39:941][ 0]LogInit: Rocket: 0 [2015.11.15-19.33.39:946][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.11.15-19.33.39:964][ 0]LogInit: Object subsystem initialized [2015.11.15-19.33.39:970][ 0]LogInit: Selected Device Profile: [HTML5] [2015.11.15-19.33.39:970][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [HTML5] [2015.11.15-19.33.39:992][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]] [2015.11.15-19.33.39:993][ 0]LogInit: Computer: Browser [2015.11.15-19.33.39:993][ 0]LogInit: User: GenericUser [2015.11.15-19.33.39:993][ 0]LogInit: Current Culture: en-GB [2015.11.15-19.33.39:993][ 0]LogInit: High frequency timer resolution =1.000000 MHz [2015.11.15-19.33.39:994][ 0]LogInit: Memory total: Physical=0.5GB (1GB approx) [2015.11.15-19.33.39:995][ 0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used. [2015.11.15-19.33.40:140][ 0]LogRHI: Initializing OpenGL RHI [2015.11.15-19.33.40:141][ 0]LogRHI: GL_VENDOR: Mozilla [2015.11.15-19.33.40:141][ 0]LogRHI: GL_RENDERER: Mozilla [2015.11.15-19.33.40:141][ 0]LogRHI: GL_VERSION: WebGL 1.0 [2015.11.15-19.33.40:142][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL 1.00 (WebGL) [2015.11.15-19.33.40:142][ 0]LogRHI: OpenGL Extensions: [2015.11.15-19.33.40:143][ 0]LogRHI: ANGLE_instanced_arrays [2015.11.15-19.33.40:143][ 0]LogRHI: GL_ANGLE_instanced_arrays [2015.11.15-19.33.40:143][ 0]LogRHI: EXT_blend_minmax [2015.11.15-19.33.40:144][ 0]LogRHI: GL_EXT_blend_minmax [2015.11.15-19.33.40:144][ 0]LogRHI: EXT_color_buffer_half_float [2015.11.15-19.33.40:144][ 0]LogRHI: GL_EXT_color_buffer_half_float [2015.11.15-19.33.40:145][ 0]LogRHI: EXT_frag_depth [2015.11.15-19.33.40:145][ 0]LogRHI: GL_EXT_frag_depth [2015.11.15-19.33.40:145][ 0]LogRHI: EXT_shader_texture_lod [2015.11.15-19.33.40:146][ 0]LogRHI: GL_EXT_shader_texture_lod [2015.11.15-19.33.40:147][ 0]LogRHI: EXT_texture_filter_anisotropic [2015.11.15-19.33.40:147][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2015.11.15-19.33.40:148][ 0]LogRHI: OES_element_index_uint [2015.11.15-19.33.40:148][ 0]LogRHI: GL_OES_element_index_uint [2015.11.15-19.33.40:148][ 0]LogRHI: OES_standard_derivatives [2015.11.15-19.33.40:148][ 0]LogRHI: GL_OES_standard_derivatives [2015.11.15-19.33.40:149][ 0]LogRHI: OES_texture_float [2015.11.15-19.33.40:149][ 0]LogRHI: GL_OES_texture_float [2015.11.15-19.33.40:149][ 0]LogRHI: OES_texture_float_linear [2015.11.15-19.33.40:149][ 0]LogRHI: GL_OES_texture_float_linear [2015.11.15-19.33.40:152][ 0]LogRHI: OES_texture_half_float [2015.11.15-19.33.40:152][ 0]LogRHI: GL_OES_texture_half_float [2015.11.15-19.33.40:152][ 0]LogRHI: OES_texture_half_float_linear [2015.11.15-19.33.40:152][ 0]LogRHI: GL_OES_texture_half_float_linear [2015.11.15-19.33.40:153][ 0]LogRHI: OES_vertex_array_object [2015.11.15-19.33.40:153][ 0]LogRHI: GL_OES_vertex_array_object [2015.11.15-19.33.40:153][ 0]LogRHI: WEBGL_color_buffer_float [2015.11.15-19.33.40:153][ 0]LogRHI: GL_WEBGL_color_buffer_float [2015.11.15-19.33.40:154][ 0]LogRHI: WEBGL_compressed_texture_s3tc [2015.11.15-19.33.40:154][ 0]LogRHI: GL_WEBGL_compressed_texture_s3tc [2015.11.15-19.33.40:154][ 0]LogRHI: WEBGL_depth_texture [2015.11.15-19.33.40:154][ 0]LogRHI: GL_WEBGL_depth_texture [2015.11.15-19.33.40:155][ 0]LogRHI: WEBGL_draw_buffers [2015.11.15-19.33.40:155][ 0]LogRHI: GL_WEBGL_draw_buffers [2015.11.15-19.33.40:155][ 0]LogRHI: WEBGL_lose_context [2015.11.15-19.33.40:155][ 0]LogRHI: GL_WEBGL_lose_context [2015.11.15-19.33.40:156][ 0]LogRHI: MOZ_WEBGL_lose_context [2015.11.15-19.33.40:156][ 0]LogRHI: GL_MOZ_WEBGL_lose_context [2015.11.15-19.33.40:156][ 0]LogRHI: MOZ_WEBGL_compressed_texture_s3tc [2015.11.15-19.33.40:156][ 0]LogRHI: GL_MOZ_WEBGL_compressed_texture_s3tc [2015.11.15-19.33.40:157][ 0]LogRHI: MOZ_WEBGL_depth_texture [2015.11.15-19.33.40:157][ 0]LogRHI: GL_MOZ_WEBGL_depth_texture [2015.11.15-19.33.40:157][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.11.15-19.33.40:157][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 28 [2015.11.15-19.33.40:158][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 [2015.11.15-19.33.40:158][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 [2015.11.15-19.33.40:162][ 0]LogRHI: Fragment shader lowp precision: 23 [2015.11.15-19.33.40:162][ 0]LogRHI: Fragment shader mediump precision: 23 [2015.11.15-19.33.40:162][ 0]LogRHI: Fragment shader highp precision: 23 [2015.11.15-19.33.40:163][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384 [2015.11.15-19.33.40:163][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 [2015.11.15-19.33.40:163][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384 [2015.11.15-19.33.40:163][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16 [2015.11.15-19.33.40:164][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1 [2015.11.15-19.33.40:164][ 0]LogRHI: GL_MAX_SAMPLES: 1 [2015.11.15-19.33.40:164][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1 [2015.11.15-19.33.40:164][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1 [2015.11.15-19.33.40:165][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1 [2015.11.15-19.33.40:165][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 [2015.11.15-19.33.40:166][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.11.15-19.33.40:166][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 [2015.11.15-19.33.40:166][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_WEBGL, FeatureLevel = ES2 [2015.11.15-19.33.40:323][ 0]LogInit: Selected Device Profile: [HTML5] [2015.11.15-19.33.40:631][ 0]LogObj: 23161 objects as part of root set at end of initial load. [2015.11.15-19.33.40:632][ 0]LogUObjectAllocator: 3427656 out of 0 bytes used by permanent object pool. L [2015.11.15-19.33.40:632][ 0]LogHTML5Launch:Display: PreInit Complete L [2015.11.15-19.33.40:632][ 0]LogHTML5Launch:Display: Init Start [2015.11.15-19.33.40:633][ 0]LogEngine: Initializing Engine... [2015.11.15-19.33.40:661][ 0]LogALAudio: ALAudio device opened : Device [2015.11.15-19.33.40:664][ 0]LogALAudio: AL_VENDOR : Emscripten [2015.11.15-19.33.40:664][ 0]LogALAudio: AL_RENDERER : WebAudio [2015.11.15-19.33.40:665][ 0]LogALAudio: AL_VERSION : 1.1 [2015.11.15-19.33.40:665][ 0]LogALAudio: AL_EXTENSIONS : [2015.11.15-19.33.40:666][ 0]LogInit: FAudioDevice initialized. [2015.11.15-19.33.40:666][ 0]LogInit: Texture streaming: Disabled [2015.11.15-19.33.40:667][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.11.15-19.33.40:667][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|156C02014EFF9188D39256843D40FCD4|UE4Game] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.10.0-2758231+++depot+UE4-Releases+4.10 [2015.11.15-19.33.40:668][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|156C02014EFF9188D39256843D40FCD4|UE4Game] SetUserId ANON-{00242511-280B-0810-0021-029C0025749B} [2015.11.15-19.33.40:669][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|156C02014EFF9188D39256843D40FCD4|UE4Game] AnalyticsET::StartSession [2015.11.15-19.33.40:743][ 0]LogNet: Browse: /Temp/Autosaves/Game/UEDPCMyEntry?Name=Player [2015.11.15-19.33.40:743][ 0]LogLoad: LoadMap: /Temp/Autosaves/Game/UEDPCMyEntry?Name=Player L [2015.11.15-19.33.40:746][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced#### L [2015.11.15-19.33.40:747][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced#### [2015.11.15-19.33.40:763][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x3a15470 [2015.11.15-19.33.40:774][ 0]LogMemory: Platform Memory Stats for HTML5 [2015.11.15-19.33.40:774][ 0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak [2015.11.15-19.33.40:774][ 0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak [2015.11.15-19.33.40:774][ 0]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total [2015.11.15-19.33.40:775][ 0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total [2015.11.15-19.33.40:775][ 0]LogMemory: [2015.11.15-19.33.40:775][ 0]Allocator Stats for ANSI: (not implemented) L [2015.11.15-19.33.40:778][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it L [2015.11.15-19.33.40:779][ 0]LogScriptSerialization:Warning: Error: Unknown bytecode 0xFF; ignoring it appError called: Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers\Array.h] [Line: 678] Array index out of bounds: 282 from an array of size 276 L [2015.11.15-19.33.40:782][ 0]LogHAL:Error: appError called: Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers\Array.h] [Line: 678] Array index out of bounds: 282 from an array of size 276 downloading symbols file symbols file downloaded, demangling.. callstack ready ..