LOD meshes import with 90 degree rotation
From Maya to 4.8.2
There are multiple topics created about this issue but I can't seem to find any solutions other than rotating the mesh in the 3D application before exporting.
This is obviously a workaround, but it needs to be fixed on the UE4 side.
The bug seems to be a result of importing LOD1+ meshes separately after you've imported your LOD0 mesh with 'Import Mesh LODs' unchecked. It also sometimes happens after reimporting an LOD mesh of a static mesh, if you've quit and re-opened UE4 since you last imported the mesh.
To work around it within the editor, static meshes have to be imported and allowed to overwrite the previous static mesh (as opposed to right-clicking the mesh in the content browser and selecting Reimport) and then LOD meshes can be correctly imported from the static mesh window. This is frustrating because then LOD Screen Size, lightmap settings, and collision settings need to be configured again for that mesh.
Any advice on how to prevent this or info on a possible fix being worked on would be appreciated!
asked Aug 03 '15 at 02:50 PM in Using UE4
Hey Mechanicalsnowman -
I was able to reproduce this step with some clarification from your link in reference to another users issue with this.
This bug has been reported to our development team at the time of the other users post.
I have added this post to that bug to reflect that more users are experiencing the same issue.
The bug number is UE - 5041
I apologize for the earlier confusion. In the meantime I would stick with your work around as it is working.
answered Aug 04 '15 at 08:06 PM
There are ways of changing the pivot point inside of the viewport, however, once you select a different object then it does not persist.
This is a workflow issue, in the orientation needs to be established before importing.
Static meshes, by default, are not intended for movement so the change of orientation or axis is left to the developer.
At this time, this is not a bug and I will be moving it out of the bug reports.
However, if you would like me to do a feature request for this I will do that.
answered Aug 04 '15 at 02:57 PM
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