Hi!
I’m making a turntable project where I have different scenarios on three different MAPS/LEVELS which the user changes between via a HUD (created with UMG).
Problem is, the HUD is now created via a Event Begin Play node in the Level Blueprint. So whenever the user opens map1, the HUD is duplicated.
Basically, I need a place to run the Create Hud node in which it only gets created once. Where would this be?