Variables reset after packaging [DEMO PROJECT INCLUDED]
Name of player character resets (to default value specified in parent class) after packaging. Very simple demo project HERE
3: The bug is gone when you delete "skill" variable from "Unit" class or delete GetPlayerCharacter->get name->print name logic from "Skill" class.
Please fix it :)
Thank you for the test project. I was able to reproduce the issue and have created JIRA UE-17464 in our tracking software. We will post back here with updates as we have them.
answered Jun 22 '15 at 06:06 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here