BP, UMG: Where's a smart place to Create Widget if I only want it to be created once, even on level reload?
I'm making a turntable project where I have different scenarios on three different MAPS/LEVELS which the user changes between via a HUD (created with UMG).
Problem is, the HUD is now created via a Event Begin Play node in the Level Blueprint. So whenever the user opens map1, the HUD is duplicated.
Basically, I need a place to run the Create Hud node in which it only gets created once. Where would this be?
asked Nov 30 '14 at 03:36 PM in Blueprint Scripting
Made a solution.
The game starts with an empty level. In the level blueprint: Event Begin Play -> create hud_c -> add to viewport -> open level (first level). The user can not reopen the empty level so it's impossible to duplicate the HUD. Works just fine.
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