I’m having problems launching the ShooterGame on my PC. I haven’t done any changes at all to to original project. The error I’m getting seem to be related to FMOD which I have installed and used in another project but not in this one.
The error log says:
LogFMOD:Warning: Failed to load strings bank: …/…/…/…/…/…/Users/Anders/Documents/Unreal Projects/ShooterGame/Content/FMOD/Desktop/Master Bank.strings.bank
Is there some way to disable the FMOD plugin or what should I do?
I’m still unable to launch the game. Getting different error messages now. I’m a noob when it comes to this and can’t really decipher the messages. How can I save the output log so I can attach it in a message here?
My goal right now is just to see if i can get it to work and see the game in action and shoot some bots. In the futute im hoping to do a total sound reimplementation to use as a showreel.
That was my first thougght as well but pasting the text in notepad makes it completely unreadable unless you can paste it in something else at your end? Tried .rtd and .odt as well but the attachment here doesn’t allow it.
Here’s a .txt anyway.link text
I did however create a new ShooterGame project and disabled FMod right away and it still wouldn’t launch. But what you are saying is that if i want to use FMod with the ShooterGame i need to use Visual Studio to compile as well?
In that case I’ll try that sometime in the future. I still have alot to learn about audio implementation.
Thanks for the help though!