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build successful, but game won't launch.

Hello, I was trying to break in development on an android platform by building the supplied mobile example, SWING NINJA, on my android tablet, partly to see what settings I'd need for our projects.

I've included the build log below. It built successfully but when It launched on the tablet it came up with a black screen that minimized out shortly after. The program ran in the background for a bit. Returning to the program resulted in a prompt to wait for unreal to respond or close it out. Ultimately it remain black until I closes it or when I attempt another build or when I close it.

Log link: https://www.dropbox.com/s/62ajowas7ems8q4/log.txt

My tablet is an Asus ME172V and it runs android 4.1.1 I've tired the various texture compressions, I.e. ETC1, ETC2, etc. Same result. Black screen

I hope this is enough information, best regards. I can provide the log if you like but it's quite long

UPDATE. This behavior is not limited to Swing Ninja. I made a small project and tried to build it onto my tablet and got the same-- black screen UE4 on the tablet-- result

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asked Apr 13 '14 at 12:17 AM in Packaging & Deployment

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Distortions_Closer
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avatar image Shadowriver Apr 13 '14 at 03:33 AM

You scaring people off with this wall of text, use pastebin for huge logs

avatar image Distortions_Closer Apr 13 '14 at 04:17 AM

thanks. I'll wit hold the log for now.

avatar image Adr1c ♦♦ STAFF Apr 14 '14 at 12:52 PM

Would you mind re-adding the log by uploading it as a text file?

avatar image Distortions_Closer Apr 14 '14 at 04:32 PM

It's to large by one mb. Here is a link you can follow to a drop box https://www.dropbox.com/s/62ajowas7ems8q4/log.txt

avatar image Adr1c ♦♦ STAFF Apr 14 '14 at 04:54 PM

Nothing stands out to me from the successful builds. Would you be able to get the game logs off the device and post them here?

avatar image Distortions_Closer Apr 15 '14 at 12:37 AM

Okay I'm finding it more than a little difficult to pull the log from a 4.1.1 Android. Any suggestions?

avatar image Distortions_Closer Apr 15 '14 at 04:44 AM

This behavior is not limited to Swing Ninja. I made a small project and tried to build it onto my tablet and got the same-- black screen UE4 on the tablet-- result

avatar image Distortions_Closer Apr 14 '14 at 09:35 PM

I'm not exactly sure how to get you the device logs. I now just set Ue4 as the debugger on the tablet.

I'll go google that.

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We're working on expanding our Android compatibility, but for now we can only guarantee performance on a limited range of devices. Unfortunately, your tablet is not on our list of supported devices.

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answered Apr 15 '14 at 01:05 PM

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Adr1c ♦♦ STAFF
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avatar image Distortions_Closer Apr 16 '14 at 07:10 PM

Thanks man. I appreciate it. Can i get a copy of the supported devices list? ID like to see what i should pick up.

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