Blueprint light appears in triangular patches and does not cast shadows
Hi there, When I move a light, before rebuilding, it shows up in triangular patches. While I don't understand this, it's fine with me, except that when a light is in a blueprint, rebuilding doesn't fix it.
In the picture below, I simply dragged the CeilingLight blueprint onto the stage (and increased the brightness to make the problem more evident). This occurs during gameplay as well, and the light lights up objects, but doesn't cast any shadows, as can be seen by the blocks.
This was also the case with a light in a blueprint that I created.
asked Jan 09 '15 at 03:38 AM in Rendering
This bug has already been identified and will be fixed in 4.7: https://answers.unrealengine.com/questions/140262/shadows-in-unreal-for-osx-not-showing-correctly.html .
I don't have an option to test the engine on the same hardware, but according to this document your hardware (in this case - GPU) doesn't meet recommended requirements:
P.S. We've tested engine on the MacBook Pro with Intel HD 3000 chipset and it is totally incapable of handling the engine (around 3fps in viewport). Many of the built-in graphic cards lacks instructions, external pixel and vertex buffers, etc. so I think that could be the thing.
answered Jan 14 '15 at 11:35 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here