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Why is the Animation in blueprint not synced on the meshes?

Hi guys.

I'm trying to attach a piece of clothing (a jacket) to a character I made. Both the character and the jacket are skeletal meshes, and my idea was to put them together on the same character blueprint, and that worked fine. I also set both parts to use the same animation blueprint, and that also worked fine. Now, the issue is that when I play the game, the animation is not synced on the meshes, even if they both are using the same animation bp. Can someone help me with this, please? Shouldn't the anim blueprint play exactly equal on both meshes?

My character blueprint. You can see that the meshes are separated: https://dl.dropboxusercontent.com/u/2739873/prevnebula/answers/character_blueprint.png

The animation blueprint, it's based on the platformer MyCharacter animation blueprint: https://dl.dropboxusercontent.com/u/2739873/prevnebula/answers/animation_blueprint.png

Ingame screen showing the desync: https://dl.dropboxusercontent.com/u/2739873/prevnebula/answers/animation_desync.png

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asked Apr 27 '14 at 03:58 AM in Blueprint Scripting

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starfighterdude
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Hi guys, it's me again. Just so you know that I managed to correct the issue using this technique I found on another thread: https://answers.unrealengine.com/questions/12151/question-drive-two-skelmeshcomponents-in-one-skelm.html

I'm posting it here just in case anyone else is having this issues.

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answered Apr 28 '14 at 05:56 PM

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starfighterdude
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