Shaders compile after every material alteration
Maybe this is not a bug, but it seems to me like one. When I am working in the material editor and for example change the value of a varible then the whole shader starts to compile even if I don't want him to, because I didn't finish my work. This goes on the whole time to every change I make he starts another compilation. It stacks and stacks up to over 7000 often and then I have to wait 30 minutes or so...
This thread is about the same I think: https://answers.unrealengine.com/questions/6511/bug-always-compiling-shaders.html
We have released a preview version of the 4.1.1 update. This contains a fix for the shader compile issue. You can find more information here: https://forums.unrealengine.com/showthread.php?4406-4-1-1-hotfix-update-Preview-now-available
If you do not wish to try the preview version, we do expect to have an update for everyone within a week. Thank you and have a great day!
answered May 07 '14 at 07:20 PM
I was able to reproduce this and have put in a report with this and my own findings attached. Thank you and have a great day!
answered Apr 23 '14 at 10:02 PM
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