[2015.12.11-20.13.45:305][ 0]Log file open, 12/11/15 12:13:45 [2015.12.11-20.13.45:305][ 0]LogInit:Display: Running engine for game: Testing [2015.12.11-20.13.45:305][ 0]LogPlatformFile: Not using cached read wrapper [2015.12.11-20.13.45:305][ 0]LogInit:Display: RandInit(-534727580) SRandInit(-534727580). [2015.12.11-20.13.45:305][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.12.11-20.13.45:305][ 0]LogStats: Stats thread started at 0.065397 [2015.12.11-20.13.45:305][ 0]LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.11-20.13.45:305][ 0]LogInit: API Version: 2758231 [2015.12.11-20.13.45:305][ 0]LogInit: Compiled (64-bit): Dec 4 2015 19:44:40 [2015.12.11-20.13.45:305][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2015.12.11-20.13.45:305][ 0]LogInit: Build Configuration: Development [2015.12.11-20.13.45:305][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2015.12.11-20.13.45:305][ 0]LogInit: Command line: [2015.12.11-20.13.45:305][ 0]LogInit: Base directory: E:/Epic Games/4.10/Engine/Binaries/Win64/ [2015.12.11-20.13.45:305][ 0]LogInit: Rocket: 1 [2015.12.11-20.13.45:310][ 0]LogInit: Using libcurl 7.41.0 [2015.12.11-20.13.45:310][ 0]LogInit: - built for x86_64-pc-win32 [2015.12.11-20.13.45:310][ 0]LogInit: - supports SSL with WinSSL [2015.12.11-20.13.45:310][ 0]LogInit: - other features: [2015.12.11-20.13.45:310][ 0]LogInit: CURL_VERSION_SSL [2015.12.11-20.13.45:310][ 0]LogInit: CURL_VERSION_IPV6 [2015.12.11-20.13.45:310][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.12.11-20.13.45:310][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.12.11-20.13.45:310][ 0]LogInit: CURL_VERSION_IDN [2015.12.11-20.13.45:310][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.12.11-20.13.45:310][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.12.11-20.13.45:310][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.12.11-20.13.45:310][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.12.11-20.13.45:310][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.12.11-20.13.45:315][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2015.12.11-20.13.45:315][ 0]LogOnline:Warning: STEAM: Steam API disabled! [2015.12.11-20.13.45:315][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2015.12.11-20.13.45:329][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.12.11-20.13.45:334][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.12.11-20.13.45:337][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.12.11-20.13.45:341][ 0]LogInit: Object subsystem initialized [2015.12.11-20.13.45:344][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.11-20.13.45:344][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.12.11-20.13.45:350][ 0]LogInit: Computer: MICHAELEELI-PC [2015.12.11-20.13.45:350][ 0]LogInit: User: michaeleeli [2015.12.11-20.13.45:350][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.12.11-20.13.45:350][ 0]LogInit: High frequency timer resolution =3.417011 MHz [2015.12.11-20.13.45:350][ 0]LogMemory: Memory total: Physical=7.7GB (8GB approx) [2015.12.11-20.13.45:350][ 0]LogMemory: Platform Memory Stats for Windows [2015.12.11-20.13.45:350][ 0]LogMemory: Process Physical Memory: 57.87 MB used, 57.87 MB peak [2015.12.11-20.13.45:350][ 0]LogMemory: Process Virtual Memory: 56.46 MB used, 56.46 MB peak [2015.12.11-20.13.45:350][ 0]LogMemory: Physical Memory: 3620.77 MB used, 7882.25 MB total [2015.12.11-20.13.45:350][ 0]LogMemory: Virtual Memory: 361.88 MB used, 8388608.00 MB total [2015.12.11-20.13.45:385][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2015.12.11-20.13.45:852][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) [2015.12.11-20.13.45:852][ 0]LogD3D11RHI: Adapter has 3906MB of dedicated video memory, 0MB of dedicated system memory, and 3685MB of shared system memory, 1 output[s] [2015.12.11-20.13.45:876][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) [2015.12.11-20.13.45:876][ 0]LogD3D11RHI: Adapter has 256MB of dedicated video memory, 0MB of dedicated system memory, and 1504MB of shared system memory, 0 output[s] [2015.12.11-20.13.45:876][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.12.11-20.13.45:882][ 0]LogD3D11RHI: !Direct3DDevice [2015.12.11-20.13.45:882][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.12.11-20.13.45:888][ 0]LogD3D11RHI: Async texture creation enabled [2015.12.11-20.13.45:901][ 0]LogShaderCompilers: Guid format shader working directory is 11 characters bigger than the processId version (../../../../../Unreal Projects/Testing/Intermediate/Shaders/WorkingDirectory/6420/). [2015.12.11-20.13.45:901][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/MICHAE~1/AppData/Local/Temp/UnrealShaderWorkingDir/D0792C4B43FC97FD74473FAE4314C0D5/'. [2015.12.11-20.13.45:901][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.11-20.13.46:644][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.11-20.13.46:648][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.11-20.13.46:652][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.11-20.13.46:656][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.11-20.13.46:660][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.11-20.13.46:663][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.11-20.13.46:665][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.11-20.13.46:668][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.11-20.13.46:671][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.11-20.13.46:673][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.11-20.13.46:676][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.11-20.13.46:682][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.11-20.13.46:682][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.11-20.13.46:683][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.11-20.13.46:698][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.11-20.13.46:700][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.11-20.13.46:703][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.11-20.13.46:706][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.11-20.13.46:706][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.12.11-20.13.46:771][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache: Loaded boot cache 0.01s 11MB C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/Testing/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/Testing/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.12.11-20.13.46:781][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.12.11-20.13.46:826][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.11-20.13.46:839][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/michaeleeli/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.12.11-20.13.46:985][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.11-20.13.46:985][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.12.11-20.13.47:035][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.12.11-20.13.47:035][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.12.11-20.14.03:333][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.12.11-20.14.03:724][ 0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up [2015.12.11-20.14.04:620][ 0]SourceControl: Info Source control is disabled [2015.12.11-20.14.04:692][ 0]SourceControl: Info Source control is disabled [2015.12.11-20.14.04:700][ 0]SourceControl: Info Source control is disabled [2015.12.11-20.14.04:707][ 0]SourceControl: Info Source control is disabled [2015.12.11-20.14.05:423][ 0]LogObj: 28640 objects as part of root set at end of initial load. [2015.12.11-20.14.05:423][ 0]LogUObjectAllocator: 6315720 out of 0 bytes used by permanent object pool. [2015.12.11-20.14.05:806][ 0]LogEngine: Initializing Engine... [2015.12.11-20.14.05:807][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.11-20.14.06:054][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2015.12.11-20.14.06:726][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.12.11-20.14.06:735][ 0]LogInit: XAudio2 using 'SAMSUNG-C (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2015.12.11-20.14.06:745][ 0]LogInit: FAudioDevice initialized. [2015.12.11-20.14.06:763][ 0]LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.11-20.14.06:766][ 0]LogInit: Texture streaming: Enabled [2015.12.11-20.14.06:809][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.12.11-20.14.06:809][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.11-20.14.06:810][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 24d95e9f4ed8dba32f2044ad57d3b3bb|b6c07af0625b46de8357c85125d5a599|a5e8d221-e139-4320-976b-31e7f61c3d61 [2015.12.11-20.14.06:810][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.12.11-20.14.06:898][ 0]LogInit: Transaction tracking system initialized [2015.12.11-20.14.07:190][ 0]BlueprintLog: New page: Editor Load [2015.12.11-20.14.08:748][ 0]LocalizationService: Info Localization service is disabled [2015.12.11-20.14.09:920][ 0]LogConsoleResponse:Display: [2015.12.11-20.14.11:069][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.12.11-20.14.12:266][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/Testing/Content/' took 0.08s [2015.12.11-20.14.12:361][ 0]SourceControl: Info Source control is disabled [2015.12.11-20.14.12:361][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/Testing/Content/Maps/TestMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.12.11-20.14.12:408][ 0]LightingResults: New page: Lighting Build [2015.12.11-20.14.12:418][ 0]MapCheck: New page: Map Check [2015.12.11-20.14.12:418][ 0]LightingResults: New page: Lighting Build [2015.12.11-20.14.12:439][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000022A7E160 [2015.12.11-20.14.26:170][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.26:663][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.27:346][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.27:487][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.27:913][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.28:110][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.28:549][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.28:880][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.28:975][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:168][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:303][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:503][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:589][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:775][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.29:962][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:118][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:294][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:361][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:365][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:574][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.30:778][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.31:179][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.31:414][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.31:591][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.31:720][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_MapTable.Token_MapTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.31:770][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_OpenChest.Token_OpenChest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.32:253][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Pillar.Token_Pillar_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.32:653][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Robot.Token_Robot_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.32:835][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_RuinedTower.Token_RuinedTower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.32:870][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Sack.Token_Sack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:195][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ScrapBridge.Token_ScrapBridge_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:508][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Spikes.Token_Spikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:716][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Statue.Token_Statue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:757][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Steps.Token_Steps_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:921][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Stool.Token_Stool_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:953][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Table.Token_Table_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.33:980][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Tower.Token_Tower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.34:030][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Wall.Token_Wall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.34:061][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_WeaponRack.Token_WeaponRack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.34:146][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Well.Token_Well_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.34:194][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Woodspikes.Token_Woodspikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.14.39:184][ 0]LogAIModule: Creating AISystem for world TestMap [2015.12.11-20.14.39:190][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.12.11-20.14.39:190][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.12.11-20.14.39:273][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 82.806ms to complete. [2015.12.11-20.14.39:273][ 0]LogFileHelpers: Loading map 'TestMap' took 26.911 [2015.12.11-20.14.39:514][ 0]LogCollectionManager: Loaded 0 collections in 0.002155 seconds [2015.12.11-20.14.39:557][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/Testing/Saved/Collections/' took 0.01s [2015.12.11-20.14.39:557][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/Testing/Content/Developers/michaeleeli/Collections/' took 0.01s [2015.12.11-20.14.39:557][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/Testing/Content/Collections/' took 0.01s [2015.12.11-20.14.39:557][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2015.12.11-20.14.39:564][ 0]LogContentBrowser: Native class hierarchy populated in 0.0073 seconds. Added 1895 classes and 340 folders. [2015.12.11-20.14.39:570][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.12.11-20.14.42:494][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders. [2015.12.11-20.14.42:554][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0011 seconds. Added 1 classes and 3 folders. [2015.12.11-20.14.42:602][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. [2015.12.11-20.14.42:855][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.12.11-20.14.42:860][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.12.11-20.14.42:881][ 0]LogLoad: Full Startup: 57.90 seconds (BP compile: 1.34 seconds) [2015.12.11-20.14.42:891][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.11-20.14.43:043][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.12.11-20.14.43:238][ 0]LogRenderer: Reallocating scene render targets to support 1256x584 (Frame:2). [2015.12.11-20.14.43:420][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/Testing/Content/' took 0.53s [2015.12.11-20.14.58:079][695]LogAssetRegistry: Asset discovery search completed in 54.3649 seconds [2015.12.11-20.14.58:080][695]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) [2015.12.11-20.14.58:080][695]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000038 seconds (updated 0 objects) [2015.12.11-20.15.27:200][730]MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool... [2015.12.11-20.15.27:396][745]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=E:\Epic Games\4.10\Engine\Binaries\DotNET [2015.12.11-20.15.27:421][748]MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/Unreal Projects/Testing/Testing.uproject -cook -stage -archive -archivedirectory=E:/Unreal Packaged/Testerrrrr -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output [2015.12.11-20.15.27:429][749]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False [2015.12.11-20.15.27:429][749]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True [2015.12.11-20.15.27:429][749]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment. [2015.12.11-20.15.27:429][749]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Epic Games/4.10/Engine/Programs/AutomationTool/Saved [2015.12.11-20.15.27:437][750]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/michaeleeli/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Epic+Games+4.10) [2015.12.11-20.15.27:454][752]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.12.11-20.15.27:454][752]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.12.11-20.15.27:462][753]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2015.12.11-20.15.27:462][753]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2015.12.11-20.15.27:462][753]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools [2015.12.11-20.15.27:462][753]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2015.12.11-20.15.29:581][ 0]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2015.12.11-20.15.29:581][ 0]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2015.12.11-20.15.29:581][ 0]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ [2015.12.11-20.15.29:581][ 0]MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2015.12.11-20.15.29:590][ 1]MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.12.11-20.15.29:590][ 1]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\michaeleeli\AppData\Local\Temp\UAT\E+Epic+Games+4.10\Rules) [2015.12.11-20.15.29:590][ 1]MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts. [2015.12.11-20.15.29:715][ 16]MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.12.11-20.15.29:715][ 16]MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2015.12.11-20.15.29:790][ 25]MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal Projects\Testing\Testing.uproject [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\Unreal Packaged\Testerrrrr [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\Unreal Projects\Testing\Saved\StagedBuilds [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean= [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False [2015.12.11-20.15.30:273][ 83]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32 [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.12.11-20.15.30:282][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FastCook=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\Epic Games\4.10\Engine\Binaries\Win32 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\Epic Games\4.10\Engine\Binaries\Win32 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\Epic Games\4.10\Engine\Binaries\Win32\UE4Game.exe [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=E:\Unreal Projects\Testing\Testing.uproject [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32 [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Testing [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak= [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.12.11-20.15.30:283][ 84]MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.11-20.15.30:315][ 88]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.12.11-20.15.30:315][ 88]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Unreal Projects\Testing\Testing.uproject [2015.12.11-20.15.30:323][ 89]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is E:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.11-12.15.30.txt [2015.12.11-20.15.30:331][ 90]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: E:\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Unreal Projects\Testing\Testing.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="E:\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.11-12.15.30.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2015.12.11-20.15.30:415][100]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:422][101]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Testing [2015.12.11-20.15.30:723][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-174547478) SRandInit(-174547476). [2015.12.11-20.15.30:723][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:719][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.32 [2015.12.11-20.15.30:723][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:720][ 0]LogOnline:Warning: STEAM: Steam API disabled! [2015.12.11-20.15.30:748][140]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:720][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2015.12.11-20.15.30:854][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:742][ 0]LogVoice:Warning: Failed to initialize voice interface [2015.12.11-20.15.30:854][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target): [2015.12.11-20.15.30:854][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标) [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象) [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false): [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假) [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误) [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true): [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真) [2015.12.11-20.15.30:903][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确) [2015.12.11-20.15.30:904][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator): [2015.12.11-20.15.30:904][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间) [2015.12.11-20.15.30:904][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间) [2015.12.11-20.15.30:904][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest): [2015.12.11-20.15.30:904][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点) [2015.12.11-20.15.30:905][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的"相关动画"节点。 [2015.12.11-20.15.30:905][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 这个节点) [2015.12.11-20.15.30:905][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:852][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight): [2015.12.11-20.15.30:905][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重) [2015.12.11-20.15.30:943][157]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (E:/Epic Games/4.10/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重) [2015.12.11-20.15.31:675][241]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.30:940][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.11-20.15.31:683][242]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:671][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.11-20.15.31:683][242]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:675][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.11-20.15.31:691][243]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:680][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.11-20.15.31:691][243]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:684][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.11-20.15.31:699][244]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:688][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.11-20.15.31:699][244]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:691][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.11-20.15.31:699][244]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:695][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.11-20.15.31:707][245]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:698][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.11-20.15.31:707][245]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:700][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.11-20.15.31:707][245]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:703][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.11-20.15.31:716][246]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:707][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.11-20.15.31:716][246]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:713][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.11-20.15.31:716][246]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:713][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.11-20.15.31:732][248]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:714][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.11-20.15.31:732][248]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:729][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.11-20.15.31:741][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:732][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.11-20.15.31:741][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:737][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.11-20.15.31:741][249]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:740][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.11-20.15.31:816][258]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:740][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2015.12.11-20.15.31:859][263]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:811][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.11-20.15.31:908][269]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:858][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/michaeleeli/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.11-20.15.33:363][443]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.31:906][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.11-20.15.37:556][941]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.33:359][ 0]LogCook:Display: Done creating registry. It took 0.64s. [2015.12.11-20.15.37:564][942]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:548][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:572][943]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:556][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:572][943]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:566][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:581][944]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:570][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:589][945]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:578][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:597][946]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:585][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:606][947]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:593][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:614][948]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:600][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:622][949]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:606][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:622][949]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:614][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:631][950]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:621][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:639][951]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:629][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:647][952]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:633][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bucket.Token_Bucket_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:655][953]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:641][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cage.Token_Cage_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:664][954]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:647][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Cart.Token_Cart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:664][954]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:656][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Chest.Token_Chest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:672][955]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:663][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Colunnade.Token_Colunnade_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:681][956]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:669][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Crate.Token_Crate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:689][957]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:675][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Firepit.Token_Firepit_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:697][958]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:683][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FloorGrill.Token_FloorGrill_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:706][959]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:690][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ForgeTools.Token_ForgeTools_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:714][960]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:699][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_FortWall.Token_FortWall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:722][961]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:708][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_House.Token_House_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:722][961]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:715][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_LargeRock.Token_LargeRock_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:731][962]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:722][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_MapTable.Token_MapTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:739][963]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:728][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_OpenChest.Token_OpenChest_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:756][965]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:737][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Pillar.Token_Pillar_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:765][966]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:746][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Robot.Token_Robot_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:773][967]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:754][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_RuinedTower.Token_RuinedTower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:774][967]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:759][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Sack.Token_Sack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:782][968]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:766][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_ScrapBridge.Token_ScrapBridge_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:789][969]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:774][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Spikes.Token_Spikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:798][970]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:785][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Statue.Token_Statue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:806][971]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:790][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Steps.Token_Steps_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:806][971]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:798][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Stool.Token_Stool_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:815][972]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:804][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Table.Token_Table_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:823][973]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:809][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Tower.Token_Tower_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:823][973]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:815][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Wall.Token_Wall_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:831][974]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:820][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_WeaponRack.Token_WeaponRack_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.37:840][975]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:827][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Well.Token_Well_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.37:834][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Woodspikes.Token_Woodspikes_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:459][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:459][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:460][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:460][ 0]LogUObjectGlobals:Warning: 加载'/Game/DicePack/DiceMesh/Rin_DicePack_D4': 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4'失败 [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:460][ 0]LogUObjectGlobals:Warning: 寻找对象'Object /Game/DicePack/DiceMesh/Rin_DicePack_D4.Rin_DicePack_D4'失败 [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:460][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DicePack/DiceMesh/Rin_DicePack_D4' [2015.12.11-20.15.39:467][168]MainFrameActions: Packaging 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[2015.12.11-20.15.39:477][169]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:471][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2015.12.11-20.15.39:477][169]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:475][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.12.11-20.15.39:485][170]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.39:477][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2015.12.11-20.15.39:485][170]MainFrameActions: Packaging (Windows (32-bit)): 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[2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:683][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset [2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:683][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset [2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:684][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset [2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:684][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:685][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2015.12.11-20.15.44:695][792]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:685][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset [2015.12.11-20.15.44:709][794]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:686][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset [2015.12.11-20.15.44:709][794]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:686][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset [2015.12.11-20.15.44:709][794]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:687][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset [2015.12.11-20.15.44:709][794]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:688][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> 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[2015.12.11-20.15.44:719][795]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:697][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2015.12.11-20.15.44:719][795]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:697][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2015.12.11-20.15.44:719][795]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:698][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2015.12.11-20.15.44:726][796]MainFrameActions: Packaging (Windows (32-bit)): 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UE4Editor-Cmd: [2015.12.11-20.15.44:706][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:706][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:706][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:707][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> E:/Unreal 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Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:711][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:712][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:712][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2015.12.11-20.15.44:727][796]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:713][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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(32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:729][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset [2015.12.11-20.15.44:747][797]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:730][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset [2015.12.11-20.15.44:747][797]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:730][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset [2015.12.11-20.15.44:747][797]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:731][ 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[2015.12.11-20.15.44:748][797]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:742][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset [2015.12.11-20.15.44:748][797]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:743][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset [2015.12.11-20.15.44:762][799]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:743][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. 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[2015.12.11-20.15.44:762][799]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:743][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset [2015.12.11-20.15.44:771][800]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:744][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset [2015.12.11-20.15.44:771][800]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:745][ 0]LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset [2015.12.11-20.15.44:771][800]MainFrameActions: Packaging (Windows 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[2015.12.11-20.15.44:789][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:772][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2015.12.11-20.15.44:789][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:773][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2015.12.11-20.15.44:789][802]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:773][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2015.12.11-20.15.44:798][803]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:774][ 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[2015.12.11-20.15.44:806][804]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:780][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2015.12.11-20.15.44:806][804]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:780][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2015.12.11-20.15.44:806][804]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.44:780][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset [2015.12.11-20.15.44:806][804]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 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[2015.12.11-20.15.45:131][843]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:114][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Materials/BasicAsset01 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Materials/BasicAsset01.uasset [2015.12.11-20.15.45:131][843]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:120][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Materials/BasicAsset01.uasset [2015.12.11-20.15.45:131][843]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:120][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset [2015.12.11-20.15.45:131][843]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:121][ 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[2015.12.11-20.15.45:777][918]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:770][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.12.11-20.15.45:801][921]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:774][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2015.12.11-20.15.45:801][921]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:788][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2015.12.11-20.15.45:801][921]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:789][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2015.12.11-20.15.45:801][921]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:790][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Rock_06_N -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/StarterContent/Textures/T_Rock_06_N.uasset [2015.12.11-20.15.45:801][921]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:790][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. 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[2015.12.11-20.15.45:936][937]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:928][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/StarterContent/Textures/T_RockMesh_N.uasset [2015.12.11-20.15.45:994][944]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:934][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/StarterContent/Textures/T_RockMesh_N.uasset [2015.12.11-20.15.45:994][944]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:991][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1.uasset [2015.12.11-20.15.46:012][946]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.45:992][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_Detail_1.uasset [2015.12.11-20.15.46:012][946]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.46:003][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_6 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Fire_Fortress/SM/Fire_Floor_6.uasset [2015.12.11-20.15.46:012][946]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.46:005][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-20.15.47:481][121]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:471][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall03.uasset [2015.12.11-20.15.47:481][121]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:474][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall02 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Walls/SM_FlameDungeon_ArchWall02.uasset [2015.12.11-20.15.47:481][121]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:476][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-20.15.47:546][129]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:536][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02.uasset [2015.12.11-20.15.47:546][129]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:538][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Straight02.uasset [2015.12.11-20.15.47:546][129]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:541][ 0]LogCook:Display: Cooking 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[2015.12.11-20.15.47:613][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:604][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Lava01.uasset [2015.12.11-20.15.47:613][137]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:608][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Cap -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Pipes/SM_Dungeon_Pipes_Cap.uasset [2015.12.11-20.15.47:622][138]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:611][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.11-20.15.47:663][143]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:654][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset [2015.12.11-20.15.47:688][146]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:655][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_POC_Blockout_CliffRocks01.uasset [2015.12.11-20.15.47:697][147]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:687][ 0]LogCook:Display: Cooking 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[2015.12.11-20.15.47:738][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:727][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset [2015.12.11-20.15.47:738][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:729][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01_Broken.uasset [2015.12.11-20.15.47:738][152]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:732][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset [2015.12.11-20.15.47:781][157]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:734][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_TileFloor01.uasset [2015.12.11-20.15.47:781][157]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:771][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_StoneWalkway -> E:/Unreal 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[2015.12.11-20.15.47:932][175]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:842][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_largeRocks.uasset [2015.12.11-20.15.47:932][175]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:925][ 0]LogCook:Display: Cooking /Game/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeFireLands/Environments/Fire/Env_Fire_FlameDungeon/StaticMesh/Background/SM_FlameDungeon_Cliffside01_PathTest.uasset [2015.12.11-20.15.47:932][175]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.47:926][ 0]LogSavePackage:Display: Finished 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[2015.12.11-20.15.55:872][118]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.55:863][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Materials/CharM_Gruntling_Avalanche.uasset [2015.12.11-20.15.55:872][118]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.55:864][ 0]LogLinker:Warning: 无法寻找到文件'/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche' [2015.12.11-20.15.55:872][118]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.55:864][ 0]LogUObjectGlobals:Warning: 加载'/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche': 无法寻找到文件'/Game/DungeonEnemies/Enemy/Enemy_Gruntling_Avalanche/SK_Gruntling_Avalanche'失败 [2015.12.11-20.15.55:872][118]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 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[2015.12.11-20.15.56:777][225]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.56:763][ 0]LogCook:Display: Cooking /Game/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_Env_Ice_Deco2_assets1 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_Env_Ice_Deco2_assets1.uasset [2015.12.11-20.15.56:777][225]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.56:767][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_Env_Ice_Deco2_assets1.uasset [2015.12.11-20.15.56:812][229]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.56:767][ 0]LogCookCommandlet:Display: GC... 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[2015.12.11-20.15.57:488][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Robo.uasset [2015.12.11-20.15.57:563][319]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:555][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram.uasset [2015.12.11-20.15.57:563][319]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:557][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram.uasset [2015.12.11-20.15.57:579][321]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:557][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset [2015.12.11-20.15.57:638][328]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:573][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/LowResBlurredNoise.uasset [2015.12.11-20.15.57:646][329]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:638][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_RaggedElite -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_RaggedElite.uasset [2015.12.11-20.15.57:714][337]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:640][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_RaggedElite.uasset [2015.12.11-20.15.57:714][337]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:710][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ragged0 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ragged0.uasset [2015.12.11-20.15.57:792][346]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:711][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ragged0.uasset [2015.12.11-20.15.57:792][346]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:784][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Pit -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Pit.uasset [2015.12.11-20.15.57:891][358]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:786][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Pit.uasset [2015.12.11-20.15.57:899][359]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:889][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Natural -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Natural.uasset [2015.12.11-20.15.58:000][371]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:892][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Natural.uasset [2015.12.11-20.15.58:000][371]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.57:996][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Golden -> E:/Unreal 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[2015.12.11-20.15.58:042][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_FrostGiant.uasset [2015.12.11-20.15.58:091][382]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:088][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Forge -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Forge.uasset [2015.12.11-20.15.58:141][388]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:090][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Forge.uasset [2015.12.11-20.15.58:141][388]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:135][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Cardboard -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Cardboard.uasset [2015.12.11-20.15.58:191][394]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:137][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Cardboard.uasset [2015.12.11-20.15.58:199][395]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:190][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Bladed -> 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[2015.12.11-20.15.58:232][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/sk_CharM_Base.uasset [2015.12.11-20.15.58:275][404]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:263][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.uasset [2015.12.11-20.15.58:351][413]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:264][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.uasset [2015.12.11-20.15.58:377][416]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:346][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset [2015.12.11-20.15.58:425][422]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:366][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset [2015.12.11-20.15.58:433][423]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:425][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Forge_King/Forge_King_Weapon 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[2015.12.11-20.15.58:559][438]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:552][ 0]LogCook:Display: Cooking /Game/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset [2015.12.11-20.15.58:567][439]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:555][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Creature_Spider/Textures/T_Creature_Spider_FireBaby_N.uasset [2015.12.11-20.15.58:600][443]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:559][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:600][443]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:593][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:600][443]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:594][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/Materials/BasicAsset01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:642][448]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:594][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:642][448]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:637][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeIceLands/Environments/Ice/Env_Ice_Deco2/Materials/M_EX_EnvAssets_Livables1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:675][452]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:641][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenTable.Token_BrokenTable_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:683][453]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:674][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenTable -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenTable.uasset [2015.12.11-20.15.58:692][454]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:679][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenTable.uasset [2015.12.11-20.15.58:700][455]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:687][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate.Token_BrokenCrate_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:708][456]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:694][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenCrate -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenCrate.uasset [2015.12.11-20.15.58:708][456]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:699][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenCrate.uasset [2015.12.11-20.15.58:717][457]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:707][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenCart.Token_BrokenCart_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:725][458]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:714][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenCart -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenCart.uasset [2015.12.11-20.15.58:733][459]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:719][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenCart.uasset [2015.12.11-20.15.58:742][460]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:727][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel.Token_BrokenBarrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:750][461]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:734][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BrokenBarrel -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenBarrel.uasset [2015.12.11-20.15.58:759][462]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:739][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BrokenBarrel.uasset [2015.12.11-20.15.58:767][463]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:748][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Brazier.Token_Brazier_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:775][464]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:762][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Brazier -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Brazier.uasset [2015.12.11-20.15.58:775][464]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:768][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Brazier.uasset [2015.12.11-20.15.58:784][465]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:773][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeAdversaries/Enemy/Enemy_Gruntling_Avalanche/Materials/CharM_Gruntling_Avalanche.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:792][466]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:778][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bomb.Token_Bomb_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:801][467]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:787][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Bomb -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Bomb.uasset [2015.12.11-20.15.58:801][467]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:791][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Bomb.uasset [2015.12.11-20.15.58:809][468]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:799][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Bird.Token_Bird_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:818][469]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:806][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Bird -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Bird.uasset [2015.12.11-20.15.58:826][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:811][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Bird.uasset [2015.12.11-20.15.58:826][470]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:819][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_Barrel.Token_Barrel_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:834][471]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:820][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Barrel -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Barrel.uasset [2015.12.11-20.15.58:834][471]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:825][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Barrel.uasset [2015.12.11-20.15.58:834][471]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:827][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Proj.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:842][472]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:833][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.Token_BarbarianStatue2_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:850][473]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:835][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue2 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.uasset [2015.12.11-20.15.58:850][473]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:840][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue2.uasset [2015.12.11-20.15.58:850][473]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:845][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Meshes/Skills/SM_Skill_Telecharge_Impact.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:867][475]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:850][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue.Token_BarbarianStatue_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:876][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:862][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_BarbarianStatue -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue.uasset [2015.12.11-20.15.58:876][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:867][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_BarbarianStatue.uasset [2015.12.11-20.15.58:876][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:868][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_Barbarian2 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_Barbarian2.uasset [2015.12.11-20.15.58:876][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:868][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_Barbarian2. Package will not be saved. [2015.12.11-20.15.58:876][476]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:869][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Tokens/Token_ -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Tokens/Token_.uasset [2015.12.11-20.15.58:909][480]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:869][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_. Package will not be saved. [2015.12.11-20.15.58:926][482]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:905][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble.Token_PlainRubble_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:934][483]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:920][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_PlainRubble -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_PlainRubble.uasset [2015.12.11-20.15.58:934][483]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:925][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_PlainRubble.uasset [2015.12.11-20.15.58:942][484]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:927][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.58:951][485]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:934][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch.Token_GrassPatch_C:UserConstructionScript; removing parent information, but keeping function [2015.12.11-20.15.58:951][485]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:943][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_GrassPatch -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_GrassPatch.uasset [2015.12.11-20.15.58:951][485]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:947][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_GrassPatch.uasset [2015.12.11-20.15.58:984][489]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:948][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/EnvObjects/Token_FloorTiles -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_FloorTiles.uasset [2015.12.11-20.15.58:984][489]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:982][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/EnvObjects/Token_FloorTiles.uasset [2015.12.11-20.15.58:984][489]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:983][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/Token_Spikes -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/Token_Spikes.uasset [2015.12.11-20.15.59:134][507]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.58:984][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Token_Spikes. Package will not be saved. [2015.12.11-20.15.59:235][519]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:133][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestStatue -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestStatue.uasset [2015.12.11-20.15.59:235][519]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:223][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestStatue.uasset [2015.12.11-20.15.59:235][519]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:224][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.12.11-20.15.59:242][520]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:225][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2015.12.11-20.15.59:250][521]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:239][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestPhsyics -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestPhsyics.uasset [2015.12.11-20.15.59:267][523]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:250][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestPhsyics.uasset [2015.12.11-20.15.59:284][525]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:265][ 0]LogCook:Display: Cooking /Game/Blueprints/Tokens/TestObject -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestObject.uasset [2015.12.11-20.15.59:284][525]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:275][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Tokens/TestObject.uasset [2015.12.11-20.15.59:284][525]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:282][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_SubUV_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.59:292][526]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:283][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/ICE/M_Snow_01_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.59:292][526]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:284][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/Masters/M_Trans_Sprite_SubUV_Master_DepthFade.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.59:292][526]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:286][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Materials/Smoke/M_Smoke_02_Trans_6X6_INST.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.59:425][542]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:286][ 0]LogCook:Display: Marking E:/Unreal Projects/Testing/Content/InfinityBladeAssets/InfinityBladeEffects/Effects/FX_Ambient/Snow/P_Snow_BlowingLarge_particulates.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.15.59:459][546]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:425][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Iceland1/IcelandEnv -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Iceland1/IcelandEnv.uasset [2015.12.11-20.15.59:476][548]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:456][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Iceland1/IcelandEnv.uasset [2015.12.11-20.15.59:483][549]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:468][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/ForestTest/TestForest -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/ForestTest/TestForest.uasset [2015.12.11-20.15.59:509][552]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:473][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/ForestTest/TestForest.uasset [2015.12.11-20.16.00:284][644]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.15.59:505][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.16.00:351][652]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:282][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/ForestTest/GroupedTrees -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/ForestTest/GroupedTrees.uasset [2015.12.11-20.16.00:388][656]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:349][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/ForestTest/GroupedTrees.uasset [2015.12.11-20.16.00:530][673]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:386][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.16.00:555][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:529][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/ForestEnv -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Forest1/ForestEnv.uasset [2015.12.11-20.16.00:555][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:546][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Forest1/ForestEnv.uasset [2015.12.11-20.16.00:555][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:547][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/Forest1 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Forest1/Forest1.uasset [2015.12.11-20.16.00:555][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:547][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Forest1. Package will not be saved. [2015.12.11-20.16.00:555][676]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:548][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Forest1/CrystalsAndBushes -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Forest1/CrystalsAndBushes.uasset [2015.12.11-20.16.00:563][677]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:548][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CrystalsAndBushes. Package will not be saved. [2015.12.11-20.16.00:563][677]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:554][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/Default/DefaultScene -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Default/DefaultScene.uasset [2015.12.11-20.16.00:705][694]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:559][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/Default/DefaultScene.uasset [2015.12.11-20.16.00:705][694]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:696][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/SceneChanger_Blueprint -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/SceneChanger_Blueprint.uasset [2015.12.11-20.16.00:714][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:700][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/SceneChanger_Blueprint.uasset [2015.12.11-20.16.00:714][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:700][ 0]LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset [2015.12.11-20.16.00:714][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:703][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FlipbookWind.uasset [2015.12.11-20.16.00:715][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:703][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset [2015.12.11-20.16.00:715][695]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:704][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset [2015.12.11-20.16.00:765][701]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:704][ 0]LogCookCommandlet:Display: GC... [2015.12.11-20.16.00:765][701]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:755][ 0]LogCook:Display: Cooking /Game/Blueprints/Scenes/DespawnSceneInterface -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/DespawnSceneInterface.uasset [2015.12.11-20.16.00:765][701]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:756][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Scenes/DespawnSceneInterface.uasset [2015.12.11-20.16.00:765][701]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:757][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/Player1 -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Players/Player1.uasset [2015.12.11-20.16.00:765][701]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:757][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Player1. Package will not be saved. [2015.12.11-20.16.00:772][702]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:759][ 0]LogCook:Display: Cooking /Game/Blueprints/Players/Player0CameraManager -> E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Players/Player0CameraManager.uasset [2015.12.11-20.16.00:782][703]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:765][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/Testing/Saved/Cooked/WindowsNoEditor/Testing/Content/Blueprints/Players/Player0CameraManager.uasset [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.00:771][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:298][ 0]LogOutputDevice:Error: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:298][ 0]LogWindows:Error: === Critical error: === [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error! [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:307][765]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:298][ 0]LogOutputDevice:Error: [2015.12.11-20.16.01:315][766]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT [2015.12.11-20.16.01:315][766]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:305][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2015.12.11-20.16.07:428][499]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.12.11-20.16.01:306][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2015.12.11-20.16.07:428][499]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 37.0951217s to run UE4Editor-Cmd.exe, ExitCode=3 [2015.12.11-20.16.07:436][500]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. [2015.12.11-20.16.07:935][558]MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2015.12.11-20.16.07:935][558]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2015.12.11-20.16.07:943][559]MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed. [2015.12.11-20.16.07:943][559]MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params) [2015.12.11-20.16.07:943][559]MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2015.12.11-20.16.07:943][559]MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() [2015.12.11-20.16.07:943][559]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) [2015.12.11-20.16.07:944][559]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) [2015.12.11-20.16.07:944][559]MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) [2015.12.11-20.16.0