Skeletal animation of objects made only of vertices
I was wondering if someone already managed to do skeletal animation of objects that do not have a single poly.
I have a cloud of point that I wish to deform in real time, it's for some data visualization stuff.
Importing it as an FBX is not possible because it crashes UE.
But maybe someone managed it via scripting?
Thanks for any hints.
asked Jul 10 '15 at 08:27 AM in Using UE4
Instead of only 'importing' vertices, you could try importing it as a connected mesh using polygons, and then writing a shader to display only the vertices.
A similar question was asked in the forums: https://forums.unrealengine.com/showthread.php?32575-Drawing-point-clouds
I realize this is Unity, but it might be useful for reference: http://forum.unity3d.com/threads/pointcloud-shader-shader-that-renders-a-single-pixel-per-vertex-possible.113473/
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