Blueprint Initialize Animation trigger 4 times

I want to get reference to my character bp from animation bp and promote it as variable.

http://puu.sh/h1Y1Z.png

“The Blueprint Initialize Animation event is executed once when the Animation Blueprint instance is created to perform initialization operations.”

http://puu.sh/h1XZJ.jpg

Why that’s happening? Do i need to worry about it?

Do you use that animation blueprint only in one object? Animation blueprint will be initiated for each object that use it

yes only one player spawned

http://puu.sh/h286Z.png

after check “is falling” and speed for anim montage blueprint execute “the blueprint initialize animation” again

Hi,

I’ve also the same problem, it seems that Event Blueprint Initialize Animation is triggered 2 times on the same instance. Do you have any clue about this?

Thanks

I went and check for this behaviour, everything seems fine, once per instance of a character. UE4 4.13

I also checked under 4.13, I noticed this behaviour only when I’m inside the editor. If I compile my game and execute it directly (c++ project), no issue is observed.

I’ve also another strange behaviour under Unreal 4.12 see my bug report here: *BUG* MemoryLeak + high CPU usage in editor - Character & Animation - Epic Developer Community Forums