Error Launching ShooterGame

Hey Epic!

I’m having problems launching the ShooterGame on my PC. I haven’t done any changes at all to to original project. The error I’m getting seem to be related to FMOD which I have installed and used in another project but not in this one.

The error log says:

LogFMOD:Warning: Failed to load strings bank: …/…/…/…/…/…/Users/Anders/Documents/Unreal Projects/ShooterGame/Content/FMOD/Desktop/Master Bank.strings.bank

Is there some way to disable the FMOD plugin or what should I do?

/Anders

Hi Disko,

You can disable Plugins by going to the Window drop-down tab > Plugins. Then uncheck any plugins that you would like to disable.

Cheers,

TJ

Hi!

I’m still unable to launch the game. Getting different error messages now. I’m a noob when it comes to this and can’t really decipher the messages. How can I save the output log so I can attach it in a message here?

My goal right now is just to see if i can get it to work and see the game in action and shoot some bots. In the futute im hoping to do a total sound reimplementation to use as a showreel.

If it isn’t terribly long, taking a screenshot should be fine.

Well it is kind of long but here is the last part of it at least.

Sorry about that, I thought you meant the Message Log. You can highlight and copy the Output Log and paste it in a text file and upload that.

That was my first thougght as well but pasting the text in notepad makes it completely unreadable unless you can paste it in something else at your end? Tried .rtd and .odt as well but the attachment here doesn’t allow it.
Here’s a .txt anyway.link text

Oh it shows up nicely here. I just got back to Windows after several years of OS X so I’m not so used to it.

Hi Disko,

I’m sorry that it’s been a few days. I’m still working with some of our developers to try and pin down exactly what is going on in that Log.

Shooter game is a code based project and you created the project while FMod was active. So what is happening is Shooter game needs to recompile.

Do you have Visual Studio? If so here is an option that may fix it.

  • Locate the .uproject file > right-click it and choose ‘Generate Visual Studio Files’.

  • Once it creates a solution file, double-click that to open it in Visual Studio. Then compile the project.

I did however create a new ShooterGame project and disabled FMod right away and it still wouldn’t launch. But what you are saying is that if i want to use FMod with the ShooterGame i need to use Visual Studio to compile as well?
In that case I’ll try that sometime in the future. I still have alot to learn about audio implementation.
Thanks for the help though!

That is correct. With it being a code based project it will need to be recompiled in order to use a 3rd party plugin.

Cheers,

TJ