Is there away to fix this light bleeding?
I think this is a lightmap streaming/mipmap limitation but I want to know how to fix it for every BSP brush.
Im using a resolution of 2.0 for BSPs and building lighting on production mode. I read that you just open the Lightmap and check the option 'Never stream' But the problem is I don't know what LM to open and Unreal created a lot of them, 150+.
Is there a more easy and quick way to fix it? Thanks
asked May 02 '15 at 03:49 PM in Using UE4
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