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How DO You Package a Game???????

Can anybody tell me how packaging a game???????? As described in the docs is not working. Is there a useful tutorial?

I mean when I add meshes on the starter content. Build it and make a package my new mesh should be in the package. When I load the exe. There is no mesh seen.

Is that the normal way????? Or I am too dumb making this????

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asked Sep 29 '14 at 08:31 AM in Packaging & Deployment

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I found it out. You have to safe your scene. all the new meshes. So that the astrids disappear. Fast testing can be a trap in ue4.

The packaging Documentation says NOTHING about saving. Documentation is always "bad" in every software package.

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answered Sep 29 '14 at 09:43 AM

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avatar image jaragoondoo Sep 29 '14 at 10:38 AM

I guess saving your project is something we all regularly do so no one has run into this problem.

Maybe UE4 should force-save the project before packaging.

avatar image Gygoracdes Sep 29 '14 at 10:52 AM

But saving is not the solution, I saved my level and wanted to package it. No meshes at all. Only the starter Content. My level has 450mb. It shows a message . Can UE4 handle large files??????? And it always crashes..................

avatar image Gygoracdes Sep 29 '14 at 11:05 AM

Now it seems to work.....somethimes. I have to try it further. Its a frustrating process.


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