"Gaussian Blur" in material?
Is it possible to blur a texture sample inside of a material?
I'd like to blur these edges and use the output as a part of the material.
asked Oct 13 '14 at 09:16 PM in Rendering
You could probably abuse the depth fade node for that. This has some info about it and a link: https://answers.unrealengine.com/questions/11491/question-depthbiasedalpha-material-node.html
hope that helps :)
answered Oct 14 '14 at 12:38 AM
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