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[Closed] Pakege android

ogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context ** LogPlayLevel:Display: UEDeployAndroid.MakeApk: LogPlayLevel:Display: ====22/12/2014 21:07:57====PREPARING TO MAKE APK================================================================= LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: Building Java with SDK API 'android-21' LogPlayLevel:Display: UEDeployAndroid.CheckDependencies: C:\Users\Giacomo\Documents\Unreal Projects\MyProject\Binaries/Android/MyProject.apk is out of date due to newer input file C:\Unreal Engine 4.6.1\Engine\Binaries\Android\UE4Game-armv7-es2.so LogPlayLevel:Display: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\Giacomo\Documents\Unreal Projects\MyProject\Intermediate/Android/APK, except for predexedLibs LogPlayLevel:Display: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel:Display: ====22/12/2014 21:08:01====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel:Display: Accesso negato. LogPlayLevel:Display: UEDeployAndroid.MakeApk: LogPlayLevel:Display: ====22/12/2014 21:08:05====PREPARING NATIVE CODE================================================================= LogPlayLevel:Display: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: C:\NVPACK\android-ndk-r10c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel:Display: Stacktrace: in UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) LogPlayLevel:Display: in UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage) LogPlayLevel:Display: in UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor) LogPlayLevel:Display: in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) LogPlayLevel:Display: in Project.Deploy(ProjectParams Params) LogPlayLevel:Display: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: in BuildCommand.Execute() LogPlayLevel:Display: in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: in AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: in AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: in AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: in AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: ERROR: C:\NVPACK\android-ndk-r10c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel:Display: Eccezione non gestita: System.InvalidOperationException: Nessun processo associato all'oggetto. LogPlayLevel:Display: in System.Diagnostics.Process.EnsureState(State state) LogPlayLevel:Display: in System.Diagnostics.Process.get_HasExited() LogPlayLevel:Display: in AutomationTool.ProcessResult.get_HasExited() LogPlayLevel:Display: in AutomationTool.ProcessManager.KillAll()

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asked Dec 22 '14 at 08:11 PM in Packaging & Deployment

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momo1585
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The question has been closed Jul 24 '15 at 01:52 PM by wittlief for the following reason:

Problem is not reproducible or outdated


1 answer: sort voted first

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

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answered Apr 06 '15 at 05:27 PM

avatar image Houd1ny Jul 23 '15 at 11:49 PM

Have the new versiot 4.8.2 and have the same problem

avatar image wittlief ♦♦ STAFF Jul 24 '15 at 01:51 PM

Hi Houd1ny,

This is an extremely old issue and a lot of changes have been made since this was posted, so please post your issue in a new AnswerHub post. Here is instructions for what you should include.

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