Walk on dead unit

I have a unit that when i kill it i want to be able to walk on it, however the collision seems really weird.

I added an animation sequence directly to the map and changed the materials, as you can see the walk on the unit it works fine.

When i try to walk over the unit however when its a character, sometimes it blocks it, sometimes it shoots me up in the air in random directions, even backwards? However usually it just floats above it and is incapable of “standing” on the unit as it sees my character as in the air.

Example video

If anyone has any ideas.

When the unit dies, just before it did rather… try adding a sphere collision mesh via blueprints to the object to get a more consistent collision reaction with it on the ground. You’ll obviously have to tweak it’s size and position to be just right but it may be a little bit of a work around for what you want

in case anyone comes across this you fix it by setting “can step up on” to ECB yes