Scalability settings won't change in standalone game after converting project to 4.6

Hi all,

I just converted my project for use in 4.6, but now when I change the scalability settings through the editor, I get these 3 messages:

LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
LogConsoleManager:Warning: Console variable ‘r.Streaming.PoolSize’ wasn’t set (Priority Code < Scalability)
LogConsoleManager:Warning: Console variable ‘r.MaterialQualityLevel’ wasn’t set (Priority Console < Scalability)

After this, the new settings work when I play in editor, but not the in the standalone game. I built 4.5 from code and now am using 4.6 downloaded from the launcher, if that makes any difference. Thanks in advance.

I just found out that the scalability settings appear to change for the standalone game if I close the editor and reopen it, in case that piece of info helps.

Hi Danielsh09,

Does this occur in a blank project with no additional content?

Hi,

I just tried it on a blank project. I still get the warning message when I change the scalability settings.

Hi Danielsh09,

Have you updated your code to the new coding standards listed in the release notes of 4.6? You can find that information here:

Unreal Engine 4.6 Released! - Announcements - Epic Developer Community Forums!

See if the updated code information is what is causing the disconnect if you have not already done so.

Hi,

I don’t use any custom C++ in my project. Also, I get the same warning messages when I change the scalability settings on any project, including brand new ones created with 4.6.

I also get the following warning in my project and all new projects, in case it makes any difference; I don’t know how to update this uasset and am not sure why it also exists in brand new projects:

LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.

What scalability settings are you changing between?

If I recall correctly the scalability settings have been changed to sg.AntiAliasingQuality commands for packaged games, using the r commands is reserved for editor stuff.

Seedocs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityReference/index.html for full updated documentation.

Hope that helps!

It happens whenever I do anything in the settings → engine scalability menu, such as moving the resolution slider or clicking low/high, etc.

Is this occurring in 4.6.1 or is it limited to 4.6.0?

it occurring both 4.6.1 and 4.6.0. I have same issue happand. can you test it for me

Hi ryuikuya,

Have you tried the solution provided by noms below?