I’m working on creating a UI using Slate. I currently have an inventory and items in that inventory. If I right click an item and go to “Info”, a new window will appear with text and display of the actual item. I want that window to look something like this:
As you can see, there is a 3d model viewer preview of the weapon, it can be rotated and viewed by the player and allows them to look up close at it. I found the following post that is pretty much what I’m looking for but its dead: Creating an in-game model viewer? - Blueprint - Unreal Engine Forums
What Is the best way to go about doing this? Conceptually I would think its just another camera that views the 3d model and can be moved around by the player in a different way? Any feedback is greatly appreciated.