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Character unplayable after respawn - wrong scale?

Hey all,

i built a little respawn mechanic like the "shootout" example but when the new player gets created, nothing is working anymore. He is still moving when I press forward but it's more a ... sliding.. And when I stop the Input he won't stop sliding with this velocity.

His scale is completely broken x: -0.25 y: 1.0 z 1.0 instead of 1:1:1.

Tell me what I should share.. which info is missing for helping.. Here is another thread with a similar scale problem, but I can' change the first object in the Hierarchy due to the "Inherited" state and he is not talking about movement bugs. Another Thread

Thanks for help,


Product Version: UE 4.8
scale.jpg (1.6 MB)
actorcreation.png (405.7 kB)
actorhierarchy.png (752.2 kB)
movement.png (479.4 kB)
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asked Jul 20 '15 at 12:10 PM in Blueprint Scripting

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