[GearVR] How to display required Oculus provided volume UI
According to Oculus' Mobile SDK documentation, we need to be using their own VR volume overlay UI when the volume buttons are pressed. The relevant section is here, under Volume button/key interactions. Here is the relevant text:
Volume buttons must adjust the volume using the VR volume UI provided by the Oculus Mobile SDK.
How do we trigger this in 4.10? From going through the code, I don't see any reference to the Oculus volume UI. Will this be fixed in 4.11?
Please note that I'm not looking for how to obtain the current audio level, but how to trigger the Oculus standard volume overlay UI that all GearVR apps use. I would expect this to either be automatic, or forced to appear in a similar fashion to the Oculus Universal menu or quit confirmation.
asked Feb 24 '16 at 08:23 PM in VR
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