How to set a beam particle's noise range in blueprint?

As the title suggests I have a beam particle with noise applies. Noise range is normally a uniform vector with MIN and MAX vector settings. If I try to set this value in blueprint using a vector parameter I can only set one constant value and the beam doesn’t flicker.
I tried using a tick event like this post suggests:
https://answers.unrealengine.com/questions/83092/set-particle-vector-random-parameter.html
but this doesnt seem to work with noise.
Is there a way to do this? (C++ included)