In-Game Model Viewer / Inspect items upclose

I’m working on creating a UI using Slate. I currently have an inventory and items in that inventory. If I right click an item and go to “Info”, a new window will appear with text and display of the actual item. I want that window to look something like this:

71976-untitled.png

As you can see, there is a 3d model viewer preview of the weapon, it can be rotated and viewed by the player and allows them to look up close at it. I found the following post that is pretty much what I’m looking for but its dead: Creating an in-game model viewer? - Blueprint - Unreal Engine Forums

What Is the best way to go about doing this? Conceptually I would think its just another camera that views the 3d model and can be moved around by the player in a different way? Any feedback is greatly appreciated.

Ideally, you want to create another scene in to which you render the object. This isn’t really easy, though. What you can do is place a small “scene” very far away from your level, place a scene capture 2d actor there, create a texture target resource in the content browser, assign it to the capture actor and use that texture to make a slate image. Then use that slate image on your UI.

Hey! Thanks for the reply. Are their any examples/samples of something like this being done? If not that’s fine, I was thinking of doing something similar to what you mentioned.