Cache Achievement Descriptions crashes on Android
I have a blueprint that successfully calls Connect to Service, and Cache Achievements, but the Cache Achievement Descriptions node crashes. This is when using Google Play on Android. The crash is an assert in the UnrealEngine.cpp file checking that a world context object should not be NULL -- but it is.
This is built on Windows, with stock 4.7.6 engine, with stock "blank" new project, set up for Android and Google Play.
Here is the blueprint. Note the circled-in-pink area -- if I connect that flow from Success so it actually calls the cache-achievement-descriptions function, then this crash happens. It doesn't happen the way it's actually wired in the picture.
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