I just converted my project for use in 4.6, but now when I change the scalability settings through the editor, I get these 3 messages:
LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
LogConsoleManager:Warning: Console variable ‘r.Streaming.PoolSize’ wasn’t set (Priority Code < Scalability)
LogConsoleManager:Warning: Console variable ‘r.MaterialQualityLevel’ wasn’t set (Priority Console < Scalability)
After this, the new settings work when I play in editor, but not the in the standalone game. I built 4.5 from code and now am using 4.6 downloaded from the launcher, if that makes any difference. Thanks in advance.
I just found out that the scalability settings appear to change for the standalone game if I close the editor and reopen it, in case that piece of info helps.
I don’t use any custom C++ in my project. Also, I get the same warning messages when I change the scalability settings on any project, including brand new ones created with 4.6.
I also get the following warning in my project and all new projects, in case it makes any difference; I don’t know how to update this uasset and am not sure why it also exists in brand new projects:
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
If I recall correctly the scalability settings have been changed to sg.AntiAliasingQuality commands for packaged games, using the r commands is reserved for editor stuff.